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What's the BEST Move? by Larry Evans 1. White moves 2 @ eecee Fh oF fo) RQRI — (b) K:NEch(c) K-Q6ch celal e6b6F bdo 3. White moves (2) RQich (b) NA) PBT dies} fet a Updating Fine’s Basic Chess Endings from past. columns of "Larry Evans on Chess” Enter corrections in the margin ‘of your BCE. Lee. P. 266 was7. (ataren "72, 199) (a) Fine gives a draw after 1 ORL KG 2 166 KL and’ the King skins “3: en compo aig st QL, {o) KQ6ch! KQL (or 1... KNL2 OND 2 °RONI wins, conforming to Fino's’ general rule: "if the Rook can attack the Bishop and threaten mate and pravent a Bishop check, White wins, if not, the game is a draw.” 2. b, P. 481 486d and #487, (uly "74, 461; Sopt "74, 502 by Larson) ‘White can't win! Fine concludes that White wins by marching. hig King for- ward—"the key 10 the winning process in all such endings.” But if the defender ices: his Paws correctly (as shown), te can make no progress. ‘Larsen says: “White cannot win. AS far as T Know, this isa new theoretical position for ‘tie Boots. Rook end two” pawns against Bishop’ and two pawns, all on the same side, normally wins” For the ending with ReP vs. BP on the samo side, see Benko-Browne, 1973 USA Chmp. (Dee/73, p, 701} and ‘she question an- swered in August "74, 683. DECEMBER, 1975 (9) PINS (b) PBS (e) KKB 98 3s ee 3. by P. 326 3620 (after 1... RXP) (aug "6, 58 {e) Fine is right that White wins (Re; shevsky-Apschencek, ‘Kemer! 1997), but jus supporting analysis is accurate, He ives ? H-Qch KeRd 2 KANE, overlooking Nacht 3 Kcba”@ “Kei fs" stelomats NI ROL RNS 5 RNIch B28 TOR Kak 7 K-B5 KCB, ete. {b) To prevent ihe stalemate resouree White Should’ first play 1 GN Ten Or... Wing 2 Rdbeh Ra's PBT Rech KCBS, etc. (6) Bog. hasty ig 1 PBT! RBach, 2 RBA Rxkch F KeR KN2 winning the pawn, 4, a. B, 45 #620 (after “but not pila fab? ft she note t'9 Keb, Gept 74.600) 4a) 1 Pavat is a erusher since it pr vonts the defense given by Fine in "2 Wow ont 103 (ort 2. KCBS 2 KGS bs 5 PAS Wino 2 RBS IBS IAP 4 KBs KOS § KNG KKG 6 Kop ibs § PNieh Teme 3 RE Ce D°PNS IENL 10 KNG! KcRz 12 PNGoH forces a (6) Wine anatyzes a draw after the weaker 1 PBS PRS! 2 PBS K-93 9 PBT KP 4 KxP R02 9 KBD PRO! G PxP Hei and Black's, King gets to the eru- cial KBL square in time {e) 1, KKB. also” wins, Dut it loses a reat deal of time "untess ‘White’ even ighy ets the night ideas On dE Keke oo late now for 2 PNB KBIS Kgs KD 4 RKO IE § SP ROS RBS RRB 7 INS KEG 8 GP OP) 2 KEK3 (insufficient ig 25. PRO 35 Kee d Wop Kye 8 chin and ‘wins boeause ‘Bisek’s King camot Back quickis) we have reached the dis. Bram again. where White 15 confronted ‘itn the choice between PBS? and. Nat RQBeh IGR2 3 PBT Jerger chess clocks shes usly chase timer insect atu] wood ease ‘835. incldes postage and dies month guarantee California ride 2d 96 NIELSEN'S IMPORTS 2.0. Box 585 —~ Santa Barbers, Ca, 93102 BLITZ POSTAL OPEN Rules: Hach entrant ig assigned 6 opponents After each win and every second ‘draw a new opponent is assigned. ‘The first player to win 12 games (iraws ‘not counting) wins the tournament. Complete rules with assignment. Strategy: Use chains of “if” moves. Accuracy and speed are both important, ‘Advantages: 1 Postal analysis will improve your over-the-board play; 2) Much quicker ‘and more economical than ordinary postals. (Fewer post- cards per game); a 1) Shorter waiting periods between moves (your opponent has incentive to move quickly); 4 Cash prizes fo first 10 players, based on entries. Enter: Send $6.00 per entry to: Blitz Postal Open, Box 33141, Charleston, SC 29407 Pold ad, Not connected with USCF. als

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