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Piece Play
By Bruce Pandolfini
In many d-pawn openings, neither Sometimes points are also rewarded for ing the white king the problem of where
player generally wants to develop so as to second-best moves, and there may be to hide.**
obstruct his c-pawn. Not only can the c- bonus points—or deductions—for other
13. Qb3 Par Score: 5
pawn be used to assail the enemy center, moves and variations. Note that ** means
but by moving it the queen suddenly has that the note to Black’s move is over and White unpins the d2-bishop and gets
access to the queenside. Naturally, there White’s move is on the next line.** ready to answer 13. ... Bxc3 with 14.
are lines ignoring this concern, where Bxc3.
7. d5 Par Score: 5
the queen-knight, for instance, develops
13. … Ne7
in front of the c-pawn. An example of the This advance seems annoying.
idea can be seen in the game Roberto Black gets the pieces out, connects his
7. … 0-0-0
Grau versus Edgar Colle (Black) from the rooks, and prepares to place the knight
San Remo 1930 tournament. Unfortu- at c6.**
8. Bd2 Par Score: 5
nately for Black, things didn’t work out so
14. 0-0-0 Par Score: 5
smoothly. Black got good piece play, but White unpins the d-pawn and threat-
in the end White got much better. The ens to take the c6-knight (1 bonus point). Now both kings are castled on the
game began: queenside.
8. … e4
14. … Nc6
Queen’s Gambit Declined, Black proposes an exchange of knights,
Chigorin Defense (D07) but the idea proves faulty. He should just
15. a3 Par Score: 5
Roberto Grau move the attacked knight.**
Edgar Colle White puts the question to the bishop.
9. dxc6 Par Score: 5
San Remo, 1930 If 15. ... Bxc3, then 16. Bxc3, forking
The move 9. Nxe4 is answered by 9. ... queen and g7-pawn (1 bonus point).
1. d4 d5 2. Nf3 Nc6 3. c4 Bg4 4. cxd5 Qxd5 Qxd5, so Grau accepts the transaction.
15. … Bg6
5. Nc3 Qa5 6. e3 e5 9. … exf3
This postpones the decision of what to
r+ +klnr 10. cxb7+ Par Score: 5
do with the attacked b4-bishop.**
+r k + k q +r+ q+ + + k
These problems are all related to
key positions in this month’s game.
+ + +p+ +p+l+ +p + + +p+l
In each case, Black is to move. The +l+ + + +N+ + + + + + +
answers can be found in Solutions + + + + + + + + + + + +
on page 71. + p + + Q+ + + + + + + +
October Exercise: Correct evalua-
+ N + PK + + + + + N + +
tion depends on viewpoint. Niels + + + + + + + + P Q + +
Bohr once said the opposite of a + +R+ + +R+ + +K + K + +
great truth is a great truth. Let’s
imagine he was thinking about chess
and the following exercise. Work Problem IV Problem V Problem VI
with a partner (or software) to con- Removing the guard Discovery Mating net
test games from the other side of
the board, merging offense and r
+k+ + r
+k+ + + + + +
defense to color the picture. If play- + +p+ + + +
+ + +N+ + +
ing white, sit on the black side. If + + + + + + + + + + + +
playing black, sit on the white side. +R+ l + + + + + +q+ k +
Looking at it from another perspec-
tive opens doors ordinarily closed. It + + + + Pl + + + + + + +
also helps us realize a great truth: + N + + + + + + + K + +
chess games have two sides, if not P + + + RKP+ + + +Pn +Q+
more (there may be kibitzers). + + K + + + + + + + + +