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Supremacy Abilities
Each type of Character grants a different Supremacy Ability if chosen as your Warlord.
BLOODED
Call the Hunt: Every Regiment in the Character’s Warband gains the ‘Flank’ Special Rule.
JARL
Surprise Attack: On your next Turn, both you and your opponent suffer a +2 penalty on your
Reinforcement rolls (i.e. a 3+ roll becomes a 5+ etc.) should a Reinforcement roll goes beyond
6+ then the Regiment cannot arrive from Reinforcements this turn.
KONUNGYR
Warcry: All your Regiments gain Terrifying until the End of the Turn.
SHAMAN
Call the Storm: All enemy Stands count Clear Shots as Obstructed Shots until the End
of the Turn.
VOLVA
Gift of the Einherjar: All your Regiments gain +2 to their Evasion Statistic until the End
of the Turn.
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Characters
You may include any number of Characters, but must include at least one Character to be your
Warlord.
Blooded 70 Points
Name Type Class M V C A W R D E Special Rules
Blooded Infantry Medium 5 2 4 4 4 3 1 0 Barrage 4 (12"),
Character,
Cleave 2,
Throwing
Weapons
Options:
Aspect: May have a single animal totem assuming their aspect:
Eagle 35 points
Crow 15 points
Dragon 15 points
Bear 10 points
Wolf 10 points
Restricted: Werewolves
Bow-Chosen
Fenr Beastpack
Nefhur Beastpack
Goltr Beastpack
Mountain Jotnar
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Jarl 60 Points
Name Type Class M V C A W R D E Special Rules
Jarl Infantry Medium 5 2 3 6 4 3 1 0 Barrage 4 (12''),
Character,
Throwing
Weapons
Options:
Aspect: May have a single animal totem assuming their aspect:
Eagle 35 points
Crow 15 points
Dragon 15 points
Bear 10 points
Wolf 10 points
Restricted: Bearsarks
Blade-Chosen
Mountain Jotnar
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Konungyr 80 Points
Name Type Class M V C A W R D E Special Rules
Konungyr Infantry Medium 5 2 4 8 4 3 2 0 Character,
Throwing
Weapons
Options:
Aspect: May have a single animal totem assuming their aspect:
Eagle 35 points
Crow 15 points
Dragon 15 points
Bear 10 points
Wolf 10 points
Mainstay: Steel-Chosen
Bow-Chosen
Blade-Chosen
Restricted: Ice Jotnar
Mountain Jotnar
Sea Jotnar
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Shaman 35 Points
Name Type Class M V C A W R D E Special Rules
Shaman Infantry Light 5 1 2 3 4 2 1 0 Character,
Priest (5)
Options:
Spells: Must have at least one Spell from the following list:
Blurred Vision 30 points
Mist Weave 25 points
Reshape Destiny 20 points
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Volva 55 Points
Name Type Class M V C A W R D E Special Rules
Volva Infantry Light 5 1 3 4 4 3 2 0 Character,
Priest (5)
Options:
Spells: Must have at least one Spell from the following list:
Fruit of the Golden Tree 40 points
Hela’s Caress 40 points
Glory of Valhalla 30 points
Warbringer’s Light 30 points
Aspect of Fenrir 25 points
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White Waste Shaman 60 Points
Name Type Class M V C A W R D E Special Rules
White Waste Infantry Light 6 1 1 2 4 2 1 0 Character,
Shaman Fearsome,
Priest (4),
Vanguard
Options:
Spells: Must have at least one Spell from the following list:
Enrage 40 points
Dominate 30 points
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Regiments
You may include Regiments as part of your Characters' Warband.
Options:
Additional Stand 45 points per Stand
Shield Biter 35 points
Captain 15 points
Standard Bearer 15 points
Leader 10 points
Options:
Additional Stand 40 points per Stand
Butcher 20 points
Standard Bearer 15 points
Leader 10 points
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Bow-Chosen 240 Points
Name Type Class M V C A W R D E Special Rules
Bow-Chosen Infantry Light 6 2 3 1 2 3 1 0 Barrage 2
(24", Precise Shot)
Options:
Additional Stand 60 points per Stand
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Huscarls 150 Points
Name Type Class M V C A W R D E Special Rules
Huscarls Infantry Medium 5 1 3 1 1 3 2 0 Shield, Throwing
Weapons
Draw Event: None Options:
Number of Stands: 3 Additional Stand 50 points per Stand
Models per Stand: 4 Skald 20 points
Thegn 20 points
Standard Bearer 15 points
Leader 10 points
Options:
Additional Stand 80 points per Stand
Standard Bearer 20 points
Leader 10 points
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Ulfhednar 180 Points
Name Type Class M V C A W R D E Special Rules
Ulfhednar Infantry Medium 6 1 2 2 1 5 2 2 Bloodlust, Flurry,
Lethal Demise
Options:
Additional Stand 60 points per Stand
Standard Bearer 20 points
Savage 10 points
Gothi 10 points
Leader 10 points
Options:
Additional Stand 55 points per Stand
Standard Bearer 20 points
Leader 15 points
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Blade-Chosen 225 Points
Name Type Class M V C A W R D E Special Rules
Blade-Chosen Infantry Medium 6 2 3 2 1 3 2 0 Flurry, Throwing
Weapons
Options:
Additional Stand 75 points per Stand
Shield Biter 45 points
Standard Bearer 25 points
Savage 15 points
Leader 15 points
Options:
Additional Stand 30 points per Stand
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Ugr 150 Points
Name Type Class M V C A W R D E Special Rules
Ugr Brute Medium 6 1 3 4 4 2 2 0 Cleave 2, Fearless
Options:
Additional Stand 50 points per Stand
Standard Bearer 25 points
Leader 15 points
Options:
Additional Stand 70 points per Stand
Standard Bearer 25 points
Gothi 15 points
Leader 15 points
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Steel-Chosen 210 Points
Name Type Class M V C A W R D E Special Rules
Steel-Chosen Infantry Heavy 5 2 3 1 2 3 2 0 Cleave 2,
Throwing
Weapons
Options:
Additional Stand 70 points per Stand
Skald 40 points
Standard Bearer 20 points
Leader 15 points
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Mountain Jotnar 155 Points
Name Type Class M V C A W R D E Special Rules
Mountain Monster Heavy 6 1 3 12 12 3 1 0 Cleave 1,
Jotnar Terrifying
Options:
The Ice Jotun can spend one Action during its turn to cast a Spell
Spells: Must have at least one Spell from the following list:
Encase 20 points
Ice Armour 10 points
Rime Storm 10 points
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Command Models
Certain Regiments have the option of taking Command Models. Each Regiment may only take
each Command Model once. If the Command Model is removed as a casualty, all benefits are lost.
A Command Model is purchased on top of the model it replaces. In the case of Cavalry or Brute
Stand you need to pay for the Stand and the Command Model.
Butcher
The Regiment receives the Rebellious and Aspects
Flurry special rules.
Certain Characters have the option of taking
Captain an animal totem, assuming their aspect.
When rolling for Reinforcements, you may
choose to treat the Captain's Regiment as one Bear Aspect
Class heavier (e.g. Medium instead of Light). The Character has +1 Attack.
Declare before you roll. In addition, while the
Captain is alive, any Character in the Regiment Crow Aspect
has +1 Clash while fighting a Duel Action. The Character has +2 Volley.
Skald
The Regiment receives +1 Resolve.
Thegn
While the Thegn is alive, the Regiment has
the Bastion Draw Event. In addition, any
Character in the Regiment has +1 Defence
while fighting a Duel Action.
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Trove-Finds
Each Trove-Find may only be included in your Army once.
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however, it will crack and shatter, leaving him Vanquisher of Monsters 10 points
defenseless against his foes. This massive pale blade was not forged but rather
The Character has +2 Defence while he or she carved from the massive rib bone of some sea
has no Wounded markers. borne monstrosity that washed up on the shores
near Aarheim. Some of the beast’s marrow
Fearsome Reputation 10 points remains in the core canal, swinging to the top of
Many men have reputations for ruthlessness the weapon at the apex of its swing granting the
and savagery earned across countless duels and weapon incredible force upon impact.
battlefields. But for a Nord to have earned such The Character has the Fiend Hunter special rule.
a daunting reputation…
The Character Stand and joined Regiment has
the Fearsome special rule.
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Spells
Some Character Stands can purchase Spells from the following list:
SHAMAN
Name Range Casting Effect
Difficulty
Blurred Vision 14" 3 Target Regiment can only select targets to Volley or
Charge that are within 12”.
Mist Weave 12" 3 (Scaling) All Stands in the Target Regiment have +1 Defence
against all Volley Actions until End of Turn.
Reshape Destiny 8" 3 (Scaling) Target Regiment re-rolls failed Defence rolls of 6.
VOLVA
Name Range Casting Effect
Difficulty
Aspect of Fenrir Self 2 (Scaling) All Stands in the caster’s Regiment gain the Terrifying
special rule until End of Turn.
Fruit of the Self 3 For each success, the caster's Regiment Heals
Golden Tree two Wounds.
Glory of Self 3 All friendly Regiments within 12" of the caster have
Valhalla +1 Resolve.
Hela's Caress 12" 3 (Scaling) Target Regiment gains the Decay 3 Draw Event until
End of Turn.
Warbringer's Self 3 (Scaling) Stands in the caster’s Regiment have the Blessed
Light special rule until End of Turn.
ICE JOTNAR
Name Range Casting Effect
Difficulty
Ice Armour Self 3 The caster gains +1 Defence until End of the Turn.
Rime Storm 12" 3 Inflicts two Hits for each success.
Encase 12" 3 (Scaling) The Target Regiment halves its March (rounding
up) until the End of Turn.
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