Professional Documents
Culture Documents
Infinite
Knowledge
Academy
5-‐14-‐2014
Jennifer
Cook
2.
The
Importance
of
Teaching
and
Learning
with
Technology
The
art
of
teaching
and
learning
is
like
a
dance,
a
song,
a
work
of
art,
and
a
masterpiece.
When
the
teacher
and
student
are
able
to
communicate
like
an
electric
current,
the
teacher
can
ignite
the
spark
of
desire,
the
desire
to
learn.
The
teacher
creates
an
environment
for
the
student
to
expand
their
knowledge.
They
allow
their
students
the
freedom
to
use
their
creativity
and
imagination
to
explore
and
express
themselves.
What
better
tool
to
provide
students
the
ability
to
be
the
designer
and
creator
of
their
own
education
than
technology.
Teaching
and
Learning
with
technology
allows
the
students
to
be
active
learners.
They
will
gain
knowledge,
rather
then,
just
gather
information.
Jean
Piaget
said
it
best,
“
Learning
is
not
a
simple
information
transmission.
Teachers
cannot
pour
information
into
student’s
heads.
Learning
is
an
active
process
in
which
people
construct
new
understandings
of
the
world
around
them
through
active
exploration,
experimentation,
discussion,
and
reflection.
People
don’t
get
ideas,
they
make
them.”
Active
learning
allows
the
information
to
be
experienced
and
a
deeper
understanding
is
gained
and
retained
in
the
long-‐term
memory.
Passive
learning
is
where
the
student
listens
to
lectures
and
like
a
robot
writes
notes
and
regurgitates
the
information
that
stays
in
the
memory
just
long
enough
to
pass
the
test.
Then,
the
information
is
lost.
No
real
knowledge
is
gained
in
passive
learning
like
it
is
in
active
learning.
There
have
been
numerous
studies
and
reports
proving
the
benefits
of
technology
in
education,
including
the
Department
of
Education
who
released
the
National
Education
Technology
Plan
in
November
2010,
“
Transforming
American
Education:
Learning
Powered
by
Technology.”
Teaching
and
learning
with
technology
has
endless
opportunities
to
create
lessons,
view
videos,
and
experience
the
information
through
active
learning.
By
creating
multimedia
documents,
spreadsheets,
videos,
e-‐books,
interactive
models,
and
software,
students
can
deepen
their
understanding
and
retain
the
information
in
their
minds,
all
while
enjoying
and
participating
in
their
education.
Today
technology
is
used
in
all
areas
of
our
life.
From
the
Dr.’s
office
where
we
were
born,
to
our
school
where
we
learn,
to
the
office
we
visit
or
stay
for
a
career.
This
is
the
digital
age.
The
information
and
communication
age
is
upon
us
and
we
are
only
moving
further
into
the
future
of
technology.
Our
children,
the
students,
will
never
know
a
life
without
technology.
They
will
have
never
seen
a
day
they
could
not
look
up
the
answer
to
a
question
on
the
web
in
less
time
then
it
takes
to
cook
dinner.
Nor
will
they
have
seen
a
time
they
could
not
chat
with
their
friend
online,
while
feeling
like
they
are
sitting
in
the
same
room.
They
will
have
never
seen
the
day
they
could
not
visit
the
International
Space
Station
and
ask
an
astronaut
questions
while
sitting
at
a
desk
comfortably
at
home.
The
students
who
will
graduate
in
the
years
to
come
will
have
to
know
how
to
use
technology
to
enter
the
workforce.
It
is
our
duty
to
educate
them
and
prepare
them
for
their
future
as
a
contributing
member
of
society.
Success
of
our
next
generation
will
rely
on,
not
only,
Common
Core
Standardized
Tests,
but
also,
they
will
need
an
understanding
of
technology.
It
would
be
a
disservice
to
our
student’s
education
to
go
back
in
time
to
a
point
without
technology.
Would
you
give
up
your
car
for
a
horse
and
buggy
this
day
and
age
to
save
a
few
dollars?
No.
Our
School,
The
Infinite
Knowledge
Academy,
will
not
give
up
teaching
and
learning
with
technology
for
an
education
that
will
not
prepare
our
students
to
succeed
in
today’s
techno-‐literate
society.
We
must
prepare
our
students
for
the
real
world
with
reading,
writing,
arithmetic,
and
technology.
Bibliography
Websites
“Edutopia.”
http://www.edutopia.org/technology-‐integration-‐history,
May
12,
2014.
“Rethinking
Learning
in
the
Digital
Age.
By
Mitchel
Resnick”
http://llk.media.mit.edu/papers/mres-‐wef.pdf,
May
12,
2014.
3.
Identification
of
Standards
After
Comparing
the
standards
I
have
come
to
learn
that
the
National
Educational
Technology
Standards
(NETS)
or
also
known
as
ISTE
and
the
Nevada
Computer
and
Technology
Standards
2010
are
similar.
The
Nevada
Computer
and
Technology
Standards
break
down
the
standards
by
grade
levels
and
are
more
specific.
So
the
State
and
National
Standards
are
in
alignment.
On
the
other
hand
the
Performance
Level
Descriptors
for
Nevada
Computer
and
Technology
Standards
are
from
March
2000.
There
have
been
changes
since
then.
CCSD
standards
are
old,
outdated
and
need
help.
I
found
the
CCSD
Clark
County
School
District
Technology
Plan
for
2012-‐2017.
It
seems
to
lay
out
the
vision
several
times.
It
talks
about
the
gaps
in
the
technology
in
teaching
and
learning
environments
throughout
the
district.
Some
schools
have
computers
in
the
classroom
some
do
not.
I
know
the
CCSD
school
district
is
dead
last
for
education
out
of
the
entire
country.
That
is
pretty
sad.
It
sounds
like
the
CCSD
has
a
vision,
but
no
idea
how
to
bring
that
vision
to
fruition.
They
blame
it
on
the
huge
growth
we
have
had
here
which
is
true,
but
no
excuse
for
the
worst
school
district
in
the
country.
When
can
some
of
those
Casinos
pay
up?
Some
of
that
money
should
be
going
to
education.
There
are
six
categories
in
the
ISTE
Standards
for
Students
and
Nevada’s
Computer
and
Technology
Standards.
They
are
1. Creativity
and
Innovation
2. 2.
Communication
and
Collaboration
3. Research
and
Information
Fluency
4. Critical
Thinking,
Problem
Solving,
and
Decision
Making
5. 5.Digital
Citizenship
6. 6.
Technology
Operations
and
Concepts.
It
was
easier
for
me
to
understand
the
2nd
grader
version
1. Make
it
2. Share
it
3. Find
it
4. Solve
it
5. Protect
it
6. Use
it
There
are
sub-‐categories
of
each
also
and
grade
bands
as
Nevada
calls
it’s
separation
into
grades
2,
5,
8,
and
12.
I
am
actually
quite
surprised
what
2nd
and
5th
graders
are
expected
to
know.
I
have
a
2nd
and
4th
grader
and
they
do
know
a
lot
about
computers
and
they
know
more
so
then
a
lot
of
kids
their
age,
but
they
do
not
know
everything
they
are
supposed
to
know
by
this
time.
For
my
Lesson
the
standards
that
will
be
covered
are
1-‐6
for
NETS
(s)
and
1-‐5
for
NETS
(T).
Wow
all
of
them
will
be
covered
though
out
this
final.
Not
only
will
I
be
creating
a
lesson
to
cover
all
the
standards
set
up
be
the
State
of
Nevada
Computer
and
Technology
Standards,
but
also
the
National
Standards
for
Students
and
Teachers,
ISTE.
Once
you
get
the
introduction
to
computer
technology,
it
becomes
easier
to
cover
all
the
standards
at
once.
As
you
progress
through
the
grades
you
will
move
from
words
on
a
page
to
pictures
to
videos
to
multimedia
to
communicating
to
one
then
to
a
large
group.
Digital
Citizenship
must
always
be
included
in
all
your
work
and
basic
skills
have
to
be
used
every
time
you
use
technology.
Creativity
and
Innovation
must
be
used
unless
copying.
Communication
and
Collaboration
changes
depending
how
many
in
group
and
how
many
will
watch
or
see
you
project.
Research
and
Information
Fluency
has
to
be
included
also.
The
NETS
(T)
is
1.Facilitate
and
inspire
student
learning
and
creativity
2.
Design
and
develop
digital
age
learning
experiences
and
assessments
3.
Model
digital
age
work
and
learning
4.
Promote
and
Model
digital
citizenship
and
responsibility
5.
Engage
in
Professional
growth
and
leadership.
This
lesson
definitely
covers
them
all.
• Name
of
Lesson:
Second
Grade
Publisher
Clearinghouse
• Grade
Level:
Second
Grade
(or
change
name
for
2nd-‐5th
grade)
• 2.B.2.1.
Communicate
information
and
ideas
to
peers
and
parents
usung
digital
text
and
illustrations.
• 1.B.2.1.
Create
an
original
work
using
a
variety
of
digital
tools
as
a
means
of
personal
expression.
• English
Language
Arts
•
Report
on
a
topic
or
text,
tell
a
story,
or
recount
an
experience
in
an
organized
manner,
using
appropriate
facts
and
relevant,
descriptive
details
to
support
main
ideas
or
themes;
speak
clearly
at
an
understandable
pace.
• Add
audio
recordings
and
visual
displays
to
presentations
when
appropriate
to
enhance
the
development
of
main
ideas
or
themes.
• Create,
upload,
and
publish
an
e-‐book
with
page
turning
abilities
with
yudu
or
issuu,
use
text
in
word
processor,
and
illustrations
using
drawing
software.
• Materials:
yudu
or
issuu
free
download.
Drawing
software
of
your
choice
pixelmator
is
cheap
easy
or
keynote™
or
Powerpoint™.
Word
processor
such
as
Pages™
or
Microsoft
Word™.
• Suggested
Group
Size:
1-‐3
• Procedures:
Open
a
word
processor
like
Microsoft
Word
or
Pages
Begin
writing
story
5-‐10
pages
Leave
half
page
blank
for
illustrations
or
wrap
text
Once
completed
with
story
make
sure
it
has
a
main
character,
main
idea,
conflict,
resolution,
and
theme
Give
story
to
2
peers
to
peer
edit.
Revise
or
Rewrite
Open
Pixelmator,
keynote,
powerpoint,
or
another
paint/draw
program.
Create
illustrations
that
go
along
with
story
and
fit
on
page
with
text.
Create
at
least
1
illustration
per
page.
Save
as
PDF
Open
yudu
or
issuu
Upload
story
Enhance
add
page
turns
and
page
numbers
Add
title
page
with
title,
author,
and
illustrator
Publish
Share
If
you
have
a
kindle
or
ipad
you
can
view
e-‐book
where
ever.
• Assessment
4-‐highest
grade
-‐
At
least
5
pages
with
text
and
illustrations.
Story
main
idea,
makes
sense
exciting.
3-‐
Has
5
pages
with
text
and
graphics
but
missing
story
elements.
2-‐Has
at
least
5
pages
but
did
not
follow
all
directions.
1-‐lowest
grade-‐
Did
not
follow
directions.
Not
enough
pages,
or
illustrations