Professional Documents
Culture Documents
A Quantitative Research
presented to the Faculty of Senior High School Department
PATEROS NATIONAL HIGH SCHOOL
Pateros, Metro Manila
Calimag, France B.
Capitli, Tristan T.
Cortez, Johndrei L.
Del Monte, Mark Gab S.
Labra, Francesca C.
Grade 12 - ICT
Armando E. Caindoy
Research Teacher
January 2024
Chapter I
Introduction
In the rapidly evolving landscape of education, the advent of digital technologies has
catalyzed a paradigm shift in the way individuals acquire knowledge and skills. E-Learning
evolution over the years. This research delves into the multifaceted aspects of e-learning
platforms, exploring the prevailing trends, confronting challenges, and scrutinizing the
pivotal role of user experience design in shaping the efficacy of these platforms.
traditional classroom settings, it becomes imperative to analyze and understand the dynamics
that propel the evolution of e-learning platforms. Internationally, studies such as those
conducted by Johnson et al. (2018) have delved into the effectiveness of online learning
environments, emphasizing the need for adaptive strategies to meet diverse learner needs.
Moreover, the work of Li and Irby (2017) sheds light on the integration of emerging
technologies into e-learning, highlighting their impact on student engagement and academic
outcomes.
Within the Philippines, the landscape of e-learning has not remained untouched by
these global trends. Research by Santos and Reyes (2020) examines the adoption and
challenges of e-learning in Philippine higher education institutions, offering insights into the
unique contextual factors that influence the implementation of digital learning solutions.
Additionally, the study by Cruz and Garcia (2019) investigates the user experience design of
locally developed e-learning platforms, contributing valuable perspectives on the preferences
Against this backdrop, our research aims to synthesize existing knowledge, both
learning platforms. By scrutinizing the trends that have shaped their development, identifying
the challenges that impede their seamless integration, and emphasizing the pivotal role of
user experience design, this study seeks to inform educators, policymakers, and platform
developers about the critical considerations for optimizing the effectiveness of e-learning in
This study is all about online learning, and the researchers want to learn some
1. What are the current trends, challenges, and key considerations in user experience
These goals will help the researchers learn more about online learning and how it
E-Learning Platforms
Challenges Faced
- Tech issues
This framework helps the researchers understand what’s going on with online
learning. It looks at the good things like using phones, making learning fun, and
personalizing it.
But it also checks the challenges, like making it easy to use and ensuring the content
is helpful. It’s like a map showing both the cool stuff happening and the problems we need to
The researchers think that as online learning gets better, by using things like mobile
learning and games, it will make students more interested and help them learn more.
● Null Hypothesis (H0) The researchers are testing how significant it is to improve
online learning with things like mobile learning and games to make students more
● Alternative Hypothesis (H1) Making online learning better with things like mobile
learning and games is not significant in making students more interested or helping
National High School’s Senior High School regarding online learning platforms. The
research will include 45 respondents, with five participants selected from each of the school’s
SAPPHIRE, and STEM. This way, the researchers will cover different types of students.
Focusing only on Pateros National High School helps us give advice that really fits how
things are there. We’re aiming to share insights that match the unique happenings at Pateros
This study is important because it helps us understand how people learn on the
internet and what problems they face. The researchers will figure out what works well and
what doesn’t. This information can help students and teachers that can make online learning
And when we talk about making the learning experience better, it means making it
more enjoyable and useful for people. This study is important because online learning is
1. Students This research makes online learning better for students. It helps them
2. Teachers Teachers also benefit. They will learn how to teach online in a way that’s
more helpful for students. This study aims to help teachers be better at teaching online
3. Educational Institutions This study's findings can help you tweak those online
platforms and make them top-notch. It's all about smoothing out the bumps and
4. Curriculum Developers This study's got your back. It spills the beans on how to
create online learning materials that don't just sit there but really grab the attention of
5. Business Leaders This study can be your secret weapon. As online learning becomes
a big deal for job training, these insights can spice up your employee development
learning. Use it to create platforms that aren't just flashy but actually work for both
Definition of Terms
Artificial intelligence The development of computer systems that can perform tasks that
learning.
E-learning platforms Online platforms that facilitate electronic learning, allowing users
to access educational materials and participate in courses or training programs through the
internet.
Evolving landscape Refers to the dynamic and constantly changing nature of a particular
adoption and have the potential to significantly impact various industries as they mature.
hardware, software, security, compatibility, and other aspects that may affect the smooth
User experience design The process of enhancing user satisfaction by improving the
usability, accessibility, and overall interaction between users and a product, typically
These terms collectively form the foundation for understanding the evolving
landscape of e-learning platforms and user experience design in the context of the study.
.
Chapter 2
REVIEW OF THE LITERATURE
Related Literature
Media and technology, especially online platforms, have become widely used in
classrooms. Students tend to have a more positive attitude toward learning when technology
to integrate various electronic and digital materials. Prior research on using online platforms
has shown benefits like convenience and ease of information sharing, from the perspective of
both students and instructors. This study employed Walther's (2008) Social Information
students. The data collected and analyzed indicates that communication is diversified in an
online platform and that such platforms provide an extension of the traditional learning
environment. This implies that users of online platforms leverage the technology to enhance
both teaching and learning experiences for instructors and students (Ramo & Caampued,
2022).
challenges for students that negatively impacted their learning experience and satisfaction. A
study surveying 313 students identified major difficulties with course quality, peer
interactions, diversity of learning materials, ease of platform use, and course design in e-
learning programs. Quantitative analysis showed students who faced more challenges with
online learning tended to have lower perceived learning and less satisfaction. Despite the
challenges posed by the abrupt shift online, the study concluded e-learning should remain an
would increase student learning and satisfaction. Overall, the pandemic and rapid adoption of
e-learning highlighted areas higher education institutions need to address to better support
online students and learning in both normal times and crises (Micabalo et al., 2021).
Over the past decades, e-learning platforms have evolved from simple tools for
of Learn@WU, one of the most widely used e-learning platforms. Launched in 2001 for
learning content management and community features, Learn@WU was initially used to
support blended learning models for large classes (up to 1000 students) and provide self-
assessments for new students. The platform gave students complete freedom for self-directed
learning across all introductory courses, without much instructional design. Today,
Learn@WU contains over 160,000 learning materials used in the 4000 annual course
offerings.
However, studies showed that most students use the self-assessments just to memorize
questions instead of deeply learning content, hastily submitting solutions to receive correct
answers from the system. Thus, self-assessment success did not correlate well with exam
performance or knowledge gains. Spaced learning and overall learning time did positively
impact exam scores. To increase the validity of self-assessments and better support
functionality and “content flows” - short workflow sequences defining specific resource
interactions within set contexts. For example, flows can designate if a resource is for training
After one month of the new features' use, over 8000 learning activities were created
across 100+ courses, indicating strong acceptance. To our knowledge, Learn@WU is the first
around since the 1960s, but its widespread adoption and popularity began mainly after the
popularization of the internet and web. Since its introduction up until now, e-learning has
rapidly evolved regarding both the technology and the e-learning methods/tools used. Given
its many benefits for teachers/instructors on one hand and learners on the other, e-learning
has found application in education, business, the military, and wherever else learning is
needed. The purpose of this paper is to outline, examine and discuss the evolution, current
state, and new trends in e-learning. Research showed there is an abundance of available
technologies and e-learning tools that support and enhance the learning process. E-learning is
already widely used in education and business, and expected to grow further. However, there
methodologies. The current state of e-learning and emerging trends form the foundation for
the future direction and development of this field for educational and training purposes.
These trends include but are not limited to: blended learning, microlearning, gamification,
personalized learning, Massive Open Online Courses, and more (Bezhovski & Poorani, 2016)
E-learning is a hugely popular concept nowadays, with a vast number of e-learning
resources available online and offline. However, deriving meaningful patterns from this
enormous pool of resources can be extremely tedious. Various data mining approaches can be
utilized to uncover interesting patterns within this massive e-learning repository. Data
analytics helps analyze users' information access patterns, which can identify individual
learning behavior traits. Moreover, machine learning combined with data mining has opened
up new possibilities. The fusion of data analytics and machine learning can be leveraged to
generate tailored recommendations from e-learning resource datasets. Overall, data mining
and machine learning have great untapped potential to extract insights from the proliferating
This is the era of technology. Following the COVID-19 outbreak, one of the most
frequently used terms is the "new normal". In education, this relates to the rapidly increasing
adoption of online learning tools. Globally, educational institutions are integrating online
platforms to continue educating students. The new normal now encompasses a modified
concept of education, with online learning at its core. In the current scenario, digital learning
has emerged as a vital resource for students and institutions worldwide. As with most
traditional teaching methods, online learning has both benefits and drawbacks. By examining
these pros and cons, institutions can develop strategies for more effective content delivery,
ultimately fostering an uninterrupted learning environment for students. This paper seeks to
uncover the key advantages and challenges of e-learning experienced by both institutions and
The authors describe the challenges they faced in delivering lecture content, assessing
students, and keeping them engaged after their medical school recently transitioned to online
platforms. Faculty must multitask and adapt in new ways to achieve the same goals through
e-learning. Online delivery presents additional obstacles to student engagement, unlike in-
person sessions. By soliciting student feedback, refining their approach, and enabling access
to recorded lectures, the authors overcame these hurdles. Their virtual sessions became more
than just lectures - they helped guide students through an unprecedented situation.
Transitioning online also allowed faculty to build new teaching skills and explore alternative
forms of assessment. Overall, the authors learned to deliver quality instruction and support
closing educational institutions. This led universities to rapidly transition from traditional to
online education systems using e-learning platforms. This paper aims to identify the most
significant challenges and issues with e-learning from the perspective of university students.
It also examines their opinions and readiness to adopt e-learning methods in Libya. A
descriptive study was conducted using an online questionnaire to collect data from students
across six faculties at the Libyan International Medical University. The data was statistically
analyzed using SPSS for mean and standard deviation of questionnaire items. The results
showed social challenges ranked highest in terms of issues faced with e-learning during the
pandemic lockdown. Student-related problems with e-learning were also prevalent, while
lecturer-related challenges were less prominent. Overall, the mean score was 3.44 or higher
across the four main challenge categories - social, student, lecturer, and e-learning platform
issues. This indicates a high degree of agreement that each category significantly impacts e-
The COVID-19 pandemic forced the closure of many activities globally, including
learning using available platforms, despite the challenges of this sudden transition. This study
explores e-learning challenges from the student and instructor perspective within a public
university during the pandemic. It focuses specifically on the Information Technology faculty
and students at the University of Benghazi. A descriptive-analytical approach was used with
and obstacles to e-learning implementation. Key findings shed light on the issues, challenges,
especially during emergencies. Overall, this study provides critical insight into the student
and instructor e-learning experience at an institutional level under the difficult conditions
conditions imposed by the COVID-19 pandemic. It explores the opportunities and challenges
in implementing e-learning systems. Several of the most widely adopted e-learning platforms
are discussed and analyzed in terms of their strengths and limitations. Based on the study
findings, key obstacles have been identified for the continued growth and effective utilization
of e-learning going forward. Overall, this article reviews the transition to online learning
during the pandemic situation, assessing major platforms and defining crucial areas to
address for the successful future development of e-learning in the education sphere
facing university systems, but challenges in implementing e-learning remain. The goal of this
study was to explore students’ experiences with e-learning challenges at the Shiraz University
used, interviewing 10 purposively selected students from the Virtual School. Data were
analyzed thematically, extracting basic, organizing and overarching themes. Results classified
the e-learning challenges at SUMS’ Virtual School into six categories, with 13 educational
content and modules, disregard of underlying field prerequisites, and professors failing to
e-learning offerings, lack of online staff experience hampering support, while ethical issues
highlighted minimal culture fostering this format and negative perceptions of e-learning.
Technical issues centered on poor internet connectivity and inadequate physical e-learning
content quality and student application rejections due to managerial time constraints were
also raised. Lack of interaction and in-person contact represented communication challenges.
Addressing these e-learning impediments and providing solutions is key to progressing online
education and enhancing Iran’s university system excellence (Sarvestani et al., 2019).
activities became imperative to control viral spread. This paper examines core challenges and
experiences with e-learning during the pandemic, using a qualitative root cause analysis
approach. The phenomenon reflects the critical technological dependence of teaching and
learning processes on digital platforms. Smart mobile devices and internet connectivity
remarkably supported education systems during lockdowns globally, but also posed obstacles
like the digital divide, ICT infrastructure readiness, and psychological burdens on educators,
students and parents. While challenges largely surfaced during e-learning preparation and
activation, strong strategic implementation across all levels remained equally if not more
important than deployment and integration. Overall, the pandemic necessitated a rapid shift
online that was enabled by technologies but hampered by systemic inequalities and
psychological pressures, underscoring that concerted, inclusive e-learning strategies are key
Online learning is an effective tool for developing hard skills, but less so for
enhancing soft skills. It also highlighted important considerations for professional training
when blending on-campus and online education. These include diversifying curricula with
varied pedagogical technologies and digital tools, as well as incorporating more opportunities
for social interaction into classroom activities. Overall, the research demonstrated strengths
Online education presents a highly effective and alternative approach to learning that
Information and Communication Technology (ICT) has significantly propelled the growth of
the e-learning market. The increasing prevalence of the internet and improved broadband
connectivity has further fueled the expansion of interactive online learning. The idea of
landscape, it is essential to carefully weigh the pros and cons of online learning. E-learning
can serve as a blueprint for guiding students to become self-directed and independent
learners, fostering a mindset of continuous learning throughout their lives. The educator plays
design courses that empower students to take charge of their own learning.
Consequently, the digital learning environment has the potential to reshape the
students and faculty to assess the readiness of our higher education system and stakeholders
to embrace digital e-learning. It explores whether the current demand aligns more with
The primary objective of this study was to explore the opportunities and obstacles
associated with e-learning in the context of the remote learning initiative. A total of 127
student teachers specializing in English participated in the research, offering insights into
their experiences with e-learning during unpredictable circumstances. Data were gathered
through an open-ended online questionnaire and analyzed using a qualitative approach with a
focus on content analysis. The responses underwent thorough analysis to initially identify the
emerging themes within each category. The study presents three noteworthy findings for both
In terms of potential benefits, participants expressed the belief that the e-learning
model proves advantageous due to its flexibility in accessing learning resources, the
opportunity it provides for fostering independent learning, and its capacity to involve a larger
during the implementation phase, including issues such as limited internet connectivity,
escalating costs, and insufficient feedback. The study underscores the importance of
al., 2020).
The increased reliance on online learning platforms in response to the challenges
primary means of delivering quality education to students. Ensuring the effectiveness of web
design for the sustainability and optimization of online learning. This research asserts that e-
learning platforms should prioritize usability and functionality from a design perspective to
features for a successful online learning platform and explores conceptual work related to
design variables that can contribute to the development of a robust online learning platform
tailored to the preferences of local students. Key aspects such as sharing, search capabilities,
networking, and organization play crucial roles in enhancing distance learning. The study
The process of creating online learning experiences entails selecting components that
enhance student learning and facilitate learner interaction with the content. A literature
analysis was conducted to discern similarities and differences, identify patterns, and uncover
common themes related to the design of e-learning and online courses. The analysis revealed
four primary considerations in designing e-learning and online courses: i) structuring the
course, ii) presenting content, iii) fostering collaboration and interaction, and iv) providing
timely feedback. This paper commences with a methods section detailing the analysis
process. The findings section presents the themes derived from analyzing 17 studies. The
discussion section scrutinizes the results in-depth, assessing, critiquing, interpreting, and
evaluating the findings. The conclusion highlights key findings regarding the design of e-
learning and online learning, along with implications for practice and study limitations
(Lister, 2014).
The utilization of game elements in non-game contexts, known as gamification, aims
to enhance user experiences. Educational settings have widely embraced gamification, yet the
unique experiences of students vary based on their individual profiles. Recognizing these
individualities is crucial for optimizing the overall student experience. This paper explores
engagement, and satisfaction. As a result, our contributions include enhancing the student
thinking into non-game systems with the primary aim of enhancing user motivation,
experience, and engagement. This approach has increasingly been applied to e-learning
systems. However, when integrating gamified design elements into e-learning, it is essential
pedagogy, design, and finance is crucial during the analysis and design phases of these
elements. This paper explores the development stages of introducing gamification into e-
learning systems, delving into various gamification design elements and their appropriateness
leaderboards, levels, progress tracking, challenges, feedback, social engagement loops, and
the freedom to fail, are identified as suitable for e-learning. The study provides
recommendations for the effective utilization of each element in e-learning systems. Building
on these recommendations and the recognized phases of introducing gamification into e-
informatics online course. The results indicated that students engaged in the gamified version
of the online module achieved greater learning success. These positive outcomes encourage
further exploration of gamifying online learning content across various subjects and courses.
The study also advocates for more research into the impact of specific gamified design
learning and steering future research endeavors. Recent studies have identified various
This section aims to provide a contemporary overview of these new topics to offer an
artificial intelligence (AI), micro-credentials, big data, virtual and augmented reality,
Things, and online video. This study seeks to illuminate the concept of e-learning and
alternatives and support to various teaching and learning programs. The impact of the
topics and trends in e-learning studies is crucial for a deeper insight into the field.
While numerous studies provide snapshots of the e-learning landscape, their limitation
lies in not examining the field as a whole. This study aimed to address this gap by
emerged as key topics with consistently high volumes. Additionally, the topics of
"learning algorithms," "learning factors," and "adaptive learning" exhibited the highest
overall acceleration, with the first two experiencing heightened acceleration in recent
years. Based on these findings, it is inferred that the next decade of e-learning studies
will likely concentrate on learning factors and algorithms, potentially laying the
and algorithms, the next generation of e-learning systems may evolve toward
guidance for e-learning communities to enhance their research efforts and applications
undeniable that e-learning has become the primary mode of education, driven by
and education. This has resulted in the swift evolution of educational technology, with e-
learning emerging as a potent learning method in the current scenario. In this context,
teachers need to adeptly select a suitable learning platform from the diverse types of e-
learning available.
research approach with a bibliometric analysis, 44 articles were scrutinized out of 800
selected by Mendeley, focusing on the years 2019-2021. Metadata from the Scopus database,
facilitated by Publish or Perish (PoP) software, was analyzed and visualized using
learning software for future research. The study's findings contribute valuable insights for
expand their knowledge at any place and time. Web-based learning encourages active and
traditional concept of studying, fostering innovative and effective teaching and learning
processes. This digital learning not only enhances the quality of teaching but also promotes
variations in learners' abilities and needs, a lack of motivation toward learning activities, and
difficulties after the completion of an e-learning course may not adequately address the
challenges faced during the learning process. Therefore, an effective e-learning system
should include components that offer adaptive control of learning and maintain users' interest
levels. This research proposes a framework for analyzing online learners' behavior and
motivating them accordingly to enhance the rate of objective attainment. To cater to the
diverse needs of e-learners, this study introduces an intelligent model for e-learning systems
that utilizes a supervised machine learning algorithm. An adaptive e-learning system tailored
During the COVID-19 lockdown, educational institutions faced closures and turned to
e-learning to ensure the continuity of the learning process. The global impact of the COVID-
19 pandemic has made e-learning an essential component for all educational institutions,
including schools, colleges, and universities. The traditional offline teaching methods were
delves into the concept and role of e-learning in the context of the pandemic, exploring the
incorporating critical learning. This increased utilization of online resources has reinforced
the practice of distance learning during these unprecedented times (Anusha & George, 2022).
Chapter III
METHODOLOGY
Research Design
In this study, the researchers are adopting a descriptive research design. This method
involves presenting a detailed overview and analysis of the features of online learning. Our
focus is on describing and summarizing the essential aspects. The aim is to provide a
The first step leading to the process of collecting quantitative data is to identify the
people and places you plan to study. This involves determining which group of people will
you study, who, specifically, these people are, and how many of them you will need to
involve
This presents the number of respondents according to group (like age and gender)
clear and organized way. These tools include surveys and questionnaires, which are like sets
of questions that people will answer. These questions are designed to get numerical answers,
so we can count and measure what people think and experience when they use online
learning.
Validation of Instruments
Validation of survey instruments should be validated from reliable educators that suit
Intervention
Clearly and completely describe how the intervention will be implemented, such that
the reader can replicate the intervention. Describe what happens in the comparison group.
The researchers will gather data through surveys and structured questionnaires. These
instruments will consist of clear and specific questions. These surveys will be given to a
group of students and teachers. The questions will focus on key aspects related to online
1. Ask Questions
2. Survey People
3. Collect Answers
4. Analyze Data
5. Write a Report
6. Be Ethical
In this study, the researchers will employ statistical measures such as mean, median,
mode, standard deviation, and regression analysis to comprehensively analyze the evolution
of e-learning platforms. These tools will help the researchers understand how e-learning
platforms are changing by looking at trends, common features, and how different factors
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