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Introduction

Today’s youth are growing up in a time where technology is

constantly at their fingertips. The growing world of social media

applications and internet sites spike interest in children.

Additionally, cell phones, computers, tablets, free Wi-Fi, gaming

systems, and electronic-based toys are all the rage in today’s

society. Students are growing up in a time when technology is a

competitive fad. In today’s classroom, technology is becoming a

more prominent form of learning. With the ever-changing world of

technology, teachers work hard to incorporate technology into

their everyday instruction in order to connect student passion

with learning.

Educators are constantly looking for the technological tools that

are going to enhance the learning of their students. However,

technology has been viewed as a great resource in classrooms that

has heightened learning but has its negative effects on student

learning. With new information technology, education is fast

becoming free of time and space. But every learner still needs to

be connected to a scaffold of support for lifelong learning

achievement. Students need parents, friends, and supervisors who

are also teachers and coaches. The primary function of the

school-to-work movement is to mobilize understanding and support


so that students will acquire the skills, habits, values, and

understandings essential to productivity in all the roles of

life.

Technology is an important part of students’ lives.

Incorporating technology into the classroom has proved to be

beneficial yet also has some drawbacks. Technology has helped

student willingness and engagement and allows for the

enhancements of learning. According to Fisher, et al. (2014),

“The need for construction and engagement means that the best

types of learning will be those that involve choices that the

student can make, and learning where there are meaningful

contexts where the student is engaged. But is this enough to

outweigh some of the negatives? Furthermore, research also shows

some pros and cons and goes in depth into why technology may or

may not be beneficial. The purpose of this study was to examine

K-12 educators’ perceptions regarding the use of technology

devices in the classroom, the benefits and drawbacks of the use

of technology in education, and particularly the impact on

students’ learning. For the purpose of this study, technology

included only educational technology, i.e. internet and computer-

mediated tools. It is important to understand the impact of

technology on student learning because it can significantly

impair or empower the learner.


This study was intended to help educate teachers on best

practices in the classroom. Students can benefit from

instruction that is aimed to help them achieve success. Parents

of students can discover how technology impacts their child’s

learning. The findings from this study will contribute to

existing knowledge on technology incorporation in classroom

settings. Statement of the Problem

Review of Related Literature

While technology has become increasingly more popular in

classrooms, there is a concern that students are relying too

heavily on technology. While technology can be a great tool, are

students prepared to problem solve technology related issues?

With the use of technology, some teachers are adopting the

flipped classroom approach. This allows students to study the

material at home and come to school to engage in more

discussions, exercises, and activities. According to Song and

Kapur (2017), “few studies have reported how to develop students’

problem solving skills and enhance their conceptual understanding

in flipped classroom in mathematics inquiry” (p. 293). While in

this setting, students are learning more on their own, they are

missing out on some of that lecture time that can spark deep

conversation on problems. This article looks at the different

benefits and concerns of a flipped classroom. Fisher, et al.


(2014) discuss how classrooms are turning to technology for

teaching and learning, and how teacher’s roles have changed. The

teacher becomes the facilitator, who takes the students on their

learning journey, learning with them instead of ‘teaching’ them.

Students needs to make judgements about and be able to calculate

the value of the content they gather. Learners are also self-

assessing using technology. This helps to “move learners from

being the consumers of information to being producers of it” (p.

11).

According to Klopfer, et al. (2009), “Every day, many

students are spending countless hours immersed in popular

technologies—such as Facebook, MySpace, World of Warcraft, or Sim

City” (p. 1). In today’s classroom, technology is becoming a more

prominent form of learning. With the ever-changing world of

technology, teachers work hard to incorporate technology into

their everyday instruction in order to connect student passion

with learning. According to Harris (2016): Today’s educators are

under great pressure to provide 21st century students with a

quality education based on 21st century standards. Those

standards include providing students with the technological and

informational skills needed to compete in an ever-changing,

technology-driven world (p. 27).


Technology has helped student willingness and engagement and

allows for the enhancements of learning. According to Fisher, et

al. (2014), “The need for construction and engagement means that

the best types of learning will be those that involve choices

that the student can make, and learning where there are

meaningful contexts where the student is engaged” (p. 5). But is

this enough to outweigh some of the negatives? In a study

conducted by Sülzenbrück, et al. (2011) that examined the effect

computer use has on Copyright © The Turkish Online Journal of

Educational Technology 105TOJET: The Turkish Online Journal of

Educational Technology – January 2021, volume 20 Issue 1motor

skills, they discovered that using modern technology could effect

changes in basic psychomotor and cognitive skills. This includes

using tools such as computers, electronic organizers, navigation

systems, etc. This can cause concerns in student growth in the

classroom.

Statement of the Problem

This study was conducted to determine the effects of technology

to grade 10 students of Pagnitoan National High School. School

Year 2022-2023.

Specifically, this study aims to answer the following questions:


1. What is the profile of the respondents in term of?

a. Age;

b. Gender

2. How many hours do you spend in using gadgets or technology?

3. What is the academic performance of students?

4. How does technology affects the academic performance of

students?

5. What are the possible strategies to minimize or stop

technology addiction?

6. Is there a significant correlation of the number of hours

spent in using technology and academic performance?

7. What recommendations can be drawn from the findings of the

study?

Statement of the Null Hypothesis

The following null hypothesis was formulated for the following

study:

HO1: There is no significant correlation between the hours spent

using technology to academic performance of a grade 10 students.

Significance of the Study


This study undertaken to find out the effects of technology

to academic performance of grade 10 students of Pagnitoan

National High School and to measure the effective strategies to

improve their academic performances.

Students. This would identity the impact on how many hours a

day we spend and stay positive in the whole time and it is

important to us to identity the negative aspects at the problem

and it is also important to focus on the goals and progress that

we have made.

Teachers. It can help teachers to teach students about the

positive and negative effects of technologies or gadgets in their

study habit and it is also help to present the increasing

addictive people in using technologies. This will sure that using

technologies are having a good and bad effects in students,

teachers, and their child and also their relatives.

Parents. This study is important because as a parent, they

need to know what are the common issues about teenagers and to

know if their child addicted or engaged about playing gadgets or

any technologies . They teach their child on how to present

technology addiction. They will be benefited by having more time

and communication with their children.


Community. It seems that using technologies help a lot of

people to live better and did not even know the different

affections to their daily lives. So that this study helps them to

identify the positive and negative effects of technology.

School. It can be a guidance to fixed or help many students

on how to minimize using gadgets or technology and how

technologies affects their academic behavior and performance.

Future Researchers. It’s serves as a guide on their first

research and they can aware of what research is online games all

about.

Scope and Delimitation

The general intentions of this study is to know the effects

of technology to academic performance of Grade 10 students in

Pagnitoan National High School. This study will mainly identity

and access the different effects of technology affecting the

academic performance to the high school students. Also, this

study yearn to identity on how can the researchers develop,

assist and intervening with the different effects of gadgets to

academic performance. This study will be conducted with limited

amount of financial and time frameworks.


METHODOLOGY

Design

The questionnaire has questions related to the study and

these were answered consequently. The questionnaire is composed

of 30 questions and categorized into four (4), namely,

Demographic Profile, Positive Effects Of Technology to Academic

Performance, Negative Effects of Technology to Academic

Performance, and Possible Strategies to Minimize Using

Technology.

A quantitative case study method was uses as the primary

research methodology for this study. This study made use of

descriptive method in determine the given topic and use the

simple random sampling method of collecting data that

conveniently through giving printed questionnaires.

Environment

This study is conducted at Pagnitoan National High School,

Pagnitoan, Maribojoc, Bohol. For the academic school year 2022-

2023, a total of 485 Junior High School and 226 Senior High

School students enrolled in this school. For the junior high,


there are 3 sections by grade level except grade 9 with four

sections. While in senior high, there are 2 section in grade 11

and 4 sections in grade 12.

Research Instrument

The researchers prepared an printed form survey to determine

the effects of technology and academic performance of Grade 10

students. This can be determined base from the indicators such as

the respondents demographic profile (age, gender and status in

online world), the effects of technology and academic

performance.

Data gathering Procedure

I. Asking Permission

A permission letter was sent to the office of the principal

of Pagnitoan National High School to allow the researchers

to conduct the study.

II. Conducting a Survey

The respondents were provided an printed form survey type

of questionnaire to be answered. Their answers served as


the basis in getting the findings and conclusions to the

study.

III. Formulating Conclusions and Recommendations

The researchers formulated the findings and analyzed the

data gathered from their respondents. Summing up

conclusions about the effects of technology and academic

performance of Grade 10 students. Formulation of

recommendation was also done.

Operational Definition of Terms

Technology- the application of scientific knowledge to the

practical aims of human life or, as it is sometimes phrased, to

the change and manipulation of the human environment. Technology

can help meet many types of human needs, like needs of shelter,

food, clothing, and communication. Technology does not originate

from the natural world and includes methods or activities that

people use to alter their environment.

Student-  a person who goes to school to learn something.

Students can be children, teenagers, or adults who are going to

school, but it may also be other people who are learning, such as

in college or university. A younger student is often called a

pupil.
Gadget- a kind of sophisticated technology communication tool,

which has been equipped with various applications and makes it

easier to connect to the internet.

Academic performance- is the measurement of student achievement

across various academic subjects. Teachers and education

officials typically measure achievement using classroom

performance, graduation rates, and results from standardized

tests.

Addiction-  a chronic, relapsing disorder characterized by

compulsive drug seeking and use despite adverse

consequences. † It is considered a brain disorder, because it

involves functional changes to brain circuits involved in reward,

stress, and self-control.

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