Professional Documents
Culture Documents
Chapter 1
Introduction
In our generation, it's very common to us to be helped by technology. Not just in our
computer-related things but also on our daily lives. It's because our generation is now too
"high-tech" that in every turn of one's head. You'll spot technology. It may have its side
effects or things that doesn't help us in some ways like the pollution and man-made things that
are dramatically getting low. But it indeed helped us more than it harms us.
Its evolution is very beneficial to us, humans. When it comes to medical level,
technology helps so many sick people and consequently save many live and combat very
harmful viruses and bacteria but the computers' invention was a very important thing. It
enhanced our communication, companies can communicate more easily with foreign countries
Technology increased the productivity of almost all the industry in the world, from the
smallest things to the large ones. We can even pay with bitcoins instead of using banks,
factories that are computer-made is now helping so many people with their works, security of
the people is improved and so many advantages that technology gives us.
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ways for countries to attract investment and hence jobs (Srivatsava 2002). Education further
through gadgets anytime and anywhere will be helpful especially in today's generation,
gadgets are used as a daily tool. Online Learning is an interaction process between students
and study material in teaching learning process. The media and the method of learning process
in transferring the material will be an important factor to get the best result.
There are different kinds of methods of delivery to students, one of them is the online
method. The online method is access of education through phones, tablets, laptops, and etc.
while the role of student is read carefully, and noted of which presented by the teacher
(Surahmad, 2003). The online method has disadvantage that teachers cannot interact with
students so teachers cannot know with certainty how far students understand about the
Technologies (ICT) in education, particularly to expand access to and improve the quality of
education. At the same time, globalization and shift to a knowledge-based economy requires
that education. ICTs have been identified as a means to attain these objectives (School Net
Africa 2003).
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students. Unlike traditional chalk and board method of teaching, e-learning makes learning
simpler, easier, and more effective. Today's learners want relevant, mobile, self-paced, and
personalized content. This need is fulfilled with the online mode of learning; here, students
can learn at their own comfort and requirement. Unlike classroom teaching, with online
learning you can access the content an unlimited number of times. This is especially required
at the time of revision when preparing for an exam. In traditional form of learning, if you
cannot attend the lecture, then you have to prepare for that topic on your own; in e-learning,
you can attend the lectures whenever you want with ease (Gupta, S., 2017).
present in the classroom, but mentally absent, and no one would know. But in an online
environment, especially during live discussions, each participant has to be mentally present to
progress towards the learning goal of the discussion. Let alone the fact that most learners
express themselves better in text form than in verbal form. The quality of discussion might
also prove to be greater than live discussion, simply due to the fact that we reveal more and
form better ideas, when we write. A greater deal of self-direction and discipline is required for
navigate, evaluate and create information using a variety of technologies. They should be able
to use basic word and numerical processing software. While this does not mean that the
learner should be fluent in programming languages, they are required to adapt to emerging
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applications and information management trends readily. Online instructor should provide
tutorials on how to use an emerging technology tool that is required to create an assignment.
The instructor can also offer several software options to choose from in order to create the
assignment. Successful online students are prepared for the dynamic technical environment
and strive to enhance their expertise in using technical tools (Masoumi, 2010).
Online learning have been widely explored by many researchers, and lots of studies
were focused on examining technology as well as their functions in the education system.
Therefore, this research provides information on what e-learning can contribute in today's
education and how it will help the development of student's learning through gadgets. We will
also know the difference of learning through the traditional ways (books) from using e-
learning. The importance of this research is that as gadgets are used daily we may use it to
1. How many grade 11 ICT students of STI College Fairview are familiar with online
learners’ manual?
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3. Base on the findings of the study, what are the possible effects of online learners’
Hypothesis
1. There will be greater number of students that are familiar with online learners’
manual.
performance.
Theoretical Framework
This study is connected in Discovery Learning Theory proposed by Jerome Bruner (1961),
an American psychologist. This theory promotes learners to construct on past experiences and
knowledge, use their intuition, imagination and creativity, and look for new information to
discover facts, correlations and new truths. The discovery learning educational sessions
should be well-designed, highly experiential and interactive. Instructors should use stories,
games, visual aids and other attention-grabbing techniques that will build curiosity and
interest, and lead learners in new ways of thinking, acting and reflecting.
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The Discovery Learning Theory integrates the following 5 principles namely: a) Problem
solving, which instructors should guide and motivate learners to seek for solutions by
combining existing and newly acquired information and simplifying knowledge. b) Learner
management, which instructors should allow learners to work either alone or with others, and
learn at their own pace. c) Integrating and connecting, which instructors should teach learners
how to combine prior knowledge with new, and encourage them to connect to the real world.
Familiar scenarios become the basis of new information, encouraging learners to extend what
they know and invent something new. d) Information analysis and interpretation, which
learners learn to analyze and interpret the acquired information, rather than memorize the
correct answer. Lastly, e) Failure and feedback, that says discovery learning does not focus on
finding the right end result, but the new things we discover in the process. And it’s the
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Discovery Learning
Information
Learner
Analysis and
Management
Interpretation
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Conceptual Framework
Figure 2.
The diagram above shows how this will be done. It shows the series of frames that are
associated to each other. Frame 1 represents the input, Frame 2 represents the process and
The input contains the research problem or statement of the problem. The process
contains the preparation of questionnaire, conducting of survey, collecting data, gathering and
interpreting the data, and analyzing the results. The output contains the result of the study.
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Students, through this research, may know the difference of the academic
Teachers, may use this research to know which of the two learning materials are
Future Researchers, may find this study as a guide in conducting their own study
between users and non-users of online learner’s manual in STI College Fairview during the
Definition of Terms
For a better understanding of this study, the following terms are defined with basis and
concisely.
E-learning, is a learning system based on formalized teaching but with the help of
electronic resources.
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audiovisual processing and transmission systems, and network-based control and monitoring
functions.
Online learning, is an education that takes place over the Internet and it is often
Technology, refers to methods, systems, and devices which are the result of scientific
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REFERENCES
Allen M.W (2003) Guide to e-learning; Building interactive, fun and effective learning for
any company.
Cuban (2001) Oversold and under used computers in the classroom. Harvard University Press.
Duplessis A. (2010). Teachers’ perception about their own and their school readiness for
computer implementation: South Africa Case Study. Turkish Online Journal of Education.
GoK (2006) National information and Communication Technology (ICT) Strategy for
Pappas, C. (2014). Instructional Design Models and Theories: The Discovery Learning
Model.
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