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..
Guide to Middle-earth
Melbourne House
Software
..
on the activities of Bilbo Baggins, the main
Introduction character in The Hobbit, and will set the
stage for the adventures of Frodo Baggins and
elcome to Middle-earth. You his small band of brave hobbits. If you are
3
in for a nasty surprise if they plunge confi- took place, with the prize being the fate of
dently into the depths of dire (but expected) Middle-earth. At last Sauron was over-
encounters, secure in the knowledge that fa- thrown, and the ring was cut from his finger
miliarity with the books is enough to ensure by the human King Isildur.
easy victory.
Isildur was in turn slain by orcs in an am-
To those unfamiliar with Professor Tolkien's bush many years later, the J;ing slipping from I
."
works, the game is readily playable. At no his finger as he tried to swim across a river
point of the game is a knowledge of the to safety.
books assumed, although it is recommended
that the book be read, if for no other purpose Several millennia later, the ring was plucked
than to become more familiar with the world from the river by a hobbitlike creature
of Middle-earth and its inhabitants. named Deagol. Deagol was tricked into giv-
ing up the ring by Smeagol, a skulking char-
So play well, have fun, and if the wargs get acter, who saw the ring and coveted it.
you, just remember: you knew the job was Smeagol was soon corrupted by the ring and
dangerous when you took it! eventually fled with his prize to the heart of
the Misty Mountains. There he hid himself
in the darkness, and came to be known as
Gollum. The ring sustained his life force for
A Brief History of the many dark centuries before it sensed its mas-
ter stirring once again.
Ring Wars
.., n the middle years of the Second Age' of
Many years ago, Bilbo Baggins found the ring
in a goblin's den, where it lay after falling
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the house in Crickhollow, to the east of puter does not understand your command, it
Hobbiton, by the western bank of the Bran- will ask for clarification.
dywine river.
The Screen Display
A quality inherent in the ring is that it
makes the wearer invisible to all but the The Fellowship Software Adventure screen is
most powerful of creatures. Gandalf has divided into two windows: the description
warned you not to make use of the ring window and the communications window.
yourself, lest you also "fade" and become a The adventure descriptions - the text that
Ringwraith. Gandalf will aid you as much as describes your surroundings and the activi-
he can, but he has many tasks to perform to ties around you - appear in the description
make the passage to Rivendell as safe as pos- window at the top of the screen. Whenever
sible for you. For all intents and purposes, you enter a new location, the computer will
you are on your own. give you a full description of the area, the
objects that are in plain sight, and a list of
the exits that are visible.
L he Fellowship of the Ring Software command LOOK, and the computer will re-
Adventure includes a very sophisti- peat the lengthy text.
cated communications program called
Inglish. Inglish will allow you to enter your The description window is also the area
commands and converse with other charac- where the location graphics appear. The pic-
ters in familiar sentences. Those of you who ture will appear the first time you enter a
have played the Hobbit Software Adventure location, and each time you use the LOOK
will find that the Inglish language has been command. The graphics provide you with
enhanced in this program. pictures of the immediate location, though
no characters will be pictured. These are left
More details are given later in this guide to your imagination.
about the power of Inglish, but the important
thing is that you can enter your commands Below the adventure script, an arrow indi-
in simple, everyday language, instead of cates the communications window, or the
computer terminology. space in which you will type in the actions
you wish to perform. These action com-
The Fellowship of the Ring Software Adven- mands will appear on the screen in capital
ture has a very large vocabulary, so you letters.
should have little difficulty expressing your
ideas and commands. Commands will usu- Once you have typed in and entered your
ally take the form of actions, and this guide commands, the computer will perform or
contains an abbreviated list of some of the otherwise acknowledge your action, or in-
actions you can use. The list, however, in- form you that it does not understand the
cludes only some of the most common com- command. Once the computer has acknowl-
mands and words; the program actually edged an entry, it will print any new text
knows over eight hundred words, and that results from your actions, and then in-
hundreds of these are available to you in dicate that it is ready to receive a new com-
playing the game. The best thing to do is to mand.
try a word. The computer will tell you if it
does not know it. In some cases, if the com-
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in situations where you have not instructed
Roles You Can Play them to do anything for a while, or when the
entire party moves somewhere else. This
ne of the most fascinating features means that you will need to instruct each
6
The Inglish Language Rules of Inglish
Inglish is a very sophisticated language-
The Inglish Vocabulary recognition program developed especially for
microcomputers. It allows you to communi-
Included here is a list of actions you can use cate with the program in a language and
when playing the Fellowship of the Ring structure familiar to you.
Software Adventure. Please note that this
does not include the "magic words," or spe- The rules of Inglish are simple. The main
cial verbs for actions that can be used only thing to keep in mind is that each instruc-
in certain areas and at certain times. Finding tion must be in the form of "verb-plus-
out what these words are and how to use noun," where the noun (or pronoun) is ex-
them is all part of the fun of the game. Re- plicit or implied. Each sentence must have a
member that this is only an abbreviated VQ- verb.
cabulary list. You can always try a new word
to see if the program will understand it. You can use punctuation to separate sen-
tences. Use commas and periods as you nor-
Movements mally would. The only limitation on com-
mands is that they should not be more than
NORTH (N) NORTHEAST (NE) 128 characters long.
SOUTH (S) NORTHWEST (NW)
EAST (E) SOUTHEAST (SE) Following are some examples of the way In-
WEST (W) SOUTHWEST (SW) glish sentences can be constructed. Note,
UP (UP) DOWN (D) however, that the specific examples shown
may not be valid in this adventure.
Action Verbs
When an action does not directly relate to an
ATTACK GO THROUGH SHATTER object, only a verb is necessary.
BLOW HELLO SLASH
BREAK KILL SLICE WAIT
BUY KNOCK ON SMASH RUN
CARRY LIFT SMOKE
CLIMB LIGHT STRANGLE This is also the case if you simply wish to
CLOSE LOCK STRIKE travel in a particular direction.
CROSS OPEN SWIM
DRINK PAY TAKE SOUTH or S
DROP PICK UP THANK EAST orE
EAT PULL THROW
EMPTY PUT ON TURN If the action relates to an object or a charac-
EXAMINE PUT OUT UNLOCK ter, it must be identified by a noun. English
FILL READ UNROLL grammar applies, and the order of different
FOLLOW RUN WAIT parts of a sentence is usually not critical, as
GET SAY TO WEAR in:
GIVE TO
WEAR THE RING
Special Commands GO THROUGH THE DOOR
7
Adjectives must preceed the nouns they de- other things, that you can enter more than
scribe. If it sounds right in English, it's prob- one sentence or perform more than one ac-
ably good Inglish. tion at a time.
THROW THE HEAVY AXE AT THE TAKE THE LAMP AND THE MATCH
HORRIBLE ORC FROM THE CUPBOARD
LIGHT THE WOOD PIPE WITH THE DROP THE SHORT AND THE LONG
MATCH SWORDS
TAKE THE GOLD AND RUN
Commands ybU give the computer must be
specific and unambiguous . If there are two
doors in a room, one red and one green, and Abbreviation of Commands
you were to say
You can abbreviate commands. For instance,
GO THROUGH THE DOOR
to attack a Green Knight, you could say
the computer is placed in a quandary as to
KILL GREEN WITH SWORD
which door to put you through. In such situ-
ations, the program will put you through the The computer wilJ see that "Green" corre-
first door it finds, which may not be the door sponds with "Green Knight." Note also that
you intended. the definite article "the" can be omitted. In
most cases, the computer will understand
In this case, it would be better to specify ex- exactly what you mean.
actly which door you mean
Unfortunately, if the Green Knight is stand-
GO THROUGH THE GREEN DOOR
ing before a green door, then the word
"green" is no longer enough to identify the
The meaning of many verbs can be altered
Knight only, in which case you should say
by the use of prepositions, such as ON, OFF,
ONTO, and so on. Examples of Inglish sen- KILL KNIGHT WITH SWORD
tences with prepositions are:
Multiple commands can be entered by plac-
ATTACK WITH THE SWORD
ing a comma between instructions.
PICK UP THE RING
OPEN BOX, TAKE AXE, GIVE AXE TO
SAM
In Inglish, prepositions usually go before the
noun, but in some cases it sounds more nat- Each of the commands will be carried out by
ural to put them after the noun, such as the computer in the order in which they are
listed.
TURN THE LIGHT ON
PICK THE GOLD UP
Special Commands
Prepositions can also be used to specify the
In addition to the extensive Inglish vocabu-
position of an object, or where you wish an
lary, there are a few commands specific to
action to be performed, such as:
the Fellowship of the Ring Software Adven-
PUT THE GOLD INTO THE BAG ture. The following is a list of these special )
commands:
TAKE THE PIPE FROM THE BOX
)
LOOK (which can be abbreviated to L) lets
Use of AND you see where you ' are, all that can be seen
You can use the word "and" with all its nor-
mal meanings in Inglish. This means, among
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at a particular location, and all possible exits.
This command should also be used after you Interacting with Others
take over the role of another character at an-
other location (that is, after you use the BE- Conversing
COME command).
The Fellowship of the Ring Software Adven-
INVENTOR Y (which can be abbreviated to ture allows you to converse with the charac-
I) gives a full description of all inventory you ters you meet on your journey. When you
are currently holding or carrying. encounter a character you wish to speak to,
the general form of the command is
EXAMINE is a standard Inglish word, but
special mention of it is made here because it SAY TO (name) "(sentence)"
1 is also very useful when trying to obtain as in:
.I more information about your surroundings in
Middle-earth. Examining objects often re- SAY TO GANDALF "HELLO"
veals information about those objects that is Saying hello is usually enough to draw most
not readily apparent from a brief look. characters into conversation.
SAVE allows you to save the game for play You can ask the characters within earshot to
at a later time. Consult your reference card perform specific commands that are of use to
for the specific method of saving on your you, such as:
computer.
SAY TO GANDALF "KILL THE ORC
LOAD loads a previously saved game. Con- WITH THE SWORD"
sult your reference card for the specific SAY TO PIPPIN "TAKE THE GOLD
method of loading on your computer. After FROM THE ORC"
loading, play continues from the point where
the game was saved. It is not necessary to use the full form of
SAY TO (name). You can just use the name
SCORE tells you what your percentage of of the character you wish to speak to, fol-
play is. lowed by the message, such as:
PAUSE suspends the game until you press PIPPIN "GIVE THE GOLD TO ME"
another key.
Of course, because all the other characters
PRINT allows you to send text of the adven- act independently, there is no guarantee that
ture to your printer (if connected) and to the they will do as you ask. Their decision will
screen. Note : PRINT and NOPRINT may be based on a number of factors, including
not be available in all versions. Check your their allegiance to you, what they are cur-
reference card to see if these commands are rently doing, and so on.
available on your computer.
A few of the characters you encounter will
QUIT stops the game and returns you to the have messages they will deliver only when
beginning. Because of memory limitations, you identify yourself or ask them certain
the information about Middle-earth which questions.
appears at the beginning of the game is not
stored in memory and must be loaded in. To solve some of the problems you will face
Follow the commands that appear on the in the Fellowship of the Ring Software Ad-
screen. venture, you will need to cooperate with
other members of your party. Thus you will
need to become familiar with the SAY TO
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command. Remember, too, that each charac- There is no cosmic law that stops you from
ter has his own limitations, such as degree of ruthlessly attacking a member of your own
strength, and so on. party. Do not be too surprised, however, if
the other members of the party are a little
Cooperating cooler toward you afterward.
In the Fellowship of the Ring Software Ad- You can talk to yourself, but the result is not
venture you must lead a group of hobbits going to be very impressive. Suicide is quite
through perilous situations. It will be neces- possible, as long as you name your character,
sary to tell other characters, including mem- as in any other attack. You could say (while
bers of your own group, what you would like playing the part of Frodo)
them to do in a given situation.
KILL FRODO WITH AXE
Be warned that, in order to succeed, certain In all probability, the result will be some-
actions must be performed by certain charac- thing like: "You attack you with the axe.
ters. Thus you will need to become familiar With one well-placed blow, you split your
with the varied talents of each member of skull." If you find this an attractive alterna-
your party. tive, then by all means, be our guest.
Since you will often be in a group, it is com- The Fellowship of the Ring Software Adven-
forting to know that it is not necessary to ture allows you another method of instruct-
instruct each and every character on what he ing the hobbits in your party. Using the BE-
should be doing every moment. Most will COME command, you can take over another
follow your lead without any prompting. It is character for a short time. (It is recom-
also possible to instruct characters to per- mended that you become familiar with the
form actions that will exclude the rest of the adventure from a single-player point of view
party, as in: before tackling the multicharacter game.)
You can say
SAY TO SAM" CLIMB TREE"
BECOME PIPPIN
This instruction will not result in a mass ex-
odus to the treetops by all members of your This technique can be used whenever a
party within earshot. Only Sam will climb player wishes to put a character through a
the tree. If you leave without instructing series of complex actions, or react to ongoing
him and he can still see you, Sam will follow situations that will confront the character.
you, and perhaps eventually catch up with This is a useful means of conducting opera-
you. tions without endangering the ring, or for
controlling the party if you want the hobbits
You can speak directly to any character and to split up and go separate ways.
ask him to perform an action involving an-
other character, as in: Remember that you can only become one of
the four hobbit characters you selected at the
SAY TO PIPPIN "GIVE ROPE TO
beginning of the game. For example, if you
FRODO"
enter FRODO, you can only become
FRODO. If you enter FRODO, SAM,
Friends and members of your party are more
MERR Y, you cannot become PIPPIN .
likely to respond favorably than strangers,
unfriendly creatures, or followers of Sauron.
But even friends may say no from time to
time.
10
ffl
General Concepts Passing Through Portals
If you want to go through a portal, such as a
II
&
from Point A to Point B may not be the op- To check on equipment you are already
posite of the direction you must travel to get carrying, take inventory of your character by
from Point B to Point A. For this reason, you typing INVENTORY or I. If you do not
would be wise to construct a grid listing lo- want the item you have picked up, you are
cations you have already entered and the di- carrying too much at once, or you already
rections you used to get to them from other have a rope, you can say:
locations.
DROP ROPE
12
Remember, while you and your band of hob-
bits are busy saving Middle-earth from the A Final Word
terror of Sauron the Great, other creatures
L
and characters are busy with their own lives he best hints for playing the Fellow-
and adventures. As time goes on and things ship of the Ring Software Adventure
change for you, so they change for all of can be gained through reading the
Middle-earth. Things may not be as they book. The first book in the trilogy, The Fel-
were when you return to a particular loca- lowship of the Ring, is supplied with the ad-
tion. venture. Otherwise, the only real hints that
can be given here are these:
a
Be smart. Hobbits are neither wise, strong,
s mentioned earlier, the Fellowship nor magical. If you are going to get any-
of the Ring Software Adventure is where; you will have to use your wits.
divided into two parts. The story
and action in J. R. R. Tolkien's novel The Don 't be scared to try risky actions. If you
Fellowship of the Ring was just too much to take no risks, you will find no rewards. In
fit into a single adventure. other words, "Nothing ventured, nothing
gained. II And keep a good pair of running
Each adventure is totally independent, you shoes handy. .
do not need to have completed the first ad-
venture before attempting the second, al- You're on your own!
though there are definite advantages to doing
so.
13
WARGS and WOLVES: The wolves of the
Creatures of Western wildlands are particularly large and ferocious,
Middle-earth and are frequently misnamed "Wargs." Wargs
proper are werewolf-phantasms which only
assume their real (and deadly) shapes after
An Observer's Guide darkness has fallen . Sunlight nullifies their
power.
DWARVES: A long-lived race of valiant
warrior/craftsmen. Dwarves and elves harbor WIZARDS : A mysterious race of magicians
a deep and abiding dislike of one another, who first appeared in Middle-earth several
due to an unfortunate history of mutual millennia ago.
competition and mistrust.
-1=
than dwarves, and lacking the latter's over- earth, we provide the following infor-
developed musculature, hobbits are quite mation on items, people, and places
nimble and dexterous. Most hobbits cannot that were either legendary, common
swim (Merry is an exception). Of all the knowledge, or were known only to antiquari-
party, Pippin is the most agile, Sam the most ans such as Bilbo and Frodo.
sturdy, and Frodo the smartest. Sam, being
Frodo's devoted friend and retainer, will al- ANGMAR : "Iron-home," a long-dead evil
ways attempt to stay by his side. realm which fell to the armies of the last al-
liance of men and elves many millennia ago.
MEN: Many different nations of men in- The king of the realm was a victim of the
habit Middle-earth. The inhabitants of some, One Ring, and later became the chief of Sau-
such as Rohan and Gondor, are implacable ron's Ringwraiths.
foes of the Dark Lord. Others, such as Um-
bar and Harad, aid Sauron with troops, war ARNOR: In ancient times, Amor was the
elephants, and gold. northernmost realm of the men of Nfunenor,
which fell before the onslaught of Angmar in
ORCS: Orcs (or goblins, as hobbits call the Second Age of Earth. The ruins that dot
them) are the soldiers of the Dark Lord. They the trollshaws and old sites, such as Weath-
are powerful, stooped and twisted creatures, ertop, are all relics of ancient Amor.
with long arms, hairy knuckles, and muzzles
.crammed with far too many teeth. Orcs hate BAG END: The ancestral home of the well-
sunlight, except for the Uruk-hai, a new, to-do hobbit family of Baggins (not to be con-
more powerful breed recently spawned in the fused with their cousins, the Sackville-Bag-
pits of Mordor. ginses).
TROLLS : Trolls are huge, flinty creaturesj BALROG: An evil spirit raised from Hell
they have lump en minds and brutal instincts during the great wars that rocked the First
and serve the cause of evil. They turn to Age of Earth. At least one has survived to
stone when struck by daylight. In recent the period of our adventure by hiding in the
years, the Olog-hai - a wittier, more agile roots of the Misty Mountains, and was re-
version of the troll that can withstand sun- sponsible for the destruction of Moria several
light - have appeared on the scene. Observ- centuries ago.
ers report that they are similar in appearance
to enormous, black Orcs of unusual ugliness.
I4
BARROW-DOWNS: A source of dread leg- SARUMAN : Saruman the White is the chief
ends within the Shire. It is a place of ancient of the Order of Wizards, and the most ac-
burial mounds and hostile spirits. complished of Middle-earth's wizards. He
presides over the White Council, the defense
BLACK RIDERS : Ringwraiths or NazgUl. committee of the forces of good.
The Dark Lord's most loyal and trusted ser-
vants. The Nine Black Riders are forever en- SAURON : The Dark Lord, Sauron is the
slaved to the Ring of Power. embodiment of evil in Middle-earth. Once
thought to have been destroyed during the
BREE : A small town at Fhe edge of the wars against him in the Second Age, Sauron
wilds. It has a mixed population of men and has risen again and seeks to recover his Ring
hobbits. of Power, which will give him the ability to
vanquish the weakened forces of good and
ELROND : Elrond the Half-elven, Lord of enslave right-thinking people everywhere.
Rivendell, is an ancient and learned figure
who has dwelt in Middle-earth since time SHIRE: The Shire is the area between the
immemorial. His wisdom is without ques- Brandywine River and the Tower Hills which
tion. the hobbits have made their own. It is a
peaceful land of small rivers, gentle wood-
GANDALF : Gandalf the Grey is the second lands, and well-tended fields .
most powerful Wizard in Middle-earth. He is
an old friend of Bilbo and Frodo.
15
'Software Warranty and Software Compatibility
Replacement Policy Statement
Addison-Wesley warrants the enclosed This software product and the accompanying
diskette on which the program is recorded to instructional and print materials have been
be free of defects in materials and faulty developea for use on the machines and with
workmanship under normal use for a period the configurations that are printed on the
of 90 days from the date of purchase. If a de- package, and as they were readily available
fect is discovered in the diskette during this for testing and development prior to publica-
warranty period, a replacement diskette can tion. The responsibility for the functionality
be obtained at no charge by sending the de- of the program on any machine or with any
fective diskette, postage prepaid, with proof configuration not expressly printed on the
of purchase, to: package, as well as the functionality on
"standard" machines or configurations not
Addison-Wesley Publishing Company, Inc.
readily available for purchase prior to the
Consumer Software Support
publication of this program, is fully assumed
Jacob Way
by the user.
Reading, MA oI867
After the 90-day period, a replacement will From time to time, Addison-Wesley will col-
be sent upon receipt of the defective diskette lect and compile available information as to
and a check or money order for $IO.OO, pay- the compatibility of this program on ma-
able to Addison-Wesley Publishing Company. chines and with configurations other than
those printed on the package. The user may
Addison-Wesley makes no other warranty or receive this information by sending a self-ad-
representation, either express ,or implied, dressed, stamped envelope, and mention of
with respect to this program, its quality, per- program title and machine version in ques-
formance, merchantability, or fitness for a tion, to the address above.
particular purpose. In no event will Addison-
Wesley, its distributors, or dealers be liable
for direct, indirect, special, incidental, or
consequential damages arising out of the use
or inability to use the software or documen-
tation.
I6