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bravos

cohort gang  expert 

crew sheet mercenaries,


thugs &
killers
WEAK

Thugs
IMPAIRED BROKEN ARMOR

special abilities
name reputation
Dangerous: Each PC may add +1 action rating to Hunt,

lair Skirmish, or Wreck (up to a max rating of 3).
rep turf hold weak strong tier  
  
 Blood Brothers: When you fight alongside your cohorts
 cohort gang  expert 
in combat, they get +1d for teamwork rolls (setup and group WEAK IMPAIRED BROKEN ARMOR
actions). All of your cohorts get the Thugs type for free (if they're
terrorized protection already Thugs, add another type).
barracks informants
citizens racket Door Kickers: When you execute an assault plan, take +1d to
+1 scale for your turf +1d gather info 
+2 coin for battle (Tier roll) - Heat = the engagement roll.
Thug cohorts for scores
or extortion coin in downtime
Fiends: Fear is as good as respect. You may count each

wanted level as if it was turf.
fighting pits Forged in the Fire: Each PC has been toughened by cruel
 cohort gang  expert 
(Tier roll) - Heat = turf LAIR turf turf experience. You get +1d to resistance rolls. WEAK IMPAIRED BROKEN ARMOR
coin in downtime
Patron: When you advance your Tier, it costs half the coin it

normally would. Who is your patron? Why do they help you?
warehouses bluecoat War Dogs: When you’re at war (-3 faction status), your crew

infirmary bluecoat street fence
Stockpiles give you confederates does not suffer -1 hold and PCs still get two downtime activities,
+1d to healing intimidation +2 coin for lower-
+1d to acquire +1d engagement instead of just one.
rolls -2 heat per score class targets
assets for assault plans
 Veteran: Choose a special ability from another crew.
  cohort gang  expert 
heat wanted level coin vaults crew xp WEAK IMPAIRED BROKEN ARMOR
    
 | 
    
 | 
  
  
  
 At the end of each session, for each item below, mark 1 xp (or instead mark
Upon crew advance, each PC gets stash = Tier+2. 2xp if that item occurred multiple times).
 Execute a successful battle, extortion, sabotage, or smash & grab operation.
 Contend with challenges above your current station.
 Bolster your crew's reputation or develop a new one.
 Express the goals, drives, inner conflict, or essential nature of the crew.
contacts crew upgrades
Meg, a pit-fighter
  Bravos rigging (2 free load of
  lair quality
weapons or armor)   Carriage Documents
  
Conway, a bluecoat
 
Ironhook Contacts (+1 Tier in
    Boat Gear
  
Keller, a blacksmith
  prison)  Hidden
Implements
  
Tomas, a physicker
  Elite Rovers
   Quarters
  Secure Supplies
  
Walker, a ward boss
  Elite Thugs
 
  Vault Tools
  
Lutes, a tavern owner
  Hardened (+1 trauma box)
   Workshop Weapons
  
hunting grounds: battle—extortion—sabotage—smash & grab training cohorts
 Insight upgrade costs
 Prowess New Cohort: 2
 Resolve Add Type: 2
 Personal
   Mastery

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