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Index

• Introduction

• What is 3D GLASS?

• 3D GLASS: Why?

• HOW 3D GLASS WORKS?

• Applications of 3D GLASS

• 3D GLASS Technology and Components

• 3D GLASS Features

• Technical Implications

• PROBLEM STATEMENT

• Conclusion

• References
Introduction

3D GLASS, also known as virtual worlds, is a powerful new way for you to reach consumers, business

customers, co-workers, partners, and students. It combines the immediacy of television, the versatile

content of the Glass, and the relationship-building strengths of social networking sites like Face book.

Yet unlike the passive experience of television, the 3D GLASS is inherently interactive and engaging.

Virtual worlds provide immersive 3D experiences that replicate (and in some cases exceed) real life.

People who take part in virtual worlds stay online longer with a heightened level of interest. To take

advantage of that interest, diverse businesses and organizations have claimed an early stake in this fast-

growing market.

They include technology leaders such as IBM, Microsoft, and Cisco, companies such as BMW, Toyota,

Circuit City, Coca Cola, and Calvin Klein, and scores of universities, including Harvard, Stanford and

Penn State. Current authentication systems suffer from many weaknesses. Textual passwords are

commonly used; however, users do not follow their requirements. Users tend to choose meaningful words

from dictionaries, which make textual passwords easy to break and vulnerable to dictionary or brute force

attacks. Many available graphical passwords have a password space that is less than or equal to the

textual password space. Smart cards or tokens can be stolen. Many biometric authentications have been

proposed; however, users tend to resist using biometrics because of their intrusiveness and the effect on

their privacy. Moreover, biometrics cannot be revoked. In this paper, we present and evaluate our

contribution, i.e., the 3-D password. The 3-D password is a multifactor authentication scheme. To be

authenticated, we present a 3-D virtual environment where the user navigates and interacts with various

objects. The sequence of actions and interactions toward the objects inside the 3-D environment

constructs the user’s 3-D password. The 3-D password can combine most existing authentication schemes
such as textual passwords, graphical passwords, and various types of biometrics into a 3-D virtual

environment. The design of the 3-D virtual environment and the type of objects selected determine the 3-

D password key space.

Textual passwords

Recall-based techniques require the user to repeat or reproduce a secret that the user created

before. Recognition based techniques require the user to identify and recognize the secret, or part

of it, that the user selected before. One of the most common recall-based authentication schemes

used in the computer world is textual passwords. One major drawback of the textual password is

its two conflicting requirements: the selection of passwords that are easy to remember and, at the

same time, are hard to guess.

[2]
Klein collected the passwords of nearly 15 000 accounts that had alphanumerical passwords,

and he reached the following observation: 25% of the passwords were guessed by using a small

6
yet well-formed dictionary of 3 X 10 words. Furthermore, 21% of the passwords were guessed

[2]
in the first week and 368 passwords were guessed within the first 15 min. Klein stated that by

looking at these results in a system with about 50 accounts, the first account can be guessed in 2

[2]
min and 5–15 accounts can be guessed in the first day. Klein showed that even though the full

textual password space for eight-character passwords consisting of letters and numbers is almost

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2 X 10 possible passwords, it is easy to crack 25% of the passwords by using only a small

subset of the full password space. It is important to note that Klein’s experiment was in 1990

when the processing capabilities, memory, networking, and other resources were very limited

compared to today’s technology.


Graphical passwords

Various graphical password schemes have been proposed. Graphical passwords are based on the

idea that users can recall and recognize pictures better than words. However, some of the

graphical password schemes require a long time to be performed. Moreover, most of the

graphical passwords can be easily observed or recorded while the legitimate user is performing

the graphical password; thus, it is vulnerable to shoulder surfing attacks. Currently, most

graphical passwords are still in their research phase and require more enhancements and usability

studies to deploy them in the market.

Biometrics

Many biometric schemes have been proposed; fingerprints, palmprints, hand geometry, face

recognition, voice recognition, iris recognition, and retina recognition are all different biometric

schemes. Each biometric recognition scheme has its advantages and disadvantages based on

several factors such as consistency, uniqueness, and acceptability. One of the main drawbacks of

applying biometrics is its intrusiveness upon a user’s personal characteristic. Moreover, retina

biometrical recognition schemes require the user to willingly subject their eyes to a low-intensity

infrared light. In addition, most biometric systems require a special scanning device to

authenticate users, which is not applicable for remote and Internet users.
What is 3D GLASS?

3D GLASS is the next generation after the current glass glass.3D GLASS consists of interconnected

services, presented as virtual worlds.

Imagine a set-up of interconnected virtual worlds inhabited by users who can visit and consume services

through "teleporting" from one world to another.

3D GLASS will rely on the same basic technology and components as that of a traditional browser, and it

will interact with the same search engines and servers. Aside from the use of 3D computer graphics and

personalized avatars, the important difference lies in a much more social experience compared to the two-

dimensional GLASS of today.

3D GLASS is incredibly social. If you're reading a document, you can see other people reading the same

document. You connect organically with other people that share your interests and consume the same

services that you do.


3D GLASS: Why?

One of the often heard arguments against the 3D GLASS is in the form of the question

“why do we need it?” For most of its users the GLASS is a familiar, comfortable medium where we

communicate with each other, get our news, shop, pay our bills, and more.

We are indeed so much used to and dependant on its existence that we don’t think about its nature

anymore just like we do not think about Ohm’s law when we turn on the lights.

From this perspective what we have, i.e. the glass version, seems “sufficient” and the 3D GLASS is yet

another fad.

However, if we stop and think about the nature of the GLASS for a moment we realize that it is nothing

but a virtual environment (cyberspace) where people and organizations interact with each other and

exchange information. Once this fact is well understood, the question can be turned on its head and

becomes “why do we restrict ourselves to glass pages and hyperlinks for all these activities?”

Navigating hierarchical data structures is often cumbersome for large data sets. Unfortunately, the

GLASS as we know is organized as a flat abstract mesh of interconnected hierarchical documents. A

typical glass glasssite is an extremely abstract entity and consists of nothing but a bunch of documents

and pictures. Within the glasssite, at every level of the interaction, the developers have to provide the user

immediate navigational help.

Otherwise, the user would get lost sooner or later. Since this is a very abstract environment, there is no

straightforward way of providing a navigation scheme which would be immediately recognizable to

human beings. The situation is not any better when traveling between glasssites.. It is no surprise that

Google is the most powerful GLASS Company of our times.


HOW 3D GLASS WORKS?

• Sing available virtual platforms i.e. Second Life.

• By using artificial intelligence.

• Using 3d eyewear like Google Glass.

• Implementing Sixth-Sense technology.

• Using sensors and holographic image projections.


Applications of 3D GLASS

Education

3D GLASS can be used as a platform for education by many institutions, such as colleges,

universities, libraries and government entities. There are subjects such as chemistry and English in which

Instructors and researchers would favor 3D GLASS because it is more personal than traditional distance

learning.

Religion

Religious organizations can make use of the 3D GLASS to open virtual meeting places within

specified locations.

Embassies

We could create embassies in 3D GLASS, where visitors will be able to talk faceto-face with a

computer-generated ambassador about visas, trade and other issues.

Live sport entertainment

Popular forms of live entertainment could also be placed into the 3D GLASS. Many sports allow

the users to watch or participate in many popular activities. Sporting leagues like Cricket, Football,

Professional Wrestling, boxing, and auto racing could be placed in the 3D GLASS for it’s users to play in

the 3D environment.
Arts

The modeling in 3D GLASS would allow the artists to create new forms of art, that in many ways

are not possible in real life due to physical constraints or high associated costs. In 3D GLASS artists

could display their works to an audience across the world. This has created an entire artistic culture on its

own where many residents who buy or build homes can shop for artwork to place there.

Gallery openings even allow art patrons to "meet" and socialize with the artist responsible for the artwork

and has even led to many real life sales. Live music performances could also be enabled in the 3D

GLASS.
3D GLASS Technology and Components

Though the technology and components used for 3D GLASS are same as used in traditional GLASS also

it interacts with the same servers and search engines. But being more social 3D GLASS is different from

traditional glass.

The wonderful thing about 3D GLASS is that participants learn as much from each other as from talking

to any official source of information. 3D GLASS search is also as advanced as it opens a vast array of

possibilities when it comes to search and browse data.

Through 3D GLASS multi users can read the same documents. You connect organically with other

people that share your interests and access the same service as other use. People can also watch online 3D

movies via GLASS with no buffering time.

3D GLASS also offers other facilities like virtual meetings, support groups, academics, training chats and

shopping.
3D GLASS Features

One of the best features of 3D GLASS is that it also supports 3D GLASS TV. Now Sony is thinking to

launch new technology for 3D TV that is 3D GLASS TV and HDTV 3D GLASS TV Wi-Fi.

In such TVs GLASS connectivity will be built up in TV via Wi-Fi. The picture and graphic quality will

also be tremendously improved along with a lot of TV channels that is building in GLASS connectivity

with 3D TV, to improve quality and to increase number of channels that user may access.

With Sony GLASS 3D TV, it will also be possible to enjoy other services on TV such as Skype.
Technical Implications

• Speed:

GLASS qualityis one of the most significant implications that are being faced by the 3D GLASS.

A research shows that not many countries in the world are in a state to fulfill the GLASS speeds that are

required for the implementation of the 3D GLASS. Here, in the below chart we can see the average

broadband qualityin various countries.

• Hardware:

Hardware implications are not quite serious implications to be thought of, because the main

Hardware implication that we face to implement the 3D GLASS is that the display device used to display

the images are glass in nature, but with the inclusion of the 3D GLASS there would be great difficulty to

view the 3D objects in the glass devices.


PROBLEM STATEMENT

Getting a glimpse of the next generation GLASS and knowing its seamless power.

GLASS 1.0:

• First face of the World Wide Glass.

• Edited only by glassmasters.

• Similar to a hand-written notebook.

• Threatened to paranoid perception.


GLASS 2.0:

• Everyone can contribute to the glass.

• Rich user interface and best in class graphics.

• 85% majority glasssites in glass 2.0.

• Change is inevitable.

GLASS 3.0:

• Use of metaverse in glass technology.

• The rise of intelligent systems.

• Birth of the most awaited future GLASS.

• Glasspages and Glassplaces.


3D Glass is a tool with which we can do various advancements in present
technology. Few examples are driverless cars, GPS tracking systems and many
such others. This role of Google Glass in relation to a possible contribution to
network surveillance. The privacy has become increasingly limited throughout
the past decades due to the rapid rise of technology and social media. From
the fourth
Amendment to George Orwel ’s Nineteen Eighty-Four, society is full of
warnings in regards to technology and surveillance’s collaboration. This paper
wil investigate the possible newest link in this collaboration, Google Glass, as
well as provide a current status on network surveillance and the subsequent
effects. To answer whether Glass is here to improve our everyday life or
simply to improve Google’s database, selected theories are applied to analyze
and interpret Glass’ possibilities and potentials in regards to network
surveillance. Distrust towards Glass is determined and Google CEO Vice
President’s arguments pave the way for discussion. His viewpoint is compared
to the hypothetical scenario in Orwel ’s Nineteen Eighty-Four, it is then
discussed whether the possible outcome of Glass will move us closer to the
ideas presented in Orwell’s dystopian novel. Through the use of before
mentioned theories and analysis, it is concluded that Glass has a feasible
viability to contribute to network surveillance.
I want to discuss about how google glass works, various Specifications of
google glass, advancements possible with google glass and other advantages
There are certain requirements for google Glass and certain positive and negative
points
.So, briefly discuss about such points and how we overcome to these points.
Like for accurate working google glass requires WI-FI and bluetooth and
very high speed internet (4G).
So, this gives us idea to use google glass and how we can standardize
our life with this gadget.
A polarized 3D system uses polarization glasses to create the illusion of three-dimensional images by

restricting the light that reaches each eye (an example of stereoscopy).

To present stereoscopic images and films, two images are projected superimposed onto the same screen or

display through different polarizing filters. The viewer wears low-cost eyeglasses which contain a pair of

different polarizing filters. As each filter passes only that light which is similarly polarized and blocks the light

polarized in the opposite direction, each eye sees a different image. This is used to produce a three-dimensional

effect by projecting the same scene into both eyes, but depicted from slightly different perspectives. Multiple

people can view the stereoscopic images at the same time

To present a stereoscopic motion picture, two images are projected superimposed onto the same screen

through orthogonal polarizing filters (Usually at 45 and 135 degrees).[1] The viewer wears linearly

polarized eyeglasses which also contain a pair of orthogonal polarizing filters oriented the same as the

projector. As each filter only passes light which is similarly polarized and blocks the orthogonally polarized

light, each eye only sees one of the projected images, and the 3D effect is achieved. Linearly polarized glasses

require the viewer to keep his or her head level, as tilting of the viewing filters will cause the images of the left

and right channels to bleed over to the opposite channel. This can make prolonged viewing uncomfortable as

head movement is limited to maintain the 3D effect.


A linear polarizer converts an unpolarized beam into one with a single linear polarization. The vertical components of all

waves are transmitted, while the horizontal components are absorbed and reflected.

Circularly polarized glasses[edit]

To present a stereoscopic motion picture, two images are projected superimposed onto the same screen

through circular polarizing filters of opposite handedness. The viewer wears eyeglasses which contain a pair of

analyzing filters (circular polarizers mounted in reverse) of opposite handedness. Light that is left-circularly

polarized is blocked by the right-handed analyzer, while right-circularly polarized light is blocked by the left-

handed analyzer. The result is similar to that of stereoscopic viewing using linearly polarized glasses, except

the viewer can tilt his or her head and still maintain left/right separation (although stereoscopic image fusion

will be lost due to the mismatch between the eye plane and the original camera plane).

Circular polarizer passing left-handed, counter-clockwise circularly polarized light

As shown in the figure, the analyzing filters are constructed of a quarter-wave plate (QWP) and a linearly

polarized filter (LPF). The QWP always transforms circularly polarized light into linearly polarized light.

However, the angle of polarization of the linearly polarized light produced by a QWP depends on the

handedness of the circularly polarized light entering the QWP. In the illustration, the left-handed circularly

polarized light entering the analyzing filter is transformed by the QWP into linearly polarized light which has

its direction of polarization along the transmission axis of the LPF. Therefore, in this case the light passes

through the LPF. In contrast, right-handed circularly polarized light would have been transformed into linearly
polarized light that had its direction of polarization along the absorbing axis of the LPF, which is at right

angles to the transmission axis, and it would have therefore been blocked.

By rotating either the QWP or the LPF by 90 degrees about an axis perpendicular to its surface (i.e. parallel to

the direction of propagation of the light wave), one may build an analyzing filter which blocks left-handed,

rather than right-handed circularly polarized light. Interestingly, rotating both the QWP and the LPF by the

same angle does not change the behaviour of the analyzing filter.
Conclusion

3D GLASS, also known as virtual worlds, is a powerful new way for you to reach consumers, business

customers, co-workers, partners, and students.

It combines the immediacy of television, the versatile content of the Glass, and the relationship-building

strengths of social networking sites like Face book.

Yet unlike the passive experience of television, the 3D GLASS is inherently interactive and
engaging. Virtual worlds provide immersive 3D experiences that replicate (and in some cases
exceed) real life.
References

www.studymafia.org

www.google.com

www.wikipedia.com

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