Professional Documents
Culture Documents
Table of Contents
Table of Contents ........................................................................................................ ii
Table of Figures ......................................................................................................... iii
LECTURE ONE : INTRODUCTION ............................................................................5
1.1 The life cycle of a product ...............................................................................5
1.2 Global competition ..........................................................................................6
1.3 Characteristics of a competitive product .........................................................6
1.4 Research and development: its role in product development .........................7
1.5 Exercises ........................................................................................................9
1.6 Reading list .....................................................................................................9
LECTURE TWO :CONCURRENT ENGINEERING ................................................. 10
2.1 Organizing for Concurrent Engineering ....................................................... 12
2.2 Concurrent Engineering Toolbox ................................................................. 12
2.3 Executing the product development process ............................................... 16
LECTURE THREE CONCEPT DEVELOPMENT .................................................... 20
3.1 Concept Development ................................................................................. 20
3.2 The Mission Statement ................................................................................ 20
3.3 Identifying Customer Needs ........................................................................ 21
3.4 Quality Function Deployment ....................................................................... 21
A - Customer Needs/Benefits ............................................................................. 22
B- Planning Matrix .............................................................................................. 24
C - Technical Responses ................................................................................... 25
D - Relationships (Between Customer Needs and Technical Reponses - Whats
vs Hows) ............................................................................................................. 25
E- Technical Correlation or Sensitivity Matrix (Hows vs Hows).......................... 26
F- Technical Matrix (How-Muches):.................................................................... 26
3.5 Beyond the House of Quality ....................................................................... 27
3.6 Limitations of QFD ....................................................................................... 28
LECTURE FOUR CONCEPT GENERATION .......................................................... 31
4.1 The task of Concept Generation .................................................................. 31
4.2 The five-step methodology .......................................................................... 31
Step 1 -Clarify Problem ...................................................................................... 32
Step 2 - Search Externally .................................................................................. 34
Step 4 - Explore systematically .......................................................................... 36
Concept classification tree.................................................................................. 36
4.3 Concept Combination Table ........................................................................ 38
LECTURE FIVE CONCEPT SELECTION ............................................................... 41
5.1 Concept selection an integral part of the product development process ..... 41
5.2 Structured Concept Selection Methodology ................................................ 44
5.3 Concept Selection Methodology .................................................................. 44
5.3.1 Concept Screening .................................................................................... 44
5.3.2. Concept Scoring .................................................................................... 47
Exercises ............................................................................................................ 50
LECTURE SIX PRODUCT ARCHITECTURE ......................................................... 51
6.1 What is product architecture? ...................................................................... 51
6.2 Implications of the architecture .................................................................... 52
Product change .................................................................................................. 52
Product variety.................................................................................................... 52
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Concurrent Engineering
Component standardization................................................................................ 53
Product performance .......................................................................................... 53
Manufacturability ................................................................................................ 53
6.3 Establishing the Architecture ....................................................................... 54
Exercise .............................................................................................................. 54
Reading List ........................................................................................................ 54
LECTURE SEVEN INDUSTRIAL DESIGN .............................................................. 55
7.1 Industrial design and its importance to products ......................................... 55
Ergonomic Needs ............................................................................................... 55
Aesthetic Needs ................................................................................................. 56
7.2 Industrial design process ............................................................................. 56
7.3 Management of the industrial design process ............................................. 58
Technology • Driven Products ............................................................................ 58
User - Driven Products ....................................................................................... 58
Technology-and- User-Driven Products ............................................................. 58
Table of Figures
Figure 1.1 Life cycle of a product ..................................................................................5
Figure 1.2 Benefits of investing in R&D ........................................................................7
Figure 1.3 Life-cycle of a product (office printers) ..........................................................8
Figure 1.4 Introduction and withdrawal of products (A - E ).............................................8
Figure 1.5 Technology push and market pull forces .........................................................9
Figure 2.1 Pahl and Beitz phase model of product development. ........................... 11
Figure 2.2 Manufacturability System Model ............................................................. 11
Figure 2.3 Integrated Product Development (IPD) model ........................................ 12
Figure 2.4 A product development process ............................................................. 13
Figure 2.5 A generic product development process ................................................ 16
Figure 2.6 Sequential product development model ................................................. 17
Figure 2.7 Manufacturability system model ............................................................. 18
Figure 2.8 Simultaneous Engineering- using concurrency to develop fast cycle
capability in product development ............................................................................ 18
Figure 3.1 Concept Development ............................................................................ 20
Figure 3.2 Mission statement for a new product ...................................................... 21
Figure 3.3 The House of Quality .............................................................................. 22
Figure 3.4 Affinity Diagram....................................................................................... 23
Figure 3.5 Tree Diagram .......................................................................................... 24
Figure 3.6 Planning Matrix ....................................................................................... 25
Figure 3.7 Relationships Whats vs Hows ................................................................ 26
Figure 3.8 A completed QFD chart (Houses of Quality) for Mouse Trap ................. 27
Figure 3.9 QFD - the Houses Beyond ...................................................................... 28
Figure 4.1 Five step concept generation methodology ............................................ 32
Figure 4.2 Problem decomposition - "overall" "black box" ....................................... 33
Figure 4.3 Problem decomposition into sub-functions ............................................. 34
Figure 3.4 Classification tree for nailer energy Product Design, Development and
Management ............................................................................................................ 37
Figure 4.5 Electrical energy source sub-problem .................................................... 38
Figure 4.6 Concept combination table ..................................................................... 39
Figure 4.7a Combination of: Solenoid - Spring - Multiple Impacts ........................... 39
Figure 5.1 Narrowing of concept options ................................................................. 41
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I - Introduction
A new product appears on the market and demand is low while people learn about it, try it
and see if they like it (e.g. colour photocopiers, colour laser printers etc), at this stage the
marketing department has a task of promoting the product and ensuring that sales growth
begins.
II - Growth
New customers buy the product and demand rises quickly (i.e. the new product is accepted
by the market and experiences exponential growth. During this period however, competitors
will have observed the success of the new product and this stimulates them to produce their
own competing design.
III-Maturity
Most potential customers know about the product and are buying it in steady numbers.
Demand stabilises at a constant level for instance motor vehicles, colour televisions sets.
IV-Decline
Sales fall as customers start to buy new alternative products that become available.
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Concurrent Engineering
V- Withdrawal
Demand declines to the point where it is no longer worth to make the product (e.g. black and
white television sets, three wheel cars.
Highly specialised fields such as the automotive sector are dominated by products from
regions such as Japan. This is because they have advanced product development systems in
place. Their good performance is due to the fact that they attach great importance to
scientific and technological education - an inevitable precondition to compete successfully.
Product quality - how is the product resulting from the development effort? Does it
satisfy customer needs? Is it robust and reliable? Product quality is ultimately
reflected in market share and the price that customers are willing to pay
Product cost - what is the manufacturing cost of the product? This cost includes
expenditure on capital equipment and tooling as well as the incremental cost of
producing each unit of the product. Product cost determines how much profit accrues
to the firm for a particular sales volume and a particular sales price.
Development time - how quickly did the team complete the product development
effort? Development time determines how responsive the firm can be to competitive
forces and to technological developments, as well as how quickly the firm receives
the economic returns from the team's efforts.
Development cost - how much did the company have to spend to develop the
product? Development cost is usually a significant fraction of the investment required
to achieve the profits.
Development capability - are both the team and firm are better able to develop future
products as a result of their experience with a product development project?
Development capability is an asset the firm can use to develop products more
effectively and economically in the future.
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Concurrent Engineering
High performance along these five dimensions should ultimately lead to economic success
however, other performance criteria are also important.
Current Position
R&D is a process via which a company identifies market requirements and uses these ideas
to design new products. Such a process improves overall company productivity and ensures
a substantial rise in total turnout. Research and development achieves this via a wide range
of its functions. To understand some of these functions, we take a look at the life cycle of a
product - office printers, Figure 1.3.
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Concurrent Engineering
As can be seen from Figure 1.3, while typewriters were a hit in the printing industry, today
they are the oldest technology and slowest, not very user friendly as compared to the other
ranges of printers. Investing in R&D enabled companies to come up with more versatile and
reliable printing machines (e.g. laser printers)
Theoretically, a company which delays to launch new products after the decline and
withdrawal of older products must run out of business. Figure 1.4 illustrates product life
cycle by looking at related products that are at different stages. The need to keep a range of
products at different stages is also apparent. This gives long-term stability with new
customer driven products being introduced while older ones are declining and being
withdrawn. As s result overall production is smoothed rather than fluctuating as shown in
Figure 1.4.
R&D maintains stable total output by on the one hand carrying out surveys to establish
market requirements in terms of product specifications which determine phasing in of new
products, redesigning of already existing products and withdrawal of older and declining
products. On the other hand it researches on the latest trends of development in terms of
product design techniques.
Clearly, as illustrated in Figure 1.5, two sets of forces influence the forward move of a
product:
• Technology push
• Market pull
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Concurrent Engineering
1.5 Exercises
1 Discuss the phases in the life cycle of a product and say what implications they have in
the design activity.
2 Discuss the role of R&D in product development and say what its bottom line
implications are in a manufacturing enterprise
3 What are the major characteristics of a competitive product?
4 Give a brief description of technology push factors in product development and say how
they influence the forward move of a product
5 Give a brief description of market pull factors in product development and say how they
influence the forward move of a product
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Concurrent Engineering
Definitions of concurrent engineering vary, but most agree that the key concepts include:
The use of a team approach to represent all aspects of the life cycle of the design
A focus an customer requirements, and
Use of concurrent design process that includes early design of production and field
support systems.
Design methodology literature shows that the concept of concurrent engineering has not
yet been fully understood. Most phase models present the product development process as
a serial chain of activities.
Figure 2.1 shows the descriptive model of Pahl and Beitz that is representative for most of
the phase models of the product development process.
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Concurrent Engineering
The concurrent engineering model can be represented by the model in Figure 2.2.
More recent literature deals with the concurrency of various phases. The integrated
Product Development (IPD) model of Andreasen and Hein (see Figure 2.3). This model
clearly shows the concurrency of market development, product development and process
development.
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Concurrent Engineering
The IPD-model still distinguishes different phases in the development process. It shows,
however, also concurrent flows of activities. Each flow is dealing with specific subjects,
resulting in one goal: putting a great product on the market fast.
Figure 2.5 also identifies the key activities and responsibilities of the different functions of
the organisation during each development phase.
The testing and refinement phase involves the construction and evaluation of multiple pre-
production versions of the product. Prototypes are usually built at this phase. Usually these
prototypes come in two versions:
Alpha prototype - which are built with production intent parts i.e. parts with the same
geometry and material properties as intended for the production version of the product
but not necessarily fabricated with the actual processes to be used in production. Such
prototypes are used to determine whether or not the product will work as designed and
whether or not the product satisfies the key customer needs.
Beta prototypes - usually built from parts supplied by the intended production
processes but not necessarily assembled using the intended final assembly process.
The goal of beta prototypes is usually to answer questions about performance and
reliability in order to identify necessary changes for the final product.
In the production ramp-up phase the product is made using the intended production
system. The purpose of the ramp-up is to train the workforce and to workout any
remaining problems in the production processes. The artifacts produced during production
ramp-up are sometimes supplied to preferred customers and are carefully evaluated to
identify remaining flaws. The ramp-up is soon followed by the launching of the product
and an increase in production.
The generic development process is most likely the process to be used in a market-pull
situation. A firm begins product development with a market opportunity and then seeks out
whatever technologies are required to satisfy the market needs (i.e. the market pulls the
product development decisions). Besides the market pull process several other variants are
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Concurrent Engineering
common and these correspond to technology push products, platform products, process-
intensive products and customised products.
Technology push products - the firm begins with a new technology, then finds an
appropriate market in which to apply this technology. This approach is however
perilous. Unless the assumed technology offers a clean competitive advantage in
meeting customer needs, the product is unlikely to succeed.
Platform products - the firm assumes that the new product will be built around the
same technological subsystem as an existing product ( e.g. computer operating
systems, instant film technology used in Polaroid cameras) huge investments went
into these projects and therefore every attempt is made to incorporate them into
several different products. To some extent platform products are similar to
technology push products in that
the team begins the development effort with an assumption that the product concept
will embody a particular technology.
Process intensive products - examples here include foods, chemicals and paper. In
such products the production process places strict constraints on the properties of
the product, so that the product design cannot be separated from the production
process design. In many cases these are high volume products as opposed to
discrete products. Usually a new product is developed simultaneously with the
process e.g. snack food, potato crisps etc
Customised products - these are products developed in response to a specific order
by a customer. When a company requests an order the company executes a
structured design and development process to create the product that meets the
particular customer's needs.
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Concurrent Engineering
Marketing
Define Develop Develop Develop Place
market plan for marketing promotion early
segments. product plan. and launch production
Identify options materials. with key
lead and Facilitate customers
users. extended field .
Identify product testing.
competitiv family.
e
products.
Design
Investigat Generate Define part Do Evaluate
e alternative geometry. reliability early
feasibility product Choose testing, life production
of product architectur materials. testing, and output.
concepts. es. Assign performanc
Develop Define tolerances. e testing.
industrial major Complete Obtain
design sub- industrial regulatory
concepts. systems design approvals.
Build and and control Implement
test interfaces. document design
experiment Refine ation changes.
al industrial
prototypes. design.
Manufactur
ing
Estimate Identify Define Facilitate Begin
manufactu suppliers piece – supplier operation
ring cost. for key part ramp- up. of entire
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Concurrent Engineering
This approach can also be represented with a model as shown in Figure 2.6.
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Concurrent Engineering
In this system, the primary output is a prototype product delivered to customers, which
meets their requirements. The secondary output is a design delivered to manufacturing for
production. The designer receives very little feedback about how well the product meets
customers' goals downstream when it is being manufactured.
The little involvement the designer has is directed at design modification. The timing of
these product design changes during the product lifecycle has an enormous effect on
overall business objectives. Major changes in a product are cheaply and easily made
during the initial design stages. As the product moves through its development stages, the
cost and difficulty of making changes increases steadily.
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Concurrent Engineering
Manufacturability measures are the factory's indicator on how well it is producing products
that meet product goals. Design criteria strongly affect product manufacturability. A
product's technical performance is always by design and manufacturing. If a customer
requests a product that has a dimension of 10mm, the product must be designed and
manufactured to that dimension. Other manufacturability measures that are strongly
affected by design include: yield, scrap, inventory, cycle time, manufacturing costs
Overall, all manufacturability measures are interrelated. Yield affects cost and inventory
levels. Defect levels, or defects per unit is one measure that has a strong influence on all
manufacturability measures. It affects product quality, reliability, availability, cost etc.
Figure 2.8 shows how traditional design core has transformed into a simultaneous
engineering based one.
Exercises
1 Describe the phases of a generic product development process
2 Describe the phases of a generic product development process
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Concurrent Engineering
Reading list
1 D. Waters, Operations Management, Addison Wesley, 1996.
2 S.D. Eppinger, K. T. Ulrich, Product Design and Development, McGraw Hill, 1995.
3 B. Prasad, Concurrent Engineering Fundamentals, Prentice Hall PTR, 1997.
4 B. Lilly, Design for Manufacturing: Lecture Notes, Ohio State University, 1999.
6 L.Cohen, Quality Function Deployment, Addison Wesley, 1995.
7 C. McMahon, CAD/CAM, Addison Wesley, 1998.
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Concurrent Engineering
Mission
Identify Establish Generate Select a Refine
Statement
Customer Target Product Product Specifi
Needs Specifications Concepts Concept cations
Development
Plan
Analyze Perform Plan
Competitive Economic Remaining
Products Analysis Developmen
t Project
Quality Function Deployment (QFD) is a method for structured product planning and
development that enables a development team to specify clearly the customer's wants and
needs and then to evaluate each proposed product or service capability systematically in
terms of its impact on meeting those needs.
The process involves constructing one or more matrices (sometimes called quality tables).
The first of these matrices is called the House of Quality (HOQ). It displays the customer's
wants and needs (Voice of Customer) along the left and development team's response to
meeting these wants and needs along the top. The matrix consists of several sections or
sub-matrices joined together in various ways, each containing information relating to
others. Each of these labeled sections A through F is a structured systematic expression of
a product or process development team's understanding of an aspect of the overall planning
of product or process. The lettering sequence as illustrated in Figure 3.3 suggests a logical
sequence for filling in the matrix.
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Concurrent Engineering
A - Customer Needs/Benefits
This is the starting place for all QFD activities. The common source of customer phrases
representing their wants and needs is the customer interview. The usual steps in identifying
customer needs are:
Gathering raw data from the customer- this is usually done by conducting interviews,
where the result of such an activity is a set of customer phrases representing the
customer's wants and needs. Most companies have special departments for handling
complaints since they represent a major nightmare to any company - the nightmare of
customer dissatisfaction. Too often companies regard complaint management as their
quality control mechanism. Kano suggests that it is not enough to make a company
competitive - however removing dissatisfies from a product is a necessary if not a
sufficient step to competitiveness. Hence it is very useful to include customer
complaints in the complete voice of the customer.
Interpret raw data in terms of customer needs - customer needs are expressed as written
statements. They result from interpreting the need underlying the raw data gathered
from the customers. Each statement can be translated into several needs. General
guidelines of expressing the need could be for instance:
o express the need in terms of what the product has to do, not in terms of how it may
do it
o express the need as specifically as the raw data
o express need as attribute of product
Organise the needs into a hierarchy - the result of the preceding steps is a list of
numerous need statements. This is captured in the affinity diagram - Figure 3.4. such a
large number of detailed statements is awkward to work with and also difficult to
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Concurrent Engineering
summarise for use. The goal of this step is to organise these (statements from affinity
diagram) into a hierarchical list called the tree diagram - Figure 3.5
The tree diagram typically consists of a set of primary needs, each of which will be further
characterised by a set of secondary needs. In cases of very complex products the secondary
needs may be further broken down into tertiary needs as well.
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Concurrent Engineering
B- Planning Matrix
Just as the Customer Needs/Benefits section is a repository of qualitative customer data,
the Planning Matrix, illustrated in Figure 3.6, is the repository for quantitative data about
each customer need. The development team will use this data to decide what aspects of the
planned product or service will be emphasised during the development project.
The Planning Matrix is the tool that helps the development team to prioritise customer
needs. The planning matrix asks the following key questions for each customer need:
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Concurrent Engineering
C - Technical Responses
Just as the Voice of the Customer had qualitative and quantitative components (entered
into the Customer needs/Benefits section and Planning Matrix) so does the translation of
the Voice of the Customer into the Voice of the Developer. This will be placed in
qualitative form on top of the relationship Matrix, and in quantitative form at the bottom
(Target Values and Competitive Benchmarks). In simple terms Technical Responses -
Hows are a set of quality characteristics through which a set of Customer Needs - Whats
can be realised. Hows thus represent an array of design variables or alternate solutions,
which may or may not be independent.
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Concurrent Engineering
What are target specifications- Customer needs, in the manner they are expressed, leave
too much margin this reason, development teams usually establish a set of specifications,
which spell out in precise, measurable detail what the product has to do.
Figure 3.8 A completed QFD chart (Houses of Quality) for Mouse Trap
The trick is to turn the technical responses (engineering characteristics) into the desired
attributes (side of a new matrix) for the parts characteristics (top of the new matrix). Full
extension of this concept then allows the "Voice of the Customer" to be cascaded down
through the product introduction process via process planning to production planning, as
illustrated in Figure 3.9. at each level the matrix relates the important elements of 'How' to
the important elements of 'What' needs to be done. New, difficult to meet and important
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Concurrent Engineering
requirements are passed from one matrix to the next, thereby keeping effort correctly
focused.
QFD does not specifically address the cost, tools and technology, responsiveness (time-to-
market), and organisational aspects in the same vein as it addresses the quality aspect.
While some consider the product design process as being independent from technology,
design for X-ability, cost and responsiveness, the reality is that these are tied together by a
common set of product and process requirements. The design process only provides a
product design from the perspectives of performance (i.e. quality). The product design
performance requirements drive the product selection process, including system,
subsystems, components, parts and material selection, and influence the selection of the
fabrication method, process and production. Others have argued that while performing
Quality FD, designers could choose to include requirements that belong to considerations
other than quality in the original customers' list of HOQ. Accomplishing this through a
conventional deployment process is not simple. Working on the multiple lists of
requirements as part of a single function deployment is much tougher problem.
First, it would be a complex undertaking considering just the size of the resulting
relational matrices
Second, deploying them serially would be a long, drawn-out process
Third, cascading the requirements all together as we did in the case of Quality
functions would be so large that it would be difficult to handle.
Fourth, there is no way of insuring that the design obtained through this
combinatorial Quality FD process would not result in a sub-optimised design, that is
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Concurrent Engineering
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Concurrent Engineering
Exercises
1. In QFD there are 4 phases that deploy Voice of the Customer (VOC) to get to an
improved product. What are the components of QFD? Explain each of the four
QFD phases and give examples
2. How can the Kano model be used to prioritise a set of customer requirements
(CRS)? How does a CR shift character? When dose this happen
3. What are the rooms of HOQ? Why are Technical Importance Ratings (TIRs) listed
under a HOW-MUCH list vector
4. What is the significance of weighting factors in computing TIRs? How can
manufacturers use TIRs to prioritise the quality characteristics of a product yet to be
launched.
5. What are the limitations of deploying QFD? What is required in optimising an
artifact to be recognised as the best in every class
6. In what way is QFD a concurrent engineering tool?
7. What is CFD? How does it differ from QFD?
8. Prepare a Quality Function Deployment chart for a commercial product of your
choice and comment on the results.
Reading List
1) S.D. Eppinger, K. T. Ulrich, Product Design and Development, McGraw Hill, 1995.
2) B. Prasad, Concurrent Engineering Fundamentals, Prentice Hall PTR, 1997.
3) D. Waters, Operations Management, Addison Wesley, 1996.
4) B. Lilly, Design for Manufacturing: Lecture Notes, Ohio State University, 1999.
5) L.Cohen, Quality Function Deployment, Addison Wesley, 1995.
6) C. McMahon, CAD/CAM, Addison Wesley, 1998.
7) J.R. Hauser and Don Clausing, The House of Quality, Harvard Business Review,
1988
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Concurrent Engineering
Thorough exploitation of alternatives early in the development process greatly reduces the
likelihood that the team will stumble upon a superior concept late in the development
process or that a competitor will introduce a product with dramatically better performance
than the product under development.
Solution concepts are then identified for the problems by external and internal search
procedures, Classification trees and concept combination table are used to explore
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Concurrent Engineering
systematically the space of solution concepts and to integrate the sub-problem solutions
into a total solution.
4. Explore systematically
Classification tree
Combination table
Integrated Solutions
Input Output
The next step is to divide the single black box into sub-functions to create a more specific
description of the functions of different elements in the product. See Figure 4.3. Each sub-
function can be further broken down until it is simple enough to work with. The goal of
these decomposition techniques is to divide a complex problem into simpler problems such
that these simpler problems can be tackled in a focused way.
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Concurrent Engineering
Once the decomposition is complete, the team chooses the sub-problems that are most
critical to the success of the product and that are likely to drive the overall solution to the
problem.
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Concurrent Engineering
gathering process. Five typical ways of gathering information from external sources
include:
Lead user interviews: lead users are those users of a class of product. Usually, lead users
go out of their way to modify, if a product does not fulfill a given design function.
Sometimes they could simply modify the product to accommodate a function initially not
designed into the product. These lead users stand to benefit substantially from product
innovation.
Consulting experts: experts with knowledge of one or more of the sub-problems not only
can provide solution concepts directly but also can redirect the search in a more fruitful
area. Generally experts may include professionals at firms manufacturing related products,
professional consultants, university faculties and technical representatives of suppliers.
While finding experts consumes time, it is less time consuming than re-creating existing
knowledge.
Search patents: patents are a rich source of technical information containing detailed
drawings and explanations of how products work. Their disadvantage however is that
concepts found in recent patents are protected, so they may be a royalty involved in using
them. They are however very useful to see what concepts are already protected and hence
must be avoided or licensed. Concepts contained in expired patents or patents without
global coverage can be used without paying royalties.
Internal search is the use of personal and team knowledge and creativity to generate
solution concepts.
Guidelines for improving both individual and internal search include:
Suspend judgment - because we have to live with the consequences if product
concept decisions for years there is need to take time to evaluate our concepts. A
better approach is for individuals perceiving weaknesses in concepts to channel
suggestions into improvements or alternative concepts.
Generate a lot of ideas - the more ideas a team generate, the more likely the team is
to explore fully the solution space.
Welcome ideas that may seem infeasible - ideas that initially seem infeasible may be
improved by other members of the team
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Concurrent Engineering
Use graphical and physical media - reasoning about physical and geometric
information with words is difficult. Text and verbal language are inherently
inefficient vehicles for describing physical entities.
Abundant sketching is necessary. Foam, clay, cardboard, and other three- dimensional
media may also be appropriate aids for problems requiring a deep understanding of form
and spatial relationships.
Individual and group sessions - formal studies of group and individual problem solving
suggests that a set of people working alone for a period of time will generate more and
better concepts than the same people working together for the same time period ( McGrath
- 1984). Group sessions are more ideal for building consensus, communicating information
and refining concepts.
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Concurrent Engineering
Explosive Systems
Pneumatic
Store or
Accept
Energy
Hydraulic
Wall Outlet
Battery
Nuclear
Electrical
Fuel Cell
Figure 3.4 Classification tree for nailer energy Product Design, Development and
Management
Electrical Energy
Energy Convert Energy Accumulate Apply Applied
to Translational Translational Translational to Nail
Energy Energy Energy to Nail
Potential solutions to the overall problem are formed by combining one fragment from
each column. In the nailer example there are 24 possible combinations. The combination
of fragments must be developed and refined before an integrated solution emerges.
Rail gun
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Concurrent Engineering
Figure 4.7d Combination of: Linear Motor - Moving Mass - Single Impact
Exercises
1. What do you understand by problem decomposition with respect to the concept
generation methodology? Discuss one scheme by which a problem can be
decomposed.
2. Decompose the problem of designing a new coffee/ tea maker. Try using the
functional decomposition approach.
3. Develop a classification tree for any two sub-problems for the coffee/tea maker
4. Explain the purpose of the concept combination table and draw up the same for a
sub-problem of the coffee/tea maker
5. What are the prospects of computer support for the concept generation activities?
6. Discuss the five step concept generation methodology
Reading List
1) D. Waters, Operations Management, Addison Wesley, 1996.
2) S.D. Eppinger, K. T. Ulrich, Product Design and Development, McGraw Hill, 1995.
3) B. Prasad, Concurrent Engineering Fundamentals, Prentice Hall PTR, 1997.
4) B. Lilly, Design for Manufacturing: Lecture Notes, Ohio State University, 1999.
5) L.Cohen, Quality Function Deployment, Addison Wesley, 1995.
6) C. McMahon, CAD/CAM, Addison Wesley, 1998.
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Concurrent Engineering
While many stages of the concept development process benefit from unbounded creativity
and divergent thinking, concept selection is the process of narrowing the set of concept
alternatives under consideration. The concept selection process is iterative and usually
does not produce a dominant concept immediately. Large set of concepts is initially
winnowed down to a smaller set, but these concepts may subsequently be combined and
improved. Through several iterations, a dominant concept is finally chosen. Figure 5.1
illustrates this successive narrowing and temporary widening of the set of options under
consideration during the concept selection activity.
Whether or not the concept selection process is explicit, all teams use some method to
choose among concepts. Even those teams generating only one concept are using a
method: choosing the first concept they think of. Figure 5.2 shows several concepts
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generated by a design firm for a medical supply company. The medical supply company
tasked the design firm to develop a reasonable syringe with precise dosage control for
outpatient use. To focus the development effort, the first step was for the supply company
to identify major problems with its current product:-
To summarise the needs of its clients and intended users, the team established seven
criteria on which the choice of a product concept would be based:-
• Ease of handling
• Ease of use
• Readability of dose settings
• Dose metering accuracy
• Durability
• Ease of manufacture
• Portability
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During concept screening rough initial concepts are evaluated relative to a common
reference concept using the screening matrix. At this stage detailed quantitative
comparisons are difficult to obtain and may be misleading, so a comparative rating system
is used. After some alternatives are eliminated, the team can then move on to concept
scoring and conduct more detailed analysis and finer quantitative evaluation of the
remaining concepts using the scoring matrix as a guide.
Throughout the screening and scoring process, several iterations may be performed, with
new alternatives arising from the combination of the features of several concepts. Both
stages, concept screening and concept scoring follow a six-step process which leads the
team through the concept selection activity. The steps are:-
• prepare the selection matrix
• rate the concepts
• rank the concepts
• combine and improve the concepts
• select one or more concepts
• reflect on the results and process
Concept screening is based on a method developed by the late Stuart Pugh in the 80s -
Pugh Concept Selection. The purposes of this stage are to narrow the number of concepts
quickly and to improve the concepts. Figure 5.3 shows the screening matrix used during
this stage.
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Concepts
Selection A B C D E F G
Criteria Maste Rubbe Ratch (reference Swash Lever Dial
r r et ) Ring Set Screw
Cylind Brake Plunge
er Stop
Ease of 0 0 - 0 0 - -
handling
Ease of use 0 - - 0 0 + 0
Readability of 0 0 + 0 + 0 +
settings
Dose 0 0 0 0 _ 0 0
metering
accuracy
Durability 0 0 0 0 0 + 0
Ease of + - - 0 0 - 0
manufacture
Portability + + 0 0 + 0 0
Sum +’s 2 1 1 0 2 2 1
Sum 0’s 5 4 3 7 4 3 5
Sum –‘s 0 2 3 0 1 2 1
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Net Score 2 -1 -2 0 1 0 0
Rank 1 6 7 3 2 3 3
Continue? Yes No No Combine Yes Combine Revise
Figure 5.3 Concept Screening Matrix
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After the criteria are entered, the team adds importance weights to the matrix. Different
schemes can be used to weigh the criteria, such as assigning an importance value from 1 to
5, or allocating 100 percentage points among them, as in Figure 5.5.
Concepts
A DF E G+
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Ease of Injection
Ease of Loading
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Exercises
1. Discuss the concept selection process as an integral part of the product development
process.
2. Discuss the six-step process followed in narrowing the number of concepts
generated during product development.
3. Discuss the six-step process followed in selecting the most promising concept in the
process of developing a product. What is the purpose of a reference concept?
4. Using the concept selection methodology, select the most promising from concepts
you generated in proceeding exercise (concept generation).
5. What are the prospects for computer support of concept selection activities
6. Outline the concept selection methodology, with particular reference to concept
screening and concept scoring matrices.
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The physical elements of a product are the parts, components, and subassemblies that
ultimately implement the product's functions.
The physical elements of a product are typically organised into several major physical
building blocks, which we call chunks. Each chunk is made up of a collection of components
that implement the functions of the product.
The architecture of a product is therefore the scheme by which the functional elements of
the product are arranged into physical chunks and by which the chunks interact.
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Figure 6.1 Bicycle brake and shifting controls on the left-modular and on the right
integral architecture
Product change
Chunks are physical blocks of the product, but the architecture of the product defines how
these blocks relate to the function of the product. The architecture therefore also defines how
the product can be changed. Modular chunks allow changes to be made to a few isolated
functional elements of the product without necessarily affecting the design of other chunks.
Changing an integral chunk may affect many functional elements and requires changes to
several related chunks. Some of the motives for product change include: - product upgrade,
add-ons, adaptation and wear. In each of these cases a modular architecture allows the firm
to minimise the physical changes required to achieve a functional change.
Product variety
Variety refers to the range of product models the firm can produce within a particular time in
response to market demand. Products built around modular product architecture can be more
easily varied without adding tremendous complexity to the manufacturing system. A good
example is the swatch range of watches.
Swatch produces hundreds of different watch models, but can achieve this variety at
relatively low cost by assembling the variants from different combinations of standard
chunks (Figure 6.2)
A large number of different hands, faces and wristbands can be combined to create endless
combinations.
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Component standardization
Component standardisation is the use of the same component or chunk in multiple products.
Such standardisation allows the firm to manufacture the chunk in higher volumes than would
otherwise be possible. This in turn leads to lower costs and increased quality. Component
standardisation may also occur outside the firm when several manufacturers’ products all use
a chunk or component from the same supplier. A good example is the battery of the watch in
Figure 6.2, made by a supplier and standardised across several manufacturers' product lines.
Product performance
Product performance is how well a product implements its intended functions. Typical
performance characteristics are speed, efficiency, life, accuracy and noise.
Manufacturability
One important design of manufacturing (DFM) strategy includes the minimisation of the
number of parts in a product through component integration. However, to maintain a given
architecture, the integration of physical components can only be easily considered within
each of the chunks. Component integration across several chunks is different, if not
impossible, and would alter the architecture dramatically.
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Exercise
What are the implications of degree of modularity to product architecture? What do you
understand by product architecture? Explain using suitable examples
Reading List
1 D. Waters, Operations Management, Addison Wesley, 1996.
2 S.D. Eppinger, K. T. Ulrich, Product Design and Development, McGraw Hill, 1995.
3 B. Prasad, Concurrent Engineering Fundamentals, Prentice Hall PTR, 1997.
4 B. Lilly, Design for Manufacturing: Lecture Notes, Ohio State University, 1999.
14 L. Cohen, Quality Function Deployment, Addison Wesley, 1995.
15 C. McMahon, CAD/CAM, Addison Wesley, 1998.
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By the 1970s European influence had strongly influenced American ID thinking. Heightened
competition in the marketplace forced companies to search for ways to improve and
differentiate their products. Increasingly companies accepted the notion that the role of ID
needed to go beyond mere shape and appearance.
Today the Industrial Designers Society of America (IDSA) defines industrial design as the
"professional service of creating and developing concepts and specifications that optimise
the function, value and appearance of products and systems for the mutual benefits of both
user and manufacturer" Clearly the definition is broad enough to include the activities of the
entire product development team. In fact, Industrial Designers focus their attention upon the
form and user interaction of products. Five critical goals that industrial designers can help a
team to achieve when developing new products include:
utility
appearance
ease of maintenance
low costs
communication
Most products on the market can be improved in some way or another by good ID, and all
products that are used, operated, or seen by people depend critically on ID for commercial
success. A convenient means for assessing the importance of ID to a particular product is to
characterise importance along two dimensions: ergonomics and aesthetics.
Ergonomic Needs
We ask:
• How important is ease of use?
• How important is ease of maintenance?
• How many user interactions are required for the product?
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Aesthetic Needs
We ask:
• Is product differentiation required?
• How important are pride of ownership, image, and fashion? an aesthetic product
motivates the design team?
Figure 7.1 Concept sketches showing two of the early concepts in the MicroTAC
development project
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Figure 7.3 !AC - Control drawing showing the final shape and dimensions
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Note: rarely does a product fit exactly into a given category. Instead most products fall
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However, as competitors enter the market, the product may need to compete more along user
or aesthetic dimensions. The product's original classification shifts, and ID assumes an
extremely important role in the development process.
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