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<!

--
// ============================================================
// == X12 MUONLINE SERVER EMULATOR
// == www.igcn.mu
// == www.muemu.pl
// == (C) 2017 IGC-Network | MUEMU (R)
// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// == File is a part of MUEMU MuOnline Server files.
// ============================================================
//
// BAG ITEM: NO LIMIT
//
// ### ItemBag::BagConfig ###
// Name: Name of an Item or Monster
// ItemRate: Chance to get an item from the bag, n/10000
// SetItemRate: Drop rate of random set item selected from entire pool of
available ancients, n/10000, can be 0
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//~~ The SetItemRate is not available for all EVENT_BAG types. Define Set Items via
Drop sectionas manually instead
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
// MoneyDrop: Money (Zen) amount to drop from bag (must be greater than 0 if
ItemRate is lower than 10000)
// BagUseEffect:
// -1: no effect
// 0: Firecracker effect type
// 2: Silver and Gold Medals effect type, Box of Heaven
// 58: Cherry Blossom Play Box effect type
//
// BagUseRate: Defines probability to use Bag, n/10000.
// If value is lower than 10000 (100%) then a draw is
performed between item bag and another drop system in hierarchy
//
// ### ItemBag:::SummonBook ### - drops random Summon Book from range - Cat: 14;
Index: 217-221
// Enable: Activates or deactivates the Summon Book drop, 0/1
// DropRate: Summon Book drop rate, n/1000000
// ItemCat: Category of Summon Book Item: 14
// ItemIndex: Index of Summon Book Item: 217-221
//
// ### ItemBag::AddCoin ### - awards with configured coin type and count
// Enable: Activates or deactivates the coin award, 0/1
// CoinType: 0 - WCoin, 1 - Goblin Point
// CoinValue: Points count to award with
//
// ### ItemBag::Ruud ### - awards with configured count of Ruud basing of the rate
// GainRate: Chance rate to award with configured amount of Ruud, n/10000, can
be 0
// MinValue: Minimum amount of Ruud to award with
// MaxValue: Maximum amount of Ruud to award with
//
// ### ItemBag::DropAllow ### - by setting lower class the higher one automatically
is being allowed
// Wizard: 0 - Disallow, 1 - Dark Wizard, 2 - Sould Master, 3 - Grand Master
// Knight: 0 - Disallow, 1 - Dark Knight, 2 - Blade Knight, 3 - Blade Master
// FairyElf: 0 - Disallow, 1 - Fairy Elf, 2 - Muse Elf, 3 - High Elf
// MagicGladiator: 0 - Disallow, 1 - Magic Gladiator, 2 - Duel Master
// DarkLord: 0 - Disallow, 1 - Dark Lord, 2 - Lord Emperor
// Summoner: 0 - Disallow, 1 - Summoner, 2 - Bloody Summoner, 3 - Dimension
Master
// RageFighter: 0 - Disallow, 1 - Rage Fighter, 2 - Fist Master
// GrowLancer: 0 - Disallow, 1 - Grow Lancer, 2 - Miracle Lancer
// PlayerMinLevel: Minimum level of player to apply drop of items from the
section (must be lower or equal to PlayerMaxLevel)
// PlayerMaxLevel: Maximum level of player to apply drop of items from the
section (must be greater or equal to PlayerMinLevel)
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//~~ For easier configuration use PlayerMaxLevel="MAX" to configure maximum level
available for the server (automated sum of MaxNormalLevel and MaxMasterLevel)
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
// MapNumber: Map Number the drop of items applies to, -1 for all maps
//
// ### DropAllow::Drop ###
// Rate: Drop rate of items from the section, n/10000
// Count: Items count to be dropped at a time - option ignored for MuRuumy
reward, always 1
//
// ### DropAllow::Drop::Item ###
// Cat: Category of the item, refer to \IGCData\Items\IGC_ItemList.xml
// Index: Index of the item, refer to \IGCData\Items\IGC_ItemList.xml
// ItemMinLevel: Minimum level the item should drop with (must be lower or equal
to ItemMaxLevel)
// ItemMaxLevel: Maximum level of the item should drop with (must be greater or
equal to ItemMinLevel)
// Durability: Durability is optional attribute, if used then defined value will
be used, otherwise generated automatically, 0-255
// Skill: 0 - no Skill, -1 - Random (50/50% chance), 1 - with Skill
// Luck: 0 - no Luck, -1 - Random (50/50% chance), 1 - with Luck
// Option: 0 - no Option, -1 - Random, 1,2,3,4,5,6,7 - with specified option -
+4,+8,+12,+16,+20,+24,+28
// Exc:
// -1: No exc option
// -2;X: Specified count of random options, the 'X' defines count of
excellent options, max 9 (options selection based on rates from
IGC_ExcellentOptions.xml) - # TEMPORARY NOT WORKING #
// -3;X: Random count of random options, the 'X' defines max count of
excellent options, max 9 (options selection based on rates from
IGC_ExcellentOptions.xml)
// X;X;X;X;X;X;X;X;X: Defined excellent options, the 'X' is excellent
option ID based on IGC_ExcellentOptions.xml, maximum 9 options can be defined
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~
//~~ Advanced config notes: The values -1, -2 and -3 are stored under Exc1 variable
in ItemBagScript.lua, the options count (X) for -3 value is stored under Exc2
variable
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~
// SetItem: 0 ~ no ancient, 1 ~ ancient (random Tier of specified item) - must
be added as ancient, otherwise option will be ignored
// SocketCount:
// -2: no Socket slots
// 1: up to one slot
// 2: up to two slots
// 3: up to three slots
// 4: up to four slots
// 5: up to five slots
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//~~ Type attribute of the item must be set to 2 - refer to IGC_ItemList.xml
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// ElementalItem: 0 ~ no Elemental attribute, 1 ~ Fire, 2 ~ Water, 3 ~ Earth, 4
~ Wind, 5 ~ Darkness, -1 ~ Random attribute
// MuunEvolutionItemCat: Attribute used and required for item 13,211 (Evolution
Stone) only, defines Muun Item Category
// MuunEvolutionItemIndex: Attribute used and required for item 13,211
(Evolution Stone) only, defines Muun Item Index
// KindA: Attribute automatically assigned on a basis on ItemList.xml
configuration, no necessary to be defined in bag
// Duration: Allows to drop expirable item, seconds (not every item is suitable
for period items system, please test before putting on live server)
//
// Bag Structure Supports multiple DropAllow sections. Each DropAllow section may
have multiple Drop sub-sections
//
// STRICTLY NO COMMENTS INSIDE TAGS
-->

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