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..\..\..\..\..\src\exor\application\ApplicationAbstract.

cpp:67 - EAL: appName,


homeDir:
..\..\..\..\..\src\exor\application\ApplicationAbstract.cpp:68 - ZombieDriverHD
..\..\..\..\..\src\exor\application\win32\ApplicationWin32.cpp:113 - Sound is
disabled
..\..\..\..\..\src\exor\application\ApplicationAbstract.cpp:67 - EAL: appName,
homeDir:
..\..\..\..\..\src\exor\application\ApplicationAbstract.cpp:68 - ZombieDriverHD
..\..\..\..\..\src\exor\base\std\NativeFileStd.cpp:43 - File
C:\Users\Diego\Documents\ZombieDriverHD\Config\config.cfg failed to open in read or
write only mode.
..\..\..\..\..\src\exor\application\ApplicationAbstract.cpp:67 - EAL: appName,
homeDir:
..\..\..\..\..\src\exor\application\ApplicationAbstract.cpp:68 - ZombieDriverHD
..\..\..\..\..\src\exor\application\win32\ApplicationWin32.cpp:108 - Sound is
enabled
..\..\..\..\..\src\exor\sound\xaudio2\AudioXAudio2.cpp:90 - XAudio2 engine
initialized. Detected 3 devices:
..\..\..\..\..\src\exor\sound\xaudio2\AudioXAudio2.cpp:93 - (#0) Fones de ouvido
(Dispositivo de High Definition Audio) <default>
..\..\..\..\..\src\exor\sound\xaudio2\AudioXAudio2.cpp:93 - (#1) Áudio Digital
(S/PDIF) (Dispositivo de High Definition Audio)
..\..\..\..\..\src\exor\sound\xaudio2\AudioXAudio2.cpp:93 - (#2) Áudio Digital
(S/PDIF) (Dispositivo de High Definition Audio)
..\..\..\..\..\src\exor\application\win32\WindowWin32.cpp:17 - Resize
..\..\..\..\..\src\exor\graphics\dx9\GraphicsDeviceDx9.cpp:115 - Initialize
display: 800x600
..\..\..\..\..\src\exor\graphics\dx9\DisplaySurfaceDx9.cpp:100 - Creating new
display surface
..\..\..\..\..\src\exor\ogre\OgreLogDispatcher.cpp:27 - 20:21:22: Creating resource
group General

..\..\..\..\..\src\exor\ogre\OgreLogDispatcher.cpp:27 - 20:21:22: Creating resource


group Internal

..\..\..\..\..\src\exor\ogre\OgreLogDispatcher.cpp:27 - 20:21:22: Creating resource


group Autodetect

..\..\..\..\..\src\exor\ogre\OgreLogDispatcher.cpp:27 - 20:21:22:
SceneManagerFactory for type 'DefaultSceneManager' registered.

..\..\..\..\..\src\exor\ogre\OgreLogDispatcher.cpp:27 - 20:21:22: Registering


ResourceManager for type Material

..\..\..\..\..\src\exor\ogre\OgreLogDispatcher.cpp:27 - 20:21:22: Registering


ResourceManager for type Mesh

..\..\..\..\..\src\exor\ogre\OgreLogDispatcher.cpp:27 - 20:21:22: Registering


ResourceManager for type Skeleton

..\..\..\..\..\src\exor\ogre\OgreLogDispatcher.cpp:27 - 20:21:22:
MovableObjectFactory for type 'ParticleSystem' registered.

..\..\..\..\..\src\exor\ogre\OgreLogDispatcher.cpp:27 - 20:21:22:
OverlayElementFactory for type Panel registered.

..\..\..\..\..\src\exor\ogre\OgreLogDispatcher.cpp:27 - 20:21:22:
OverlayElementFactory for type BorderPanel registered.
..\..\..\..\..\src\exor\ogre\OgreLogDispatcher.cpp:27 - 20:21:22:
OverlayElementFactory for type TextArea registered.

..\..\..\..\..\src\exor\ogre\OgreLogDispatcher.cpp:27 - 20:21:22: Registering


ResourceManager for type Font

..\..\..\..\..\src\exor\ogre\OgreLogDispatcher.cpp:27 - 20:21:22: ArchiveFactory


for archive type FileSystem registered.

..\..\..\..\..\src\exor\ogre\OgreLogDispatcher.cpp:27 - 20:21:22: ArchiveFactory


for archive type Zip registered.

..\..\..\..\..\src\exor\ogre\OgreLogDispatcher.cpp:27 - 20:21:22: DDS codec


registering

..\..\..\..\..\src\exor\ogre\OgreLogDispatcher.cpp:27 - 20:21:22: Registering


ResourceManager for type HighLevelGpuProgram

..\..\..\..\..\src\exor\ogre\OgreLogDispatcher.cpp:27 - 20:21:22: Registering


ResourceManager for type Compositor

..\..\..\..\..\src\exor\ogre\OgreLogDispatcher.cpp:27 - 20:21:22:
MovableObjectFactory for type 'Entity' registered.

..\..\..\..\..\src\exor\ogre\OgreLogDispatcher.cpp:27 - 20:21:22:
MovableObjectFactory for type 'Light' registered.

..\..\..\..\..\src\exor\ogre\OgreLogDispatcher.cpp:27 - 20:21:22:
MovableObjectFactory for type 'BillboardSet' registered.

..\..\..\..\..\src\exor\ogre\OgreLogDispatcher.cpp:27 - 20:21:22:
MovableObjectFactory for type 'ManualObject' registered.

..\..\..\..\..\src\exor\ogre\OgreLogDispatcher.cpp:27 - 20:21:22:
MovableObjectFactory for type 'BillboardChain' registered.

..\..\..\..\..\src\exor\ogre\OgreLogDispatcher.cpp:27 - 20:21:22:
MovableObjectFactory for type 'RibbonTrail' registered.

..\..\..\..\..\src\exor\ogre\OgreLogDispatcher.cpp:27 - 20:21:22: Loading


library .\Plugin_OctreeSceneManager

..\..\..\..\..\src\exor\ogre\OgreLogDispatcher.cpp:27 - 20:21:22: Installing


plugin: Octree & Terrain Scene Manager

..\..\..\..\..\src\exor\ogre\OgreLogDispatcher.cpp:27 - 20:21:22: Plugin


successfully installed

..\..\..\..\..\src\exor\ogre\OgreLogDispatcher.cpp:27 - 20:21:22: Loading


library .\Plugin_TheoraVideoSystem

..\..\..\..\..\src\exor\ogre\OgreLogDispatcher.cpp:27 - 20:21:22: OgreVideo:


Initializing Theora Playback Library (1.0 RC2)

..\..\..\..\..\src\exor\ogre\OgreLogDispatcher.cpp:27 - 20:21:22: Registering


Texture Controller: Type = ogg_video Name = TheoraVideoPlugin

..\..\..\..\..\src\exor\ogre\OgreLogDispatcher.cpp:27 - 20:21:22: Loading


library .\ParticleUniverse
..\..\..\..\..\src\exor\ogre\OgreLogDispatcher.cpp:27 - 20:21:22: Installing
plugin: ParticleUniverse

..\..\..\..\..\src\exor\ogre\OgreLogDispatcher.cpp:27 - 20:21:22:
MovableObjectFactory for type 'PUParticleSystem' registered.

..\..\..\..\..\src\exor\ogre\OgreLogDispatcher.cpp:27 - 20:21:22:
MovableObjectFactory for type 'BoxSet' registered.

..\..\..\..\..\src\exor\ogre\OgreLogDispatcher.cpp:27 - 20:21:22:
MovableObjectFactory for type 'SphereSet' registered.

..\..\..\..\..\src\exor\ogre\OgreLogDispatcher.cpp:27 - 20:21:22: ParticleUniverse:


Particle Renderer Type 'Beam' registered

..\..\..\..\..\src\exor\ogre\OgreLogDispatcher.cpp:27 - 20:21:22: ParticleUniverse:


Particle Renderer Type 'Billboard' registered

..\..\..\..\..\src\exor\ogre\OgreLogDispatcher.cpp:27 - 20:21:22: ParticleUniverse:


Particle Renderer Type 'Box' registered

..\..\..\..\..\src\exor\ogre\OgreLogDispatcher.cpp:27 - 20:21:22: ParticleUniverse:


Particle Renderer Type 'Sphere' registered

..\..\..\..\..\src\exor\ogre\OgreLogDispatcher.cpp:27 - 20:21:22: ParticleUniverse:


Particle Renderer Type 'Entity' registered

..\..\..\..\..\src\exor\ogre\OgreLogDispatcher.cpp:27 - 20:21:22: ParticleUniverse:


Particle Renderer Type 'RibbonTrail' registered

..\..\..\..\..\src\exor\ogre\OgreLogDispatcher.cpp:27 - 20:21:22: ParticleUniverse:


Particle Renderer Type 'Light' registered

..\..\..\..\..\src\exor\ogre\OgreLogDispatcher.cpp:27 - 20:21:22: ParticleUniverse:


Particle Emitter Type 'Point' registered

..\..\..\..\..\src\exor\ogre\OgreLogDispatcher.cpp:27 - 20:21:22: ParticleUniverse:


Particle Emitter Type 'Line' registered

..\..\..\..\..\src\exor\ogre\OgreLogDispatcher.cpp:27 - 20:21:22: ParticleUniverse:


Particle Emitter Type 'Box' registered

..\..\..\..\..\src\exor\ogre\OgreLogDispatcher.cpp:27 - 20:21:22: ParticleUniverse:


Particle Emitter Type 'Circle' registered

..\..\..\..\..\src\exor\ogre\OgreLogDispatcher.cpp:27 - 20:21:22: ParticleUniverse:


Particle Emitter Type 'SphereSurface' registered

..\..\..\..\..\src\exor\ogre\OgreLogDispatcher.cpp:27 - 20:21:22: ParticleUniverse:


Particle Emitter Type 'Vertex' registered

..\..\..\..\..\src\exor\ogre\OgreLogDispatcher.cpp:27 - 20:21:22: ParticleUniverse:


Particle Emitter Type 'MeshSurface' registered

..\..\..\..\..\src\exor\ogre\OgreLogDispatcher.cpp:27 - 20:21:22: ParticleUniverse:


Particle Emitter Type 'Position' registered

..\..\..\..\..\src\exor\ogre\OgreLogDispatcher.cpp:27 - 20:21:22: ParticleUniverse:


Particle Emitter Type 'Slave' registered

..\..\..\..\..\src\exor\ogre\OgreLogDispatcher.cpp:27 - 20:21:22: ParticleUniverse:


Particle Affector Type 'Dummy01' registered

..\..\..\..\..\src\exor\ogre\OgreLogDispatcher.cpp:27 - 20:21:22: ParticleUniverse:


Particle Affector Type 'LinearForce' registered

..\..\..\..\..\src\exor\ogre\OgreLogDispatcher.cpp:27 - 20:21:22: ParticleUniverse:


Particle Affector Type 'Gravity' registered

..\..\..\..\..\src\exor\ogre\OgreLogDispatcher.cpp:27 - 20:21:22: ParticleUniverse:


Particle Affector Type 'ParticleFollower' registered

..\..\..\..\..\src\exor\ogre\OgreLogDispatcher.cpp:27 - 20:21:22: ParticleUniverse:


Particle Affector Type 'Vortex' registered

..\..\..\..\..\src\exor\ogre\OgreLogDispatcher.cpp:27 - 20:21:22: ParticleUniverse:


Particle Affector Type 'Randomiser' registered

..\..\..\..\..\src\exor\ogre\OgreLogDispatcher.cpp:27 - 20:21:22: ParticleUniverse:


Particle Affector Type 'Line' registered

..\..\..\..\..\src\exor\ogre\OgreLogDispatcher.cpp:27 - 20:21:22: ParticleUniverse:


Particle Affector Type 'Scale' registered

..\..\..\..\..\src\exor\ogre\OgreLogDispatcher.cpp:27 - 20:21:22: ParticleUniverse:


Particle Affector Type 'ScaleVelocity' registered

..\..\..\..\..\src\exor\ogre\OgreLogDispatcher.cpp:27 - 20:21:22: ParticleUniverse:


Particle Affector Type 'GeometryRotator' registered

..\..\..\..\..\src\exor\ogre\OgreLogDispatcher.cpp:27 - 20:21:22: ParticleUniverse:


Particle Affector Type 'TextureRotator' registered

..\..\..\..\..\src\exor\ogre\OgreLogDispatcher.cpp:27 - 20:21:22: ParticleUniverse:


Particle Affector Type 'TextureAnimator' registered

..\..\..\..\..\src\exor\ogre\OgreLogDispatcher.cpp:27 - 20:21:22: ParticleUniverse:


Particle Affector Type 'Jet' registered

..\..\..\..\..\src\exor\ogre\OgreLogDispatcher.cpp:27 - 20:21:22: ParticleUniverse:


Particle Affector Type 'Align' registered

..\..\..\..\..\src\exor\ogre\OgreLogDispatcher.cpp:27 - 20:21:22: ParticleUniverse:


Particle Affector Type 'FlockCentering' registered

..\..\..\..\..\src\exor\ogre\OgreLogDispatcher.cpp:27 - 20:21:22: ParticleUniverse:


Particle Affector Type 'CollisionAvoidance' registered

..\..\..\..\..\src\exor\ogre\OgreLogDispatcher.cpp:27 - 20:21:22: ParticleUniverse:


Particle Affector Type 'VelocityMatching' registered

..\..\..\..\..\src\exor\ogre\OgreLogDispatcher.cpp:27 - 20:21:22: ParticleUniverse:


Particle Affector Type 'Colour' registered

..\..\..\..\..\src\exor\ogre\OgreLogDispatcher.cpp:27 - 20:21:22: ParticleUniverse:


Particle Affector Type 'SineForce' registered
..\..\..\..\..\src\exor\ogre\OgreLogDispatcher.cpp:27 - 20:21:22: ParticleUniverse:
Particle Affector Type 'Dummy02' registered

..\..\..\..\..\src\exor\ogre\OgreLogDispatcher.cpp:27 - 20:21:22: ParticleUniverse:


Particle Affector Type 'SphereCollider' registered

..\..\..\..\..\src\exor\ogre\OgreLogDispatcher.cpp:27 - 20:21:22: ParticleUniverse:


Particle Affector Type 'PlaneCollider' registered

..\..\..\..\..\src\exor\ogre\OgreLogDispatcher.cpp:27 - 20:21:22: ParticleUniverse:


Particle Affector Type 'BoxCollider' registered

..\..\..\..\..\src\exor\ogre\OgreLogDispatcher.cpp:27 - 20:21:22: ParticleUniverse:


Particle Affector Type 'InterParticleCollider' registered

..\..\..\..\..\src\exor\ogre\OgreLogDispatcher.cpp:27 - 20:21:22: ParticleUniverse:


Particle Affector Type 'PathFollower' registered

..\..\..\..\..\src\exor\ogre\OgreLogDispatcher.cpp:27 - 20:21:22: ParticleUniverse:


Particle Affector Type 'ForceField' registered

..\..\..\..\..\src\exor\ogre\OgreLogDispatcher.cpp:27 - 20:21:22: ParticleUniverse:


Particle Observer Type 'OnExpire' registered

..\..\..\..\..\src\exor\ogre\OgreLogDispatcher.cpp:27 - 20:21:22: ParticleUniverse:


Particle Observer Type 'OnEmission' registered

..\..\..\..\..\src\exor\ogre\OgreLogDispatcher.cpp:27 - 20:21:22: ParticleUniverse:


Particle Observer Type 'OnCount' registered

..\..\..\..\..\src\exor\ogre\OgreLogDispatcher.cpp:27 - 20:21:22: ParticleUniverse:


Particle Observer Type 'OnEventFlag' registered

..\..\..\..\..\src\exor\ogre\OgreLogDispatcher.cpp:27 - 20:21:22: ParticleUniverse:


Particle Observer Type 'OnCollision' registered

..\..\..\..\..\src\exor\ogre\OgreLogDispatcher.cpp:27 - 20:21:22: ParticleUniverse:


Particle Observer Type 'OnVelocity' registered

..\..\..\..\..\src\exor\ogre\OgreLogDispatcher.cpp:27 - 20:21:22: ParticleUniverse:


Particle Observer Type 'OnTime' registered

..\..\..\..\..\src\exor\ogre\OgreLogDispatcher.cpp:27 - 20:21:22: ParticleUniverse:


Particle Observer Type 'OnPosition' registered

..\..\..\..\..\src\exor\ogre\OgreLogDispatcher.cpp:27 - 20:21:22: ParticleUniverse:


Particle Observer Type 'OnClear' registered

..\..\..\..\..\src\exor\ogre\OgreLogDispatcher.cpp:27 - 20:21:22: ParticleUniverse:


Particle Observer Type 'OnQuota' registered

..\..\..\..\..\src\exor\ogre\OgreLogDispatcher.cpp:27 - 20:21:22: ParticleUniverse:


Particle Observer Type 'OnRandom' registered

..\..\..\..\..\src\exor\ogre\OgreLogDispatcher.cpp:27 - 20:21:22: ParticleUniverse:


Particle EventHandler Type 'DoExpire' registered

..\..\..\..\..\src\exor\ogre\OgreLogDispatcher.cpp:27 - 20:21:22: ParticleUniverse:


Particle EventHandler Type 'DoFreeze' registered
..\..\..\..\..\src\exor\ogre\OgreLogDispatcher.cpp:27 - 20:21:22: ParticleUniverse:
Particle EventHandler Type 'DoPlacementParticle' registered

..\..\..\..\..\src\exor\ogre\OgreLogDispatcher.cpp:27 - 20:21:22: ParticleUniverse:


Particle EventHandler Type 'DoStopSystem' registered

..\..\..\..\..\src\exor\ogre\OgreLogDispatcher.cpp:27 - 20:21:22: ParticleUniverse:


Particle EventHandler Type 'DoEnableComponent' registered

..\..\..\..\..\src\exor\ogre\OgreLogDispatcher.cpp:27 - 20:21:22: ParticleUniverse:


Particle EventHandler Type 'DoAffector' registered

..\..\..\..\..\src\exor\ogre\OgreLogDispatcher.cpp:27 - 20:21:22: ParticleUniverse:


Particle EventHandler Type 'DoScale' registered

..\..\..\..\..\src\exor\ogre\OgreLogDispatcher.cpp:27 - 20:21:22: ParticleUniverse:


Particle Extern Type 'Gravity' registered

..\..\..\..\..\src\exor\ogre\OgreLogDispatcher.cpp:27 - 20:21:22: ParticleUniverse:


Particle Extern Type 'SphereCollider' registered

..\..\..\..\..\src\exor\ogre\OgreLogDispatcher.cpp:27 - 20:21:22: ParticleUniverse:


Particle Extern Type 'BoxCollider' registered

..\..\..\..\..\src\exor\ogre\OgreLogDispatcher.cpp:27 - 20:21:22: ParticleUniverse:


Particle Extern Type 'Vortex' registered

..\..\..\..\..\src\exor\ogre\OgreLogDispatcher.cpp:27 - 20:21:22: ParticleUniverse:


Particle Extern Type 'SceneDecorator' registered

..\..\..\..\..\src\exor\ogre\OgreLogDispatcher.cpp:27 - 20:21:22: ParticleUniverse:


Particle Behaviour Type 'Slave' registered

..\..\..\..\..\src\exor\ogre\OgreLogDispatcher.cpp:27 - 20:21:22: Plugin


successfully installed

..\..\..\..\..\src\exor\ogre\OgreLogDispatcher.cpp:27 - 20:21:22: *-*-* OGRE


Initialising

..\..\..\..\..\src\exor\ogre\OgreLogDispatcher.cpp:27 - 20:21:22: *-*-* Version


1.7.0RC1 (Cthugha)

..\..\..\..\..\src\exor\ogre\OgreLogDispatcher.cpp:27 - 20:21:22: ArchiveFactory


for archive type FastZip registered.

..\..\..\..\..\src\exor\ogre\OgreLogDispatcher.cpp:27 - 20:21:22: Installing


plugin: Eal D3D9 RenderSystem

..\..\..\..\..\src\exor\ogre\OgreLogDispatcher.cpp:27 - 20:21:22: D3D9 : Eal


Direct3D9 Rendering Subsystem created.

..\..\..\..\..\src\exor\ogre\OgreLogDispatcher.cpp:27 - 20:21:22: D3D9: Driver


Detection Starts

..\..\..\..\..\src\exor\ogre\OgreLogDispatcher.cpp:27 - 20:21:22: D3D9: Driver


Detection Ends

..\..\..\..\..\src\exor\ogre\OgreLogDispatcher.cpp:27 - 20:21:22: Plugin


successfully installed

..\..\..\..\..\src\exor\ogre\OgreLogDispatcher.cpp:27 - 20:21:22: D3D9 :


RenderSystem Option: Allow NVPerfHUD = Yes

..\..\..\..\..\src\exor\ogre\OgreLogDispatcher.cpp:27 - 20:21:22: CPU Identifier &


Features

..\..\..\..\..\src\exor\ogre\OgreLogDispatcher.cpp:27 - 20:21:22:
-------------------------

..\..\..\..\..\src\exor\ogre\OgreLogDispatcher.cpp:27 - 20:21:22: * CPU ID:


GenuineIntel: Intel(R) Core(TM) i7 CPU 950 @ 3.07GHz

..\..\..\..\..\src\exor\ogre\OgreLogDispatcher.cpp:27 - 20:21:22: * SSE: yes

..\..\..\..\..\src\exor\ogre\OgreLogDispatcher.cpp:27 - 20:21:22: * SSE2: yes

..\..\..\..\..\src\exor\ogre\OgreLogDispatcher.cpp:27 - 20:21:22: * SSE3: yes

..\..\..\..\..\src\exor\ogre\OgreLogDispatcher.cpp:27 - 20:21:22: * MMX: yes

..\..\..\..\..\src\exor\ogre\OgreLogDispatcher.cpp:27 - 20:21:22: * MMXEXT: yes

..\..\..\..\..\src\exor\ogre\OgreLogDispatcher.cpp:27 - 20:21:22: * 3DNOW: no

..\..\..\..\..\src\exor\ogre\OgreLogDispatcher.cpp:27 - 20:21:22: * 3DNOWEXT: no

..\..\..\..\..\src\exor\ogre\OgreLogDispatcher.cpp:27 - 20:21:22: * CMOV: yes

..\..\..\..\..\src\exor\ogre\OgreLogDispatcher.cpp:27 - 20:21:22: * TSC: yes

..\..\..\..\..\src\exor\ogre\OgreLogDispatcher.cpp:27 - 20:21:22: * FPU: yes

..\..\..\..\..\src\exor\ogre\OgreLogDispatcher.cpp:27 - 20:21:22: * PRO: yes

..\..\..\..\..\src\exor\ogre\OgreLogDispatcher.cpp:27 - 20:21:22: * HT: no

..\..\..\..\..\src\exor\ogre\OgreLogDispatcher.cpp:27 - 20:21:22:
-------------------------

..\..\..\..\..\src\exor\ogre\OgreLogDispatcher.cpp:27 - 20:21:22: D3D9 : Subsystem


Initialising

..\..\..\..\..\src\exor\ogre\OgreLogDispatcher.cpp:27 - 20:21:22: Registering


ResourceManager for type Texture

..\..\..\..\..\src\exor\ogre\OgreLogDispatcher.cpp:27 - 20:21:22: Registering


ResourceManager for type GpuProgram

..\..\..\..\..\src\exor\ogre\OgreLogDispatcher.cpp:27 - 20:21:22:
D3D9RenderSystem::_createRenderWindow "Ogred Eal render window", 1280x1024
fullscreen miscParams: FSAA=0 FSAAHint= colourDepth=32 gamma=false monitorIndex=0
useNVPerfHUD=true vsync=true vsyncInterval=1

..\..\..\..\..\src\ogre\d3d9\EalD3D9RenderWindow.cpp:34 - Eal Ogre render window


cannot be created. It already exists in Eal scope. It's OK.
..\..\..\..\..\src\exor\ogre\OgreLogDispatcher.cpp:27 - 20:21:22: D3D9: Vertex
texture format supported - PF_A8R8G8B8
..\..\..\..\..\src\exor\ogre\OgreLogDispatcher.cpp:27 - 20:21:22: D3D9: Vertex
texture format supported - PF_B8G8R8A8

..\..\..\..\..\src\exor\ogre\OgreLogDispatcher.cpp:27 - 20:21:22: D3D9: Vertex


texture format supported - PF_FLOAT16_RGB

..\..\..\..\..\src\exor\ogre\OgreLogDispatcher.cpp:27 - 20:21:22: D3D9: Vertex


texture format supported - PF_FLOAT16_RGBA

..\..\..\..\..\src\exor\ogre\OgreLogDispatcher.cpp:27 - 20:21:22: D3D9: Vertex


texture format supported - PF_FLOAT32_RGB

..\..\..\..\..\src\exor\ogre\OgreLogDispatcher.cpp:27 - 20:21:22: D3D9: Vertex


texture format supported - PF_FLOAT32_RGBA

..\..\..\..\..\src\exor\ogre\OgreLogDispatcher.cpp:27 - 20:21:22: D3D9: Vertex


texture format supported - PF_R8G8B8A8

..\..\..\..\..\src\exor\ogre\OgreLogDispatcher.cpp:27 - 20:21:22: D3D9: Vertex


texture format supported - PF_DEPTH

..\..\..\..\..\src\exor\ogre\OgreLogDispatcher.cpp:27 - 20:21:22: D3D9: Vertex


texture format supported - PF_FLOAT16_R

..\..\..\..\..\src\exor\ogre\OgreLogDispatcher.cpp:27 - 20:21:22: D3D9: Vertex


texture format supported - PF_FLOAT32_R

..\..\..\..\..\src\exor\ogre\OgreLogDispatcher.cpp:27 - 20:21:22: D3D9: Vertex


texture format supported - PF_FLOAT16_GR

..\..\..\..\..\src\exor\ogre\OgreLogDispatcher.cpp:27 - 20:21:22: D3D9: Vertex


texture format supported - PF_FLOAT32_GR

..\..\..\..\..\src\exor\ogre\OgreLogDispatcher.cpp:27 - 20:21:22: D3D9: Vertex


texture format supported - PF_PVRTC_RGB2

..\..\..\..\..\src\exor\ogre\OgreLogDispatcher.cpp:27 - 20:21:22: D3D9: Vertex


texture format supported - PF_PVRTC_RGBA2

..\..\..\..\..\src\exor\ogre\OgreLogDispatcher.cpp:27 - 20:21:22: D3D9: Vertex


texture format supported - PF_PVRTC_RGB4

..\..\..\..\..\src\exor\ogre\OgreLogDispatcher.cpp:27 - 20:21:22: D3D9: Vertex


texture format supported - PF_PVRTC_RGBA4

..\..\..\..\..\src\exor\ogre\OgreLogDispatcher.cpp:27 - 20:21:22: RenderSystem


capabilities

..\..\..\..\..\src\exor\ogre\OgreLogDispatcher.cpp:27 - 20:21:22:
-------------------------

..\..\..\..\..\src\exor\ogre\OgreLogDispatcher.cpp:27 - 20:21:22: RenderSystem


Name: Eal Direct3D9 Rendering Subsystem

..\..\..\..\..\src\exor\ogre\OgreLogDispatcher.cpp:27 - 20:21:22: GPU Vendor:


nvidia

..\..\..\..\..\src\exor\ogre\OgreLogDispatcher.cpp:27 - 20:21:22: Device Name:


Monitor-1-NVIDIA GeForce GTX 460

..\..\..\..\..\src\exor\ogre\OgreLogDispatcher.cpp:27 - 20:21:22: Driver Version:


8.17.12.5896

..\..\..\..\..\src\exor\ogre\OgreLogDispatcher.cpp:27 - 20:21:22: * Fixed function


pipeline: yes

..\..\..\..\..\src\exor\ogre\OgreLogDispatcher.cpp:27 - 20:21:22: * Hardware


generation of mipmaps: yes

..\..\..\..\..\src\exor\ogre\OgreLogDispatcher.cpp:27 - 20:21:22: * Texture


blending: yes

..\..\..\..\..\src\exor\ogre\OgreLogDispatcher.cpp:27 - 20:21:22: * Anisotropic


texture filtering: yes

..\..\..\..\..\src\exor\ogre\OgreLogDispatcher.cpp:27 - 20:21:22: * Dot product


texture operation: yes

..\..\..\..\..\src\exor\ogre\OgreLogDispatcher.cpp:27 - 20:21:22: * Cube mapping:


yes

..\..\..\..\..\src\exor\ogre\OgreLogDispatcher.cpp:27 - 20:21:22: * Hardware


stencil buffer: yes

..\..\..\..\..\src\exor\ogre\OgreLogDispatcher.cpp:27 - 20:21:22: - Stencil


depth: 8

..\..\..\..\..\src\exor\ogre\OgreLogDispatcher.cpp:27 - 20:21:22: - Two sided


stencil support: yes

..\..\..\..\..\src\exor\ogre\OgreLogDispatcher.cpp:27 - 20:21:22: - Wrap stencil


values: yes

..\..\..\..\..\src\exor\ogre\OgreLogDispatcher.cpp:27 - 20:21:22: * Hardware


vertex / index buffers: yes

..\..\..\..\..\src\exor\ogre\OgreLogDispatcher.cpp:27 - 20:21:22: * Vertex


programs: yes

..\..\..\..\..\src\exor\ogre\OgreLogDispatcher.cpp:27 - 20:21:22: * Number of


floating-point constants for vertex programs: 256

..\..\..\..\..\src\exor\ogre\OgreLogDispatcher.cpp:27 - 20:21:22: * Number of


integer constants for vertex programs: 16

..\..\..\..\..\src\exor\ogre\OgreLogDispatcher.cpp:27 - 20:21:22: * Number of


boolean constants for vertex programs: 16

..\..\..\..\..\src\exor\ogre\OgreLogDispatcher.cpp:27 - 20:21:22: * Fragment


programs: yes

..\..\..\..\..\src\exor\ogre\OgreLogDispatcher.cpp:27 - 20:21:22: * Number of


floating-point constants for fragment programs: 224

..\..\..\..\..\src\exor\ogre\OgreLogDispatcher.cpp:27 - 20:21:22: * Number of


integer constants for fragment programs: 16
..\..\..\..\..\src\exor\ogre\OgreLogDispatcher.cpp:27 - 20:21:22: * Number of
boolean constants for fragment programs: 16

..\..\..\..\..\src\exor\ogre\OgreLogDispatcher.cpp:27 - 20:21:22: * Geometry


programs: no

..\..\..\..\..\src\exor\ogre\OgreLogDispatcher.cpp:27 - 20:21:22: * Number of


floating-point constants for geometry programs: 0

..\..\..\..\..\src\exor\ogre\OgreLogDispatcher.cpp:27 - 20:21:22: * Number of


integer constants for geometry programs: 0

..\..\..\..\..\src\exor\ogre\OgreLogDispatcher.cpp:27 - 20:21:22: * Number of


boolean constants for geometry programs: 0

..\..\..\..\..\src\exor\ogre\OgreLogDispatcher.cpp:27 - 20:21:22: * Supported


Shader Profiles: hlsl ps_1_1 ps_1_2 ps_1_3 ps_1_4 ps_2_0 ps_2_a ps_2_b ps_2_x
ps_3_0 vs_1_1 vs_2_0 vs_2_a vs_2_x vs_3_0

..\..\..\..\..\src\exor\ogre\OgreLogDispatcher.cpp:27 - 20:21:22: * Texture


Compression: yes

..\..\..\..\..\src\exor\ogre\OgreLogDispatcher.cpp:27 - 20:21:22: - DXT: yes

..\..\..\..\..\src\exor\ogre\OgreLogDispatcher.cpp:27 - 20:21:22: - VTC: no

..\..\..\..\..\src\exor\ogre\OgreLogDispatcher.cpp:27 - 20:21:22: - PVRTC: no

..\..\..\..\..\src\exor\ogre\OgreLogDispatcher.cpp:27 - 20:21:22: * Scissor


Rectangle: yes

..\..\..\..\..\src\exor\ogre\OgreLogDispatcher.cpp:27 - 20:21:22: * Hardware


Occlusion Query: yes

..\..\..\..\..\src\exor\ogre\OgreLogDispatcher.cpp:27 - 20:21:22: * User clip


planes: yes

..\..\..\..\..\src\exor\ogre\OgreLogDispatcher.cpp:27 - 20:21:22: * VET_UBYTE4


vertex element type: yes

..\..\..\..\..\src\exor\ogre\OgreLogDispatcher.cpp:27 - 20:21:22: * Infinite far


plane projection: yes

..\..\..\..\..\src\exor\ogre\OgreLogDispatcher.cpp:27 - 20:21:22: * Hardware


render-to-texture: yes

..\..\..\..\..\src\exor\ogre\OgreLogDispatcher.cpp:27 - 20:21:22: * Floating point


textures: yes

..\..\..\..\..\src\exor\ogre\OgreLogDispatcher.cpp:27 - 20:21:22: * Non-power-of-


two textures: yes

..\..\..\..\..\src\exor\ogre\OgreLogDispatcher.cpp:27 - 20:21:22: * Volume


textures: yes

..\..\..\..\..\src\exor\ogre\OgreLogDispatcher.cpp:27 - 20:21:22: * Multiple


Render Targets: 4

..\..\..\..\..\src\exor\ogre\OgreLogDispatcher.cpp:27 - 20:21:22: - With


different bit depths: yes

..\..\..\..\..\src\exor\ogre\OgreLogDispatcher.cpp:27 - 20:21:22: * Point Sprites:


yes

..\..\..\..\..\src\exor\ogre\OgreLogDispatcher.cpp:27 - 20:21:22: * Extended point


parameters: yes

..\..\..\..\..\src\exor\ogre\OgreLogDispatcher.cpp:27 - 20:21:22: * Max Point


Size: 10.000000

..\..\..\..\..\src\exor\ogre\OgreLogDispatcher.cpp:27 - 20:21:22: * Vertex texture


fetch: yes

..\..\..\..\..\src\exor\ogre\OgreLogDispatcher.cpp:27 - 20:21:22: * Number of


world matrices: 0

..\..\..\..\..\src\exor\ogre\OgreLogDispatcher.cpp:27 - 20:21:22: * Number of


texture units: 8

..\..\..\..\..\src\exor\ogre\OgreLogDispatcher.cpp:27 - 20:21:22: * Stencil buffer


depth: 8

..\..\..\..\..\src\exor\ogre\OgreLogDispatcher.cpp:27 - 20:21:22: * Number of


vertex blend matrices: 0

..\..\..\..\..\src\exor\ogre\OgreLogDispatcher.cpp:27 - 20:21:22: - Max vertex


textures: 4

..\..\..\..\..\src\exor\ogre\OgreLogDispatcher.cpp:27 - 20:21:22: - Vertex


textures shared: no

..\..\..\..\..\src\exor\ogre\OgreLogDispatcher.cpp:27 - 20:21:22: * Render to


Vertex Buffer : no

..\..\..\..\..\src\exor\ogre\OgreLogDispatcher.cpp:27 - 20:21:22: * DirectX per


stage constants: yes

..\..\..\..\..\src\exor\ogre\OgreLogDispatcher.cpp:27 - 20:21:22:
***************************************

..\..\..\..\..\src\exor\ogre\OgreLogDispatcher.cpp:27 - 20:21:22: *** EalD3D9 :


Subsystem Initialised OK ***

..\..\..\..\..\src\exor\ogre\OgreLogDispatcher.cpp:27 - 20:21:22:
***************************************

..\..\..\..\..\src\exor\ogre\OgreLogDispatcher.cpp:27 - 20:21:22:
DefaultWorkQueue('Root') initialising on thread main.

..\..\..\..\..\src\exor\ogre\OgreLogDispatcher.cpp:27 - 20:21:22: Particle Renderer


Type 'billboard' registered

..\..\..\..\..\src\exor\ogre\OgreLogDispatcher.cpp:27 - 20:21:22:
SceneManagerFactory for type 'OctreeSceneManager' registered.

..\..\..\..\..\src\exor\ogre\OgreLogDispatcher.cpp:27 - 20:21:22:
SceneManagerFactory for type 'TerrainSceneManager' registered.
..\..\..\..\..\src\zd\ZDSetupApp.cpp:106 - Setup startup...
..\..\..\..\..\src\exor\ogre\OgreLogDispatcher.cpp:27 - 20:21:25: D3D9 :
RenderSystem Option: Language = English

..\..\..\..\..\src\exor\ogre\OgreLogDispatcher.cpp:27 - 20:21:25: OGRE


EXCEPTION(2:InvalidParametersException): Option named 'Language' does not exist. in
EalD3D9RenderSystem::setConfigOption at
..\..\..\..\..\src\ogre\d3d9\EalD3D9RenderSystem.cpp (line 377)

..\..\..\..\..\src\exor\ogre\OgreLogDispatcher.cpp:27 - 20:21:25: D3D9 :


RenderSystem Option: Bloom = On

..\..\..\..\..\src\exor\ogre\OgreLogDispatcher.cpp:27 - 20:21:25: OGRE


EXCEPTION(2:InvalidParametersException): Option named 'Bloom' does not exist. in
EalD3D9RenderSystem::setConfigOption at
..\..\..\..\..\src\ogre\d3d9\EalD3D9RenderSystem.cpp (line 377)

..\..\..\..\..\src\exor\ogre\OgreLogDispatcher.cpp:27 - 20:21:25: D3D9 :


RenderSystem Option: Clouds = On

..\..\..\..\..\src\exor\ogre\OgreLogDispatcher.cpp:27 - 20:21:25: OGRE


EXCEPTION(2:InvalidParametersException): Option named 'Clouds' does not exist. in
EalD3D9RenderSystem::setConfigOption at
..\..\..\..\..\src\ogre\d3d9\EalD3D9RenderSystem.cpp (line 377)

..\..\..\..\..\src\exor\ogre\OgreLogDispatcher.cpp:27 - 20:21:25: D3D9 :


RenderSystem Option: FSAA = 0

..\..\..\..\..\src\exor\ogre\OgreLogDispatcher.cpp:27 - 20:21:25: D3D9 :


RenderSystem Option: Full Screen = Yes

..\..\..\..\..\src\exor\ogre\OgreLogDispatcher.cpp:27 - 20:21:25: D3D9 :


RenderSystem Option: Gamepad Device = Not detected

..\..\..\..\..\src\exor\ogre\OgreLogDispatcher.cpp:27 - 20:21:25: OGRE


EXCEPTION(2:InvalidParametersException): Option named 'Gamepad Device' does not
exist. in EalD3D9RenderSystem::setConfigOption at
..\..\..\..\..\src\ogre\d3d9\EalD3D9RenderSystem.cpp (line 377)

..\..\..\..\..\src\exor\ogre\OgreLogDispatcher.cpp:27 - 20:21:25: D3D9 :


RenderSystem Option: Rendering Device = Monitor-1-NVIDIA GeForce GTX 460

..\..\..\..\..\src\exor\ogre\OgreLogDispatcher.cpp:27 - 20:21:25: D3D9 :


RenderSystem Option: Shadow Type = Soft

..\..\..\..\..\src\exor\ogre\OgreLogDispatcher.cpp:27 - 20:21:25: OGRE


EXCEPTION(2:InvalidParametersException): Option named 'Shadow Type' does not exist.
in EalD3D9RenderSystem::setConfigOption at
..\..\..\..\..\src\ogre\d3d9\EalD3D9RenderSystem.cpp (line 377)

..\..\..\..\..\src\exor\ogre\OgreLogDispatcher.cpp:27 - 20:21:25: D3D9 :


RenderSystem Option: Sound = On

..\..\..\..\..\src\exor\ogre\OgreLogDispatcher.cpp:27 - 20:21:25: OGRE


EXCEPTION(2:InvalidParametersException): Option named 'Sound' does not exist. in
EalD3D9RenderSystem::setConfigOption at
..\..\..\..\..\src\ogre\d3d9\EalD3D9RenderSystem.cpp (line 377)

..\..\..\..\..\src\exor\ogre\OgreLogDispatcher.cpp:27 - 20:21:25: D3D9 :


RenderSystem Option: Sound Device = Fones de ouvido (Dispositivo de High Definition
Audio)

..\..\..\..\..\src\exor\ogre\OgreLogDispatcher.cpp:27 - 20:21:25: OGRE


EXCEPTION(2:InvalidParametersException): Option named 'Sound Device' does not
exist. in EalD3D9RenderSystem::setConfigOption at
..\..\..\..\..\src\ogre\d3d9\EalD3D9RenderSystem.cpp (line 377)

..\..\..\..\..\src\exor\ogre\OgreLogDispatcher.cpp:27 - 20:21:25: D3D9 :


RenderSystem Option: VSync = Yes

..\..\..\..\..\src\exor\ogre\OgreLogDispatcher.cpp:27 - 20:21:25: D3D9 :


RenderSystem Option: Video Mode = 1280 x 1024 @ 32-bit colour

..\..\..\..\..\src\ogre\d3d9\EalD3D9RenderWindow.cpp:92 - Eal window cannot be


destroyed from Ogre scope
..\..\..\..\..\src\exor\application\ApplicationAbstract.cpp:54 - Destroying
application
..\..\..\..\..\src\exor\application\ApplicationAbstract.cpp:67 - EAL: appName,
homeDir:
..\..\..\..\..\src\exor\application\ApplicationAbstract.cpp:68 - ZombieDriverHD
..\..\..\..\..\src\exor\application\ApplicationAbstract.cpp:67 - EAL: appName,
homeDir:
..\..\..\..\..\src\exor\application\ApplicationAbstract.cpp:68 - ZombieDriverHD
..\..\..\..\..\src\exor\application\win32\ApplicationWin32.cpp:108 - Sound is
enabled
..\..\..\..\..\src\exor\sound\xaudio2\AudioXAudio2.cpp:90 - XAudio2 engine
initialized. Detected 3 devices:
..\..\..\..\..\src\exor\sound\xaudio2\AudioXAudio2.cpp:93 - (#0) Fones de ouvido
(Dispositivo de High Definition Audio) <default>
..\..\..\..\..\src\exor\sound\xaudio2\AudioXAudio2.cpp:93 - (#1) Áudio Digital
(S/PDIF) (Dispositivo de High Definition Audio)
..\..\..\..\..\src\exor\sound\xaudio2\AudioXAudio2.cpp:93 - (#2) Áudio Digital
(S/PDIF) (Dispositivo de High Definition Audio)
..\..\..\..\..\src\exor\application\win32\WindowWin32.cpp:17 - Resize
..\..\..\..\..\src\exor\graphics\dx9\GraphicsDeviceDx9.cpp:115 - Initialize
display: 1280x1024
..\..\..\..\..\src\exor\graphics\dx9\DisplaySurfaceDx9.cpp:100 - Creating new
display surface
..\..\..\..\..\src\ogre\d3d9\EalD3D9RenderWindow.cpp:34 - Eal Ogre render window
cannot be created. It already exists in Eal scope. It's OK.
..\..\..\..\..\src\zd\ZombieDriverApp.cpp:238 - ZombieDriverApp::OnStartup()
..\..\..\..\..\src\zd\ZombieDriverApp.cpp:249 - new Interclass
..\..\..\..\..\src\zd\startup\AppStartupStateBase.cpp:36 - Entering startup state
..\..\..\..\..\src\zd\startup\AppStartupStateBase.cpp:66 -
AppStartupState::SetupResources() called...
..\..\..\..\..\src\zd\startup\AppStartupStateBase.cpp:68 -
AppStartupState::SetupResources() finished.
..\..\..\..\..\ZombieDriver\GameEngine\Menu\MenuStateMachine.cpp:265 - MENU: goto:
EMenuScreen_LegalExor
..\..\..\..\..\ZombieDriver\GameEngine\Menu\MenuScreenImpl.cpp:41 - MENU:
EMenuScreen_LegalExor
..\..\..\..\..\ZombieDriver\GameEngine\Sound\SoundLibrary.cpp:411 - Loading sound
group resources: General
..\..\..\..\..\ZombieDriver\GameEngine\Menu\MenuStateMachine.cpp:265 - MENU: goto:
EMenuScreen_SplashExor
..\..\..\..\..\ZombieDriver\GameEngine\Menu\MenuScreenImpl.cpp:41 - MENU:
EMenuScreen_SplashExor
..\..\..\..\..\src\zd\menu\AppLoadingState.cpp:47 - AppLoadingState::OnEnterState()
called...
..\..\..\..\..\src\zd\menu\AppLoadingState.cpp:65 - AppLoadingState::OnEnterState()
finished.
..\..\..\..\..\src\exor\base\std\NativeFileStd.cpp:43 - File
C:\Users\Diego\Documents\ZombieDriverHD\Save\timestamp.sav failed to open in read
or write only mode.
..\..\..\..\..\src\exor\save\steam\CloudBasedSaveSteam.cpp:174 -
CSteamCloud::ReadFile Failed to read file!

..\..\..\..\..\src\exor\base\std\NativeFileStd.cpp:43 - File
C:\Users\Diego\Documents\ZombieDriverHD\Save\timestamp.sav failed to open in read
or write only mode.
..\..\..\..\..\src\exor\save\steam\CloudBasedSaveSteam.cpp:174 -
CSteamCloud::ReadFile Failed to read file!

..\..\..\..\..\src\zd\menu\AppLoadingState.cpp:171 - OnStartLoadingMsg() called...


..\..\..\..\..\ZombieDriver\GameEngine\Menu\MenuStateMachine.cpp:265 - MENU: goto:
EMenuScreen_LoadingMain
..\..\..\..\..\ZombieDriver\GameEngine\Menu\MenuScreenImpl.cpp:41 - MENU:
EMenuScreen_LoadingMain
..\..\..\..\..\src\zd\menu\AppLoadingState.cpp:248 -
InitializeResourceGroup( ZD_RESOURCE_GROUP_MENU )...
..\..\..\..\..\src\zd\menu\AppLoadingState.cpp:250 -
InitializeResourceGroup( ZD_RESOURCE_GROUP_MENU ) finished.
..\..\..\..\..\src\zd\menu\AppLoadingState.cpp:254 -
SoundSystem::InitializeResourceGroup( ZD_RESOURCE_GROUP_MENU )...
..\..\..\..\..\ZombieDriver\GameEngine\Sound\SoundLibrary.cpp:411 - Loading sound
group resources: Menu
..\..\..\..\..\src\zd\menu\AppLoadingState.cpp:256 -
InitializeResourceGroup( ZD_RESOURCE_GROUP_MENU ) finished.
..\..\..\..\..\src\zd\menu\AppLoadingState.cpp:266 -
InitializeResourceGroup( ZD_RESOURCE_GROUP_GAME )...
..\..\..\..\..\src\zd\menu\AppLoadingState.cpp:268 -
InitializeResourceGroup( ZD_RESOURCE_GROUP_GAME ) finished.
..\..\..\..\..\src\zd\menu\AppLoadingState.cpp:270 -
SoundSystem::InitializeResourceGroup( ZD_RESOURCE_GROUP_GAME )...
..\..\..\..\..\ZombieDriver\GameEngine\Sound\SoundLibrary.cpp:411 - Loading sound
group resources: Game
..\..\..\..\..\src\exor\sound\AudioManager.cpp:118 - WARNING:
Audio/Ambient/soldier_knee_shoot_anim_1.wav weights 59kB. This is smaller than
64kB. Is it worth streaming?
..\..\..\..\..\src\exor\sound\AudioManager.cpp:118 - WARNING:
Audio/Ambient/soldier_knee_shoot_anim_2.wav weights 59kB. This is smaller than
64kB. Is it worth streaming?
..\..\..\..\..\src\exor\sound\AudioManager.cpp:118 - WARNING: Audio/Ui/cash-3.wav
weights 58kB. This is smaller than 64kB. Is it worth streaming?
..\..\..\..\..\src\exor\sound\AudioManager.cpp:118 - WARNING: Audio/Ui/cash-2.wav
weights 58kB. This is smaller than 64kB. Is it worth streaming?
..\..\..\..\..\src\exor\sound\AudioManager.cpp:118 - WARNING: Audio/Ui/cash-1.wav
weights 58kB. This is smaller than 64kB. Is it worth streaming?
..\..\..\..\..\src\exor\sound\AudioManager.cpp:118 - WARNING: Audio/Ui/cash0.wav
weights 23kB. This is smaller than 64kB. Is it worth streaming?
..\..\..\..\..\src\exor\sound\AudioManager.cpp:118 - WARNING: Audio/Ui/cash2.wav
weights 58kB. This is smaller than 64kB. Is it worth streaming?
..\..\..\..\..\src\exor\sound\AudioManager.cpp:118 - WARNING: Audio/Ui/cash3.wav
weights 58kB. This is smaller than 64kB. Is it worth streaming?
..\..\..\..\..\src\exor\sound\AudioManager.cpp:118 - WARNING:
Audio/Zombie/spawner.wav weights 49kB. This is smaller than 64kB. Is it worth
streaming?
..\..\..\..\..\src\exor\sound\AudioManager.cpp:118 - WARNING:
Audio/Zombie/spawner_2.wav weights 56kB. This is smaller than 64kB. Is it worth
streaming?
..\..\..\..\..\src\exor\sound\AudioManager.cpp:118 - WARNING:
Audio/Zombie/spawner_3.wav weights 49kB. This is smaller than 64kB. Is it worth
streaming?
..\..\..\..\..\src\exor\sound\AudioManager.cpp:118 - WARNING:
Audio/Weapon/Mortar_Fire_short.ogg weights 43kB. This is smaller than 64kB. Is it
worth streaming?
..\..\..\..\..\src\exor\sound\AudioManager.cpp:118 - WARNING:
Audio/Weapon/water_cannon_splash_01.wav weights 58kB. This is smaller than 64kB. Is
it worth streaming?
..\..\..\..\..\src\exor\sound\AudioManager.cpp:118 - WARNING:
Audio/Weapon/water_cannon_splash_02.wav weights 43kB. This is smaller than 64kB. Is
it worth streaming?
..\..\..\..\..\src\zd\menu\AppLoadingState.cpp:272 -
InitializeResourceGroup( ZD_RESOURCE_GROUP_GAME ) finished.
..\..\..\..\..\src\zd\core\content\PrecacheManager.cpp:432 - WARNING: Force
unloaded texture: Materials/Textures/HUD/SD/dolar.dds
..\..\..\..\..\src\zd\core\content\PrecacheManager.cpp:432 - WARNING: Force
unloaded texture: Materials/Textures/HUD/SD/combo_highlight.dds
..\..\..\..\..\src\zd\core\content\PrecacheManager.cpp:432 - WARNING: Force
unloaded texture: Materials/Textures/HUD/SD/combo.dds
..\..\..\..\..\src\zd\core\content\PrecacheManager.cpp:432 - WARNING: Force
unloaded texture: Materials/Textures/HUD/SD/back_combo.dds
..\..\..\..\..\src\zd\core\content\PrecacheManager.cpp:432 - WARNING: Force
unloaded texture: Materials/Textures/HUD/SD/tank_combo.dds
..\..\..\..\..\src\zd\core\content\PrecacheManager.cpp:432 - WARNING: Force
unloaded texture: Materials/Textures/HUD/SD/explosion_combo.dds
..\..\..\..\..\src\zd\core\content\PrecacheManager.cpp:432 - WARNING: Force
unloaded texture: Materials/Textures/HUD/SD/flamethrower_combo.dds
..\..\..\..\..\src\zd\core\content\PrecacheManager.cpp:432 - WARNING: Force
unloaded texture: Materials/Textures/HUD/SD/front_combo.dds
..\..\..\..\..\src\zd\core\content\PrecacheManager.cpp:432 - WARNING: Force
unloaded texture: Materials/Textures/HUD/SD/machinegun_combo.dds
..\..\..\..\..\src\zd\core\content\PrecacheManager.cpp:432 - WARNING: Force
unloaded texture: Materials/Textures/HUD/SD/opponent_combo.dds
..\..\..\..\..\src\zd\core\content\PrecacheManager.cpp:432 - WARNING: Force
unloaded texture: Materials/Textures/HUD/SD/railgun_combo.dds
..\..\..\..\..\src\zd\core\content\PrecacheManager.cpp:432 - WARNING: Force
unloaded texture: Materials/Textures/HUD/SD/rockets_combo.dds
..\..\..\..\..\src\zd\core\content\PrecacheManager.cpp:432 - WARNING: Force
unloaded texture: Materials/Textures/HUD/SD/side_combo.dds
..\..\..\..\..\src\zd\core\content\PrecacheManager.cpp:432 - WARNING: Force
unloaded texture: Materials/Textures/HUD/SD/turbo_combo.dds
..\..\..\..\..\src\zd\core\content\PrecacheManager.cpp:432 - WARNING: Force
unloaded texture: Materials/Textures/HUD/SD/watercannon_combo.dds
..\..\..\..\..\src\zd\core\content\PrecacheManager.cpp:432 - WARNING: Force
unloaded texture: Materials/Textures/HUD/SD/fat_zombie_combo.dds
..\..\..\..\..\src\zd\core\content\PrecacheManager.cpp:432 - WARNING: Force
unloaded texture: Materials/Textures/HUD/SD/multiplier.dds
..\..\..\..\..\src\zd\core\content\PrecacheManager.cpp:432 - WARNING: Force
unloaded texture: Materials/Textures/HUD/SD/cutscene_dialogue_1_1.dds
..\..\..\..\..\src\zd\core\content\PrecacheManager.cpp:432 - WARNING: Force
unloaded texture: Materials/Textures/HUD/SD/map_border.dds
..\..\..\..\..\src\zd\core\content\PrecacheManager.cpp:432 - WARNING: Force
unloaded texture: Materials/Textures/HUD/SD/wait_for_survivors.dds
..\..\..\..\..\src\zd\core\content\PrecacheManager.cpp:432 - WARNING: Force
unloaded texture: Materials/Textures/HUD/SD/tip_survivor_safe_houses.dds
..\..\..\..\..\src\zd\core\content\PrecacheManager.cpp:432 - WARNING: Force
unloaded texture: Materials/Textures/HUD/SD/bomb_icon.dds
..\..\..\..\..\src\zd\core\content\PrecacheManager.cpp:432 - WARNING: Force
unloaded texture: Materials/Textures/HUD/SD/map_bomb_icon.dds
..\..\..\..\..\src\zd\core\content\PrecacheManager.cpp:432 - WARNING: Force
unloaded texture: Materials/Textures/HUD/SD/map_bomb_icon_active.dds
..\..\..\..\..\src\zd\core\content\PrecacheManager.cpp:432 - WARNING: Force
unloaded texture: Materials/Textures/HUD/SD/map_player_icon.dds
..\..\..\..\..\src\zd\core\content\PrecacheManager.cpp:432 - WARNING: Force
unloaded texture: Materials/Textures/HUD/SD/boss_objective_health_bg.dds
..\..\..\..\..\src\zd\core\content\PrecacheManager.cpp:432 - WARNING: Force
unloaded texture: Materials/Textures/HUD/SD/boss_objective_health_bar.dds
..\..\..\..\..\src\zd\core\content\PrecacheManager.cpp:432 - WARNING: Force
unloaded texture: Materials/Textures/HUD/SD/defend_health_icon.dds
..\..\..\..\..\src\zd\core\content\PrecacheManager.cpp:432 - WARNING: Force
unloaded texture: Materials/Textures/HUD/SD/minimap.dds
..\..\..\..\..\src\zd\core\content\PrecacheManager.cpp:432 - WARNING: Force
unloaded texture: Materials/Textures/HUD/SD/health_counter_bar.dds
..\..\..\..\..\src\zd\core\content\PrecacheManager.cpp:432 - WARNING: Force
unloaded texture: Materials/Textures/HUD/SD/turbo_counter_bar.dds
..\..\..\..\..\src\zd\core\content\PrecacheManager.cpp:432 - WARNING: Force
unloaded texture: Materials/Textures/HUD/SD/ammo_health_counter_main.dds
..\..\..\..\..\src\zd\core\content\PrecacheManager.cpp:432 - WARNING: Force
unloaded texture: Materials/Textures/HUD/SD/ammo_health_counter_passangers.dds
..\..\..\..\..\src\zd\core\content\PrecacheManager.cpp:432 - WARNING: Force
unloaded texture: Materials/Textures/HUD/SD/hud_machinegun.dds
..\..\..\..\..\src\zd\core\content\PrecacheManager.cpp:432 - WARNING: Force
unloaded texture: Materials/Textures/HUD/SD/points_counter.dds
..\..\..\..\..\src\zd\core\content\PrecacheManager.cpp:432 - WARNING: Force
unloaded texture: Materials/Textures/HUD/SD/side_objective_defend.dds
..\..\..\..\..\src\zd\core\content\PrecacheManager.cpp:432 - WARNING: Force
unloaded texture: Materials/Textures/HUD/SD/side_objective_defend_active.dds
..\..\..\..\..\src\zd\core\content\PrecacheManager.cpp:432 - WARNING: Force
unloaded texture: Materials/Textures/HUD/SD/side_objective_zombie_counter.dds
..\..\..\..\..\src\zd\core\content\PrecacheManager.cpp:432 - WARNING: Force
unloaded texture:
Materials/Textures/HUD/SD/side_objective_zombie_counter_active.dds
..\..\..\..\..\src\zd\core\content\PrecacheManager.cpp:432 - WARNING: Force
unloaded texture: Materials/Textures/HUD/SD/side_objective_timer.dds
..\..\..\..\..\src\zd\core\content\PrecacheManager.cpp:432 - WARNING: Force
unloaded texture: Materials/Textures/HUD/SD/side_objective_timer_active.dds
..\..\..\..\..\src\zd\core\content\PrecacheManager.cpp:432 - WARNING: Force
unloaded texture: Materials/Textures/HUD/SD/eliminator_frag_counter.dds
..\..\..\..\..\src\zd\core\content\PrecacheManager.cpp:432 - WARNING: Force
unloaded texture: Materials/Textures/HUD/SD/eliminator_hud_medal_1.dds
..\..\..\..\..\src\zd\core\content\PrecacheManager.cpp:432 - WARNING: Force
unloaded texture: Materials/Textures/HUD/SD/eliminator_time_counter.dds
..\..\..\..\..\src\zd\core\content\PrecacheManager.cpp:432 - WARNING: Force
unloaded texture: Materials/Textures/HUD/SD/blood_race_endurance_time_medals.dds
..\..\..\..\..\src\zd\core\content\PrecacheManager.cpp:432 - WARNING: Force
unloaded texture: Materials/Textures/HUD/SD/endurance_time_place_1.dds
..\..\..\..\..\src\zd\core\content\PrecacheManager.cpp:432 - WARNING: Force
unloaded texture: Materials/Textures/HUD/SD/blood_race_endurance_checkpoint.dds
..\..\..\..\..\src\zd\core\content\PrecacheManager.cpp:432 - WARNING: Force
unloaded texture: Materials/Textures/HUD/SD/blood_race_endurance_prop_time.dds
..\..\..\..\..\src\zd\core\content\PrecacheManager.cpp:432 - WARNING: Force
unloaded texture: Materials/Textures/HUD/SD/blood_race_endurance_time_counter.dds
..\..\..\..\..\src\zd\core\content\PrecacheManager.cpp:432 - WARNING: Force
unloaded texture: Materials/Textures/HUD/SD/blood_race_endurance_zombie_time.dds
..\..\..\..\..\src\zd\core\content\PrecacheManager.cpp:432 - WARNING: Force
unloaded texture: Materials/Textures/HUD/SD/race_position_lap_counter.dds
..\..\..\..\..\src\zd\core\content\PrecacheManager.cpp:432 - WARNING: Force
unloaded texture: Materials/Textures/HUD/SD/race_lap_time.dds
..\..\..\..\..\src\zd\core\content\PrecacheManager.cpp:432 - WARNING: Force
unloaded texture: Materials/Textures/HUD/SD/race_gold_medal.dds
..\..\..\..\..\src\zd\core\content\PrecacheManager.cpp:432 - WARNING: Force
unloaded texture: Materials/Textures/HUD/SD/race_first_place.dds
..\..\..\..\..\src\zd\core\content\PrecacheManager.cpp:432 - WARNING: Force
unloaded texture: Materials/Textures/HUD/SD/achieved_bronze.dds
..\..\..\..\..\src\zd\core\content\PrecacheManager.cpp:432 - WARNING: Force
unloaded texture: Materials/Textures/HUD/SD/blood_race_eliminator_info.dds
..\..\..\..\..\src\zd\core\content\PrecacheManager.cpp:432 - WARNING: Force
unloaded texture: Materials/Textures/HUD/SD/race_starting_lights_0.dds
..\..\..\..\..\src\zd\core\content\PrecacheManager.cpp:432 - WARNING: Force
unloaded texture: Materials/Textures/HUD/SD/race_total_lap_time_counter.dds
..\..\..\..\..\src\zd\core\content\PrecacheManager.cpp:432 - WARNING: Force
unloaded texture: Materials/Textures/HUD/SD/slaughter_info.dds
..\..\..\..\..\src\zd\core\content\PrecacheManager.cpp:432 - WARNING: Force
unloaded texture: Materials/Textures/HUD/SD/slaughter_leaderboards.dds
..\..\..\..\..\src\zd\core\content\PrecacheManager.cpp:432 - WARNING: Force
unloaded texture: Materials/Textures/HUD/SD/slaughter_waves_zombies_counter.dds
..\..\..\..\..\src\zd\core\content\PrecacheManager.cpp:432 - WARNING: Force
unloaded texture: Materials/Textures/HUD/SD/slaughter_mode_info.dds
..\..\..\..\..\src\zd\menu\AppLoadingState.cpp:216 - OnStartLoadingMsg() finished.
..\..\..\..\..\src\zd\menu\AppLoadingState.cpp:222 - Loading of Config save
completed.
..\..\..\..\..\src\exor\base\std\NativeFileStd.cpp:43 - File
C:\Users\Diego\Documents\ZombieDriverHD\Save\BlooInfo.sav failed to open in read or
write only mode.
..\..\..\..\..\src\exor\base\std\NativeFileStd.cpp:43 - File
C:\Users\Diego\Documents\ZombieDriverHD\Save\SlauInfo.sav failed to open in read or
write only mode.
..\..\..\..\..\src\exor\base\std\NativeFileStd.cpp:43 - File
C:\Users\Diego\Documents\ZombieDriverHD\Save\StorInfo.sav failed to open in read or
write only mode.
..\..\..\..\..\src\exor\base\std\NativeFileStd.cpp:43 - File
C:\Users\Diego\Documents\ZombieDriverHD\Save\CommInfo.sav failed to open in read or
write only mode.
..\..\..\..\..\src\zd\menu\AppLoadingState.cpp:222 - Loading of Save save
completed.
..\..\..\..\..\ZombieDriver\GameEngine\Menu\MenuStateMachine.cpp:265 - MENU: goto:
EMenuScreen_MainMenu
..\..\..\..\..\ZombieDriver\GameEngine\Menu\MenuScreenImpl.cpp:41 - MENU: NONE
..\..\..\..\..\src\exor\sound\PlatformMusicPlayerBase.cpp:92 -
SelectPlaylist( Music/main_menu )
..\..\..\..\..\src\exor\sound\PlatformMusicPlayerEmulator.cpp:82 - SND|Music play:
Music/main_menu of 'Music/main_menu' playlist.
..\..\..\..\..\src\zd\core\content\PrecacheManager.cpp:432 - WARNING: Force
unloaded texture: Materials/Textures/Menu/exor_splash.dds
..\..\..\..\..\src\exor\user\steam\AchievementsSteam.cpp:240 - Received stats and
achievements from Steam

..\..\..\..\..\ZombieDriver\GameEngine\Menu\MenuStateMachine.cpp:265 - MENU: goto:


EMenuScreen_Intro
..\..\..\..\..\src\exor\sound\PlatformMusicPlayerEmulator.cpp:38 - SND|Music pause:
'Music/main_menu' playlist.
..\..\..\..\..\ZombieDriver\GameEngine\Menu\MenuStateMachine.cpp:265 - MENU: goto:
EMenuScreen_BriefingScreen
..\..\..\..\..\ZombieDriver\GameEngine\Menu\MenuScreenImpl.cpp:41 - MENU:
EMenuScreen_BriefingScreen
..\..\..\..\..\ZombieDriver\GameEngine\Menu\MenuStateMachine.cpp:265 - MENU: goto:
EMenuScreen_Loading
..\..\..\..\..\ZombieDriver\GameEngine\Menu\MenuScreenImpl.cpp:41 - MENU:
EMenuScreen_Loading
..\..\..\..\..\src\zd\game\AppGameState.cpp:628 - Create game...
..\..\..\..\..\src\zd\game\AppGameState.cpp:635 - Game init...
..\..\..\..\..\src\zd\game\AppGameState.cpp:638 - Game mode init...
..\..\..\..\..\ZombieDriver\GameEngine\Effects\EffectCache.cpp:16 - EffectCache :
Caching exor/blood_trail size: 30
..\..\..\..\..\ZombieDriver\GameEngine\Effects\EffectCache.cpp:16 - EffectCache :
Caching exor/blood_fire_trail size: 50
..\..\..\..\..\ZombieDriver\GameEngine\Effects\EffectCache.cpp:16 - EffectCache :
Caching exor/zombie_death_1 size: 25
..\..\..\..\..\ZombieDriver\GameEngine\Effects\EffectCache.cpp:16 - EffectCache :
Caching exor/car_zombie_hit_1 size: 3
..\..\..\..\..\ZombieDriver\GameEngine\Effects\EffectCache.cpp:16 - EffectCache :
Caching exor/car_zombie_hit_2 size: 3
..\..\..\..\..\ZombieDriver\GameEngine\Effects\EffectCache.cpp:16 - EffectCache :
Caching exor/car_zombie_hit_3 size: 3
..\..\..\..\..\ZombieDriver\GameEngine\Effects\EffectCache.cpp:16 - EffectCache :
Caching exor/car_zombie_hit_4 size: 3
..\..\..\..\..\ZombieDriver\GameEngine\Effects\EffectCache.cpp:16 - EffectCache :
Caching exor/car_zombie_hit_5 size: 3
..\..\..\..\..\ZombieDriver\GameEngine\Effects\EffectCache.cpp:16 - EffectCache :
Caching exor/rocket_explosion_fire size: 4
..\..\..\..\..\ZombieDriver\GameEngine\Effects\EffectCache.cpp:16 - EffectCache :
Caching exor/destructible/car_explosion_fire size: 8
..\..\..\..\..\ZombieDriver\GameEngine\Effects\EffectCache.cpp:16 - EffectCache :
Caching exor/mg_wall_hit size: 12
..\..\..\..\..\ZombieDriver\GameEngine\Effects\EffectCache.cpp:16 - EffectCache :
Caching exor/mg_tracer_lvl1 size: 60
..\..\..\..\..\ZombieDriver\GameEngine\Effects\EffectCache.cpp:16 - EffectCache :
Caching exor/rocket_explosion_fire_lvl1 size: 6
..\..\..\..\..\ZombieDriver\GameEngine\Effects\EffectCache.cpp:16 - EffectCache :
Caching exor/rocket_trail_lvl1 size: 14
..\..\..\..\..\ZombieDriver\GameEngine\Effects\EffectCache.cpp:16 - EffectCache :
Caching exor/death_exploding_1 size: 7
..\..\..\..\..\ZombieDriver\GameEngine\Effects\EffectCache.cpp:16 - EffectCache :
Caching exor/zombie_gas size: 30
..\..\..\..\..\ZombieDriver\GameEngine\Effects\EffectCache.cpp:16 - EffectCache :
Caching exor/combo_1 size: 3
..\..\..\..\..\ZombieDriver\GameEngine\Effects\EffectCache.cpp:16 - EffectCache :
Caching exor/combo_2 size: 3
..\..\..\..\..\ZombieDriver\GameEngine\Effects\EffectCache.cpp:16 - EffectCache :
Caching exor/combo_3 size: 3
..\..\..\..\..\ZombieDriver\GameEngine\Effects\EffectCache.cpp:16 - EffectCache :
Caching exor/combo_4 size: 3
..\..\..\..\..\ZombieDriver\GameEngine\Effects\EffectCache.cpp:16 - EffectCache :
Caching exor/combo_5 size: 3
..\..\..\..\..\ZombieDriver\GameEngine\Effects\EffectCache.cpp:16 - EffectCache :
Caching exor/combo_6 size: 3
..\..\..\..\..\ZombieDriver\GameEngine\Effects\EffectCache.cpp:16 - EffectCache :
Caching exor/combo_7 size: 3
..\..\..\..\..\ZombieDriver\GameEngine\Effects\EffectCache.cpp:16 - EffectCache :
Caching exor/combo_8 size: 3
..\..\..\..\..\ZombieDriver\GameEngine\Effects\EffectCache.cpp:16 - EffectCache :
Caching exor/combo_9 size: 3
..\..\..\..\..\ZombieDriver\GameEngine\Effects\EffectCache.cpp:16 - EffectCache :
Caching exor/combo_10 size: 3
..\..\..\..\..\ZombieDriver\GameEngine\Effects\EffectCache.cpp:16 - EffectCache :
Caching exor/combo_11 size: 3
..\..\..\..\..\ZombieDriver\GameEngine\Effects\EffectCache.cpp:16 - EffectCache :
Caching exor/combo_12 size: 3
..\..\..\..\..\ZombieDriver\GameEngine\Effects\EffectCache.cpp:16 - EffectCache :
Caching exor/combo_13 size: 3
..\..\..\..\..\ZombieDriver\GameEngine\Effects\EffectCache.cpp:16 - EffectCache :
Caching exor/combo_14 size: 3
..\..\..\..\..\ZombieDriver\GameEngine\Effects\EffectCache.cpp:16 - EffectCache :
Caching exor/destructible_money size: 15
..\..\..\..\..\ZombieDriver\GameEngine\Effects\EffectCache.cpp:16 - EffectCache :
Caching exor/destructible/car_explosion_small_fire size: 5
..\..\..\..\..\ZombieDriver\GameEngine\Effects\EffectCache.cpp:16 - EffectCache :
Caching exor/car_vs_car_hit_1 size: 5
..\..\..\..\..\ZombieDriver\GameEngine\Effects\EffectCache.cpp:16 - EffectCache :
Caching exor/car_vs_car_hit_2 size: 5
..\..\..\..\..\ZombieDriver\GameEngine\Effects\EffectCache.cpp:16 - EffectCache :
Caching exor/car_vs_car_hit_3 size: 5
..\..\..\..\..\ZombieDriver\GameEngine\Effects\EffectCache.cpp:16 - EffectCache :
Caching exor/car_vs_car_hit_4 size: 5
..\..\..\..\..\ZombieDriver\GameEngine\Effects\EffectCache.cpp:16 - EffectCache :
Caching exor/car_vs_car_hit_5 size: 5
..\..\..\..\..\ZombieDriver\GameEngine\Effects\EffectCache.cpp:16 - EffectCache :
Caching exor/zombie_death_detox size: 10
..\..\..\..\..\src\zd\game\AppGameState.cpp:642 - ReloadHud...
..\..\..\..\..\ZombieDriver\GameEngine\Frontend\HudBaseManager.cpp:56 - HUD :
Registering HUD_VEHICLE_INFO
..\..\..\..\..\ZombieDriver\GameEngine\Frontend\HudBaseManager.cpp:56 - HUD :
Registering HUD_PLAYER_INFO
..\..\..\..\..\ZombieDriver\GameEngine\Frontend\HudBaseManager.cpp:56 - HUD :
Registering HUD_MARKERS
..\..\..\..\..\ZombieDriver\GameEngine\Frontend\HudBaseManager.cpp:56 - HUD :
Registering HUD_DIALOGUE
..\..\..\..\..\ZombieDriver\GameEngine\Frontend\HudBaseManager.cpp:56 - HUD :
Registering HUD_COMBO
..\..\..\..\..\ZombieDriver\GameEngine\Frontend\HudBaseManager.cpp:56 - HUD :
Registering HUD_GAME_INFO
..\..\..\..\..\ZombieDriver\GameEngine\Frontend\HudBaseManager.cpp:56 - HUD :
Registering HUD_OVERTURN
..\..\..\..\..\ZombieDriver\GameEngine\Frontend\HudBaseManager.cpp:56 - HUD :
Registering HUD_RECOVER
..\..\..\..\..\ZombieDriver\GameEngine\Frontend\HudBaseManager.cpp:56 - HUD :
Registering HUD_EXPLOSION
..\..\..\..\..\ZombieDriver\GameEngine\Frontend\HudBaseManager.cpp:56 - HUD :
Registering HUD_MINIMAP
..\..\..\..\..\ZombieDriver\GameEngine\Frontend\HudBaseManager.cpp:56 - HUD :
Registering HUD_DIALOGUE_CINEMATIC
..\..\..\..\..\ZombieDriver\GameEngine\Frontend\HudBaseManager.cpp:56 - HUD :
Registering HUD_OBJECTIVE_INFO
..\..\..\..\..\src\zd\game\AppGameState.cpp:646 - Init Instancing...
..\..\..\..\..\src\zd\game\AppGameState.cpp:655 - LoadMap...
..\..\..\..\..\ZombieDriver\GameEngine\World.cpp:466 - Load mission: 00000000
..\..\..\..\..\ZombieDriver\GameEngine\World.cpp:474 - Init mission...
..\..\..\..\..\src\zd\core\content\PrecacheManager.cpp:253 - WARNING: Mesh not
valid for instancing: Meshes/Spawners/spawner_small_p42.mesh
..\..\..\..\..\src\zd\core\content\PrecacheManager.cpp:253 - WARNING: Mesh not
valid for instancing: Meshes/Spawners/spawner_small_p44.mesh
..\..\..\..\..\src\zd\core\content\PrecacheManager.cpp:253 - WARNING: Mesh not
valid for instancing: Meshes/Spawners/spawner_small_p48.mesh
..\..\..\..\..\src\zd\core\content\PrecacheManager.cpp:253 - WARNING: Mesh not
valid for instancing: Meshes/Spawners/spawner_small_p49.mesh
..\..\..\..\..\src\zd\core\content\PrecacheManager.cpp:253 - WARNING: Mesh not
valid for instancing: Meshes/Spawners/spawner_small_p51.mesh
..\..\..\..\..\ZombieDriver\GameEngine\Effects\EffectCache.cpp:16 - EffectCache :
Caching exor/taxi_respawn size: 2
..\..\..\..\..\ZombieDriver\GameEngine\Effects\EffectCache.cpp:16 - EffectCache :
Caching exor/taxi_repair size: 2
..\..\..\..\..\ZombieDriver\GameEngine\Effects\EffectCache.cpp:16 - EffectCache :
Caching exor/destructible/car_explosion_small_fire size: 2
..\..\..\..\..\ZombieDriver\GameEngine\Mission\StoryContentLoader.cpp:32 - Loading
Scripts/Missions/mission_content.mis ...
..\..\..\..\..\ZombieDriver\GameEngine\Mission\StoryContentLoader.cpp:57 - Free
TiXmlDocument content...
..\..\..\..\..\ZombieDriver\GameEngine\GameModes\StoryGameMode.cpp:88 - Load
City.scene...
..\..\..\..\..\src\zd\core\content\PrecacheManager.cpp:253 - WARNING: Mesh not
valid for instancing: Meshes/Projectiles/projectile_railgun_01.mesh
..\..\..\..\..\src\zd\core\content\PrecacheManager.cpp:253 - WARNING: Mesh not
valid for instancing: Meshes/Projectiles/projectile_railgun_02.mesh
..\..\..\..\..\src\zd\core\content\PrecacheManager.cpp:253 - WARNING: Mesh not
valid for instancing: Meshes/Projectiles/projectile_rocket.mesh
..\..\..\..\..\ZombieDriver\GameEngine\Effects\EffectCache.cpp:16 - EffectCache :
Caching exor/destructible/road_blockade size: 4
..\..\..\..\..\ZombieDriver\GameEngine\Effects\EffectCache.cpp:16 - EffectCache :
Caching exor/destructible/wooden_plates_pile size: 2
..\..\..\..\..\ZombieDriver\GameEngine\Effects\EffectCache.cpp:16 - EffectCache :
Caching exor/destructible/crates_group_yellow size: 2
..\..\..\..\..\ZombieDriver\GameEngine\Effects\EffectCache.cpp:16 - EffectCache :
Caching exor/destructible/fence_wooden_big size: 3
..\..\..\..\..\ZombieDriver\GameEngine\Effects\EffectCache.cpp:16 - EffectCache :
Caching exor/destructible/fence_wooden_houses size: 2
..\..\..\..\..\ZombieDriver\GameEngine\Effects\EffectCache.cpp:16 - EffectCache :
Caching exor/destructible/fence_wooden_forest size: 2
..\..\..\..\..\ZombieDriver\GameEngine\Effects\EffectCache.cpp:16 - EffectCache :
Caching exor/destructible/car_small_red size: 2
..\..\..\..\..\ZombieDriver\GameEngine\Effects\EffectCache.cpp:16 - EffectCache :
Caching exor/destructible/car_generic_black size: 2
..\..\..\..\..\ZombieDriver\GameEngine\Effects\EffectCache.cpp:16 - EffectCache :
Caching exor/destructible/car_generic_green size: 2
..\..\..\..\..\ZombieDriver\GameEngine\Effects\EffectCache.cpp:16 - EffectCache :
Caching exor/destructible/car_generic_red size: 2
..\..\..\..\..\ZombieDriver\GameEngine\Effects\EffectCache.cpp:16 - EffectCache :
Caching exor/destructible/car_generic_silver size: 4
..\..\..\..\..\ZombieDriver\GameEngine\Effects\EffectCache.cpp:16 - EffectCache :
Caching exor/destructible/car_generic_blue size: 4
..\..\..\..\..\ZombieDriver\GameEngine\Effects\EffectCache.cpp:16 - EffectCache :
Caching exor/destructible/car_van_white size: 2
..\..\..\..\..\ZombieDriver\GameEngine\Effects\EffectCache.cpp:16 - EffectCache :
Caching exor/destructible/fence_metal_green size: 2
..\..\..\..\..\ZombieDriver\GameEngine\Effects\EffectCache.cpp:16 - EffectCache :
Caching exor/destructible/car_small_orange size: 2
..\..\..\..\..\ZombieDriver\GameEngine\Effects\EffectCache.cpp:16 - EffectCache :
Caching exor/destructible/street_suburban_lamp size: 2
..\..\..\..\..\ZombieDriver\GameEngine\Effects\EffectCache.cpp:16 - EffectCache :
Caching exor/destructible/bench_simple size: 2
..\..\..\..\..\ZombieDriver\GameEngine\Effects\EffectCache.cpp:16 - EffectCache :
Caching exor/destructible/phone_booth_blue size: 3
..\..\..\..\..\ZombieDriver\GameEngine\Effects\EffectCache.cpp:16 - EffectCache :
Caching exor/destructible/car_small_violet size: 4
..\..\..\..\..\ZombieDriver\GameEngine\Effects\EffectCache.cpp:16 - EffectCache :
Caching exor/destructible/car_van_blue size: 4
..\..\..\..\..\ZombieDriver\GameEngine\Effects\EffectCache.cpp:16 - EffectCache :
Caching exor/destructible/road_tire_wall_single size: 4
..\..\..\..\..\ZombieDriver\GameEngine\Effects\EffectCache.cpp:16 - EffectCache :
Caching exor/destructible/road_tire_wall_4x size: 4
..\..\..\..\..\ZombieDriver\GameEngine\Effects\EffectCache.cpp:16 - EffectCache :
Caching exor/destructible/railroad_semafor_dest size: 4
..\..\..\..\..\ZombieDriver\GameEngine\Effects\EffectCache.cpp:16 - EffectCache :
Caching exor/destructible/toll_barrier size: 4
..\..\..\..\..\ZombieDriver\GameEngine\Effects\EffectCache.cpp:16 - EffectCache :
Caching exor/destructible/car_small_olive size: 4
..\..\..\..\..\ZombieDriver\GameEngine\Effects\EffectCache.cpp:16 - EffectCache :
Caching exor/destructible/city_lamp size: 3
..\..\..\..\..\ZombieDriver\GameEngine\Effects\EffectCache.cpp:16 - EffectCache :
Caching exor/destructible/city_traffic_light_right size: 3
..\..\..\..\..\ZombieDriver\GameEngine\Effects\EffectCache.cpp:16 - EffectCache :
Caching exor/destructible/city_traffic_light size: 4
..\..\..\..\..\ZombieDriver\GameEngine\Effects\EffectCache.cpp:16 - EffectCache :
Caching exor/destructible/cactus_tall_medium size: 2
..\..\..\..\..\ZombieDriver\GameEngine\Effects\EffectCache.cpp:16 - EffectCache :
Caching exor/destructible/cactus_round_medium size: 3
..\..\..\..\..\ZombieDriver\GameEngine\Effects\EffectCache.cpp:16 - EffectCache :
Caching exor/destructible/cactus_tall_big size: 3
..\..\..\..\..\ZombieDriver\GameEngine\Effects\EffectCache.cpp:16 - EffectCache :
Caching exor/destructible/cactus_round_big size: 3
..\..\..\..\..\ZombieDriver\GameEngine\Effects\EffectCache.cpp:16 - EffectCache :
Caching exor/destructible/cactus_round_small size: 3
..\..\..\..\..\ZombieDriver\GameEngine\Effects\EffectCache.cpp:16 - EffectCache :
Caching exor/destructible/road_sign_privileged size: 4
..\..\..\..\..\ZombieDriver\GameEngine\Effects\EffectCache.cpp:16 - EffectCache :
Caching exor/destructible/road_sign_bigroad size: 3
..\..\..\..\..\ZombieDriver\GameEngine\Effects\EffectCache.cpp:16 - EffectCache :
Caching exor/destructible/road_sign_giveway size: 4
..\..\..\..\..\ZombieDriver\GameEngine\Effects\EffectCache.cpp:16 - EffectCache :
Caching exor/destructible/road_sign_nostopping size: 4
..\..\..\..\..\ZombieDriver\GameEngine\Effects\EffectCache.cpp:16 - EffectCache :
Caching exor/destructible/road_sign_pedestrians size: 4
..\..\..\..\..\ZombieDriver\GameEngine\Effects\EffectCache.cpp:16 - EffectCache :
Caching exor/destructible/road_sign_sharpturn size: 4
..\..\..\..\..\ZombieDriver\GameEngine\Effects\EffectCache.cpp:16 - EffectCache :
Caching exor/destructible/road_sign_warning size: 4
..\..\..\..\..\ZombieDriver\GameEngine\Effects\EffectCache.cpp:16 - EffectCache :
Caching exor/destructible/road_sign_straight size: 3
..\..\..\..\..\ZombieDriver\GameEngine\Effects\EffectCache.cpp:16 - EffectCache :
Caching exor/destructible/road_sign_stop size: 2
..\..\..\..\..\ZombieDriver\GameEngine\Effects\EffectCache.cpp:16 - EffectCache :
Caching exor/destructible/road_sign_noturn size: 4
..\..\..\..\..\ZombieDriver\GameEngine\Effects\EffectCache.cpp:16 - EffectCache :
Caching exor/destructible/road_sign_nodrive size: 3
..\..\..\..\..\ZombieDriver\GameEngine\Effects\EffectCache.cpp:16 - EffectCache :
Caching exor/destructible/road_sign_min30 size: 4
..\..\..\..\..\ZombieDriver\GameEngine\Effects\EffectCache.cpp:16 - EffectCache :
Caching exor/destructible/road_sign_50end size: 4
..\..\..\..\..\ZombieDriver\GameEngine\Effects\EffectCache.cpp:16 - EffectCache :
Caching exor/destructible/road_sign_50 size: 4
..\..\..\..\..\src\zd\game\AppGameState.cpp:659 - InitHud...
..\..\..\..\..\src\zd\game\AppGameState.cpp:130 - PreparePauseMenu...
..\..\..\..\..\ZombieDriver\GameEngine\Menu\MenuStateMachine.cpp:265 - MENU: goto:
EMenuScreen_Pause
..\..\..\..\..\src\exor\sound\PlatformMusicPlayerBase.cpp:92 -
SelectPlaylist( Music/story )
..\..\..\..\..\src\exor\user\steam\AchievementsSteam.cpp:240 - Received stats and
achievements from Steam

..\..\..\..\..\src\exor\sound\PlatformMusicPlayerEmulator.cpp:51 - SND|Music stop.


..\..\..\..\..\src\exor\sound\PlatformMusicPlayerEmulator.cpp:82 - SND|Music play:
Music/story of 'Music/story' playlist.
..\..\..\..\..\src\zd\core\content\PrecacheManager.cpp:432 - WARNING: Force
unloaded texture: Materials/Textures/Menu/how_to_play_text.dds
..\..\..\..\..\src\exor\sound\PlatformMusicPlayerBase.cpp:92 -
SelectPlaylist( Music/defend )
..\..\..\..\..\src\exor\sound\PlatformMusicPlayerEmulator.cpp:51 - SND|Music stop.
..\..\..\..\..\src\exor\sound\PlatformMusicPlayerEmulator.cpp:82 - SND|Music play:
Music/defend of 'Music/defend' playlist.
..\..\..\..\..\src\exor\sound\PlatformMusicPlayerEmulator.cpp:166 - SND|Music
restart.
..\..\..\..\..\src\exor\sound\PlatformMusicPlayerEmulator.cpp:82 - SND|Music play:
Music/defend of 'Music/defend' playlist.
..\..\..\..\..\src\zd\game\physics\physx\PhysxObject.cpp:256 - Wakeup called on non
dynamic actor. Doing nothing
..\..\..\..\..\src\exor\sound\PlatformMusicPlayerBase.cpp:92 -
SelectPlaylist( Music/story )
..\..\..\..\..\src\exor\sound\PlatformMusicPlayerEmulator.cpp:51 - SND|Music stop.
..\..\..\..\..\src\exor\sound\PlatformMusicPlayerEmulator.cpp:82 - SND|Music play:
Music/story_7 of 'Music/story' playlist.
..\..\..\..\..\ZombieDriver\GameEngine\Menu\MenuScreenImpl.cpp:41 - MENU:
EMenuScreen_Pause
..\..\..\..\..\ZombieDriver\GameEngine\Sound\SoundLibrary.cpp:702 - Audio resource
can not be played (or is already playing): Ui/menu_highlight
..\..\..\..\..\ZombieDriver\GameEngine\Sound\SoundLibrary.cpp:702 - Audio resource
can not be played (or is already playing): Ui/menu_highlight
..\..\..\..\..\ZombieDriver\GameEngine\Menu\MenuStateMachine.cpp:265 - MENU: goto:
EMenuScreen_Loading
..\..\..\..\..\ZombieDriver\GameEngine\Menu\MenuScreenImpl.cpp:41 - MENU:
EMenuScreen_Loading
..\..\..\..\..\src\zd\game\AppGameState.cpp:246 - Destroy vibration dispatcher
..\..\..\..\..\src\zd\game\AppGameState.cpp:258 - Destroy pause menu
..\..\..\..\..\src\zd\game\AppGameState.cpp:266 - Destroy the game
..\..\..\..\..\src\zd\game\paging\StaticGeometryResourceProvider.cpp:249 - Static
geometry final buffer usage.
..\..\..\..\..\src\zd\game\paging\StaticGeometryResourceProvider.cpp:250 - Vertex
buffers:
..\..\..\..\..\src\zd\game\paging\StaticGeometryResourceProvider.cpp:262 - 0 vertex
buffers were created each with size 1
..\..\..\..\..\src\zd\game\paging\StaticGeometryResourceProvider.cpp:262 - 0 vertex
buffers were created each with size 2
..\..\..\..\..\src\zd\game\paging\StaticGeometryResourceProvider.cpp:262 - 1 vertex
buffers were created each with size 4
..\..\..\..\..\src\zd\game\paging\StaticGeometryResourceProvider.cpp:262 - 4 vertex
buffers were created each with size 8
..\..\..\..\..\src\zd\game\paging\StaticGeometryResourceProvider.cpp:262 - 3 vertex
buffers were created each with size 16
..\..\..\..\..\src\zd\game\paging\StaticGeometryResourceProvider.cpp:262 - 15
vertex buffers were created each with size 32
..\..\..\..\..\src\zd\game\paging\StaticGeometryResourceProvider.cpp:262 - 27
vertex buffers were created each with size 64
..\..\..\..\..\src\zd\game\paging\StaticGeometryResourceProvider.cpp:262 - 43
vertex buffers were created each with size 128
..\..\..\..\..\src\zd\game\paging\StaticGeometryResourceProvider.cpp:262 - 50
vertex buffers were created each with size 256
..\..\..\..\..\src\zd\game\paging\StaticGeometryResourceProvider.cpp:262 - 46
vertex buffers were created each with size 512
..\..\..\..\..\src\zd\game\paging\StaticGeometryResourceProvider.cpp:262 - 27
vertex buffers were created each with size 1024
..\..\..\..\..\src\zd\game\paging\StaticGeometryResourceProvider.cpp:262 - 66
vertex buffers were created each with size 2048
..\..\..\..\..\src\zd\game\paging\StaticGeometryResourceProvider.cpp:262 - 47
vertex buffers were created each with size 4096
..\..\..\..\..\src\zd\game\paging\StaticGeometryResourceProvider.cpp:262 - 48
vertex buffers were created each with size 8192
..\..\..\..\..\src\zd\game\paging\StaticGeometryResourceProvider.cpp:262 - 31
vertex buffers were created each with size 16384
..\..\..\..\..\src\zd\game\paging\StaticGeometryResourceProvider.cpp:262 - 16
vertex buffers were created each with size 32768
..\..\..\..\..\src\zd\game\paging\StaticGeometryResourceProvider.cpp:262 - 15
vertex buffers were created each with size 65536
..\..\..\..\..\src\zd\game\paging\StaticGeometryResourceProvider.cpp:265 - Total
memory used by static geometry vertex buffers: 33695088
..\..\..\..\..\src\zd\game\paging\StaticGeometryResourceProvider.cpp:267 - Index
buffers:
..\..\..\..\..\src\zd\game\paging\StaticGeometryResourceProvider.cpp:280 - 0 index
buffers were created each with size 1
..\..\..\..\..\src\zd\game\paging\StaticGeometryResourceProvider.cpp:280 - 0 index
buffers were created each with size 2
..\..\..\..\..\src\zd\game\paging\StaticGeometryResourceProvider.cpp:280 - 0 index
buffers were created each with size 4
..\..\..\..\..\src\zd\game\paging\StaticGeometryResourceProvider.cpp:280 - 1 index
buffers were created each with size 8
..\..\..\..\..\src\zd\game\paging\StaticGeometryResourceProvider.cpp:280 - 5 index
buffers were created each with size 16
..\..\..\..\..\src\zd\game\paging\StaticGeometryResourceProvider.cpp:280 - 9 index
buffers were created each with size 32
..\..\..\..\..\src\zd\game\paging\StaticGeometryResourceProvider.cpp:280 - 14 index
buffers were created each with size 64
..\..\..\..\..\src\zd\game\paging\StaticGeometryResourceProvider.cpp:280 - 24 index
buffers were created each with size 128
..\..\..\..\..\src\zd\game\paging\StaticGeometryResourceProvider.cpp:280 - 43 index
buffers were created each with size 256
..\..\..\..\..\src\zd\game\paging\StaticGeometryResourceProvider.cpp:280 - 61 index
buffers were created each with size 512
..\..\..\..\..\src\zd\game\paging\StaticGeometryResourceProvider.cpp:280 - 37 index
buffers were created each with size 1024
..\..\..\..\..\src\zd\game\paging\StaticGeometryResourceProvider.cpp:280 - 30 index
buffers were created each with size 2048
..\..\..\..\..\src\zd\game\paging\StaticGeometryResourceProvider.cpp:280 - 72 index
buffers were created each with size 4096
..\..\..\..\..\src\zd\game\paging\StaticGeometryResourceProvider.cpp:280 - 49 index
buffers were created each with size 8192
..\..\..\..\..\src\zd\game\paging\StaticGeometryResourceProvider.cpp:280 - 44 index
buffers were created each with size 16384
..\..\..\..\..\src\zd\game\paging\StaticGeometryResourceProvider.cpp:280 - 20 index
buffers were created each with size 32768
..\..\..\..\..\src\zd\game\paging\StaticGeometryResourceProvider.cpp:280 - 18 index
buffers were created each with size 65536
..\..\..\..\..\src\zd\game\paging\StaticGeometryResourceProvider.cpp:280 - 14 index
buffers were created each with size 131072
..\..\..\..\..\src\zd\game\paging\StaticGeometryResourceProvider.cpp:280 - 0 index
buffers were created each with size 262144
..\..\..\..\..\src\zd\game\paging\StaticGeometryResourceProvider.cpp:283 - Total
memory used by static geometry index buffers: 10466288
..\..\..\..\..\src\zd\game\AppGameState.cpp:276 - Clear audio cache
..\..\..\..\..\src\zd\game\AppGameState.cpp:280 - Unload overlays
..\..\..\..\..\src\zd\core\content\PrecacheManager.cpp:432 - WARNING: Force
unloaded texture: Materials/Textures/HUD/SD/dolar.dds
..\..\..\..\..\src\zd\core\content\PrecacheManager.cpp:432 - WARNING: Force
unloaded texture: Materials/Textures/HUD/SD/combo_highlight.dds
..\..\..\..\..\src\zd\core\content\PrecacheManager.cpp:432 - WARNING: Force
unloaded texture: Materials/Textures/HUD/SD/combo.dds
..\..\..\..\..\src\zd\core\content\PrecacheManager.cpp:432 - WARNING: Force
unloaded texture: Materials/Textures/HUD/SD/back_combo.dds
..\..\..\..\..\src\zd\core\content\PrecacheManager.cpp:432 - WARNING: Force
unloaded texture: Materials/Textures/HUD/SD/tank_combo.dds
..\..\..\..\..\src\zd\core\content\PrecacheManager.cpp:432 - WARNING: Force
unloaded texture: Materials/Textures/HUD/SD/explosion_combo.dds
..\..\..\..\..\src\zd\core\content\PrecacheManager.cpp:432 - WARNING: Force
unloaded texture: Materials/Textures/HUD/SD/flamethrower_combo.dds
..\..\..\..\..\src\zd\core\content\PrecacheManager.cpp:432 - WARNING: Force
unloaded texture: Materials/Textures/HUD/SD/front_combo.dds
..\..\..\..\..\src\zd\core\content\PrecacheManager.cpp:432 - WARNING: Force
unloaded texture: Materials/Textures/HUD/SD/machinegun_combo.dds
..\..\..\..\..\src\zd\core\content\PrecacheManager.cpp:432 - WARNING: Force
unloaded texture: Materials/Textures/HUD/SD/opponent_combo.dds
..\..\..\..\..\src\zd\core\content\PrecacheManager.cpp:432 - WARNING: Force
unloaded texture: Materials/Textures/HUD/SD/railgun_combo.dds
..\..\..\..\..\src\zd\core\content\PrecacheManager.cpp:432 - WARNING: Force
unloaded texture: Materials/Textures/HUD/SD/rockets_combo.dds
..\..\..\..\..\src\zd\core\content\PrecacheManager.cpp:432 - WARNING: Force
unloaded texture: Materials/Textures/HUD/SD/side_combo.dds
..\..\..\..\..\src\zd\core\content\PrecacheManager.cpp:432 - WARNING: Force
unloaded texture: Materials/Textures/HUD/SD/turbo_combo.dds
..\..\..\..\..\src\zd\core\content\PrecacheManager.cpp:432 - WARNING: Force
unloaded texture: Materials/Textures/HUD/SD/watercannon_combo.dds
..\..\..\..\..\src\zd\core\content\PrecacheManager.cpp:432 - WARNING: Force
unloaded texture: Materials/Textures/HUD/SD/fat_zombie_combo.dds
..\..\..\..\..\src\zd\core\content\PrecacheManager.cpp:432 - WARNING: Force
unloaded texture: Materials/Textures/HUD/SD/multiplier.dds
..\..\..\..\..\src\zd\core\content\PrecacheManager.cpp:432 - WARNING: Force
unloaded texture: Materials/Textures/HUD/SD/cutscene_dialogue_1_3.dds
..\..\..\..\..\src\zd\core\content\PrecacheManager.cpp:432 - WARNING: Force
unloaded texture: Materials/Textures/HUD/SD/map_border.dds
..\..\..\..\..\src\zd\core\content\PrecacheManager.cpp:432 - WARNING: Force
unloaded texture: Materials/Textures/HUD/SD/kill_zombies_area.dds
..\..\..\..\..\src\zd\core\content\PrecacheManager.cpp:432 - WARNING: Force
unloaded texture: Materials/Textures/HUD/SD/tip_survivor_safe_houses.dds
..\..\..\..\..\src\zd\core\content\PrecacheManager.cpp:432 - WARNING: Force
unloaded texture: Materials/Textures/HUD/SD/bomb_icon.dds
..\..\..\..\..\src\zd\core\content\PrecacheManager.cpp:432 - WARNING: Force
unloaded texture: Materials/Textures/HUD/SD/map_bomb_icon.dds
..\..\..\..\..\src\zd\core\content\PrecacheManager.cpp:432 - WARNING: Force
unloaded texture: Materials/Textures/HUD/SD/map_bomb_icon_active.dds
..\..\..\..\..\src\zd\core\content\PrecacheManager.cpp:432 - WARNING: Force
unloaded texture: Materials/Textures/HUD/SD/map_player_icon.dds
..\..\..\..\..\src\zd\core\content\PrecacheManager.cpp:432 - WARNING: Force
unloaded texture: Materials/Textures/HUD/SD/boss_objective_health_bg.dds
..\..\..\..\..\src\zd\core\content\PrecacheManager.cpp:432 - WARNING: Force
unloaded texture: Materials/Textures/HUD/SD/boss_objective_health_bar.dds
..\..\..\..\..\src\zd\core\content\PrecacheManager.cpp:432 - WARNING: Force
unloaded texture: Materials/Textures/HUD/SD/defend_health_icon.dds
..\..\..\..\..\src\zd\core\content\PrecacheManager.cpp:432 - WARNING: Force
unloaded texture: Materials/Textures/HUD/SD/health_counter_bar.dds
..\..\..\..\..\src\zd\core\content\PrecacheManager.cpp:432 - WARNING: Force
unloaded texture: Materials/Textures/HUD/SD/turbo_counter_bar.dds
..\..\..\..\..\src\zd\core\content\PrecacheManager.cpp:432 - WARNING: Force
unloaded texture: Materials/Textures/HUD/SD/ammo_health_counter_main.dds
..\..\..\..\..\src\zd\core\content\PrecacheManager.cpp:432 - WARNING: Force
unloaded texture: Materials/Textures/HUD/SD/ammo_health_counter_passangers.dds
..\..\..\..\..\src\zd\core\content\PrecacheManager.cpp:432 - WARNING: Force
unloaded texture: Materials/Textures/HUD/SD/hud_rockets.dds
..\..\..\..\..\src\zd\core\content\PrecacheManager.cpp:432 - WARNING: Force
unloaded texture: Materials/Textures/HUD/SD/points_counter.dds
..\..\..\..\..\src\zd\core\content\PrecacheManager.cpp:432 - WARNING: Force
unloaded texture: Materials/Textures/HUD/SD/side_objective_defend.dds
..\..\..\..\..\src\zd\core\content\PrecacheManager.cpp:432 - WARNING: Force
unloaded texture: Materials/Textures/HUD/SD/side_objective_defend_active.dds
..\..\..\..\..\src\zd\core\content\PrecacheManager.cpp:432 - WARNING: Force
unloaded texture: Materials/Textures/HUD/SD/side_objective_zombie_counter.dds
..\..\..\..\..\src\zd\core\content\PrecacheManager.cpp:432 - WARNING: Force
unloaded texture:
Materials/Textures/HUD/SD/side_objective_zombie_counter_active.dds
..\..\..\..\..\src\zd\core\content\PrecacheManager.cpp:432 - WARNING: Force
unloaded texture: Materials/Textures/HUD/SD/side_objective_timer.dds
..\..\..\..\..\src\zd\core\content\PrecacheManager.cpp:432 - WARNING: Force
unloaded texture: Materials/Textures/HUD/SD/side_objective_timer_active.dds
..\..\..\..\..\src\zd\core\content\PrecacheManager.cpp:432 - WARNING: Force
unloaded texture: Materials/Textures/HUD/SD/slaughter_leaderboards.dds
..\..\..\..\..\src\zd\game\AppGameState.cpp:283 - Unload res.group
..\..\..\..\..\src\zd\game\AppGameState.cpp:285 - DestroyRenderInvocationSequence
..\..\..\..\..\src\zd\game\AppGameState.cpp:287 - SendMsg
D:\TeamCity_buildAgent\work\6fb9b0de2d6557b2\checkout.dir\ZombieDriver\dev\src\zd/A
ppShutdownState.hpp:35 - Entering shutdown state
..\..\..\..\..\src\exor\sound\PlatformMusicPlayerEmulator.cpp:145 - SND|Music stop.
..\..\..\..\..\src\zd\core\content\PrecacheManager.cpp:432 - WARNING: Force
unloaded texture: Materials/Textures/Menu/how_to_play_text.dds
..\..\..\..\..\src\ogre\d3d9\EalD3D9RenderWindow.cpp:92 - Eal window cannot be
destroyed from Ogre scope
..\..\..\..\..\src\exor\application\ApplicationAbstract.cpp:54 - Destroying
application
..\..\..\..\..\src\exor\application\ApplicationAbstract.cpp:54 - Destroying
application

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