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OPERATOR’S HANDBOOK
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CONTENTS
1 Introduction 6
2 The Morpheus Editor 7
2.1 The schedule 8
2.1.1 Schedule basics 9
2.1.2 Event parameters 10
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2.7.3 Load 26
2.7.4 Append 26
2.7.5 Insert 26
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2.21 MediaBalls® 46
2.21.1 Example of a MediaBall 46
2.21.2 How to add a preconfigured MediaBall 46
2.21.3 How to create a MediaBall 46
2.21.4 How to export and import a MediaBall® 46
2.21.5 How to Edit a MediaBall 47
2.23 Transitions 49
2.23.1 Transition types and their associated parameters 49
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1 Introduction
Morpheus Enterprise is Pro-Bel’s flagship TV transmission automation product, and is a powerful,
highly sophisticated, stable, fully scaleable, feature-rich system offering facilities which satisfy the
most demanding TV Transmission requirement.
Morpheus Automation has a large worldwide customer base. It is used by broadcasters of all
types; from single channel, fixed play-list operations, to large-scale, multi-channel systems with
live programming and events rich in secondary content. It can control virtually any broadcast
equipment, and its many resilience features can be fully tailored to suit any requirement.
Morpheus Enterprise has unlimited channel, device and secondary event structure, and provides
the user with tools for customising their configuration with complete flexibility.
This handbook provides the operator with a complete guide to operating the on-line and off-line
edit workstations.
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The Morpheus Editor is the operator’s basic tool for viewing and manipulating the schedule. The
editor window contains six panes as shown in Figure 2-1, namely the schedule area, the property
inspector, the icon bar, the channel bar, the event ruler and the status bar, and also a time-of-day
clock and event countdown. In common with all automation systems, Morpheus is based around
the idea of Events - an event is simply an instruction to one or more pieces of equipment in the
broadcast chain, usually referred to as devices, to do something at a specific time, such as play a
clip, make a selection or superimpose a logo. Often what appears in the schedule as one event is
actually accomplished by a group of commands, for example server ports and VTRs must be
started from the right inpoint and then stopped, and a mixer selection made, but much of this is
generally made invisible to the operator.
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The schedule area is arranged in the form of a table. The rows in the table represent the events,
and the columns contain the parameters of the event, such as what clip is required, when it
should be played out, how long is it, what kind of transition is to be used to get into it, what device
is it to be played out from, and are there any audio overs, keyers or DVEs associated with it.
The Editor is available as two versions, Online and Offline. Both have essentially the same
features with the important difference that the Online version accesses the on-air schedule, and is
easily recognized since it displays the system time in the top right-hand corner. The Offline version
does not access the on-air schedule, and displays the caption ‘OFFLINE’ where the system time
would normally be displayed. It used for viewing, editing and checking material for any schedule
configured for that channel.
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The automation system communicates with the Morpheus Database, which holds all necessary
metadata (that is, the various parameters associated with each piece of material) for video server
and tape-based material. The automation system extracts information from this database and
uses it to populate the relevant fields of the schedule. This process is fully configurable, and it is
usually the job of the operator to determine if material parameters, such as duration or title, are
taken from the database, or manually edited.
• The event which is currently playing out is called the on-air event
or current event.
• The event which is to be played out next is called the preset event.
• When an event is in the past, it is greyed out for 1 minute (or other
time if configured), then removed from the schedule and appended
to a temporary file. At the end of the 24-hour period this file
becomes the as-run log and a new temporary file is started. From
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this point on, past events are appended to the new temp file.
• Blue text indicates that the event is a follow-on event. (Blue is the
most commonly-used colour but can be changed in the
configuration: see section 4.2.2)
• Red text means the event is a fixed-start event. See section 0 for
details. (Red is the most commonly-used colour but can be
changed in the configuration: see section 4.2.2)
• Underlined text means the event has been set for manual take (see
section 2.6.6) and therefore requires manual intervention.
• If two start times are shown, the upper one shows the time the
event was set to start, the lower one shows the earliest time it can
start. Such an event will not play without manual intervention - see
section 2.6.3
Link column
• Shows how the event is linked to the previous event.
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• Transitions other than cuts are only possible if the system includes
a mixer.
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The status of the secondary event is indicated by the background colour of the icon as follows:
Status column(s)
The status of an event is indicated by means of two ‘barrels’.
• The left-hand barrel indicates the status of the item in the material
database
• If the two barrels are the same colour they are combined into one
larger barrel.
Here is the full list of status icon colours and their meanings:
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Status
No response from Decorator or Bridge
Symbols
Material OK but no response from Bridge – will
not play (or event outside execution window)
Material will play, but decorator not responding
Symbols
on the left Material not on server, cache request has been issued
are from Material only exists as an Item in database
the
Decorator, Cache Request failed, material not on server
& on the
right from Material not in database & will not play
the Bridge, Material orphaned in database, will not play
a single
symbol Caching in progress
denotes Material not on server, no caching available, will
the same not play, or mixer has failed
status
Material will play
from both
Material cued
Material playing
Guard column
This field shows the status of the guard, or backup, event in the same way as the main event. If
there is any problem with the status of the guard source, resilience will be lost.
Notes column
This field shows the notes icon to indicate that a note has been added to the event. The note
itself appears in the notes field of the property inspector.
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The palette is the operator’s tool for searching the material database.
• Items can be dragged and dropped directly from the palette into the
schedule.
• The palette has three parts, namely, the search criteria area, the
search results area and the icon area.
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SEARCH
CRITERIA
(PARAMETERS)
SEARCH RESULTS
SEARCH
CRITERIA
(DEVICES)
ICONS
• The actual number of items retrieved is shown just below the results
pane
• Enter additional information into the other search fields: Material ID,
Title, Type (dropdown), duration (inclusive upper and lower limits),
Device ID
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• Or (if enabled in the editor configuration for the current role) an item
can be double-clicked in the palette to insert it below the highlighted
event.
•
• The above example shows the pop-up menu for a default DSK
event.
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2.2.4 Hotlist
The hotlist facility allows frequently-used material to be kept in a ‘scratchpad’ for quick access. It
is accessed by pressing the ‘Show Hotlist’ button in the palette when in the Database Query
window.
To bring material into the hotlist:
• With the hotlist open, right-drag and drop from the schedule directly
into the hotlist, OR
• Left-drag and drop material from the palette search results window
onto the ‘Show Hotlist’ button.
To take material from the hotlist into the schedule
• Right-drag and drop from the hotlist into the schedule area of the
editor.
To delete an item from the hotlist
• Highlight the item and press ‘delete’ on the keyboard
To clear the hotlist
• Press the ‘Clear Hotlist’ button.
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2.3.2 Ripple
About rippling
• Rippling is the alternating of two or more playout devices or ports. In
the case of a VTR-based system it is obvious that at least two
machines are needed to play out alternately, so that there is time for
tapes to be changed. Three or even more machines could be
necessary for short items. A similar principle applies to server-
based systems since a server port needs a certain time (preroll) to
guarantee a stable output.
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* Note that setting the present event to ‘manual take’ is the same as holding the
current event. See section 2.6.3
2.4.2 Background colours
The following table summarises the colours commonly used to indicate varioius
types of events in the schedule:
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These colours can be changed in the editor configuration for a channel and role:
see section 4.2.1
2.4.3 Database warning
• If there is a problem with any of the barrel indications which
means an event wil not play, the icon on the right will appear
next to the column heading.
• The database warning icon also appears next to the icon for the
relevant channel in the channel bar, thereby alerting the operator if
the displayed schedule is for a different channel.
Figure 2-5: The editor status bar showing the function of each part
• Plays out the same material at the same time as the primary playout
device
• Can be selected from the MIP by clicking the ‘Take Guard’ button, or
by cutting to the appropriate source on the PGM bus on the TX
mixer panel if present.
• The guard source can be invoked for the preset event by clicking
the ‘Take Guard Preset’ button in the MIP, or by cutting to the
appropriate source on the PST bus of the TX mixer (if present)
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• It will remain activated for every event using that device until de-
activated either from the MIP or the TX mixer panel.
• This button has exactly the same function as ‘Preroll And Take’ on
the Pro-Bel TX Mixer panel. (‘Take’ on the mixer panel is not the
same.)
• All follow-on event timings up to the next fixed event will be modified
(see also section 0)
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• If the preset event is on the same server port, there will be a delay
as it prerolls.
• The Take Next button has an arrow button next to it. This brings up
a further small window in which any subset of the list of channels
can be selected for Gang Take, that is, performing a Take Next in a
number of channels simultaneously.
• The as-run log reflects the schedule as actually played out, in other
words, the shortened duration of one event and the earlier start time
of the subsequent ones are shown in the log after pressing Take
Next.
2.6.3 Hold
• Holds the current event until either (a) Take Next is pressed, or (b)
Hold is pressed again to release it, (c) Preroll And Take is pressed
on the Pro-Bel TX mixer (if present) or (d) the ‘manual take’
checkbox is unchecked for the preset event.
• . . . unless the start time of the fixed event has already passed, in
which case it will not play, and the current event will be held
pending manual intervention.
• The as-run log always reflects the schedule as actually played out,
in other words, the extended duration of one event and the later
start time of subsequent ones are shown in the log after a Hold has
been performed.
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• If there are any wipes or crossfades, the preview channel will need
two ports and a mixer assigned to it.
Preview
• A preview channel has to be configured
• When the +1 channel is taken, the viewer sees the output continue
as intended.
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• When checked, the event will not start until either (a) Take Next is
pressed in the MIP or (b) Preroll And Take is pressed on the
hardware panel or (c) Manual Take is unchecked in the property
inspector.
• While waiting for the ‘take’ command, the start times of all schedule
items after the manual take item will be continuously updated.
2.7.1 Save
The ‘save’ function should be used with care. If in doubt, use ‘save as’ instead. This is
because if a schedule has been loaded from a previously saved file and then modified in
the editor, merely saving it will overwrite the file that had been loaded, which may not have
been wanted. Some systems have the ‘save’ icon disabled for this reason, in which case it
will appear greyed out.
Saving a schedule for the first time
• To save an entire schedule, press the Save icon, select File > Save
or alt+F, S on the keyboard. The user is prompted for a path and
filename.
Saving a schedule which has already been saved, or loaded from a file
• To save the entire schedule, press the Save icon, select File > Save
or alt+F, S on the keyboard. The file previously saved, or the file
loaded, is overwritten.
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2.7.2 Save As
• To save a schedule to a new filename, press the Save As icon,
select File > Save As or alt+F, A on the keyboard. The user is
prompted for a path and filename.
2.7.3 Load
• Load Schedule should be used with care!
• If there was an active schedule running, the on-air event will remain,
but ALL OTHER EVENTS will be replaced with the new schedule.
• If the loaded schedule contains a fixed start event later on, this
event and events following it will be delayed to the first date which
has that time slot free.
2.7.4 Append
• Appending a saved schedule puts it after the last event in the
current schedule.
• Appending is useful when a schedule for (say) the next day or time
period has been created off-line and saved. The next day’s
schedule is simply appended to the current day’s schedule.
2.7.5 Insert
• A saved schedule can be inserted into the current schedule or an
off-line schedule.
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• It is not connected to the live system but has many of the features
common the Online-Editor.
• Its appearance is the same as the on-line editor, except that the
word ‘Offline’ appears in place of the clock display, and there is no
live event countdown.
• It can be used for building up schedules for the future without any
risk of jeopardising the on-air schedule.
• It can be useful for checking the timing and flow of sequences prior
to inclusion in the on-air schedule.
• The off-line editor can be used to check the status of material in the
database by highlighting the item and selecting Tools > Check
Material.
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• Click on the property to be edited and type the new text from the
keyboard, or, in the case of a dropdown list, click the arrow and
select a new item from the list
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Certain fields in the property inspector are populated from the database
by an application known as the ‘material decorator’, using the Material
Id as the identifier. These fields can include:
• Duration
• In point
• Material type
• Title
• Notes
• Quality check
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Query
This allows quick entry of material whose Material_ID is known.
If the Material_ID is entered, pressing Query will retrieve the
other main parameters (title, File ID, inpoint and duration) from
the database. The subset of fields to be populated is
configurable - see section 4.12
Manual take
This box is checked if the event is to wait for manual intervention
either from the MIP or the mixer panel.
Is Guard Event
If a guard source is set up for an event, the material event
relating to it is shown at the bottom of the property inspector with
this box checked.
Cancel
Abandons any changes and reverts all parameters to their
previous values.
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• Channels are shown along with their chosen icons. If no icons are
chosen, default icons based on the channel number are displayed.
• To display the schedule for a channel, simply click the channel icon.
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Append Schedule
Save as
Clear schedule
Cut
Copy
Paste
Paste top
Palette
Configuration
Ripple
Go to top of schedule
Go to end of schedule
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Open Loads a schedule, overwriting the active schedule apart from the current
event.
Insert Inserts a schedule immediately below the highlighted event
Append Appends a schedule to the end of the active schedule
Fill Regions
Save Saves the active schedule to the source filename.
Save As Saves the active schedule to a new filename
Change Role Changes the current role without closing the editor and logging in again
Clear from Time Clears the active schedule from a given time onwards
Clear Clears the active schedule apart from the current event
Exit Shuts down the editor
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• Ensure that the relevant live event actually has ‘live’ as its
programme type as shown in the property inspector, otherwise the
countdown will not be activated.
MORPHEUS NOMENCLATURE
The terms Primary Event, Top-Level Event, Parent Event and Owner all
basically mean the same thing. The terms Parent and Owner tend to be used
when the event has secondary events or child events associated with it.
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Fixed
Used when the event is intended to start at a specific time regardless of anything else. In
this mode, if the timing of a previous event is changed, the start time of the fixed start event
remains fixed.
A fixed start event in a schedule can cause confusion if a change is made to an event
timing before it.
• If a previous event is modified to end earlier, leaving a ‘gap’ in the
schedule, this is flagged by means of an additional time shown in
the duration column of the schedule. The implied plus sign (“+”)
means that material needs to be added to the schedule. If the
schedule is left to run in this condition, the broadcast result will
depend on what the previous item is. If it is a server event, it will
simply run to its end and stay there on a still frame or black until the
fixed event starts. If it is a tape event the tape will play on until the
fixed event starts. This could of course result in unwanted material,
black or ‘shash’ being broadcast.
• If a fixed start event follows an event which is held using the hold
function (see section 2.6.3), two times are displayed in the start time
column of the schedule: the upper one indicates when the event
was intended to play out; the lower one indicates the earliest time
that it can be played out (i.e. if the hold is taken off the current
event)
• If a fixed start event follows an event which is held so long that its
intended start time is in the past, the fixed start event will not play. It
will be put into manual mode pending operator intervention.
Follow-on
• A follow-on event starts as soon as the previous event has finished.
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2.16.4 In point
• The inpoint of an event determines at what timecode in the tape
item or server file the device cues up and plays from.
• The start type of the first child event is always fixed, even if the
parent event is a follow-on event.
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2.16.7 Offset
This setting determines the difference in time between the start of the secondary event and
the start or end of the primary event.
• A positive offset means that the secondary event starts after the
start (or end) of the primary
• A negative offset means that the secondary event starts before the
start (or end) of the primary.
• This duration mode can also be used with a positive offset and start
mode ‘Referenced to the parent’s beginning’.
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Use children
• Sets the duration of the event to be the total duration of its child
events.
• This is the only mode which uses the End Time Offset setting (see
below)
• A positive offset means that the secondary event ends after the end
of the primary
• A negative offset means that the secondary event ends before the
end of the primary.
• The End Time Offset setting is only used for duration mode
‘Relative to Owner’.
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PARENT EVENT
PARENT EVENT
Offset (negative)
Duration mode: specified
Start mode: Reference to parent’s end CHILD EVENT
Offset: negative, equal to duration of child
PARENT EVENT
Offset (negative)
Duration mode: End With Owner
Start mode: Reference to parent’s end
CHILD EVENT
Offset: negative, equal to duration of child.
PARENT EVENT
PARENT EVENT
Offset (negative)
Duration mode: Specified
Start mode: Reference to parent’s end CHILD EVENT
Offset: as required. Example shown needs
negative offset
PARENT EVENT
End time offset
Offset CHILD EVENT (negative)
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• If available, drag and drop the ‘System Default DSK Event’ into the
schedule
• If desired, right-drag and drop it back into the DSK tab for future
use. In the dialogue box which opens, enter a helpful name and
choose a suitable icon. (The name then appears in the tab and will
be used in future for selecting the appropriate event)
• Left-drag and drop the desired DSK event onto an event in the
schedule
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• Spin & condense a final still to a point in the centre of the screen
• If available, drag and drop the ‘System Default DVE Event’ into the
schedule
• If desired, right-drag and drop it back into the DVE tab for future
use. In the dialogue box which opens, enter a helpful name and
choose a suitable icon. (The name then appears in the tab and will
be used in future for selecting the appropriate event)
• Left-drag and drop the desired DVE event onto an event in the
schedule
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• If available, drag and drop the ‘System Default GPI Event’ into the
schedule
• If desired, right-drag and drop it back into the GPI tab for future use.
In the dialogue box which opens, enter a helpful name and choose
a suitable icon. (The name then appears in the tab and will be used
in future for selecting the appropriate event)
• Left-drag and drop the desired GPI event onto an event in the
schedule
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• If required, right-drag and drop it back into the audio over tab for
future use. In the dialogue box which opens, enter a helpful name
and choose a suitable icon. (The name then appears in the tab and
will be used in future for selecting the appropriate event)
• Left-drag and drop the desired Audio Over event onto an event in
the schedule
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2.21 MediaBalls®
A MediaBall® is Pro-Bel’s proprietary name for a collection of secondary events which can
regarded as one entity for ease of transferring to another primary event. Although
principally used for collecting secondary events together, in fact resources permitting, any
events can be gathered as a MediaBall® if desired. These are very useful for channel
branding and the creation of a ‘house style’. Note that MediaBalls have to be enabled in
the editor configuration for a given role.
2.21.1 Example of a MediaBall
Combination of (a) ‘Coming Up’ strap; (b) credit squeeze to half width (c) space filled with a
graphic (d) voice over promoting a later programme
2.21.2 How to add a preconfigured MediaBall
• In the palette, go to the MediaBall tab
• The MediaBall header should have the same start time and duration
as the parent event
• In the schedule, highlight the events to be gathered together in the MediaBall. They must
of course be contiguous
• Right-drag from any of the highlighted events into the MediaBall tab.
• A dialogue opens which asks the user to select an icon and type in a name for the new
MediaBall.
• Click the small ‘export’ button below the event types list window
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• Each parameter of the mediaball can be edited separately in the ‘event type parameters’
section under the ‘all parameters’ tab
• The Kernel Parameters tab only lists parameters which are needed by the kernel.
• The duration mode ‘use children’ is useful for ensuring that its
duration is the total duration of the commercials within it.
• To insert a break header, drag the icon (right) from the palette
window onto the item immediately before the intended position of
the break.
• If the opt breaks in the opt-out channels are not the same, large + and – signs appear
against the durations of the break headers to indicate this.
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• The opt-out header has no use in a single channel system, or in a multi channel system
where the channels are independent.
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2.23 Transitions
A transition refers to the way in which the viewer sees one item move on to the next. In the
Morpheus editor, a transition is associated with the NEW item, in other words, the transition
type tells you how you transition into an item, not out of it.
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V-fade
This means fade the current item to black, cut to the new item, and fade it up.
The diagram makes it clear that the transition duration set in the Property Inspector
includes the fade down and the fade up. The fade-down of the current event begins n
frames before the new event start time, and is complete by the start time of the new event.
The fade-up of the new material begins on the start time, and is complete n frames later.
On the nth frame after the new event start time, the picture consists of 100% new material.
It is not possible to set the two fade rates independently on a V-fade; if for example a slow
fade down and a quicker fade up is required, use a U-fade (see section 0 below) with
parameters chosen to give zero black duration between the fade-out of the old and the
fade-in of the new material.
In a take and fade transition, the effect is that of cutting away from the current event and
immediately starting a fade-up of the new event at a rate set by the transition duration.
There is no actual frame of black during this transition.
NEW EVENT
START TIME
TRANSITION
DURATION
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In a fade and take transition, the effect is that of fading down the current event at a rate set
by the transition duration and immediately cutting to the new event. There is no actual
frame of black during this transition.
A cross-fade consists of simultaneously fading the current item down and fading the new
item up, and superimposing the two, so that at any point during the transition, a certain
proportion (α) of the new picture will be superimposed on a proportion (1- α) of the old.
It is important to make sure that the material is suitable for cross-fading for the duration of
the transition. Picture should be present in the material throughout the transition - for
example, this would not be suitable if the old or new material was black during the
transition, or if there were a shot change. The transition offset setting does not apply to a
crossfade.
Note that a cross-fade requires the use of two playout devices.
Wipe
A U-fade is really a fade to black with a pause before fading up the new programme.
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The main purpose of the transition editor is to provide a useful visual method of setting
transition parameters. It can be used either way - the handles on the graphic display can
be dragged to produce the desired transition rates and timings, and the settings in the
parameter boxes change accordingly; or, the figures can be entered into the boxes and the
effect observed in the graphic.
• Use the drop-down box to select the desired transition type. The default profile for
that transition appears in the graphic display.
• Press the Synchronise With Video button to make the audio transition match the
video transition. It can then be edited again if desired.
• The audio transition will always follow the video transition if the Track Video box is
checked.
• When OK is pressed, the figures in the transition editor are automatically passed to
the property inspector.
• Press Cancel to abandon any changes made.
Note that the transition editor has to be enabled in the editor configuration for each role. If
it is not, the transition editor button will not be displayed.
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LEAD
The duration of a fade-in
RATE
LAG
The duration of a fade-out
RATE
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Audio lag The time taken for the fade- Increasing the time
rate out, measured in ss:ff . makes both leads
Zero indicates a cut. The and lags end later.
maximum setting is 99 The start time
frames remains the same.
Audio The time taken for the fade- Increasing the time
Lead up, measured in ss:ff. Zero makes both leads
Rate indicates a cut. The and lags end later.
maximum setting is 99 The start time
frames remains the same.
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Changing Audio
Lag Rate keeps the
transition start
An AUDIO LEAD point the same and
begins at the changes the end
transition time +/- point
the Audio Lead Changing Audio Lead An AUDIO LAG
time setting Rate keeps the begins at the
transition start point transition time +/-
the same and changes the Audio Lead time
the end point setting
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• The audio transition begins at the event start/end time plus or minus whatever audio
lead/lag time has been set. This applies to both leads and lags.
• An audio transition with zero duration is a cut, and takes place at the event start/end
time plus or minus whatever audio lead/lag time has been set.
• If a non-zero audio transition rate is set, the transition begins at the event start/end
time plus or minus whatever audio lead/lag time has been set, and the transition ends
a certain number of seconds and frames later, as set in the transition rate field.
• the transition rate setting is really a transition duration measured in seconds and
frames.
• the maximum duration of an audio transition in a Pro-Bel mixer is 99 frames (3s 24f in
a 625/50 system and 3s10f in a 525/60 system)
These two editor screenshots illustrate the relationship between Audio Lag Out for one
event and Audio Lag for the previous event:
Figure 2-15: the audio lag parameters for GORDON'S GIN. The audio lag setting is 11
frames
Figure 2-16: Shows the audio lag parameters for KELLOGGS CRUNCHY NUT. The audio lag
setting for GORDONS GIN has been copied to the Audio Lag Out setting for KELLOGGS
CRUNCHY NUT, and the audio lag out icon is shown in the transition column for KELLOGGS
CRUNCHY NUT
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If the system is configured for Long File Ids, segmenting is usually performed at the ingest stage,
using Morpheus Acquisition, but it can also be done using the Morpheus Editor, as explained in
the following Sections.
The procedure is as follows. The example refers to dividing a film, ‘Casablanca’, into five
segments.
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different inpoints and outpoints. See the companion manual, Morpheus Acquisition.
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To enter editor configuration, select Tools > Configuration from the menu bar or
click the Configuration icon in the icon bar (shown right)
The above screenshot shows the upper part of the editor configuration window.
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• To change the font colour for a material type, in the tree window
under Text colour\Material Types, highlight the desired material
type, then click in the ‘selected colour’ box and use the windows
style colour selection box in the usual way.
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• ‘Video source only’ displays only the video source in the source
column
• ‘Video source and device’ displays both the source (i.e. the
router/mixer) and the device in the source column
• ‘Video and audio source’ displays both the video and audio sources
in the ‘source’ column of the schedule. OR DOES IT??? xxx
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Select to analyse a
complete clock hour
Select to analyse
a time period
based on the Specify the time
current or period referred to
selected event the current or
selected event
Figure 4-1
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ADDITIONAL
CHECK THE BOX TO . . .
CHECKBOX
Show status hints
Display a playback countdown bar in the break header
Countdown breakheaders
duration field
Display all timecodes as hh:mm:ss:ff, rather than just
Display frames
hh:mm:ss
Show no master instance
status
Warn if secondary events
Enable the indication of main event overhang
fall outside main event
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Barcodes configuration
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Function Description
Enable The activate the missing material report
feature
Include title in duplicate check
Include title mismatch messages To highlight title mismatches between the
database and schedule
Video servers box Must include all video server device ids which
require to be checked
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All configuration changes made to the editor are automatically assigned to the current role. Roles
might be implemented to allow the following:
• enabling and disabling different buttons in the MIP for each role;
• Enter the name of the new role in the ‘New Role Name’ field. The ‘Clone Role’
button is now enabled.
• Select a role to clone from the ‘Source Role Name’ drop-down box
• Select the new role name in the drop-down box along with the password if used,
and press OK
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• Any changes made to the editor configuration will now be assigned to the new
role.
• Type a name for the new role in the ‘New Role Name’ field. The ‘New Role’
button is now enabled.
• Select the new role name in the drop-down box along with the password if used,
and press OK
• The default configuration of the new role is minimal. Many icons will be disabled
and schedule columns will have ‘zero’ width. See section 4.6 on enabling editor
icons. Column positions can be changed by dragging and dropping the column
headers. Column widths can be changed by dragging the column header
boundaries.
• Press ‘Delete Role’. The role is now deleted. There is no ‘are you sure’ prompt
and no ‘undo’.
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