You are on page 1of 1

Mar 26th 2020

Hey all, hope you're staying safe and enjoying your isolation!

This patch focuses on streamlining the HUD. All the key game objectives are now
shown up the top of the screen, such as the player count, round time and your cash.
Also the health bars are now in the bottom left, merged with the skills. It's
prettier, sleeker, and more useful. Please let me know what you think in the
Discord. Enjoy!

----

- Completely redesigned the HUD, making it sleeker, prettier, and more functional

- UZI, AK, MP5 and M4 all now have an extra clip of ammo

- Reduced the reload time from 2.0 down to 1.5s on the rifles

- Fixed a bug with invis penalty hurting fission mine damage

- Changed the colours of the items in the hex grid

- Added a new "Any Gamemode" button which favors highest player server

- Fixed a bug where cars would stay on fire forever

- Buffed the slow and vision intensity of smoke bomb

- Improved vehicle regen (it now kicks in after 1.0s out of combat instead of 1.5s)

- Player size is now based on maxhp instead of actual hp

- You can now buy chemicals in the campaign

- The campaign leaderboards are now ranked by your "score" instead of cash earned
(however your score is simply cash earned / 50)

- Supply drops now spawn away from players

- Made the overheal and civilian slaughter challenges harder to give free players a
couple real challenges

- Fixed a bug where your skill queues weren't saved (finally)

- Neutralizers only refund 50% of the price of a placed chem, not 100% (plus a
bonus $1000 for the neut itself)

- Cars now blow up for $400 instead of $500

- Added a new option to disable server chat messages

- Warp Fields give you a quick +2 shifts when you buy them (filling the extra
slots)

- Made various tweaks to the AI

You might also like