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POLISH CAVALRY AT GERMAN CHECKPOINT

Scenario #2 Origins 84 OAF POLAND, September 1939 : A German roadblock/checkpoint


is attacked by a raving Polish Cavalry Group.

VICTORY CONDITIONS Board Configuration


Germans :
A) For each squad, MMG, or HMG within 6 hexes of crossroads - 2 points.
B) For each AT gun, mortar, AFV within 9 hexes of crossroads (w/LOS) - 2 points. 6
The Polish player wins if his points total is higher than the German’z.
Polish :
A) For each squad within 4 hexes of crossroads - 1 point.
B) For each squad, MMG, or HMG within normal range of crossroads (w/LOS) - 1 point
C) For each mortar or AFV within 12 hexes (w/LOS) to crossroads - 2 points. 5
NOTE : A squad can be awarded points for A or B but not both.

N<=
TURN RECORD CHART
Germans Set up First
Polish Move First 1 2 3 4 5 6 END

Polish forces enter per SSR I. Crews & Mortars must start loaded on trucks.

11 4 2 2 2 2 2 11 2 2

Germans set up on Board 6 or on Board 5 within 5 hexes of the crossroads at 6Y10.


The AT gun is set up HIDDEN. All others are on board.

3 3 2 12 4
Enter on Turn 3, hex 6Q1.

SPECIAL RULES
1. The Polish player secretly designates 1 of 4 entrance areas : ON ALL FRONTS - ORIGINS ‘84
a) 5A1 - A10 c) 5Q10 - GG10
b) 5A10 - Q10 d) 5GG1 - GG10
COI/COD Tournament
2. The “crossroads” is hex 6Y10. Scenario #2
3. Battlefield integrity does not apply. Designed by R. Rhoad.
4. All single story buildings are wooden.
5. The weather is dry and there is no wind. Copyright 1985 by M.C.C.

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