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Mighty Empires At Sea House Rules

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Although Mighty Empires doesn't include any tiles specifically designed to represent coastal
or sea areas, it is very easy to paint up or model some of the tiles included with the game to
represent such locations. Below, we have included photographs of a selection of tiles we have
painted up for just this purpose. You can really use Games Workshop Water Effects to
enhance the effect. For more information as well as instructions check out the Making Sea
Tiles article under the Terrain section.

Making up a set of sea tiles allows you to create maps that include coastal regions of the
Warhammer world. In addition, you may use the following house rules to represent the
importance of coastal settlements and sea power in your Mighty Empires campaigns.

Sea Tiles

The seas of the Warhammer world bustle with activity. Merchants travel to far-off
destinations and return laden with exotic goods that will fetch a high price in the harbour
markets -- after the merchant has paid a suitably exorbitant docking fee to land their ship, of
course! Military ships patrol the seaways and can be used to transport troops to launch a
surprise sea-borne invasion upon an enemy empire. Last but far from least, pirates lurk in
hidden lairs, praying on the merchant ships that ply the seaways. These factors are represented
by the following house rules.

Coastal Settlements. Castles and Cities that are either on or adjacent to a sea tile may raise
seaborne revenue in the Revenue Phase. This income represents the fees levied on merchants
using the docks and markets associated with the settlement. The amount of revenue that is
raised is listed below.

Coastal Settlement Income


Castle: 1D6 x 5 Gold Pieces
City: 1D6 x 10 Gold Pieces

 
Pirates. If a 1 is rolled on the dice when checking to see how much revenue is raised by a
coastal settlement, then instead of raising money, you must spend money to suppress pirate
activity in the area. Immediately reduce the amount of money in your treasury by 10 Gold
Pieces. If there are insufficient funds, then the pirates, emboldened by the lack of opposition,
raid the Castle or City and destroy it!

Seaborne Invasions. You may normally only claim or conquer a new tile if it is adjacent to
one you already control. If you have a coastal settlement, however, you may claim or conquer
any tile that is adjacent to a sea tile, as long as you can trace a sea route from your coastal
settlement to the tile you wish to conquer.

Claiming Sea Tiles. Sea tiles may only be claimed and controlled by a player if the slot in the
center of the tile is land. If the hole in the center is water, then it may not be controlled by any
empire (you need solid land on which to plant your banner and claim the tile).

Only the sea tile in the middle can be claimed or controlled by a player.

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