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Dead Reign® – In the Face of Death™ is published by Palladium Books Inc., 39074 Webb Court, Westland, MI 48185-7606.
Printed in the USA by McNaughton and Gunn.
2
Special Thanks to Big Nick for his always inspiring, wild and scary artwork and ideas. To Amy, Steven, and
Mike for bringing life to the setting with their artwork, and to the master of zombie and horror art E.M. Gist, for
another eerie and dynamic zombie cover. And to Palladium’s heroic staff standing strong during our own harrow-
ing, real world pandemic, especially Wayne, Kathy, Alex, and Julius, who are always there for me, and to you, our
fans, for inspiring us all to fight the good fight against all odds.
– Kevin Siembieda, 2020
City Adventures their escape, and so on, or attack people without warning via any
sort of melee weapon or firearm. The target is usually a key per-
son within the enemy or rival group. Nobody expects a zombie
and Encounters to use a gun or throw a knife, steal or vandalize their car or their
gear, lock them in or out, etc., so anyone who can walk among the
dead has a distinct advantage and the element of surprise.
What follows are one hundred adventure hooks and ideas for 06% Bodyguard needed. One or all members of the player
you to run with, but there are plenty of others. Hopefully, some of group are hired to guard and keep safe a very important person or
them inspire many more. Be creative and have fun. someone in desperate need who touches their hearts. This could
You can either select the encounter to expand upon as desired be a leader or group of leaders from a Safe Haven or other survi-
or roll percentile to make a random determination. And though vor community, a military leader or strategist, a doctor, a family,
written with cities in mind, most are easily adapted to rural set- a Masked Lunatic Hero, a Shepherd of the Damned, a Zombie
tings and any Zombie Apocalypse environment. Note: Please ad- Prophet, a Zombie Researcher, a relative whose family is in dire
just the number of adversaries and power level up or down to best need of protection (or rescue), and so on. The individual or group
suit the player group and the circumstances in your game. needs protection from a particular group or individual who wants
01% A deal with a neighbor. A homesteader, rooftop com- them dead or wants revenge against the survivor community
munity or other survivor or survivor group – maybe even a cult or they serve. Perhaps he or she knows a secret or is a witness to an
Retro-Savage – has information, a location, or resource another atrocity or crime, or was exiled by a disgruntled or criminal ele-
survivor group needs, but the two sides are rivals or enemies. Can ment at their community and they want revenge, or the leader(s)
a group of outsiders like the player characters negotiate a deal or has taken a stand against a rival or evil group, or the two groups
acquire what is needed on their behalf? clashed and the hero who needs protection led the winning side
12
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111
Kid O.C.C.s prep, college, trade school, the family business, or the ROTC,
maybe even in the military.
* (New) Rat Runner/Scout/Spy/Messenger: For youngsters
In all cases, the young character starts at first level experience,
living in an urban environment only, described elsewhere in this
unless the G.M. dictates otherwise. For most youngsters, this is
section. The daring lookout, spy, messenger and scout, able to
the O.C.C. they stick with for the rest of their lives, whether they
squeeze in and out of tight places and tight situations, and who
stay in the city or become a wandering adventurer, mercenary,
ain’t afraid of no zombie.
or hero.
* (New) Urban Explorer: For youngsters living in an urban
Young need more Experience Points: Youngsters 18 years
environment only, described elsewhere in this section. City ex-
and younger require 30% more experience points to reach each
ploration taken to a new level.
next level of experience! This is due to the exuberance of youth,
Wheelman (See Endless Dead™ Sourcebook; for older
being less focused and disciplined, and a general lack of maturity.
teens 16+ years.)
Modifiers: Remember to include the skill modifiers and pen-
Zombie Hunter (See Endless Dead™ Sourcebook; for older
alties imposed by the Age and Personality Trait of the young
teens 16+ years.)
character.
* (New) Zombie Nerd: Ideal for youngsters living in an ur-
Young adults, 19 and older, may select any O.C.C. from the
ban environment or wherever there are large quantities of diverse
Dead Reign® RPG or any sourcebook. This may be Ordinary
zombies, but especially cities. The O.C.C. is described elsewhere
People or one of the Post-Zombie Apocalypse O.C.C.s, though
in this section. The observational study of zombies from the point
the ones listed below tend to be the most common for people in
of view of a youngster.
urban settings whether it is the big city or the suburbs.
Note: Any of the other O.C.C.s may be possible for kids (G.M.
* Asterisk Denotation: The O.C.C.s marked by an asterisk
discretion), but are much less likely. This is because the O.C.C. is
are most common for kids under the age of 19.
not common to begin with or it requires a mentor who is of that
O.C.C. to train the kid in a specialized area of expertise.
Alphabetical List of O.C.C.s for Youngsters
Being an Urban Explorer, Rat Runner, Zombie Nerd, or any
Half-Living: Many a child and teenager caught the Wave and Zombie Apocalypse O.C.C. is risky business. Under different
almost died, but survived. That means some are the Half-Living; circumstances it would be ill-advised and irresponsible to give
an existence between human and zombie. Probably feared and a youngster such a dangerous responsibility, but in the Zombie
mistreated by some, especially adults, but accepted by most other Apocalypse, the youngsters’ fearlessness, size, weight, and agil-
youngsters. ity make them ideal candidates for this type of work, and most
Hound Master: What kid doesn’t like dogs? However, to be excel at it.
a Hound Master, the youngster needs patience and understanding
regarding how to handle and train dogs.
* Scrounger: Kids love to explore and search for treasure.
* Sentinel: Like Shepherds of the Damned, Sentinels are Rat Runner
scouts, first responders, and protectors who wander the city A post-Zombie Apocalypse O.C.C.
streets helping those in need. Many are associated with a cluster
of homesteads or a Safe Haven community. (See page 20 of the Human beings are incredibly resilient and adaptive, especially
Endless Dead™ Sourcebook.) when it is a matter of life and death. That includes children. Kids
* Shepherd of the Damned: Everyone likes to feel important, are smarter and more aware than most adults give them credit for.
and this youngster has found his or her calling helping people: During the Zombie Apocalypse, children are quick to figure out
finding and leading people out of the city to a safe place, rescu- the strengths and weaknesses of zombies and take full advantage
ing those in need, bringing food and supplies to people who are of them to avoid, elude, trick, and manipulate the hungry dead;
trapped, and reuniting families as a Shepherd of the Damned. In even the fast and smart zombies. Few are better at this than Rat
this world, these kids know the pain of losing people they love. Runners, fleet-footed children, teens, and young adults who are
Street Gang Protector: Basically Ordinary People/Survivor adept at negotiating city streets and weaving their way through
O.C.C.s who have formed a street gang to defend the streets and alleys and abandoned buildings, tunnel systems, and Rat Runs.
homesteaders of their neighborhood. HOWEVER, in this case, A Rat Run is the nickname city survivors have given the se-
the character may be one member of a band of like-minded or cret routes they establish throughout the city, especially around
diverse youngsters (any of the other O.C.C.s) who are looking their skyscraper habitats and clusters of urban homesteads. These
to form their own gang of young protectors or adventurers (i.e. are not simple paths and trails to here and there, but secret routes
the rest of the player group). In the alternative, the kid could be built with slits in fences, unobvious ways over walls, secret doors
a young member of a predominantly adult Street Gang Protec- and openings, hiding places, and caches of supplies and gear
tor group. (See Civilization Gone™ Sourcebook for details on along the way. Rat Runs are designed for use by every member of
this O.C.C. and additional Ordinary People options and expanded the survivor community that develops them, but nobody knows
skills under this O.C.C.) them better than the Rat Runners.
* Survivor/Ordinary Person: This kid has at least some edu- Rat Runners are often children and teenagers who are as quick
cation and skills from before the collapse of civilization. Select thinking as they are fast on their feet. Most know Parkour and
any one of the 42 occupations and their respective skill packages Zombie Survival Training and take great delight in outsmarting
listed for the Survivor O.C.C. in the Dead Reign® RPG. An old- and outmaneuvering zombies and the living. A Rat Runner is part
117
as Player Characters
What all Masked Lunatic Heroes do have in common is a
Masked Lunatic Hero powerful sense of right and wrong and a driving purpose to help
people, save lives, and battle evil in every guise, be it the living
A post-Zombie Apocalypse O.C.C. or the dead.
Advice for you heroes out there. I never thought of myself as Masked Lunatics do not, of course, possess super abili-
a one, but here I am trying to save lives and destroy monsters. ties in the true sense of the word. None are Superman, Wonder
That seems to make me and the other Road Reapers, making us Woman, Iron Man or Thor. However, here’s the thing, Masked
heroes in the eyes of most people. To us, it’s just a matter of do- Lunatics do possess a handful of special abilities (described be-
ing what’s right. low) that are the result of their peculiar mental state, delusion,
If you have a shred of decency in your bones and want to see psychosis, driving obsession, and adrenaline surges. They draw
humanity survive, then you do what you have to do. In our book, upon, and live by, classic comic book tropes and a distilled code
that’s helping other survivors and fighting the damn things out to of heroes. This includes using your powers for good, being a pro-
destroy us all. If that’s what makes us heroes, then I can tell you tector of the innocent, seeking justice not revenge, believing all
there are a lot of heroes walking around out there. You’re prob- life has value, heroes should strive to be noble and good, and
ably one yourself, you just don’t know it yet. “with great power comes great responsibility.” It doesn’t matter
that the hero’s “great power” is only in the lunatic’s own mind.
– Brad Ashley, Leader of the Road Reapers
He or she has power and must live by the Hero’s Code (below).
The concept of the Masked Lunatic was first introduced in the Though Masked Lunatics do not have true super abilities or
Hell Followed™ Sourcebook, but while a number of Masked psychic powers, they still see themselves cast in the role of the
Lunatics were presented, complete with stats, including the gang super-hero or masked vigilante, protector of the innocent, and
calling itself the Dead Rats, we did not present an O.C.C. for defender of the city and the (living) people in it. Whether this
use as player characters. Well, that changes right now. As much notion is drawn from modern super-hero comic books, film,
fun as Masked Lunatics are as wacked out NPCs (Non-Player novels, or more classic literature such as Robin Hood, Zorro,
Characters), they can be a blast as player characters. Be warned, the Scarlet Pimpernel, or King Arthur and the Knights of the
allowing Masked Lunatics as heroes in your Dead Reign® Round Table, most Masked Lunatics battle evil, try to save and
campaign might change the dynamics of the classic apocalyptic protect the innocent, patrol the city, have one or more hideouts
setting, especially if many of the player characters or the entire or secret base of operation, may have “agents” (snitches, friends
group are all Masked Lunatic Heroes. Yet even the heroes are and helpers), and/or “sidekicks” (gravitate toward children and
mostly tragic figures whose only way of coping with the loss and teen Rat Runners, Urban Explorers, Zombie Nerds, and Shep-
horror of the Zombie Apocalypse is to disappear into a heroic herds of the Damned as well as other protector and rescuer type
alter ego and their own twisted reality. A reality in which they people). They also wear a mask and costume (or “uniform” as
can only function as comic book-style heroes with super abilities some insist) of some sort, and keep their true identity a carefully
and/or resources they use to protect the innocent from villains guarded secret.
and monsters. The term lunatic may sound a bit glib and sometimes over-
Most Masked Lunatic Heroes are not a gang of a hundred stated, but is not off the mark. Most of these self-styled vigilante
people or even a dozen. Nor do they seek the reins of power or heroes have suffered a psychotic break or other form of mental
leadership (unless a villain, perhaps), and few inspire copycats and emotional trauma resulting in mental illness and an altered
or start a movement, because what these Masked Heroes do is, state of mind. For many, their role as a masked hero is the only
well, crazy. They may be well intentioned, but crazy nonetheless. way they are able to cope with the loss and trauma they have suf-
Instead, the typical Masked Lunatic, whether a hero or a villain, fered. Starting with the death caused by the pandemic known as
is a lone individual, a dynamic duo, or a small band of 3-8 psy- the Wave, the loss of numerous loved ones, and the subsequent
chologically damaged people. Zombie Apocalypse and collapse of civilization. With nothing
Most seem to crop up in urban environments and large cities but death and carnage and zombies all around them in a night-
that have been subjected to the greatest amount of horror, death, mare world that is a constant reminder of what they have lost,
and zombies. All kinds of zombies. The Masked Lunatic psycho- these would-be heroes are only able to deal with it all by becom-
logical syndrom arises from severe emotional and mental trauma. ing someone else ... something else. A masked hero who is strong
As a coping mechanism, the individual is inspired by the heroic and brave and, more often than not, noble and upstanding, and
vigilantes and superhumans popularized in comic books, mov- perhaps a little bit more than human. The latter is especially true
ies, and television. Each different and unique, based on the luna- of Half-Zombies, Zombie Prophets, and lunatics whose madness
tic’s current distorted view of reality, his or her knowledge of the gives them superhuman strength, awareness, resistance to pain
genre, sense of morality, and mind shattering experiences. and other “powers.”
127
148
149
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