platinum (10 gp) 2 □ Medium armor: 2 slots gold (1 gp) 3 □ Heavy armor: 4 slots electrum (½ gp) 4 silver (1/10 gp) 5 copper (1/100 gp) 6 Total number of coins and gems 7 / 100 =____ item slots 8
Coins and gems take up one slot
9 First 10 items are in for every 100 pieces, rounded up. 10 ← your pockets, belt, etc. 11 Non-encumbering items 12 Total slots 13 + slots from wealth 14 + slots from items + slots from armor 15 = _____ 16 17 You can carry slots up to your 18 Strength score + 10 without 19 penalty. 20 If you carry more than your Strength score + 10 = ________, 21 you are lightly encumbered. 22 23 If you carry more than your Strength score + 20 = ________, 24 you are heavily encumbered. 25 26 If you carry more than your Strength score + 30 = ________, 27 you are over-encumbered. 28 29 For races with the Powerful Non-encumbering items Build racial trait, these limits include anything tiny you can fit 30 increase by 10 slots. in your palm, empty bags, items 31 with no listed weight such as paper, as well as worn clothing, 32 Status light armor and jewelry. 33 □ Normal Normal items take up one slot. 34 □ Lightly encumbered 35 Speed is 20'. Heavy items take up two slots. 36 □ Heavily encumbered 37 Speed is 10'. Disadvantage Light items can be bundled up 38 on physical rolls. to 5 items in one slot. These 39 □ Over-encumbered include torches, rations, small Speed is 0'. Disadvantage vials, daggers, light hammers, 40 on physical rolls. and handaxes.
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