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Making Cost effective technology for Immersive learning: While there is high potential strength of

immersive learning strategies, like Augmented Reality (AR), Virtual Reality (VR), and Mixed Reality
(MR)—their adoption rate in the education sector is yet to be reached on a larger scale. Given the
higher costs and lack of justification for return on investment, there have been relatively fewer
takers for these strategies. With easy-to-implement solutions (including players like Adobe and
Trivantis as well as niche AR/VR platforms), the cost and the lead time to develop these solutions are
going down. There are also several use cases that pair micro-learning-based nuggets with AR/VR.
With low costs and high impact, the adoption of this kind of solution in education sector will increase
further. In coming years there will more traction on this trend as these solutions become more
affordable and can be offered to supplement formal education.

Higher level of knowledge retention: VR education can deliver lessons and training that are either
not practical or even not possible in the real world. In an educational setting, places can be explored
as if students are actually there. Students can interact with places and creatures they may never see
in their lifetimes, and experience scenarios that are far too dangerous to do in real life. Walking
amongst dinosaurs or on the surface of Mars, exploring inside the human body or the structure of an
atom. VR helps students feel immersed in ways not possible with traditional learning materials, and
facilitates a higher level of knowledge retention. It is a technology that has the power to change how
student can learn. Schools and other educational establishments are already starting to use this
promising new technology.

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