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Rogue [Swashbuckler] (4) Urchin Rayan

CLASS & LEVEL BACKGROUND PLAYER NAME


Watanasa Kainam
Tabaxi Chaotic Neutral 3222 / 6500
CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS

INSPIRATION
STRENGTH I am usually calm unless you hand me
15 +7 30 a bottle of fine ale.
-1 +2 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED

8 PERSONALITY TRAITS

Hit Point Maximum 22


-1 Strength
DEXTERITY I believe that people should only care about

+4
● +6 Dexterity
+1 Constitution
22 their own interests rather than what pleases
others.
CURRENT HIT POINTS IDEALS
● +3 Intelligence
18 0 Wisdom
+3 Charisma I have a deep hatred towards
CONSTITUTION SAVING THROWS
Orcs.
TEMPORARY HIT POINTS BONDS
+1
● +6 Acrobatics (Dex) SUCCESSES I tend to only care about myself and being
13 0 Animal Handling (Wis)
4x(1d8+1) secretive about my findings even when they
FAILURES
might benefit others.
+1 Arcana (Int) HIT DICE DEATH SAVES FLAWS
INTELLIGENCE ● +1 Athletics (Str)

+1 ● +7 Deception (Cha)
+1 History (Int)
NAME ATK BONUS DAMAGE/TYPE

Rapier +6 1d8+(4 piercing) Arrow x20


0 Insight (Wis)
12 Backpack
+2 Intimidation (Cha) Shortbow +6 1d6+4 piercing Ball bearings
WISDOM ● +3 Investigation (Int) Bell
Dagger (2) +6 1d4+4 piercing
0 Medicine (Wis) Chain/10 feet
0 +1 Nature (Int) Rapier: Melee; Finesse. Candle x5
● +2 Perception (Wis) Shortbow: Ranged (80/320), Crowbar
10
+3 Performance (Cha) Ammunition; Two-handed. Disguise Kit
Scimitar: Melee; Finesse, Light. (+6,
CHARISMA
+3 Persuasion (Cha) 1d6+4 slashing) Hammer
+1 Religion (Int) Dagger: Melee; Finesse, Light, Thrown Piton x10
+3 ● +6 Sleight of Hand (Dex) (20/60)
Spear: Melee; Thrown (20/60), Versatile
Lantern, hooded
● +8 Stealth (Dex) Leather Armor (equipped)
(1d8). (+1, 1d6-1 piercing)
16
0 Survival (Wis) Oil x2
Piton x10
SKILLS ATTACKS & SPELLCASTING
Quiver
Rations (1 day) x8
12 PASSIVE WISDOM (PERCEPTION)
Rope, hempen 50 ft.
CP 63 Onyx (worth 42 gp)
Wolf Pelt String
SP 2 4 Citrine (worth 50 Thieves' Tools
Tool Proficiencies: Disguise Kit;
Thieves' Tools gp) Tinderbox
6 Small knife
EP
6 unknown gems
Weapon Proficiencies: Crossbow, A map of the city you grew up in
hand; Longsword; Rapier; Shortsword; A token to remember your
Simple
GP 674
parents by
Armor Proficiencies: Light PP 0 A set of common clothes
Belt pouch
Language Proficiencies: Common; Orc Waterskin

OTHER PROFICIENCIES & LANGUAGES TREASURE EQUIPMENT

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
20 5'8 ft (M) 138 lb.
AGE HEIGHT WEIGHT
Watanasa Kainam
Emerald Green Covered with fur Dark Amber
CHARACTER NAME EYES SKIN HAIR

Master NAME

Algaroth

Allies

City of Anreth (Tabaxi)


Dandelion
Dove

Acquaintances:

Faerqull Wu'kuln
SYMBOL
Sheexar
Whovill (High Elf from Theasis)

CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

TREASURE CHARACTER BACKSTORY

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
FEATURES & TRAITS

Darkvision: 60 ft.

----------Bonus Actions----------
Cunning Action. Dash, Disengage or Hide (use once/turn).

-----------Other Traits------------
Cat's Claws. Because of your claws, you have a climbing speed of 20 feet. In addition, your claws are
natural weapons, which you can use to make unarmed strikes. If you hit with them, you deal slashing
damage equal to 1d4 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed
strike.

Feline Agility. Your reflexes and agility allow you to move with a burst of speed. When you move on your
tum in combat, you can double your speed until the end of the tum. Once you use this trait, you can't use it
again until you move 0 feet on one of your turns.

Sneak Attack. 2d6 extra damage on attack where you have advantage or another enemy of creature is
within 5 ft. or if the enemy doesn't have any nearby allies (use once/turn).

Thieves' Cant. Convey secret messages hidden in normal conversation.

City Secrets. You know the secret patterns and flow to cities and can find passages through the urban
sprawl that others would miss. When you are not in combat, you (and companions you lead) can travel
between any two locations in the city twice as fast as your speed would normally allow.

Fancy Footwork. During your turn, if you make a melee attack against a creature, that creature can't make
opportunity attacks against you for the rest of your turn.

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