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Human Druid 1 Character Name • Scimitar.

Melee Weapon Attack:


+4 to hit, reach 5 ft., one target.
“All things have a spirit
Medium humanoid (human), Hit: 1d6 + 3 slashing damage.
within. My spirit is my
strength.” neutral good • Thorn Whip. Melee Spell Attack:
+5 to hit, range 30 ft., one target.
You were born in a sacred Armor Class 13 (leather)
natural place, and you were Hit: 1d6 piercing damage, and if the
Hit Points 17 (Hit Dice 2d8) target is Large or smaller, pull it up to
marked from birth with
Speed 30 ft. 10 feet closer to you.
supernatural gifts. Although your parents
were farmers, your presence was a
blessing to them and your village. The
STR DEX CON Bonus Actions
9 (−1) 15 (+2) 14 (+2)
druids of the circle overseeing the land Two-Weapon Fighting. When you take
near your home tutored you from a young INT WIS CHA the Attack action and attack with your
age, allowing you to eschew the normal 11 (+0) 16 (+3) 13 (+1) scimitar in one hand, you can use a
life a farm child. You became able to shift bonus action to attack with the dagger
your form when you entered puberty. Proficiencies (+2 proficiency bonus) in your other hand. On a hit with this
Although your build is slight, your powers Armor Light armor, medium bonus action attack, you deal only 1d4
of spirit grant you all the might you need. armor, shields piercing damage.
Saving Throws Int +2, Wis +5
Background (Folk Hero) Skills History +2, Insight +5, Medicine
You come from among the peasantry, but
Options
+5, Nature +2
the druids who taught you revealed your Tools harp, herbalism kit Spellcasting. You are a spellcaster
birth is in accord with a prophecy spoken Weapons clubs, daggers, darts, (druid feature) who uses Wisdom as
long ago by mysterious fey. People of your your spellcasting ability (spell save DC
javelins, maces, quarterstaffs,
home village regard you as a blessed one 13; +5 to hit with spell attacks). You
with the skills to stand against threats
scimitars, sickles, slings, spears
Senses passive (Perception) 13 have the following spells prepared:
against common folk everywhere.
Rustic Hospitality. You can find a Languages Common, Draconic, Druidic Cantrips (at will): druidcraft,
place to hide, rest, or recuperate among thorn whip
commoners, unless you have shown
Actions
1st Level (3 slots): detect magic, faerie
yourself to be a danger to them. They will Attack. You can make one of the fire, healing word, thunderwave
shield you from the law or anyone else following attacks:
searching for you, though they will not • Dagger. Melee or Ranged Weapon
risk their lives for you. Attack: +4 to hit, reach 5 ft. or range
Faction. You are a member of the 20/60 ft., one target.
Emerald Enclave, wilderness survivalists Hit: 1d4 + 3 piercing damage.
who preserve the natural order while
rooting out unnatural threats.
Personality Trait. You judge people Cantrips. You know two cantrips, which Ritual Casting. You can cast a druid
by their actions, testing them with you can cast at will. spell as a ritual if that spell has the ritual
strong words. Preparing and Casting Spells. To cast tag and you have the spell prepared.
Ideal. Traditional ways, when wise and one of your druid spells, you must expend Spellcasting Focus. You can use a
good, should be upheld. a slot of the spell’s level or higher. You druidic focus, such as your yew wand, as
Bond. Everything you do is to serve regain all expended spell slots when you a spellcasting focus for your druid spells.
and protect the common folk. finish a long rest.
Flaw. Convinced of the import of You prepare the list of druid spells that
your destiny, you are blind to your are available for you to cast, choosing
Equipment
shortcomings and the risk of failure. from the druid spell list. When you do so, Backpack, bedroll, common clothing,
choose up to four druid spells. The spells dagger, harp, healer’s kit, herbalism
Druid Features must be of a level for which you have kit, leather armor, mess kit, pouch,
Druidic. You can speak Druidic and spell slots. rations (10 days), scimitar, tinderbox,
use it to leave hidden messages. You You can change your list of prepared waterskin, yew wand
and others who know this language spells when you finish a long rest.
automatically spot such a message. When you prepare new spells, you must
Others spot the message’s presence with meditate 1 minute per spell level for each
a successful DC 15 Wisdom (Perception) spell on your list.
check but can decipher it only with magic. Spellcasting Ability. Wisdom is your
spellcasting ability for your druid spells,
Spellcasting. Drawing on the divine
since your magic draws upon your
essence of nature, you can cast spells to
devotion and attunement to nature. You
shape that essence to your will.
use your Wisdom whenever a spell refers
to your spellcasting ability.

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