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The Contribution of Cognitive Linguistics to Comics Studies

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DOI: 10.5840/bjp20146221

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Stamenković, Dušan and Miloš Tasić (2014). “The Contribution of Cognitive Linguistics to Comics Studies”. The Balkan Journal of Philosophy 6 (2): 155–162.
ISSN 1313-888X. DOI: 10.5840/bjp20146221
http://issk-bas.org/balkan-journal-of-philosophy/

BALKAN JOURNAL OF PHILOSOPHY. Vol. 6, Issue 2, 2014

THE CONTRIBUTION OF COGNITIVE LINGUISTICS


TO COMICS STUDIES
Dušan Stamenković*, Miloš Tasić**
* Department of English, Faculty of Philosophy and Center for Cognitive Sciences
University of Niš, Ćirila i Metodija 2, 18000 Niš, Serbia
e-mail: dusan.stamenkovic@filfak.ni.ac.rs
** Department of Social Sciences, Faculty of Mechanical Engineering
University of Niš, Aleksandra Medvedeva 14, 18000 Niš, Serbia
e-mail: tmilos@masfak.ni.ac.rs

Abstract:
“[F]or reasons having much to do with usage,
The aim of our paper is to present the ways in which
subject matter and perceived audience, se-
cognitive linguistics has contributed to various develop-
quential art was for many decades generally
ments in the domain of comics studies. After providing ignored as a form worthy of scholarly discus-
introductory remarks, the paper describes the main views sion. While each of the major integral ele-
found within the works of authors considered to be the ments, such as design, drawing, caricature and
precursors of contemporary comics studies, Will Eisner writing, have separately found academic con-
and Scott McCloud, with the intention of providing the sideration, this unique combination took a
basics that will facilitate the reader’s understanding of the long time to find a place in the literary, art and
present issues. The main section of the paper contains the comparative literature curriculums. I believe
basic tenets of cognitive semantics, including the ideas that the reason for slow critical acceptance sat
traced in the works of the authors who have observed as much on the shoulders of the practitioner as
various types of comics from the cognitivist viewpoint. the critic.” (Eisner 1985/2008: xi)
This section of the paper presents the research conducted
thus far by a number of scientists who have engaged in
However, things have changed dramatically in
drawing parallels between cognitivist theories and comics
recent times, with scientists and researchers from
various, even seemingly unrelated, areas of acade-
studies, including work on visual and multimodal meta-
mia contributing to the literature on comics studies.
phor and metonymy and the visual language of comics.
One such field is cognitive linguistics, where several
This is followed by concluding remarks that end the pa-
authors have endeavoured to apply the fundamental
per.
cognitivist principles and practices to the study of
phenomena in comics. This paper is an attempt to
Key words: comics, cognition, linguistics, concep-
provide a concise overview of the work done within
tual metaphor, visual language.
the cognitivist framework relating to comics studies.
Section 2 of the paper sheds light on the precur-
sors of contemporary comics studies, Will Eisner
and Scott McCloud. It is intended to outline the ba-
1. Introduction sics of comics studies to facilitate the reader’s un-
Comics studies is a relatively new academic derstanding of the present issues. Section 3 contains
field that deals with comic strips, comic books, and the basic tenets of cognitive semantics, with particu-
graphic novels. Although comics – as an instance of lar emphasis on the ideas traced in the works of the
sequential art which dates back to prehistoric times – authors who have observed various types of comics
precede film and some other forms of visual art, they from the cognitivist viewpoint. Conceptual Meta-
have long been regarded as nothing more than a phor Theory and Conceptual Blending Theory, as
popular pastime. As Will Eisner, one of the forefa- well as the notion of embodiment, will be explained
thers of modern comics, duly notices: in this section. Most importantly, sub-sections 3.1

155
Dušan Stamenković, Miloš Tasić

and 3.2 of this paper present the research conducted or his position as a spectator, a cognitive linguist can
thus far by a number of scientists who have drawn easily recognize that the author in fact entertains the
parallels between cognitivist theories and comics notion of ‘embodiment,’ something which, as men-
studies, including work on visual and multimodal tioned below, plays a crucial role in cognitivist the-
metaphor and metonymy and the visual language of ory. The first book also contains a discussion on
comics, among other things. The paper ends with using sequential art to tell stories and an examina-
concluding remarks. tion of expressive anatomy, ideas which were subse-
quently employed as cornerstones of the next two
books in the series. Thus, the second book is concen-
2. The Beginnings of Contemporary Comics trated on a basic understanding of narration with
Studies graphics, where comics are to some extent compared
2.1. The Pioneering Work of Will Eisner to film and theatre, which both use graphics and text
Despite rare early ventures into the study of or dialogue to narrate a story. Finally, the third book
comics as a proper art form (e.g. Kunzle 1973; in the series elaborates on the chapter on expressive
Seldes 1957; Sheridan 1973), it was not until the anatomy from the first book, and puts its focus on
first book in Will Eisner’s trilogy of instructional the mastery of the body grammar of the human fig-
books – Comics and Sequential Art – was published ure as one of the most important skills which an
in 1985 that serious academic research was directed artist should possess in order to communicate her or
towards examining this medium, which had previ- his ideas effectively.
ously been viewed predominantly as a merely popu-
lar phenomenon. What Eisner set out to do was to 2.2. McCloud’s Expansion of Comics Studies
define comics as a form of reading, an art which In Understanding Comics: The Invisible Art,
possesses and communicates in its own language (a Scott McCloud (1993/2004) starts from Will Eis-
notion further expanded and examined in detail by ner’s definition of comics as “sequential art,” claim-
Neil Cohn, as we will see later on), whose “disci- ing that a more precise definition of comics would
plined application [...] creates the ‘grammar’ of se- demand “a little aesthetic surgery” that would allow
quential art” (Eisner 1985/2008: 2). Throughout the us to separate its form from its content. The art form
three books, the other two being Graphic Storytel- of comics is viewed as a vessel that can hold a num-
ling and Visual Narrative (1996) and Expressive ber of ideas or images. The original Eisner definition
Anatomy for Comics and Narrative (published post- is expanded to cover “juxtaposed pictorial and other
humously with Peter Poplaski in 2008), the famous images in deliberate sequence, intended to convey
cartoonist, who spent over eighteen years teaching a information and/or to produce an aesthetic response
course in Sequential Art at the School of Visual Arts in the viewer” (McCloud 1993/2004: 9). After pro-
in New York, scrutinizes various aspects of the me- viding a brief history of comics, McCloud analyzes
dium, from the earliest instances of its creation by facets of vocabulary and visual iconography used in
the artist/author to its consumption by the end user, comics to elaborate the ways in which they commu-
i.e. the reader. nicate meaning. McCloud links comics to the phe-
The first book in the series deals primarily with nomenon of closure, i.e. observing the parts but
“the unique aesthetics of sequential art as a means of perceiving the whole; comics panels “fracture both
creative expression [...] studied within the frame- time and space, offering a jagged staccato rhythm of
work of its application to comic books and comic unconnected moments” (McCloud 1993/2004: 67).
strips” (Eisner 1985/2008: xi). Consequently, the Besides this, McCloud offers an analysis of time
author pays attention to how imagery and timing are frames in comics, claiming that interaction between
used in comics to perform their fundamental func- time and comics is essentially based on sound (word
tion of communicating ideas and/or stories, and how balloons and sound effects) or motion (panel-to-
the experiential basis of the artist helps her or him to panel closure and motion within panels). A large
achieve this feat. The largest chapter of the book is section of McCloud’s study is dedicated to how
dedicated to the ‘frame’ or ‘panel’ as an indispensa- comics can represent abstract phenomena related to
ble tool in this creative process, and it shows how it emotions and senses, as well as to how words and
is used to encapsulate the view and act as both a pictures interact and get combined to convey infor-
narrative device and a structural support. Even here, mation. Like any other form of art, comics follow
when Eisner talks about the function of perspective the path leading from the original ideas and moving
and how the reader’s response is influenced by her through lines of form, idiom, structure, and craft

156
The Contribution of Cognitive Linguistics to Comics Studies

toward a purpose. McCloud concludes that comics 1999). The embodiment hypothesis is based on the
are a great balancing act, being both subtractive and idea that all aspects of cognition and the human
additive, and offering a range of possibilities for mind are largely determined by the form and func-
combining imagery and the written word, all while tioning of the human body. CMT (Lakoff and John-
the language of comics continues to evolve.1 son 1980; Lakoff 1993) is one of the main vehicles
of cognitive semantics. Perhaps the most fundamen-
tal notion in CMT is the notion of mapping. This
3. Cognitive Semantics as a Framework for term refers to systematic metaphorical correspon-
Comics Studies dences between closely related ideas. In the CMT
This study will present two cognitive strands in system, the features of one domain are said to “map”
the studies of comics, both of which stem from the onto the ontological or structural features of another
Chomskyan premise that the nature of language domain. Other elements of the source domain are
depends on its coding in the minds of speakers. One likewise “mapped” onto elements of the target do-
of them is based on Ray Jackendoff’s approach, main (Lakoff 1993; Grady 2007). The constancy
positioned on the boundary between generative lin- with which different languages employ the same
guistics and cognitive linguistics, whereas the other metaphors – which often appear to be perceptually
draws on cognitive linguistics proper and the works based – has led to the idea that the mapping between
of George Lakoff, Mark Johnson, Mark Turner, conceptual domains corresponds to neural mappings
Gilles Fauconnier, etc. When it comes to studying in the human brain (Feldman and Narayanan 2004:
comics, perhaps the most important facet of 385–392). According to CMT, metaphors provide
Jackendoff’s approach (e.g. Jackendoff 1983, 1990, rich evidence about the ways in which some aspects
2002) is the fact that he attempts to link language to of our lived experience are associated with others,
other cognitive capacities, especially music (e.g. for reasons that reflect basic aspects of perception,
Jackendoff and Lerdahl 2006). For instance, he pro- thought, and neurological organization. Within cog-
poses that music is not a mere stream of sounds. If nitive linguistics, the term ‘metaphor’ is understood
one is familiar with the musical “idiom,” then she or to refer to a pattern of conceptual associations, rather
he understands it by recognizing patterns belonging than to an individual metaphorical use or a linguistic
to its grammar. Therefore, if we claim that music has convention (Grady 2007: 188–189). Lakoff and
a grammar, then we open a set of questions resem- Johnson (1980: 5) describe the essence of metaphor
bling those we tend to ask when it comes to lan- as “understanding and experiencing one kind of
guage – questions related to the grammar’s acquisi- thing in terms of another.” The conceptual essence
tion, its learned and innate part, its relation to gen- of metaphors has gradually led towards studying
eral cognitive capacities, and its mental representa- metaphor in non-linguistic domains, and such stud-
tions and comprehension. It becomes clear why ies have been labelled the studies of multimodal
Jackendoff’s approach is valuable in the sphere of metaphor. These are based on the claim that “if re-
comics. If we view comics and visual languages in searching non-verbal and not-purely-verbal meta-
general as another cognitive capacity, then we can phor does not yield robust findings, this jeopardizes
talk about its structure, a grammar that could organ- the Lakoff-and-Johnsonian presupposition that we
ize its elements and the kind of meaning they might think metaphorically” (Forceville and Urios-Aparisi
convey. We could also, in turn, attempt to compare 2009: 4). Finally, CBT (Fauconnier and Turner
comics to music, language, and other capacities. 2002) offers a view in which elements belonging to
When we consider cognitive linguistics proper, different domains and mental spaces get blended
we can say that comics studies have so far made together in a subconscious process: the blended
good use of Conceptual Metaphor Theory (hence- space contains not only the elements from both do-
forth CMT) and Conceptual Blending Theory mains, but also vital relations existing between or
(henceforth CBT), both of which are closely linked among them. Blending is an everyday process which
to the embodied mind thesis (Lakoff and Johnson is used in basic construals of our reality, no matter
how complex it might be. It accounts for a whole
1 variety of human faculties, including language,
For more recent studies in this direction, consult Bram-
lett 2012; Dean 2000; Groensteen 2009, 2013; Hague mathematics, music, visual arts, etc. Blends are very
2014; Heer and Worcester 2009; Kukkonen 2013; frequent in comics, whereas studying visual blends
McCloud 2006, 2007; Miller 2001; Saraceni 2003; Var- and their comprehension might reveal some aspects
num and Gibbons 2007; Wolk 2008. related to comics cognition.

157
Dušan Stamenković, Miloš Tasić

3.1. Charles Forceville and Other Authors ject, and not vice versa. The account must fur-
Examining Comics within a Cognitivist Frame- thermore indicate by what mechanisms the
work identities of primary subject and secondary
As every theory strives towards eventually be- subject are established.
coming universal, and bearing in mind that the work 4. For the identification of the two terms of
done within both CMT and CBT was for years con- the metaphor, their labelling as primary sub-
centrated exclusively on verbal or linguistic mani- ject and secondary subject, as well as for the
festations of the underlying conceptual phenomena, interpretation of the metaphor, it is necessary
it should not come as a surprise that a faction of to take various contextual levels into consid-
researchers decided to look elsewhere for proof that eration. These contextual levels are partly
these theories can truly be applied to all aspects of text-internal, partly text-external.”
human life and behaviour (Tasić and Stamenković
With the theoretical foundations laid, Forceville
2013). The most prominent figure among these is
eventually moved to the medium which would prove
Charles Forceville, who has worked prolifically on
to be the most fertile ground for researching both
pictorial (visual) and multimodal metaphor and me-
pictorial (purely visual) and multimodal (image +
tonymy and has produced a number of publications
text) metaphor. His work on manifestations of con-
on the topic, beginning with his paper on pictorial
ceptual metaphor in comics began with his article on
metaphor in the works of Rene Magritte and other
the visual representations of anger in an Asterix al-
surrealists (Forceville 1988). This was followed by
bum (Forceville 2005). Based on the work of Zoltan
his research into the presence and use of pictorial
Kövecses on Idealized Cognitive Models (ICM) of
metaphor in the field of marketing, which culmi-
various human emotions (Kövecses 1986, 2000,
nated in 1996 with Pictorial Metaphor in Advertis-
2002), particularly on the metaphor ANGER IS THE
ing. Here, Forceville (1996: 64–65) draws our atten-
HEAT OF A FLUID IN A CONTAINER, Forceville shows
tion to the four criteria which have to be taken into
how anger can be represented in a graphic medium
consideration when attempting to find a satisfying
using comics-specific tools that often do not have
definition for pictorial metaphor:
adequate linguistic counterparts. The ability of the
“1. For a pictorial representation to be called visual medium of comics to emphasize eyes,
metaphorical, it is necessary that a ‘literal’, or mouths, hand/arm positions and volume, something
conventional reading of the pictorial represen- which can easily be traced back to Will Eisner’s
tation is felt either not to exhaust its meaning work, makes them particularly good at representing
potential, or to yield an anomaly which is un- certain manifestations of anger. Forceville points out
derstood as an intentional violation of the multiple pictorial signals of anger in the Asterix
norm rather than as an error. [...] album, including bulging or tightly closed eyes, a
2. Considerable confusion has arisen from the wide or tightly closed mouth, a red/pink face, the
fact that the word ‘metaphor’ has both been position of arms or hands, shaking, etc. This is
used in the broad sense in which it is more or where he also introduces the notion of pictorial
less equivalent with ‘trope’, and in a much runes (as taken from Kennedy 1982), which we will
more narrow sense in which it is used as one return to later. Bart Eerden (2009) elaborates on
trope among many others [...]. Any model of Forceville’s findings, again using the examples from
pictorial metaphor should specify whether it the Asterix comics, only this time accompanied by
claims to cover metaphor in the broad or in the examples from animated films as well. He di-
the narrow sense. [...] Since this is a task of vides the signs of anger into two major groups, one
intimidating proportions, it seems advisable, being the aforementioned pictorial runes and the
for the time being, to concentrate on ‘pictorial other indexical signs, both of which are metonymi-
metaphor’ in the narrow sense. cally motivated as claimed by Forceville in the for-
3. An account of pictorial metaphor should mer paper. He goes on to propose that video games
show an awareness that a metaphor has two can also be of interest to researchers seeking to find
distinctive terms, one the primary subject or representations of various emotions in new media.
tenor, the other the secondary subject or vehi- Other emotions have been the subject of re-
cle, which are usually non-reversible. This en- search as well. Shinohara and Matsunaka (2009)
tails that the transfer or mapping of features is analyze pictorial metaphors of emotion in Japanese
from secondary subject (on)to primary sub- comics, supporting Forceville’s argument that many

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The Contribution of Cognitive Linguistics to Comics Studies

of the metaphors expressed through both the verbal generally and at a more intuitive level than more
modality and other (non-verbal) modalities seem- elaborate structural metaphors” (El Refaie 2009:
ingly share the same fundamental motivation that 190). Bounegru and Forceville (2011) take on the
lies in the mappings between conceptual domains. similar task of examining political editorial cartoons
Their analysis includes emotions such as anger, hap- that portray the global financial crisis, and show how
piness, love, anxiety, surprise, and disappointment, they rely heavily on pictorial and multimodal meta-
showing that conceptual metaphors are shared by phors, which themselves are rooted in conceptual
verbal and visual modalities, but also that differ- metaphors.
ences can emerge due to the nature of each modality Finally, Charles Forceville’s work on the
even though basic conceptual mappings are shared aforementioned pictorial runes and their presence in
by both of them, leading to the conclusion that comics deserves mentioning. In Forceville’s words,
metaphor is a matter of concept and cognition not “pictorial runes can be described as non-mimetic
limited to language. Abbot and Forceville (2011) graphic elements that contribute narratively salient
also tackle the matter of visual representation of information, [and the e]xamples of pictorial runes
emotions in manga by examining the ‘loss of hands’ are lines behind a running character to indicate
as an unusual signal which conveys that a character speed, a halo of droplets around a character’s head
is emotionally affected or has ‘lost control’ in Azu- to suggest she is emotionally affected, and the wavy
manga Daioh, a popular Japanese comic. The au- lines above a garbage bin to convey its smell” (For-
thors manage to show how non-facial information ceville 2011: 875). Even though he does not make
helps express emotion in manga and demonstrate the the distinction at first (Forceville 2005), in his article
way in which the artist uses hand loss to contribute on pictorial runes in a Tintin album, Forceville
to the characterization of the comics’ main actors. (2011: 876) distinguishes between pictorial runes
As is the case with previous efforts, Abbott and For- and pictograms (skulls, lightning, flames, etc.), with
ceville successfully utilize their findings to support the former having no inherent meaning whatsoever,
the theorization of emotion in CMT. while the latter still carry some meaning with them
Some of the basic tenets of Conceptual Meta- due to their mimetic character. The author here
phor Theory have also been employed in the exami- claims that pictorial runes are, in fact, metonymi-
nations of visual metaphors in newspapers and edito- cally motivated Peircian indices, which can thus be
rial cartoons. Elisabeth El Refaie (2003, 2009) uses linked to the “embodied cognition” view that serves
examples from political cartoons to explore the as the basis of the cognitivist approach. A prelimi-
“grammar” of visual metaphor. She argues that it is nary catalogue of pictorial runes found in the studied
impossible to adequately describe visual metaphors comics album is presented, comprising speed lines,
in formal terms only, and that they must be consid- movement lines, droplets, spikes, spiral, and twirl,
ered visual representations of metaphorical thoughts along with several special cases. Forceville con-
or concepts, which would lead to a proper cognitive cludes his article by proposing that “[p]ictorial runes
definition of metaphor. She also suggests that [...] constitute a rudimentary “language” that is used
“[w]hile language is perhaps more precise in ex- to (help) visualize non-visible events and experi-
pressing some areas of meaning, other meanings ences understood to take place, or to have taken
may be shown more easily and more effectively in place, in a static medium” (Forceville 2011: 888). In
images rather than in words” (El Refaie 2003: 85). the next section, we will take a closer look at how
Furthermore, starting from the claim that many Neil Cohn draws on the principles of cognitive lin-
metaphors derive from our bodily experience, which guistics (among other things) in an attempt to consti-
makes them easily understood in similar ways by all tute a legitimate visual language of comics.
human beings, El Refaie shows that the interpreta-
tion of metaphors is partly dependent upon people’s 3.2. Neil Cohn’s Approach to the Visual Lan-
socio-cultural background and the contexts in which guage of Comics
the metaphors are used. The results of her research Neil Cohn has authored a number of very influ-
into the ways in which political metaphors in news- ential papers in the field of visual language (e.g.
paper cartoons are understood by viewers from dif- Cohn 2005, 2010, 2011, 2012a), with his approach
ferent backgrounds suggest that “some metaphorical largely based on the way in which Jackendoff com-
mappings [...], such as those between size and pared languages to other human faculties. Cohn
power/status and between movement through space treats structured sequential images as visual lan-
and the passing of time, might be understood more guage – drawn structures have the ability to consti-

159
Dušan Stamenković, Miloš Tasić

tute a visual language in a similar way in which morphemes within the process of visual affixation
structured sequential sounds can become a spoken (i.e. carriers such as thought bubbles, speech bal-
language, and in which structured hand and body loons, and indexical lines, as well as path and deictic
motions can constitute a sign language. An analogy lines, impact stars, and upfixes), umlauts, action
in this direction can easily be made: individual man- stars and fight clouds within the process of supple-
ual expressions (which have no grammar) are to sign tion, and elements involved in the process of redu-
languages (that use a grammar) what individual plication. Cohn also provides an account of ideas
drawn images (which again have no grammar) are to related to sequential image comprehension, panel
visual languages (which all have a grammar). transitions, linear coherence relationships, promis-
Cohn’s intention is “not to force equivalencies be- cuous transitions, and general cognitive scripts and
tween the structures used in verbal and visual forms, schemas, followed by a proposal of the basic narra-
[... nor] to make direct mappings between spoken tive categories, including orienters, establishers,
and visual language, but rather to understand how initials, prolongations, peaks and releases. These
the two systems use analogous functions and units of categories serve as the parts of speech/grammatical
organization” (Cohn 2012a: §Future Research: functions in Visual Narrative Grammar. He also
“Visual Linguistics”). At the same time, the different discusses constituent structure in visual narrative
areas of visual language studies can follow the major and the possibilities for modification, and analyzes
branches of linguistics, these being graphemics, page layouts, variations, comprehension and con-
photology (visual analogues to phonetics and pho- straints related to the notion of external composi-
nology), morphology, semantics, and grammar, as tional structure, embedding structures, descriptive
well as multimodality and visual language acquisi- tree structures, and the infinite canvas. Perhaps the
tion. His approach to visual languages builds around most influential part of Cohn’s book is the one deal-
what he dubs The Principle of Equivalence, which ing with Cognition of Visual Language, built on
states that we “should expect that the mind/brain empirical data from the author’s doctoral disserta-
treats all expressive capacities in similar ways, given tion (Cohn 2012b), and a range of data coming from
modality-specific constraints” (Cohn 2013: 195). other related papers. All these studies aimed at dis-
Whereas they operate within a different modality, covering what happens in the human brain in the
visual languages have both meanings and grammars, process of decoding visual language. Starting with
and share many features with their verbal and sign various attempts to tackle the cognition of graphic
counterparts. The elements that build a visual lan- morphology, such as motion lines and carriers, the
guage include its graphic structure, morphology, and author goes on to discuss our comprehension of
sequences which are to be decoded, and these ele- narrative grammar – narrative categories, separation
ments are organized by means of a navigational of structure and meaning, and constituent structure –
structure which directs us in regard to the beginning with the aid of a series of ERP/EEG and fMRI ex-
of a sequence and its progression. These graphic periments. The results of these experiments were
elements lead us to a conceptual structure, with fur- comparable to those acquired in similar experiments
ther possibilities for studying event and narrative related to spoken languages. For instance, the N400
structures. Neil Cohn’s study The Visual Language effect was evoked by violations of meaning, whereas
of Comics (2013) offers a comprehensive approach the P600 effect was initiated by violation and/or
that would account for a variety of visual traditions manipulation of narrative grammar in comics. Cohn
and the underlying cognitive mechanisms (Stamenk- explores three different visual languages – the
ović 2014). The book looks at many issues related to American Visual Language (AVL), the Japanese
the cognitive study of comics, starting from an ex- Visual Language (JVL) and the Central Australian
ploration of visual morphology. Cohn defines the Visual Language (CAVL). For each of them, Cohn
notion of a 'visual lexicon' and analyzes both open- provides a description of the graphic structure, mor-
class and closed-class lexical items. When it comes phology and narrative grammar, while highlighting
to open-class lexical items, Cohn sees these as hav- the unique features of each. When dealing with
ing conventionalized schematic features determined AVL, Cohn differentiates between visual languages
by the author. These schematic representations and and dialects. When exploring JVL, he deals with
patterns are combined into larger, novel forms in the some elements of visual language transmission and
same way that sounds are combined into words, and contact. With CAVL, its description is linked to its
words into sentences. As far as closed-class lexical cultural role, and to static and dynamic signs and
items are concerned, Cohn divides them into bound compounds in its lexicon. Through this description,

160
The Contribution of Cognitive Linguistics to Comics Studies

Cohn proves that although these different visual Bounegru L., Forceville C. (2011) Metaphors in
languages are composed of different lexicons and editorial cartoons representing the global financial
grammars, they share the basic underlying principles crisis. Visual Communication 10 (2): 209–229.
rooted in our cognition and therefore transcend cul- Bramlett F. (ed) (2012) Linguistics and the
ture. Cohn’s study offers many possibilities for fu- study of comics. Palgrave MacMillan, Basingstoke.
ture research. He lists possible directions of further Cohn N. (2005) Un-defining “comics”: separat-
investigations of visual language: conceptual struc- ing the cultural from the structural in “comics”. In-
ture and semantics, multimodality, visual language ternational Journal of Comic Art 7 (2): 236–248.
acquisition, linguistic typology, historical linguistics, Cohn N. (2010) The limits of time and transi-
comparative and contact linguistics, anthropological tions: challenges to theories of sequential image
linguistics, sociolinguistics, computational linguis- comprehension. Studies in Comics 1 (1): 127–147.
tics, and cognitive neuroscience. Finally, Cohn be- Cohn N. (2011) A different kind of cultural
lieves that the “split between the sociocultural ob- frame: An analysis of panels in American comics
ject/context (‘comics’) and the structural/cognitive and Japanese manga. Image[&]Narrative 12 (1):
system (‘visual language’) is the key to future re- 120–134.
search of the graphic form in the linguistic sci- Cohn N. (2012a) Comics, linguistics, and visual
ences,” the focus being “not just on ‘comics,’ but on language: the past and future of a field. In: Bramlett
the system they are written in and how the mind F (ed), Linguistics and the study of comics. Palgrave
works to create meaning.” In this way, the ultimate MacMillan, New York, pp 92–118.
objects of the study should be “the abstract represen- Cohn N. (2012b) Structure, meaning, and con-
tations and principles in the human mind that moti- stituency in visual narrative comprehension. Disser-
vate comprehension of various domains” (Cohn tation, Tufts University, Medford, MA.
2012a: §Visual Language versus Comics). Cohn N. (2013) The visual language of comics:
introduction to the structure and cognition of se-
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cognitivist position in researching comics, we have tation, University of Wisconsin, Milwaukee.
witnessed its seemingly vast potential for contribut- Eerden B. (2009) Anger in Asterix: The meta-
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Eisner W. (1996/2008) Graphic storytelling and
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material for proving that cognitivist principles are,
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indeed, universal, and not merely related to only one
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