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The Treasure Map

Roll a Nature check (v DC18) – study the map and see that it leads south. Find entrance to cave.
 Encounter A1-2 Treasure Cave Level 4 – 876xp
2 x Centipede Scuttler (Carrion Crawler model) 350xp
2 x Goblin Delver (350xp) (Goblin model)
4 x Gnoll Packrunner (176 xp) (Gnoll model)

2 x Centipede Scuttler Level 4 Skirmisher 2 x Goblin Delver Level 4 Skirmisher


Medium natural beast XP 175 Small natural humanoid XP 175
Initiative +8 Senses Perception +2; Initiative +8 Senses Perception +6; low-
darkvision light vision
HP 51; Bloodied 25 HP 59; Bloodied 29
AC 18; Fortitude 16; Reflex 18; Will 14 AC 18; Fortitude 15; Reflex 17; Will 16
Speed 8 , Climb 8 (spider climb) Speed 6
m Bite (standard; at-will) • Poison m Dagger (standard; at-will) • Weapon
+9 vs AC; 1d6 + 2 damage, and ongoing 5 poison +9 vs AC; 1d4 + 4 damage
damage (save ends); a creature already taking ongoing R Dagger (standard; at-will) • Weapon
poison damage is also weakened (save ends) Ranged 5/10; +9 vs AC; 1d4 + 4 damage
M Feed (standard; at-will) R Grab Bag (standard; at-will)
Targets a weakened creature; +9 vs AC; 3d6 + 2 Ranged 5; delver randomly pulls an item from pack
damage and throws it; +9 vs AC; roll 1d4 for effect: 1: Stone,
Scuttle (move; at-will) 1d6 + 4 damage; 2: Alchemist’s Fire, 1d8 + 4 fire
The centipede scuttler shifts 4 squares. When it shifts damage and 5 fire damage to all creatures adjacent to
into an ally’s space, that movement does not count target; 3: Caltrops, 1d6 + 4 damage and target is
toward the 4 squares the scuttler can shift. slowed (save ends); 4: Healing Flask, target heals 5 hp
Alignment Unaligned Languages — Goblin Tactics (immediate reaction, when missed by
Skills Stealth +11 a melee attack; at-will)
Str 14 (+4) Dex 18 (+6) Wis 10 (+2) The goblin shifts 1 square.
Con 11 (+2) Int 2 (–2) Cha 9 (+1) Untidy Death
When the delver is reduced to 0 hit points, it drops
everything it carries and its square becomes difficult
terrain.
Alignment Any Languages Common, Goblin
Skills Dungeoneering +6, Stealth +11, Thievery +11
Str 14 (+4) Dex 19 (+6) Wis 8 (+1)
Con 19 (+6) Int 8 (+1) Cha 16 (+5)

4 x Gnoll Packrunner Level 4 Minion Use map 2 of Vaults of the Underdark for this.
Medium natural humanoid XP 44
Initiative +5 Senses Perception +7; low-light
vision
HP 1; a missed attack never damages a minion.
AC 17; Fortitude 16; Reflex 13; Will 13
Speed 7
m Torch (standard; at-will) • Weapon
+6 vs AC; 1 fire damage
m Spear (standard; at-will) • Weapon
+8 vs AC; 4 damage
M Quick Bite (free, when the gnoll packrunner hits a
bloodied enemy with a melee attack; at-will)
The gnoll packrunner makes a bite attack against the
same target; +5 vs AC; 2 damage
Pack Attack
The gnoll packrunner deals an extra 4 damage on
melee attacks against an enemy that has two or more of
the packrunner’s allies adjacent to it.
Alignment Chaotic Evil Languages Abyssal, Common
Skills Intimidate +8, Stealth +10
Str 20 (+7) Dex 14 (+4) Wis 14 (+4)
Con 14 (+4) Int 9 (+1) Cha 7 (+0)
Equipment Hide Armor, Light Shield
Treasure: In a chest in the Goblin’s hideout, you find Black Iron Armour +1

There is also a strange silver shard


And 300 GP

Centipede 1 Centipede 2 Gob Delver 1 Gob Delver 2

Gnoll P-runner Gnoll P-runner Gnoll P-runner Gnoll P-runner


1 2 3 4

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