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PERFORMANCE STANDARD
CONTENT
WEEK LEARNING STANDARD NOTES
STANDARD PERFORMANCE
DESCRIPTOR
LEVEL
W4 “Many or few”, “equal or not
equal” and “more or less” by :
1.1 Quantity 1.1.1 State the quantity by comparing
intuitively groups of objects
1 State any number up to
one-to-one matching 100
W5
1.2 Number value. 1.2.1 Name the numbers up to 100 : patterns
(i) Count objects in groups. Zero is introduced after
introducing one digit numbers.
(ii) Name the number for a group
Number 11 to 19 are introduced
of objects to represent its
W6 as “10 and 1” up to “10 and 9”.
quantity Determine the number
Determine the group which is one
values and arrange
(iii) Compare quantity of two until nine more than or less than. 2 numbers in order.
groups of objects. Use real objects, pictures, number
lines and abacus 4:1.
W7 1.2.2 Determine the number values up to
100 :
State the relationship “more than”
(i) Show the quantity of the given and “less than”.
3 Estimate and round off
number
any number.
(ii) Match group of objects with its
W8 Any number placed in between, Complete number
number
before and after. sequence and number
(iii) Compare the value of two pattern.
numbers.
(iv) Arrange group of objects in
ascending and descending
order.
4
Train pupils to write numbers in
W9 numerals and words correctly. Solve daily routine
1.3 Write numbers. 1.3.1 Write numbers in numerals and
problems involving any
words.
number.
W10 8 is “7 and 1”, “6 and 2”, “5 and
1.4 Combination of 1.4.1 State combinations of one digit
3”, “4 and 4”. Combination
numbers. numbers.
involving two numbers.
Count in ones, twos, fives,
W11 1.5 Number 1.5.1 Count numbers. tens and fours in ascending
sequence. and descending order by using
1.5.2 Complete any number sequence.
various objects, pictures and
1.6 Place Value. 1.6.1 State the place value and digit number lines.
value of any number. Use various representations of
place value and abacus 4:1 to
W12
1.7 Estimate. 1.7.1 Give reasonable estimation for the state the place value and the
quantity of objects. digit value. 5
Estimation is made by stating Solve daily routine
1.8 Round off 1.8.1 Round off whole numbers to the the quantity based on a problems involving any
numbers. nearest ten. reference set and using number using various
“approximate”, “less than” and strategies.
“more than”.
Round off can be done by
1.9 Number 1.9.1 Identify pattern for a given number
using a number line.
W13 patterns. series.
1.9.2 Complete various simple
number patterns.
*TMK
1.10 Problem 1.10.1 Solve problems involving daily 6 Solve daily non-
routine problems
solving. situations.
W14 involving any number
creatively and
innovatively.
THEME : NUMBERS AND OPERATIONS
PERFORMANCE STANDARD
CONTENT
WEEK LEARNING STANDARD NOTES
STANDARD PERFORMANCE
DESCRIPTOR
LEVEL
Create situation that show
2.1 Concepts of 2.1.1 Use and vary the relevant
addition, subtraction and
addition and vocabulary in context of
’equal to’. State the vocabulary
subtraction. addition and subtraction.
1 and symbols in
W15 2.1.2 Introduce the symbol of context of addition,
addition, subtraction and subtraction and ‘equal
’equal to’. to’.
2.1.3 Use the symbol of addition, Say the total of two numbers
subtraction and ’equal to’, to such as ‘6 and 3’ is 9,
write number sentence based ‘1 and 4’ is 5.
on the given situation. 2 State spontaneously
basic facts in addition
and subtraction.
State spontaneously basic
2.2 Add within 100. 2.2.1 Add in the range of basic facts.
W16 facts in addition.
Use various strategies to
construct and state basic facts 3
Add and subtract up to
in addition. two numbers within
Use objects, pictures, number 100, write number
W17 2.2.2 Add two numbers with the sum lines, abacus 4:1 and mental sentence of repeated
within 100. calculation to represent addition and repeated
calculation in addition. subtraction and justify
the answers.
W18
2.3 Subtract within 2.3.1 Subtract in the range of basic
State spontaneously basic
100. facts.
facts in subtraction.
Solve daily routine
2.3.2 Subtract two numbers within
problems involving
100. 4
Use various strategies to addition and
W19 construct and state basic facts subtraction of two
in subtraction. numbers.
Use objects, pictures, number
lines, abacus 4:1 and mental
calculation to represent
calculation in subtraction Solve daily routine
problems involving
5 addition and
Problem-solving skill involves subtraction of two
2.4 Problem solving. 2.4.1 Create stories involving
the following steps: numbers using various
addition and subtraction within
strategies.
100.
Understand and interprate
the problem.
W20 Plan a solving strategy.
2.4.2 Solve problems involving
addition and subtraction in Carry out the strategy. Solve daily non-
daily life situations. Look back.
6 routine problems
involving addition and
Use simulations or situation subtraction of two
model. numbers creatively
and innovatively.
PERFORMANCE STANDARD
CONTENT
WEEK LEARNING STANDARD NOTES
STANDARD PERFORMANCE
DESCRIPTOR
LEVEL
Understand fraction as equal
3.1 Concept of one 3.1.1 Identify one over two, one over
parts and define one over two State one over two,
W23 over two and one four, two over four and three
and one over four of one 1 one over four, two
over four in over four.
whole object. over four and three
proper fractions.
over four.
. Use vocabulary of ’half’, Shade one over two,
’quarter’ and ’three quarters’ 2 one over four, two
3.2 Problem solving. 3.2.1 Solve problems involving daily by using objects, folded over four and three
life situations. papers and pictures. over four.
Form one over two,
one over four, two
Forming one over four with 3 over four and three
multiple variations should be
over four using objects
emphasized.
and folded papers.
Solve daily routine
4 problems involving
fractions.
W24
Solve daily routine
5 problems involving
fractions using various
strategies.
Solve daily non-
routine problems
6 involving fractions
creatively and
innovatively.
THEME : NUMBERS AND OPERATIONS
PERFORMANCE STANDARD
CONTENT
WEEK LEARNING STANDARD NOTES
STANDARD PERFORMANCE
DESCRIPTOR
LEVEL
Use current money in real life State:
4.1 Notes and coins 4.1.1.Identify coins and notes of
situation. Malaysian currency
Malaysian currency. 1
in coins and notes.
4.1.2 Represent the value of money Represent value of money Financial resources
W25 using abacus 4:1. and savings.
in : (i) Sen up to RM1.
Solve number
(ii) Ringgit up to RM10. 2 sentence involving
4.1.3 Convert money in: money.
Justify the answer for
(i) Coins up to RM1. Use combination of money in the solution of number
(ii) Notes up to RM10. the form of notes and coins. 3 sentences involving
money.
W26 Record savings and
4.2 Financial 4.2.1 Identify financial resources
resources and and savings. Use suitable situations. expenses from the
savings. financial resources.
4.2.2 Record savings and expenses
from the financial resources. Solve daily routine
4 problems involving
Before solving daily life money.
4.3 Problem solving. 4.3.1 Solve daily life problems
problem, mechanical solving Solve daily routine
involving addition and process can be done to problems involving
subtraction of money. explain addition and 5 money using various
W27 subtraction involving: strategies.
*TMK (a) Sen up to RM1. Solve daily non-
(b) Ringgit up to RM10. 6 routine problems
Addition and subtraction involving money
involving money using creatively and
abacus 4:1 innovatively.
THEME : MEASUREMENT AND GEOMETRY
PERFORMANCE STANDARD
CONTENT
WEEK LAERNING STANDARD NOTES
STANDARD PERFORMANCE
DESCRIPTOR
LEVEL
Real life situation. State time and
W28 5.1 Days and 5.1.1 State time in a day.
sequence of events in
1
months 5.1.2 State the sequence of events a day.
in a day. Use vocabulary to indicate a
specific day: ”tomorrow”, Name the days of a
5.1.3 Name the days of a week. 2
”today”, ”yesterday” and week and the months
5.1.4 Name the months of a year. others. of a year.
PERFORMANCE STANDARD
CONTENT
WEEK LEARNING STANDARD NOTES
STANDARD PERFORMANCE
DESCRIPTOR
LEVEL
PERFORMANCE STANDARD
CONTENT
WEEK LEARNING STANDARD NOTES
STANDARD PERFORMANCE
DESCRIPTOR
LEVEL
1 Name three-
7.1 Three 7.1.1 Name the shape of cuboid,
Use objects to understand dimensional and two-
dimensional cube, cone, square-based
three-dimensional shapes. dimensional shapes.
shapes. pyramid, cylinder and sphere.
7.1.2 Describe face, edge and
State the
vertex of three-dimensional
W33 characteristic of three-
shapes.
Arrange three-dimensional dimensional and two-
7.1.3 Arrange objects according to shapes to create certain 2 dimensional shapes,
shapes such as robot, ship, and arrange objects
the pattern.
house. and shapes according
7.1.4 Create new models using to the pattern.
combinations of three-
dimensional shapes.
3 Create new model
from the combination
of three-dimensional
W34
7.2 Two-dimensional 7.2.1 Name the shape of square, shapes and pattern
shapes. rectangle, triangle and circle. based on two-
7.2.2 Describe straight line, side, dimensional shapes,
corner and curved line of two- and justify the
dimensional shapes. answers.
W35
THEME : STATISTICS AND PROBABILITY
TOPIC 8.0 : DATA MANAGEMENT
PERFORMANCE STANDARD
CONTENT
WEEK LEARNING STANDARD NOTES
STANDARD PERFORMANCE
DESCRIPTOR
LEVEL
Use tally in collecting simple 1 Name the pictograph.
8.1 Collect, classify 8.1.1 Collect data based on real life
data.
situation.
and arrange
Collect data based on
2
data. daily situation.
W36
*TMK
Read and obtain
Indicator shows one unit of
8.2 Pictograph. 8.2.1 Read and obtain information information from
picture represents one value. 3
from a pictograph. pictograph.
*TMK