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Dexterity 0 Strength 0
Intelligence 0 Will 0
Influence 0 Aura 0
INIT 0
HP Pool 0 HPs 0
Advantages
(none) 0
(none) 0
Powers Total 0 (none) 0
Skills Total 0 (none) 0
Attributes Total 0 (none) 0
Power Modifier Total 0 (none) 0
GRAND TOTAL 0
Drawbacks
(none) 0
(none) 0
(none) 0
(none) 0
(none) 0
Body 0
Mind 0
Spirit 0
Attack Vulnerability
Bonuses
Combined powers None 0
None None 0
None None 0
None None 0
Loss Vulnerability
Limitations
None None 0
None None 0
None None 0
None None 0
Fatal Vulnerability
None 0
None 0
Range of
Vulnerability
None 0
None 0
None 0
None 0
Range of
Vulnerability
None 0
None 0
None 0
None 0
Range of
Vulnerability
None 0
None 0
Ritual Name
Spell Effect (powers)
APs Base Cost Factor Cost Modifyers
(none) 0 0 0
(none) 0 0 0
(none) 0 0 0
(none) 0 0 0
(none) 0 0 0
(none) 0 0 0
(none) 0 0 0
Ritual Cost 0
Remember the duration of a ritual is the
highest letter of any of the spell effects. Ex.
Twe A two powers and one C type are A C
duration ritual
Modifyers
Gadget name
Gadget effects
Body of Gadget 0
Charges 0
APs Base Cost Factor Cost
(none) 0 0 0
(none) 0 0 0
(none) 0 0 0
(none) 0 0 0
(none) 0 0 0
(none) 0 0 0
(none) 0 0 0
0
0
Ritual Cost 0
Modifyers
Subskills Modifyers
Objects of Power
Objects of Power Effects
Body of Gadget 0
Charges 0
APs Base Cost Factor Cost
(none) 0 0 0
(none) 0 0 0
(none) 0 0 0
(none) 0 0 0
(none) 0 0 0
(none) 0 0 0
(none) 0 0 0
0
0
Ritual Cost 0
Modifyers
Subskills Modifyers
Physical BC FC
(none) 0 0
Acid 15 3
Acuity 65 9
Adaptation 125 9
Adreniline Surge 50 6
Air Animation 100 9
Air Control 20 9
Analytical Smell\Tracking Scent 10 4
Animal Control 25 7
Animal Mimicry 20 5
Animal Summoning 35 2
Animate Dead 25 6
Animate Objects 75 5
Animate Shadow 75 7
Attraction\Repulsion 15 4
Awareness 5 1
Blunting 10 3
Bomb 20 3
Broadcast Empathy 20 5
Cell Rot 20 3
Chameleon 10 2
Chemical Attack 20 4
Claws/Natural Weapons 35 6
Cling 10 2
Cold Immunity 5 3
Comprehend Languages 5 2
Continuum Control 200 12
Damage Capacity 15 5
Damage Transference 15 5
Danger Sense 25 3
Darkness 5 5
Data Storage 5 2
Defensive Adaptation 75 8
Density Control 50 7
Detect 10 3
Digging 5 2
Dimension Travel 100 6
Dimensional Anchor 35 3
Directional Hearing 5 1
Dispersal 25 6
Doodads 10 1
Drain Resistance 20 5
Dumb Luck 75 7
Earth Animation 100 8
Earth Control 25 8
Electrical Being 10 6
Electrical Control 30 5
Electro Telepathy 20 4
Electromagnetic Perception 25 3
EMP 15 5
EMP Resistance 5 4
Empathy 10 3
Energy Absorption 25 4
Energy Blast 15 3
Energy Control 75 9
Enhanced Initiative 25 2
Exploit Weakness 50 7
Extended Hearing 5 1
Extra Limb 5 4
Eye of the Cat 10 2
Fabricate 100 10
Flame Animation 100 8
Flame Animation 25 8
Flame Being 10 6
Flame Immunity 5 3
Flash 20 4
Flesh Manipulation 100 8
Flight 10 4
Fluid Form 75 7
Fog 5 3
Force Field 35 6
Force Grip 50 4
Force Manipulation 75 10
Force Shield 10 5
Friction Control 25 6
Frostbite 10 4
Full Vision 5 1
Geoforce 35 5
Gliding 5 2
Grapple Link 5 2
Gravity Control 75 6
Growth 50 7
Guarded Senses 5 1
Hypersensitive Touch 5 2
Hypnotism 50 6
Ice Animation 100 8
Ice Being 10 3
Ice Control 15 6
Ice Production 5 7
Illusion 30 8
Immunity 35 7
Interface 35 9
Invisibility 10 7
Invulnerability 15 7
Iron Will 5 3
Joined 5 1
Jumping 5 2
Karma Manipulation 50 6
Kinetic Absorption 35 6
Magic Blast 20 3
Magic Sense 5 1
Magic Shield 10 5
Magnetic Control 15 7
Matter Manipulation 100 7
Matter Production 20 5
Mental Blast 15 3
Mental Illusion 50 6
Mental Shields 20 6
Metal Manipulation 50 7
Microscopic Vision 5 1
Mind Blank 5 4
Mind Blast 20 3
Mind Probe 20 3
Molecular Chameleon 75 9
Mystic Freeze 50 6
Necropathy 20 4
Neutralize 25 7
Numb 25 5
Object Awareness 20 2
Obscure 5 4
Omni-Arm 10 4
Paralysis 15 5
Petrifaction 20 8
Phobia 15 4
Plant Control 20 6
Plant Growth 20 5
Poison Fog 45 7
Poison Touch 30 6
Possession 30 8
Postcognition 15 2
Power Drain 40 9
Power Reserve 100 10
Power Scrambling 25 6
Precognition 75 3
Probability Control 100 9
Projectile Weapons 15 3
Protection Circle 20 6
Psychic Blade 20 3
Psychic Cleansing 5 3
Psychic Penetration 15 4
Psychic Vampirism 20 8
Radar Sense 5 1
Radio Communication 10 1
Recall 5 1
Reflection/Deflection 40 5
Regeneration 50 7
Remote Sensing 35 4
Running 10 3
Sealed Systems 10 6
Self-Manipulation 75 6
Sensory Block 25 6
Sensory Overload 10 5
Shadow Cloak 75 8
Shadow Form 75 7
Shadow Hop 35 7
Shape Change 35 7
Sharpness 50 7
Shouting/The Voice 10 4
Shrinking 15 5
Skin Armor 50 5
Snare 20 5
Solar Sustenance 5 1
Sonar 10 2
Sonic Beam 15 3
Sorcery 250 10
Sound Nullification 5 6
Speak With Animals 5 2
Speak with Plants 35 5
Spirit Drain 15 8
Spirit Steed 55 5
Spirit Travel 50 2
Split 50 8
Stealth Field 5 2
Stretching 10 6
Super Hearing 5 1
Super Speed 25 9
Suspension 5 1
Systemic Antidote 5 3
Telekinesis 50 7
Telepathy 20 4
Teleportation(TT) 50 4
Telescopic Vision 5 1
Temperature Control 30 5
Temporal Awareness 10 1
Temporal Singularity 10 4
Tesseract 35 1
Thermal Vision 5 1
Time Control 100 11
Time Slow 25 6
Time Stop 75 6
Time Travel 150 19
Tornado 25 6
Transmutation 15 8
True Sight 5 3
Ultra Vision 10 2
Vampirism 15 8
Vermin Form 35 7
Vertigo 35 4
Warp 50 5
Water Animation 100 8
Water Control 35 8
Water Freedom 5 3
Weather Control 25 8
Web\Glue 15 4
Will Force Weapon 10 2
X-ray vision 15 3
Skill Subskills # of Subskills Base Cost Factor Costs Gadgetry type
Accuracy * 3/4 5 6
Perception B
Mental C
Mystical C
Physical C
Acrobatics 3/6 15 5
Climbing B
Dodging* C
Gymnastics* B
Aerial superiority* B
Sports C
Juggling and Catching C
Animal Handling 2/2 5 4
Animal Training* B
Riding C
Artist* 4/6 5 5
Actor B
Disguise B
Musician C
Painter C
Photographer C
Sculptor C
Writer C
Charisma* 3/3 20 6
Interrogation C
Intimidation C
Persuasion C
Computers 4/5 20 7
Computer Graphics* B
Computer Operations C
Cryptography* B
Forgery* B
Identification Systems* B
Detective 5/6 10 7
Clue analysis
Counterfeit Recognition* B
Leg Work* B
Law* B
Police Procedures* B
Identification Systems* B
Gadgetry 2/2 25 8
Build Gadget* B
Identify Gadget A
Martial Arts* 4/4 25 7
Assault C
Battery C
Blocking C
Defense C
Medicine 4/4 5 5
First Aid C
Forensics* C
Medical Treatment* B
Surgery* B
Military Science 5/9 10 6
Camouflage B
Cartography B
Danger Recognition* B
Demolition* B
Electronic Counter-measures* B
Small unit tactics* B
Survival C
SCUBA* C
Sabotage* B
Tracking B
Occultist* 4/7 30 8
Create Object B
Identify Object A
Occult Knowledge B
Mentor B
Premonition A
Spiritual Healing
Ritual Magic B
Scientist 4/4 10 5
Analysis B
Drawing Plans* B
Observation* A
Research B
Thief 5/7 10 6
Concealment B
Escape Artist A
Locks and Safes* B
Pick Pocketing A
Security Systems* B
Stealth B
Forgery* B
Vehicles 4/6 5 5
Air C
Land C
Sea C
Space C
Power Armor C
Weaponry 4/6 5 5
Firearms C
Exotic Weapons* C
Melee Weapons C
Missile Weapons C
Heavy Weapons C
Skill # of Subskills Base Cost Factor Costs
(none) 0 0
Accuracy * 3/4 5 6
Acrobatics 3/6 15 5
Animal Handling 2/2 5 4
Artist* 4/6 5 5
Charisma* 3/3 20 6
Computers 4/5 20 7
Detective 5/6 10 7
Gadgetry 2/2 25 8
Martial Arts* 4/4 25 7
Medicine 4/4 5 5
Military Science 5/9 10 6
Occultist* 4/7 30 8
Scientist 4/4 10 5
Thief 5/7 10 6
Vehicles 4/6 5 5
Weaponry 4/6 5 5
AP Purchase Chart
Non Action
Charges HP Pool Action
Attribute Attribute
APs 1 2 3 4 5 6 7 8 9 10 11 12
0 0 0 0 0 0 0 0 0 0 0 0 0
1 1 1 2 2 3 3 4 4 5 5 6 6
2 2 2 3 4 5 6 7 8 9 10 12 12
3 3 4 6 8 10 12 14 16 18 20 23 14
4 4 6 9 12 15 18 21 24 27 30 34 26
5 5 8 12 16 20 24 28 32 36 40 45 28
6 6 12 18 24 30 36 42 48 54 60 66 72
7 8 16 24 32 40 48 56 64 72 80 88 96
15 40 80 120 160 200 240 280 320 360 400 440 480
16 45 90 135 180 225 270 315 360 405 450 495 540
17 50 100 150 200 250 300 350 400 450 500 550 600
18 55 110 165 220 275 330 385 440 495 550 605 660
19 60 120 180 240 300 360 420 480 540 600 660 720
20 65 130 195 260 325 390 455 520 585 650 715 780
21 70 140 210 280 350 420 490 560 630 700 770 840
22 80 160 240 320 400 480 560 640 720 800 880 960
23 90 180 270 360 450 540 630 720 810 900 990 1080
24 100 200 300 400 500 600 700 800 900 1000 1100 1200
25 110 220 330 440 550 660 770 880 990 1100 1210 1320
26 120 240 360 480 600 720 840 960 990 1200 1320 1440
27 130 260 390 520 650 780 910 1040 1080 1300 1430 1560
28 150 300 450 600 750 900 1050 1200 1170 1500 1650 1800
29 175 350 525 700 875 1050 1225 1400 1350 1750 1875 2050
30 200 400 600 800 1000 1200 1400 1600 1575 2000 2200 2400
31 225 450 675 900 1125 1350 1575 1800 1800 2500 2725 2950
32 250 500 750 1000 1250 1500 1750 2000 2025 2500 2750 3000
33 275 550 825 1100 1375 1650 1925 2200 2250 2750 3000 3275
34 300 600 900 1200 1500 1800 2100 2400 2475 3000 3300 3600
35 350 700 1050 1400 1750 2100 2450 2800 3150 3500 3850 4200
36 400 800 1200 1600 2000 2400 2800 3200 3600 4000 4400 4800
37 450 900 1350 1800 2250 2700 3150 3600 4050 4500 4950 5400
38 500 1000 1500 2000 2500 3000 3500 4000 4500 5000 5500 6000
39 550 1100 1650 2200 2750 3300 3850 4400 4950 5500 6050 6600
40 600 1200 1800 2400 3000 3600 4200 4800 5400 6000 6600 7200
Per AP
+50 +100 +150 +200 +250 +300 +350 +400 +450 +500 +550 +600
over 40
Power Modifier Cost Power Modifier
None 0 None
Time Limit
Unskilled
(none) 0 (none)
Neighborhood 10 Neighborhood
City 20 City
State 30 State
Country 40 Country
Continent 50 Continent
Planet 65 Planet
Dimension 75 Dimension
Media
Police (Low)
Credentials Police (High)
Corporate (Low) 10
Corporate (High) 15
Special special
Cost Advantages
0 Ambidextrous
-1 Area Knowledge
-1 Armor Optimization
-1 Assistant
-1 Attractive
-1 Blind-Fighting
-1 Bloody Mess
-2 Connection-low
-3 Connection-high
-1 Connection- Omni
-2 Connoisseur
-1 Credentials
-1 Direction Sense
-2 Double Tapping
-1 Dupe
-1 Fast Draw
-2 Flashing Blades-single
-5 Flashing Blades-single
-1 Gadget
-2 Genius
-3 Genre Bending
-1 Gift of Gab
-1 Headquarters-confined
-1 Headquarters-Expansive
Heart Stopper
Instant Change
Iron Nerves
Lightning Reflexes
Lightning Reload
Luck
Master of Disguise
Mind over Matter
Stance Assessment
Stroke of Genius
Stunt Man
Subdue
The Horror
Time Sense-greater
The Baffler
Tireless
Trick shooter
True Faith
Ultimate Accuracy
Underwater Combat
Unpredictable Style
Vehicle Specialist
Weapon Specialist
Weapon Stash
Weapons Grab
Yoga Master
Cost Drawbacks
0 (none)
15 Age
25 Altered Anatomy
10 Arrogant
20 Creepy
50 Dark Secret
15 Enemy
10 Innocent/ Gullible
30 Irrational Fear-minor
10 Irrational Fear-major
10 Limelight
15 Married/Family
15 Mistrust
50 Physical Restriction-minor
10 Physical Restriction-major
10 Physical Restriction-catastrophic
15 Psychological Instability-minor
25 Psychological Instability-catostrophic
75 Public Identity
20 Rage-minor
10 Rage-major
15 Rage-cartastrophic
5 Secret Identity
10 Socially Inept
5 Strange Appearance
20 Traumatic Flashback
20 Unluck
15
15
20
25 Column shifts
15 None
2 Colums
20
3 Coulums
15
4 Coulums
25
20
20 None
5 Aps
5
4 Aps
15
3APs
25
2APs
15
1 AP
Variable
O Aps
10
10
Vulnerability Effect
75
5 None
10
One Attribute Set (P, M, or M)
15
All Attributes
5, 10
All Powers
10
All Skills
15
All powers and skills
10
All powers skills and attributes
75
10
Fatal Vulnerability
5 None
10 Common
10 Rare
25
15
10
35
25
30
10
20
10
15
15
10
15
15
XP Bonus
-15
-25
-75
-20
-15
-5
25
Variable
-10
-10
-30
-75
-10
-30
-75
-20
-25
-25
-20
-75
-150
-5
-25
-50
-5
-10
-30
-75
-10
-15
-30
-60
-25
HP bonus
0
25
45
65
HP bonus
0
20
10
-10
-30
-50
Bonus
0
35
120
100
100
150
250
Bonus
200
75