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MECHA SUMMARY
CP: 0 Weight: 1
Configuration MV MR Land MA Flight MA
Humanoid 0 6 0
None 0 6 0
None 0 6 0
None 0 6 0

FRAME CP: 0 BASIC MECHA FRAME

Servos Cost Weight Space Kills Melee+ Armor


Head None 1 0 0 0 0 N/A None 1
Torso Superlight 1 2 1 2 2 N/A None 1
R. Arm None 1 0 0 0 0 0 None 1
L. Arm None 1 0 0 0 0 0 None 1
R. Leg None 1 0 0 0 0 0 None 1
L. Leg None 1 0 0 0 0 0 None 1
Pod None 1 0 0 0 0 N/A None 1
Pod None 1 0 0 0 0 N/A None 1
Pod None 1 0 0 0 0 N/A None 1
Pod None 1 0 0 0 0 N/A None 1
Wing None 1 0 0 0 0 N/A None 1
Wing None 1 0 0 0 0 N/A None 1
Wing None 1 0 0 0 0 N/A None 1
Wing None 1 0 0 0 0 N/A None 1
Wheels None 1 0 0 0 0 0
Treads None 1 0 0 0 0
Servo Weight 1 Servo Cost: 2

Additive System CP: 0 ADDITIVE SYSTEMS


SYSTEM Number Base Cost Base Space
Primary Pilot 1 0 1
Passenger 0 1 0
Extra Crew 0 2 0
Main Sensors
None 1 1 0 0
Sensor Range: 0 km Communications Range:
Backup Sensors No 1 0 0
Sensor Range: 0 km Communications Range:
None 1 0 0 0
None 1 0 0 0
None 1 0 0 0
None 1 0 0 0
None 1 0 0 0
None 1 0 0 0
None 1 0 0 0
None 1 0 0 0
None 1 0 0 0
None 1 0 0 0
None 1 0 0 0
None 1 0 0 0
None 1 0 0 0
Electronic Warfare Suite
Sensor Jamming Value: 0 1 Radius: 60 10
0 0
Missile Jamming Value: 0 1 Radius: 60 10
0 0
Radar Jamming Value: 0 1 Radius: 60 10
0 0
ECCM Value: 0 1 Radius: 60 10
0 0
Remote Control Systems
Class: None 1 Control Multiple: 0
0
Silent Running 0 0 -1 0
Parachute No 1 0 0
Re-Entry Package No 1 0 0
Logic Processors None 1 0 0
Technical Analyzer None 1 0 0
Design and Decor None 1 0 0

Special System CP: 0 SPECIAL SYSTEMS


Fuel Required? No 1 Weight Base Space Base Cost
Range (1000s of km) 0 0 0

Drop Tanks
Range (1000s of km) 0 0 0
MA
Ground Effect System 0 1 0 0.00
Hydrojets 0 1 0 0.00
Thrusters 0 1 0 0.00
Gravitics 0 1 0 0.00
None FMA 100
Booster Packs MA Max Boost
Primary 0 1 +0 1 0 N/A
Auxiliary One 0 1 +0 1 0 N/A
Auxiliary Two 0 1 +0 1 0 N/A
Auxiliary Three 0 1 +0 1 0 N/A
Auxiliary Four 0 1 +0 1 0 N/A

Command Armor CP: 0 COMMAND ARMOR

Class Type SP B-Mod Verniers Space


Head None 1 Standard 2 0 0 None 1 0
Torso None 1 Standard
Ablative 1 0 0 None 1 0
R. Arm None 1 Standard
Ablative 1 0 0 None 1 0
L. Arm None 1 Standard
Ablative 1 0 0 None 1 0
R. Leg None 1 Standard
Ablative 1 0 0 None 1 0
L. Leg None 1 Standard
Ablative 1 0 0 None 1 0
Pod None 1 Standard
Ablative 1 0 0 None 1 0
Pod None 1 Standard
Ablative 1 0 0 None 1 0
Pod None 1 Standard
Ablative 1 0 0 None 1 0
Pod None 1 Standard
Ablative 1 0 0 None 1 0
Wing None 1 Standard
Ablative 1 0 0 None 1 0
Wing None 1 Standard
Ablative 1 0 0 None 1 0
Wing None 1 Standard
Ablative 1 0 0 None 1 0
Wing None 1 Standard
Ablative 1 0 0 None 1 0

Command Armor Equipment


Component Cost Space Kills
Enter Data Here 0 0 0
Enter Data Here 0 0 0
Enter Data Here 0 0 0
Enter Data Here 0 0 0
Enter Data Here 0 0 0
Enter Data Here 0 0 0
Enter Data Here 0 0 0
Enter Data Here 0 0 0
Enter Data Here 0 0 0
Enter Data Here 0 0 0
Enter Data Here 0 0 0
Enter Data Here 0 0 0
Enter Data Here 0 0 0
Enter Data Here 0 0 0
Enter Data Here 0 0 0

COST MULTIPLIER SYSTEMS

Powerplant Multiplier Hot?


Charge Standard 2 0 No 1
Source Fusion 1 0

Cockpit Controls
Screen 2 0
Hydraulics
Standard 3 0
Environmental Protecion Systems
Arctic No 1 0
Desert No 1 0
Underwater No 1 0
High Pressure No 1 0
Space No 1 0
EM No 1 0
Re-Entry No 1 0

Maneuver Verniers Spaces


None 1 0 0
ACE Maneuver Pool Bonus
None 1 0

Internal Automation
Level None 1 0
Portfolio None 1 0

Cloaking
None 1 0
None 1 0
None 1 0

Shadow Imager Space


None 1 1
Electronic/Holographic 1 0 0

ESPer Lens
None 1 Portfolio 1 1 Spaces 1 1
Backlash 0 1 0 0 0.5

Thought Control
No 1 0

Turbocharger
None 1 1
No 1 0
None 1 1
No 1 0

Techno-Organic
None 1 0

Lightspeed Engines
None 1 0

Teleportation
None 1 Dimensional? No 1 0

Transformation (GES) (Hyd) (Thr) (Gra) (Wh/Tr)


Mode 1 MV
Humanoid 3 MA Type: None 5 0 0
Mode 2 0 0 0 0 0 0
None 14 MA Type: None 5 0 0
Mode 3 0 0 0 0 0 0
None 14 MA Type: None 5 0 0
Mode 4 0 0 0 0 0 0
None 14 MA Type: None 5 0 0
0 0 0 0 0 0
Concealment No 1 0
Conditional Movement No 1 0
Efficient Transformation No 1 0
Metaform Legs No 1 0
Metaform Wings No 1 0
Modular Metaforms No 1 0
Transat Ability No 1 0
VTOL Ability No 1 0
Weapon Network No 1 0
Total Multipliers: 0

Weapon CP: 0
Range Dmg WA Kills
1 Weapon
None- Select 0 0 0 0
1 Weapon
None- Select 0 0 0 0
1 Weapon
None- Select 0 0 0 0
1 Weapon
None- Select 0 0 0 0
1 Weapon
None- Select 0 0 0 0
1 Weapon
None- Select 0 0 0 0
1 Weapon
None- Select 0 0 0 0
1 Weapon
None- Select 0 0 0 0
1 Weapon
None- Select 0 0 0 0
1 Weapon
None- Select 0 0 0 0
1 Weapon
None- Select 0 0 0 0
1 Weapon
None- Select 0 0 0 0
1 Weapon
None- Select 0 0 0 0
1 Weapon
None- Select 0 0 0 0
1 Weapon
None- Select 0 0 0 0
1 Weapon
None- Select 0 0 0 0
1 Weapon
None- Select 0 0 0 0
1 Weapon
None- Select 0 0 0 0
1 Weapon
None- Select 0 0 0 0
1 Weapon
None- Select 0 0 0 0
None- Select Weapon

1 Weapon
None- Select 0 0 0 0
1 Weapon
None- Select 0 0 0 0
1 Weapon
None- Select 0 0 0 0
1 Weapon
None- Select 0 0 0 0
1 Weapon
None- Select 0 0 0 0
1 Weapon
None- Select 0 0 0 0
1 Weapon
None- Select 0 0 0 0
1 Weapon
None- Select 0 0 0 0
1 Weapon
None- Select 0 0 0 0
1 Weapon
None- Select 0 0 0 0
1 Weapon
None- Select 0 0 0 0
1 Weapon
None- Select 0 0 0 0
1 Weapon
None- Select 0 0 0 0
1 Weapon
None- Select 0 0 0 0
1 Weapon
None- Select 0 0 0 0
1 Weapon
None- Select 0 0 0 0
1 Weapon
None- Select 0 0 0 0
1 Weapon
None- Select 0 0 0 0
1 Weapon
None- Select 0 0 0 0
1 Weapon
None- Select 0 0 0 0
1 Weapon
None- Select 0 0 0 0
1 Weapon
None- Select 0 0 0 0
1 Weapon
None- Select 0 0 0 0
1 Weapon
None- Select 0 0 0 0
1 Weapon
None- Select 0 0 0 0
1 Weapon
None- Select 0 0 0 0
1 Weapon
None- Select 0 0 0 0
1 Weapon
None- Select 0 0 0 0
1 Weapon
None- Select 0 0 0 0

Shields CP 0
Type Class SP Defense Ability Binder Space Reset Time
None 4 Lightweight 3 6 -4 1 1 Does Not Reset 1
0 0 6 0.6 1 0.5
None 4 Lightweight 3 6 -4 1 1 Does Not Reset 1
0 0 6 0.6 1 0.5
None 4 Lightweight 3 6 -4 1 1 Does Not Reset 1
0 0 6 0.6 1 0.5
None 4 Lightweight 3 6 -4 1 1 Does Not Reset 1
0 0 6 0.6 1 0.5
pdown boxes and Green cells.
Balance Mods
BMA Command Armor 0 Mecha Name:
6 Booster Packs 0
Drop Tanks 0 Cost:
Space Total B-Mod: 0 Base Figures
1 Base Weight
Fuel Weight
IC MECHA FRAME FRAME WEIGHT: 1 New Weight
Base Cost
Type RAM Absorbtion SP DC Cost Cost Multipliers
None Standard 2 0 1 0 1 0 Multiplied Cost
None Standard 2 0 1 0 1 0 Weight Effeciency
None Standard 2 0 1 0 1 0 Weight Eff Cost
None Standard 2 0 1 0 1 0 Effecient Weight
None Standard 2 0 1 0 1 0 Effecient Cost
None Standard 2 0 1 0 1 0 Command Armor, Boosters, Et
None Standard 2 0 1 0 1 0 Base Weight
None Standard 2 0 1 0 1 0 Base Cost
None Standard 2 0 1 0 1 0 Cost Multipliers
None Standard 2 0 1 0 1 0 Multiplied Cost
None Standard 2 0 1 0 1 0 Weight Effeciency
None Standard 2 0 1 0 1 0 Weight Eff Cost
None Standard 2 0 1 0 1 0 Effecient Weight
None Standard 2 0 1 0 1 0 Effecient Cost

Armor Weight: 0 Remote Units


Armor Cost: 0 Base Weight
Fuel Weight
Additive System
DITIVE SYSTEMS Weight: 0 New Weight
Eff Cost Space Kills Base Cost
0 0 1 0 Cost Multipliers
0 0 0 0 Multiplied Cost
0 0 0 0 Weight Effeciency
Weight Eff Cost
0 0 0 0 Effecient Weight
0 km Effecient Cost
0 0 0 0 Number of Remotes
0 km Remotes Cost
0 0 0 0 Remote Weight
0 0 0 0 Total Values
0 0 0 0 Total Cost
0 0 0 0 Total Weight
0 0 0 0 Scaling
0 0 0 0 Scale
0 0 0 0 Cost Scale Factor
0 0 0 0 Weight Scale Factor
0 0 0 0 Final Cost
0 0 0 0 Final Weight
0 0 0 0
0 0 0 0 Manuver Pool Mods
0 0 0 0
Powerplant
60 100
Beaming: 11 Cockipit Controls
0 0 0 ACE
60 100
Beaming: 11 Thought Control
0 0 0
60 100
Beaming: 11 MP Add:
0 0 0 MP Mult:
60 100
Beaming: 11
0 0 0

Range: 10/1 Wire Controlled?: No 1 0 1

0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0

Special System
PECIAL SYSTEMS Weight: 0
Base Cost Space Effeciency Eff Space Eff Cost B-Mod
0 0 0 0 N/A

0 0 0 0 0

0.00 0.00 0.00 0 N/A


0.00 0.00 0.00 0 N/A
0.00 0.00 0.00 0 N/A
0.00 0.00 0.00 0 N/A

Kills
0 N/A 0 0 0 0
0 N/A 0 0 0 0
0 N/A 0 0 0 0
0 N/A 0 0 0 0
0 N/A 0 0 0 0

OMMAND ARMOR mmand Armor Weight: 0

Cost Adjusted B-Mod


0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0

Weight B-Mod
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0 0
Total B-Mod 0

SYSTEMS Eff CPs: 0

XS MV MA
1 0 0

+Add
0

Spaces Space Effeciency Cost


0 0
Space Effeciency Cost
0 0

1 Draw 0.5 1
2 2 1.3

MA FMA GMB FMB Total G Total F


0 1 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0

Weapon Weight: 0
BV Shots Weight Space Cost Space Eff Eff Space Eff Cost
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0

Reset Time Turns in Use Weakness Space Cost Space Eff Eff Space Eff Cost
Does Not Reset 1 1 1 None 1 0 0 0 0 0
0.5 0.3 1
Does Not Reset 1 1 1 None 1 0 0 0 0 0
0.5 0.3 1
Does Not Reset 1 1 1 None 1 0 0 0 0 0
0.5 0.3 1
Does Not Reset 1 1 1 None 1 0 0 0 0 0
0.5 0.3 1
.
Mecha Name:

0 Weight: 1
Base Figures
Base Weight 1
Fuel Weight 0
New Weight 1
Base Cost 0
Cost Multipliers 1
Multiplied Cost 0
Weight Effeciency 0
Weight Eff Cost 0
Effecient Weight 1
Effecient Cost 0
Command Armor, Boosters, Etc.
Base Weight 0
Base Cost 0
Cost Multipliers 1
Multiplied Cost 0
Weight Effeciency 0
Weight Eff Cost 0
Effecient Weight 0
Effecient Cost 0

Remote Units
Base Weight
Fuel Weight

New Weight
Base Cost
Cost Multipliers
Multiplied Cost
Weight Effeciency
Weight Eff Cost
Effecient Weight
Effecient Cost
Number of Remotes
Remotes Cost
Remote Weight
Total Values
0
Total Weight 1

1
Cost Scale Factor 1
Weight Scale Factor 1
0
Final Weight 1

Manuver Pool Mods


Add Mult
Powerplant 0 0
Cockipit Controls 0 -1
0 1
Thought Control 0 1.67

0
0
Servo Costs
Class Torso Head Arm Arm +Add Throw Leg Leg +Add
None 0 0 0 0 0 0 0
Superlight 2 1 2 0 1 2 0
Lightweight 4 2 3 0 2 3 0
Striker 6 3 4 0 2 4 1
Medium Striker 8 4 5 1 3 5 1
Heavy Striker 10 5 6 1 3 6 2
Mediumweight 12 6 7 1 4 7 2
Light Heavy 14 7 8 2 4 8 3
Medium Heavy 16 8 9 2 5 9 3
Armored Heavy 18 9 10 2 5 10 4
Super Heavy 20 10 11 3 6 11 4
Mega Heavy 22 11 12 3 6 12 5

Armor Type DC Cost No Standard


Ablative 0 0.5 Yes Active
Standard 1 1 Reactive
Alpha 2 1.25 None
Beta 4 1.5
Gamma 8 2
-4 Does Not R
RAM -3 -0.25 3
Absorption Cost Penalty -2 -0.333333 2
0 1 1 -1 -0.5 1
0.2 1.5 1 0 -0.666667 0
0.25 1.8 0.8 -0.75
0.33 2.2 0.75 0
0.5 2.5 0.66

Sensors
Class Cost Kills Space Sensor Range Communicaiton Range
None 0 0 0 0 0
Superlight 0 0 1 1 300
Lightweight 1 1 1 2 500
Striker 2 1 1 4 800
Medium Striker 4 1 1 7 1000
Heavy Striker 6 2 1 11 1300
Mediumweight 9 2 1 15 1500
Light Heavy 12 2 1 20 1800
Medium Heavy 16 3 1 26 2300
Armored Heavy 22 3 1 30 3000
Super Heavy 27 3 1 40 5000
Mega Heavy 32 4 1 50 Near Orbit
None 0 0 0 0 0
Backup 2 2 2 1 300

Additive Systems
Cost Space Kills Weight
None 0 0 0
Advanced Sensor Package 10 2 0
Radio/Radar Analyzer 5 1 0
Resolution Intensifiers 0.5 1 0
Spotting Radar 10 5 4
Target Analyzer 5 1 0
Marine Suite 2 1 0
Gravity Lens 5 1 0
Stereo 0.1 0 0
Liftwire 0.3 0 0
Antitheft Code Lock 0.2 0 0
Antitheft Silent Pager Alarm 0.2 0 0
Spotlights 0.2 0 0
Nightlights 0.5 0 0
Storage Module 1 1 0
Micromanipulators 1 1 0
Slick Spray 3 1 0
Bogg Spray 3 1 0
Damage Control Package 1 1 0
Quick-Change Mount 1 0 0
Ejection Seat 1 0 0
Escape Pod 2 1 0
Maneuver Pod 4 2 1
Vehicle Pod 6 3 1
Magnetic Resonance Lens 15 1 0

Statistical Enhancement
Logic Proc Tech Cool
None 0 0 0
+1 2 2 0.5
+2 5 5 1
+3 11 11 2
0
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100

Booster Packs Cost/Kills B-Mod Max Boost Cost Mod


0 0 0 +0 0
10 1 0.05 +1 0.6
20 2 0.1 +2 0.7
30 3 0.15 +3 0.8
40 4 0.2 +4 0.9
50 5 0.25 +5 1
70 7 0.35 +6 1.1
100 10 0.5 +8 1.3
200 12 0.6 +10 1.6
500 15 0.75 +20 2
1000 20 1 +50 2.2
+100 2.5
Command Armor
Torso Limbs Other Space SP B. Mod Ablative
None None None 0 0 0 0
Superlight Striker Mediumweight 2 1 0 1.5
Lightweight Medium Striker Light Heavy 4 2 0.1 3
Striker Heavy Striker Medium Heavy 6 3 0.2 4.5
Medium Striker Mediumweight Armored Heavy 8 4 0.3 6
Heavy Striker Light Heavy Super Heavy 10 5 0.4 7.5
Mediumweight Medium Heavy Mega Heavy 12 6 0.5 9
Light Heavy Armored Heavy 14 7 0.6 10.5
Medium Heavy Super Heavy 16 8 0.7 12
Armored Heavy Mega Heavy 18 9 0.8 13.5
Super Heavy 20 10 0.9 15
Mega Heavy 22 11 1 16.5

Balance Verniers
B. Mod Space Pen Cost
None 0 0
0.1 2 2
0.2 3 3
0.3 4 4
0.4 5 5
0.5 6 6
0.6 7 7
0.7 8 8
0.8 9 9
0.9 10 10
1 11 11

Powerplant
Charge Cost MV MA MP
Undercharged -0.15 -1 -1 -100%
Standard 0 0 0 0
Overcharged 0.15 1 1 33.00%
Supercharged 0.3 2 2 67%
Megacharged 0.5 3 3 100%
Power Source
Fusion 0
Bio-energy 0.5
Power Cell -0.15
Combustion -0.33
Total Conversion 0.75
Cockpit Controls Cost MP
Manual -0.05 -2
Screen 0 0
Virtual 0.05 33%
Reflex 0.1 67%
Other 0.07 50%

Hydraulics Cost
Space Type -0.1 Adds One Space to each Location 0
Marine Type -0.05 0
Standard 0 0
Heavy 0.1 Costs One Space in each Location 1
Superheavy 0.2 Costs Two Spaces in each Location 2
Environmentals
Arctic 0.05
Desert 0.05
Underwater 0.05
High Pressure 0.05
Space 0.05
EM 0.1
Re-Entry 0.1 69

Maneuver Verniers
None 0 0
+1 0.1 5
+2 0.2 10
+3 0.3 15
+4 0.4 20
+5 0.5 25
+6 0.6 30
+7 0.7 35
+8 0.8 40
+9 0.9 45
+10 1 50

ACE
None 0
+33% 0.05
+67% 0.1
+100% 0.2

Internal Automation Cloaking


Level Mult Portfolio Mult
None 0 None 0 None 0
1 0.1 1 0.4 Basic 0.15
2 0.2 2 0.6 Active 0.3
3 0.3 3 0.7 Pulse Refract 0.1
4 0.4 4 0.9 Magnetic Refract 0.1
5 0.5 5 1 Beam Refract 0.1
6 0.6 7 1.2 Fire Control 0.3
7 0.7 10 1.5 Combat Cloak 0.2
8 0.8 15 1.7
9 0.9 20 1.9
10 1 25 2

Shadow Imager
None 0
1 0.05 Electronic/Holographic 1
2 0.1 Balloon 0.7
3 0.15
4 0.2
5 0.25
6 0.3
7 0.35
8 0.4
9 0.45
10 0.5

ESPer Lens
None 0 Portfolio Draw Backlash
1 0.2 1 0.5 0.5 2 0 1.3
2 0.3 2 0.8 1 1 1 1
3 0.4 3 1 1.5 0.8 2 0.7
4 0.5 4 1.2 2 0.7 3 0.5
5 0.7 5 1.3 3 0.6
6 0.9 6 1.4 5 0.5
7 1.1 8 1.5 7 0.4
8 1.3 10 1.6 10 0.3
9 1.5 Unlim 2
10 1.8

Turbocharger
None 0 1
1 0.75 3
2 1.25

Techno-Organic
None 0
Techno-Organic 0.5
Regenerating 0.25
Regenerating Techno-Organic 0.67

Lightspeed Engines
None 0
Sublight 0.75
Hyperlight 1.25

Teleporter
None
Combat 2, Global 16km 0.4
Combat 3, Global 81km 0.5
Combat 3, Global 256km 0.6
Combat 5, Global 625km 0.7
Combat 6, Global 1,296km 0.8
Combat 7, Global 2,401km 0.9
Combat 8, Global 4,096km 1

Transformation MV MA FMA GMB FMB


Mecharider 0.2 -2 1 1 0 0
Ship (Base) 0 0 1 1 0 0
Humanoid 0 0 1 1 0 0
Submarine 0.25 -2 1 1 0 0
Boat 0.3 -1 1 1 0 0
Fighter 0.3 -2 1 2 0 0
Hybrid 0.35 -1 1 1.5 0 0
Helicopter 0.25 0 1 1 0 6
Avian 0.35 -1 1 1 0 6
Tank 0.3 -1 1 1 0 0
Auto 0.25 -1 1 1 5 0
Cycle 0.35 0 1 1 5 0
Beast 0.3 -1 1 1 2 0
None

Tonnage 60
MA 3

Hit Boxes
0 l
1 q
2 qq
3 qqq
4 qqqq
5 qqqqq
6 qqqqqq
7 qqqqqqq
8 qqqqqqqq
9 qqqqqqqqq
10 qqqqqqqqqq
11 qqqqqqqqqqq
12 qqqqqqqqqqqq
13 qqqqqqqqqqqqq
14 qqqqqqqqqqqqqq
15 qqqqqqqqqqqqqqq
16 qqqqqqqqqqqqqqqq
17 qqqqqqqqqqqqqqqqq
18 qqqqqqqqqqqqqqqqqq
19 qqqqqqqqqqqqqqqqqqq
20 qqqqqqqqqqqqqqqqqqqq
21 qqqqqqqqqqqqqqqqqqqqq
22 qqqqqqqqqqqqqqqqqqqqqq

Manuever Pool Modifiers Controls ACE


1 1 1
1 1 1.33
1.33 1.33 1.67
1.67 1.67 2
1.5
Wings Etc. Pod Cost Pod Space Sheilds
0 0 0 0
1 1 2 5
2 2 4 6
3 3 6 7
4 4 8 8
5 5 10 9
6 6 12 10
7 7 14 11
8 8 16 12
9 9 18 13
10 10 20 14
11 11 22 15

1 1 1
2 2 2
3 3 3
4 4 4
5 5 5
7
10
Unlimited

None
Ablative
Energy Only
Matter Only
Ranged Only
Enclosing
Offensive
Electronic Warfare Systems
Value Cost Radius Multiplier Beaming Multiplier
0 0 0 0 0 0
1 1 0 1 0 1
2 2 1 1.5 1 1.1
3 4 2 1.75 2 1.2
4 6 3 2 3 1.3
5 9 4 2.25 4 1.4
6 12 6 2.75 6 1.6
7 16 8 3.2 8 2
8 20 10 3.5 10 2.3
9 25 20 3.9 20 2.6
10 30 60 4.5 60 3
100 5.25 100 3.5

Remote Control Systems


Class CM Cost Range Mult
Superlight 0 0 0/1 0.4
Lightweight 0.5 3 1/3 0.7
Striker 1 4 3/9 0.9
Medium Striker 2 6 5/15 1
Heavy Striker 3 8 7/21 1.1
Mediumweight 4 10 9/27 1.2
Light Heavy 5 12 12/36 1.4
Medium Heavy 6 14 15/45 1.6
Armored Heavy 7 16 20/Unlim 2
Super Heavy 8 18
Mega Heavy 9 20
10 22
Standard Alpha Beta Gamma Ablative
0 0 0 0 Standard
2 2.3 2.5 3 Alpha
4 4.5 5 6 Beta
6 6.7 7.5 9 Gamma
8 9 10 12
10 11.3 12.5 15
12 13.5 15 18
14 15.7 17.5 21
16 18 20 24
18 20.3 22.5 27
20 22.5 25 30
22 24.7 27.5 33
Spaces
1 2
5 1.3
10 1
20 0.9
30 0.8
70

0
Type Weapon Name WA Range Damage Shots Kills BV

AAA None- Select Weapon


Beam Beam Cannon 2 8 4 Unlim 4 1
Beam Beam Sweeper -1 4 2 Unlim 2 Unlim
Beam Giant Cannon 0 17 12 10 12 1
Beam Heavy Beam Cannon 2 8 8 Unlim 8 1
Beam Heavy Beam Gun 1 10 6 Unlim 6 1
Beam Light Beam Gun 1 4 1 Unlim 1 1
Beam Medium Beam Gun 1 7 3 Unlim 3 1
Beam Nova Cannon 1 15 15 1 1 1
Beam Pulse Cannon 0 8 4 Unlim 4 6
Gun Autocannon -2 4 2 10 2 8
Gun Epoxy Gun 2 5 0 3 6 1
Gun Heavy Autocannon -1 7 6 10 6 4
Gun Heavy Cannon 0 9 9 10 9 1
Gun Light Cannon 0 5 2 10 3 1
Gun Medium Cannon 0 7 6 10 6 1
Hand Claw 0 1 2 Unlim 2 1
Hand Hand 0 1 1 Unlim 1 1
Hand Pincer 0 1 3 Unlim 3 1
Hand Talon 0 1 2 Unlim 2 1
Melee Axe 0 1 6 Unlim 6 1
Melee Drill -1 1 4 AP Unlim 4 1
Melee Energy Axe 0 1 7 Unlim 2 1
Melee Energy Lance 2 1 8 Unlim 2 1
Melee Energy Sword 1 1 6 Unlim 2 1
Melee Mace 0 1 8 Unlim 8 1
Melee Nova Sword 3 1 15 2 4 1
Melee Saw -1 1 6 AP Unlim 6 1
Melee Shock Whip -2 1 2 Unlim 2 1
Melee Sword 1 1 5 Unlim 5 1
Missile Heavy Missile 2 24 12 1 1 M
Missile Missile Pod 1 13 6 5 2 M
Missile Rocket Launcher 0 7 4 10 3 M
Missile Rocket Pod -1 5 2 20 3 M
Beam Elomani Remote Bit 0 8 1 Unlim 1 1
Beam Beam Needler 1 3 2 AP Unlim 2 7
Beam Q-Phase Rifle 1 14-196 7 AP Unlim 7 4
Beam Q-Phase Rifle Blast Mode 0 18-324 12 AP Unlim 0 2
Beam Heavy Beam Needler 1 4 4 AP Unlim 4 6
Missile Swarm Missile Pack 1 6 3 30 6 M
Missile Advanced Medium Range Multipurpose Missil 1 11-121 7 20 10 M
Missile Long Range Multipurpose Missile Pack 1 22-484 10 10 7 M
Melee Beam Bayonet 0 1 7 Unlim 0 1
Melee SCE-Rapier 1 1 10 Unlim 5 1
Melee SCE-Katana 1 1 15 Unlim 0 1
Beam Q-Phase Long Rifle 2 18-324 9 AP Unlim 9 3
Beam Q-Phase Long Rifle Blast Mode 1 23-529 15 AP Unlim 0 2
Gun GP-Vulcun 1 4 2 AP 80 2 6
Gun GP-Assault Rifle 1 14-196 8 AP 80 8 4
Gun GP-Rifle 1 18-324 11 AP 75 11 3
Melee Beam Shield 1 1 12 Unlim 6 0
Missile Medium Range Multipurpose Missile Pack 1 9 6 25 10 M
Beam Q-Phase Rifle Burst Mode 1 10-100 4 AP Unlim 0 8
Beam Q-Phase Long Rifle Burst Mode 1 13-169 6 AP Unlim 0 6
Beam X-Range Lance 1 54 20 AP Unlim 20 Unlim
Beam Point Defense System 3 13 10 Unlim 10 1
M-Range Ballista 1 6 20 AP 50 20 3
Ballista Ammo 0 0 0 0 20 8
Cost Space Ammo Cost Ammo Shots Notes

9 9 0 0
15 6 0 0
15 15 1.5 10
16 15 0 0
9 9 0 0
2 1 0 0
5 4 0 0
29 10 0 0 May be fired only once per battle.
20 11 0 0 One Turn Warm-Up
6 5 0.6 10
12 7 0.36 3 Mecha Fighting vs 18 to escape epoxy effect.
13 10 1.3 10
9 9 0.9 10
4 4 0.4 10
6 6 0.6 10
4 1 0 0 Handy
2 1 0 0 Handy
2 1 0 0
1 1 0 0
3 3 0 0
3 3 0 0
6 6 0 0
14 8 0 0
6 6 0 0
4 4 0 0
14 8 0 0
5 5 0 0
4 4 0 0 Shock Effect. See MZ p.98
4 4 0 0
3 3 0 0
5 5 0 0
4 4 0 0
4 4 0 0
2 0 0 0
140.15 0.5 0 0 50% Range. All Purpose. Disruptor. Armor Piercing
420.3016 4 0 0 Portfolio 4, 1st Portfolio. Long Range. Disruptor. Armor Piercing
790.5485952 0 0 0 2nd Portfolio with the Q-Phase Rifle. WA: 1-Hex. Long Range. Warm-Up 2
245.2 1 0 0 50% Range. All Purpose. Disruptor. Armor Piercing
339.71875 4 0 0 Smart 1 Skill 6. BR 1. HyperVelocity. All Purpose
226.2467 5 0 0 Smart 2 Skill 9. Long Range. HyperVelocity.
266.825 5 0 0 Smart 2 Skill 12 . Long Range. HyperVelocity.
25.2 0 0 0 4th Portfolio with the Q-Phase Rifle. Hyper.
78 2 0 0 Portfolio 2. Quick AP 1/3
394 0 0 0 2nd Portfolio with the SCE-Rapier. Hyper. AP 1/3
1451.355 6 0 0 Portfolio 3. 1st Portfolio. WA: 1-Hex. Long Range. Disruptor. Armor Piercin
848.37375 0 0 0 2nd Portfolio with the Q-Phase Long Rifle. WA: 1-Hex. Long Range. Warm
234.0625 1 2.0375 80 Hypervelocity. All Purpose.
659.77675 3 5.74151 80 Long Range. Hypervelocity. Variable/Phalanx
686.337922 5 6.259661 75 Long Range. Hypervelocity. Variable/Phalanx
44.05 1 0 0 Beam Shield SP 12. Rechargeable
184.34375 5 0 0 Smart 1 Skill 6. HyperVelocity. All Purpose
627.41952 0 0 0 3rd Portfolio with the Q-Phase Rifle. All Purpose. Long Range. Disruptor. A
731.98944 0 0 0 3rd Portfolio with the Q-Phase Long Rifle. All Purpose. Long Range. Disrup
1435.9 1 0 0
44.5 1 0 0
84.125 0.5 0 0
693.7813 0.5 13.46 50 AP, Disruptor
tor. Armor Piercing
-Hex. Long Range. Warm-Up 2. Disruptor. Armor Piercing
ange. Disruptor. Armor Piercing
WA: 1-Hex. Long Range. Warm-Up 2. Disruptor. Armor Piercing

pose. Long Range. Disruptor. Armor Piercing.


ll Purpose. Long Range. Disruptor. Armor Piercing.
Beam Weapons
Damage Cost Range Range Cost Accuracy
1 1.5 4 25% 0.62 -2 0.6
2 3 6 50% 0.75 -1 0.8
3 4.5 7 75% 0.88 0 0.9
4 6 8 100% 1 1 1
5 7.5 9 125% 1.12 2 1.5
6 9 10 150% 1.25 3 2
7 10.5 11 175% 1.38
8 12 11 200% 1.5
9 13.5 12 250% 1.75 Shots
10 15 13 300% 2 0 0.33
11 16.5 13 1 0.5
12 18 14 2 0.6
13 19.5 14 Warm-Up Time 3 0.7
14 21 15 None 1 5 0.8
15 22.5 15 1 0.9 10 0.9
16 24 16 2 0.7 Unlim 1
17 25.5 16 3 0.6
18 27 17
19 28.5 17
20 30 18

Energy Melee Weapon Data

Accuracy Attack Factor Turns In Use


-1 0.6 None 1 1 0.3
-2 0.8 1 1.5 2 0.4
0 0.9 2 2 3 0.5
1 1 3 2.5 4 0.6
2 1.5 4 3 5 0.7
3 2 5 3.5 7 0.8
10 0.9
Unlim 1

Melee Weapon Data


-2 0.6 None 1
-1 0.8 Shock Only 2
0 1 Shock Added 3
1 1.5
2 2
Missile Data Range Smart
1 0.1 4 0% 0.5 None 1
2 0.2 5 25% 0.62 1 2.5
3 0.3 6 50% 0.75 2 3
4 0.4 7 75% 0.88 3 3.5
5 0.5 8 100% 1 4 4
6 0.6 9 125% 1.12
7 0.7 9 150% 1.25
8 0.8 10 175% 1.38
9 0.9 11 200% 1.5 Blast Radius
10 1 11 500% 3 None 1
11 1.1 12 1000% 5.5 1 3
12 1.2 12 3000% 15.5 2 4
13 1.3 13 5000% 25.5 3 5
14 1.4 13 4 6
15 1.5 14 5 7
16 1.6 14 6 7.5
17 1.7 14 7 8
18 1.8 15 8 8.5
19 1.9 15 9 9
20 2 16 10 10
20 20

Projectile Weapons Multi-Feed BV


1 3 1 1 1 1
2 4 2 1.2 2 1.5
3 5 3 1.4 3 2
4 6 4 1.6 4 2.5
5 7 5 3
6 7 Range 6 3.5
7 8 0% 0.5 7 4
8 8 25% 0.62 8 4.5
9 9 50% 0.75
10 9 75% 0.88 Standard
11 10 100% 1 Phalanx
12 10 125% 1.12 Std/Phalanx
13 11 150% 1.15 Anti-Personnel
14 11 175% 1.38 Std/Anti-Personnel
15 12 200% 1.5 Anti-Personnel/Phalan
16 12 250% 1.75 All-Purpose
17 12 300% 2
18 13
19 13
20 13

Ammunition Effect
None 1 Blast
HE 1 None 1
Paintball 0.5 I 6
Foam 0.5 II 8
Tracer 3 III 10
Kinetic 3 IV 12
Tangler 3 V 14
AP 4
Disruptor 4
Incendiary 4
+Shock 6
Shock Only 4
Scatter Shot 5
Wide Angle Purpose
None 1 Standard 1
Hex 2 Anti-Missile 1
60 Deg 3 Std/Anti-Missile 1.8
180 Deg 5 Anti-Personnel 1
300 Deg 7 Std/Anti-Personnel 1.8
360 Deg 9 Anti-Missile/Anti-Personnel 1.8
All-Purpose 2.6

Burst Value
1 1 No
2 1.5 Yes
3 2
4 2.5
5 3
6 3.5
7 4
8 4.5
Unlim 5

Beam Shield
No 1
Yes 1.5
Variable 2
Skill
None 1
6 1
9 1.3
12 1.6
15 1.9
18 2.2
20 2.5

None 1
Countermissile 1
Variable 1.8

None 1
Smoke 0.5
Scatter 0.5
Smoke/Scatter 1

1
0.5
1.4
1
1.8
1.6
2.6
Beam Weapon Creator

Damage Base Cost Base Range


Range Modifier Mod Range Accuracy Shots
20
20 30 18 10300% 54 1 4 7Unlim
Purpose 2 1 1
Standard 1 Clip Fed? 1No Fragile? No 1 Long-Range?
1 1 1
Mega-Beam? 1No Disruptor? 2Yes AP Yes 2
1 2 2
Cost and Space Subtotal: 957.6
Space Effeciency: 956.6 Final Space: 1
Final Cost: 1435.9

Quantum C WA Range Damage Shots Kills BV


1 54 20 Unlim 20 #VALUE!

Energy Melee Weapon Creator

Damage Base Cost WA Turns in Use Attack Factor Rechargeable?


20
20 20 2 5 Unlim 8 None 1 2Yes
1.5 1 1 1.1
Beam Shield?
Yes 2
1.5 Cost and Space Subtotal: 49.5 Final Space: 20.8
Space Effeciency: 28.7 Final Cost: 63.85

Weapon Na WA Range Damage Shots Kills BV


2 1 20 Unlim 10 0

Melee Weapon Creator

Damage Base Cost WA Thrown? Returning? Handy? Clumsy?


10 10 5 30 1No 1No Yes 2 No 1
1 1 1 1.5 1
Armor-Piercing? Shock
No 1 3Shock Added
1 3
Cost and Space Subtotal: 45 Final Space: 45
Space Efficiency: 0 Final Cost: 45

Weapon Na WA Range Damage Shots Kills BV


0 1 10 Unlim 10 2

Missile Creator

Damage Base Cost WA Base Range


Range Mod Mod Range
10
10 1 52 11 225% 2.75
2 0.62
Smart? Skill Blast Radius Kills (One Missile) Long Range?
32 12 4 1 2 1 Yes 2
3 1.6 3 1.33
Fuse? Smoke/Scatter? Nuclear? Countermissile?
No 1 None 1 1No 3Variable
1 1 1 1.8
Missiles In Pack Base Cost Base Kills Base Space Space Eff
1 53.43408 1 53.43408 0

Weapon Na WA Range Damage Shots Kills BV


2 2.75 10 1 1 1

Projectile Weapon Creator

Damage Base Cost WA Base Range Range Mod Mod Range


20 20 20 1 4 13 350% 6.5
1.5 0.75
Long Range? Hypervelocity? Purpose
1No 2Yes Standard 1
1 1.25 1

Base Cost 56.25 Base Space 56.25 Space Eff 55.75 Space
Base Kills 20 Cost

Ammunition Creator

Base Weapon Cost: 84.125


Effect One Effect Two Effect Three Blast Nuke?
Type One: AP 8 Disruptor 9 None 1 None 1 1No
None None None None No
AP Disruptor None None No

Type Two: None 1 None 1 None 1 None 1 1No


Type Three: None 1 None 1 None 1 None 1 1No
Type Four: None 1 None 1 None 1 None 1 1No

WA Range Damage Shots Kills BV


1 6.5 20 50 20 3

4 4 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
BV Warm-Up Wide-Angle
9Unlim 43 None 1
5 0.6 1
Yes 2 Hydro? No 1
1.33 1

Cost Space Ammo Cost Notes


1435.9 1 'N/A

Thrown? Quick? Hyper?


No 1 No 1 No 1
1 1 1

Cost Space Ammo Cost Notes


20.8 0 1

Entangling? Disruptor? Quick?


No 1 No 1 Yes 2
1 1 2
Cost Space Ammo Cost Notes
45 45 0

Foam? Hypervelocity? Flare?


No 1 Yes 2 1No
1 1.25 1

Space Cost
53.43408 53.43408

Cost Space Ammo Cost Notes


53.43408 53.43408 53.43408

Multi-Feed Burst Value


1 1 3 3
1 2

0.5
84.125

Shots/Mag Space/Mag Space Eff Cost/Rd Cost/Mag Eff Space/Mag


50 42.0625 41.5625 13.46 693.7813 0.5
0 0 0 0.84125 0 0
0 0 0 0.84125 0 0
0 0 0 0.84125 0 0

Cost Space Ammo Cost Notes


84.125 0.5 693.78125
Mecha Name:
CP: 0 Weight: 1
Configuration MV B-Mod MV MR Land MA Flight MA Pilot Name:
Humanoid 0 0 0 6 0 Pilot Reflex: 0 MP: 0
None 0 0 0 6 0 Mecha Piloting Skill: 0 0
None 0 0 0 6 0 XS: 1
None 0 0 0 6 0
0
Servos Armor DC SP Armor Boxes Kills Kill Boxes Command Armor DC Command Armor Boxes
Head 1 0 0 0 0 1 0
Torso 1 0 0 2 0.75 0 0
R. Arm 1 0 0 0 0 0 0
L. Arm 1 0 0 0 0 0 0
R. Leg 1 0 0 0 0 0 0
L. Leg 1 0 0 0 0 0 0
Pod 1 0 0 0 0 0 0
Pod 1 0 0 0 0 0 0
Pod 1 0 0 0 0 0 0
Pod 1 0 0 0 0 0 0
Wing 1 0 0 0 0 0 0
Wing 1 0 0 0 0 0 0
Wing 1 0 0 0 0 0 0
Wing 1 0 0 0 0 0 0
Wheels 0 0
Treads 0 0

Weapons Range Dmg WA Kills BV Shots Portfolio


1 None- Select Weapon 0 0 0 0 0 0 Electronic Warfare 12
1 None- Select Weapon 0 0 0 0 0 0 Mecha Tech 12
1 None- Select Weapon 0 0 0 0 0 0 Jury Rig 12
1 None- Select Weapon 0 0 0 0 0 0 Mecha Piloting 12
1 None- Select Weapon 0 0 0 0 0 0 Mecha Missiles 12
1 None- Select Weapon 0 0 0 0 0 0 Mecha Gunnery 12
1 None- Select Weapon 0 0 0 0 0 0 Mecha Melee 12
1 None- Select Weapon 0 0 0 0 0 0 Leadership 12
1 None- Select Weapon 0 0 0 0 0 0 Awareness 12
1 None- Select Weapon 0 0 0 0 0 0 Draw 12
1 None- Select Weapon 0 0 0 0 0 0
1 None- Select Weapon 0 0 0 0 0 0
1 None- Select Weapon 0 0 0 0 0 0
1 None- Select Weapon 0 0 0 0 0 0
1 None- Select Weapon 0 0 0 0 0 0
1 None- Select Weapon 0 0 0 0 0 0
1 None- Select Weapon 0 0 0 0 0 0
1 None- Select Weapon 0 0 0 0 0 0
1 None- Select Weapon 0 0 0 0 0 0
1 None- Select Weapon 0 0 0 0 0 0
1 None- Select Weapon 0 0 0 0 0 0
1 None- Select Weapon 0 0

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