The document summarizes the rules for an escape board game where players take turns trying to collect supplies and escape from zombies. Players roll dice to take actions like moving, picking up items, or attacking. Zombies also take turns moving and can infect players through attacks. The goal for players is to escape with food, water, and gas, while zombies aim to infect all players.
The document summarizes the rules for an escape board game where players take turns trying to collect supplies and escape from zombies. Players roll dice to take actions like moving, picking up items, or attacking. Zombies also take turns moving and can infect players through attacks. The goal for players is to escape with food, water, and gas, while zombies aim to infect all players.
The document summarizes the rules for an escape board game where players take turns trying to collect supplies and escape from zombies. Players roll dice to take actions like moving, picking up items, or attacking. Zombies also take turns moving and can infect players through attacks. The goal for players is to escape with food, water, and gas, while zombies aim to infect all players.
Goal: Escape to Boat or airport with 1 food (each), 1 water (each), 1 gas (shared)
Roll white die for Action points
Costs 1 AP: o Move 1 space orthogonally (not diagonally) o Reveal 1 item in your space o Pickup 1 item in your space o Give 1 item to another player in your space o Attack (ends your turn) Each Food, Water, Gas item subtracts 1 from your die roll of action points You can drop items (for free) before you move to reduce movement penalty Attack: o Check Range = # of “squares” away orthogonally (not diagonally). o Attack die: (Grey) knock down, (Red) kills zombie=knockdown in hospital Can shove (if no weapon), Range 1: Knock down on 5,6 o May attack other players, but they get a defense roll 1) Defender rolls 6 (red), attacker is killed->zombie & Drops items 2) Defender rolls 6 (grey), attacker is knocked down & Drops items 3) Defender>=Attacker: attack fails. 4) Attacker rolls (grey hit), defender is knocked down & Drops items 5) Attacker rolls (red hit), defender is killed->zombie & Drops items
Zombie Turn - Escape from Sunset Island
Goal: Brains. Eat players
Roll red die for Action points
Must move full amount rolled, unless: o Catching a human, Attack (ends turn) o Stop at door or fence (ends turn) o If laying down, take full next turn to stand up All zombies you control move the roll orthogonally (not diagonally) Attack: Zombie rolls red die. Player (defender) rolls white die o Player < Zombie: Player becomes Zombie and lays down o Player > Zombie: Player gets bitten token and becomes a zombie start of 3rd turn, unless spend 1ap in hospital or medi-kit or Dr. faberge o Player = Zombie: No effect o Player rolls 6: With weapon, zombie killed -> hospital o Player rolls 6: No weapon, zombie is knocked down o If >1 player defending, roll 2 white dice and take best result, worst roller gets the effect Move zombie counter each round to ensure a 2nd zombie Arrives by round 10 Zombie Turn - Escape from Sunset Island
Goal: Brains. Eat players
Roll red die for Action points
Must move full amount rolled, unless: o Catching a human, Attack (ends turn) o Stop at door or fence (ends turn) o If laying down, take full next turn to stand up All zombies you control move the roll orthogonally (not diagonally) Attack: Zombie rolls red die. Player (defender) rolls white die o Player < Zombie: Player becomes Zombie and lays down o Player > Zombie: Player gets bitten token and becomes a zombie start of 3rd turn, unless spend 1ap in hospital or medi-kit or Dr. faberge o Player = Zombie: No effect o Player rolls 6: With weapon, zombie killed -> hospital o Player rolls 6: No weapon, zombie is knocked down o If >1 player defending, roll 2 white dice and take best result, worst roller gets the effect Move zombie counter each round to ensure a 2nd zombie Arrives by round 10
Player Turn - Escape from Sunset Island
Goal: Escape to Boat or airport with 1 food (each), 1 water (each), 1 gas (shared)
Roll white die for Action points
Costs 1 AP: o Move 1 space orthogonally (not diagonally) o Reveal 1 item in your space o Pickup 1 item in your space o Give 1 item to another player in your space o Attack (ends your turn) Each Food, Water, Gas item subtracts 1 from your die roll of action points You can drop items (for free) before you move to reduce movement penalty Attack: o Check Range = # of “squares” away orthogonally (not diagonally). o Attack die: (Grey) knock down, (Red) kills zombie=knockdown in hospital Can shove (if no weapon), Range 1: Knock down on 5,6 o May attack other players, but they get a defense roll 1. Defender rolls 6 (red), attacker is killed->zombie & Drops items 2. Defender rolls 6 (grey), attacker is knocked down & Drops items 3. Defender>=Attacker: attack fails. 4. Attacker rolls (grey hit), defender is knocked down & Drops items 5. Attacker rolls (red hit), defender is killed->zombie & Drops items