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The-Goblin-Bard-386192994

CONTENTS
Tier 1............................................................................ 1 Tier 4.......................................................................... 19
Tier 2............................................................................ 7 Tier 5.......................................................................... 23
Tier 3.......................................................................... 14

SOURCES LEGEND
GCRB.................................................................... Genesys Core Rulebook SotB..................................................... Android: Shadow of the Beanstalk
ROT.............................................................................. Realms of Terrinoth

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core Talents
ii GENESYS
Tier 1 Clever Retort
Tier: 1
Apothecary
Activation: Active (Incidental, Out of Turn)
Tier: 1
Ranked: No
Activation: Passive
Once per encounter, your character may use this talent
Ranked: Yes to add automatic hh to another character’s social skill
When a patient under your character’s care heals wounds check.
from natural rest, they heal additional wounds equal to Source: GCRB p. 73
twice your character’s ranks in Apothecary.
Source: ROT p. 84
Corporate Drone
Tier: 1
Bought Info
Activation: Passive
Tier: 1
Ranked: No
Activation: Active (Action)
Your character gains Knowledge (Society) or Negotia-
Ranked: No tion as a career skill. In addition, once per session, your
When making any knowledge skill check, your charac- character may collect a small favor from any other mem-
ter can instead use this talent to spend an amount of cur- ber of a single corporation (chosen when you take this
rency equal to fifty times the difficulty of the check and talent), even if they do not owe your character a favor.
automatically succeed on the knowledge check with one Source: SotB p. 44
uncanceled s (instead of rolling). At your GM’s discre-
tion, your character may not be able to use Bought Info Custom Code
if the information is particularly sensitive or difficult to Tier: 1
find, or buying it doesn’t make narrative sense.
Activation: Passive
Source: GCRB p. 72
Ranked: No
Bullrush When your character selects this talent they choose one
Tier: 1 icebreaker or piece of ice that they own. If they choose an
Activation: Active (Incidental) icebreaker, whenever they use that icebreaker to override
ice, they at a to the results. If they choose a piece of ice,
Ranked: No whenever someone else attempts to override it, they add
When your character makes a Brawl, Melee (Light), or h to the results.
Melee (Heavy) combat check after using a maneuver to Source: SotB p. 44
engage a target, you may spend aaa or t to use this
talent to knock the target prone and move them up to one Custom Rig
range band away from your character. Tier: 1
Source: ROT p. 84 Activation: Passive
Challenge! Ranked: Yes
Tier: 1 When your character selects this talent they choose one
Activation: Active (Maneuver) computer (such as a rig, PAD, or spinal modem) that they
own. The amount of ice or icebreakers (your character’s
Ranked: Yes choice) that they can have on that computer is increased
Once per encounter, your character may use this talent by 1 per rank of Custom Rig. (This may be a mix of ice
to choose a number of adversaries within short range no and icebreakers, as long as the combined total increase
greater than your character’s ranks in Challenge! (a min- does not exceed your character’s ranks in Custom Rig). If
ion group counts as a single adversary for this purpose). your character loses their affected computer, they may
Until the encounter ends or your character is incapacitat- choose a new computer to be affected by this talent.
ed, these adversaries add j to combat checks targeting
Source: SotB p. 44
your character and jj to combat checks targeting oth-
er characters.
Source: ROT p. 84

Core Talents
GENESYS 1
Customer Service Experience Desperate Recovery
Tier: 1 Tier: 1
Activation: Active (Incidental) Activation: Passive
Ranked: Yes Ranked: No
After your character makes a Charm check, they may Before your character heals strain at the end of an
suffer 1 strain to use this talent to cancel h equal to your encounter, if their strain is more than half of their strain
character’s ranks in Customer Service Experience. threshold, they heal two additional strain.
Source: GCRB p. 73
Source: SotB p. 45

Dark Insight Disenfrancisto


Tier: 1 Tier: 1

Activation: Active (Incidental) Activation: Passive

Ranked: No Ranked: No

When a spell adds a quality to your character’s spell with When you take this talent, your character gains Street-
a rating determined by your character’s ranks in Knowl- wise or Survival (your choice) as a career skill. In addition,
edge (Lore), your character may use their ranks in Knowl- once per session your character may collect a small favor
edge (Forbidden) instead. from any other disenfrancisto, even if they do not owe
your character a favor.
Source: ROT p. 84
Source: SotB p. 45
Deep Pockets Duelist
Tier: 1
Tier: 1
Activation: Active (Maneuver)
Activation: Passive
Ranked: No
Ranked: No
Once per session, your character may use this talent to
produce a small but narratively useful item from their Your character adds j to their melee combat checks
pockets, backpack, or similar receptacle (it turns out the while engaged with a single opponent. Your character
item had been there the whole time). adds j to their melee combat checks while engaged with
three or more opponents.
Your GM has final say as to what items can be produced
Source: GCRB p. 73
with Deep Pockets, but generally it them should cost less
than 100 credits and have an encumbrance of 0 or 1. Dungeoneer
Source: SotB p. 45 Tier: 1
Defensive Sysops Activation: Passive
Tier: 1 Ranked: Yes
Activation: Passive After your character makes a Perception, Vigilance, or
Knowledge (Adventuring) check to notice, identify, or
Ranked: No
avoid a threat in a cavern, subterranean ruin, or similar
When attempting to defend a computer system against location, your character cancels a number of uncanceled
intrusion (or when someone attempts to hack a comput- h no greater than your character’s ranks in Dugeoneer.
er owned or programmed by your character) your char-
acter adds jj to their opponent’s checks. If your
Source: ROT p. 84
character has access to the computer system when the
intrusion takes place, they are automatically aware of the
intrusion.
Source: GCRB p. 73

core Talents
2 GENESYS
Durable Hamstring Shot
Tier: 1 Tier: 1
Activation: Passive Activation: Active (Action)
Ranked: Yes Ranked: No
Your character reduces any Critical Injury result they Once per round, your character may use this talent to
suffer by 10 per rank of Durable, to a minimum of 01. perform a ranged combat check against one non-vehicle
Source: GCRB p. 73 target within range of the weapon used. If the check is
successful, halve the damage inflicted by the attack (before
Finesse reducing damage by the target’s soak). The target is immo-
Tier: 1 bilized until the end of its next turn.
Activation: Active (Incidental) Source: GCRB p. 73

Ranked: No Hand on the Throttle


When making a Brawl or Melee (Light) check, your Tier: 1
character may use Agility instead of Brawn. Activation: Active (Incidental)
Source: ROT p. 84
Ranked: No
Former Professor Once per round while driving or piloting a vehicle, your
Tier: 1 character may use this talent to increase or decrease its
speed by 1, to a minimum of 0 or a maximum of the vehi-
Activation: Passive
cle’s max speed.
Ranked: No Source: SotB p. 45
When you take this talent, your character gains one
Knowledge skill (of your choice) as a career skill. In addi-
tion, once per session your character may collect a small Iaijutsu Training
favor from a member of an institute of higher learning, Tier: 1
even if they do not owe your character a favor.
Activation: Passive
Source: SotB p. 45
Ranked: No
Forager The first time during an encounter that your character
Tier: 1 draws a Melee weapon, increase the weapon’s damage by
Activation: Passive 2 for the remainder of the turn.
Source: SotB p. 45
Ranked: No
Your character removes up to jj from any skill checks Jump Up
they make to find food, water, or shelter. Checks to forage Tier: 1
or search the area that your character makes take half the
Activation: Active (Incidental)
time they would normally.
Ranked: No
Source: GCRB p. 73
Once per round during your character’s turn, your char-
Grit acter may use this talent to stand from a prone or seated
Tier: 1 position as an incidental.
Activation: Passive Source: GCRB p. 73

Ranked: Yes
Each rank of Grit increases your character’s strain
threshold by one.
Source: GCRB p. 73

Core Talents
GENESYS 3
Knack for It Net Search
Tier: 1 Tier: 1
Activation: Passive Activation: Active (Maneuver)
Ranked: Yes Ranked: No
When you purchase this talent for your character, select When your character has access to the Network, they
one skill. Your character removes jj from any checks can use this talent to upgrade the ability of the next
they make using this skill. Each additional time you pur- Knowledge check they make that turn twice, and the dif-
chase this talent for your character, select two additional ficulty of the check once. d means that they learn some
skills. Your character also removes jj from any checks seemingly relevant and believable information that turns
they make using these skills. You cannot select combat or out to be completely (and possibly maliciously) false.
magic skills when choosing skills for this talent. Source: SotB p. 45
Source: GCRB p. 73
One with Nature
Knockout Punch Tier: 1
Tier: 1 Activation: Active (Incidental)
Activation: Passive Ranked: No
Ranked: No When in the wilderness, your character may make a
Your character adds the Stun quality to their Brawl com- Simple (–) Survival check, instead of Discipline or Cool,
bat checks with a rating equal to two plus your character’s to recover strain at the end of an encounter (see page
ranks in Coordination (this does not stack with other 117).
instances of the Stun quality). Source: GCRB p. 74
Source: SotB p. 45
Painful Blow
Know Somebody Tier: 1
Tier: 1 Activation: Active (Incidental)
Activation: Active (Incidental) Ranked: No
Ranked: Yes When your character makes a combat check, you may
Once per session, when attempting to purchase a legal- voluntarily increase the difficulty by one to use this talent.
ly available item, your character may use this talent to If the target suffers one or more wounds from the combat
reduce its rarity by one per rank of Know Somebody. check, the target suffers 2 strain each time they perform
Source: GCRB p. 74 a maneuver until the end of the encounter.

Let’s Ride Source: ROT p. 84

Tier: 1 Parry
Activation: Active (Incidental) Tier: 1

Ranked: No Activation: Active (Incidental, Out of Turn)

Once per round during your character’s turn, your char- Ranked: Yes
acter can use this talent to mount or dismount from a When your character suffers a hit from a melee combat
vehicle or animal, or move from one position in a vehicle check, after damage is calculated but before soak is applied
to another (such as from the cockpit to a gun turret) as (so immediately after Step 3 of Perform a Combat check,
an incidental. In addition, if your character suffers a page 102), your character may suffer 3 strain to use this
short-range fall (see page 112) from a vehicle or animal, talent to reduce the damage of the hit by two plus their
they suffer no damage and land on their feet. ranks in Parry. This talent can only be used once per hit,
Source: GCRB p. 74 and your character needs to be wielding a Melee weap-
on.
Source: GCRB p. 74

core Talents
4 GENESYS
Precision Resourceful Mechanic
Tier: 1 Tier: 1
Activation: Active (Incidental) Activation: Passive
Ranked: No Ranked: Yes
When making a Brawl or Ranged check, your character When your character makes a Mechanics check to repair
may use Cunning instead of Brawn and Agility. system strain or hull trauma on a vehicle, they repair one
Source: ROT p. 84 additional system strain or hull trauma per rank of
Resourceful Mechanic.
Proper Upbringing Source: SotB p. 45
Tier: 1
Activation: Active (Incidental)
Second Wind
Tier: 1
Ranked: Yes
Activation: Active (Incidental)
When your character makes a social skill check in polite
company (as determined by your GM), they may suffer a Ranked: Yes
number of strain to use this talent to add an equal number Once per encounter, your character may use this talent
of a to the check. The number may not exceed your to heal an amount of strain equal to their ranks in Second
character’s ranks in Proper Upbringing. Wind.
Source: GCRB p. 74 Source: GCRB p. 74

Quick Draw Shapeshifter


Tier: 1 Tier: 1
Activation: Active (Incidental) Activation: Passive
Ranked: No Ranked: No
Once per round on your character’s turn, they may use When your character is incapacitated due to having
this talent to draw or holster an easily accessible weapon exceeded their strain threshold while in their normal
or item as an incidental. Quick Draw also reduces a weap- form, they undergo the following change as an out-of-
on’s Prepare rating by one, to a minimum of one. turn incidental: they heal all strain, increase their Brawn
Source: GCRB p. 74 and Agility by one to a maximum of 5 and reduce their
Intellect and Willpower by one to a mini- mum of 1. They
Quick Strike deal +1 damage when making unarmed attacks and their
Tier: 1 unarmed attacks have a Critical rating of 3, but they can-
not use magic skills or make ranged attacks. Your GM
Activation: Passive
should ensure that NPCs react appropriately to this (at
Ranked: Yes the very least, upgrading the difficulty of social skill
Your character adds j for each rank of Quick Strike to checks twice). Your character reverts to their normal form
any combat checks they make against any targets that have after eight hours or if they become incapacitated (for
not yet taken their turn in the current encounter. instance, by exceeding their wound or strain threshold).
Source: GCRB p. 74
Source: ROT p. 84
Rapid Reaction
Tier: 1
Shield Slam
Tier: 1
Activation: Active (Incidental, Out of Turn)
Activation: Active (Incidental)
Ranked: Yes
Ranked: No
Your character may suffer a number of strain to use this
talent to add an equal number of s to a Vigilance or Cool When your character uses a shield to attack a minion or
check they make to determine Initiative order. The num- rival, you may spend aaaa or t to stagger the
ber may not exceed your character’s ranks in Rapid Reac- target until the end of the target’s next turn.
tion. Source: ROT p. 84
Source: GCRB p. 74

Core Talents
GENESYS 5
Street Fighter Toughened
Tier: 1 Tier: 1
Activation: Active (Incidental) Activation: Passive
Ranked: No Ranked: Yes
When your character disorients or knocks their target Each rank of Toughened increases your character’s
prone when making a Brawl combat check, they may use wound threshold by two.
this talent to cause the target to suffer wounds equal to Source: GCRB p. 75
your character’s ranks in Skulduggery.
Source: SotB p. 45
Tri-Maf Contact
Tier: 1
Surgeon
Activation: Passive
Tier: 1
Ranked: No
Activation: Passive
When you take this talent, your character gains Melee
Ranked: Yes or Skulduggery (your choice) as a career skill. In addition,
When your character makes a Medicine check to heal once per session your character may collect a small favor
wounds, the target heals one additional wound per rank from a member of a single orgcrime group (chosen when
of Surgeon. you take this talent), even if they do not owe your char-
Source: GCRB p. 74 acter a favor.

Swift Source: SotB p. 45

Tier: 1 Tumble
Activation: Passive Tier: 1

Ranked: No Activation: Active (Incidental)

Your character does not suffer the penalties for moving Ranked: No
through difficult terrain (they move through difficult ter- Once per round on your character’s turn, they may suffer
rain at normal speed without spending additional maneu- 2 strain to disengage from all engaged adversaries.
vers). Source: ROT p. 87
Source: GCRB p. 75
Union Member
Tavern Brawler Tier: 1
Tier: 1 Activation: Passive
Activation: Passive Ranked: No
Ranked: No Your character gains Athletics, Mechanics, or Operating
Your character adds a to Brawl checks and combat (your choice) as a career skill. In addition, once per ses-
checks using improvised weapons. sion, your character may collect a small favor from a
Source: ROT p. 87 member of Humanity Labor or Human First, even if they
do not owe your character a favor.
Templar Source: SotB p. 45
Tier: 1
Unremarkable
Activation: Passive
Tier: 1
Ranked: No
Activation: Passive
Divine is now a career skill for your character. They can
only cast one spell using this skill per encounter. Ranked: No
Source: ROT p. 87 Other characters add f to any checks made to find or
identify your character in a crowd.
Source: GCRB p. 75

core Talents
6 GENESYS
Worlds War Vet Bard
Tier: 1 Tier: 2
Activation: Passive Activation: Passive
Ranked: No Ranked: No
When you take this talent, your character gains Ranged Knowledge (Lore) and Verse are now career skills for
(Heavy) or Resilience as a career skill. In addition, once your character.
per session, your character may collect a small favor from Source: ROT p. 87
a current or former member of a single country’s military
(chosen when you take this talent), even if they do not Basic Military Training
owe your character’s a favor. Tier: 2
Source: SotB p. 46 Activation: Passive
Years on the Force Ranked: No
Tier: 1 Athletics, Ranged (Heavy), and Resilience are now
Activation: Passive career skills for your character.
Source: GCRB p. 75
Ranked: No
When you take this talent, your character gains Percep- Berserk
tion or Ranged (Light) as a career skill. In addition, once Tier: 2
per session your character may collect a small favor from
Activation: Active (Maneuver)
a current or former member of the NAPD or New Ange-
les city government, even if they do no owe your charac- Ranked: No
ter a favor. Once per encounter, your character may use this talent.
Source: SotB p. 47 Until the end of the encounter or until they are incapaci-
tated, your character adds saa to all melee combat

Tier 2 checks they make. However, opponents add s to all com-


bat checks targeting your character. While berserk, your
Adventurer character cannot make ranged combat checks. At the end
of the encounter (or when they are incapacitated), your
Tier: 2 character suffers 6 strain.
Activation: Passive Source: GCRB p. 75
Ranked: No Big Guns
Athletics and Knowledge (Adventuring) are now career Tier: 2
skills for your character.
Activation: Passive
Source: ROT p. 87
Ranked: No
Bad Cop
Your character’s encumbrance threshold is 10 plus their
Tier: 2 Brawn, instead of 5 plus their Brawn. Your character
Activation: Active (Incidental) reduces the Cumbersome rating of any weapon she carries
Ranked: Yes by 1, to a minimum of 3.
Source: SotB p. 47
Your character may spend aa from a Coercion or
Deception check to use this talent to upgrade the ability
of a single ally’s subsequent social skill check a number of
times equal to your character’s ranks in Bad Cop. The
check must target the same character as your character’s
initial check, and it must take place during the same
encounter.
Only one character may affect a check with this talent.
Source: SotB p. 47

Core Talents
GENESYS 7
Block Codeslinger
Tier: 2 Tier: 2
Activation: Active (Incidental, Out of Turn) Activation: Passive
Ranked: No Ranked: No
Your character must have purchased the Parry talent to When your character performs the activate program
benefit from this talent. While wielding a shield, your maneuver in a hacking encounter, they can choose not to
character may use the Parry talent to reduce damage from deactivate one other active icebreaker. They may have two
ranged attacks as well as melee attacks targeting your icebreakers active at once.
character. Source: SotB p. 48
Source: ROT p. 87
Combat Medicine
Blood Sacrifice Tier: 2
Tier: 2 Activation: Active (Incidental)
Activation: Active (Incidental) Ranked: Yes
Ranked: Yes Before making a Medicine check, your character may
Your character must have purchased the Dark Insight tal- use this talent to add s equal to their ranks in Combat
ent to benefit from this talent. Before your character makes Medicine to the results. After the check is resolved, the
a magic skill check, they may suffer a number of wounds target suffers 2 strain for each rank your character has in
to use this talent to add an equal number of s to the Combat Medicine.
check. The number cannot exceed your character’s ranks
Source: SotB p. 48
in Blood Sacrifice.
Source: ROT p. 87 Coordinated Assault
Bulwark Tier: 2
Tier: 2 Activation: Active (Maneuver)
Activation: Active (Incidental, Out of Turn) Ranked: Yes
Ranked: No Once per turn, your character may use this talent to have
a number of allies engaged with your character equal to
Your character must have purchased the Parry talent to your ranks in Leadership add a to all combat checks
benefit from this talent. While wielding a weapon with the they make until the end of your character’s next turn. The
Defensive quality, your character may use Parry to reduce range of this talent increases by one band per rank of
the damage of an attack targeting an engaged ally. Coordinated Assault beyond the first.
Source: ROT p. 87
Source: GCRB p. 75
Chill of Nordros Counteroffer
Tier: 2 Tier: 2
Activation: Active (Incidental) Activation: Active (Action)
Ranked: No Ranked: No
Your character cannot take this talent if they have taken Once per session, your character may use this talent to
the Flames of Kellos talent. When casting an Attack spell, choose one non-nemesis adversary within medium range
your character may add the Ice effect without increasing and make an opposed Negotiation versus Discipline
the difficulty. Your character can never add the Fire check. If successful, the target becomes staggered until
effect. the end of their next turn. At your GM’s discretion, you
Source: ROT p. 88 may spend t on this check to have the adversary become
an ally until the end of the encounter. However, the dura-
tion of this may be shortened or extended depending on
whether your GM feels your offer is appealing to the
adversary and whether your character follows through on
their offer!
Source: GCRB p. 75

core Talents
8 GENESYS
Daring Aviator adversary, they may use this talent to upgrade the diffi-
culty of that adversary’s next check.
Tier: 2
Source: ROT p. 88
Activation: Active (Incidental)
Dominion of the Dimora
Ranked: Yes
Tier: 2
Before your character makes a Driving or Piloting check,
they may add a number of h to the results to use this Activation: Active (Incidental)
talent to add an equal number of s. The number may Ranked: No
not exceed your character’s ranks in Daring Aviator.
Your character cannot take this talent if they have taken
Source: GCRB p. 75 the Favor of the Fae talent. When casting an Attack spell,
Determined Driver your character may add the Impact effect without increas-
ing the difficulty. Your character can never add the Manip-
Tier: 2 ulative effect.
Activation: Active (Incidental) Source: ROT p. 88
Ranked: No Dual Wielder
You may spend a Story Point to use this talent to have Tier: 2
your character heal system strain on a vehicle they are
currently driving, piloting, or operating equal to their Activation: Active (Maneuver)
ranks in Driving, Piloting, or Operating (choose the skill Ranked: No
used to direct the vehicle).
Once per round, your character may use this talent to
Source: SotB p. 48 decrease the difficulty of the next combined combat check
Defensive Stance (see Two- Weapon Combat, on page 108) they make
during the same turn by one.
Tier: 2
Source: GCRB p. 76
Activation: Active (Maneuver)
Encouraging Song
Ranked: Yes
Tier: 2
Once per round, your character may suffer a number of
strain no greater than their ranks in Defensive Stance to Activation: Active (Action)
use this talent. Then, until the end of your character’s next Ranked: No
turn, upgrade the difficulty of all melee combat checks
While equipped with a musical instrument, your char-
targeting your character a number of times equal to the
acter may use this talent to make an Average (kk)
strain suffered.
Charm or Verse check. For each s the check generates,
Source: GCRB p. 75 one ally within medium range adds j to their next skill
Defensive Sysops (Improved) check. For each a, one ally benefiting from Encouraging
Song heals 1 strain.
Tier: 2
Source: ROT p. 88
Activation: Active (Incidental)
Exploit
Ranked: No
Tier: 2
Your character must have purchased the Defensive Sysops
talent to benefit from this talent. Before adding jj from Activation: Active (Incidental)
Defensive Sysops to a check, use this talent to add fh Ranked: Yes
to the results of the check instead.
When your character makes a combat check with a
Source: GCRB p. 76 Ranged or Melee (Light) weapon, they may suffer 2 strain
Dirty Tricks to use this talent to add the Ensnare quality to the attack.
The rating of the Ensnare quality is equal to your charac-
Tier: 2 ter’s ranks in Exploit.
Activation: Active (Incidental) Source: ROT p. 88
Ranked: No
After your character inflicts a Critical Injury on an

Core Talents
GENESYS 9
Fan the Hammer Good Cop
Tier: 2 Tier: 2
Activation: Active (Incidental) Activation: Active (Incidental)
Ranked: No Ranked: Yes
Once per encounter before making a combat check with Your character may spend aa from a Charm or
a pistol (your GM has the final say on whether a weapon Negotiation check to use this talent to upgrade the ability
is a pistol or not), your character may use this talent to of a single ally’s subsequent social skill check a number of
add the Auto-fire quality to the pistol when resolving the times equal to your character’s ranks in Good Cop. The
check. If your character does, the weapon runs out of check must target the same character as your character’s
ammo exactly as with an Out of Ammo result (see page initial check, and it must take place during the same
104). encounter.
Source: GCRB p. 76 Only one character may affect a check with this talent.
Favor of the Fae Source: SotB p. 48

Tier: 2 Grapple
Activation: Active (Incidental) Tier: 2
Ranked: No Activation: Active (Incidental)
Your character cannot take this talent if they have taken Ranked: No
the Dominion of the Dimora talent. When casting an
Your character may suffer 2 strain to use this talent.
Attack spell, your character may add the Manipulative
Until the start of your character’s next turn, enemies must
effect without increasing the difficulty. Your character can
spend two maneuvers to disengage from your character.
never add the Impact effect.
Source: ROT p. 88
Source: ROT p. 88
Flames of Kellos Haughty Demeanor
Tier: 2
Tier: 2
Activation: Active (Incidental)
Activation: Passive
Ranked: No
Ranked: No
Your character cannot take this talent if they have taken
Other characters add h to social skill checks targeting
the Chill of Nordros talent. When casting an Attack spell,
your character.
your character may add the Fire effect without increasing
the difficulty. Your character can never add the Ice Source: SotB p. 48
effect. Heightened Awareness
Source: ROT p. 88
Tier: 2
Flash of Insight Activation: Passive
Tier: 2 Ranked: No
Activation: Passive Allies within short range of your character add j to
Ranked: No their Perception and Vigilance checks. Allies engaged
with your character add jj instead.
When your character generates t on a knowledge skill
check, roll jj and add the results to the check, in addi- Source: GCRB p. 76
tion to spending the t as usual.
Source: ROT p. 88

core Talents
10 GENESYS
Heroic Recovery devices that they have heard described but have not seen
and do not have any kinds of plans or schematics for.
Tier: 2
Source: GCRB p. 76
Activation: Active (Incidental)
Ranked: No
Lucky Strike
Tier: 2
When your character acquires this talent, choose one
characteristic. Once per encounter, you may spend one Activation: Active (Incidental)
Story Point to use this talent to have your character heal Ranked: No
strain equal to the rating of the chosen characteristic.
When your character purchases this talent, choose one
Source: ROT p. 88 characteristic. After your character makes a successful
Hunter combat check, you may spend one Story Point to use this
talent to add damage equal to your character’s ranks in
Tier: 2 that characteristic to one hit of the combat check.
Activation: Passive Source: GCRB p. 76
Ranked: No Natural Communion
Knowledge (Geography), Ranged, and Survival are now Tier: 2
career skills for your character.
Activation: Passive
Source: ROT p. 88
Ranked: No
Impaling Strike
When your character uses the Conjure magic action, the
Tier: 2 spell gains the Summon Ally effect without increasing the
Activation: Active (Incidental) difficulty. All creatures your character summons must be
Ranked: No naturally occurring animals native to the area
Source: ROT p. 88
When your character inflicts a Critical Injury with a
melee weapon, until the end of the target’s next turn they Nethunter
may use this talent to immobilize the target (in addition Tier: 2
to the other effects of the Critical Injury).
Activation: Passive
Source: ROT p. 88
Ranked: No
Inspiring Rhetoric
When your character successfully traces another char-
Tier: 2 acter during a Network encounter, your character gains
Activation: Active (Action) one additional trace.
Ranked: No Source: SotB p. 48

Your character may use this talent to make an Average Parkour!


(kk) Leadership check. For each s the check gener- Tier: 2
ates, one ally within short range heals one strain. For each
a, one ally benefiting from Inspiring Rhetoric heals one Activation: Active (Maneuver)
additional strain. Ranked: No
Source: GCRB p. 76 Once per round, your character may suffer 1 strain to
Inventor use this talent and move to any location within Short
range.
Tier: 2
This includes locations that are vertically distant or have
Activation: Active (Incidental)
no easy access route, but there must be an object to move
Ranked: Yes across or path to move along. Your GM may rule some
When your character makes a check to construct new locations cannot be reached (such as ones behind locked
items or modify existing ones, use this talent to add a doors or walls).
number of j to the check equal to ranks of Inventor. In Source: SotB p. 49
addition, your character may attempt to reconstruct

Core Talents
GENESYS 11
Probing Question Scathing Tirade
Tier: 2 Tier: 2
Activation: Passive Activation: Active (Action)
Ranked: No Ranked: No
If your character knows an opponent’s Flaw or Fear Your character may use this talent to make an Average
motivation, when your character inflicts strain on that (kk) Coercion check. For each s the check generates,
opponent using a social skill, the opponent suffers 3 addi- one enemy within short range suffers 1 strain. For each
tional strain. a, one enemy affected by Scathing Tirade suffers 1 addi-
Source: SotB p. 49 tional strain.

Quick Fix Source: GCRB p. 77

Tier: 2 Shapeshifter (Improved)


Activation: Active (Manuever) Tier: 2
Ranked: No Activation: Active (Incidental)
You may spend a Story Point to allow your character to Ranked: No
use this talent to temporarily repair one damaged item Once per session, your character may make a Hard
they are engaged with. For a number of rounds equal to (kkk) Discipline check as an out-of-turn incidental
your character’s ranks in Mechanics, the item may be used either to trigger Shapeshifter or to avoid triggering it
without penalty (see page 89 of the Genesys Core Rule- when they exceed their strain threshold.
book), even if it is unusable. When the effect ends, the Source: ROT p. 89
item is damaged one additional step; if it was already suf-
fering from major damage, it is destroyed and cannot be Side Step
repaired. Tier: 2
Source: SotB p. 49 Activation: Active (Maneuver)
Reckless Charge Ranked: Yes
Tier: 2 Once per round, your character may suffer a number of
strain no greater than their ranks in Side Step to use this
Activation: Active (Incidental)
talent. Until the end of your character’s next turn, upgrade
Ranked: No the difficulty of all ranged combat checks targeting your
After using a maneuver to move engage an adversary, character a number of times equal to the strain suffered.
your character may suffer 2 strain to use this talent. They
then add sshh to the results of the next Brawl, Source: GCRB p. 77
Melee (Light), or Melee (Heavy) combat check they make
this turn.
Signature Spell
Source: ROT p. 89
Tier: 2
Activation: Passive
Runic Lore
Ranked: No
Tier: 2
When your character gains this talent, decide on a sig-
Activation: Passive
nature spell for them, consisting of a particular magic
Ranked: No action and a specific set of one or more effects. When your
Knowledge (Lore) and Runes are now career skills for character casts their signature spell (consisting of the
your character. exact combination of action and effects previously cho-
sen), reduce the difficulty of the check by one.
Source: ROT p. 89
Source: ROT p. 89

core Talents
12 GENESYS
Special Use Permit Threaten
Tier: 2 Tier: 2
Activation: Passive Activation: Active (Incidental, Out of Turn)
Ranked: No Ranked: Yes
Your character does not treat any Ranged (Heavy) weap- After an adversary within short range of your character
ons as restricted (R). resolves a combat check that deals damage to one of your
character’s allies, your character may suffer 3 strain to use
This also means your character can carry a Ranged
this talent to inflict a number of strain on the adversary
(Heavy) weapon that normally would be restricted in
equal to your character’s ranks in Coercion. The range of
public without being arrested. However, they can still be
this talent increases by one band per rank of Threaten
arrested for using such a weapon in an unlawful manner.
beyond the first.
Source: SotB p. 49
Source: ROT p. 89
Tactical Focus Undercity Contacts
Tier: 2
Tier: 2
Activation: Passive
Activation: Active (Incidental)
Ranked: No
Ranked: No
When performing a combat check with a Ranged
Once per session, you may spend one Story Point use
(Heavy) weapon, if your character did not perform a
this talent to let your character learn if a character of your
maneuver to ready or stow a weapon or item during this
choice is in New Angeles, and if so, what district.
turn, they add a to the results.
Source: SotB p. 49 At your GM’s discretion, the information may take up
to an hour to come back to your character.
Templar (Improved) Source: SotB p. 49
Tier: 2
Well-Travelled
Activation: Passive
Tier: 2
Ranked: No
Activation: Passive
Your character must have purchased the Templar talent
to benefit from this talent. When your character casts the Ranked: No
single Divine spell per encounter granted by the Templar Knowledge (Geography), Negotiation, and Vigilance are
talent, they do not add j for wearing heavy armor (armor now career skills for your character.
with +2 soak or higher), using a shield, or not having at Source: ROT p. 89
least one hand free (see Table III.2–3: Penalties When
Casting Spells, on page 210 of the Genesys Core Rule-
book).
Source: ROT p. 89

Two-Handed Stance
Tier: 2
Activation: Passive
Ranked: No
When performing a combat check with a Ranged (Light)
weapon, if your character has nothing in their other hand,
they add a to the results.
Source: SotB p. 49

Core Talents
GENESYS 13
Wraithbane to use any knowledge skill and Intellect instead of the skill
and characteristic the check would normally require. Your
Tier: 2 character may use this talent a number of times per ses-
Activation: Passive sion equal to their ranks in Applied Research.
Ranked: No When your character uses this talent, you should explain
how their mastery of knowledge lets them accomplish this
Your character counts the Critical rating of their weap-
task. In addition, your GM may rule that a particular
on as one lower to a minimum of 1 when making an attack
knowledge skill makes the most sense in a given situation,
targeting an undead adversary.
and require your character to use that specific knowledge
Source: ROT p. 89 skill.
Source: SotB p. 49
Tier 3 Backstab
Animal Companion Tier: 3
Tier: 3 Activation: Active (Action)
Activation: Passive Ranked: No
Ranked: Yes Your character may use this talent to attack an unaware
Your character creates a bond with a single animal adversary using a Melee (Light) weapon. A Backstab is a
approved by your GM. This animal must be silhouette 0 melee attack, and follows the normal rules for performing
(no larger than a mid-sized dog). The bond persists as a combat check (see page 101 of the Genesys Core Rule-
long as your character chooses, although at your GM’s book), using the character’s Skulduggery skill instead of
discretion, the bond may also be broken due to abusive Melee (Light). If the check succeeds, each uncanceled s
treatment or other extenuating circumstances. As long as adds +2 damage (instead of the normal +1).
the bond persists, the animal follows your character, and Source: ROT p. 89
you dictate the animal’s overall behavior (although, since
the animal is only bonded with the character, not domi- Bad Habit
nated, it may still perform inconvenient actions such as Tier: 3
scratching furniture, consuming rations, and marking ter- Activation: Active (Maneuver)
ritory). Once per round in structured encounters, your
character may spend one maneuver to direct their animal Ranked: No
in performing one action and one maneuver during your Your character may use this talent to become disorient-
character’s turn. The animal must be within hearing and ed for the remainder of the encounter. At the beginning
visual range of your character (generally medium range) of each of your character’s turns, if they are still disorient-
to do this. Otherwise, the animal does not contribute to ed due to this talent, they heal 2 strain.
the encounter. The specifics of its behavior are up to you Source: SotB p. 49
and your GM. For every additional rank of Animal Com-
panion your character has, increase the allowed silhouette Barrel Roll
of the companion by one (this may mean your character Tier: 3
gets a new companion, or their companion grows in size).
This talent can also change in flavor depending on the Activation: Active (Incidental, Out of Turn)
nature of your game setting. While an animal companion Ranked: No
may make sense in many settings, in a futuristic setting it
Your character can only use this talent while piloting a
may make more sense for the “animal” to be a robot or
starfighter or airplane of Silhouette 3 or less. When your
drone, for example.
vehicle suffers a hit from a ranged combat check, after
Source: GCRB p. 77 damage is calculated but before armor is applied, your
Applied Research character may have their vehicle suffer 3 system strain to
use this talent. Then, reduce the damage suffered by a
Tier: 3 number equal to their ranks in Piloting.
Activation: Active (Incidental) Source: GCRB p. 77
Ranked: Yes
Your character may use this talent before making a check

core Talents
14 GENESYS
Battle Casting Dissonance
Tier: 3 Tier: 3
Activation: Passive Activation: Active (Action)
Ranked: No Ranked: No
Your character does not add j to magic skill checks for While wielding a musical instrument, your character
wearing heavy armor (armor with +2 soak or higher), may use this talent to make an Average (kk) Charm or
using a shield, or not having at least one hand free (see Verse check. For each s the check generates, one enemy
Table III.2–3: Penalties When Casting Spells, on page 210 of the player’s choosing within medium range suffers 1
of the Genesys Core Rulebook). wound. For each a, one enemy affected by Dissonance
Source: ROT p. 90 suffers 1 additional wound.

Body Guard Source: ROT p. 90

Tier: 3 Distinctive Style


Activation: Active (Maneuver) Tier: 3

Ranked: Yes Activation: Active (Incidental)

Once per round, your character may suffer a number of Ranked: No


strain no greater than their ranks in Body Guard to use When making a Computers check to hack a system or
this talent. Choose one ally engaged with your character; break into a secured network, before rolling, your char-
until the end of your character’s next turn, upgrade the acter may use this talent to add sshh to the results.
difficulty of all combat checks targeting that ally a number If you are using the optional hacking rules on page 232
of times equal to the strain suffered. and your check generates hh, your GM should spend
Source: ROT p. 90, SotB p. 49 it on the I Know You! option in Table III.2-22 on page 234
of the Genesys Core Rulebook.
Cavalier Source: GCRB p. 78
Tier: 3
Dodge
Activation: Active (Maneuver)
Tier: 3
Ranked: No
Activation: Active (Incidental, Out of Turn)
While riding a mount trained for battle (typically a war
mount [see page 105] or flying mount [see page 104]), Ranked: Yes
once per round your character may use this talent to When your character is targeted by a combat check
direct the mount to perform an action. (ranged or melee), they may suffer a number of strain no
Source: ROT p. 90 greater than their ranks in Dodge to use this talent. Then,
upgrade the difficulty of the combat check targeting your
Counterattack character a number of times equal to the strain suffered.
Tier: 3 Source: GCRB p. 78
Activation: Active (Incidental, Out of Turn) Dual Strike
Ranked: No Tier: 3
Your character must have purchased the Improved Parry Activation: Active (Incidental)
talent to benefit from this talent. When your character uses
the Improved Parry talent to hit an attacker, they may also Ranked: No
activate an item quality of the weapon they used as if they When resolving a combined check to attack with two
had generated aa on a combat check using that weap- weapons in a melee combat, your character may suffer 2
on. strain to use this talent to hit with the secondary weapon
Source: ROT p. 90 (instead of spending aa).
Source: ROT p. 90

Core Talents
GENESYS 15
Dumb Luck Forgot to Count?
Tier: 3 Tier: 3
Activation: Active (Incidental) Activation: Active (Incidental, Out of Turn)
Ranked: No Ranked: No
Once per session, you may spend a Story Point to use When an opponent makes a ranged combat check, you
this talent after your character suffers a Critical Injury but can spend hh from that check to use this talent to cause
before the result is rolled. Their opponent must roll two their weapon to run out of ammo (see page 104), as long
results, and you select which applies to your character. as the weapon can normally run out of ammunition.
Source: SotB p. 49 Source: GCRB p. 78

Eagle Eyes Full Throttle


Tier: 3 Tier: 3
Activation: Active (Incidental) Activation: Active (Action)
Ranked: No Ranked: No
Once per encounter before making a ranged combat While driving or flying, your character may use this tal-
check, you may use this talent to increase your weapon’s ent to make a Hard (kkk) Piloting or Driving check.
range by one range band (to a maximum of extreme If successful, the top speed of the vehicle increases by one
range). This lasts for the duration of the combat check. (to a maximum of 5) for a number of rounds equal to your
character’s Cunning. The specifics of this talent require
Source: GCRB p. 78 the optional vehicle rules, on page 220. If your game does
not use these rules, this talent simply makes the vehicle
Easy Prey go much faster than normal, with the specifics up to your
Tier: 3 GM.
Activation: Active (Maneuver) Source: GCRB p. 78

Ranked: No Grenadier
Your character may suffer 3 strain to use this talent. Until Tier: 3
the start of your character’s next turn, your character and Activation: Active (Incidental)
allies within short range add jj to combat checks
against immobilized targets. Ranked: No
Source: ROT p. 90 When your character makes a ranged combat check with
a weapon that has the Blast item quality, you may spend
Field Commander one Story Point to use this talent to trigger the weapon’s
Tier: 3 Blast quality, instead of spending a (even if the attack
misses). In addition, your character treats grenades as
Activation: Active (Action)
having a range of medium.
Ranked: No Source: GCRB p. 78
Your character may use this talent to make an Average
(kk) Leadership check. If successful, a number of allies
equal to your character’s Presence may immediately suffer
1 strain to perform one maneuver (out of turn). If there
are any questions as to which allies take their maneuvers
first, your character is the final arbiter.
Source: GCRB p. 78

core Talents
16 GENESYS
Hard Boiled Justice of the Citadel
Tier: 3 Tier: 3
Activation: Active (Incidental) Activation: Active (Incidental)
Ranked: No Ranked: No
When your character makes a check to recover strain at Once per round on your character’s turn, your character
the end of an encounter (as describe on page 117 of the may suffer 3 strain to use this talent to add damage equal
Genesys Core Rulebook), your character may make a Sim- to their ranks in Discipline to one hit of a successful melee
ple (-) Resilience check instead of Discipline or Cool. If attack.
your character does so, they heal 1 strain per s and 1 Source: ROT p. 90
wound per a.
Source: SotB p. 50
Laugh it Off
Tier: 3
Heroic Will
Activation: Active (Incidental, Out of Turn)
Tier: 3
Ranked: No
Activation: Active (Incidental, Out of Turn)
When your character is targeted by a social check that
Ranked: No
they may use this talent to spend hhh or d to reduce
When you purchase this talent for your character, any strain the check inflicts by a number equal to their
choose two characteristics. You may spend a Story Point ranks in Charm. If they do, the character who targeted
to use this talent to have your character ignore the effects them suffers an amount of strain equal to the amount of
of all Critical Injuries on any skill checks using those two strain reduced.
characteristics until the end of the current encounter. Source: SotB p. 50
(Your character still suffers the Critical Injuries; they just
ignore the effects. See page 114.) Martial Weapons Master
Source: GCRB p. 79 Tier: 3
Hold it Steady Activation: Active (Action)
Tier: 3 Ranked: No
Activation: Active (Incidental, Out of Turn) While armed with a Melee weapon, your character may
use this talent to make an Average (kk) Melee check. If
Ranked: No
successful, your character may force one engaged target
Before performing a combat check using a weapon with to either drop one weapon they are holding or move one
the Auto-fire quality, your character may use this talent range band in a direction of your choosing.
to use the Auto-fire quality without increasing the diffi-
If your character forces a named rival or nemesis into
culty of the combat check. If they do so, each time they
dangerous terrain (or off a ledge or cliff) using this talent,
trigger an additional hit during the attack, they suffer 2
your GM can spend a Story Point to allow them to catch
strain.
themselves at the edge and fall prone instead.
Source: SotB p. 50
Source: SotB p. 50
Inspiring Rhetoric (Improved) Natural
Tier: 3
Tier: 3
Activation: Passive
Activation: Active (Incidental)
Ranked: No
Ranked: No
Your character must have purchased the Inspiring Rhet-
When your character purchases this talent, choose two
oric talent to benefit from this talent. Allies affected by your
skills. Once per session, your character may use this talent
character’s Inspiring Rhetoric add j to all skill checks
to reroll one skill check that uses one of those two skills.
they make for a number of rounds equal to your charac-
ter’s ranks in Leadership.
Source: GCRB p. 79
Source: GCRB p. 78

Core Talents
GENESYS 17
Net Warrior acter can’t use this talent if the original attack incapaci-
tates them.
Tier: 3
Source: GCRB p. 79
Activation: Active (Action)
Potent Concoctions
Ranked: No
Tier: 3
While accessing a system using a brain-machine inter-
face (BMI), your character may use this talent to make an Activation: Passive
opposed Computers (Hacking) versus Computer (Sysops) Ranked: No
check targeting one other character on the system that
When your character makes an Alchemy check that gen-
they are aware of. The target suffers 1 strain per s, and
erates t, roll an additional l and add its results to the
if they are using a BMI, they also suffer 1 wound per s.
pool, in addition to spending the t normally. When
Source: SotB p. 50 your character makes an Alchemy check that generates
Nimble d, roll an additional l and add its results to the pool,
in addition to spending the d normally. Each of these
Tier: 3 effects can occur only once per check.
Activation: Active (Incidental) Source: ROT p. 90
Ranked: No Precise Archery
At the start of your character’s turn, you may spend one Tier: 3
Story Point to use this talent to allow your character to
perform a move maneuver as an incidental. (This does Activation: Passive
not count against the limit of two maneuvers per turn.) If Ranked: No
you use this talent, your character can only perform one
When making a Ranged combat check targeting a char-
additional move maneuver during this turn.
acter engaged with one of your character’s allies, down-
Source: SotB p. 50 grade the difficulty of the check once (thus negating the
Painkiller Specialization penalty for shooting at engaged targets).
Source: ROT p. 90
Tier: 3
Activation: Passive Pressure Point
Ranked: Yes Tier: 3

When your character uses painkillers (or their equiva- Activation: Active (Incidental)
lent, depending on the setting), the target heals one addi- Ranked: No
tional wound per rank of Painkiller Specialization. The
When your character makes an unarmed Brawl check
sixth painkiller and beyond each day still has no effect.
targeting a living opponent, they may use this talent to
deal strain damage instead of wound damage, and inflict
Source: GCRB p. 79 additional strain damage equal to their ranks in Medi-
Parry (Improved) cine.
Source: ROT p. 90
Tier: 3
Activation: Active (Incidental, Out of Turn) Rapid Archery
Ranked: No Tier: 3

Your character must have purchased the Parry talent to Activation: Active (Maneuver)
benefit from this talent. When your character suffers a hit Ranked: No
from a melee combat check and uses Parry to reduce the
While your character is armed with a bow (or similar
damage from that hit, after the attack is resolved, you may
weapon, at your GM’s discretion) they may suffer 2 strain
spend d or hhh from the attacker’s check to use this
to use this talent. During the next ranged combat check
talent. Then, your character automatically hits the attack-
your character makes this turn, the bow gains the Linked
er once with a Brawl or Melee weapon your character is
quality with a value equal to their ranks in the Ranged
wielding. The hit deals the weapon’s base damage, plus
skill.
any damage from applicable talents or abilities. Your char-
Source: GCRB p. 79

core Talents
18 GENESYS
Scathing Tirade (Improved) Your GM can also rule that your character can’t use this
talent if they have no line of fire or range to the target.
Tier: 3
Source: SotB p. 50
Activation: Passive
Ranked: No
Takedown
Tier: 3
Your character must have purchased the Scathing Tirade
talent to benefit from this talent. Enemies affected by your Activation: Active (Action)
character’s Scathing Tirade add j to all skill checks they Ranked: No
make for a number of rounds equal to your character’s
Your character may use this talent to make an opposed
ranks in Coercion.
Brawl vs. Resilience check targeting one engaged oppo-
Source: GCRB p. 79 nent. If the check succeeds, the target is knocked prone
Shockwave and immobilized until the end of your character’s next
turn. If the target is a minion or rival, your character may
Tier: 3 spend t to incapacitate (but not kill) the target instead.
Activation: Passive Source: SotB p. 51
Ranked: No Undercity Contacts (Improved)
Your character treats Melee (Heavy) weapons as possess- Tier: 3
ing the Blast item quality with a rating equal to your char-
acter’s ranks in Melee (Heavy). Your character does not Activation: Active (Incidental)
suffer damage from their weapon’s Blast quality (but allies Ranked: No
do!).
Your character must have purchased the Undercity Con-
Source: ROT p. 90 tacts talent to benefit from this talent. When you use
Snare Undercity Contacts, you may choose to spend two Story
Points instead of one. If you do, your character learns the
Tier: 3 target’s specific location.
Activation: Active (Action) Source: SotB p. 51
Ranked: No You Owe Me One
Once per session, your character may use this talent to Tier: 3
make a Hard (kkk) Computers (Sysops) check. If they
succeed, once before the end of the encounter, you may Activation: Active (Incidental)
spend a Story Point to force one character in the encoun- Ranked: No
ter to make a Daunting (kkkk) Vigilance check as an
Once per session, you may spend two Story Points to
incidental. If they fail, they are staggered until the end of
use this talent to have one NPC in the current encounter
their next turn, plus one additional turn per hh.
owe your character a favor. If the favor is not resolved by
Source: SotB p. 50 the end of the encounter, it is forgotten.
Suppressing Fire It’s up to you and your GM to determine exactly why the
Tier: 3 NPC owes your character a favor.
Activation: Active (Maneuver) Source: SotB p. 51

Ranked: Yes
If your character does not make a combat check during
their turn, they may use this talent to target one character
(or minion group) within long range. That character must
upgrade the difficulty of any ranged combat checks they
make once until the end of your character’s next turn.
Your character may choose to affect one additional char-
acter for each additional rank of Suppressing Fire.
Your character must be holding a ranged weapon to use
this talent.

Core Talents
GENESYS 19
Tier 4 Conduit
Tier: 4
Back-to-Back
Activation: Active (Incidental)
Tier: 4
Ranked: No
Activation: Passive
Once per encounter, your character may spend a Story
Ranked: No Point to perform a magic action as a maneuver.
While engaged with one or more allies, your character Source: ROT p. 91
and allies they are engaged with add j to combat checks.
If one or more allies engaged with your character also Deadeye
have Back-to-Back, the effects are cumulative to a maxi- Tier: 4
mum of jj.
Activation: Active (Incidental)
Source: ROT p. 91
Ranked: No
Burn Through After your character inflicts a Critical Injury with a
Tier: 4 ranged weapon and rolls the result, your character may
Activation: Active (Incidental) suffer 2 strain to use this talent. Then, you may select any
Critical Injury of the same severity to apply to the target
Ranked: No instead.
After making a successful break ice action, your charac- Source: GCRB p. 79
ter may suffer 3 strain to use this talent. If they do, they
may perform a second override ice action on the same Death Rage
system as an incidental. Tier: 4
Source: SotB p. 51 Activation: Passive
Can’t We Talk About This? Ranked: No
Tier: 4 Your character adds +2 damage to melee attacks for each
Activation: Active (Action) Critical Injury they are currently suffering. (Your GM may
also impose additional penalties on social skill checks
Ranked: No your character makes if they are suffering Critical Injuries
Your character can use this talent to make an opposed due to their frenzied behavior.)
Charm or Deception versus Discipline check targeting a Source: ROT p. 91
single non-nemesis adversary within medium range. If
the check succeeds, the target cannot attack your charac- Defensive
ter (or perform hostile actions against your character) Tier: 4
until the end of their next turn. You may spend aa to
Activation: Passive
increase the length of the effect by one additional turn,
and spend t to extend the benefits to all of their identi- Ranked: Yes
fied allies within short range. The effect ends immediate- Each rank of Defensive increases your character’s melee
ly if your character or a known ally attacks the target. In defense and ranged defense by one.
addition, your GM may rule that some targets are immune
Source: GCRB p. 80
to this ability. An automated sentry turret, for example,
has no interest in resolving a conflict through talking, nor Defensive Driving
would someone consumed by rage and the desire for
Tier: 4
revenge against your character.
Activation: Passive
Source: GCRB p. 79
Ranked: Yes
Increase the defense of any vehicle your character pilots
by one per rank of Defensive Driving. The specifics of this
talent require the optional vehicle rules, on page 220. If
your game does not use these rules, this talent adds j per
rank to combat checks targeting your character’s vehicle
or your character while piloting it.
Source: GCRB p. 80

core Talents
20 GENESYS
Elementary Inspiring Rhetoric (Supreme)
Tier: 4 Tier: 4
Activation: Active (Action) Activation: Active (Incidental)
Ranked: No Ranked: No
Once per session, your character may use this talent to Your character must have purchased the Inspiring Rheto-
make a Hard (kkk) Perception check while present at ric talent to benefit from this talent. Your character may
a crime scene. If they succeed, they identify all prominent choose to suffer 1 strain to use the Inspiring Rhetoric tal-
physical characteristics of one person who was at the ent as a maneuver, instead of as an action.
crime scene when the crime was committed (as long as Source: GCRB p. 80
the crime was committed in the past 48 hours). This could
include a person’s height, weight, body type, clothing, and Mad Inventor
if they are human or not. Your character may identify all Tier: 4
the physical characteristics of one additional person pres-
Activation: Active (Action)
ent at the crime scene per additional s.
Source: SotB p. 51 Ranked: No
Once per session, your character may use this talent to
Enduring make a Mechanics check to attempt to cobble together the
Tier: 4 functional equivalent of any item using spare parts or sal-
Activation: Passive vage. The difficulty of the check is based on the item’s rar-
ity; see Table I.4–1: Mad Inventor Item Rarity in the
Ranked: Yes Genesys Core Rulebook. Your GM will modify the check
Each rank of Enduring increases your character’s soak based on the circumstances and might decide that some
value by one. items simply can’t be created with what’s available (if you
Source: GCRB p. 80 are being held in a prison cell, for instance). Your GM may
spend d on the check to indicate the item ends up being
Field Commander (Improved) dangerous to the user and anyone around them in some
Tier: 4 way. For instance, a pistol might explode instead of run-
ning out of ammo, or a breathing mask might make the
Activation: Passive
user light-headed.
Ranked: No Source: GCRB p. 80
Your character must have purchased the Field Command-
er talent to benefit from this talent. When your character
Offensive Driving
uses the Field Commander talent, your character affects Tier: 4
a number of allies equal to twice the character’s Presence. Activation: Active (Action)
In addition, you may spend t to allow one ally to suffer
1 strain to perform an action, instead of a maneuver. Ranked: No
Source: GCRB p. 80 While driving or piloting a vehicle, your character may
use this talent to select one other vehicle within medium
How Convenient! range and make an opposed Driving or Piloting verus
Tier: 4 Driving or Piloting check (depending on whether your
character and their opponent are using Driving or Piloting
Activation: Active (Action)
to control their vehicle) targeting the other vehicle’s driv-
Ranked: No er or pilot. If successful, roll twice on the Table III.2-19
Once per session, your character may use this talent to Critical Hit Result, on page 230 of the Genesys Core Rule-
make a Hard (kkk) Mechanics check. If successful, one book. Choose one Critical Hit result to apply to your char-
device involved in the current encounter (subject to your acter’s vehicle, and the other to apply to the other vehicle.
GM’s approval) spontaneously fails. This can be because You may spend t to add +20 to one Critical Hit result.
of your character’s actions, or it can simply be incredibly Your GM may spend d to add +20 to both Critical Hit
convenient timing! results.
Source: GCRB p. 80 Source: SotB p. 51

Core Talents
GENESYS 21
Overcharge talent to benefit from this talent. Your character may
choose to suffer 1 strain to use the Scathing Tirade talent
Tier: 4 as a maneuver, instead of as an action.
Activation: Active (Action) Source: GCRB p. 81
Ranked: No Signature Spell (Improved)
Once per encounter, your character may use this talent Tier: 4
to make a Hard (kkk) Mechanics check and choose
one of their cybernetic implants that grants them one of Activation: Passive
the following: +1 to a characteristic rating, +1 rank to a Ranked: No
skill, +1 rank of a ranked talent. If your character suc-
Your character must have purchased the Signature Spell
ceeds, until the end of the encounter, the chosen cyber-
talent to benefit from this talent. When your character
netic instead provides +2 to the affected characteristic
casts their signature spell, reduce the difficulty of the
rating (to a maximum of 7), skill (to a maximum of 5), or
check by two instead of one.
ranked talent. Your GM may spend d or hhh from
the check to have the overcharged cybernetic short out at Source: ROT p. 91
the end of the encounter; it provides no benefit until your Unrelenting
character spends several hours making an Average (kk)
Mechanics check to repair it. Tier: 4
Source: GCRB p. 80 Activation: Active (Incidental)
Ranked: No
Parkour! (Improved)
Once per round after resolving a successful Brawl, Melee
Tier: 4
(Light), or Melee (Heavy) combat check, your character
Activation: Active (Incidental) may suffer 4 strain to use this talent to make an addition-
Ranked: No al melee attack as an incidental against the same target.
Increase the difficulty of the combat check by one if this
Your character must have purchased the Parkour! talent
attack uses a second weapon, or by two if the attack uses
to benefit from this talent. Once per round, when using
the same weapon.
the Parkour! talent, your character may suffer 4 strain
instead of 1 strain to move to any location within medium Source: ROT p. 91
range instead of short range. All other restrictions of Park- Urban Combatant
our! apply to this movement.
Tier: 4
Source: SotB p. 51
Activation: Active (Incidental, Out of Turn)
Quick Witted Ranked: No
Tier: 4
When your character is targeted by a combat check
Activation: Active (Incidental, Out of Turn) while in an urban environment, you may spend one Sto-
Ranked: No ry Point to use this talent before the dice pool is rolled. If
you do so, your character’s opponent removes all j add-
Once per encounter, after another character makes a
ed to the check, and instead adds an equal number of f
social skill check, your character may use this talent to
to the results..
make an Average (kk) Vigilance check. If successful,
you may add a number of s or a (your choice) equal Source: SotB p. 52
to your character’s ranks in Charm to the other character’s Venom Soaked Blade
check. If your character fails, your character suffers 3
strain. Tier: 4
Source: SotB p. 51 Activation: Passive
Ranked: No
Scathing Tirade (Supreme)
When making a Melee (Light) combat check using a
Tier: 4
poisoned weapon, your character treats it as possessing
Activation: Active (Incidental) the Burn 2 item quality.
Ranked: No Source: ROT p. 91
Your character must have purchased the Scathing Tirade

core Talents
22 GENESYS
You Owe Me One (Improved) Ghost in the Machine
Tier: 4 Tier: 5
Activation: Active (Incidental) Activation: Active (Action)
Ranked: No Ranked: No
Your character must have purchased the You Owe Me One As long as they have some sort of access point to the
talent to benefit from this talent. Once per session, you Network, your character may use this talent to make a
may spend two Story Points to use You Owe Me One to Hard (kkk) Computers (Hacking) check. If they suc-
have one NPC in the current encounter ow your charac- ceed, they may select one drone, vehicle, or piece of equip-
ter a big favor instead of a favor. If the big favor is not ment involved in the current encounter and dictate its
resolved by the end of the encounter, it is forgotten. actions until the start of your character’s next turn.
Source: SotB p. 52 Alternatively, your character can select someone with
cybernetic implants or who is wearing powered armor or
Tier 5 an exosuit and manipulate it until the beginning of your
character’s next turn. This must be approved by your GM
Crushing Blow but could include shutting off cybereyes, directing the
movements of cyberlimbs, or causing an exosuit to eject
Tier: 5
its occupant.
Activation: Active (Incidental)
Your character may spend aaa on the check to
Ranked: No extend the effects for one additional round, or they may
Once per session after rolling a melee attack but before spend t to extend the effects for the remainder of the
resolving the check, your character may suffer 4 strain to encounter.
use this talent. While resolving the check, the weapon Source: SotB p. 52
gains the Breach 1 and Knockdown item qualities, and
destroys one item the target is wielding that does not have Indomitable
the Reinforced quality. Tier: 5
Source: ROT p. 91 Activation: Active (Incidental, Out of Turn)
Dedication Ranked: No
Tier: 5 Once per encounter, when your character would be
Activation: Passive incapacitated due to exceeding their wound or strain
threshold, you may spend a Story Point to use this talent.
Ranked: Yes Then, your character is not incapacitated until the end of
Each rank of Dedication increases one of your charac- their next turn. If your character reduces their strain or
ter’s characteristics by one. This talent cannot increase a wounds to below their threshold before the end of their
characteristic above 5. You cannot increase the same char- next turn, they are not incapacitated.
acteristic with Dedication twice. Source: GCRB p. 81
Source: GCRB p. 81
Let’s Talk This Over
Drone Master Tier: 5
Tier: 5 Activation: Active (Incidental, Out of Turn)
Activation: Passive Ranked: No
Ranked: No Once per game session, when a combat encounter
Your character may control two drones or minion against one or more sentient beings is about to begin, the
groups of drones no larger than your character’s Willpow- character make a Daunting (kkkk) Charm check. If
er (either via the rules found on page 233 of Android: successful, the combat encounter instead becomes a social
Shadow of the Beanstalk or via the Animal Companion encounter, with the PCs attempting to convince their
talent, found on page 77 of the Genesys Core Rulebook). opposition to back down, come around to their viewpoint,
Your character resolves each drone’s (or minion group’s) or accept a compromise. The GM is the final arbiter of
turn individually, choosing the order in which they acti- how the situation resolves without violence (or how the
vate. combat encounter continues if the character’s check is
unsuccessful).
Source: SotB p. 52
Source: ROT p. 91

Core Talents
GENESYS 23
Master Point to use this talent to automatically hit that enemy
once with a weapon your character is wielding, if the ene-
Tier: 5 my is within the weapon’s range. The hit deals the weap-
Activation: Active (Incidental) on’s base damage, plus any damage from applicable talents
or abilities.
Ranked: No
Source: ROT p. 91
When you purchase this talent for your character,
choose one skill. Once per round, your character may Ruinous Repartee
suffer 2 strain to use this talent to reduce the difficulty of Tier: 5
the next check they make using that skill by two, to a min-
imum of Easy (k). Activation: Active (Action)
Source: GCRB p. 81 Ranked: No

Master Plan Once per encounter, your character may use this talent
to make an opposed Charm or Coercion versus Discipline
Tier: 5 check targeting one character within medium range (or
Activation: Active (Action) within earshot). If successful, the target suffers strain
equal to twice your character’s Presence, plus one addi-
Ranked: No
tional strain per s. Your character heals strain equal to
Once per session, your character may use this talent to the strain inflicted. If incapacitated due to this talent, the
make a Hard (kkk) Discipline check. If they succeed, target could flee the scene in shame, collapse in a deject-
they reveal that whatever terrible circumstances they cur- ed heap, or throw themself at your character in fury,
rently find themselves in are all part of a brilliant plan that depending on your GM and the nature of your character’s
they established at an earlier point. They then choose one witty barbs.
non-nemesis adversary in the encounter and reveal them Source: GCRB p. 81
to be a close friend or ally who has positioned themselves
to help your character at this exact moment. Trick of the Light
The details of which character turns out to be an ally Tier: 5
depend on the type of encounter and your GM’s approv- Activation: Active (Incidental)
al. However, the ally could also have done their work
Ranked: No
beforehand, such as loading a squadron of drones with
blank ammunition, shutting down power to a security When making a combat check with a laser or maser
system, or planting a tracer in an opponent’s vehicle. weapon, your character may use this talent to spend a
Source: SotB p. 52 to inflict one additional hit with this weapon, dealing base
damage plus damage equal to the total number of s
Overcharge (Improved) scored on the check. This hit may target the original target
Tier: 5 or another target within short range of the original target.
Source: SotB p. 52
Activation: Passive
Ranked: No Web of Knowledge
Your character must have purchased the Overcharge tal- Tier: 5
ent to benefit from this talent. When using the Overcharge Activation: Active (Action)
talent, your character may spend aa or t from the
Ranked: No
Mechanics check to immediately take one additional
action. This talent can only be used once per check. Once per session your character may make an Average
Source: GCRB p. 81 (kk) Knowledge (Net) check during a Network encoun-
ter. If you succeed, your character knows the names,
Retribution strengths, and other qualities of all ice (active or deacti-
Tier: 5 vated) on one system that you currently have access to, as
well as all other characters (sysops and runners) that cur-
Activation: Active (Incidental, Out of Turn) rently are accessing that system.
Ranked: No
Your character may spend aaa or t from this
Once per round when an adversary attacks an ally with- check (whether or not they succeeded) to add s to all
in medium range, your character may spend one Story Computer checks involving that system that they make
for the remainder of the encounter.
Source: SotB p. 52

core Talents
24 GENESYS
Whirlwind
Tier: 5
Activation: Active (Action)
Ranked: No
Your character may suffer 4 strain to use this talent to
make a Brawl, Melee (Light), or Melee (Heavy) attack
against the engaged adversary who is hardest to hit (as
determined by the GM), increasing the difficulty by one.
If the combat check succeeds, each adversary engaged
with the character suffers one hit from the attack, that
deals base damage plus damage equal to the total s
scored on the check.
Source: ROT p. 91

Zealous Fire
Tier: 5
Activation: Passive
Ranked: No
Each time your Game Master spends a Story Point, your
character heals 2 strain.
Source: ROT p. 91

Core Talents
GENESYS 25
Index
A Defensive Sysops.....................................................2 Hold it Steady........................................................17
Defensive Sysops (Improved)...............................9 How Convenient!.................................................21
Adventurer..............................................................7 Desperate Recovery................................................2 Hunter....................................................................11
Animal Companion.............................................14 Determined Driver.................................................9
Apothecary..............................................................1 Dirty Tricks.............................................................9 I
Applied Research..................................................14 Disenfrancisto.........................................................2
Iaijutsu Training.....................................................3
Dissonance............................................................15
B Distinctive Style....................................................15
Impaling Strike.....................................................11
Indomitable...........................................................23
Dodge.....................................................................15
Backstab.................................................................14 Inspiring Rhetoric................................................11
Dominion of the Dimora......................................9
Back-to-Back.........................................................20 Inspiring Rhetoric (Improved)...........................17
Drone Master........................................................23
Bad Cop...................................................................7 Inspiring Rhetoric (Supreme).............................21
Dual Strike.............................................................15
Bad Habit...............................................................14 Inventor.................................................................11
Dual Wielder...........................................................9
Bard..........................................................................7
J
Duelist......................................................................2
Barrel Roll..............................................................14
Dumb Luck............................................................16
Basic Military Training..........................................7
Dungeoneer.............................................................2 Jump Up...................................................................3
Battle Casting........................................................15
Durable....................................................................3 Justice of the Citadel............................................17
Berserk.....................................................................7
Big Guns..................................................................7
E K
Block.........................................................................8
Blood Sacrifice........................................................8 Eagle Eyes..............................................................16 Knack for It..............................................................4
Body Guard...........................................................15 Easy Prey................................................................16 Knockout Punch.....................................................4
Bought Info.............................................................1 Elementary............................................................21 Know Somebody....................................................4
Bullrush...................................................................1 Encouraging Song..................................................9
Bulwark....................................................................8 Enduring................................................................21 L
Burn Through.......................................................20 Exploit......................................................................9
Laugh it Off...........................................................17
C F Let’s Ride..................................................................4
Let’s Talk This Over..............................................23
Can’t We Talk About This?..................................20 Fan the Hammer...................................................10 Lucky Strike...........................................................11
Cavalier..................................................................15 Favor of the Fae.....................................................10
Challenge!................................................................1 Field Commander................................................16 M
Chill of Nordros......................................................8 Field Commander (Improved)...........................21
Clever Retort...........................................................1 Finesse......................................................................3 Mad Inventor........................................................21
Codeslinger.............................................................8 Flames of Kellos....................................................10 Martial Weapons Master.....................................17
Combat Medicine...................................................8 Flash of Insight.....................................................10 Master....................................................................24
Conduit..................................................................20 Forager.....................................................................3 Master Plan............................................................24
Coordinated Assault..............................................8 Forgot to Count?...................................................16
Corporate Drone....................................................1 Former Professor....................................................3 N
Counterattack.......................................................15 Full Throttle..........................................................16
Natural...................................................................17
Counteroffer............................................................8
Crushing Blow......................................................23 G Natural Communion...........................................11
Nethunter..............................................................11
Custom Code..........................................................1
Ghost in the Machine..........................................23 Net Search...............................................................4
Customer Service Experience...............................1
Good Cop..............................................................10 Net Warrior...........................................................18
Custom Rig..............................................................1
Grapple..................................................................10 Nimble...................................................................18

D Grenadier...............................................................16
O
Grit...........................................................................3
Daring Aviator........................................................9
Dark Insight............................................................2 H Offensive Driving.................................................21
One with Nature.....................................................4
Deadeye.................................................................20
Hamstring Shot.......................................................3 Overcharge............................................................22
Death Rage............................................................20
Hand on the Throttle.............................................3 Overcharge (Improved).......................................24
Dedication.............................................................23
Hard Boiled...........................................................17
Deep Pockets...........................................................2
Defensive...............................................................20 Haughty Demeanor..............................................10 P
Defensive Driving.................................................20 Heightened Awareness.........................................10
Painful Blow............................................................4
Defensive Stance.....................................................9 Heroic Recovery...................................................11
Painkiller Specialization......................................18
Heroic Will............................................................17
Parkour!.................................................................11 U
Parkour! (Improved)............................................22
Parry.........................................................................4 Undercity Contacts..............................................13
Parry (Improved)..................................................18 Undercity Contacts (Improved).........................19
Potent Concoctions..............................................18 Union Member.......................................................6
Precise Archery.....................................................18 Unrelenting...........................................................22
Precision..................................................................5 Unremarkable.........................................................6
Pressure Point.......................................................18 Urban Combatant.................................................22

V
Probing Question.................................................11
Proper Upbringing.................................................5

Q
Venom Soaked Blade...........................................22

Quick Draw.............................................................5 W
Quick Fix...............................................................12 Web of Knowledge...............................................24
Quick Strike............................................................5 Well-Travelled.......................................................13
Quick Witted.........................................................22 Whirlwind.............................................................25

R
Worlds War Vet.......................................................7
Wraithbane............................................................14

Y
Rapid Archery.......................................................18
Rapid Reaction........................................................5
Reckless Charge....................................................12 Years on the Force..................................................7
Resourceful Mechanic............................................5 You Owe Me One.................................................19
Retribution............................................................24 You Owe Me One (Improved)............................23
Ruinous Repartee.................................................24
Runic Lore.............................................................12 Z
S Zealous Fire...........................................................25

Scathing Tirade.....................................................12
Scathing Tirade (Improved)................................19
Scathing Tirade (Supreme).................................22
Second Wind...........................................................5
Shapeshifter.............................................................5
Shapeshifter (Improved)......................................12
Shield Slam..............................................................5
Shockwave.............................................................19
Side Step.................................................................12
Signature Spell......................................................12
Signature Spell (Improved).................................22
Snare.......................................................................19
Special Use Permit................................................13
Street Fighter...........................................................6
Suppressing Fire....................................................19
Surgeon....................................................................6
Swift..........................................................................6

T
Tactical Focus........................................................13
Takedown..............................................................19
Tavern Brawler........................................................6
Templar....................................................................6
Templar (Improved).............................................13
Threaten.................................................................13
Toughened...............................................................6
Trick of the Light..................................................24
Tri-Maf Contact......................................................6
Tumble.....................................................................6
Two-Handed Stance.............................................13
Play the game, not the rules.
Collected from all the current published works, all the
talents are presented here to ease look up of your character’s
powerful abilities so you can get back to playing the game
and not have your nose stuck in a pile of books.

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