Professional Documents
Culture Documents
Emily Hill
Concept 3
Map 3
Gameplay 5
Implementation 5
References 6
Concept
The idea behind this project is to focus on level design within a city setting, for a
team deathmatch mode. The scope of the level will be a timed 5v5, with spawns located
around the symmetrical map. The winning team will be the one with the most kills by
the end of the match. Unreal Engine’s “shootergametemplate” will be used in its team
deathmatch setting.
Map
This early concept map shows what was originally intended to be the ground floor
for a 4v4 match. Teams were originally supposed to have team spawns across the map
from each other. This was then scaled up into a 5v5 match, with individual spawns
The updated concept (shown above) made in Unreal showcases a clearer end
goal for the project. The map of the city is still symmetrical, however the changes in
spawn points allow for more asymmetry to be possible. At the center of the map is a
park that players may cut through for the quickest path to the opposing side. Players
may also choose to use the underground subway stations to travel below the map.
Players wishing to scout out a better spot may head to a parking garage, where they may
aim from any of the five floors. Other buildings players may check out are banks,
apartments, and more. These areas all offer different ranges of protection and pickups,
Gameplay
The main gameplay goal is for the player’s team to end the match with the most
kills. PvP is not allowed on teams, so players must go searching for the opposing team.
The characters give off a sci-fi tone and have a floatiness to them that can lead to no fall
damage and tricks using a rocket launcher. The players have a standard gun preloaded
with ammo, and an empty rocket launcher. Ammo for either gun can be found across
the map within buildings. Health pickups may be found in plentiful amounts across the
map, but have a cooldown timer along with other pickups. When a player dies, they are
sent to a random spawn point that is protected from enemy fire. By project completion,
multiple players will be able to choose their teams. Any remaining slots will be filled
with AI bots.
Implementation
This project will be made in Unreal Engine 4. It will be an individual project. The
gameplay will come from the team deathmatch setting within the shootergametemplate.
Environment assets will come from Modern City Downtown with Interiors Megapack,
Early concepts and work on the map began in May 2020, with whiteboxing and
most scripting being completed by August 2020. From August 2020 to December 2020,
the goal is to revise the design and complete detailed art passes on the project. The end
goal is to have the level packaged and playable, with the process documented as a
portfolio piece. This level would potentially be bundled together with a previous PvP
Deathmatch.
References
environment, including