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Afghanistan '11

Read me File – 07th May 2019


Version 2.0.5

Welcome.

Thank you for playing Afghanistan '11™! We are always looking for ways to improve your gaming
experience. For the latest information on the game, please go to the Slitherine web site at
www.Slitherine.com

Below you will find the latest and greatest information on Afghanistan '11™. Information in this document
supersedes that in the official game manual.

Troubleshooting:

Ensure that your system meets the minimum system requirements. These are found in the game manual.
Also, ensure that you have the latest video and sound drivers available for your system and that you have
upgraded to the latest version of DirectX from Microsoft. The vast majority of reported problems are
resolved by upgrading all drivers and DirectX to the latest versions.

If you are still experiencing problems with the game, please use our Help Desk at
www.Slitherine.com/helpdesk or post in the Afghanistan '11™ Support Forum at www.Slitherine.com.
Please provide as much detail on your issue as you can.
To obtain optimum game performance, close all other applications before beginning a game.

Change History:

v2.0.5 – 07 May, 2019


• Fixed over bright levels
• Improved some world visuals
• Fixed several minor bugs

v2.0.4 – 12 December, 2018


• Fixed achievements not firing since DLC (awards will automatically become achievements when
starting to correct this)
• Fixed overbright levels
• Fixed crash when selecting units under certain conditions
• Fixed crash caused by roadblock attacks under certain conditions
• Fixed various bugs

v2.0.3 – 05 October, 2018


• Fixed rank not showing correctly under certain conditions
• Fixed crash when previewing election candidates during elections
• Fixed missing music in main menu
• Fixed game end sometimes showing as neither victory nor defeat
• Fixed Afghan police spawning back at HQ when reloading a game
• Fixed Afghan police count in HQ menu
• Fixed occasional crash when missiles/rockets are fired.
• Added roadblock ability to Warthog and ASV vehicles

v2.0.0 – 24 August, 2018


• Royal Marines DLC

v1.1.14 – 01 August, 2018


• Fixed crash in direct combat under certain conditions
• Fixed crash in loading scene
• Fixed occasional crash when moving convoy.
• Fixed button tooltip not showing
• Fixed various crashes.

v1.1.12 – 14 May, 2018


• Increased overcrowded FOB penalty from 50PP to 75PP
• Added political victory
• Special forces give combat bonuses to all friendly infantry in visual range
• Added a political point penalty for over garrisoned FOBs
• Fixed crash on when vehicles reverse under certain conditions
• Fixed rare crash when starting a game on an older video card
• Various bug fixes
• Fixed convoy crashes under certain conditions
• Fixed info panel showing for villages

v1.1.8 – 28 November, 2017


• Fixed intermittent crash after tweens
• Fixed a crash when hidden enemies move under certain conditions.
• Fixed missing tent from field hospital
• Fixed the unit details icon click-through bug
• Improved Enemy AI model
• Improved tooltip placement around the Action Query buttons
• Fixed tooltip corruption

v1.1.7 – 03 November, 2017


• Fixed occasional crash when multiple mines are detonated by husky
• Fixed occasional crash when enemy infantry become visible for the first time

v1.1.6 – 23 October, 2017


• Fixed Sniper Crash

v1.1.4 – 06 October, 2017


• Fixed long delays when attacking Taliban SUVs
• Fixed helicopter occupancy crashes
• Various bug fixes

v1.1.3 – 19 September, 2017


• Added keyboard zoom (+/- on keypad and keyboard)
• Fixed vehicles disappearing after being auto-garrisoned from Maintenance Yard
• Fixed sandbox save games with more than 10k PP load with only 10k
• Fixed "Coroutine couldn't be started" crashes
• Various bug fixes
• Fixed Achievements crash

v1.1.2 – 02 August, 2017


• UI optimization
• Various bug fixes

v1.1.0 – 16 June, 2017


• Added MOAB ability - disables all caves in the blast radius, reduces all HM by 2
• Added convoy action
• Can now drop Emergency UN Aid on villages
• Explosions adjacent or on villages reduces HM
• Helicopters can now rank up and have higher chance of surviving RPG fire
• Added exit ambush stance to Infantry
• Added hotkeys for Load (L) and Unload (U) actions
• NATO icon colours change after handover
• Intel from villages now appear at less predictable intervals
• There is no handover penalty if in negative PP
• Repatriating units while in negative PP returns more PP
• Added rappelling animation to SF unloading from helicopters in mountains
• Units low on rations or fuel now warn the player before ending the turn
• Units low on rations will leave ambush, observation point or sentry
• Next / Previous unit buttons will work relative to the last unit selected
• Tutorial 2 and various other bug fixes

v1.0.9 – 1 June, 2017


• Fixed very long hitches when cycling units
• Fixed supply trucks being able to carry UN Aid and troops at FOBs
• Fixed mission timing on Masa Qala.

v1.0.8 – 13 April, 2017


• Added skirmish sandbox mode - custom starting HM and PP, no awards
• Added new newspaper events
• Added unit sentry mode
• Added newspaper to report when handover is 3 turns away
• Units healed in maintenance yard or field hospital now garrison automatically
• Units can now be sent from FOB to maintenance yard / field hospital at no AP cost
• Artillery units now rank up on successful kills
• Clicking on units / structures in the intel map will select them in the world
• Sped up infantry mine sweeping animation
• Selection is disabled when continuing orders and while orders are being executed
• Escape closes any open screens (Intel map, base screen, etc.)
• Improved feedback when trying to perform an action with insufficient PP
• Improved feedback when units are fully promoted
• Vehicles shrink down when entering maintenance yard
• Intel collection will trigger while infantry are in the village and intel becomes available
• Added tooltips to skirmish settings

v1.0.7 – 11 April, 2017


• Fixed helis not dropping rations to infantry
• Added user controlled camera pan speed to settings
• Added ability to reset player awards and rank
• Added MI8 ability to carry FOB Supply
• Added different audio and visual effect to booby trap explosion
• Player units are now sorted in bases
• Improved garrison screen experience on touch pads
• Balanced Waterworks cost and repair
• Fixed reinforcements not arriving in Operation Achilles
• Fixed victory conditions on various campaign missions
• Fixed US Artillery being transferred to ANA on handover
• Fixed ASV showing wrong flag when carrying ANA
• Fixed ANA Infantry ambush issues
• Fixed ANA Infantry promotion issues
• Various stability and performance improvements

v1.0.5 – 3 April, 2017


• Fixed rare issue with stored units in destroyed FOBs
• Fixed scenario objectives not being saved correctly
• Fixed various save/load issues
• Fixed special forces unload issues
• Fixed player name input not showing in some resolutions
• Fixed objective status not saving with the save games (all pre-1.0.4 save games will be
invalidated, please restart your games in progress)
• Fixed ANA unit counters
• Fixed artillery & heli degarrisoning crashes
• Fixed helicopter unloading crashes
• Fixed infantry having no actions after leaving ambush
• Added buffalo defusal ability to info card
• Fixed Exit Stance exception
• Fixed feedback icon exception
• Fixed infantry animator exception
• Fixed Apache running out of fuel over another grounded unit
• Fixed skirmishes with 15k starting PP starting with 10k PP
• Fixed Apache landing sound
• Fixed incorrect feedback VO when visiting
• Fixed rotating vehicles with loaded units removing loaded unit
• Fixed artillery loaded into pits garrisoning after loading a save game
• Improved skip unit button presentation
• Improved tooltip visibility in game hud
• Improved move path to show turn numbers on multi-turn orders
• Changed default difficulty to Rookie
• Changed intel map to show designated zones by default

v1.0.2 – 23 March, 2017


• Fixed a number of minor issues discovered in 1.0.0
• Corrected typos and formatting

v1.0.0 – 23 March, 2017


• Initial Release

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