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CHASES
Chases are special sort of fight scene. Chases have their own stress track. A full stress track indicates
that the pursuer has caught up to the chaser. An empty stress track indicates that the pursued has
escaped from the pursuer. The length of the stress track and starting position are based on the situation
at GM discretion. This also works for foot chases.
Tests: During a chase scene opponents take turns making rolls to move the stress track. The outcome of
your roll determines what happens.
• Fail: Your opponent chooses to either create a boost against you or move the stress track one
check in their direction
• Tie: You may move the stress track one check in your direction but if you do your opponent
gains a boost against you
• Success: Move the stress track one check in your direction
• Success with Style: Move the stress track two checks in your direction or one check and gain a
boost against your opponent.
Tests can be any skill that makes sense in the situation. However, during any chase scene a participant
may not use any skill to move the stress track twice in a row, with the exceptions being athletics (in the
case of a foot race) or pilot (in the case of vehicle chases). Participants must describe how they're
using each skill to close or make distance. Additionally participants may make rolls that don't move
the stress track (the most obvious being shoot rolls). Shoot rolls take a -1 for every 2 unfilled spaces on
the stress track.
VEHICLES
All vehicles and drones have a name, an aspect, a speed, body and armor. Vehicles also have a capacity
rating while drones also have a stealth rating.
Speed ratings add to pilot tests during chase scenes. Body determines stress and consequences based
on the table below and also determines how many modifications the vehicle or drone can fit, Capacity
is how many people the vehicle can seat. Trolls and Drones with Body at 4 or above take two seats.
Drones with Body 2 or below take no seats. Armor subtracts from any damage taken to vehicle or
occupants within.
Ramming: When one player makes a pilot roll to ram another both vehicles take the damage, but the
difference in their Body rating is subtracted from the larger's damage and added to the smaller's
damage. Armor also applies.
*Turns any ground vehicle into a lighter-than-air vehicle. Must be attached by a mechanic but can be
removed with a command.
Drones
Name Aspects Speed Stealth Body Armor Cost
Shiawase Kanmushi Crawling Bug Drone 0 6 0 0 ¥1,000
Sikorsky-Bell Hovering Disc Drone 2 6 0 0 ¥1,000
Microskimmer
Horizon “Noizquito”* Flying Microdrone 2 6 0 0 ¥2,000
Sony Goldfish Entry Level Water Drone 2 6 0 0 ¥500
Horizon Flying Eye Spherical Flying/Rolling Drone 2 4 1 1 ¥2,000
MCT Fly-Spy Wasp-Shaped Flying Drone 2 4 1 1 ¥2,000
Renraku Buzzard Solar Powered Surveillance 0 4 1 1 ¥4,000
Balloon Drone
Evo Hi-Five Detachable Cyberhand Drone 1 4 1 1 ¥8,000
Aztechnology Crawler Small All Terrain Walker Drone 2 2 2 2 ¥4,000
Lockheed Optic-X2 STOL Bird of Prey Drone 3 2(6)** 2 2 ¥21,000
Proteus A.G. Krake Subaquatic Squid Drone 3 2 2 2 ¥6,000
Mitsuhama Gun Turret Immobile Armored Gun Turret none 0 2 4 ¥4,000
Renraku Jardinero Autonomous Lawn Mower 0 2 2 0 ¥1500
Drone
Renraku Pelican Flying Delivery Drone 2 2 2 0 ¥3000
Ares Duelist Humanoid Walker Drone 1 0 3 3 ¥4,500
GM-Nissan Doberman Tracked Perimeter Patrol Drone 3 0 3 3 ¥5,000
Ares Cheetah High Speed Legged Drone 4 0 3 3 ¥14,000
Evo Krokodil Amphibious Crocodile Drone 2 0(4)*** 3 3 ¥12,000
MCT Tunneler Tunneling Drill Drone 2(0)*** 0(2)*** 3 3 ¥10,000
MCT-Nissan Roto- Rotor-Wing Flying Drone 4 0 3 3 ¥5,000
Drone
Ares Mule Cargo Hauling Legged Drone 1 -2 4 3 ¥8,000
Cyberspace Designs VTOL Flying Recon Drone 5 -2 4 3 ¥10,000
Dalmation
Steel Lynx Combat Hardened Ground Combat 3 -2 4 4 ¥25,000
Drone Drone
Saeder-Krupp MK-17D Torpedo Sized Aquatic Drone 3 0 4 3 ¥17,500
Neptune
Mesametric Kodiak Unmanned Road Work Drone 2 -4 6 3 ¥25,000
Modifications: Vehicles and Drones can take a number of modifications limited by their body rating.
Modifications
Name Effect Body Points Cost
Standard Weapon Mount Holds and Fires Weapons Up To Sniper Rifle 1 ¥2500
Size
Heavy Weapon Mount Holds and Fires Weapons Up To Rocket 2 ¥5000
Launcher Size
Blow Away Panels Weapon Mount is concealed within vehicle. Double +¥500
When activated panels blow out revealing Same cost to
weapon. They must be replaced later replace
Retractable Mount Weapon Mount is concealed within vehicle and Double Double
can extend and retract.
Strobe and Shriek Powerful LEDs and Speakers produce bright 1 ¥1000
System lights and loud noise that puts everyone close-
by at a -1 to all actions.
Smoke Generator Produces thermal smoke 1 ¥200
Armor Increases Armor by [Rating] [Rating] ¥3000xRating
Magnetic Attachment When activated allows a drone to magnetically 1 ¥400
System attach to anything metal. Useful for tracking
vehicles with smaller drones.
Ruthenium Polymer Stealth +2 When Active Half Body ¥4000xBody
Coating Round Up
Amphibious Operations Groundcraft can act as a Watercraft Half Body ¥2000xBody
Round Up
Tweaked Engine Speed +1 1 Speed x Body
x 200¥
Anti-Theft System • Rating 1: Adds password protected [Rating] Rating 1:
remote lockdown option ¥500
• Rating 2: Deals 6 electrical stun Rating 2:
damage to occupants ¥1500
• Rating 3: Remote activated self- Rating 3
destruct Deals 10 physical damage to ¥5000
occupants and 6 to pedestrians nearby
Gun Port Allows occupants to fire out of vehicle without 0 ¥500
losing benefit of its armor.
Smuggling Compartment requires Notice roll of 4 to find. 1 ¥1500
Compartment
Increased Seating Seating Increased %50 (round up) 1 ¥2000
Vehicle Personality Vehicle comes loaded with an artificial 0 ¥1000
personality. Its knowledge is limited to what it
can find on web searches.
Winch Acts as a winch 0 ¥500
Drone Rack Holds a drone secure on vehicles outside, 0 Max drone
drone body cannot exceed vehicle body body x ¥200
Pilot Programs: All drones and vehicles come with pilot programs. By default they can act
autonomously as if they have a single skill at rank 2 that does everything they should reasonably be
able to do (drive, ram, shoot, avoid damage, navigate etc...).
RIGGERS
Riggers are capable of “jumping in” to drones and vehicles. In this way they become the machine and
control it as if it were their own body.
In order to be a Rigger you need the following:
• A high concept that reflects your nature as a rigger gearhead
• Skill ranks in Pilot and Gunnery (if you want to fire weapons while jumped in)
• The Stunt “Rigger Control Rig” which allows you to jump into a vehicle or drone and control it
using your own skills. This allows you to use Cold-Sim and Hot-Sim as a hacker would except
the +1 from Hot-Sim also applies to Pilot rolls. This also leaves you vulnerable to biofeedback
damage from hacking attempts. Additionally you suffer dumpshock if a vehicle you are jumped
into is destroyed.
• The Control Rig augmentation.