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2D6 RANDOM ENCOUNTERS (you should probably make your own):
• 2-3. Interdimensional Energy Flux Catastrophe! The Barge
arrives at a random map location with its engines and all
systems completely fried.
• 4-5. A Warship! They want: 1-4. papers you don’t have, 5. to
commandeer your ship, 6. to arrest you for trafficking illegal
AETHERJACK’S
goods (don’t worry if you’re not carrying illegal goods,
they’ll plant them in your hold.
• 6-8. 2d6 Pirates! They want: 1. your cargo, 2. your ship, 3.
ALMANAC
your fuel, 4. your lives, 5. directions, 6. some friends.
• 9-10. 1d3 Space Whales!
• 11-12. You drifted! The GM moves the Barge disk 1 or 2 inches Supplement J1,
from where it stopped, at their discretion.
------------------------------------------------------------------ Dexterity Space Travel
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__________...----..____..-'``-..___
,'. ```--.._
: ``._
. .
| -- ``. . ;
| -.- -. - -. `.
: __ -- . \ : - --+- -
`._____________ ( `. -.- -- - . ` \ ! . !
`-----------------\ \_.--------..__..--.._ `. `. :
`--' `-._ . | | . .
`.` |
SPACE WHALE! \` |
|_ +
They should have sent a poet! So beautiful! \ | , | `.
/ \`.
Skill 9 / _\-'
--- --+-<#>-+- --- -- -
Armor 1 /_,' `._|_,'
Hull 80
Initiative 5 T
Damage as Special |
Special: Space whales are generally pretty chill, but they’re so !
astronomically big and cosmically aloof that sometimes they prove
hazardous to ships traveling near them. They might accidentally : . :
hit you with their flipper tail (Damage as Heavy Ballista), swallow
you up in their giant maw (now you’re in a Space Whale’s Belly—Oh
No!), or spray you with Space Dust from their Space Blowhole
. *
(everyone on board is hit with a nasty blast of radiation, all
rolls at disadvantage for the next 1d6 rounds). Any ship moving or
acting near, around, past, or in the vicinity of a Space Whale
must Test vs the Whale’s skill or suffer a random one of those
hazards. A ship must make 1d3+[# of Whales] successful tests to
escape the gravity well of a Space Whale Pod. Their Space Baleen Jared Sinclair
is a highly sought-after fuel source and worth a lot of money.
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PREPARATION. Get a big sheet of paper,
as big as you can manage under the
circumstances. Draw your outer space map
_..._ on it. You’ll want to draw locations ------------------------------------------------------------------
.:::::::. (planets, systems, spheres, whatever ------------------------------------------------------------------
::::::::::: your game uses as a possible ADDITIONAL STUFF ON THE MAP. If you want, you can add non-location
::::::::::: destination) as circles or blobs on the things to the map, either drawn on like locations or as physical
`:::::::::' map. Larger locations will be easier, objects placed strategically. Consider:
`':::'' cheaper, and less dangerous to get to. • A drawing of a nebula that causes damage to any barge that
_..._ Smaller ones will be much harder. You passes through it.
.::::. `. can also draw other things on the map, • Enemy disks that will attack if the party’s barge hits them
:::::::. : to make it pretty maybe. while traveling.
:::::::: : • An unopened can of soda, stood up on the map to represent a
`::::::' .' Find a relatively small disk. Maybe go “Space Anomaly” that the Barge will need to go around or
`'::'-' digging through your board games for potentially bounce off of.
_..._ something appropriate, like a backgammon • Whatever other terrible things you come up with!
.:::: `. or checkers piece. You won’t want it to ------------------------------------------------------------------
:::::: : be too big, but just use your discretion ------------------------------------------------------------------
:::::: : to choose from among the objects
`::::: .' available to you. This disk represents ..;===+.
`'::.-' the party’s Golden Barge. .:=iiiiii=+=
---------------------------------------- .=i))=;::+)i=+,
_..._ ,=i);)I)))I):=i=;
.::' `. ---------------------------------------- .=i==))))ii)))I:i++
::: : HOW TO TRAVEL THROUGH OUTER SPACE. Place +)+))iiiiiiii))I=i+:'
the Barge chip on whatever map location .,:;;++++++;:,. )iii+:::;iii))+i='
::: : .:;++=iiiiiiiiii=++;. =::,,,:::=i));=+'
`::. .' it’s currently at. If players want to ,;+==ii)))))))))))ii==+;, ,,,:=i))+=:
`':..-' travel through Outer Space, they’ll need ,;+=ii))))))IIIIII))))ii===;. ,,:=i)=i+
_..._ to flick the disk across the map, ;+=ii)))IIIIITIIIIII))))iiii=+, ,:=));=,
attempting to have it stop at their ,+=i))IIIIIITTTTTITIIIIII)))I)i=+,,:+i)=i+
.' `. ,+i))IIIIIITTTTTTTTTTTTI))IIII))i=::i))i='
: : intended destination. ,=i))IIIIITLLTTTTTTTTTTIITTTTIII)+;+i)+i`
: : =i))IIITTLTLTTTTTTTTTIITTLLTTTII+:i)ii:'
Each flick costs an amount of fuel +i))IITTTLLLTTTTTTTTTTTTLLLTTTT+:i)))=,
`. .' =))ITTTTTTTTTTTLTTTTTTLLLLLLTi:=)IIiii;
`-...-' appropriate for your game, I’m sure you .i)IIITTTTTTTTLTTTITLLLLLLLT);=)I)))))i;
_..._ can figure out an appropriate cost easier :))IIITTTTTLTTTTTTLLHLLLLL);=)II)IIIIi=:
.' `::. than I can. :i)IIITTTTTTTTTLLLHLLHLL)+=)II)ITTTI)i=
.i)IIITTTTITTLLLHHLLLL);=)II)ITTTTII)i+
: ::: =i)IIIIIITTLLLLLLHLL=:i)II)TTTTTTIII)i'
: ::: • If any part of the disk is touching a +i)i)))IITTLLLLLLLLT=:i)II)TTTTLTTIII)i;
`. .::' location after it’s flicked, players +ii)i:)IITTLLTLLLLT=;+i)I)ITTTTLTTTII))i;
may choose to disembark at that =;)i=:,=)ITTTTLTTI=:i))I)TTTLLLTTTTTII)i;
`-..:'' +i)ii::, +)IIITI+:+i)I))TTTTLLTTTTTII))=,
_..._ location. :=;)i=:,, ,i++::i))I)ITTTTTTTTTTIIII)=+'
.' ::::. • If the disk is completely off of the .+ii)i=::,, ,,::=i)))iIITTTTTTTTIIIII)=+
: :::::: map after it’s flicked, roll on the Off ,==)ii=;:,,,,:::=ii)i)iIIIITIIITIIII))i+:'
The Map table. +=:))i==;:::;=iii)+)= `:i)))IIIII)ii+'
: :::::: .+=:))iiiiiiii)))+ii;
`. :::::' • If the disk is on the map but not .+=;))iiiiii)));ii+
`-.::'' touching a location after it’s .+=i:)))))))=+ii+
flicked, then the ship is still .;==i+::::=)i=;
_..._ ,+==iiiiii+,
.' .::::. traveling; roll a random encounter on `+=+++;`
: :::::::: the attached table, or one of your
: :::::::: own devising. In order to continue ------------------------------------------------------------------
`. '::::::' traveling (hopefully to their ------------------------------------------------------------------
`-.::'' destination), the party will need to 1D6 OFF THE MAP RESULTS
_..._ expend another appropriate amount of • 1-4. The Barge arrives at a random location with no cargo or
.:::::::. fuel and flick again. fuel but otherwise intact.
::::::::::: ---------------------------------------- • 5-6. The Barge explodes. Everyone dies.
::::::::::: ---------------------------------------- ------------------------------------------------------------------
`:::::::::' WHO FLICKS THE DISK? Whoever wants to, ------------------------------------------------------------------
`':::'' probably. Or the pilot. Or take turns.
I’m sure you can work out a system that
is satisfactory for your group.
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