You are on page 1of 68

See discussions, stats, and author profiles for this publication at: https://www.researchgate.

net/publication/329604655

Minimal and Adaptive Coordination: How Hackathons’ Projects Accelerate


Innovation without Killing it

Article  in  The Academy of Management Journal · April 2020


DOI: 10.2139/ssrn.3280219

CITATIONS READS
3 1,208

3 authors:

Hila Lifshitz-Assaf Sarah Lebovitz


New York University New York University
29 PUBLICATIONS   465 CITATIONS    10 PUBLICATIONS   14 CITATIONS   

SEE PROFILE SEE PROFILE

Lior Zalmanson
Tel Aviv University
23 PUBLICATIONS   328 CITATIONS   

SEE PROFILE

Some of the authors of this publication are also working on these related projects:

Studying Makeathons’ New Product Development Process View project

Analogy Mining for Specific Design Needs ( Proceeding CHI '18 Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems Paper No. 121 ) View
project

All content following this page was uploaded by Sarah Lebovitz on 13 May 2020.

The user has requested enhancement of the downloaded file.


Minimal and Adaptive Coordination:
How Hackathons’ Projects Accelerate Innovation without Killing it

Hila Lifshitz- Assaf


Stern School of Business, New York University
H@Nyu.edu
[Corresponding Author]
Sarah Lebovitz
Stern School of Business, New York University

Lior Zalmanson
Coller School of Management, Tel Aviv University

April, 2020
This paper is forthcoming at Academy of Management Journal

Reference: Lifshitz-Assaf H., Lebovitz S. & Zalmanson L. 2020.


Academy of Management Journal, Forthcoming.

Acknowledgement: We are very grateful to the insightful feedback and guidance of Associate
Editor Pratima (Tima) Bansal and three anonymous reviewers for their helpful comments. This
paper has greatly benefited from feedback Beth Bechky, Natalia Levina, Anne-Laure Fayard,
Michael Tushman , Tor Hernes, Iddo Tavory, and Sen Chai as well as participants at NYU
Qualitative Workshop, the Open and User Innovation Conference, EGOS, PROS, GroupsGroup,
Academy of Management Conference, and the Wharton Innovation Doctoral Symposium. We
are grateful to the TOM Global and Google organizations, participants, and users for letting us
study their inspiring hackathons. We are grateful to the NSF INSPIRE grant for supporting this
study.
Minimal and Adaptive Coordination: How Hackathons’ Projects Accelerate Innovation
without Killing it
ABSTRACT
The innovation journey of new product development processes often spans weeks or months.

Recently, hackathons have turned the journey into an ad hoc sprint of only a couple of days using

new tools and technologies. Existing research predicts such conditions would result in failure to

produce new working products, yet hackathons often lead to functioning innovative products. To

investigate this puzzle, we closely studied the product development process of 13 comparable

projects in assistive technology hackathons. We find that accelerating innovation created

temporal ambiguity, as it was unclear how to coordinate the challenging work within such an

extremely limited and ad hoc time frame. Multiple projects worked to reduce this ambiguity,

importing temporal structures from organizational innovation processes and compressing them to

fit the extremely limited and ad-hoc time frame. They worked in full coordination to build a new

product. They all failed. Only projects that sustained the temporal ambiguity – by working with

merely a minimal basis for coordination and let new temporal structures emerge - were able to

produce functioning new products under the intense time pressure. This study contributes to

theories on innovation processes, coordination, and temporality.

Key words: innovation, temporality, hackathons, acceleration, coordination, open innovation,


ambiguity
INTRODUCTION

A vast body of research tells us innovation work and new product development processes take

time. These processes have been well documented across different organizations and industries,

collectively emphasizing the significant periods of time associated with the innovation process,

which often persists for months or even years (Brown & Eisenhardt, 1995; Garud, Gehman, &

Kumaraswamy, 2011); Van de Ven and co-authors (1999) thus aptly refer to the innovation

“journey.” But recent new product development technologies such as 3D printing and free

fabrication tools enable performing some development activities significantly faster. This has led

to the rise of hackathons: accelerated innovation processes that bring together individuals to

voluntarily develop new products to solve specific and ambitious challenges in an extremely

limited and ad hoc time frame (72 hours or in some cases less). What happens when the new

product development process is accelerated, transformed from a journey into a sprint? This study

explores that question by closely examining the accelerated innovation project work in assistive

technology hackathons.

Acceleration of work processes has been taking place in multiple domains due to

technological progress (Rosa, 2013, 2016; Wajcman, 2014), yet we know little about how this

change is manifested—how it is actually impacting various work processes and their outcomes.

Prior literature in creativity and innovation has investigated time pressure and would predict that

significantly increasing it in a new product development process is detrimental to its outcomes.

Time pressure has been found to create vicious cycles of “time famine” (Perlow, 1999) that

impede performance, in particular, for creative work and innovation that require exploration

(Amabile, Hadley, & Kramer, 2002). Yet this phenomenon is burgeoning across industries and

fields as part of dismantling the boundaries of the innovation process (Lifshitz-Assaf 2018) and
hackathons often result in new working products (Taylor & Clarke, 2018). In our study, some

projects were remarkably able to develop fully functioning assistive technology products for

critical needs previously unmet by companies, in just 72 hours; some projects even handed

working products over for individuals to immediately use at the end of that time frame. For

example, we saw a young woman without arms take home a mouth-operated grabbing device to

help her with everyday activities and a designer in his thirties acquire a simple kit to upgrade his

mechanical wheelchair to operate electronically. These outcomes are important even beyond

these specific individuals, as the hackathon product designs were made publicly available,

providing affordable solutions to others facing similar accessibility challenges. How did those

projects succeed innovating on challenging problems despite the intense time pressure? To

address this empiric puzzle and theoretical gap, we set out to examine these accelerated

innovation processes.

From a theoretical perspective, most innovation process studies have been conducted in

organizational settings that retain clear temporal structures, with accepted stages, milestones, and

cycles throughout the new product development process (Ancona, Goodman, Lawrence, &

Tushman, 2001; Brown & Eisenhardt, 1995; Clark & Fujimoto, 1991). In this study, we move

outside the organizational context into contemporary ways of organizing to explore the

accelerated innovation process: what happens when there is an ad hoc and extremely limited time

frame for a new product development task, with no clearly prescribed temporal structures. We

therefore draw upon broader organizational theories on temporality (Ancona et al., 2001;

Orlikowski & Yates, 2002) and coordination (Bechky & Chung, 2018; Okhuysen & Bechky,

2009). Scholars have stressed that to excel in today’s complex and uncertain business

environments, individuals must work together in new and unexpected ways (Edmondson, 2012).
We conducted an in-depth investigation of how new products are developed in

accelerated innovation processes. We closely analyzed the product development processes of 13

projects in two assistive technology hackathons. All projects began with similar conditions:

participants who had only just met with each other to solve similar challenges under the same

extremely limited time frame. They all had access to the same materials and machinery available

such as 3D printers, laser cutters, woodshop, mechanical and electrical equipment and supplies.

The goal was to build a working product to solve a real and challenging assistive technology

problem in 72 hours. Only a clear and ambitious goal and an extremely limited and ad-hoc time

frame was defined with no guidance on the process. As hackathons adhere to non-hierarchical

and opens ways of organizing, no clear process, structure or roles were defined (Puranam, Alexy,

& Reitzig, 2014; Tushman, Lakhani, & Lifshitz-Assaf, 2012). After 72 hours, each project

presented its end product, marking a discriminant time point at which we compared projects’

outcomes and levels of success in developing a working product.

In addition to the challenges associated with new product development processes, the

extremely limited and ad-hoc time frame with no clear temporal structures yielded temporal

ambiguity. Temporal ambiguity refers to the multitude of possibilities when facing a new time

frame as to when particular activities will occur, their sequence or progression, and how long

they will last (Hassard, 1991; McGrath & Kelly, 1992). Our comparative analysis of these new

product development processes surfaced the critical role of how participants dealt with temporal

ambiguity. Some projects, in order to reduce the temporal ambiguity, imported and compressed

temporal structures from prior organizational innovation processes and worked in full

coordination to achieve a new working product. In contrast, other projects assumed that the

accelerated innovation process is too different from prior innovation processes, and they
sustained the temporal ambiguity, letting new temporal structures emerge. These projects only

built a minimal basis for coordination and throughout their development work coordinated in an

adaptive or minimal manner. This difference turned out to be critical for the ability to produce

new products under the accelerated innovation conditions: only projects that worked in adaptive

coordination were able to produce fully functioning new products. Projects that fully coordinated

their efforts failed to do so, and projects with only minimal coordination produced only basic

functioning products.

THEORETICAL PERSPECTIVES

Time and the Innovation Process

Time inherently plays a pivotal role in the process of innovation. New product development

work is knowledge intensive, and it takes time to build knowledge in a collective (Hargadon &

Bechky, 2006) by exploring and combining ideas from different individuals and fields (Brown

& Eisenhardt, 1995; Dahlander, O’Mahony, & Gann, 2016; Yoo, Boland, Lyytinen, &

Majchrzak, 2012). Moreover, innovation processes involve high levels of technological

uncertainty, leading to tensions and debates when making decisions on the development process

(Benner & Tushman, 2003; Seidel & O’Mahony, 2014; Smith & Tushman, 2005). The

“innovation journey” (Van de Ven et al., 1999) thus is a challenging, time-intensive process; it

follows a non-linear development path (Garud et al., 2011) typically taking months or even years

to complete.

Yet recently, new technologies and tools such as 3D printing, Arduino, and Raspberry

Pi— referred to as “acceleration technologies” (Wajcman, 2014)—have created a leap-frog

effect in the speed of multiple new product development activities (Boland, Lyytinen, & Yoo,

2007; de Jong & de Bruijn, 2013; Su & Pirani, 2013). They have enabled the rise of accelerated
innovation processes, such as hackathons, aiming to develop new products in an extremely

limited and ad hoc time frame. Existing literature would predict that accelerating the innovation

process will fail to produce successful outcomes as acceleration induces a very strong time

pressure. Organizational literature has illustrated how intense time pressure creates vicious

cycles of “time famine” (Perlow, 1999) that are detrimental for performance, in particular for

creative work and innovation tasks (Kruglanski & Webster, 1996). Time pressure was found to

curtail creative problem-solving by elevating the need for cognitive closure, for reducing

ambiguity (Amabile et al., 2002), and for quickly creating certainty and order in the work

process (Chirumbolo, Livi, Mannetti, Pierro, & Kruglanski, 2004; Kruglanski & Freund, 1983).

Furthermore, high time pressure conflicts with the importance of being fully immersed in the

creative process—the ability to “forget time,” which research indicates is an important condition

for creativity and flow (Csikszentmihalyi, 1992).

Despite these predictions, forms of accelerated innovation such as hackathons often yield

successful results (Flores, Golob, Maklin, & Tucci, 2019; Roy, 2019; Thornsen, 2019). This

creates an empiric puzzle that begs a deeper exploration of the temporal nature and conditions of

the accelerated innovation process itself. Although time plays a critical role in the innovation

process, the temporal nature of the process—how actors interpret and enact time—has not been

directly and thoroughly explored beyond the time pressure studies (Garud, Gehman,

Kumaraswamy, & Tuertscher, 2016). We therefore draw on the broader literature on temporality

in organizational theory. A temporal perspective illuminates how the studies of innovation

processes have mostly focused on organizational settings with clear “temporal structures”: social

processes and practices that shape individuals’ temporal practices, providing form to daily work

(Orlikowski & Yates, 2002; Reinecke & Ansari, 2015; Schultz & Hernes, 2012). The literature
has documented how innovation processes in organizations usually follow clear processes with

accepted phases and milestones (Ancona, Okhuysen, & Perlow, 2001; Brown & Eisenhardt,

1995; Clark & Fujimoto, 1991).

Across various types of new product development processes, there is usually a similar

underlying temporal structure for the work process that was documented in the literature,

comprising several stages. Typically, when the new product development process begins,

individuals brainstorm and use various techniques to search for an appropriate solution or design

(Hargadon & Bechky, 2006; Hargadon & Sutton, 1997), considering many potential ideas

(Hennessey & Amabile, 2010; March, 1991). This is a challenging process, known as the “fuzzy

front end” of the innovation process (Kim & Wilemon, 2002), whereby individuals face many

unknowns regarding the feasibility of proposed ideas (Carlsen, Clegg, & Gjersvik, 2012; Denrell,

Fang, & Levinthal, 2004; Hargadon, 2003).

Next, following various decision-making practices, individuals usually transition to

create a clear shared understanding, a basis for coordinated work around the anticipated product

design from their divergent concepts ((Bonabeau, Bodick, & Armstrong, 2008; Kruglanski &

Webster, 1996). Studies have described the transition from “divergence” to convergence”

(Leonard & Sensiper, 2011) and how boundary objects such as sketches, models, and narratives

are often used to communicate the anticipated design (Bechky, 2003a; Levina & Vaast, 2005;

Seidel & O’Mahony, 2014). This phase in the process paves the product development path

(Garud & Karnoe, 2001) and in the evolutionary innovation literature is often called the

transition from “variation” to “selection” (Campbell, 1969; Simonton, 1999; Vincenti, 1994).

After the selected design is well defined, the next phase is its execution into a real

product or technology through development work that includes cycles of prototype development
and testing1 (Gerber & Carroll, 2012; Leonardi, 2011; Yang, 2005). This phase often brings new

challenges that were previously unforeseen, requiring multiple rounds of development and

testing to reduce it. Methods such as Agile and Scrum2, for instance, are often used to create

quick and iterative cycles for prototype testing and development (Conboy, 2009; Hoda, Salleh,

Grundy, & Tee, 2017; McConnell, 2019; Rigby, Sutherland, & Takeuchi, 2016).

In this study we move outside the organizational context into contemporary ways of

organizing innovation without clear structures. Only the time frame of 72 hours was clear in the

hackathons we studied, no guidance was given about the work process—how to proceed, order

or synchronize the activities of the challenging task. The lack of clarity about temporal

structures, combined with the extremely limited and ad hoc time frame for a new product

development task, creates new temporal conditions for the innovation process that have not yet

been studied. Orlikowski and Yates (2002: 688) stressed the importance of studying how social

actors are not only shaped by, but also shape, temporal structures: “People are purposive,

adaptive and inventive actors who, while they are shaped by established temporal structures, can

also choose (whether explicitly or implicitly) to (re)shape those temporal structures to

accomplish their situated and dynamic ends.” This study sets out to investigate how social actors

enact time in accelerated innovation processes, whereby no clear temporal structures are

prescribed. Scholars have been calling for more theoretical exploration of time and temporality in

organizational theory (Ancona, Goodman, Lawrence, & Tushman, 2001; Dawson, 2014; Hernes

1
In this paper, we refer to the production of a working prototype as the end point of the new product development
process (following Hargadon & Sutton, 1997). After that point, there is usually another set of processes focused on
taking the product to market. These processes are not within the scope of the new product development process we
focus on in this study.
2
Agile and Scrum are software development methodologies whose principles are currently widely applied in new
product development processes based on a philosophy of iterative and evolutionary development. These highly
structured methods typically involve short daily milestone meetings to identify and overcome any technical
challenges impeding progress and coordinate toward the completion of a prototype.
& Schultz, 2020). In particular process theory scholars such as Langley and colleagues (2013: 1)

have noted that theorizing processes “explicitly incorporates temporal progressions of activities

as elements of explanation and understanding.” We follow this approach and investigate the

progression of new product development activities to enhance our understanding of the

accelerated innovation process.

Coordination in the Innovation Process

For decades, coordination scholars have demonstrated the importance of coordination practices

for accomplishing innovation work (Adler, 1995; Bechky, 2003b; Crowston, 1997;

Jarzabkowski, Lê, & Feldman, 2012). Because the timing of tasks and processes is critical

(Allen, 1977; Katz & Tushman, 1983), the temporal dimension of coordination is particularly

important during innovation processes (Bruyninckx, 2017; Yakura, 2002). This includes the set

of behaviors that ensure work is finished on time by attending to the temporal integration of

individuals, activities, and processes (Hassard, 1991; Moore, 1963). Coordination helps actors

synchronize activities’ prioritize and pace, and perform simultaneous activities as product

development challenges emerge over the course of the innovation process (e.g., Slocombe &

Bluedorn, 1999; Waller, Giambatista, & Zellmer-Bruhn, 1999).

Most studies documenting the importance of full coordination in innovation have focused

on organizational processes that span long periods of time and have clear temporal structures.

These studies document how full coordination enables actors to manage the timing of connected

activities, ensuring that components come together in time and that costly rework is avoided

(Finholt & Sproull, 1990; Kraut, Galegher, Fish, & Chalfonte, 1992; Sabbagh, 1996). Full

coordination is depicted in the literature as achieved by discussing and debating design

alternatives and by aligning the timing and pace of tasks relative to other tasks within the
project’s time frame (see Okhuysen & Bechky, 2009). Such rich ongoing interactions help

establish shared understandings and language and typically involve exchanging information,

such as material specifications and technical methods, which provides opportunities to make

adjustments and further elaborate the anticipated design (Hinds & Kiesler, 1995).

In this study, we focus on innovation in an ad hoc setting. Prior research on ad hoc

organizing has found that achieving coordination in such settings is particularly important. It is

very challenging for social actors who have just met to work together for an extremely limited

period of time on a new task. A key factor found in the literature to help achieve full

coordination in ad hoc conditions is pre-existing organizational or professional structures, which

actors draw on to establish a shared understanding to enable collaborative work. This is the case

across field studies examining ad hoc organizing such as filming commercials (Bechky, 2006;

Bechky & Chung, 2018), providing disaster relief services (Majchrzak, Jarvenpaa, &

Hollingshead, 2007), treating patients in trauma centers (Faraj & Xiao, 2006; Klein, Ziegert,

Knight, & Xiao, 2006; Valentine & Edmondson, 2014), or developing software (Retelny et al.,

2014; Valentine, Retelny, Rahmati, Doshi, & Bernstein, 2017). The pre-established structures

actors have relied on in these studies usually entail known roles or process protocols that define

responsibilities, interdependencies, and priorities. This is illustrated in studies of emergency

departments when clearly defined patient care processes and protocols help guide the interactions

of different professionals working together (Faraj, Pachidi, & Sayegh, 2018), or when a “role-

based scaffolding” structure is added to enable better-coordinated patient care with heightened

accountability and shared responsibility (Valentine & Edmondson, 2014).

Accelerated innovation processes entail theoretically distinct conditions from the existing

coordination literature: creative tasks with no clear prescribed structures in ad hoc and extremely
limited time frames. Hackathons are built around the ethos of autonomy, self-selection, and

freedom to work without prescribed structures and protocols (Lakhani & Panetta, 2007;

Majchrzak & Malhotra, 2020; Moyer, Malinverno, O’Neill, & Gotta, 2016). Organizational

innovation field studies have found the importance of full coordination in long-term innovation

processes that have clear temporal structures; while studies of ad-hoc organizing emphasized the

importance of pre-established organizational structures for coordination. We focus on an

innovation process that does not rely upon previous organizational or temporal structures and is

conducted within an ad hoc and very limited time frame outside of traditional organizational

boundaries.

Researchers have recognized the need for further research on the actual work itself in

contemporary ways of organizing, which manage to achieve working knowledge products

without clear role definitions, traditional organizational control, or coordination mechanisms

(Arazy, Daxenberger, Lifshitz-Assaf, Nov, & Gurevych, 2016; Dahlander & O’Mahony, 2011;

Faraj, Jarvenpaa, & Majchrzak, 2011; Okhuysen & Bechky, 2009). In particular, there is a need

for focusing on the nature of coordination under such conditions: “Organizations of the future

will continue to encompass fluid, fast-paced, interdependent work. Understanding the conditions

and practices that facilitate effective coordination and teamwork despite these challenges

remains a crucial area for theoretical and practical advances” (Valentine & Edmondson, 2014:

420). This study follows this call.

RESEARCH SETTING

To study accelerating innovation, a new and complex phenomenon, we investigated accelerated

innovation processes in the field (Edmondson & McManus, 2007; Langley, 1999; Yin, 1994).

We focused on 13 accelerated new product development processes in the context of hackathons,


which have been rising in popularity both in terms of frequency and participation in recent years

(Bernstein, 2018; Dionne & Carlile, 2019; Flores et al., 2019). Hackathons are part of the

growing movement to open or distributed innovation in the last two decades (Benkler, 2006;

Chesbrough, 2003; Von Hippel, 2005), aiming to dismantle knowledge boundaries in order to

solve scientific, technological and societal problems (Fayard, Gkeredakis, & Levina, 2016;

Lifshitz-Assaf, 2018; Young, Selander, & Vaast, 2019). Most hackathons are organized by non-

profit organizations and are open to the public, attracting individuals from a wide spectrum of

vocations with different levels of skill (Anderson, 2012; Nascimento & Pólvora, 2016; Patel,

2019). Increasingly companies organize both internal and open hackathons (Moyer et al., 2016;

Pe-Than et al., 2019). Such contemporary organizational forms are particularly important in

fields like healthcare where companies are limited in their capacity to innovate and produce, thus

leaving many individuals in need without viable solutions (Aungst, 2015; Von Hippel, 2017).

The hackathons we studied, similar to most hardware-based hackathons3, took place in

makerspaces heavily stocked with computing and fabrication tools, including 3D printers,

designed to foster innovation (Browder et al., 2019; Hui & Gerber, 2017).

Hackathons have multiple advantages as a research context for exploring accelerated

innovation. First, they create a highly controllable environment that is isolated from external

interferences; all projects can be compared as they start with similar conditions and are expected

to produce similar outputs. This is rare when studying innovation in the field. Second, unlike in

laboratory studies, we could observe participants’ natural process of interacting with

technologies as they cope with emergent problems in their natural environment, a makerspace.

3
Hardware-based hackathons are also referred to as makeathons.
We did not choose the participants or design their interactions. Finally, hackathons bring real-

world challenges to participants that induce authentic effort and drive to produce solutions.

We chose to study assistive technology hackathons after conducting an exploratory study

for one year (2014–2015), during which we first examined hackathons broadly to get ourselves

acquainted with and immersed in the phenomenon of accelerated innovation processes (Van

Maanen, 1998). We closely studied a dozen hackathons in different fields and realized it was not

possible to compare the product development processes used in such different hackathons (we

expand upon the unique practices of hackathon organizers elsewhere (Lifshitz-Assaf, Lebovitz,

& Zalmanson, 2018). We then searched for comparable development processes with clear and

measurable outcomes in hackathons. We therefore focused on two assistive technology

hackathons that occurred in two similar makerspaces in the United States in late 2015 and early

2016. The hackathons were organized by the same non-profit organization (TOM Global4,

sponsored by Google’s charitable arm5 and a few other non-profits dealing with assisting

individuals with disabilities), thereby controlling extraneous variation among cases (Bechky &

O’Mahony, 2015; Eisenhardt, 1989a). Hackathon organizers did not provide instructions as to

how projects should go about their work, as there is a clear norm in hackathons to allow

participants and projects to proceed as they desire. The hackathons’ goal was to deliver a

functioning assistive technology product in 72 hours, and there was no competition for any prize.

Participants in hackathons come from a wide variety of professional backgrounds such as

electrical, mechanical, and computer engineering; art; business; and education. Table 1 displays

the participant demographics of our study.

4
For more information, visit www.tomglobal.org.
5
For more information, visit www.google.org.
Table 1: Demographics of Participants at the Assistive Technology Hackathons

Percent Percent
Age Expertise
under 20 6% Software 33%
20-24 11% Business 15%
25-29 35% Mechanical engineer 13%
30-34 26% Industrial design 9%
35-39 11% Education 6%
40+ 11% Architect 6%
Gender Electrical engineering, robotics 4%
Female 30% User experience 4%
Previous Experiences Other 11%
Previous ‘thon’ events 31% Education
3D printing 54% Bachelor’s degree 91%
Healthcare 11% Graduate degree 37%

The life of each project spanned only the 72-hour hackathon time frame. Most

participants had never met before: they assembled for these challenges and disassembled at the

end of the 72 hours. The hackathon participants, who volunteered to spend their weekend solving

these challenges for individuals with disabilities, self-selected into projects. These challenges

were new to the participants. Printed signs, each with a challenge description, were posted on

separate work tables, and participants chose a table—and thus a challenge to work on—when

entering the makerspace. These challenges were unsolved assistive technology problems that

companies in this field have not solved and that individuals with disabilities need solved, such as

“What if there was a device to operate at-home elevators with voice commands?” and “What if

there was a way to adjust rates of airflow without having to remove a backpack device?”

Descriptions of all projects are provided in Table 2, and details of each project’s final product

appear in Appendix A. We closely followed 13 projects6 for the duration of their product

development process.

6
We collected data from seven projects at the first hackathon and six projects from second. These were
almost all the projects participating in the hackathons (we excluded one project that only one participant
worked).
Data Sources

To reach a deep and rich understanding of the projects’ accelerated innovation processes, we

collected and triangulated multiple primary data sources: observation, interviews, and projects’

work documents and artifacts.

Observation. We observed each project’s work process (Barley, 1990; Geertz, 1973) over

the duration of its hackathon. We captured as much data as possible in real-time, hour-by-hour

observation notes (over 160 pages of field notes in total). Collecting data on accelerated

innovation required adapting our traditional organizational field research tools due to the

mesmerizing speed of events and activities. Thus, in addition to taking field notes, we

documented critical interactions and development activities in over 390 minutes of video

recording, which we subsequently summarized or transcribed (over 60 pages in total). Moreover,

multiple investigators (all three authors and two research assistants) conducted the data

collection in order to keep up with the development of activities, maintain a high concentration

of observation efforts, and enhance the richness of data captured. Throughout the observation of

the projects’ development work process, the first co-author led the research team and convened

them every four to six hours to quickly exchange impressions and prominent themes, which

informed subsequent data collection and led to updates to the interview protocols. These

iterations between data collection and preliminary analysis provided important insights that led

to adjustments in our data collection process (Golden-Biddle & Locke, 2007). For instance,

during one such exchange, one researcher shared that the project she was observing was using

four 3D printers to simultaneously print multiple versions of the same component. This oriented

the other researchers to pay special attention, as they returned to observe other projects, to when

these tools were employed and for what specific purpose and duration.
Interviews. We conducted a total of 90 formal and informal interviews to investigate

participants’ perceptions and interpretations of the unfolding events and processes (Hernes,

2014). To fully capture all projects, we interviewed all 54 participants at least once7 in the 72

hours, either during coffee breaks or over meals, following a semi-structured interview protocol

(Spradley, 1979). During these interviews, we asked participants to recount ongoing

development activities, to explain key interactions and challenges the project faced, and to

describe perceptions of the task and its feasibility within dwindling time. Questions included

“Can you explain what you are working on currently and what others are working on?” and

“Why did you change from working on a Raspberry Pi platform to Arduino?”

In the two days immediately after each hackathon concluded, we conducted an additional

22 in-depth interviews (lasting between 45 and 90 minutes) either in person or by video or phone

call. We again followed a semi-structured protocol (Spradley, 1979), seeking to gain a deeper

understanding of participants’ perceptions and reflections on the process, as well as to dive

deeper into the insights gained through our observations, when there is no time pressure.

Questions included “What were your expectations when joining the hackathon?”, “How did you

determine which task to focus on?”, and “How would you compare the hackathon to the work at

your day job?” Including both onsite and post-hackathon interviews, we conducted a total of 90

interviews, which were transcribed and resulted in over 155 pages.

Projects’ work documents and artifacts. We also collected data on the physical and

digital work artifacts used in each project and produced by it. We captured over 260 photographs

of project work artifacts, including sketches on whiteboards and in notebooks, prioritized lists of

development tasks and product features, digital CAD files, models created from building

7
We interviewed 14 of the participants twice to gain further insights into key unfolding events.
materials, and evolving product components. We used the photographs to track projects’ product

development progress and understand how components were designed and in what ways they

changed over time. Moreover, we collected data from product documentation that participants

posted to their personal blogs or open-source websites (over 25 postings).

Lastly, we collected secondary data on the hackathons more broadly, including online

material published by TOM Global, participants’ pre-hackathon applications and post-hackathon

survey responses, and related articles written by news outlets.

DATA ANALYSIS

Data analysis followed an inductive theory-generation process (Charmaz, 2014; Glaser, 1978;

Walsh et al., 2015; Yin, 1994). As our focus was understanding the work processes in

accelerated innovation projects, we followed the example of important past innovation process

studies (Garud et al., 2016; Hargadon & Bechky, 2006; Hargadon & Sutton, 1997). The

following four stages describe our data analysis process.

In the first stage of analysis, our aim was to fully map each project’s process (Cloutier &

Langley, 2020; Langley, 1999). After the fieldwork concluded, we reconstructed each project’s

product development process in rich memos (Golden-Biddle & Locke, 2007) and detailed

timelines by aggregating the hour-by-hour observation notes, interview data, and video

recordings and integrating images of the evolving products. To further analyze the events and

orderings, we adopted visual mapping strategies (Langley, 1999), which are especially useful for

comparing multiple dimensions when dealing with time and dynamic interactions (Miles &

Huberman, 1994). Graphic new product development trajectory maps were manually developed

for each project. We mapped the activities in detail, such as discussing product designs, printing

components on 3D printers, building a mock-up, and so forth. We also captured the number of
hours devoted to each activity, the participants involved in it, and the materials and equipment

used. Relevant quotes from the interviews and visual images from photographs were added to the

trajectory maps. Finally, we documented product milestones on each map, including key

moments when each component was functional or experienced a major setback.

We conducted thematic analysis on the detailed memos and trajectory maps to

inductively and systematically generate a series of codes that capture main themes in the data

(Charmaz, 2014; Glaser, 1978). Through open coding of the data (Golden-Biddle & Locke,

2007), we discovered a number of dominant codes, such as “experiencing time pressure” and

“experiencing sense of uncertainty,” “deliberating anticipated design,” and “allocating tasks

clearly.” This helped us become deeply familiar with the nature of each project’s detailed

trajectory as a stand-alone case and to understand that the temporal dynamics were playing a

critical role. We then transitioned the analysis from thick, detailed, and rich descriptions to more

abstract and analytical thinking (Langley, 1999; Van Maanen, 1998) around the key themes. We

deepened our thematic analysis of the temporal dynamics through many cycles of coding,

reading, and reviewing each project’s process until aggregating the first-order codes into groups.

For example, groups of codes that emerged from this analysis were the clarity and degree of

agreement around the product design and the level and strong ambiguity. This first phase of

analysis culminated in a detailed understanding and documentation of each project’s product

development process and its key themes.

In the second stage, we conducted a comparative study of the 13 projects’ processes

(Bechky & O’Mahony, 2015; Yin, 1994). Because these projects had very similar contextual

features, we focused our analysis on searching for variance and commonalities across the

processes, following the example of great comparative field studies (Barley, 1986; Edmondson,
Bohmer, & Pisano, 2001; Eisenhardt, 1989b; Kellogg, 2009). We compared the new product

development trajectories and timelines side-by-side, analyzing the nature, progression, and

durations of their activities and related codes. Through many iterations of comparison, patterns

began to emerge. First, it became clear that there was a difference in the nature of coordination

during the new product development work among the projects—a difference in how participants

made efforts to align their work, establish shared understandings, and communicate to solve

problems. Second, there was a major difference in the clarity and time spent to achieve clarity

around the new product design that would solve the given challenge.

We then grouped all the highly synchronized and well-organized projects and were

astonished to see that none of them produced a working product at the end of 72 hours. This was

not clear to us while we were collecting data, and particularly surprising as these projects

appeared to be following the best practices of new product development that we know from the

literature and teach in business schools (Wiedner & Ansari, 2017). In contrast, the rest of the

projects, whose processes were messy and disorganized—which seemed to us less efficient and

less “serious”—were actually the ones that yielded functioning new products (to varying

degrees) at the end of the hackathons. This strongly motivated us to understand the different

types of processes and what led to these divergent outcomes.

In the third stage, we searched to explain these unexpected results. We directed our

analysis to try to understand what can explain the divergent types of coordination that we

observed (Bechky & O’Mahony, 2015). We explored various possibilities suggested in prior

literature to explain the differences between the two types of processes, such as differences

across participants’ demographics: their diversity of age, gender, professional training, previous

experience in health care, previous experience in product development, or previous participation


in hackathons (see Appendix B). But these factors were distributed rather evenly across projects;

none of them systematically explained the projects’ divergent nature of process. We also

examined the complexity of projects’ challenges but found that they were relatively equally

complex. What we did find was a difference in the temporal structures used by the full

coordination projects versus the “messy” ones. Projects that worked with “full coordination”

worked within the temporal structures of the well-known, prior new product development

processes only faster to adjust to the extremely limited and ad hoc time frame. In contrast,

projects that had “messier” coordination expressed that the hackathon process is different from

what they experienced before, so they could not anticipate the right processes for it and instead

allowed temporal structures to emerge. This led us to understand the importance of sustaining

ambiguity throughout the accelerated innovation process as we detail in the findings.

In the fourth stage, we conducted a confirmatory analysis (Charmaz, 2014) of within-

category differences to validate that our categorization was accurate and to gain a nuanced

understanding of how the main differences that we captured across the types of projects could

explain the divergent outcomes. This analysis revealed an additional distinction in the type of

coordination of the six projects that were not doing “full coordination” that strengthened our

understanding of the importance and impact of coordination on the processes’ output. We found

that although all six of the “messier” projects displayed a similar type of minimal coordination in

the early phases of development, three of the six continued to work with minimal coordination

while the other three increased their level of coordination over the course of development work.

Moreover, the three projects with “minimal coordination” yielded functioning products but with

only basic functionality, while the other three projects—with what we call “adaptive

coordination”—produced fully functioning products. This led us to sharpen our understanding of


the type of coordination needed for projects to find the sweet spot in accelerated innovation

processes.

FINDINGS

Conditions and Outcomes of Accelerated Innovation Processes

All the projects we studied had a similar starting point: a clear and ambitious task to develop

innovative assistive technologies to solve real-world challenges faced by individuals with

disabilities. The task was to create a new working product—not just a potential solution—that

could be handed over to individuals with disabilities at the end of the hackathon. A summary of

the 13 challenges is presented in Table 2. The projects’ physical conditions were similar: a

makerspace setting stocked with a wide variety of new tools and technologies including 3D

printers, open-source electronic kits (e.g., Raspberry Pi, Arduino), laser-cutting machines, and

industrial wood- and metal-working equipment. The projects’ temporal conditions were also

similar: they were given an extremely limited and ad hoc time frame of 72 hours, with clear

beginning and end points, but no guidance on what to do in this time frame or how to go about

the work process.

This created for all projects a high sense of time pressure and full focus on the task. The

makerspace had everything the participants needed for 72 hours with no distractions; participants

were away from their regular life routines and ready to fully dedicate this time to solving the

assistive technology challenges. One participant enthusiastically explained, “The biggest thing

about the hackathon is that you get rid of the distractions. You don’t care what you’re going to

eat or if your laundry’s getting done. Nothing besides brushing your teeth and working” [Emma].

The time pressure was high, creating a sense of urgency across all projects, as expressed by
another participant: “You’re given a challenge that you’re expected to start working on and

making a solution right away” [Beth].

Table 2: Project Descriptions

Project Name Challenge Description

Braille What if there was a way for blind individuals to operate devices with a Braille
display?
Elevator What if there was a device to use voice commands to operate at-home elevators?

Sign Language What if there was a way for deaf individuals to live independently with others
easily understanding them without an interpreter?
HoloLens What if there was a way for those with limited hearing to see the origins of
sounds?
iEat What if there was an affordable, reliable, and comfortable way to enable those
with limited hand control to independently feed themselves?
Mobile Shelves What if there was a way for those in a wheelchair to use their current range of
motion to access items on high shelves?
Parkinson What if there was a way to alert loved ones when seizure-prone patients are in
danger?
Oxygen Tubes What if there was a way for those with portable oxygen tanks to manage excess
tubing to avoid object catching and nose pulling?

Prosthetic Arm What if there was a way for individuals with only one hand to ease the daily
challenges of life, like pulling paper towels from a dispenser?
Crutches What if there was a way for people on crutches to safely carry drinks?
Mobility Now What if there was an affordable way to motorize and electronically maneuver a
manual wheelchair?
Remote Control What if there was a way to adjust airflow without having to remove a backpack
device to increase or decrease airflow?
Grabber What if there was a way for those without limbs to ease daily tasks?

Induced temporal ambiguity. At the launch of the accelerated innovation process, the

ambiguity each project confronted in its efforts to design a viable product in 72 hours was
palpable. Participants met for the first time to work on a new challenge with the ambitious goal

of building a new product to solve it in 72 hours. One participant, Ruth from the iEat project,

described the ambiguity at the beginning of the accelerated process this way: “The sense I got

from everybody in the room was: ‘What are we doing?’” Not only did the participants not know

what to build, but they also did not know how to go about it—what to do first—due to the very

limited and ad hoc time frame. The accelerated innovation process induced “temporal

ambiguity”: the multitude of possibilities when facing a new time frame as to when particular

activities will occur, their sequence or progression, and how long they will last (Hassard, 1991;

McGrath & Kelly, 1992). Temporal ambiguity is especially high when there is a lack of clarity

about the temporal structures of a process—the social processes and practices that shape

individuals’ temporal practices and give form to their work (Orlikowski & Yates, 2002;

Reinecke & Ansari, 2015; Schultz & Hernes, 2012). This was the case at the hackathon, as only

the time frame was clear, there was no given guidance about the temporal structures in between,

about how to proceed within the 72 hours, to order the activities, or to manage the time in such

an extremely limited and ad hoc time frame for a challenging task. Participants were left to cope

with temporal ambiguity as they saw fit. In the Mobile Shelves project, Sam said that their key

problem was not knowing how to allocate time effectively: “The challenge is about determining

what we can and can’t accomplish in 72 hours and making sure we finish what we can

accomplish.” Beth of the Oxygen Tubes project expressed a similar concern: “72 hours is not

enough for a good design, it takes time.…I, personally, am the kind of person that needs time to

ruminate on thoughts and ideas.…I really want to have time to explore options.” Our analysis

surfaced the importance and impact of dealing with the temporal ambiguity on processes of

accelerated innovation.
Accelerated innovation process outcomes. Despite the similar conditions for all

projects, we find variation in how projects coped with ambiguity through their work processes

that played a critical role in the projects’ outcomes. At the end of the hackathon process, out of

the thirteen projects, six projects were able to create functioning products, seven projects were

not. Of those six, three created three created fully functional and the other three created products

that were functional at a basic level8. A summary of the project outcomes and processes is

presented in Table 3, and a detailed description of the different product development outcomes

for each project is presented in Appendix A. The remainder of the findings section will detail the

nature of these different projects’ work processes and how they resulted in such distinct

outcomes.

Table 3: Project Output at the End of the Makeathons

Project Name Final Product


Braille Not functioning
Elevator Not functioning
Sign Language Not functioning
HoloLens Not functioning
iEat Not functioning
Mobile Shelves Not functioning
Parkinson Not functioning
Oxygen Tubes Basic functioning
Prosthetic Arm Basic functioning
Crutches Basic functioning
Mobility Now Fully functioning
Remote Control Fully functioning
Grabber Fully functioning

8
We measure outcome success by whether or not the project delivered a functional product in 72 hours to the
explicit goal of the hackathon (to provide solutions for users with disabilities). We further distinguish between fully
functioning products (combinations of electronic and mechanical components) and basic functioning products
(relatively less advanced or durable).
Importing and Compressing Temporal Structures (seven projects)

In seven projects, participants perceived the accelerated innovation process to be similar to prior

new product development processes from their work experiences, only faster. Accordingly, these

projects responded to the temporal ambiguity and time pressure by importing temporal structures

of typical organizational new product development processes and compressing those structures

to fit the new time frame. Jason from the Mobile Shelves project expressed his belief that the

hackathon process should be similar to prior multi-week innovation processes, simply faster:

“We had six weeks to design, build, and test an entire robot.... That was a pretty similar

atmosphere. The hackathon is just on a faster scale.” Previous literature has described the

temporal structure of new product development processes as a clear sequence of activities: agree

on the design concept by brainstorming concepts, evaluating alternatives, selecting one, and then

building and testing prototypes in a synchronized manner, resulting in a working product

(Campbell, 1969; Simonton, 1999; Vincenti, 1994). In these seven projects, participants

proceeded to use this clear sequence of work from prior experiences to guide their development

trajectory.

As the time frame was extremely limited, project participants aimed to compress the

imported temporal structures to fit it. This was illustrated in the HoloLens project. Gabriel

expressed the need to follow an established Agile software development “road map,” but instead

of synchronizing around it once a day, the project needed to synchronize every couple of hours:

I think that those [Agile and Scrum] are really good frameworks for a team.…So like speed

that up in the hackathon. The once-a-day, every-day thing [Agile and Scrum daily stand-

up meetings]? Maybe we do it every two hours, or something like that.... We have to take

time to do that.
Gabriel was confident that importing and compressing “really good frameworks” from past

processes was critical for their ability to produce a working product, as he stressed, “We have to

take time to do that.” In the Elevator project, Rob explained how they should define the time

needed in the accelerated process for each activity and then carefully manage it:

If I have three days to do this [develop a product], what time do I need to have [each

component] complete by for this [product] to still be feasible?...If you’re going to

estimate how long it takes to do a project, you have to think about all the inner workings

of it....In these short time periods, time management is of the essence.

Importing and compressing existing temporal structures was helpful with reducing the

high temporal ambiguity induced by the hackathon’s conditions and dealing with the intense

time pressure. This was participants’ effort to bring order and coherence to the chaotic process

and establish a shared approach, avoiding wasted time due to lack of alignment. In the Mobile

Shelves project, Jason emphasized the importance of clarifying how the process would unfold

prior to beginning: “The tricky part to me is figuring out what are we going to do and how is this

going to work. You kind of have to figure it out before you even start building [the product].” He

was determined to work through the challenge details prior to beginning development work,

bringing order to how the project would approach the challenge together.

Imported and compressed temporal structures guided participants in aligning and

coordinating their work activities at any given time in the process. A HoloLens participant

described his project’s intention to decide on the desired outcome in an aligned, synchronized

manner: “When you’re doing something like this [an accelerated innovation process], I’m going

with consensus.…I think you have to do that, because you understand that you have to work on

this together” [Gabriel]. Based on the shared temporal structures, participants established shared
expectations for how to allocate their time and collectively pursued a clear product development

trajectory. We refer to these projects’ type of coordination, which was guided by past temporal

structures, as “full coordination.” The nature of full coordination and how it helped reduce the

temporal ambiguity participants experienced is detailed in the following section.

Full Coordination (seven projects)

Importing and compressing temporal structures from prior new product development processes

in these seven projects led participants to work in “full coordination” throughout the accelerated

innovation process. By full coordination, we mean starting the work process with a full basis for

coordination and, when unexpected problems emerge, discussing and re-aligning the work

sequence.

Creating a full basis for coordination. By “basis for coordination,” we mean a shared

understanding around the anticipated work efforts’ output; in the case of a new product

development task, it refers to the anticipated design of the new product. When projects were

launched, participants faced many alternative interpretations and approaches regarding how to

work together to design a solution for the user’s challenge. As Rob explained, “There’s a lot of

questions that a [user] is not going to know at all.…You have a set of things you know…you

have a set of things that you don’t know about. And then you have a set of things that you don’t

even know you don’t know.” In these seven projects, participants immediately worked to have a

shared understanding of their collective efforts by creating a full basis for coordination,

following the temporal structures of past innovation processes. A full basis for coordination

helped to establish a working agreement of the necessary product development activities and

significantly reduced the temporal ambiguity around the challenge.


These projects’ participants clearly defined the elements of their anticipated product

design: methods, materials, and measurements. First, participants specified the method of

operation—how the mechanism will achieve the desired effect—for the product design and each

of its component parts. They aligned expectations by carefully discussing and selecting among

alternative approaches and mapping out the development work required for that approach. This

was evident in the Mobile Shelves project as they deliberated many decisions related to how the

shelving unit would move up and down for the user. Specific design questions were raised,

which guided and defined how they would build the product: “How do we guarantee that [the

shelves] won’t jam into each other?” [Leah], and “Are we going to get a good range of motion

on shelves?” [Jason].

Second, participants discussed and determined the materials of each product component.

Through discussing materials’ advantages or drawbacks, participants aligned their growing

understanding of the product design and how to assemble it over the course of their work

process. For the Mobile Shelves project, participants gathered in the woodshop to select which

type of motor would power their product’s central lifting mechanism. They discussed alternative

materials and considered the downstream effects on the development activities related to the

product’s other components. Initially, Liam brought up the additional features required of a

stepper motor: “We could use a stepper motor with a counterweight, but this may be difficult

because we’re going to have to calculate the shelf position based on different heights on the

cabinet somehow.” Other participants, including Leah, suggested alternative materials and the

additional development work required: “The other type motor would require some pegs with

triggers that could communicate the shelf position.” Through these discussions, participants
reached agreement on which material to use and synchronized their understanding of the

requirements of each subsequent component.

Third, with alignment around methods and materials, participants discussed and

calculated the measurements of the designed product’s components to further coordinate their

development efforts. In the Elevator project, participants discussed specific measurements of the

multiple components of their design by exploring questions such as, “How much pressure is

needed to press an elevator button?” The specific measurements were incorporated into design

plans, drawings, and models, which helped participants communicate and synchronize. In the

Mobile Shelves project, measurements of motor strength, gear diameters, weight distribution,

and power supplies, as well as the user’s wheelchair dimensions and range of arm motion, were

used to develop sketches and models as participants reached a unified understanding (see

Appendix C). In the HoloLens project, Mark explained how important it was to have specific

measurements as well: “We need to be able to isolate a sound from other sounds in the

environment. We need to be able to measure that sound, the frequency, the decibels, the volume;

we need to be able to put it into a mathematical representation.”

Full coordination during development work. With a clear and shared understanding of

their basis for coordination, participants started their development work, working in full

coordination. They reduced temporal ambiguity by clearly communicating which development

activities were the highest priority and who was responsible for which tasks. As the time pressure

was intense throughout the process, participants were working to ensure that their collective

efforts were aligned and coherent, as to avoid redundancies and incompatibilities across

components. In the HoloLens project, participants established how the development work would

be divided amongst them, and visually represented this clear division in their final product
presentation using a pie chart to visualize each participant’s respective task area (see Appendix

D). In the Mobile Shelves project, participants defined who would focus on each of the highest

priority components and understood how each task was accounted for: “We’re going to divide

and conquer. Leah is going to work on the electrical elements, getting the motors wired up and

the Arduinos set up. Jason is working on structural work in the back, and Liam is working on

building out the pulley” [Sam].

When unforeseen technical challenges arose with the anticipated design, temporal

ambiguity re-emerged as participants again faced numerous paths for how to solve the challenges

within the limited time remaining. In response, participants engaged in rich exchanges to

redefine their basis for coordination, they analyzed the technical problem from alternative angles

and provided specific solutions and feedback to each other and proceeded as a fully coordinated

project. In the HoloLens project, participants remained synchronized by tracking their evolving

development work on a whiteboard, with lists of task–participant pairings under columns labeled

“To Do,” “Doing,” and “Done.” This helped reduce the temporal ambiguity as they clarified

tasks’ sequence and realigned their task paces when necessary. In the Elevator project,

participants allocated specific times for their tasks: “Our goal is to have it by this afternoon,

maybe not the voice recognition and the servos combined, but definitely to have the servos

working with the different input, as well as getting the voice recognition working. Then we can

bring the two together.”

Overall, throughout the development work, these seven projects worked in full

coordination. Whenever ambiguity re-emerged, participants worked to reduce ambiguity through

rich interactions. This resulted in participants remaining fully coordinated in developing their full
new product design. The following section illustrates the dramatically different approach taken

by the other six projects we studied.

Letting New Temporal Structures Emerge (six projects)

In contrast to the seven projects that imported and compressed prior temporal structures to

accommodate the extremely limited and ad hoc time frame, six other projects let new temporal

structures emerge. Participants did not rely on temporal structures from past new product

development processes since they assumed the accelerated innovation process is completely

different. In the Oxygen Tubes project, Beth explained how the extremely limited and ad-hoc

time frame is underlying the strong difference: “I wouldn’t consider that [her previous work]

anything like a hackathon because those had been projects that we’d been working on for a long

period of time.” She and other participants in these six projects did not assume that past temporal

structures or ways of working together would be appropriate for the accelerated innovation

process, so they did not attempt to import them.

As these projects’ participants assumed that they could not know the right process or

product to design, they embraced an emergent approach. In the Remote-Control project, when

participants gathered different types of materials, we asked Ruby as she was working on the

different electronic components, “What do you think? What’s going to work?” Ruby looked up

from her work and shrugged her shoulders, surprised by the question, responding, “I have no

idea. We are going to try both.” In a retrospective interview about the Oxygen Tubes project,

Beth said her project had responded to the extremely limited and ad hoc time frame in an

unfolding manner: “We had a lot more free rein. We kind of just ‘went with it’.” Having “no

idea” what the type of solution would be and experiencing “free rein,” the temporal structures for

these projects’ development work emerged based on the unfolding development activities.
These six projects’ participants sustained the high ambiguity induced by the accelerated

innovation process, in direct contrast to full coordination projects’ repeating efforts to reduce that

ambiguity. In the Remote-Control project, Henry said they did not attempt to select and define a

clear path, and thus eliminate ambiguity, as he would in his day job: “There wasn’t much time to

sit down and have a meeting. We’ll do that at work, we’ll have a meeting and discuss different

concepts and usually then we pick a path, but here we didn’t really have that luxury.” Instead of

proceeding through a known sequence of steps, participants focused on solving specific

development challenges one at a time and took the next logical step emerging from the previous

one. As Jane explained in the Prosthetic Arm project, at the outset of their work process “there

was no clear vision because no one was making any decisions.... So I was like, ‘Let’s start

iterating because then we can start from somewhere.’” Alex described the development work on

the Oxygen Tubes project as “doing constant iterations: make this tweak, does it work? Make

this tweak, does it work?” Based on the emergent nature of these projects’ temporal structures,

participants began working without clear or aligned expectations for how to sequence their

development activities. We describe the nature of their coordination in the following section,

paying particular attention to these participants’ ability to sustain temporal ambiguity throughout

their development work and under intense time pressure.

Adaptive Coordination (three projects) and Minimal Coordination (three projects)

As these projects let new temporal structures emerge and did not adopt temporal structures of

prior innovation processes, their type of coordination was very different from the full

coordination that is typical in new product development processes. Instead, the projects launched

their work with only a minimal basis for coordination. As the development work unfolded, we

observed two types of coordination emerge: adaptive (three projects) and minimal (three
projects). By “adaptive coordination” we mean starting the work process with a minimal basis

for coordination and, as the work process evolves, increasing coordination as needed through

sensing and adjusting to one another’s work. By “minimal coordination” we mean working with

only a minimal basis for coordination throughout. We first describe the minimal basis for

coordination that both adaptive and minimal coordination projects created and then detail the

divergent types of coordination during projects’ development work and how they impacted the

outcomes. Table 4 summarizes the differences in the projects’ coordination throughout the

accelerated innovation processes.

Table 4: Comparative Summary of Full, Adaptive, and Minimal Coordination

Full Coordination Adaptive Minimal Coordination


Coordination
Basis for Full Minimal
Coordination • Establish clear • Establish high-level product design
anticipated design, without clear methods, materials, or
methods, materials, measurements.
and measurements.
Nature of Rich, full feedback Swift sensing and Decreasing interaction
Coordinating • Rich exchanges and adjusting • Sporadic
Development problem-solving • Swift exchanges suggestions and
Work • Tight and consistent and nudges communications
alignment • Gradually • Decreasing
increasing alignment
alignment
New Product No working product Fully functioning Basic functioning
Development product products
Outcome

Creating a minimal basis for coordination. At the launch of the accelerated process,

these six projects established the bare minimum needed to roughly agree upon, in contrast to the

full basis for coordination of the full coordination projects. These projects’ participants came
together briefly to outline a preliminary high-level product design, without reaching clarity

around methods, materials, or measurements of the anticipated product design. In the case of the

Remote Control project, within the first hour, participants quickly discussed a rough product

design, which they wrote on a poster taped to a nearby wall: “What we need: Device that

connects to oxygen device that can press 3 different buttons via remote control.” These

participants did not define how the anticipated product would connect in terms of mechanism—

what wiring, circuit boards, or electronic kits would work best. Instead, they moved forward with

only a minimal basis for coordination, as Henry expressed: “We need to solve this problem, but

how we get from here to there is pretty open.” Similarly, the Oxygen Tubes project quickly came

to agree on a minimal basis for coordination with no concrete decisions of development details:

they aimed for “some form of mechanical device that has more ‘give’ so that [the user] could

continue to move and not have [the tubing] rip out of her nose” [Beth]. By creating a minimal

basis for coordination without further shared understanding of development details at this point,

these projects started working in a less organized and coordinated way. Once they moved to

development work, we found that three of the six projects gradually increased their coordination

in a manner that we conceptualize as adaptive coordination, while the other three decreased their

coordination efforts. We describe these two types below.

Adaptive coordination during development work (three projects). Three projects adapted

their work efforts to one another over the development work process, despite starting with only a

minimal basis for coordination. The critical enabling mechanism was adaptive coordination. In

contrast to full coordination interactions, adaptive coordination involved swift sensing and

adjusting, quick interactions for providing sporadic updates and creating quick feedback loops

that gradually increased alignment over time. Adaptive coordination included participants
spontaneously exchanging information as new ideas were tested or as new issues were

discovered, quickly sensing and adjusting their work activities along the way. In the Mobility

Now project, Joshua was struggling to attach two motors underneath the user’s wheelchair,

which was crowded with other components: “The two of them won’t fit at the same time.”

Another project participant approached him to suggest attaching one motor to the back of the

wheelchair, which Joshua quickly considered and implemented successfully. Some instances of

adaptive coordination involved participants’ impromptu check-ins to offer or request help. In the

Remote Control project, Emma expressed, “I need someone to build a box for all the other

parts,” or when Henry said, “Can someone please find something circular that can cover the

solenoid but not stick out?” Such requests quickly raised awareness of an important or

incomplete task and nudged the participants toward the overall project needs but did not involve

them fully coming together to decide what to work on or how to work.

When increased over time, these swift exchanges, nudges, and suggestions resulted in

participants gradually aligning their respective development activities. This was often a messy

process, creating redundancies and misunderstandings among project participants as they were

not fully coordinated from the start. Hence, their ability to increasingly and nimbly respond to

the spontaneous sensing of other participants’ efforts—and adjust their work accordingly—was

critical. This was evident in the Remote Control project, when two participants were developing

a component intended to mount three solenoids—button-pressing mechanisms—onto the user’s

oxygen device. Meanwhile, Ruby was separately configuring the solenoid component and

decided to increase the number of solenoids from three to four without synchronizing with the

other project participants. For several hours, the others continued developing a mount with three

precisely-positioned holes for the solenoids, until one participant noticed Ruby’s four-solenoid
system resting on the table. With this updated information about Ruby’s component, without

deep discussions, the participants understood the problem and quickly shifted geared to design

their mount to accommodate the four-solenoid solution.

Adaptive coordination through swift sensing and adjusting also enabled participants to

better adjust their development efforts with the dwindling amount of time remaining. These swift

interactions occurred in cases where participants sensed that certain development work seemed

to stray too far from a productive path. This was the case in the Mobility Now project: after

many hours of development work, Joshua announced that his controller component was working

and he was going to develop some specialized navigation features. Across the table, Jesse was

struggling with a separate task and suggested that Joshua first focus on one of the remaining

technical challenges: “There are still two major problems to solve before anything extra should

be done.” In response, Joshua shifted his focus toward solving those pressing problems.

Similarly, in the Remote Control project, participants were focused on their own development

work when Emma observed Henry spending time refining his component’s physical appearance,

so she suggested to him, “Don’t spend too much time. Don’t get caught up in the prettiness of

it.” Henry nodded in response to the suggestion, and they both continued to focus on their next

tasks, without discussion.

The nature of adaptive coordination reflected the way these projects coped differently

with the intense time pressure. On one hand, these projects’ participants felt it was risky to

dedicate too much time to full coordination, because in a process with such ambiguity it seemed

better to dedicate more time to testing and seeing what would emerge. Therefore, whenever there

was an attempt to fully coordinate, participants rejected it and kept their coordination activities

swift and brief. This was evident in the Remote Control project when Emma made a request that
everyone “Give me a bit of an update.” Ruby rejected the suggestion, saying, “Soon, I’m still

trying to figure it out.” Twenty-four hours later, another Remote Control participant urged

everyone, “Okay, let’s gather, let’s stop working,” but Henry pushed back, reacting to the acute

time pressure: “I’m working. Every minute that I am not working is one less minute.” On the

other hand, these projects’ participants did not lose alignment thanks to the adaptive coordination

through swift sensing and adjusting; they were able to increase their coordination to achieve a

functional new product amidst high temporal ambiguity.

Minimal coordination during development work (three projects). In contrast to adaptive

coordination projects that started their process with a minimal basis for coordination yet

gradually increased coordination and alignment, minimal coordination projects continued to

work based only on the minimal basis for coordination. As the time pressure increased, these

projects’ participants felt too pressed to dedicate time to increasing coordination, and as a result

their alignment decreased. They did not develop one fully integrated new product like the

adaptive coordination projects; instead, participants separated into pairs or worked as individuals

to produce simpler, more basic working products. In the Prosthetic Arm project, after several

hours working according to their minimal, preliminary product design, Ray initiated a series of

deeper discussions of alternative approaches to designing the product. After several minutes of

clarifying discussion, Milla began shaking her head nervously, feeling the time pressure building

as the moments passed by, and jumped in: “I think we’re wasting a lot of time sitting here!” She

suggested to Ray and the others that each participant should “Go do whatever! I don’t care. I’m

going to go do whatever as well.” This response to the time pressure and the emphasis on getting

to work even if it was not coordinated essentially truncated the project’s efforts to build further

shared understanding or alignment. Participants continued to have sporadic and swift exchanges
but did not adapt toward one another. Their exchanges were suggestions aimed to help each other

progress on their work but not to align their work: Jane spontaneously suggested that Milla use a

Go-Pro mount for her product instead of building her own mount from scratch; Ray asked Milla

for guidance on how to 3D-print a hinge component for his product. In retrospect, Ray reflected

on the challenging nature of his project’s lack of alignment during development: “We were not a

well-oiled machine…but we did what we needed to do and created a product.” After working

tirelessly on separate trajectories, participants developed two basic prosthetic arm products.

While both were functioning, they were significantly simpler and more bare-bones than the

products achieved by the adaptive coordination projects.

The Oxygen Tubes and Crutches projects’ participants similarly worked with minimal

coordination during development work. Initially, participants occasionally offered suggestions or

helped troubleshoot one another’s technical challenges, as Beth described: “We would

brainstorm and sometimes play devil’s advocate.” But as the development work progressed,

project participants rarely attempted to realign their separate work. This is evident in the way

Beth described the Oxygen Tubes project’s lack of coordination efforts by the end of the process:

“[The other participants] didn’t really ask me about what I was doing that much, so I assumed

that their interest level was really on their work and that they were comfortable with me doing

my own thing.” For these projects, given the intense time pressure to create a functional product,

the additional effort to communicate and create alignment was excessive. The result of these

three projects’ work, basic functioning products, proved that while the minimal type of

coordination enabled the critical element of flexibility, it was insufficient to enable the

development of more complex products. A summary of the projects’ outcomes and processes is
presented in Table 5, and a detailed description of the different product development outcomes

for each project is presented in Appendix A.

Table 5: Project Processes and Outcome at the End of the Hackathons


Project Name Temporal Structures Nature of Coordination New Product
Basis for Coordinating During Development
Coordination Development Work Outcome
Braille Importing & Compressing Full Full Not functioning
Elevator Importing & Compressing Full Full Not functioning
Sign Language Importing & Compressing Full Full Not functioning
HoloLens Importing & Compressing Full Full Not functioning
iEat Importing & Compressing Full Full Not functioning
Mobile Shelves Importing & Compressing Full Full Not functioning
Parkinson Importing & Compressing Full Full Not functioning
Mobility Now Letting New Temporal Minimal Adaptive Fully functioning
Structure Emerge
Remote Control Letting New Temporal Minimal Adaptive Fully functioning
Structure Emerge
Grabber Letting New Temporal Minimal Adaptive Fully functioning
Structure Emerge
Oxygen Tubes Letting New Temporal Minimal Minimal Basic functioning
Structure Emerge
Prosthetic Arm Letting New Temporal Minimal Minimal Basic functioning
Structure Emerge
Crutches Letting New Temporal Minimal Minimal Basic functioning
Structure Emerge

The Outcomes of the Divergent Accelerated Innovation Processes

At the end of the accelerated innovation process, after 72 hours, the seven projects that worked

with full coordination were not able to create functioning products. In contrast, the three projects

that worked in adaptive coordination, beginning with a minimal basis for coordination and

gradually increasing their coordination, were able to create fully functional products. Meanwhile,

the three minimal coordination projects, which worked with a minimal basis for coordination but

did not increase their coordination, created products that were functional at only a basic level.
We explain how these divergent processes led to different product development outcomes below

and visually illustrate it in Figure 1.

Figure 1: Toward a Model of Accelerated Innovation Processes

Impact on Temporal
Conditions Work Processes Process Output
Ambiguity

Importing and
compressing prior Full Coordination Reducing No Functioning
temporal Ambiguity New Products
New product structures
development task
High
Temporal
Ambiguity
Extremely limited Adaptive Sustaining Fully Functioning
and ad hoc Coordination Ambiguity New Products
time frame
Letting new temporal
structures emerge
Minimal Sustaining Basic Functioning
Coordination Ambiguity New Products

Full coordination projects. Under the conditions of accelerated innovation, the full

coordination projects—despite leading to an organized work process—backfired. First, creating a

full basis for coordination around the product design resulted in participants believing it was a

strong, well-vetted solution that was not worth deviating from, even when they faced

development hurdles. As Sam from the Mobile Shelves project expressed, they stuck to their

original design even when facing a number of unexpected challenges: “If we could have done

this over, we may do a lot of things differently, but we’re going to stick with this solution for

now.” Establishing the full basis for coordination built shared understanding, which was

especially important as these projects’ participants had just met each other and received their

challenge. At the same time, it limited their flexibility to cope with re-emerging ambiguity

during the development process. Participants did not rush to change the solution when

unexpected challenges emerged, as the process of building a full basis for coordination led them

to perceive the solution was very strong. As Vince, a Parkinson project participant, shared in a
retrospective interview, at some point they “thought of trying a different approach, but we

thought our approach would be more robust.” Project participants pursued their original

anticipated product design with perseverance. When we asked Ed from the HoloLens project

how it was going, his response revealed their perseverance to develop their intended solution,

even amidst technical challenges they were struggling to solve: “We’re working at it, and we’re

going to keep on working on it, and going at it, and going at it.”

Second, as full coordination projects reduced temporal ambiguity by agreeing on a clear

approach early on, when ambiguity re-emerged, their planned sequence of tasks and activities

became less and less viable, which also increased their time pressure. In particular, their

perseverance to develop the agreed-upon product design led to dedicating significant time to

solving its unexpected problems which deviated from their anticipated sequence of activities. Ed

from the HoloLens project anxiously told us how much time had already been dedicated to a

specific problem relative to how many tasks and how much time remained: “We have spent two-

thirds of our time on this [solving a specific design challenge], so we need to move forward.”

Leah from the Mobile Shelves project expressed frustration about the unexpected amount of time

required for the electronics component, which was disrupting their overall progress:

“Unfortunately we’re pretty stalled in the electronics. We’ve been struggling for hours now to

get the motor to run.…We’re going to do the best with what we have, and I’m not going to give

up. I’m going to keep doing as much as I possibly can. God, I just really don’t want to disappoint

[the user]. That’s what I’m freaking out about right now.”. Unfortunately, despite all the effortful

work of these projects, all full coordination projects failed to produce a working product in the

extremely limited and ad hoc time frame.


Adaptive and minimal coordination projects. The way these projects sustained

ambiguity and created only a minimal basis for coordination turned out to be a key factor in the

accelerated innovation process. Since these projects had only a preliminary design in mind, they

were not overly committed to a specific solution. In the Prosthetic Arm project, Milla explained

the approach of following an emerging product trajectory through building and testing work,

under such high ambiguity: “We have a lot of internal beliefs about what should or shouldn’t be

working, but we can’t really say until we build it.…We just have to try it out.…We need to make

something to see. Until we see, we won’t know what works.” Establishing only a minimal basis

for coordination enabled participants to retain flexibility to address new emerging challenges and

not to overly commit to a detailed solution path. A few hours into the Remote Control project’s

process, the component Ruby was developing was completely destroyed, burned from attempting

to transmit too much electric current. Emma immediately jumped in to help adapt to the new

challenge: “Okay, thinking caps. How are we going to work around it?” Henry suggested an

alternative approach they could take that would reduce the overall current required, concluding,

“We’re fine, we can proceed.” With only a minimal basis for the product design, they were not

committed to any specific electric design and were able to quickly change course.

However, having a minimal basis led participants to jump into development work without

clear alignment early in the process, often resulting in messy, redundant, and misaligned work.

The ability to increase the coordination and alignment over the course of the development

process was critical. This is what separated the adaptive from the minimal coordination projects.

The three minimal coordination projects were not able to create alignment and integrate their

development efforts and consequently, their resulting product outcome was relatively simple,

functioning only on a basic level. Jane from the Prosthetic Arm project pointed out her project’s
lack of alignment in a retrospective interview: “It didn’t feel like a group project.…If I had to

rate our communication, I would say negative four.” Only the combination of both the minimal

basis for coordination and adaptive coordination during development work enabled projects to

produce a real fully functioning product.

Adaptive coordination through swift sensing and adjusting was critical for participants’

ability to increase coordination while also sustaining ambiguity. They led participants to make

continuous flexible adjustments in the direction of one another’s work, which resulted in aligned,

compatible, and integrated components by the end of the accelerated process. In the Grabber

project, after several hours of development work, Arvin discovered a technical issue and decided

to completely reconfigure his component, a mouth-operated device that was requiring the user (a

woman without arms or legs) to exert immense jaw strength. Arvin quickly communicated this

major shift to a few other participants, who swiftly adjusted their own work to align with the

unfolding product development trajectory. Adaptive coordination projects sustained ambiguity,

but also increased their coordination over time thus ale to produce an integrated and fully

functional product outcome.

DISCUSSION

In this study, we closely investigate the new product development process of 13 assistive

technology projects aiming to create new products under hackathons’ unique conditions of an ad-

hoc and extremely limited time frame. These conditions induced temporal ambiguity, to which

projects reacted in two different ways. Seven projects imported temporal structures from prior

organizational innovation processes and attempted to compress them to fit into the 72 hours’

time frame of the hackathon. This meant they worked in full coordination. They all failed to

produce a working product within the extremely limited time frame. The other six projects
perceived the hackathon as distinct from prior innovation processes and therefore did not use

them and instead let new emergent temporal structures emerge while sustaining the ambiguity.

They only started with a minimal basis for coordination, only outlining the potential design and

then immediately starting to experiment to develop it without an organized and well-coordinated

way of working together. This led to a chaotic process, with redundancies and mistakes yet also

enabled the needed flexibility to adapt to the surfacing hurdles throughout the process. Three of

these six projects continued coordinating only on a minimal level, resulting in the ability to

create products that were functional at a basic level. The three other projects worked in adaptive

coordination, beginning with a minimal basis for coordination but gradually increasing their

coordination, through swift sensing and adjusting interactions. These projects were able to create

fully functional products. This study offers theoretical contributions to the literatures on

innovation processes, temporality, and coordination as well as implications to practice.

Time and the Innovation Process

Our findings illuminate a possible path to accelerate the innovation process without killing it.

This defies the existing literature’s predictions, exemplifying the importance of studying

innovation outside the traditional organizational temporal context. Studies that repeatedly found

that time pressure has detrimental effects on innovation and creativity (Amabile et al., 2002;

Perlow, 1999; Perlow, Okhuysen, & Repenning, 2002) have been conducted in organizational

settings with clear temporal structures and time pressure is exerted within such structures. Our

findings confirm that when actors use organizational innovation temporal structures and attempt

to compress them into an accelerated time frame, they get caught in the “speed trap” (Perlow et

al., 2002) which impedes the needed flexibility to adapt to rising challenges. Only the projects

that let a new temporal structure emerge were able to avoid the speed trap.
These findings also offers broader theoretical implications for the literature on

temporality and the sociology of time, that theorizes about the acceleration process in society

overall (Wajcman, 2014) and stresses the need to investigate its implications (Dufva & Dufva,

2019; Feldman, Reid, & Mazmanian, 2019; Tavory & Eliasoph, 2013). Our study follows this

call and offers a different path from the currently theorized overall “speeding” (Rosa, 2003) and

“time-space compression” (Harvey, 1990; Massey, 1991; Thrift & May, 2001). Our findings

suggest that some work processes—innovation in our investigation—are indeed shifting to

shorter time frames, but this shift does not necessarily imply increasing the speed of prior

processes and their temporal structures. Instead, our findings suggest a path for new temporal

structures to emerge that work better with very short time frames. We wish to surface the

implicit assumptions about the meaning of acceleration and create greater awareness of how

these assumptions shape work processes and practices.

This study highlights the importance of deviating from past temporal structures when

new temporal conditions are set. Based on the temporality literature, we know that it is not easy

to deviate from the past and the temporal structures it presents; Emirbayer and Mische (1998)

stressed that our actions are often anchored in the past and its habitual aspects. Deviation is

particularly challenging in the case of innovation processes, as innovation temporal structures are

institutionalized in companies and organizations (Hargadon & Sutton, 1997; Kelley, 2001) and

taught and diffused by professional schools and consulting companies (Blank & Newell, 2017;

Coyne & Coyne, 2011). The insights revealed by this study are relevant to other innovation work

processes experiencing shifts in their temporal conditions9. For instance, entrepreneurs who lead

9
We add the caveat that our study focuses on cases of acceleration—of change in temporal conditions
without clear temporal structures. These findings do not apply when the new innovation process becomes
routinized with a stable temporal structure.
spin-offs startups from corporations and experience a strong transition (Dobrev & Barnett, 2005;

Kirtley & O’Mahony, 2020; Lazar et al., 2019) need to leave behind their previous

organizational temporal structures and not try to compress them to fit the pace of the

entrepreneurship world.

In addition, our findings contribute to the literature arguing against temporal universalism

and focusing on implications of the difference in the ways individuals enact time (Hernes &

Schultz, 2020; Kaplan & Orlikowski, 2013; Reinecke & Ansari, 2015; Slawinski & Bansal,

2012, 2015). For instance, Slawinski and Bansal (2012) demonstrated how the difference

between the temporal perspective of managers of firms in the oil and gas industry influenced

their strategic responses to climate change and consequently their resource allocation. Our study

enhances this stream of literature by illustrating how the difference between actors’ enactment of

the temporal structures in the accelerated innovation process impacts their coordination process,

in turn, impacting the process’ outcomes.

Finally, our findings carry important implications for innovation practice as individuals

and organizations increasingly deal with the overwhelming sense of urgency created by the “age

of acceleration” (Friedman, 2016; World Health Organization, 2019; Zucker, 2020). Recent

innovation methods have reacted by compressing existing temporal structures instead of building

new ones. For instance, “innovation sprints” (Knapp, Zeratsky, & Kowitz, 2016) attempting to

perform the regular new product development phases in five days (each day dedicated to each

process phase that usually takes weeks). Our study suggests this will result in failure and

frustration. Instead we urge organizations to respond to the need to accelerate their processes by

completely redesigning them and using acceleration technologies that enhance quick

experimentation, as we observed in this study. This is critical when dealing with the need
innovate under the gun for health crises, such as COVID-19, to develop new vaccines and

diagnostic methods.

Coordination in the Innovation Process

This study reveals a new type of coordination that provides a golden path for ad hoc innovation

processes under high time pressure, namely: adaptive coordination. This contributes to

coordination theories, as the literature has so far stressed the importance of full coordination.

Prior studies of innovation processes show that full coordination enables individuals to quickly

reach closure about how tasks fit together and to ensure proper timing of connected activities

(Ben-Menahem, von Krogh, Erden, & Schneider, 2015; Malone & Crowston, 1994; Steinhardt &

Jackson, 2014). However, these studies have focused on processes without high time pressure

within regular organizational innovation processes. In laboratory studies of creative work under

time pressure, full coordination was also found to be helpful in rapidly coordinating participants’

efforts to complete a range of tasks such as solving word puzzles or performing ideation

(Chirumbolo et al., 2004; Harrison, Mohammed, Mcgrath, Florey, & Vanderstoep, 2003; Kelly

& Karau, 1993). However, the creative tasks in the lab studies lack the complexity of new

product development work. Hackathons combine high time pressure and the innovation process,

illuminating the unexplored negative effects of full coordination. Under accelerated innovation

conditions, working with full coordination resulted in the inability to adapt to the high and re-

emerging ambiguity, leading to failure.

Instead, we uncover adaptive coordination, a new type of coordination that is highly

productive for accelerated innovation. In adaptive coordination, actors begin the work process

with only a minimal basis for coordination and increase their coordination as the work progresses

by swiftly sensing and adjusting to one another’s work. This was instrumental to the success of
accelerated innovation as it enabled sustaining temporal ambiguity under time pressure. This is

particularly important because many modern work environments are less clear, stable, and

structured than before, and further degrees of ambiguity are infused into work processes,

innovation in particular (Benbya, Nan, Tanriverdi, & Yoo, 2020; Majchrzak, Griffith, Reetz, &

Alexy, 2018). This study unearths the underexplored relationship between coordination and

ambiguity. Prior studies of innovation document how sustaining ambiguity—deliberately leaving

uncertainty in knowledge production processes (Markus, Majchrzak, & Gasser, 2002) or

unpredictability in creative processes (Austin, Devin, & Sullivan, 2011; Bechky & Okhuysen,

2011)—is helpful for reaching innovative outcomes. Yet under time pressure, ambiguity is

quickly reduced to reach cognitive closure (Amabile et al., 2002). Adaptive coordination is

therefore an important mechanism that enables sustaining high degrees of ambiguity even under

time pressure. Future work should continue to examine coordination in contexts fraught with

ambiguities, such as innovation and entrepreneurship.

Moreover, finding that adaptive coordination is key to successful accelerated innovation

questions the need for conceptual closure in innovation processes today. Current literature

describes a transition at a certain stage of the innovation process, often called “selection”

(Campbell, 1969; Simonton, 1999; Vincenti, 1994), when individuals converge their divergent

concepts and reach closure on a clear potential solution (Brun & Sætre, 2009; Kruglanski &

Webster, 1996). The need to reach a full basis for coordination with such conceptual closure in

the innovation process was born in a period where experimentation was costly in terms of time

and money, favoring preparation and reducing ambiguity. As we see in this study, new freeform

fabrication technologies and tools (such as 3D printing, Raspberry Pi, and Arduino) have

dramatically reduced experimentation costs (Boland et al., 2007; Su & Pirani, 2013). We
therefore call into question the need for conceptual closure in innovation processes today and

urge future research to continue investigating the changing nature of such processes in the field.

In addition, this study enhances our understanding of work in contemporary ad hoc

settings. The importance of ad hoc types of organizing is growing as gig work, on-demand labor

arrangements, and informal organizing for social goals are on the rise (Alkhatib, Bernstein, &

Levi, 2017; Kittur et al., 2013; Majchrzak & Malhotra, 2020; Sundararajan, 2016). Professionals

are increasingly demanding more autonomy and freedom in their work (Lee & Edmondson,

2017; Lifshitz-Assaf et al., 2018). In the current literature on ad-hoc work, social actors who

have just met rely on pre-existing organizational or professional structures to achieve

coordination. Prescribed structures, such as previously established and widely accepted roles

(Bechky, 2006; Valentine & Edmondson, 2014) and process protocols (Faraj & Xiao, 2006;

Klein et al., 2006), enable actors to develop a shared understanding and coordinate their work

processes. But the ad hoc accelerated innovation processes bring theoretically distinct conditions:

hackathons espouse self-organizing, purposefully avoiding defining organizational or

professional structures for participants’ work (Lakhani & Panetta, 2007; Tushman et al., 2012).

We find that without clear structures, in ad hoc settings, it is too costly to achieve full

coordination. Instead, we found that adaptive coordination strikes the right balance. It is

important to caveat that the boundary condition for our findings is the visible workflow:

hackathon participants were able to see each other’s work and this way swiftly sense and adjust

and increase coordination gradually. When conducting virtual or remote work settings it is

imperative to create a visible workflow to enable such coordination via digital technologies.

We hope that our study will encourage researchers to investigate other interesting

contemporary ways of organizing for innovation. Current innovation literature focuses on


traditional ways of organizing for innovation that are based on principles of authority and

hierarchy. These principles were carried over from factories and the industrial revolution to

railroads, and then to corporations’ mass production (Chandler, 1993). At those times, most work

tasks were strenuous, boring, repetitive, and often dangerous, and these principles helped achieve

efficiency and safety. In the 21st century, the need to focus on organizing human activity for such

work tasks is less pressing, as they are increasingly performed by machines (Dhar, 2016; Raisch

& Krakowski, 2020; Seamans & Furman, 2019; Wingfield, 2017). Instead, there is a need to

investigate new ways of leveraging human creative capabilities to innovate and solve the myriad

challenging scientific, technological and social problems in combination with machines (Beane

& Orlikowski, 2015; Kittur et al., 2019).

Finally, conducting this study has left us truly stunned by what can be achieved in three

days. It changed the meaning of 72 hours for us—and for the individuals with disabilities who

waited years for companies to produce the products they needed. We hope this study inspires

individuals and organizations to initiate and experiment with new accelerated processes to

achieve important goals.


Appendix A: Detailed Description of Projects’ New Product Development Outcomes
Project Process Component Description Function Presented Product
Oxygen Minimal Mechanism to provide “give” when tubes catch on something Yes
Tubes Coordination
Mechanism to retract tubes when there was too much slack Yes
Clasps tight enough to stay attached to the tube and adjustable Yes
Fall-back solution to prevent injury when tubing is caught Yes
Remote Adaptive Mechanism to physically press the correct buttons on the device Yes
Control Coordination
Mount button-pressing mechanism aligned to device’s buttons Yes
Remote control for the user to activate more or less oxygen flow Yes
Signal transmission from remote control to pressing mechanism Yes
Prosthetic Minimal Band to mount prosthetic arm which is both comfortable to wear Yes
Arm Coordination and strong enough to support arm activity
Hinge joint which rotates and supports the required force to pull Yes
Adjustable hinge joint to position the clamp Yes
Extendable piece to connect the first hinge with the second Yes
Removable, interchangeable clamp attachment Yes
Mobility Adaptive Mount the motor and electronic components to wheelchair Yes
Now Coordination
Mechanism to physically rotate the wheels Yes
Interpret and transmit signal from the controller to motor Yes
Device to control the wheelchair movements and speed Yes
Crutches Minimal Structure to insert, remove, and secure a cup or beverage Yes
Coordination
Unit to mount device and clip onto the crutches without sliding Yes
Balancing mechanism to prevent the drink from spilling Yes
Grabber Adaptive Device for inside the user’s mouth to signal grip of target object Yes
Coordination
Device to fit inside user’s mouth to signal release of target object Yes
Pole extending from the mouth to the target object Yes
Device to physically grip and release the target object Yes
Mobile Full Main cabinet structure to house motors and mount shelves Yes
Shelves Coordination
Mechanism to rotate shelf away from cabinet above wheelchair Yes
Mechanism to physically shift shelves to correct height No
Voice activated or touch screen for user to control movement No
Elevator Full Mechanism to physically press the correct buttons on elevator No
Coordination
Box to mount the button-pressing mechanism Yes
Transmit signal from voice library to button-pressing device No
Voice recognition to input signal to control elevator movement No
HoloLens Full Microphone mechanism to receive sound input Partial
Coordination
Code the sound input into triangulation No
Triangulate sound to determine physical location of sound No
Visually represent sound in a virtual HoloLens environment Partial
Braille Full Software to capture words from screens to transmit to converter Yes
Coordination
Software to convert translated words into mechanical Braille No
Mechanical movement to signal Braille characters to user’s hand No
Mount to house the mechanisms into one unit Yes
Sign Full Sensor to record arm and hand gestures of users Yes
Language Coordination
Transmit arm and hand gestures into statistical software program No
Convert sequence of movements into the intended interpretation No
iEat Full Clamp mechanism to stabilize the device to the table Yes
Coordination
Device to horizontally transfer food from plate onto utensil No
Device to vertically transfer food from the plate to mouth height No
Balanced utensil to transfer food without dropping or spilling No
Parkinson Full Wearable device to situate sensor to a muscle group Yes
Coordination
Sensor to receive inputs of muscular status and tremors and No
transmit signal reading to app
App to predict likelihood of tremor and send alerts Yes
Appendix B: Demographics of Participants across Hackathons’ Projects
Adaptive Minimal
Full Coordination Projects
Coordination Projects Coordination Projects
Overall iEat Elevator HoloLens Braille Sign L. Parkin. Shelves Grabber Mobility Remote Prosthetic Oxygen Crutches
Project Size (n) 54 5 4 4 4 2 5 3 4 6 5 5 3 5
Age (%)
under 20 6 0 25 0 0 0 0 0 0 0 40 0 0 0
20-24 11 0 50 25 0 0 0 33 0 17 0 0 33 0
25-29 35 0 25 75 50 0 60 33 50 33 20 50 0 40
30-34 26 40 0 0 25 100 20 0 50 33 20 0 33 40
35-39 11 20 0 0 25 0 20 0 0 17 0 25 0 20
40+ 11 40 0 0 0 0 0 33 0 0 20 25 33 0
Gender (%)
Female 30 40 0 0 25 0 40 0 50 17 60 75 67 0
Expertise (%)
Software 33 40 50 50 75 100 40 33 0 33 0 0 0 40
Business 15 20 25 0 25 0 0 0 0 17 40 50 33 0
Mechanical Eng. 13 0 0 0 0 0 40 33 0 17 20 0 0 40
Industrial Design 9 20 0 0 0 0 0 0 50 17 0 0 33 0
Education 6 0 0 25 0 0 0 0 0 0 20 25 0 0
Architect 6 0 0 0 0 0 0 33 25 0 0 0 0 20
Electrical Eng. 4 0 0 0 0 0 0 0 0 0 20 0 33 0
User Experience 4 0 0 0 0 0 20 0 0 0 0 25 0 0
Other 11 20 25 25 0 0 0 0 25 17 20 0 0 0
Education (%)
Bachelors 91 100 75 100 100 100 100 67 100 100 60 100 67 100
Graduate degree 37 20 0 75 75 0 40 33 50 17 0 75 67 40
Relevant Experience (%)
Previous hackathon 31 40 25 25 50 0 0 33 50 17 60 25 0 60
3D printing 54 80 0 0 75 0 40 67 75 50 80 50 67 80
Healthcare 11 40 0 25 25 0 20 0 0 0 0 0 33 0
Appendix C: Mobile Shelves project use of measurements and calculations in product
development materials

Appendix D: HoloLens project visualization of their clear task allocation


REFERENCES

Adler, P. 1995. Interdepartmental Interdependence and Coordination: The Case of the


Design/Manufacturing Interface. Organization Science, 6(2): 147–167.
Alkhatib, A., Bernstein, M. S., & Levi, M. 2017. Examining Crowd Work and Gig Work
Through The Historical Lens of Piecework. Proceedings of the 2017 CHI Conference on
Human Factors in Computing Systems, 4599–4616. New York, NY: ACM.
Allen, T. 1977. Managing the flow of technology: Technology transfer and the dissemination
of technological information within the research and development organization. Boston,
MA: MIT Press.
Amabile, T., Hadley, C., & Kramer, S. 2002. Creativity under the gun. Harvard Business
Review, 80(8): 52–61.
Ancona, D., Goodman, P., Lawrence, B., & Tushman, M. 2001. Time: A new research lens.
Academy of Management Review, 26(4): 645–663.
Ancona, D., Okhuysen, G., & Perlow, L. 2001. Taking time to integrate temporal research.
Academy of Management Journal, 26(4): 512–529.
Anderson, C. 2012. Makers: The New Industrial Revolution. New York, NY: Crown Business.
Arazy, O., Daxenberger, J., Lifshitz-Assaf, H., Nov, O., & Gurevych, I. 2016. Turbulent Stability
of Emergent Roles: The Dualistic Nature of Self-Organizing Knowledge Coproduction.
Information Systems Research, 27(4): 792–812.
Aungst, T. D. 2015. Using a Hackathon for Interprofessional Health Education Opportunities.
Journal of Medical Systems; New York, 39(5): 1–2.
Austin, R. D., Devin, L., & Sullivan, E. E. 2011. Accidental Innovation: Supporting Valuable
Unpredictability in the Creative Process. Organization Science, 23(5): 1505–1522.
Bakker, R., DeFillippi, R., Schwab, A., & Sydow, J. 2016. Temporary Organizing: Promises,
Processes, Problems. Organization Studies, 37(12): 1703–1719.
Barley, S. 1986. Technology as an occasion for structuring: Technically induced change in the
temporal organization of radiological work. Administrative Science Quarterly, 3(1): 78–108.
Barley, S. 1990. The alignment of technology and structure through roles and networks.
Administrative Science Quarterly, 35(1): 61–103.
Beane, M., & Orlikowski, W. J. 2015. What Difference Does a Robot Make? The Material
Enactment of Distributed Coordination. Organization Science, 26(6): 1553–1573.
Bechky, B. 2003a. Object lessons: Workplace artifacts as representations of occupational
jurisdiction. American Journal of Sociology, 109(3): 720–752.
Bechky, B. 2003b. Sharing Meaning Across Occupational Communities: The Transformation of
Understanding on a Production Floor. Organization Science, 14(3): 312–330.
Bechky, B. 2006. Gaffers, Gofers, and Grips: Role-Based Coordination in Temporary
Organizations. Organization Science, 17(1): 3–21.
Bechky, B. A., & Chung, D. E. 2018. Latitude or Latent Control? How Occupational
Embeddedness and Control Shape Emergent Coordination. Administrative Science
Quarterly, 63(3): 607–636.
Bechky, B., & Okhuysen, G. 2011. Expecting the Unexpected? How SWAT Officers and Film
Creams Handle Surprises. Academy of Management Journal, 54(2): 239–261.
Bechky, B., & O’Mahony, S. 2015. Leveraging comparative field data for theory generation. In
K. D. Elsbach & R. M. Kramer (Eds.), Handbook of Qualitative Organizational Research:
Innovative Pathways and Methods: 168–176. New York: Routledge.
Benbya, H., Nan, N., Tanriverdi, H., & Yoo, Y. 2020. Complexity and Information Systems
Reserach in the Emerging Digital World. MIS Quarterly, 44(1): 1–17.
Benkler, Y. 2006. The Wealth of Networks: How Social Production Transforms Markets and
Freedom. Yale University Press.
Ben-Menahem, S. M., von Krogh, G., Erden, Z., & Schneider, A. 2015. Coordinating
Knowledge Creation in Multidisciplinary Teams: Evidence from Early-Stage Drug
Discovery. Academy of Management Journal, 59(4): 1308–1338.
Benner, M. J., & Tushman, M. L. 2003. Exploitation, exploration, and process management: The
productivity dilemma revisited. Academy of Management Review, 28(2): 238–256.
Bernstein, E. 2018. Note on Hackathons. www.hbs.edu/faculty/Pages/item.aspx?num=54947.
Blank, S., & Newell, P. 2017. What your innovation process should look like. Harvard Business
Review.
Boland, R., Lyytinen, K., & Yoo, Y. 2007. Wakes of Innovation in Project Networks: The Case
of Digital 3-D Representations in Architecture, Engineering, and Construction. Organization
Science, 18(4): 631–647.
Bonabeau, E., Bodick, N., & Armstrong, R. 2008. A more rational approach to new-product
development. Harvard Business Review, 86(3): 96–102.
Browder, R. E., West, J., Gruber, M. B., McMullen, J., Browder, R. E., et al. 2019. Makerspaces
and Entrepreneurship: Colocation and Collaboration in the Digital Era. Academy of
Management Proceedings, 2019(1): 11093.
Brown, S. L., & Eisenhardt, K. M. 1995. Product Development: Past Research, Present Findings,
and Future Directions. Academy of Management Review, 20(2): 343–378.
Brun, E., & Sætre, A. S. 2009. Managing Ambiguity in New Product Development Projects.
Creativity and Innovation Management, 18(1): 24–34.
Bruyninckx, J. 2017. Synchronicity: Time, Technicians, Instruments, and Invisible Repair.
Science, Technology, & Human Values, 42(5): 822–847.
Campbell, D. 1969. Variation and selective retention in socio-cultural evolution. General
Systems: Yearbook of the Society for General Systems Research, 16: 69–85.
Carlsen, A., Clegg, S., & Gjersvik, R. 2012. Idea Work. Oslo: Aschehoug.
Chandler, A. 1993. The Visible Hand: The Managerial Revolution in American Business.
Harvard University Press.
Charmaz, K. 2014. Constructing Grounded Theory. Thousand Oaks, CA: Sage.
Chesbrough, H. 2003. Open Innovation: The New Imperative for Creating and Profiting from
Technology. Harvard Business School Publishing Company.
Chirumbolo, A., Livi, S., Mannetti, L., Pierro, A., & Kruglanski, A. W. 2004. Effects of need for
closure on creativity in small group interactions. European Journal of Personality, 18(4):
265–278.
Clark, K. B., & Fujimoto, T. 1991. Product Development Performance: Strategy, Organization,
and Management in the World Auto Industry.
www.hbs.edu/faculty/Pages/item.aspx?num=4745.
Cloutier, C., & Langley, A. 2020. What Makes a Process Theoretical Contribution?
Organization Theory, 1(1). https://doi.org/10.1177/2631787720902473.
Conboy, K. 2009. Agility from First Principles: Reconstructing the Concept of Agility in
Information Systems Development. Information Systems Research, 20(3): 329–354.
Coyne, K. P., & Coyne, S. T. 2011. Seven steps to better brainstorming | McKinsey & Company.
McKinsey Quarterly. https://www.mckinsey.com/business-functions/strategy-and-corporate-
finance/our-insights/seven-steps-to-better-brainstorming.
Crowston, K. 1997. A Coordination Theory Approach to Organizational Process Design.
Organization Science, 8(2): 157–175.
Csikszentmihalyi, M. 1992. The flow experience and its significance for human psychology. In I.
S. Csikszentmihalyi & M. Csikszentmihalyi (Eds.), Optimal Experience: Psychological
Studies of Flow in Consciousness. Cambridge: Cambridge University Press.
Dahlander, L., & O’Mahony, S. 2011. Progressing to the Center: Coordinating Project Work.
Organization Science, 22(4): 961–979.
Dahlander, L., O’Mahony, S., & Gann, D. M. 2016. One foot in, one foot out: How does
individuals’ external search breadth affect innovation outcomes? Strategic Management
Journal, 37(2): 280–302.
Dawson, P. 2014. Reflections: On Time, Temporality and Change in Organizations. Journal of
Change Management, 14(3): 285–308.
de Jong, J. P., & de Bruijn, E. 2013. Innovation Lessons From 3-D Printing. MIT Sloan
Management Review, 54(2): 43–52.
Denrell, Jerker., Fang, Christina., & Levinthal, D. A. 2004. From T-Mazes to Labyrinths:
Learning from Model-Based Feedback. Management Science, 50(10): 1366–1378.
Dhar, V. 2016. When to trust robots with decisions, and when not to. Harvard Business Review.
Dionne, K.-E., & Carlile, P. R. 2019. The Relational Dynamics of Field-Configuring Events in
Field Emergence: The Case of Digital Health. Academy of Management Proceedings,
2019(1).
Dobrev, S., & Barnett, W. 2005. Organizational Roles and Transition to Entrepreneurship |
Academy of Management Journal. Academy of Management Journal, 48(31): 433–449.
Dufva, T., & Dufva, M. 2019. Grasping the future of the digital society. Futures, 107: 17–28.
Edmondson, A. 2012. Teaming: How Organizations Learn, Innovate, and Compete in the
Knowledge Economy. San Fransisco, CA: John Wiley & Sons.
Edmondson, A. C., Bohmer, R. M., & Pisano, G. P. 2001. Disrupted Routines: Team Learning
and New Technology Implementation in Hospitals. Administrative Science Quarterly, 46(4):
685–716.
Edmondson, A. C., & McManus, S. E. 2007. Methodological fit in management field research.
Academy of Management Review, 32(4): 1246–1264.
Eisenhardt, K. M. 1989a. Building Theories from Case Study Research. Academy of
Management Review, 14(4): 532–550.
Eisenhardt, K. M. 1989b. Making Fast Strategic Decisions in High-Velocity Environments. The
Academy of Management Journal, 32(3): 543–576.
Emirbayer, M., & Mische, A. 1998. What Is Agency? American Journal of Sociology, 103(4):
962–1023.
Faraj, S., Jarvenpaa, S., & Majchrzak, A. 2011. Knowledge Collaboration in Online
Communities. Organization Science, 22(5): 1224–1239.
Faraj, S., Pachidi, S., & Sayegh, K. 2018. Working and organizing in the age of the learning
algorithm. Information and Organization, 28(1): 62–70.
Faraj, S., & Xiao, Y. 2006. Coordination in Fast-Response Organizations. Management Science,
52(8): 1155–1169.
Fayard, A.-L., Gkeredakis, E., & Levina, N. 2016. Framing Innovation Opportunities While
Staying Committed to an Organizational Epistemic Stance. Information Systems Research,
27(2): 302–323.
Feldman, E., Reid, E., & Mazmanian, M. 2019. Signs of Our Time: Time-use as Dedication,
Performance, Identity, and Power in Contemporary Workplaces. Academy of Management
Annals. https://doi.org/10.5465/annals.2018.0148.
Finholt, T., & Sproull, L. S. 1990. Electronic Groups at Work. Organization Science, 1(1): 41–
64.
Flores, M., Golob, M., Maklin, D., & Tucci, C. 2019. Speeding-Up Innovation with Business
Hackathons: Conference Proceedings of the Academy for Design Innovation Management,
2(1): 656–677.
Friedman, T. L. 2016. Thank You for Being Late: An Optimist’s Guide to Thriving in the Age
of Accelerations (First Edition edition). New York: Farrar, Straus and Giroux.
Garud, R., Gehman, J., & Kumaraswamy, A. 2011. Complexity Arrangements for Sustained
Innovation: Lessons from 3M Corporation. Organization Studies, 32(6): 737–767.
Garud, R., Gehman, J., Kumaraswamy, A., & Tuertscher, P. 2016. From the process of
innovation to innovation as process. In A. Langley & H. Tsoukas (Eds.), The Sage
Handbook of Process Organization Studies: 451–465. Thousand Oaks, CA: Sage.
Garud, R., & Karnoe, P. 2001. Path Dependence and Creation. Philadelphia, PA: Psychology
Press.
Geertz, C. 1973. The Interpretation Of Cultures. New York: Basic Books.
Gerber, E., & Carroll, M. 2012. The psychological experience of prototyping. Design Studies,
33(1): 64–84.
Glaser, B. 1978. Theoretical sensitivity: Advances in the methodology of grounded theory. Mill
Valley, CA: Sociology Press.
Golden-Biddle, K., & Locke, K. 2007. Composing Qualitative Research. Thousand Oaks, CA:
Sage.
Gómez-Zará, D., Paras, M., Twyman, M., Lane, J. N., DeChurch, L. A., et al. 2019. Who would
you like to work with? Use of individual characteristics and social networks in team
formation systems. Proceedings of the 2019 CHI Conference on Human Factors in
Computing Systems. Association for Computing Machinery.
https://doi.org/10.1145/3290605.3300889.
Hargadon, A. 2003. How Breakthroughs Happen: The Surprising Truth about how
Companies Innovate. Cambridge, MA: Harvard Business Press.
Hargadon, A., & Bechky, B. 2006. When Collections of Creatives Become Creative Collectives:
A Field Study of Problem Solving at Work. Organization Science, 17(4): 484–500.
Hargadon, A., & Sutton, R. I. 1997. Technology Brokering and Innovation in a Product
Development Firm. Administrative Science Quarterly, 42(4): 716–749.
Harrison, D. A., Mohammed, S., Mcgrath, J. E., Florey, A. T., & Vanderstoep, S. W. 2003. Time
Matters in Team Performance: Effects of Member Familiarity, Entrainment, and Task
Discontinuity on Speed and Quality. Personnel Psychology, 56(3): 633–669.
Harvey, D. 1990. The Condition of Postmodernity: An Enquiry into the Conditions of Cultural
Change. Cambridge, MA: Blackwell.
Hassard, J. 1991. Aspects of Time in Organization. Human Relations, 44(2): 105–125.
Hennessey, T., & Amabile, T. 2010. Creativity. Annual Review of Psychology, 61: 569–598.
Hernes, T. 2014. A Process Theory of Organization. OUP Oxford.
Hernes, T., & Schultz, M. 2020. Translating the Distant into the Present: How actors address
distant past and future events through situated activity. Organization Theory, 1(1).
https://doi.org/10.1177/2631787719900999.
Hinds, P., & Kiesler, S. 1995. Communication across Boundaries: Work, Structure, and Use of
Communication Technologies in a Large Organization. Organization Science, 6(4): 373–
393.
Hoda, R., Salleh, N., Grundy, J., & Tee, H. M. 2017. Systematic literature reviews in agile
software development: A tertiary study. Information and Software Technology, 85: 60–70.
Hui, J., & Gerber, E. 2017. Developing makerspaces as sites of entrepreneurship. In Proceedings
of the ACM Conference on Computer Supported Cooperative Work and Social Computing.
Jarzabkowski, P., Lê, J., & Feldman, M. 2012. Toward a Theory of Coordinating: Creating
Coordinating Mechanisms in Practice. Organization Science, 23(4): 907–927.
Kaplan, S., & Orlikowski, W. 2013. Temporal work in strategy making. Organization Science,
24(4): 965–995.
Katz, R., & Tushman, M. L. 1983. A Longitudinal Study of the Effects of Boundary Spanning
Supervision on Turnover and Promotion in Research and Development. Academy of
Management Journal, 26(3): 437–456.
Kelley, T. 2001. The Art of Innovation: Lessons in Creativity from Ideo, America’s Leading
Design Firm. Currency/Doubleday.
Kellogg, K. C. 2009. Operating Room: Relational Spaces and Microinstitutional Change in
Surgery. American Journal of Sociology, 115(3): 657–711.
Kellogg, K. C., Orlikowski, W. J., & Yates, J. 2006. Life in the Trading Zone: Structuring
Coordination Across Boundaries in Postbureaucratic Organizations. Organization Science,
17(1): 22–44.
Kelly, J. R., & Karau, S. J. 1993. Entrainment of Creativity in Small Groups. Small Group
Research, 24(2): 179–198.
Kim, J., & Wilemon, D. 2002. Focusing the fuzzy front–end in new product development. R&D
Management, 32(4): 269–279.
Kirtley, J., & O’Mahony, S. 2020. What is a pivot? Explaining when and how entrepreneurial
firms decide to make strategic change and pivot. Strategic Management Journal.
https://doi.org/10.1002/smj.3131.
Kittur, A., Nickerson, J. V., Bernstein, M., Gerber, E., Shaw, A., et al. 2013. The Future of
Crowd Work. Proceedings of the 2013 Conference on Computer Supported Cooperative
Work, 1301–1318. New York, NY: ACM.
Kittur, A., Yu, L., Hope, T., Chan, J., Lifshitz-Assaf, H., et al. 2019. Scaling up analogical
innovation with crowds and AI. Proceedings of the National Academy of Sciences, 116(6):
1870–1877.
Klein, K. J., Ziegert, J. C., Knight, A. P., & Xiao, Y. 2006. Dynamic Delegation: Shared,
Hierarchical, and Deindividualized Leadership in Extreme Action Teams. Administrative
Science Quarterly, 51(4): 590–621.
Knapp, J., Zeratsky, J., & Kowitz, B. 2016. Sprint: How to Solve Big Problems and Test New
Ideas in Just Five Days. Simon and Schuster.
Kraut, R., Galegher, J., Fish, R., & Chalfonte, B. 1992. Task Requirements and Media Choice in
Collaborative Writing. Hum.-Comput. Interact., 7(4): 375–407.
Kruglanski, A., & Freund, T. 1983. The freezing and unfreezing of lay-inferences: Effects on
impressional primacy, ethnic stereotyping, and numerical anchoring. Journal of
Experimental Social Psychology, 19(5): 448–468.
Kruglanski, A., & Webster, D. 1996. Motivated closing of the mind: “Seizing” and “freezing.”
Psychological Review, 103(2): 263–283.
Lakhani, K., & Panetta, J. A. 2007. The Principles of Distributed Innovation. Innovations:
Technology, Governance, Globalization, 2(3): 97–112.
Langley, A. 1999. Strategies for Theorizing from Process Data. Academy of Management
Review, 24(4): 691–710.
Langley, A., Smallman, C., Tsoukas, H., & Van de Ven, A. 2013. Process studies of change in
organization and management: Unveiling temporality, activity, and flow. Academy of
Management Journal, 56(1): 1–13.
Lazar, M., Miron-Spektor, E., Agarwal, R., Erez, M., Goldfarb, B., et al. 2019. Entrepreneurial
Team Formation. Academy of Management Annals, 14(1): 29–59.
Lee, M. Y., & Edmondson, A. C. 2017. Self-managing organizations: Exploring the limits of
less-hierarchical organizing. Research in Organizational Behavior, 37: 35–58.
Leonard, D. A., & Sensiper, S. 2011. The Role of Tacit Knowledge in Group Innovation.
Managing Knowledge Assets, Creativity and Innovation: 301–323. Singapore: World
Scientific.
Leonard-Barton, D., & Swap, W. C. 1999. When Sparks Fly: Igniting Creativity in Groups.
Cambridge, MA: Harvard Business Press.
Leonardi, P. 2011. Early prototypes can hurt a team’s creativity. Harvard Business Review,
89(12): 28.
Levina, N., & Vaast, E. 2005. The Emergence of Boundary Spanning Competence in Practice:
Implications for Implementation and Use of Information Systems. MIS Quarterly, 29(2):
335–363.
Lifshitz-Assaf, H. 2018. Dismantling Knowledge Boundaries at NASA: The Critical Role of
Professional Identity in Open Innovation. Administrative Science Quarterly, 63(4): 746–782.
Lifshitz-Assaf, H., Lebovitz, S., & Zalmanson, L. 2018. The Art of Balancing Autonomy and
Control. MIT Sloan Management Review, 60(2): 1–6.
Majchrzak, A., Griffith, T. L., Reetz, D. K., & Alexy, O. 2018. Catalyst Organizations as a New
Organization Design for Innovation: The Case of Hyperloop Transportation Technologies.
Academy of Management Discoveries, 4(4): 472–496.
Majchrzak, A., Jarvenpaa, S. L., & Hollingshead, A. B. 2007. Coordinating Expertise Among
Emergent Groups Responding to Disasters. Organization Science, 18(1): 147–161.
Majchrzak, A., & Malhotra, A. 2020. Unleashing the Crowd Collaborative Solutions to Wicked
Business and Societal Problems. Cham: Springer International Publishing.
https://doi.org/10.1007/978-3-030-25557-2_8.
Malone, T., & Crowston, K. 1994. The Interdisciplinary Study of Coordination. ACM
Computing Surveys, 26(1): 87–119.
March, J. G. 1991. Exploration and Exploitation in Organizational Learning. Organization
Science, 2(1): 71–87.
Markus, M. L., Majchrzak, A., & Gasser, L. 2002. A Design Theory for Systems That Support
Emergent Knowledge Processes. MIS Quarterly, 26(3): 179–212.
Massey, D. 1991. A Global Sense of Place. Marxism Today, 38: 24–29.
McConnell, S. 2019. More Effective Agile: A Roadmap for Software Leaders. Bellevue, WA:
Construx Press.
McGrath, J. E., & Kelly, J. R. 1992. Temporal Context and Temporal Patterning: Toward a
Time-Centered Perspective for Social Psychology. Time & Society, 1(3): 399–420.
Miles, M. B., & Huberman, A. M. 1994. Qualitative Data Analysis: An Expanded Sourcebook.
Thousand Oaks, CA: Sage.
Moore, W. 1963. Man, time and society. New York: Wiley.
Moyer, K., Malinverno, P., O’Neill, M., & Gotta, M. 2016. Use ongoing hackathons to
accelerate digital transformations. Gartner, Inc. https://www.gartner.com/doc/3433417/use-
ongoing-hackathons-accelerate-digital.
Nascimento, S., & Pólvora, A. 2016. Maker Cultures and the Prospects for Technological
Action. Science and Engineering Ethics, 1–20.
Okhuysen, G., & Bechky, B. 2009. Coordination in Organizations: An Integrative Perspective.
Academy of Management Annals, 3(1): 463–502.
Orlikowski, W., & Yates, J. 2002. It’s about Time: Temporal Structuring in Organizations.
Organization Science, 13(6): 684–700.
Patel, R. 2019, January 4. Hackathons: They’re Not Just For Computer Programmers Anymore.
Forbes Technology Council.
www.forbes.com/sites/forbestechcouncil/2019/01/04/hackathons-theyre-not-just-for-
computer-programmers-anymore/#3d89247f5b57.
Perlow, L. 1999. The Time Famine: Toward a Sociology of Work Time. Administrative Science
Quarterly, 44(1): 57–81.
Perlow, L., Okhuysen, G., & Repenning, N. 2002. The Speed Trap: Exploring the Relationship
between Decision Making and Temporal Context. Academy of Management Journal, 45(5):
931–955.
Pe-Than, E. P. P., Nolte, A., Filippova, A., Bird, C., Scallen, S., et al. 2019. Designing Corporate
Hackathons With a Purpose: The Future of Software Development. IEEE Software, 36(1):
15–22. Presented at the IEEE Software.
Puranam, P., Alexy, O., & Reitzig, M. 2014. What’s “New” About New Forms of Organizing?
Academy of Management Review, 39(2): 162–180.
Raisch, S., & Krakowski, S. 2020. Artificial Intelligence and Management: The Automation-
Augmentation Paradox. Academy of Management Review.
https://doi.org/10.5465/2018.0072.
Reinecke, J., & Ansari, S. 2015. When times collide: Temporal brokerage at the intersection of
markets and developments. Academy of Management Journal, 58(2): 618–648.
Retelny, D., Robaszkiewicz, S., To, A., Lasecki, W. S., Patel, J., et al. 2014. Expert
Crowdsourcing with Flash Teams. Proceedings of the 27th Annual ACM Symposium on
User Interface Software and Technology, 75–85. New York: ACM.
Rigby, D. K., Sutherland, J., & Takeuchi, H. 2016, May 1. Embracing Agile. Harvard Business
Review, (May 2016). https://hbr.org/2016/05/embracing-agile.
Rosa, H. 2003. Social Acceleration: Ethical and Political Consequences of a Desynchronized
High-Speed Society. Constellations, 10(1): 3–33.
Rosa, H. 2013. Social Acceleration: A New Theory of Modernity. New York: Columbia
University Press.
Rosa, H. 2016. De-Synchronization, Dynamic Stabilization, Dispositional Squeeze. The Problem
of Temporal Mismatch. In J. Wajcman & N. Dodd (Eds.), The Sociology of Speed: 25–41.
Oxford: Oxford University Press.
Roy, A. 2019, September 25. Hackathons Simplified. Hackerearth.
www.hackerearth.com/blog/developers/hackathons-simplified.
Sabbagh, K. 1996. Twenty-first century jet: The making and marketing of the Boeing 777.
New York, NY: Scribner.
Schultz, M., & Hernes, T. 2012. A Temporal Perspective on Organizational Identity.
Organization Science, 24(1): 1–21.
Seamans, R., & Furman, J. 2019. AI and the Economy. Innovation Policy and the Economy,
19(1): 161–191.
Seidel, V. P., & O’Mahony, S. 2014. Managing the Repertoire: Stories, Metaphors, Prototypes,
and Concept Coherence in Product Innovation. Organization Science, 25(3): 691–712.
Simonton, D. K. 1999. Origins of Genius: Darwinian Perspectives on Creativity. Oxford:
Oxford University Press.
Slawinski, N., & Bansal, P. 2012. A Matter of Time: The Temporal Perspectives of
Organizational Responses to Climate Change. Organization Studies, 33(11): 1537–1563.
Slawinski, N., & Bansal, P. 2015. Short on Time: Intertemporal Tensions in Business
Sustainability. Organization Science, 26(2): 531–549.
Slocombe, T. E., & Bluedorn, A. C. 1999. Organizational Behavior Implications of the
Congruence between Preferred Polychronicity and Experienced Work-Unit Polychronicity.
Journal of Organizational Behavior, 20(1): 75–99.
Smith, W., & Tushman, M. 2005. Managing Strategic Contradictions: A Top Management
Model for Managing Innovation Streams. Organization Science, 16(5): 522–536.
Spradley, J. 1979. The Ethnographic Interview. New York, NY: Holt, Rinehart and Winston.
Steinhardt, S. B., & Jackson, S. J. 2014. Reconciling Rhythms: Plans and Temporal Alignment in
Collaborative Scientific Work. Proceedings of the 17th ACM Conference on Computer
Supported Cooperative Work & Social Computing, 134–145. New York, NY: ACM.
Su, N., & Pirani, N. 2013. Emergence of 3D printed fashion: Navigating the ambiguity of
materiality through collective design. Thirty Fourth International Conference on
Information Systems. Milan.
Sundararajan, A. 2016. The Sharing Economy: The End of Employment and the Rise of
Crowd-Based Capitalism. Cambridge, MA: MIT Press.
Tavory, I., & Eliasoph, N. 2013. Coordinating futures: Toward a theory of anticipation.
American Journal of Sociology, 118(4): 908–942.
Taylor, N., & Clarke, L. 2018. Everybody’s Hacking: Participation and the Mainstreaming of
Hackathons. Proceedings of the 2018 CHI Conference on Human Factors in Computing
Systems. Presented at the CHI 2018. https://doi.org/10.1145/3173574.3173746.
Thornsen, A. 2019, March 12. 50 Startups that came from hackathons. Valuer.
https://valuer.ai/blog/50-startups-that-came-from-hackathons/.
Thrift, N., & May, J. (Eds.). 2001. Timespace: Geographies of Temporality. London: Routledge.
Tushman, M., Lakhani, K. R., & Lifshitz-Assaf, H. 2012. Open Innovation and Organization
Design. Journal of Organization Design, 1(1): 24–27.
Valentine, M., & Edmondson, A. 2014. Team scaffolds: How mesolevel structures enable role-
based coordination in temporary groups. Organization Science, 26(2): 405–422.
Valentine, M., Retelny, D., Rahmati, N., Doshi, T., & Bernstein, M. 2017. Flash organizations:
Crowdsourcing complex work by structuring crowds as organizations. Proceedings of the
2017 CHI Conference on Human Factors in Computing Systems.
Van de Ven, A., Polley, A., Garud, R., & Venkataraman, S. 1999. The Innovation Journey.
New York, NY: Oxford University Press.
Van Maanen, J. 1998. Qualitative Studies of Organizations. Thousand Oaks, CA: Sage.
Vincenti, W. 1994. The retractable airplane landing gear and the Northrop “Anomaly”:
Variation-selection and the shaping of technology. Technology and Culture, 35(1): 1–33.
Von Hippel, E. 2005. Democratizing innovation: The evolving phenomenon of user innovation.
Journal Für Betriebswirtschaft, 55(1): 63–78.
Von Hippel, E. 2017. Free Innovation. Cambridge, MA: MIT Press.
Wajcman, J. 2014. Pressed for Time: The Acceleration of Life in Digital Capitalism. Chicago,
IL: The University of Chicago Press.
Waller, M. J., Giambatista, R. C., & Zellmer-Bruhn, M. E. 1999. The effects of individual time
urgency on group polychronicity. Journal of Managerial Psychology, 14(3/4): 244–257.
Walsh, I., Holton, J. A., Bailyn, L., Fernandez, W., Levina, N., et al. 2015. What Grounded
Theory Is…A Critically Reflective Conversation Among Scholars. Organizational Research
Methods, 18(4): 581–599.
Wiedner, R., & Ansari, S. 2017. Appreciating Emergence and Serendipity in Qualitative
Research: Resisting the Urge to Follow Set Plans. In R. Mir & S. Jain (Eds.), The Routledge
Companion to Qualitative Research in Organization Studies. New York: Routledge.
Wingfield, N. 2017, September 10. As Amazon Pushes Forward With Robots, Workers Find
New Roles. The New York Times. www.nytimes.com/2017/09/10/technology/amazon-
robots-workers.html.
World Health Organization. 2019. Mental health in the workplace. World Health Organization.
https://www.who.int/mental_health/in_the_workplace/en/.
Yakura, E. 2002. Charting time: Timelines as temporal boundary objects. Academy of
Management Journal, 45(5): 956–970.
Yang, M. 2005. A study of prototypes, design activity, and design outcomes. Design Studies,
26(6): 649–669.
Yin, R. 1994. Case Study Research: Design and Methods. Newbury Park, CA: Sage.
Yoo, Y., Boland, R., Lyytinen, K., & Majchrzak, A. 2012. Organizing for innovation in the
digitized world. Organization Science, 23(5): 1398–1408.
Young, A., Selander, L., & Vaast, E. 2019. Digital organizing for social impact: Current insights
and future research avenues on collective action, social movements, and digital technologies.
Information and Organization, 29(3).
Zucker, R. 2020, January 3. Are You Pushing Yourself Too Hard at Work? Harvard Business
Review. https://hbr.org/2020/01/are-you-pushing-yourself-too-hard-at-work.
Authors Biographical sketch:

Hila Lifshitz-Assaf (H@nyu.edu) is an associate professor at the Leonard N. Stern School of


Business at New York University. Her research focuses on the micro-foundations of scientific
and technological innovation and knowledge creation processes in the digital age. Professor
Lifshitz-Assaf earned a doctorate from Harvard Business School, MBA from Tel Aviv
University, magna cum laude, LLB in Law and a BA in Management and from Tel Aviv
University, both magna cum laude.

Sarah E. Lebovitz (sarah.lebovitz@stern.nyu.edu) recently completed her Ph.D. in information


systems at the Leonard N. Stern School of Business at New York University. In the Fall of 2020,
she will join the McIntire School of Commerce at the University of Virginia as an assistant
professor of information technology. Her current research focuses on the impact of emerging
technologies on professionals and work practices.

View publication stats

You might also like