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Components There are two time cards, but only one is used during
the game. This is based on player count - one for 2 and
Included are 54 cards – 43 order cards, 9 guest cards,
4-player game, one for 3-player games. Place the
and 2 time cards. You will also need 16 small counters.
appropriate card with the “Day” side face-up in the
Pennies are best, but other coins or any small objects
middle of the table. Place a coin on the 6:00 space.
will work fine. These will allow you to mark the time,
sort out how long the guests have been waiting, and Finally, each player should choose a color (pink, blue,
keep track of your tips. purple, or green) that they will use when playing order
cards.
order cards guest cards
These represent the food and drink orders that are At the beginning of your turn determine that there are
served to guests. There are 4 types: Apps, Entrées, 3 guests. If there are not, and guests remain in the
Desserts and Drinks. deck, replenish them.
These cards are played from your hand and placed Each guest card has between 4 and 7 bars which
alongside the guest card(s) of your choice. Only one represent how much they can eat and drink before
card can be played on a single guest each turn. For they are full.
example, if you want to play three cards on one turn,
you must play one card on each guest. Each guest also has 3 or 4 circles at the bottom of the
card that give information on how much they will tip
Orient your order cards so that your chosen color is on once they are full. The first 3 list what they will give if
the top left. When you play them, place them on the they receive 1 course, 2 courses, or all 3 courses. A 1-
right side of a guest card. If it is the first card played on course meal consists of only 1 type of order – app,
that guest, it is placed so that the top of the order card entrée, or dessert. 2-course meals consist of 2 of these
is level with the arrow on the guest card. This is the types. If at least 1 app, entrée, and dessert have been
first bar of hunger. Subsequent cards are played on played, it counts as 3 courses. Drinks are not a course,
top of and overlapping previous order cards. Single but if a guest fills up solely on drinks, it is counted as 1
orders will fill 1 bar of hunger, while double orders will course. Some guests also have a 4th circle which
fill 2 bars. A guest is full when their last bar of hunger indicate personal preferences - see below for examples
is filled (indicated with a check mark). of these.
4-Player Game
A 4-player game should be played with 2 teams of 2.
Each time the time card is flipped, a counter should be Partners should play the same color, and sit across
placed on the time spot of each guest card that is out from each other, so that teams alternate every turn.
(the clock in the upper left of each card). If the time
Talking and strategizing is allowed, but partners may
card is flipped and the guest already has a counter on
not trade cards.
the time spot, the guest is removed from the game. No
players receive any tips, and all order cards that were
on the guest are discarded. Tip Reference
Some of the guests have a 4th circle that indicates
personal preferences. Explanations for each of these
are listed below: