Professional Documents
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ON question_description
A=ANSWE
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Q Which of the following types of long term memory describes a record of past events?
A Semantic
A Episodic
A Procedural
A Working
Socrates is a man, Socrates is mortal, therefore, all men are mortal.
Q This statement is an example of
A Deductive reasoning
A Abductive reasoning
A Inductive reasoning
A Empirical reasoning
____________ is particularly useful early in design. It is excellent technique to use with
Q the prototype, because it provides a wealth of diagnostic information.
A Co-discovery
A Active intervention
A Splendid research
A Deliberation
Q Which one of the following is not the direct method of requirement gathering?
A Personal Interviews
A Telephonic Interviews
A Electronic survey
A Traditional focus group
Q What do you mean by sensory storage?
Sensory storage is the buffer where the automatic processing of information collected
A from human senses takes place
A It’s a main memory in the computer device where the information is manually stored
A Storage used in enterprises to store the goods
A It is the another name of the secondary storage in computing devices.
The difference between the intentions of the users and what the system allows them
Q to do or how well the system supports those
A Gulf of evaluation
A Gulf of execution
A Gulf of Arabia
A Gulf of experience
Q In HCI, users are categorized bases on their skills as
A Low level, Medium level, High level
A Beginners, Intermediate, Experts
A Learners, Average, Advanced
A Entry level, Intermediate level , Skilled
In the________, the evaluators ‘step through’ that action sequence to check for
Q potential usability problems
A cognitive walkthrough
A heuristic evaluation
A review based evaluation
A post task walkthrough
Q Which of the following is not the advantage of direct method of interviews?
A The interviewer can easily add follow up questions to gain more main information
A It is the fastest method among all the requirement gathering methods
A The interviewer can judge the non-verbal behavior of the respondent
A Provides Multiple channel of communication
Q Which evaluation method would you suggest for a qualitative assessment of a design
A Questionnaire
A Interview
A Statistical methods
A Walkthrough
Q Collection of techniques and mechanism to interact with something is known as:
A Actions
A Graphic
A Icon's
A Graphical user interface
Q Which of the following is golden rule for interface design?
A Place the user in control
A Reduce the user’s requirements
A Make the good interface
A User's belief
Q Which type of user interface provides input by typing a string in the keyboard ?
A Graphical user interface
A Command line user interface
A Natural language interface
A Menu interface
Q Which of the following is an advantage of graphical presentation of information?
A enhances a person’s information processing capability
A increases requirement of perceptual and mental information coding
A increases load on memory
A Makes the interface look clumsy
Q A GUI is a
A hardware
A language interpreter
A software interface
A operating system
Q “Good Design is just cool graphics”.
A TRUE
A FALSE
A May be
A Cannot Say
Q Which of the following classes of objects hold other objects
A Data
A Container
A Content
A Composite
Q Which one of these would not be found in a good HCI?
A Icons that can have specific meanings
A Common shortcuts, like CTRL+Z for undo.
A Sounds that convey meanings.
A A long command line to achieve a function
Statement 1: User selects an object
Statement 2: User selects an action to apply on the object
Q Which of the following best describes the statements above
A Design specification sequence
A User specification sequence
A Attribute specification sequence
A Interface specification sequence
Q Interface consistency implies that
A each application should have its own distinctive look and feel
A input mechanisms remain the same throughout the application
A visual information is organized according to the fancy of the designer
A input mechanisms change with the application
Q All of the following are good guidelines for use of icons except _________________.
A Represent the object or action in a familiar and recognizable manner.
Carefully consider three-dimensional icons; they are eye-catching but also can be
A distracting.
A Limit the number of different icons.
A Make the icon blend in with its background
Q A successful direct-manipulation interface must present _____________.
A A complex series of user choices.
A An appropriate representation or model of reality.
A The option for users to enter a long string of commands.
A Mixed metaphors so that users don’t become bored
Q Which of the human characteristic is not important for interface designing?
A Perception
A Visual acuity
A Human Memory
A Human Appearance
Using similar sizes, shapes, or colors for related information and leaving less space
between elements of a screen than the space left at the margins talks about which
Q visually pleasing composition
A Irregularity
A Economy
A Unity
A Asymmetry
Which of the following statement or statements are true about Window Title?
Statement 1: All windows must have a title located in a centered position at the top
Statement 2: If presented above a menu bar, display it with a background that
Q contrasts with the bar.
A Only Statement 1
A Only Statement 2
A Both the Statements
A Both are False
Q Tiled windows are best suitable for
A Single task activities
A Switching between tasks
A Experienced users
A Tasks requiring lot of window manipulation
Q Overlapping windows are best suitable for
A Single task activities
A Switching between tasks
A Novice users
A Display contents are predictable
The following window is the first one which appears on screen when an action is
Q started
A primary
A secondary
A tertiary
A modal
Q Which of the following refers to the resolution of an icon
A syntactics
A semantics
A pragmatics
A value and intensity
Which of the following statement or statements are true about system messages:
Statement 1: Warning messages call attention to a situation that may be
undesirable.
Statement 2: Critical messages call attention to conditions that require a user
action before the system
Q can proceed.
A Only Statement 1
A Only Statement 2
A Both are True
A Statement 1 is True & Statement 2 is False
Q The Icon Design Process steps are
Define purpose, Collect, evaluate, and sketch ideas, Draw in black and white, Test for
expectation, recognition, and learning, Test for legibility, Register new icons in the
A system’s registry
Define purpose, Collect, evaluate, and sketch ideas, Test for expectation, recognition,
A and learning, Test for legibility, Register new icons in the system’s registry
Define purpose, Draw in black and white, Test for expectation, recognition, and
A learning, Test for legibility, Register new icons in the system’s registry
Define purpose, Collect, evaluate, and sketch ideas, Test for expectation, recognition,
A and learning, Test for legibility
A color is referred using three properties it possesses: hue, chroma or saturation, and
value or intensity,