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Ranger (Hunter) 20 Folk Hero

Finvulbl CLASS & LEVEL BACKGROUND PLAYER NAME

Lightfoot halfling (m) Neutral 450000


RACE ALIGNMENT EXPERIENCE POINTS
CHARACTER NAME

INSPIRATION

STRENGTH 17 +5 25 ft

+5 +6 PROFICIENCY BONUS AC INITIATIVE SPEED

PERSONALITY TRAITS
20 Hit Point Maximum 280
+11 Strength

DEXTERITY +11 Dexterity

+4
+5
Constitution CURRENT HIT POINTS
+4 Intelligence IDEALS

+5 Wisdom
20
+4 Charisma

CONSTITUTION SAVING THROWS TEMPORARY HIT POINTS

BONDS

+4 +5 Acrobatics (Dex)
Total 20d10 Successes

+11 Animal Handling (Wis)


18 Failures

+4 Arcana (Int) HIT DICE DEATH SAVES


FLAWS
INTELLIGENCE +5 Athletics (Str)

+4
+4 Deception (Cha) NAME ATK DAMAGE/TYPE
+4 History (Int) Dagger +11 1d4+5 piercing Favored Enemy (dragons, giants, monstrosities)

+5 Insight (Wis)
18 Rapier +11 1d8+5 piercing
Natural Explorer (forest, mountain, desert)
+4 Intimidation (Cha)
Fighting Style (Archery)
WISDOM +10 Investigation (Int) Hand crossbow +11 1d6+5 piercing
Hunter's Prey (Colossus Slayer)

+5
+5 Medicine (Wis)
Primeval Awareness
+4 Nature (Int)
Dagger. Melee : +11 (1d4+5 piercing ; finesse,
+11 Perception (Wis) light, thrown (range 20/60)) Extra Attack (+1 Atk/round)
20 Rapier. Melee : +11 (1d8+5 piercing ; finesse)
+4 Performance (Cha) Defensive Tactics (Escape the Horde)
Hand crossbow. Ranged : +11 (1d6+5 piercing ;
CHARISMA +4 Persuasion (Cha) ammunition (range 30/120), light, loading)
Land's Stride
+4 Religion (Int)
+4 +5 Sleight of Hand (Dex)
Hide in Plain Sight

Multiattack (Volley)
+11 Stealth (Dex)
19 Vanish
+11 Survival (Wis)

ATTACKS & SPELLCASTING Superior Hunter's Defense (Uncanny Dodge)


SKILLS

Feral Senses

Dagger, rapier, hand crossbow,


21 PASSIVE WISDOM (PERCEPTION) Foe Slayer
CP 43 studded leather, herbalism kit,
poisoner's kit, 20 crossbow bolts Crossbow Expert
(10), backpack, bedroll, mess kit,
Weapons simple weapons, martial weapons tinderbox, torch (10), rations/1 day
SP 18 Sharpshooter
(10), waterskin, rope/hempen 50
Armors Light armor, medium armor, shields feet, shovel, pot/iron, Mounted Combatant
clothes/common, acid/vial, 20
Tools alchemist's supplies, vehicles (land) crossbow bolts (10), 20 crossbow
EP 20 Lucky
bolts, belt pouch
Languages common, halfling
Brave
Equipment weight 130.5 lb -
GP 1080 Cost 1342.5 gp Halfling Nimbleness

Coins weight 12.14 lb Naturally Stealthy


PP 53 FEATURES

PROFICIENCIES & LANGUAGES EQUIPMENT


20 3 ft (Small) 40 lb.
AGE HEIGHT WEIGHT
Finvulbl
Green White Brown
EYES SKIN HAIR
CHARACTER NAME

APPEARANCE ALLIES & ORGANIZATIONS

Folk Hero (A celestial, fey, or similar creature gave me


a blessing or revealed my secret origin)

ADDITIONAL FEATURES

Efficient Quiver: Each of the quiver's three compartments connects to an extradimensional space that allows
the quiver to hold numerous items while never weighing more than 2 pounds. The shortest compartment
can hold up to sixty arrows, bolts, or similar objects. The midsize compartment holds up to eighteen javelins
or similar objects. The longest compartment holds up to six long objects, such as bows, quarterstaffs, or
spears.
Boots of Elvenkind: Advantage on dexterity (stealth) checks.
Wings of flying : When you activate its effect it transforms in a pair of bat wings. You gain flight speed of 60
ft.
Ring of evasion : This ring has 3 Charges, and it regains 1d3 expended Charges daily at dawn. When you fail
a Dexterity saving throw while wearing it, you can use your Reaction to expend 1 of its Charges to succeed
on that saving throw instead.
Amulet of the drunkard: you can regain 4d4 + 4 hit points when you drink a pint of beer, ale, mead, or wine.
Once the amulet has restored hit points, it can't do so again until the next dawn.
Circlet of blasting: you can use an action to cast the scorching ray spell with it. When you make the spell's
attacks, you do so with an attack bonus of +5. The circlet can't be used this way again until the next dawn.

CHARACTER BACKSTORY
TREASURE
19 +11
Ranger (Wis)
DAILY SPELLS TO PREPARE SPELLS SAVE DC SPELLS ATTACK BONUS

SPELLCASTING CLASS

0 CANTRIPS 3 5 6

flame arrows

wind wall

lightning arrow

speak with plants

water walk

SPELL
LEVEL SLOTS SLOTS EXPENDED

1 5 7

zephyr strike

absorb elements

ensnaring strike
4 5
hunter's mark

speak with animals guardian of nature

grasping vine

stoneskin

conjure woodland beings

freedom of movement 8

2 5

healing spirit

cordon of arrows

darkvision
5 5 9
silence

healing spirit swift quiver

conjure volley

tree stride

commune with nature

steel wind strike

wrath of nature

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