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Wizard 1 HouseStark

CLASS & LEVEL PLAYER NAME


Kevin
Variant Human Acolyte 300
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

+0 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +1 Dexterity
+1 Constitution +1 11 7 --
+0 • +5 Intelligence
CLASS
• +3 Wisdom INITIATIVE HIT POINTS
11
+0 Charisma
Total 1d6 SUCCESSES
Saving Throw Modifiers
DEXTERITY FAILURES

+1 DEFENSES HIT DICE DEATH SAVES

12 SAVING THROWS INSPIRATION


=== WEAPONS ===
Crossbow, Light, Dagger, Dart, Quarterstaff,
CONSTITUTION +1 Acrobatics DEX Sling
+2 PROFICIENCY BONUS
+1 P
+1

+5
Animal Handling WIS
Arcana INT
=== LANGUAGES ===
Celestial, Common, Deep Speech,
Undercommon
13 +0 Athletics STR
ABILITY SAVE DC
P +2 Deception CHA
+3 History INT
INTELLIGENCE
P +3 Insight WIS
30 ft. (Walking)
+3 +0 Intimidation CHA
P +5 Investigation INT
16 +1 Medicine WIS SPEED

+3 Nature INT PROFICIENCIES & LANGUAGES

WISDOM +1 Perception WIS


+0 Performance CHA === ACTIONS ===
+1 +0 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
Help, Hide, Ready, Search, Use an Object,
P +5 Religion INT
12 Opportunity Attack, Grapple, Shove, Improvise,
+1 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object

+1 Stealth DEX === SPECIAL ===


CHARISMA Arcane Recovery • 1 / Long Rest
+1 Survival WIS
Once per day when you finish a short rest, you can

+0 choose expended spell slots to recover - up to a


combined level of 1, and none of the slots can be 6th
level or higher.

11

SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

11 PASSIVE WISDOM (PERCEPTION)


Fire Bolt +5 1d10 Fire V/S

Unarmed Strike +2 1 Bludgeoning


13 PASSIVE WISDOM (INSIGHT)

15 PASSIVE INTELLIGENCE (INVESTIGATION)

SENSES WEAPON ATTACKS & CANTRIPS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Wizard 1 HouseStark
CLASS & LEVEL PLAYER NAME
Kevin
Variant Human Acolyte 300
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== WIZARD FEATURES === * Ritual Caster (Wizard) • PHB


When you choose this feat, you acquire a ritual book
* Hit Points • PHB 113 holding two 1st-level ritual spells from the wizard's
spell list. If you come across a spell in written form,
* Proficiencies • PHB 113 such as a magical spell scroll or a wizard's spellbook,
you can add it to your ritual book if it's on that spell list,
* Spellcasting • PHB 114 the spell's level can be no higher than half your level
You can cast prepared wizard spells using INT as your (rounded up), and it must have the ritual tag. The
spellcasting modifier (Spell DC 13, Spell Attack +5) process of copying the spell into your ritual book takes
and wizard spells in your spellbook as rituals if they 2 hours per level of the spell, and costs 50 gp per
have the ritual tag. You can use an arcane focus as a level.
spellcasting focus.

* Arcane Recovery • PHB 115


Once per day when you finish a short rest, you can
choose expended spell slots to recover - up to a
combined level of 1, and none of the slots can be 6th
level or higher.

| 1 / Long Rest • Special

=== VARIANT HUMAN RACIAL TRAITS ===

* Languages • BR 31
You can speak, read, and write Common and one
extra language.

* Ability Score Increase • BR 31


Two different ability scores of your choice increase by
1.

* Skills • BR 31
You gain proficiency in one skill of your choice.

* Feat • BR 31
You gain one feat of your choice.

=== FEATS ===

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Dagger 1 1 lb.

Backpack 1 5 lb.

SP 0 Bedroll 1 7 lb.

Mess Kit 1 1 lb.


EP 0 Rations (1 day) 10 20 lb.

Clothes, Common 1 3 lb.


GP 15 Arcane Focus 1 --

Tinderbox 1 1 lb.
PP 0 Torch 10 10 lb.

Waterskin 1 5 lb.
WEIGHT CARRIED

67 lb. Rope, Hempen (50 feet) 1 10 lb.

ENCUMBERED Spellbook 1 3 lb. ATTUNED MAGIC ITEMS QTY WEIGHT

0 lb. Amulet 1 1 lb.

PUSH/DRAG/LIFT Vestments 1 --

0 lb.

EQUIPMENT

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Male 22 Medium 5'5 121
GENDER AGE SIZE HEIGHT WEIGHT
Kevin Chaotic Good The Old Gods White Brown Brown
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

=== Allies ===


I see omens in every event and
Kevin is the person who wants to be allies with action. The gods try to speak to us,
everyone but he is quick to turn on who he knows we just need to listen.
will fight a losing battle. His only trusted allies that
he will fight until the end is The Followers of the
I’ve spent so long in the temple that I
Old Gods and The Finders of the Tree. PERSONALITY TRAITS

=== Organizations ===


Aspiration. I seek to prove myself
Kevin is considered as the last remaining few of worthy of my god’s favor by matching
the followers of the Old Gods and so he is part of
the Followers of the Old Gods and also the ones my actions against his or her
who are called to search for the Last Weirwood IDEALS
Tree, called The Finders of the Tree.

I will do anything to protect the temple


where I served.

BONDS

My piety sometimes leads me to blindly trust


those that profess faith in my god.

FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

Kevin has spent all his life in the monastery


praying to the Old Gods that they may hear his
prayer. Kevin was left at the monastery ever since
he was a child, he grew to accept that he may
never see his parents again and so he settled in
with the priests in the monastery. There he
learned the ways of the Old Gods, their beliefs,
and practices. He learned how to be meditative
and contemplative while going with honor. All was
well with Kevin until their place of worship the
sacred Weirwood tree was burnt down by the
overly zealous followers of the Seven, their
monastery was ransacked and all followers of the
Old Gods was dispersed or dead. His close friend
and mentor defended the monastery and told him
to flee not while giving him a word of blessing, told
him to always find the Last Weirwood tree and
trust in the Old Gods and after his words he gave
him a brotherly embrace. Now Kevin roams the
world, hoping to find adventure and to avenge the
things that happened to the monastery and to also
find the Last Weirwood Tree in hopes that the Old
Gods would prevail.

CHARACTER BACKSTORY ADDITIONAL NOTES

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
INT 13 +5
Wizard
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
=== CANTRIPS === (At Will)

O Acid Splash Wizard DEX 13 1A 60 ft. V,S Instantaneous PHB 211 V/S

O Frostbite Wizard CON 13 1A 60 ft. V,S Instantaneous EE 156 V/S

O Fire Bolt Wizard +5 1A 120 ft. V,S Instantaneous PHB 242 V/S

=== 1st LEVEL === 2 Slots OO

O Thunderwave Wizard CON 13 1A Self/15 ft. Cube V,S Instantaneous PHB 282 15 ft. Cube, V/S

O Disguise Self Wizard -- 1A Self V,S 1 hour PHB 233 D: 1h, V/S

O Witch Bolt <C> Wizard +5 1A 30 ft. V,S,M Concentration, up to 1 minute PHB 289 D: 1m, V/S/M

O Burning Hands Wizard DEX 13 1A Self/15 ft. Cone V,S Instantaneous PHB 220 15 ft. Cone, V/S

O Shield Wizard -- 1R Self V,S 1 round PHB 275 D: 1Rnd, V/S

O Protection from Evil and Good <C> Wizard -- 1A Touch V,S,M Concentration, up to 10 minutes PHB 270 D: 10m, V/S/M

O Identify [R] Wizard -- 11m Touch V,S,M Instantaneous PHB 252 V/S/M

O Ice Knife Wizard DEX 13 / +5 1A 60 ft./5 ft. Sphere S,M Instantaneous EE 157 5 ft. Sphere, S/M

SPELLS

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