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Revising theTeaching of Technical Drawing:

new technologies creating new paradigms

Túlio Márcio de Salles Tibúrcio Lúcia Patrícia Monnerat


Dept. of Architecture and Urbanism Dept. of Architecture and Urbanism
Universidade Federal de Viçosa Universidade Federal de Viçosa
Viçosa-MG, Brasil Viçosa-MG, Brasil
tmst83@hotmail.com lpmonnerat@yahoo.com.br

Abstract - New information and communication technology impact. The technical drawing is composed of a set of methods
introduces new educational paradigms in the teaching and and procedures necessary for the development and
learning process. New computer software are leading to a communication of designs, concepts and ideas. The
transition from paper to electronic media in the technical computerization of the graphic representation changed the
drawing field. This research focuses on a technical drawing teaching of technical drawing, linking the capacity of
course where computer software are being used more effectively expressing and imaging to the acquisition of knowledge on
in order to transforming it into a distance learning course. The new technologies related to the area.
methodology includes a diagnosis of the course, a review of the
material used in the course and an assessment by students to
B. New Educational Paradigmas
obtain their insights and satisfaction. The course was redesigned
and tested for structuring a new method for teaching the New educational paradigms emerge to meet a new
technical drawing course. Results show the dissatisfaction of most technological society and require the insertion of new
students with the methods using the tracing paper. In the curriculum and innovative teaching methodologies in schools
electronics module, there was great motivation of the students. [3]. New media and new information and communication
The analysis of the changes made in the course enabled to correct technologies – nTICs – are embedded in the academia raising
paths and set guidelines for the implementation of the distance
questions about the pedagogical practices used currently and
learning module.
their effectiveness for the teaching and learning process. The
Keywords: technical drawing; information and communication technical drawing has been noticeably influenced by new
technologies; distance learning education; educational paradigms. software designed for media representation, modeling and
simulation. An undergoing transition from paper to electronic
media is perceived. This article presents a theoretical model,
I. INTRODUCTION based on the principles of Software Engineering, Human-
Computer Interaction and ADDIE (Analysis, Design,
A. The Insertion of New Technologies
Development, Implementation e Evaluation), to structure a
There are many changes occurring in contemporary society, methodological process to create a new teaching method for a
mainly due to interactions with new technologies. On the social course on technical drawing. This model [4] was divided into
aspect, the changes are even perceived, impacting on personal, 3 phases as in Figure 1.
economic and social life relationships. The result of these
changes can be observed on changes in the profile of
PHASE 1
professionals, on the emergence of new professions, on the
transformations in the professional field and experiences in User requirements
business organization, production methods, labor relations,
education and financial government policy [1]. Thus, there is a
need to adapt the techniques of teaching and learning, where PHASE 2
technology and computers can be more accurately considered System requirements
as a very important pedagogical tool.

Computers have been used in various areas of knowledge


and, in particular, in schools as an instrument of teaching and PHASE 3
learning [2]. The graphic computing brings great contribution
Technical-Graphic-Pedagogical Planning
to the design process and graphic representation, raising
questions about the necessary changes in the curricula of the Figure 1. Phases of the Theoretical Model
programs that use them. Within this context, the technical Source: Monnerat e Tibúrcio 2012 [4]
design and other courses on graphic representation also face the

978-1-4673-2427-4/12/$31.00 ©2012 IEEE


This methodological process was developed and applied in - Interactive Dimension: involves the organization of
the course ARQ 100 – Technical Drawing, offered by the the material with the use of different teaching resources,
Department of Architecture and Urbanism at the Federal creating a dynamic learning process;
University of Viçosa (UFV). It aimed to update and adequate - Didactics Dimension: involves the nature of the
the course to the technological innovations through more proposed content and its transformation of scientific version to
effective use of computer software for drawing. This goal a version suitable for teaching;
raised questions related to which tools would be necessary for - Cognitive Dimension: consider learning as a link
the updating to be more efficient. Surveys and studies have between new information and prior knowledge;
been made regarding the course and educational aspects - Ludic Dimension: involves the use of user-
related to it. Another concern was the possibility to transform controlled interactions.
the course into a distance learning model.
C. Instrucional Design
Filatro (2009) [7] defines instructional design as the
II. CONTEXT OF THE STUDY
intentional and systematic teaching action and that involves
This section discusses concepts of Technical Drawing, planning, development and application of methods, techniques,
Instructional Design, ADDIE, Education and Computer, activities, materials, events and educational products in specific
Software Engineering (ES) and Human-Computer Interaction teaching situations, in order to promote the human learning
(HCI) as grounding for this research based on known principles of learning and instruction. That
means the instructional design can be defined as the process
A. Technical Drawing (set of activities) to identify a learning problem (a need), to
The Technical Drawing is an area of knowledge that aims design, to implement and to evaluate a solution to this problem.
at the representation of the shape, size and position of objects
according to the different needs required by different types of There are several models or processes of instructional
engineering and architecture. Teaching technical drawing can design. The best known and most widely accepted is the ISD -
be done more productively if mediated by new Digital Instructional System Design. The central idea of this process is
Technologies of Information and Communication – TDIC. to divide the development of educational activities in phases
Especially the computer allows innovation in the teaching- and to sequence them. According to [7] this division into
learning process and creates alternative forms of generation phases is also known as the ADDIE model, which will be
and dissemination of knowledge. These paradigm shifts forces discussed in the next section.
the teaching of technical drawing to conciliate the development
of the expression and representation capacity with the D. ADDIE
acquisition of new technology skills related to the area [5]. As mentioned above ADDIE - Analysis, Design,
A major difficulty for students in technical drawing is to Development, Implementation and Evalution - is a model of
understand the representation of an object in a two-dimensional instructional design characterized by five stages, according to
plane, whereas in reality it is three-dimensional (Figure 2). The its own acronym. The phases are classified as: Analysis,
use of computer software facilitates this understanding as it is Design, Development, Implementation and Evaluation. These
possible to rotate the object and view it in different positions. stages are grouped into Conception Phase (the first 3 stages)
and Execution Phase (the last 2), shown in Figure 3.

LEARNING PROBLEM

Analysis Identification
Conception

Design Specification

Figure 2. Perspective of an object and its main orthographic


views (VF-front view, VS-top view and VLE-left side view)
Development Production
B. Education and Computer
One can say that the starting point of a learning material,
computerized or not, should be the accurate understanding of
the learning situation for which they are intended and the Implementation Action
Execution

nature of the content to be treated as well as the audience. In


the case of computerized learning material, there are four
different dimensions to be considered in the process of Assessment Reflection
producing it [6].
Figura 3. Instrucional Design Process Diagram of Phases -
Source: Adapted from Filatro (2009) [7]
E. Software Engineering (ES) and Human-Computer
Phase 1 Users Requirements
Interaction (HCI)
- Surveying the point of view of the student (user)
According to [8] Software Engineering is an area of regarding the course;
knowledge of computing focused in the specification, - Surveying the reasons for including the subject in
development and maintenance of software by applying the curricula of the programs;
technologies and practices of project management and other - Analysis of the adopted methodology;
- Analysis of problems in the development of the
courses, aiming organization, productivity and quality. The course.
life cycle of a software should follow the steps of problem
formulation, analysis, design, implementation and operation Phase 2 System Requirements
and maintenance testing.
- Identify software and other graphical tools for
Baecker and Buxton apud Thakkar (1990) [9] define HCI use in the course;
as "a group of processes, dialogues and actions through which - Identify in the learning platform the necessary
adjustments to be made for the inclusion of new
a human user employs and interacts with a computer" (page material;
01). It is a multidisciplinary field involving the need for - Study the requirements of the software being
expertise in the areas of computing, psychology, human used
factors, linguistic and, in the case of developing an approach
to teaching, knowledge in education and in the correlated area
of the course to be worked on. When speaking about interfaces
Phase 3 Technical-Graphic-Pedagogical Planning
also speaks about interfaces design. This process is so
important that it is currently treated as a subfield of computer
science. The HIC should work the interaction and Phase 3.1- Context Conceptual Model
communication between the computer and the human being.
- Description of the proposed system;
- A set of ideas and concepts: defining the theme
III. METHODOLOGY and content;
- Ordering the learning logic based on users
requirements
In the construction of the proposed approach three phases
were fulfilled, summarized in Figure 4, following a process of Phase 3.2 - Prototyping
consistent with the practices of ES, IHC and ADDIE.
- Make the text clear, obvious and substantial;
The methodology used includes quantitative and - The information must be clear, accessible,
qualitative methods. First, a diagnosis of a technical drawing accurate and well organized;
- Study and propose methods and media to be
course, which is taught for different courses at the institution, used.
offered by the Department of Architecture and Urbanism at a
public university was done. This diagnosis included survey Phase 3.3 - Interface Creation
and review of the material used in the course and an
- Link;
evaluation with students in order to obtain their insights and - Use of examples and exercises: approximation of
satisfaction. The course was redesigned and tested for the student experience and its context;
structuring a new method for teaching the course of technical - Layout: enrich the text
drawing, going through a transition that comes out three times
from paper media to electronic media until being offered in Figure 4. Representative diagram of the steps followed in the
distance mode. production of the proposed approach.
Source: Adapted from Monnerat 2012[4]

In this research the evaluation and research of an existing


method was performed and the approach was carried out
A. Phase 1: User Requirements through questionnaires. It allowed to assess the user
In Phase 1 user requirements were collected. According to perception regarding the course and also with respect to future
[10] users requirements "are statements in natural language and changes. Through in locus observations it was possible to
also in diagrams on the functions that the system should evaluate the existing methodology and possibilities and needs
provide and the restrictions on which it must operate" (page of changes and adjustments.
45). The identification of the profile of users can be done
through qualitative and quantitative approaches, depending on The questionnaire included questions about the course, its
the perspective adopted. These approaches can be adopted embodiment, application in professional life, and the existing
together, and each one brings a different answer, but not infrastructure, among others. It was responded by all students
exclusive. Thus, according to the subject treated and to the taking the course. With the application and analysis of this
needs of assessment of a method, one should use the two questionnaire was able to evaluate the perception that it had
approaches. about course, it is extremely important because guided the
changes that occurred in the structure of the new teaching surveyed and the logical ordering of learning was determined.
method. A second questionnaire, with some questions This phase described the proposed system, listing and ordering
different from the first, was applied to teachers and a set of ideas and concepts necessary for the student, taking
professionals in the treated area. into consideration the complexity of the educational
The in locus evaluation was carried out by monitoring the phenomenon that requires the development of cognitive,
course throughout the process, from classes until the evaluation motor and affective competences.
system. This step included the evaluation of existing materials,
distribution of workload, the program content, the distribution The next step was the prototyping in Phase 3.2
of such content throughout the classes, the evaluation system, characterized by the proposition of the method, the materials
among others. These surveys were fairly strict and precise and to be produced and the technological resources to be used. At
from the analysis of these data the planning and conduct of the this stage, the concern was the interactive dimension of
later stages were done. computerized learning material, creating a first version for
experimentation. At the stage of prototyping one can make use
B. Phase 2: System Requirements of various teaching resources, including also various media. It
should use all the resources that aid learning and teaching
Regarding the system requirements - Phase 2, the most according to the theme to be studied.
appropriate computer software were researched both for
teaching and for their use by users of virtual learning platform It is necessary to worry about the nature of the content
and of the laboratories infrastructure. All decisions and delivered and the approaches best suited to its assimilation and
choices made at this stage were based on the requirements of contextualization. Then, taking into account the Cognitive and
the problem raised in the previous phase. Ludic dimensions that focus on the user as the agent to receive
information and learning, the creation of the interface of the
The evaluation of computer software has to take into computerized learning material - Phase 3.3. This interface is as
account various characteristics of them such as: the cost, ease the link between user and content, which includes examples,
of obtainment, the labor market, the most used by exercises, content, and a good layout.
professionals, ease of implementation, sharing of files and
suitability to use. In the phase of creation of the interface, there were
concerns that it should facilitate learning, be easy to use, be
Again it was performed a qualitative and quantitative flexible from the point of view of the user and the designer;
approach of the computer software which was done through and improve productivity, i.e., it should provides effective
questionnaire. It included questions about the computer most means of teaching and learning. The language used must be
used and known software by the users, their uses for specific accessible and where possible, involve windows, menus,
areas, and the facilities or difficulties of obtainment, cost, buttons, icons, words, pictures, links, and more. According to
among others. This questionnaire was administered to users of the need and to the context, it can use different languages for
the computer software aimed at the area surveyed, in this case, development of a system.
students and teachers of the architecture and urbanism
program at UFV. The prototyping and developing the interface are not
independent steps. It is necessary that they pass through
To deploy a methodology based on computer and internet experiments and practical applications which is the evaluation
it is necessary to survey the virtual platform to be created or of the usability prior to have a final product [7]. The usability
existing, which will support the provision of online learning evaluation is a complex task which requires varied
material and also the delivery of assessments. With these approaches, including: accessibility, usability and
requirements raised, the laboratory infrastructure was planned acceptability [12]. Each of these works under different
and the technical support necessary for the proper concepts. Briefly, usability evaluation must involve three main
performance of the new methodology. issues: learning ability, effectiveness and adaptation.
C. Phase 3: Technical-Graphic-Pedagogical Planning
IV. RESULTS
After the requirements being identified, it started in the In the following sections it will be described how the
next Phase 3, the technical, graphic and pedagogical planning, material was produced following the phases of the proposal
which involved the Interactive, Didactics, Cognitive and Ludic and how this material was used in this course.
dimensions mentioned previously.
A. Production of Material
In order to develop this new phase it was necessary to
understand the context, i.e. the theoretical and practical Phase 1 - User Requirements
content being addressed. Firstly, it was developed a
conceptual model of context - Phase 3.1 - which involved the The first phase consisted of the elicitation of user
Didactics dimension, where the content to be discussed was requirements. A survey was made regarding the course on
Technical Drawing, offered by the Department of Architecture there is short time to work more effectively on the subject
and Urbanism (DAU), for students of various programs presented in the previous class;
characterizing a heterogeneous group of students. It was - classes and methodology not adequate for a reduced
identified a lag of the used method in relation to the purposes workload;
of this course in the curriculum of various programs. - assessments not very consistent with respect to academic
and professional needs of the students.
In the process of extracting user requirements, the profile
of students was identified by monitoring the course and
through the application of a questionnaire. The questionnaire
Phase 2 - System Requirements
included questions such as how to deliver the course, the
students' degree of difficulty with the course, the goals, The second phase relates to the elicitation of requirements
expectations and application of course during the program and for the system to be built. This phase was carried out parallel
in professional life besides difficulties in performing tasks. It to the first phase of the process. Software such as AutoCAD,
also approached students' opinion regarding the material SketchUp and QCAD were surveyed and it was identified that
purchased for the completion of the course (cost, handling, none of them had all the features to be used in the course.
transport, later use), the use of computer and asked students AutoCAD and SketchUp were the ones that met the needs of
about the learning of computer software for technical drawing, the course. Students could learn to handle the AutoCAD to
instead of performing tasks (drawing) by hand. The graph in develop the content of the course and SketchUp would be used
Figure 5 illustrates students' responses to the question: Would by the teacher to teach the subject. An AutoCAD 2009 tutorial
you have the interest, willingness and desire to learn computer containing the necessary information for students to learn was
software for drawing? The vast majority (72%) responded produced. The UFV virtual learning environment, named
saying they would be interested in learning drawing software PVAnet, was also researched. This environment, designed as a
to take a computer based course with the new method virtual classroom, allows students to learn and clarify their
proposed. doubts by accessing the system tools and resources.
Interest on learning drawings
with computer
Phase 3 – Technical-Graphic-Pedagogical Planning

1% Indifferent This phase consisted of the technical-graphic-pedagogical


planning of the material available for the course and it started
after the requirements being surveyed. With the needs of the
27%
Not users-students, of the teachers, of the course, of the physical
interested
structure and techniques been identified it was possible to
72%
propose a conceptual model of the teaching materials
produced. It was designed to provide students with a material
insterested containing relevant information that can be accessed according
to individual needs. Thus, the material produced is similar to a
web page (Figure 6) with pictures, links and videos, making
Figure 5. Chart showing students’ interest on learning drawing
with computer. Source:Adapted from Monnerat and Tiburcio learning closer to the student’s reality. It also made the
(2012) updating simpler and easy to adapt to technological changes to
come.
A questionnaire was also applied to teachers from the
Department of Architecture and Urbanism at UFV, to verify B. Utilization of the material
their opinion about the course, the way it is taught and what
suggestions they have for future remodeling. The textbook and The process was carried out with an experimental
the lecture notes used in the course were analyzed, monitored class during the second semester of 2010. At the end of the
and evaluated. semester a new questionnaire was applied to the students
enrolled in this class for gathering information about the way
This phase revealed some problems such as those listed the course was taught, the degree of interest aroused and also
below: the difficulties encountered. MONNERAT 2012 [4] discusses
the results.
- students’ difficulties in handling the drawing materials,
As for example, the chart on Figure 6 shows the
especially the T-square and triangles; and also in visualizing
students' responses to the question: “Do you think the
the three-dimensional object represented in a two-dimensional
methodology favored learning? Justify”. The majority (68%)
plane;
answered yes, considering that the new approach facilitated
- lack of student interest on the course, because they
the learning process making it much more interesting. Those
considered the way this course is delivered not useful for their
who said not (4%) justified that had difficulties with learning
academic and professional life;
AutoCAD and those who answered more or less (28%) also
- students' difficulty in assimilating the content, which is
quite extensive, since each lesson presents a new content and
justified some difficulties with AutoCAD and that more required in the course. An example of the material is
teacher assistants would help the teacher in class practices. developed online on Figure 8.

Do you think the methodology favoured


learning?

28% yes

No 1

4% More2 or less
68%

Figure 6. Chart showing students’ interest on learning drawing with


computer. Source: Adapted from Monnerat and Tiburcio (2012) [12]

The chart on Figure 7 illustrates the responses of


students to the question: “Do you think the infrastructure is Figure 8. Example of a screen of the online material produced
adequate to carry out the practical lessons of the course? for the first lecture. Source: Monnerat e Tiburcio 2011[4]
Why?” The vast majority (90%) answered yes and justified
The online material has several links that students can
that the infrastructure of the lab, with one computer per
access for extra information about the topic being studied.
student, periodic maintenance and agile computers facilitated
This tool is available in all produced materials, increasing
learning. The minority who said no or more or less, mostly
interactivity with the student's educational materials and
claimed it would be nice to have a teacher assistant in the
facilitating updates that can occur over time. For some lectures
classroom. It has not much to do with infrastructure, but it is
there are video presentations of the course and videos that
nonetheless a contribution to the future adjustments.
capture the computer screen and teach commands of
AutoCAD software. Along with the tutorial, these videos help
students learning the software.
Is the infrastructure adequate to
In the second semester (II/2011), besides the modifications
delivering classes?
made, two lectures were delivered in distance learning
modality as a trial. At the end of the semester reassessment
was done. New adjustments were made and in the first
1%
9% semester of 2012, the course is being offered in the blended
Yes model, with only four regular classes from a total of 18. The
university gave the necessary support for the implementation
No
of this modality for the technical drawing course.
More or less
V. CONCLUSIONS
90%

Results show along the development of this research the


dissatisfaction of most students to the methods using the paper
Figure 7 – Chart showing students’ interest on learning drawing module. As for the electronic module there was great
with computer. Adapted from Monnerat and Tiburcio 2012 [12] motivation of students. The transition process enabled to
correcting paths and set guidelines for the implementation of
From the analysis of the questionnaire and how the lessons the distance learning drawing course. The creation of this
went by, the necessary adjustments were made in the material methodological framework help minimizing the time spent in
produced and in the used methodology that was applied to all the development of a new teaching method using ICT for a
classes of the course on the following year (semesters I/2011 particular course. The use of Software Engineering and
and II/2011). Students used the tutorial and the online material Human-Computer Interactions processes was useful because it
previously developed. This material was made available to allowed a systematic production of didactic material. The
students during the semester, and for each class, both practical methodology that was created serves as base for the
and theoretical, it was designed a specific material content development of new teaching and learning methods for
courses on graphic representation and other areas as well.
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