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Chamber
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UNLOCKS: Gate

EXPLORE: TIME: FOOD COST:


EXPLORE: TIME: FOOD COST:
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SPECIAL PARTS: None

This location is unlocked after Courtyard.

The closest structure to the courtyard is a small square building. Its walls are decorated with
geometrical forms, gears and levers. [PURPOSE]
At this point you can only guess.
[GUARD HOUSE]: Could be, but there aren't any warlike decorations visible on this
particular building. [HMM] It would be best you try to enter it and see for yourself.
[SHRINE]: Could be, but there aren't any religious decorations visible on this particular
building. [HMM] It would be best you try to enter it and see for yourself.
[UTILITY ROOM]: This could be. Good guess. [INTERESTING]
It would be best you try to enter it and con rm your guesswork. [OKAY]
[SAUNA]: Could be, but there aren't any markings that tell you it you can bring in your
towel. [HMM] It would be best you try to enter it and see for yourself.

The stone door


A stone door prevents you from entering the single chamber of the blocky building.
[INSPECT]
The door is polished and without features. [INSPECT FURTHER]
There is one thing, however. A round keyhole and next to it a key on a chain and a note.
[READ NOTE]
The note says: "Maybe now you won't lock yourself out". That's handy. [TAKE KEY]
You take the key and insert it into the keyhole. You turn it and sense a complex lock
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structure. [MAP
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You map out the lock structure using the key. What is the right key position to get to the
center of the lock?

[2]
The key ts and you turn the rst level of the lock. [CONTINUE]
You map out the second lock structure using the key. What is the right key position to get to
the center of the lock?
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[3]
The key ts and you turn the second level of the lock. [CONTINUE]
You map out the third lock structure using the key. What is the right key position to get to
the center of the lock?
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[5]
The key ts and you turn the third level of the lock. [CONTINUE]
You map out the fourth lock structure using the key. What is the right key position to get to
the center of the lock?
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[1]
The key ts and you turn the nal level of the lock. [CLICK]
The door of the blocky building opens up and reveals a chamber inside. You get +3 . [<-
GREAT]

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Traps
You make your rst step into the chamber. [CONTINUE]
When suddenly your foot gets caught in something. [STOP]
It is a ne thread going around the column. Slowly you release the pressure on the rope.
This is clearly a trip wire. The courtyard is full of them. Who knows what horrible traps they
activate. [EVADE TRAPS]
The next trip wire is very low to the ground. You will have to step over it. [HERE I GO]
How do you avade the trap?
(Any [STEP] button is ne)
1. [STEP]
2. [STEP]
3. [--------]
4. [STEP]
You step over the trip wire and manage not to trigger the trap. There is a combination of
two trip wires ahead. Go in-between them! [GOING IN]
How do you dodge this?
(Click only on [STEP] #3 or #4)
1. [STEP]
2. [--------]
3. [STEP]
4. [STEP]
5. [--------]
6. [STEP]
You step over the trip wire and manage not to trigger the trap. The next series if wires can't
all be connected to traps. The long ones are probably fakes. [KEEP CALM]
Don't trip over the trapped wires!
(Click only on buttons #3 or #5)
1. [------]
2. [--------]
3. [---------]
4. [--------]
5. [---------]
6. [--------]
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You did it, you
Gethave
it freeevaded
at the all the trip wires! You get +3 . [<-YAY] Install
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Canisters (Thats none Sense) ¯\_( )_/¯


Comment: these are not such nonsense as they seem to be. After thorough investigation
you may nd several pixel graphics of tubes to be di erent leading to a conclusion about
the possible uid ow (some tubes are closed and some connections to tubes are blocked)
---
You think you have evaded all the traps. For now. [INVESTIGATE]
The room full of intricate machinery, tubes, gears and levers. [TUBES]
The vegetation here grows real fast. you will have to clear it again to have a look at the
machinery.
[CUT 28 CORALS]
All this machinery is pumping water through the tubes. Maube it's for cooling heating. You
are surprised it's still working. [STUDY]
You try to familiarize yourself with the mechanism. [WATER CYCLE]
The water is being pumped through a series of tubes to ll up canisters. Which canister is
the rst one to be lled?
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[3]
That's true. But what about this part? Which canister will be lled rst?
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[4]
That's true. But what about this third part? Which canister will be lled rst?
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[5]
That's it, you have mastered the water cycle. Now you have to study the wheel mechanism.
You get +3 . [<-OKAY]

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Gears
The room is full of intricate machinery, tubes, gears and levers. The tubes are easy enough,
but what about the... [GEARS]
The vegetation here grows real fast. You will have to clear it again to have a look at the
machinery.
[CUT 46 CORALS]
The gears transmit the power from the power source to the water heating unit. Somehow. If
you turn the starting gear, what will the indicator show?
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[1]
True, but what about this one over here?
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[2]
Sure, and this one?
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[1]
You have become the expert of the gear mechanism. You get +3 . [<-YAY]

Levers
The room is full of intricate machinery, tubes, gears and levers. The tubes and gears are
easy enough, but what about the... [LEVERS]
The vegetation here grows real fast. You will have to clear it again to have a look at the
machinery.
[CUT 58 CORALS]
The levers seem to be connected to the power source hidden behind an iron hatch. Chech
the lever combination to open the lock to the power source.
1. [LEVER 1]
2. [LEVER 2]
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3. [LEVER Get
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4. [LEVER 4]
5. [LEVER 5]
6. [LEVER 6]
(The combination is [LEVER 3], [4], [6], [2], [4])
The iron hatch to the power core opens up! You get +3 . [<-AMAZING]

The Imp
The power core opens slowly...[VERY SLOWLY]
Inside you nd not what you would expect. It is a ery imp! A demonic entity! [STAY BACK]
The creature turns around and speaks in a high-pitched voice. "Hello mortal! Have you come
to save me?!" [PURPOSE]
"Isn't it obvious? I have been enslaved to provide warmth to this place. My demonic re can
never be extinguished!" The creature laughs endishly. [TEMPLE]
"At rst it was a boring place. Then came my boss and that stinking angel. They made real
party, ghting for the temple. Lots of death!" [CONTINUE]
"They still at it. But can't appear. Must be summoned. I can help you summon them!" The
imp makes an evil grin.
[FORGET IT]:"Now c'mon. You want the riches that are hidden here, no?" [SAY PRICE]
[SAY PRICE]:"When you go, just leave the door open." [WHAT'S THE CATCH]
"I will give you a little gem. There are several of these in the temple." "Collect them, insert
them into the summoning cup and you will be rich!" [YOU LIE]
"That may be well be." "But I am still a prisoner here. Is that fair?" "RELEASE ME NOW!"
TIP: Moral choice made in the temple will add up and reward you di erently.
(This choice determines which gem you will receive)
1. [RELEASE]
"Why do you do this?"
[REWARD]
You get Ruby.
You get +25 .
[FEAR]
[YOU SAID SO]
[RANDOM CHOICE]
[IMPRISONMENT IS BAD]
"I see. I can respect that. See you around!" The imp hands you a pouch and
disappears in a pu of smoke. [OPEN POUCH]
You get Sapphire.
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[I AM
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Somehow you have the feeling you got this gem to remind you of something
you did. [<-NICE]
[YOU WILL WRECK HAVOC]
(This choice doesn't matter)
"I see. I can respect that. See you around!" The imp hands you a pouch and
disappears in a pu of smoke. [OPEN POUCH]
You get Ruby.
[I AM RICH!]
Somehow you have the feeling you got this gem to remind you of something
you did. [<-NICE]
2. [DON'T RELEASE]
"Why do you do this?"
[FUNNY]
[FEAR]
[YOU ARE EVIL]
[RANDOM CHOICE]
[NO INTERFERENCE]
[YOU DIDN'T SAY PLEASE]
(This choice doesn't matter)
"You are a vile one indeed!" The imp hands you a pouch and refuses to talk to
you any more. [OPEN POUCH]
You get Ruby.
[I AM RICH!]
Somehow you have the feeling you got this gem to remind you of something
you did. [<-NICE]

The vegetation
You leave the imp's chamber and head toward the tallest structure on the island. Hope you
are ready to ght some nasty vegetation to get to it.
[SHARPEN 290 CORALS]
The tools are sharp! You can begin! [DO IT]
You will have to start from the edges and work yourself towards the center. Best to start at
the top plants, then rotate to the lower ones, then repeat until you are done. [OKAY]
Eradicate the weeds!
[WEEDS]
[WEEDS]
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[WEEDS]
[WEEDS]
[WEEDS]
[WEEDS]
(To eradicate the weeds, click on the rst [WEEDS], then on the last [WEEDS], and repeat
until there are no more.)
Finally it's done! You have made progress on the island. You have unlocked the Gate. You
get +5 . [<-VENTURE FORTH]

Travelling sama pacar baru?


Relax aja, ada Relaxa

Second expedition
(This part of the story is unlocked after the Second expedition in the Tree).

You can see the demon /angel landing on the chamber. The beast / being is trying to heal
by draining the temple's heting system / heal with a holy chant. [INTERRUPT]
You don't let the demon drain the temple's heating / angel nish the chant and continue the
ght! [FIGHT]
Demon / Angel 7- 19, 31.5k - 1M, Chance 5/10 (Stats can vary)
You have nally defeated the demon / angel! You get +30 . [GREAT]
The creature of darkness / light has been destroyed! The temple will be free from the evil
/holy presence. You have impressed the angel / demon with your ghting skills. You get to
keep Seraph / Grozkoroth as your reward! [OKAY]
But your work doesn't stop here. The temple is stil under attack by that pesky vegetation. It
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is overgrown each
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vegetation. You will be awarded gems for your trouble. [<-LOVELY]

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