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BOOKMARK
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NINOKUNI: THE JET-BLACK WIZARD (SHIKKOKU NO MADOSHI)
Nintendo DS (tm) - (c) Level 5 / Ghibli
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INTRODUCTION [FAQ1]
INTERFACE ELEMENTS
1/ Battle Screen [FAQ2a]
2/ Menu [FAQ2b]
3/ Spells [FAQ2c]
WALKTHROUGH
1/ Another World [NK01]
2/ The King Cat [NK02]
3/ A New Friend [NK03]
4/ The Mountains [NK04]
5/ Meeting Jiro [NK05]
6/ To the Great Sea [NK06]
7/ Dragon's Nest Island [NK07]
8/ Three Stones Quest [NK08]
8.a/ Of Frogs and Snakes [NK08a]
8.b/ Arctic Island [NK08b]
8.c/ Pirate Headquarters [NK08c]
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INTRODUCTION [FAQ1]
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Thanks Section
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game-kouryaku.info/ninokuni -
Much of the info here is from there.
Nintendo -
For making such wonderful hardware,
and localizing former Level-5 works.
Namco Bandai -
for publishing the localization of the PS3 entry
(albeit I wish they’d better treat their Tales of
series with similar respect)
And You -
For reading this
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INTERFACE ELEMENTS
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[Position Party] [Do as you want]
[はいち Y] [おまかせ X]
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*: Occasionally, during boss battles, if you get enough
"Nice Points", Magic is replaced by a powerful finisher
move. It can deal enough damage in the 3 digits.
Attack -
A physical attack.
Magic -
A magical attack, or a special technique for
familiar. Consumes MP. May be either offensive (red),
healing (green),or support (blue).
Occasionally glows when you have enough Nice Points,
then it becomes a one-use powerful magical move.
Items -
Uses items to cure MP/HP/status ailments.
Don’t worry if you can't read Japanese.
When you choose an item, the party member who needs it
the most will have his name in a different color,
or glowing if in a critical condition.
Defense -
Defensive stance. Wastes one turn, raises defense.
Party -
Swap ONE of the active party members with another
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Tactic -
Configure the AI for the whole party or one member,
to be balanced, focused on healing, or avoiding MP use.
Run Away -
Escape the current battle.
Won't work during certain battles (bosses, etc).
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2/MENU [FAQ2b]
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*ITEMS: You can find healing items, items used for the
Genie recipes, story-related items, and equipment.
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But other than the rewards you get for these quests, there are more
importantly the stamps: You are rewarded a certain number of stamps,
and for each ten you get a point.
You can use these points at this menu to unlock many awesome bouses:
Get all the bonuses above to unlock those below. The last one isn’t
unlocked until you get all the other ones:
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3/SPELLS [FAQ2c]
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Some spells I’m not sure of are marked in the spell list
by an interrogation mark.
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47: Bolos (!): Yes, it’s called that in the book, the same as
the spell from Laputa. Here it’s some kind of ultimate light magic,
as opposed to 46, the ultimate dark magic.
It is the reward for beating Moya Tower final boss.
Deep in the game data are two other unused magical runes, which
are not even mentioned in the Magic Master.
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WALKTHROUGH
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IMPORTANT NOTE!!
The top-screen has often a mini-map of the area with
an arrow. More often than not, that's where your next
story objective is, so when in doubt...
Follow the RED ARROW.
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1.ANOTHER WORLD [NK01]
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[Hetroit City]
After the opening cutscene, you’ll have
a short discussion with your friend Mark (マーク)
who is on the right side of the screen.
Your next goal is indicated by a red arrow on the
upper screen. Proceed to the left, then
enter the house to meet your mother. Save your game.
More cutscenes.
Oliver sneaks out from the house at night to go
try with Mark their new car. A familiar girl
notices them. However, things go horribly wrong,
when the car falls into the river. Comes
Olivier mom to the rescue, albeit it cost her her
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[Northern Woods]
Use the statue to save. It replenish your HP/MP points.
Take the passage. When you’ll reach
the fork, follow Shizuku, to meet the Elder Tree.
You’ll have to draw some runes: Fireball (41), then Heal (03).
A fairly easy monster fight will occur, with some weak creature.
Oliver has under Magic: Fireball (2MP) and Heal (3MP),
while Shizuku has a defense boost spell, but
weak attacks. Auto fight is triggered with the X button.
Draw the Capture (01) rune. You’ll capture
the monster: the Imagen Lucci. Another fight.
Press Y to change you party members positions:
they can hit hard the enemies and receive more
damage in turn if they choose the front lines,
or trade more defense for less attack power if they stick to the rear.
You’ll receive an Encyclopedia Stone from the tree
with information about known monsters, locations,
and a strange perfume.
The strange perfume has a new entry in the menu under Shards of Heart.
Return to the fork, and proceed to the other side. Save at the statue.
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2. THE KING CAT [NK02]
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*Optional*
Go all the way to the central fountain, but take the hidden alley at
the north-east to the grave. Cast (29) to communicate with the spirit.
It is revealed that this spirit is that of another little wizard, named
Mirant Astram. If you accept his challenge (SQ32),
he asks you 3 questions.
The answers are:
右上 then 4 then 反時計回り
You can accept his challenge for another round of questions (SQ33).
The answers are:
なるほど thenさいこうきゅう
The penultimate character is lower-case, if it didn’t work.
SQ32 and SQ33 are needed to continue the quest to unlock the secret
dungeon, in case you were wondering.
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3. A NEW FRIEND [NK03]
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[Hetroit City]
Go oust of the park, choose the portion of the city where
we begun the story, then, this time around, take the south
alley/ Shizuku will point out the location of the parking
where Mark begun his crazy project. Remember the girl from
the opening cutscene? She lives in the nearby house! Upon
close inspection the door is locked, and a neighbor points
this out for you. The solution? Breaking the lock and entering,
of course!! Cast Unlock (08) and meet the poor sool.
Up to this point, you used Heart Catch (06) and Heart Cure (07)
to give the Empty Shell pesons who have a disrupted balance of
emotions. Well, if you don’t save them they would eventually
wound up possessed by a Nightmare.
Once you slay him, the poor wife comes worried about her collapsed
husband. Take her love emotion (06) and give it to the man (07),
and leave them alone ;) Now go back to Shelly
(breaking the lock of course using Unlock (08) >:D) and
witness her recovery. Borrow her happiness emotions using
(06), then use Gate (02) to return to ni no kuni.
[Babanatsua Kingdom]
Here, you can talk to the shopkeeper and give these
emotions to this Shelly, called Maru (07), to cure her from her illness.
The man thanks you and talks about the secret threat
lurking in this world, then Maru and
her Imagen, a penguin called
Seba, join your party! You learn two new moves:
Light Arrow (44) and Shock wave (42). You are prompted to save.
*Optional*
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4. THE MOUNTAINS [NK04]
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[Trials Cave]
You should go west to rescue a little bird drom3
demons (weak to light arrows, naturally), then return to the cave
entrance.
After some moon-speak chit-chat with the statue,
you are given a gemstone and allowed to enter. Save at the statue,
then head left. This area map is shaped like a
cross, with a red chest to the left, and a precarious cracked stairway
to the
top which, you have guessed, is the path onwards.
Go ahead and try. Shizuku has us cast Heal (03) just in case, then
Levitate (10). You’ll have to make your way to the
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Oliver must go to the red switch and trigger it. Maru must
pass the open red barrier, then Oliver should press again the red
switch and pass the now open red barrier in front of him.
Maru should continue to the north, pass the blue barrier, then trigger
the blue switch so that Oliver can pass the blue barrier.
Of course, she has to trigger the blue switch again and pass the blue
barrier then continue to the west, to the north then to
the east and trigger a green switch so that Oliver can pass, then
trigger
it again so that Oliver can pass a second green barrier.
Oliver should continue to the north until he reaches a strange door with
two pressure plates, then an orange colored switch he
should trigger, then return to the first closed green barrier, where
there
is a way to the west leading to a yellow switch he must
trigger. Oliver should return now to the north to the strange door and
trigger the orange switch, then return to the strange
door and stand on a pressure plate. Maru should go west, then north and
push the purple switch, then go all the way to the strange
door and stand on the other pressure plate. Oddly enough, Neither
Oliver nor Maru have collision detection in this level.
You are rewarded with a third gemstone. The teleporter leads back
to the central room.
Go back to the eastern room, but this time around take the
northern path. There are two dead-ends to the north containing
each a red chest, and a third one with the bird statue.
It will transport you to the final puzzle room. There are several
statues
with inscriptions in an ancient language, which should be
apparently decrypted with the book, so that you cast the appropriate
spell. Anyways, here is the solution:
- Fire (41) on the left statue
- Ice (43) on the right statue
The door should open. There are four more statues. You should
first talk to the bird statue to the north, then cast the following
spells. If you are low on MP, check the first bird statue.
The solution should be far more obvious now, even without knowledge
of Japanese, but there is a specific order:
- Heal (03) on the bottom broken statue
- Talker (16) on the left duck statue
- Cure (05) on the right poisoned statue
- Unlock (08) on the top statue with a lock
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Other thing about evolving Monsters: sometimes you are offered the
choice
between two evolutions: check the stats (HP/MP/elemental weakness), then
the new magical attacks, then most importantly the equipment slots:
these slots get added one per evolution, and they are represented
by a coloured square (red for weapons, blue for shields, green for
items…) Of course you won’t have no red squares for a battle
Imagen, but in case you are dumb enough to do it, there are some items
which modify these slots (or rarely, add an extra slot).
So get yourself a balanced party (fire, water, and healers. wind
if you want).
[Summit]
You’ll find a save point. Go ahead and you’ll find on
your way a green HP crystal and a red chest. There is also a purple
chest
you can’t open. You can capture some Imagen if you have
Maru in your party. When you reach a door, search nearby for a
red chest holding a red key. Go south, then to the west.
There is a blue chest in a dead-end to the north, but ignore the
unreachable green chest for now. You’ll find eventually a
new door and a new blue key. There is an MP crystal, if you need it.
Go back to the first door. Neither of the two keys matches
its keyholes, but the merchant has got an idea. Use Merge (22)
to make a new key, and proceed.
An ominous save point awaits. You can use those magic blue
circles now to store your Imagen if you want. And get ready for
a new boss battle. A Lv.19 Oliver with some Ice attacks
(95 damage!) should do the affair. DO NOT use Oliver’s limit break
attack: it’s a fire-type boss. You are back to the Baba
Desert Kingdom Capital. I would advise you to go to the Inn, if not for
your party, do it to see the amazing artwork :D
Exit the city. Oliver’s pursuers, the Empire dark knights,
are nearing however…
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This man sells Imagen tickets. They seem useless at first sight,
but you must go back to the Deckarock Montains to the Trial Cave
entrance and take the teleporter to meet the two folks who taught
Maru how to capture Imagen. Talk to the child, select the first
option then confirm to get your new Imagen!
*Optional*
You must talk to a Bikini woman NPC to learn recipe 171.
Its for raw caramel. Go to the Babanacia Item Shop, and buy some
caramel + concentrated milk. In Japanese it should be:
キャラメル + のうこうミルク = なまキャラメル
Back to Bikkini, you should talk to Mirant to finish SQ35.
[Babanacia Kingdom]
Go all the way to the north to the palace. However, you are
unceremoniously kicked out. Go back two screens, and cast Gate (02)
to return to your world. Go to the quarter where your house
is located, and check Leila Farm Shop. The woman keeping that
shop is ill, and she is the Baba Kingdom queen alter-ego.
Cast Gate (02), go to the milk fountain in Baba Kingdom Capital and
check it. Cast Cooking (26) to make a giant cheese. Go to
the palace and you are let in this time around.
You give the cheese to the queen, but she wants more.
Shizuku tells you she needs Patience emotions. Cast (06) at the
minister,
then cast (07) at the queen. She gives you a Kauda Letter (?).
You’ll learn how to cast two spells to reveal hidden
treasures: (13) for dungeon treasures, then (20) for over world
treasures.
You are asked to save.
Our next destination is the fishermen village to the south.
But for now, let’s go to the inn (40G). Sometimes when
you sleep in the inn you’ll get teleported to a dream world. Refer to
the
Dream World sidequest for more information.
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[Dell Mokal]
Go north until you reach a central area with an Item Shop and a
Quest Shop. Of course you could explore the western
part of the city for a
red chest and some hidden goods in barrels beforehand. You
should see a glowing NPC on the map you can
take his Patience with (06).
Go to the north-east of the town to a cabana and talk to the
NPC there. Turns out he’s not your target. You’ll have
to return to the central
area and head north to the Casino.
Here you can buy special coins from the office in the north to
use with the many minigames. If you go to the slot machine,
try to align as
many golden 777 as possible to get a platinum ticket (if you
do it 5 times). It is needed to unlock the cinema (after ending).
Of course there are bonuses
to lower the machine speed or raise your chances to
alleviate this a little bit.
Once you are done go talk to Maru and answer “Yes”. Go to the
office and select the second option to exchange your special coins for
prizes: top-tier equipment. Exit the casino and one waitress should
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*Optional*
Go back where you fought the possessed boy. You should find Mirant.
Accept his challenge (SQ36). The answer is 3.
On the way to the inn there is the Battle Coliseum. Here you can make
your
Imagen face other monsters, FOR FREE. You can even win prizes.
Usually there are three rounds per tournament against regular
monsters, then one against a bonus boss. Your human party members are
not
allowed in, and your team is fully healed between rounds.
To participate in a new tournament, you can check the receptionist.
[Borg Empire]
After entering, you’ll notice some Pigmasks. You should rest by
the inn (250G!). Go north. Jiro should bid you farewell. Continue
two screens. Cue an animated cutscene with Pigmasks hailing the
Emperor Guiden. Jiro should have a friend of his in a house at the end
of the alleyway guarded by the pigmask. You should now
be dressed like a pigmask.
Btw if you would like to return there talk to him and
select the second option.
You’ll be met by a servant who guides you to the emperor. Cast (07).
You’re prompted to save. It’s worth noting that many NPC in the city
have
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At the crossway, there are a dead-end with a red and a green chest.
If you follow the western part you can see another unreachable grave
for now. There is a hidden MP crystal to the south.
To get to the aforementioned grave, you must go all the way to the north
(a red chest is there). Once you touch the second grave, proceed north
to yet another crossway. Continue to the north.
You find an inhabited house. After the cutscene, proceed to the north,
and use the save point. You’ll enter a zombie city, which is very maze-
like.
Going west, one can reach the roofs and proceed. There are a couple red
chests on your way.
There is one enemy which look like a black ghost in a dress with a halo.
It has a total-party healing move (60HP each), so you might want to have
Maru capture it (she attacks him until a heart appears, then she plays
the
first melody), as it will prove to be very useful later.
Once you get down from the roof, grab another red chest to the south,
then continue north.
There are two chests (the blue one requires spell 08) and an HP crystal.
If you continue to the east, you should find a door and an MP crystal.
Take it to get on the roof, then carry on to the north. A purple chest
is
hidden nearby, but you can’t open it. Save and proceed to the boss.
Now this boss will easily deal total party kill attacks. To avoid this,
have
Oliver cast the 10MP magical barrier on the team, and whenever you are
lower than 60% from your total HP use your items. You can also summon
that total-party healer Imagen. Use Imagen with good physical attack.
The farther you are, the better.
You are asked if you want to save. Go north to grab some red chest
contents,
then get back via the teleporter to the girl house. A shocking truth
await
our friends. You should now head south to the Borg Empire.
Go to the inn (250G). You should meet the emperor. He hands you a book
and
teaches you the Teleportation (09) spell. You can now select it from the
Y
menu to go to any destination you’ve reached before.
*Optional*
Near the place where you received your Pigmask costume, there is a man
with a broken engine (SQ14). Cast Gate (02), then go to the factory.
Talk with the man there to have it repaired, then cast Gate, and talk
once again with the man.
There is also a young man in front of the inn who ask you to deliver a
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You could go east to continue SQ58 with the spell (07) if you want a new
pendant, if you wish. It’s the place with the weapon shop.
[Jungle]
After a cut scene, you have to go to the circular crossway, where you
meet a kid. Take the top-right path and go talk to the elder.
Go then from the circular arena to the right, and rest at the inn
(360G).
A kid nearby needs some Enthusiasm emotions, cast on him (08), to
complete
the sidequest SQ61. Continue north. You are asked to save.
Continue to the north and you’re in the overworld.
Continue to the east to reach the dungeon. Don’t miss a chest hidden
behind its entrance. There are shrimps on the beach to pick for a
sidequest.
Continue north until you see a door. Before you enter, there is a red
chest
to the right. Another chest lies in a poisoned north-west alley.
Continue to
the east and go upstairs. Have Jiro grab the green chest for you.
There are three paths below. The rightmost has a locked door, the
middle one has a HP crystal, and the left one has a big statue you
must examine to extinguish its fire. Down there is some goo and two
switches. DON’T PRESS THEM! Cast Levitation (10) then go all the way
down until you reach the other side of the door which you can now open.
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There are some goodies in the barrels and a red chest to the left, but
we should head right, then up. To unlock the locked door, go the engine
room which is next door. The west room has a MP crystal and a red chest.
Go to the unlocked door then downstairs.
Examine the dragon statue, then the broken engine. Cast Rewind Time
(21) to activate it, then check the statue to extinguish it.
Now open the Y menu and draw the spell Escape (19). You are teleported
outside of the dungeon now. Re-enter and save. The boss room should now
be open. Herubushi The Air Pirates Leader is annoyed.
Youll know why this place is named the dragon nest ^_^
Out of nowhere, a trap falls on your party. You learn the spell Awaken
(50).
Then youll play an air-chase minigame (!). You have to dodge at first
the
bullets, then after a while you can fire yourself (your ammo replenish
after a while). Dodge the flying land pieces of fire at them to heal
yourself.
Cue some cutscenes, and you are prompted to save.
*Optional*
If you liked this shump, and wanted to replay it, no problem!
We are forced for now by the plot to stay in the next location until the
boss fight.
But once we are able to return to the firm land, go to the Dell Mokal
Island, then to the Casino. At the left of the pachinko special coin
vendor, there is a Game stand, where you can replay the battle segment,
and try to score a perfect run (i.e. no damage, under one minute).
[Heaven]
Or so it was called in-game. You can’t get out of this place reminiscent
of Laputa yet, so continue. There are two NPC who hold Enthusiasm and
Dream emotions, so you ll want to cast (06). In the next screen, there
is
precisely an NPC who needs some Kindness emotions, so cast (07)
to finish the sidequest (SQ64).
After the battle cast (06), then go to the queen and cast (07).
You should get a harp, and a far better magical wand. You learn how
to perform an Earth quake spell (48) and Thunder (34).
Cast (06) on the guard near the elevator, then cast (07) on the
servant in the next screen to finish sidequest S65.
You must apparently seek 3 magical artifacts to fully power up the
magical wand to cleanse whatever evil is threatening Ninokuni.
Leave the Palace, and head out of the city.
It is worth noting there are 3 NPC who need some emotions to get
from your (07) spells. There are 2 castle officers, and one woman in
front of the inn. They unlock sidequests SQ63, SQ64.
There are of course other sidequests involving killing a specific
location
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Now you’ll pleasantly learn you have two new moves for Oliver:
Earthquake (8MP) and Thunder (15MP, in blue).
Now our goal is to find the fabled three dark stones.
As a side note, you can go to the spell menu and unlock spells 29, 30,
31, 33, 51.
Once you are done with the boss, you can land on the island. The path is
pretty straightforward to the ruins.
Press the switch to lower the barrier, then continue until you find a
red chest. You should not before long find a locked door.
Go downstairs untl you see another door then cast
Unlock (08), to find two red chests and yet another invincible purple
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It’s the second part of the dungeon. It’s a sort of a maze where YOU
MUST
follow that frog. If you take a wrong turn you’ll get cursed (your magic
is
sealed). There is a HP crystal too.
If you followed the frog you should come across a square shaped room.
At its corners are 3 chests (two red, one blue), and the exit at the
bottom
right. However, there is a puzzle: there are red barriers and blue
barriers
which open and close alternatively every time you cross them.
It is very time-consuming, so try to plan your steps ahead.
Once you get out, you should meet soon with the frog. To open the
cellar,
cast Unlock (08). Use the MP crystal, then enter.
After some dialogue, open the red chest, then return to
the fork after the barrier maze. Go south this time around.
It is worth noting that if you are willing to risk the curse (some of
your
magic attacks are randomly greyed out, including heal: you must redraw
them), there is to the south
a stairway where there is a red chest at the west. But for now, let’s go
back
to the entrance, and to the save point.
This time around go east. The frog should now help you by hopping
on the switch and opening the path. After you grab the red chest, there
is
to the north of here a dark place, where you have to cast Lantern (15).
You should come across a purple chest.
Continue to the west, then to the north, then save. Of course, the enemy
of the frogs you have been helping is none other than… a vicious snake!
This boss is weak to ice attacks, and physical attacks. You should have
Lv.30 Imagen at this point or it will tear your party apart. You’ll have
to
use one healer, and the only safe squares not spammed by his 130HP
attacks are the bottom left ones.
After an epic battle, you should now lift the curse off the two lovers.
You are asked if you want to save. Now let’s go to our next destination,
now we have the first stone!
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Go north until you come across a closed gate. Go to the elder to have
him open it for you. Go through to exit the village.
The path to the dungeon is pretty straightforward, with only
two red chests in the overworld. Obviously, the enemies are
weak to fire here.
Now you’ll reach a place with many invisible walls. The red chest should
be
easy to get when you go around the first glass wall. But now if you
check
your map it seems at first sight that you’re pretty much screwed.
However! You can go through some walls, or some ice formations, even
if the map makes you think it is impossible.
I went through a wall in the right side, then went up until I found
myself
on the other side of the second wall blocking us in the beginning. There
are two more chests at this point. I went up until I found another
chest behind another glass wall. I found a way around it, by going
through
a white ice door. Note you can go back and try to get a green and purple
chest through some creative thinking.
A hard boss battle awaits you. As usual, have one healer Imagen and spam
as many fire attacks as you can. The ghost boy should appear and then
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Continue until you find an area with many locked cellars. Get the
green chest, go down then continue until you see the big key
lying on the floor.
You can now open the red doors. There is one nearby with a red
chest, but to proceed, let’s open the one south of there. Continue, go
down the ladders, then at the fork, take the western path.
(There is only a blue chest east of there).
You should soon find a bomb. Cast Fireball (41) to clear your path.
But before you continue, go north to pick the red chest, a HP crystal,
and to open a black door to create a shortcut.
Continue south until you reach a save point.
You should try to get to the north of this area. There are two forks:
you
should go to the right each time if you want to proceed, the 2 other
paths
have a red chest and a HP crystal. There is a ladder leading to a red
chest too. If you went straight to the north you should find a huge door
with a skull engraved on it. It is locked.
The other paths are dead-ends (one with a purple chest) so go east,
take the upper ladder, and grab the green chest. Go down, cast
Fireball (41) again, then go east. Talk to the undead mother and kid to
get
the key to the aforementioned door. Take the southern exit to get a
red chest, and a MP crystal. Lower the bridge to create a shortcut.
This pirate boss has strong defense against physical attacks, so get a
electricity-type Imagen (Like Maru’s one) or a fire type, and have a
healer
ready, as his attacks are way too strong. He likes to attack the rear
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You get also the blue dragon, and a flute! Now you can fly anywhere,
and land with A button. If you want to call the dragon, just go to
the Item menu, choose the last category then when you find the flute
press A. Or simply, press B!
I advise you go to the spell menu and unlock spells (05) [Greater Heal]
and (14) [Obscuring Fog (to evade encounters!)].
Now you should get also more battle actions for Oliver:
Lightning (red:16MP)
Summon: (red) takes you to a sub-menu where you can summon one of the
bosses
to help you. Very heavy MP-consumer.
Greater Heal (green:16MP) More powerful than the standard Heal.
Heavy Rain (blue:5MP) Causes a status effect that prevents enemies
from casting magic.
And last but not least, you can now open purple chests! Just cast
Unlock (08) on them and you get some top-tier items! So you can
backtrack to the previous dungeons and get them all…
[Reka]
Go to the Elder woman house. The girl there needs some tenderness
emotion, so if you don’t have it (i.e. the dialogue repeats with
the lady), you’ll have to look for someone glowing on the map
in another major city (Teleport (09)) and cast (06), until you get
the third emotion. Go back to Reka and cast (07) on the young lady.
Amusingly, the villagers attempt to lynch Oliver, and then you are
asked to save.
*Optional*
Now Mirant makes his final appearance, near the Quest Shop.
Accept his challenge (SQ39). The answer is
とうのうえに
Now Mirant ghost should return where he was buried, in Goronail
Kingdom. Only now his appearance is that of his older self.
To continue his quest, you must go there after you have beaten
the final boss.
Now head to the south exit of the village. Note you can go north
all the way to the next dungeon if you want, but you’ll be blocked
in the first screen in a sort of a maze.
Now use your Teleport spell (09) or call the dragon to get you
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[Reka]
Go all the way to the north. The temple should now be open.
Go all the way up until you get to…
Cast Gate (02) when you regain control of your party to go back
to ichi no kuni. This time, you must search for Mark, who is
in the place where Oliver’s mother died saving him.
[River]
You must be fully prepared for the ensuing battle with a certain
possessed empty shell person.
Mark regains his spirits but is torn with grief over what
happened to Oliver because of him. Oliver offers
him his trust but his offer is answered by an uppercut from
Mark. Oliver has the strange idea of drawing from his
own emotions with the spell (06), then give it with (07).
Cue tears, and then a save prompt.
Cast Gate (02) to return to Reka. Go north to where your friends
left the party. Of course, you should buy a lot of items to
prepare for the hard fights ahead.
*Optional*
You can now go back to Heaven, to the palace. An old man
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If you feel ready, proceed to the right. You must then examine
a spot on the floor (! mark) with inscriptions in Astram language.
You need to decode it, as each symbol represents a hiragana letter.
Now, without further ado, the magical incantation is:
べる だ ー な
You should then have a quick lesson in Japanese hiragana pronunciation.
Then the door opens.
Now, for some reason, there is another extra save point right at the
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If you continue to the west, you’ll reach a maze with three doors.
The left one has two chests (accessory + 10000G) and a HP crystal.
The right one has a red chest and opens to three paths: one with an
MP crystal, one with a red chest.
There is a path to the north rife with enemies, but with a red and
purple chest. If you keep going east, then go upstairs
to unlock a certain switch to open a door, then go through that door,
you’ll find two stairs.
The right one will take you to a blue chest. Take the left one to get
to the save point.
After much more wandering, you should come across a giant balance
and three doors. The right door is open, but there are way too many
fake chests there.
Examine the middle of the balance. Cast Fireball (41).
The middle door should now be open. There are two chests beyond it
needing Unlock (08).
Now Examine the left arm of the balance, and cast Heavy Weight (33).
The left door should open.
Continue, and pick up the contents of the last chest, then at
the penultimate save point, save your game.
I recommend you be at least at LV39 to continue.
The mouse was actually …a mole for the evil Jabo! She’ll
mutate into a monstruosity that is weak against ice attacks,
but which takes too long to defeat and thus requires a
healer.
Then, proceed north until you see a second door and the final
save point (for real, this time). Prepare yourself for a
hard final boss fight.
This boss is divided into 3 phases:
First, his normal form, weak to fire.
Second, he summons a knight who has high magical defense: you
need Jiro’s Imagen for this one.
Third, the strongest, weak to fire, but not electricity.
Finally we’ll get to see what are the true motives behind
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Talk to him again (SQ41). Now you have to kill a bonus boss called
ゴーリオンlocated in the southwest of Borg Empire.
He is a stand still robot with a?! mark on the map.
NOTHING damages him, except water attacks, or maybe Yi Sela.
For now, don’t move an inch from the rear line and heal a lot.
This is a preview of what challenge awaits you in the bonus
dungeons. If you defeat him, you get the Moya Key.
Show it to Mirant. That would be your final meeting.
BTW, here are some quests unlocked after the ending to kill
some bonus bosses. The first one is possible to defeat, but
the second and the third… yo’d better go halfway through
Moya Tower before you even consider facing them:
SQ98: Inokaribu, in the western plain before the
waterfall near Goronail.
SQ99: Fiery Jaipur, west of Deckorak mountains.
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Go now to the cloudy island on the map [13]. You can land on it
from the dragon and enter Moya Tower.
This is the bonus dungeon of the game. You can get the genie’s
father, who merges items ot for recipes, but for creating
entire dungeon floors.
To create dungeons, talk to the lady. If you are done, go talk
to the genie to teleport to any floor.
You have to get three items: the second and the third can be
randomized, but the first one can’t. Unfortunately, this
item may be an item only dropped by enemies.
Each enemy can have two pre-set items: either
a common item or a rare item to further
complicate matters, and the required item may be one of
these rare items.
あおいこうぼく
きりふきばな
かぜきりばね
ひすいのたま
いにしえのは
ふわふわそう
かっちりフラワー
ドリルネジ
アイスフラワー
ひりゅうのかせき
ビッチャストーン
ほのおのプリズム
マタタキノコ
どくそう
ちからのませき
てつのはぐるま
こうげんのはな
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__________________________________________________________
[00] [01] [02(X)] [03]
[04] [05] [06]
X
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If you want the correct path, here it is: Right, Up, Left,
Up, Left, Left, Down, Left, Up, Up, Right, Right, Up, Up,
Left, then Up. All the other paths lead to dead-ends with a
obligatory encounter, and there are absolutely no chests.
There are signposts on your way: the one before the maze exit
requires Rewind Time (21) so that you can read it.
……
Ther is a jellyfish bonus boss found in the sea south of
where you met the undead skeletons. You must find four red
chests in plain sight before meeting him.
----------------------------------------------------------------
11. THE DREAM WORLD (Optional) [NK11]
Check the chest under the apple tree. Answer あかい つき. You
get “Restorative Mallet”. To the left
of said apple tree, there is a
spot to check. Answer たま ご and you get an Imagen egg.
Further to the north there is a random hidden treasure.
You can cast a Bridge spell (28) in front of the broken
bridge to pass to the small island. Then check the Clock
Imagen, seemingly dead.
Cast on him Rewind Time (21) and he’ll join your party.
He’s a very good healer.
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If you manage to kill him you’ll get two rare gems, then on your
subsequent visits the rabbit is replaced by a stone statue.
-----------------------------------------------------
101 -
Client: Inside the Coconada Cave dungeon.
Objective: Get the Gold Peach (⻩⾦モモ)
from Kubinaga Island (クビナガ島).
102 -
Client: The boy in front of Goronail's Waterway.
Objective: Get the Longeviety Mushroom (ながいきキノコ)
from the green treasure chest in front of
the second statue in Goronail's Waterway.
Fight the Wandering Wild Deer (はぐれイノシカ)
in Moeru Forest and get his horn.
103 -
Client: Dell Mokal's firework makers cabin.
Objective: Get them this item (にじいろのかせき),
a random monster drop from the Armored Paon
(アーマードパオン) in Nameless Castle (final boss dungeon).
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106 -
Objective: A red earring (あかいイヤリング).
Talk to the rats (M32).
Talk to a cat in the square and use (M42).
Find the red earring in front of Crow's Shop.
Give it to the CAT, not the client.
Talk to the client.
Talk to the mouse.
107 -
Talk to the Inn owner, then the client.
108 -
Beat the bonus boss in Narcelant's dungeon.
Get for them the Smell of Life (命の⾹⽊).
109 -
Go to Borg's kingdom, near the owl shop.
Enter the back street with the password
(いつもチョキ) to the black market and hear
the shopkeeper's story.
Go to Coconada's Cave where the boss used to
be and fight the bonus boss.
Get the Golden Horn (⻩⾦のホネ) and go back
to the shopkeeper in Borg.
Get the Incense of Life (命の⾹炉) and go
back to the knights.
110 -
You're told to to Seal Island (封印の島)
to fight another hard bonus boss and
get "something" back from him.
It's an old book. Bring it to the
cursed knights and use spell 36.
View in:
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