Professional Documents
Culture Documents
in Dental Anesthesia
Cléber G. Corrêa1, Fátima de Lourdes dos Santos Nunes2 , and Romero Tori1
1
Escola Politécnica da Universidade de São Paulo, Interactive Technologies
Laboratory, Sao Paulo, Brazil
cleber.gimenez@usp.br
2
School of Arts, Science and Humanities, University of Sao Paulo, Laboratory of
Computer Application for Health Care, Sao Paulo, Brazil
1 Introduction
Systems based on Virtual Reality (VR) are widely used in the health area,
especially in the training context, for acquiring of knowledge and sensorimotor
skills.
This may be related to the benefits provided by VR, such as: reducing risks
to patients due to unsuccessful procedures, avoiding damage to health [1]; in-
creasing the safety of novices, who can practice several times before dealing with
real patients [2] [3] [4]; automatic evaluations of performance [5] and repeated
training.
Moreover, benefits also include levels of training, situations and degrees of
difficulty [6]; VR may minimize or eliminate costs involved in maintaining phys-
ical laboratories, which can count on cadavers or animals. Although cadavers
and animals provide the physical presence, cadavers present physiological dif-
ferences and animals have divergences in anatomy when compared to human
beings. Additionally, their use involves ethical issues [1].
R. Shumaker and S. Lackey (Eds.): VAMR 2014, Part II, LNCS 8526, pp. 267–276, 2014.
c Springer International Publishing Switzerland 2014
268 C.G. Corrêa, F. de Lourdes dos Santos Nunes, and R. Tori
2 Related Work
There are a number of simulators for dental procedures [10] [11] [12] [13] [14]
[15] [16] [17], but just one virtual training system for the purpose related to this
work, which was not formally assessed [18].
However, as the procedure to be simulated involves needle insertion, a set of
similar training systems can be mentioned. Table 1 presents the main works,
including the procedure, the region of the body and whether the procedure is
aided by Medical Images (MI). The term General in the field Procedure means
that the needle insertion is not restricted to a specific procedure. The hyphen (-)
indicates that the paper does not present the information or it may be employed
in several regions.
Line 8 in Table 1 lists the insertion of catheters, which are procedures initiated
for the insertion of a kind of needle. Moreover, it is worth noting that there are
other more complex minimally invasive procedures that start with the insertion
of certain instruments, as laparoscopy, endoscopy, arthroscopy and endovascular
procedures [1].
There are several types of haptic feedback, such as [39]: force, tactile, kines-
thetic and proprioceptive. In this context, the force feedback was adopted due
the task and characteristics of the device. The force feedback was defined as a
constant value to the anatomical structures.
In the second step, the system was implemented using a VR framework [40]
which allows: (1) - loading 3D (three-dimensional) synthetic models to represent
anatomical structures and instruments; (2) - specifying properties of the models
(elasticity, viscosity and thickness); (3) - detecting collision among models; (4)
- deforming models, modifying their shapes; and (5) - supporting devices for
interaction, including haptic device and dataglove. Figure 1 allows observing the
screen of the training system, containing anatomical structures and syringe.
Due to the complexity of its development, in the third step, the procedure was
segmented into tasks. The target task is the correct manipulation of the syringe,
1
http://www.dentsable.com/haptic-phantom-omni.htm
270 C.G. Corrêa, F. de Lourdes dos Santos Nunes, and R. Tori
4 Experiments Description
As the degree of realism is usually defined by experts in the area, to evaluate
the system, experiments were made with a group of experts of the dentistry
institution mentioned, comprising 2 teachers and 2 students who had already
accomplished the procedure. The experiments considered two issues: graphic
and haptic, which directly influence the human-computer interaction.
Considering the experts as system users, the hypotheses to be corroborated
were: (1) users prefer the models with textures; (2) users prefer two viewpoints
to determine the position and rotation of the syringe, as well as the distance
between it and anatomical structures; (3) the maximum force provided by device
is not enough to simulate the needle insertion; (4) the workspace of the device is
not enough to capture all movements of the insertion task and (5) users prefer
the device adapted with the real syringe.
The graphic issue aimed at certain attributes, such as: the appearance of
the models (wire, color and texture - Figures 3, 4 and 5), and the number of
viewpoints (Figures 6 and 5).
Virtual Reality-Based System for Training in Dental Anesthesia 271
Fig. 2. Adaptation of the haptic device replacing the pen with the Carpule syringe
The haptic issue dealt with examining the ergonomic attributes of the device
(shape of the manipulation “pen”, workspace and maximum force). The update
rate during the human-computer interaction was analyzed with several values
to verify the minimum value required for the task, being a critical point in the
haptic issue. The frequency values were decreased according to users’ perception,
identifying suitable delays in the haptic human-computer interaction.
In order to collect the users’ preferences questionnaires were used after ex-
periments. The task to be performed was detailed before experiments, including
the presentation of the training system.
272 C.G. Corrêa, F. de Lourdes dos Santos Nunes, and R. Tori
5 Results
After analyzing the answers, in the graphic issue the experts preferred the models
with textures and two viewpoints. The two viewpoints improved the orientation
Virtual Reality-Based System for Training in Dental Anesthesia 273
in the virtual environment; however, the textures were not considered correlated
to reality.
In the haptic issue, the adaptation of the device was considered a positive
point because the pen of the device differs from the syringe, which compromises
realism. The experts highlighted the importance of the force feedback, and the
maximum force provided by the device (3.3 Newtons) was considered enough
to simulate the contacts with the anatomical structures, including bones, which
must offer the higher stiffness during the contact with the needle.
The capture and reproduction of the movements between the device and the
syringe in the virtual environment were considered suitable. The workspace of
the device (170 millimeters, 120 millimeters and 70 millimeters in the axes x, y
and z, respectively) was not considered enough, specially in the z axis.
A constraint identified was the direction of the force feedback because the
device provides three degrees of freedom for force feedback (axes x, y and z) and
the syringe must be inserted diagonally, making the force feedback impossible
in this position.
The experts did not want to use the navigation in the virtual environment,
opting for mere manipulation. Finally, it is worth noting that in the evaluation
of the update rate, the value of 40 Hertz did not affect the human-computer
interaction, generating acceptable delays.
6 Conclusion
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