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I compiled this list from my copy of the original Gameboy Game Genie codebook

GAME GENIE(tm) FOR GAME BOY(r) CODES

CONTENTS OF THIS FILE


1. Addams Family (tm) Game
2. Adventure Island (tm) Game
3. Alleyway (tm) Game
4. Altered Space (tm) Game
5. Amazing Penguin (tm) Game
6. Amazing Spider-Man (tm) Game
7. Atomic Punk (tm) Game
8. Attack of the Killer Tomatoes (tm) Game
9. Balloon Kid (tm) Game
10. Bart Simpson's Escape From Camp Deadly (tm) Game
11. Baseball (tm) Game
12. Battle Bull (tm) Game
13. Battle Unit Zeoth (tm) Game
14. Beetlejuice (tm) Game
15. Bill & Ted's Excellent Gameboy Adventure (tm) Game
16. Boomer's Adventure in Asmik World (tm) Game
17. Boulderdash (tm) Game
18. Boxxle (tm) Game
19. Brain Bender (tm) Game
20. Bubble Bobble (tm) Game
21. Bubble Ghost (tm) Game
22. Bugs Bunny Crazy Castle (tm) Game
23. Bugs Bunny Crazy Castle 2 (tm) Game
24. Burai Fighter Deluxe (tm) Game
25. Burgertime Deluxe (tm) Game
26. Castelian (tm) Game
27. Castlevania II-Belmont's Revenge (tm) Game
28. Catrap (tm) Game
29. Chase H.Q. (tm) Game
30. Choplifter 2 (tm) Game
31. Cosmo Tank (tm) Game
32. Crystal Quest (tm) Game
33. Dexterity (tm) Game
34. Dick Tracy (tm) Game
35. Disney's Duck Tales (tm) Game
36. Double Dragon (tm) Game
37. Double Dragon II (tm) Game
38. Dr. Mario (tm) Game
39. Elevator Action (tm) Game
40. Faceball 2000 (tm) Game
41. Final Fantasy Adventure (tm) Game
42. Flipull (tm) Game
43. Fortified Zone (tm) Game
44. Game of Harmony (tm) Game
45. Gargoyle's Quest (tm) Game
46. Gauntlet II (tm) Game
47. Ghostbusters II (tm) Game
48. Go! Go! Tank (tm) Game
49. Godzilla (tm) Game
50. Gradius: The Interstellar Assault (tm) Game
51. Gremlins 2 (tm) Game
52. Heianky Alien (tm) Game
53. Hook (tm) Game
54. Hunt for Red October (tm) Game
55. Kid Icarus: Of Myths and Monsters (tm) Game
56. Kung Fu Master (tm) Game
57. Kwirk (tm) Game
58. Lock N' Chase (tm) Game
59. Loopz (tm) Game
60. Marble Madness (tm) Game
61. Megaman in Dr. Wily's Revenge (tm) Game
62. Megaman II (tm) Game
63. Mercenary Force (tm) Game
64. Micky's Dangerous Chase (tm) Game
65. Mr. Chin's Gourmet Paradise (tm) Game
66. Navy Seals (tm) Game
67. Nemesis (tm) Game
68. Ninja Boy (tm) Game
69. Ninja Gaiden Shadow (tm) Game
70. Operation C (tm) Game
71. Pac-Man (tm) Game
72. Paperboy (tm) Game
73. Penguin Wars (tm) Game
74. Pipe Dream (tm) Game
75. Power Racer (tm) Game
76. Prince of Persia (tm) Game
77. Punisher (tm) Game
78. Q*Bert (tm) Game
79. Qix (tm) Game
80. R-Type (tm) Game
81. Revenge of the Gator (tm) Game
82. Robocop (tm) Game
83. Robocop 2 (tm) Game
84. Skate Or Die: Bad 'N Rad (tm) Game
85. Skate or Die-Tour De Thrash (tm) Game
86. Sneaky Snakes (tm) Game
87. Snoopy's Magic Show (tm) Game
88. Snow Brothers (tm) Game
89. Solomon's Club (tm) Game
90. Star Trek-The 25th Anniversary (tm) Game
91. Super Hunchback (tm) Game
92. Super Mario Land (tm) Game
93. Super R.C. Pro AM (tm) Game
94. Tail 'Gator (tm) Game
95. Tasmania Story (tm) Game
96. Teenage Mutant Ninja Turtles II: Back From The Sewers (tm) Game
97. Tetris (tm) Game
98. Tiny Toon Adventures (tm) Game
99. Trax (tm) Game
100. Turrican (tm) Game
101. Ultra Golf (tm) Game
102. Who Framed Roger Rabbit (tm) Game
103. Wizards & Warriors X: Fortress Of Fear (tm) Game

Addams Family (tm) Game


1. B68-688-3BE Infinite swords--can switch on/off
2. C9E-F8E-081 Infinite energy
3. 011-B9F-F7F Start with 1 life
4. 0A1-B9F-F7F Start with 10 lives
5. 218-5FF-D5D + 188-62F-6EA Infinite Lives
6. 217-9C9-C41 Pogo stick auto-jump--keep A pressed to stop effect--can switch
on/off
Adventure Island (tm) Game
1. 018-5FF-E66 Start with 2 lives
2. 068-5FF-E66 Start with 7 lives
3. 098-5FF-E66 Start with 10 lives
4. 00A-C88-3BE Infinite lives
5. 006-90E-3BE Don't lose energy with time (you will lose energy when you hit a
rock)
6. 058-64F-E6E Go straight to Lake Island (tm)
7. 048-64F-E6E Complete choose-an-egg bonus screen before starting game
8. 078-64F-E6E Skip whole game and view romantic end sequence

Alleyway (tm) Game


1. FA9-95E-4C1 Infinite time in bonus room--can switch on/off
2. FA5-ECF-4C1 Continue from last stage reached
3. 007-EEF-19E Infinite paddles

Altered Space (tm) Game


1. 002-8EE-3BE Stop air loss
2. 004-EFB-A2C Prevent air loss from touching most droids
3. 009-2A8-3BE Infinite use of stun gun

Amazing Penguin (tm) Game


1. 002-28D-19E Infinite lives
2. 32D-45E-E66 Start with 51 lives
3. 19D-45E-E66 Start with 26 lives
4. 0AD-45E-E66 Start with 11 lives
5. 01D-45E-E66 Start with 2 lives
6. 006-C3E-C49 Infinite time
7. 175-96F-5D2 Start each level with 1/2 time left
8. 0F5-96F-5D2 Start each level with 1/3 time left
9. 05D-A4E-E6E Start at level 5
10. 0AD-A4E-E6E Start at level 10
11. 0FD-A4E-E6E Start at level 15
12. 14D-A4E-E6E Start at level 20
13. 19D-A4E-E6E Start at level 25
14. 1ED-A4E-E6E Start at level 30

Amazing Spider-Man (tm) Game


1. F03-A1C-6E9 Infinite web
2. F03-60C-6E9 Infinite energy
3. C93-30C-193 Infinite lives and web packs
4. EAA-77E-3B5 Start with 1 web pack
5. FAA-77E-3B5 Start with 5 web packs
6. FFA-77E-3B5 Start with 10 web packs
7. F8A-77E-3B5 + F8A-76E-4C1 Start with 23 web packs
8. EAA-72E-089 Start with 1 life
9. FAA-72E-089 Start with 5 lives
10. FFA-72E-089 Start with 10 lives
11. F8A-72E-089 + F8A-71E-4C1 Start with 23 lives

Atomic Punk (tm) Game


Game A
1. C9C-87C-E69 Infinite time
2. 21E-D4D-C41 + 09E-38D-E66 Buy items under "?" icons
3. FF8-E3F-7FB Start with 255 gold coins
4. 198-E8F-E6A Start with 6,500 gold coins
Game B
5. 010-85B-E62 Start with 2 lives
6. 050-85B-E62 Start with 6 lives
7. 0A0-85B-E62 Start with 11 lives
8. 140-85B-E62 Start with 21 lives
9. 280-85B-E62 Start with 41 lives
10. A71-7CB-19E Infinite lives
11. C93-389-E69 Infinite time

Attack of the Killer Tomatoes (tm) Game


1. A79-44C-19E Infinite lives
2. 015-F2F-E66 Start with 1 life
3. 055-F2F-E66 Start with 5 lives
4. 095-F2F-E66 Start with 9 lives
5. A7A-DBF-3BE Infinite hit points
6. 017-20B-E66 Start with 1 hit point
7. 057-20B-E66 Start with 5 hit points
8. 097-20B-E66 Start with 9 hit points
9. 004-B0F-3BE Infinite time
10. A71-FDE-19E Infinite swords on pick-up

Balloon Kid (tm) Game


1. 00E-17D-E6E + A7A-7CF-19E Infinite lives
2. 013-86F-F7A Start with 2 lives
3. 01F-41F-B3A + 00F-5BF-B3A Balloons worth 2 after 1st pick-up
4. 013-C49-E6A Start on Stage 2
5. 033-C49-E6A Start on Stage 4
6. 053-C49-E6A Start on Stage 6
7. 073-C49-E6A Start on Stage 8

Bart Simpson's Escape From Camp Deadly (tm) Game


1. 014-B7F-E62 Start with 2 lives
2. 054-B7F-E62 Start with 6 lives
3. 094-B7F-E62 Start with 10 lives
4. 00D-DCD-E6E Infinite lives
5. 007-F9F-19E No loss of chocolate candy
6. 054-BCF-E62 Start first life with 5 chocolate candies
7. 094-BCF-E62 Start first life with 9 chocolate candies
8. 054-DFF-E6E Start new lives with 5 chocolate candies
9. 094-DFF-E6E Start new lives with 9 chocolate candies
10. 18E-18D-6EA Infinite boomerangs--counter will be wrong

Baseball (tm) Game


1. 00D-34B-3BA Infinite strikes
2. 01D-37B-E66 1 strike and you're out (not including fouls)
3. 06D-37B-E66 6 strike and you're out
4. 09D-37B-E66 9 strike and you're out
5. 00D-A7B-3BA Strikeouts don't count
6. 000-7CF-3BA No scoring (can be switched off so your scores can be counted,
but not your opponent's)
Battle Bull (tm) Game
1. 005-38E-C49 Infinite lives
2. AF5-6AF-802 + C96-68A-F72 Infinite gold--switch off between levels

Battle Unit Zeoth (tm) Game


1. 3E6-3AF-2A9 + 3EF-B2E-2A9 Infinite energy
2. 3E1-F4E-2AA + 021-F5E-F76 Collect 1 power-up to get more power
3. 012-CCD-F7E Finish game at end of level 1

Beetlejuice (tm) Game


1. 0A2-0CF-FAE + 0A7-FCC-FAE Take 10 hits before dying(sic: 020C-050A +
37FC-050A)
2. A77-E3C-19E Infinite lives
3. 012-07F-E66 Start with 1 life
4. 062-07F-E66 Start with 6 lives
5. 092-07F-E66 Start with 9 lives
6. 00E-DDF-3BE Infinite attempts--bathroom level
7. 009-BFB-3BE Infinite attempts--bedroom level

Bill & Ted's Excellent Game Boy Adventure (tm) Game


1. 001-E1C-E6E Infinite lives--1-player game
2. 041-1BC-C4A Start with 4 lives
3. 151-1BC-C4A Start with 15 lives
4. 251-1BC-C4A Start with 25 lives
5. 005-81A-E6E Infinite time
6. 012-4ED-E6A Start on adventure 2
7. 032-4ED-E6A Start on adventure 4
8. 052-4ED-E6A Start on adventure 6
9. 072-4ED-E6A Start on adventure 8
10. 092-4ED-E6A Start on adventure 10
11. 022-53D-E6A Start on quest 3--1-player game
12. 042-53D-E6A Start on quest 5--1-player game

Boomer's Adventure in Asmik World (tm) Game


1. C9C-DCE-A22 Infinite lives
2. 012-19F-E66 Start with 2 lives
3. 052-19F-E66 Start with 6 lives
4. 092-19F-E66 Start with 10 lives
5. 00C-D3E-A22 Infinite time
6. 3E6-49B-085 + 036-4AB-5D4 Start on stage 4
7. 3E6-49B-085 + 076-4AB-5D4 Start on stage 8
8. 3E6-49B-085 + 0B6-4AB-5D4 Start on stage 12
9. 3E6-49B-085 + 0F6-4AB-5D4 Start on stage 16
10. 3E6-49B-085 + 136-4AB-5D4 Start on stage 20
11. 3E6-49B-085 + 176-4AB-5D4 Start on stage 24
12. 3E6-49B-085 + 1B6-4AB-5D4 Start on stage 28
13. 3E6-49B-085 + 1F6-4AB-5D4 Start on stage 32
14. 3E6-49B-085 + 3C6-4AB-5D4 Start on stage 6 (on way down)
15. 3E6-49B-085 + 406-4AB-5D4 Start on stage 2 (on way down)

Boulderdash (tm) Game


1. 00F-00C-19E Infinite time
2. 012-7CF-E66 Start with 1 life
3. 052-7CF-E66 Start with 5 lives
4. 092-7CF-E66 Start with 9 lives
5. 000-24B-E6E Infinite lives
6. 042-63B-E62 Start on any level
7. 3EC-9AA-80E + 01C-9BA-193 Need only 1 diamond to complete level
8. 3EC-9AA-80E + 05C-9BA-193 Need 5 diamonds to complete level

Boxxle (tm) Game


1. 008-30F-E6E + 008-70F-E6E Disable number-of-moves-taken counter
2. 217-A6F-C41 Walk thru walls
3. 217-B6F-E61 + 217-A6F-C41 Walk thru walls/push boxes thru walls--but
don't push them into each other or off screen, or you can't finish puzzle

Brain Bender (tm) Game


1. 00B-EEE-19E Infinite time (timer still counts down)
2. AF6-16F-3B4 Don't need passwords for levels you can select
3. 003-BDF-801 Infinite continues

Bubble Bobble (tm) Game


1. 015-EDF-E66 Start with 1 life
2. 055-EDF-E66 Start with 5 lives
3. 0A5-EDF-E66 Start with 10 lives
4. 0F5-EDF-E66 Start with 15 lives
5. C98-20F-7F6 Infinite lives
* = You must type in "VGL1" in password screen
6. 164-D08-4C1 + 094-D18-916 + 004-D28-C4D *Start on round 10
7. 164-D08-4C1 + 1D4-D18-916 + 004-D28-C4D *Start on round 30
8. 164-D08-4C1 + 314-D18-916 + 004-D28-C4D *Start on round 50
9. 164-D08-4C1 + 454-D18-916 + 004-D28-C4D *Start on round 70
10. 164-D08-4C1 + 594-D18-916 + 004-D28-C4D *Start on round 90
11. 164-D08-4C1 + 624-D18-916 + 004-D28-C4D *Start on round 99
12. 0E0-94E-91A Jump 2x higher
13. 070-94E-91A Jump 4x higher

Bubble Ghost (tm) Game


1. 002-ABF-3BE Infinite lives
2. 011-DFF-F7E Start with 2 lives
3. 071-DFF-F7E Start with 8 lives
4. 0A1-DFF-F7E Start with 11 lives
5. 051-ACF-E62 Start on level 4
6. 111-ACF-E62 Start on level 16
7. 001-90D-19E Infinite continues
8. 011-BAF-E62 1 continue
9. 051-BAF-E62 4(sic) continues
10. 0A1-BAF-E62 10 continues

Bugs Bunny Crazy Castle (tm) Game


1. A73-A0E-19E Infinite lives
2. 011-B2E-F7E Start with 1 life
3. 0A1-B2E-F7E Start with 10 lives
4. 0E1-0D8-E6A Start on level 15
5. 1D1-0D8-E6A Start on level 30
6. 2C1-0D8-E6A Start on level 45
Bugs Bunny Crazy Castle 2 (tm) Game
1. A76-00E-19E Infinite lives
2. 01F-EAC-F7E Start with 1 life
3. 0AF-EAC-F7E Start with 10 lives
4. 14F-EAC-F7E Start with 20 lives
* = Once you walk to the level, switch off to get to higher level
5. 3EE-1DD-081 + 03E-1ED-E68 + 3DE-1FD-E65 After completing level 1, can walk
to level 3
6. 3EE-1DD-081 + 08E-1ED-E68 + 3DE-1FD-E65 After completing level 1, can walk
to level 8
7. 3EE-1DD-081 + 10E-1ED-E68 + 3DE-1FD-E65 After completing level 1, can walk
to level 16
8. 3EE-1DD-081 + 18E-1ED-E68 + 3DE-1FD-E65 After completing level 1, can walk
to level 24
9. 3E8-C5B-191 Don't need all keys to complete level

Burai Fighter Deluxe (tm) Game


1. 069-14F-193 + 099-15F-F77 Start with 9 lives
2. 00A-BAF-E6E Infinite lives
3. 3E5-5FD-2AA + 055-60D-E6E + 775-61D-3BA 1st of each power-up worth more--
Switch off to let power-ups progress higher
4. 3E5-5FD-2AA + 0A5-60D-E6E + 775-61D-3BA 1st power-up worth full power
* = Select password option and enter 2nd level password "HGKM"
5. 013-ADE-E6A *Start on stage 3
6. 023-ADE-E6A *Start on stage 4
7. 033-ADE-E6A *Start on stage 5

Burgertime Deluxe (tm) Game


1. 005-CBE-E6E Infinite lives
2. 011-DCF-E62 Start with 2 lives
3. 051-DCF-E62 Start with 6 lives
4. 091-DCF-E62 Start with 10 lives
5. 00B-77D-E6E Infinite peppers
6. 011-E1F-F7E Start with 1 pepper
7. 091-E1F-F7E Start with 9 pepper
8. 050-E0C-E6E 5 peppers on pick-up
9. 090-E0C-E6E 9 peppers on pick-up
10. 18E-58D-4CA Invincibility--can switch on/off

Castelian (tm) Game


1. 213-C5F-4C1 Infinite lives
2. 01D-B2F-E66 Start with 1 life
3. 05D-B2F-E66 Start with 5 lives
4. 09D-B2F-E66 Start with 9 lives
5. 006-AFF-B31 Infinite time--switch off at end of each level to go on

Castlevania II-Belmont's Revenge (tm) Game


1. 008-59C-6E2 Infinite energy--switch off at end of each castle to get bonus,
then switch on
2. 00F-13F-E6E Infinite lives
3. 007-BBB-E6E Infinite hearts
4. 018-DCD-E62 + EA8-E0D-081 Start with 2 lives
5. 058-DCD-E62 + EA8-E0D-081 Start with 6 lives
6. 098-DCD-E62 + EA8-E0D-081 Start with 10 lives
Catrap (tm) Game
1. 006-B7F-E6E Choose final level
2. 216-3EF-F79 Can't undo mistakes
3. 216-57F-D5D Stop timer
4. 189-96D-08A Run left or right thru anything--for fun only, you can get stuck
and have to reset (press Code Screen)
5. C9D-8DD-F78 Stops you from falling down

Chase H.Q. (tm) Game


1. FAB-DDE-4C1 Infinite turbos
2. A7A-C2F-19E Infinite time
3. 0BB-E1E-B32 Turbo lasts 1/2x as long
4. 2CB-E1E-B32 Turbo lasts 2x as long
5. 42B-E1E-B32 Turbo lasts 3x as long
6. 64A-AEF-C49 Timer runs 2x faster
7. FFA-AEF-C49 Timer runs 1-1/2x slower
8. 014-BFF-E6A + 013-3EE-4C1 Start on stage 2
9. 024-BFF-E6A + 013-3EE-4C1 Start on stage 3
10. 034-BFF-E6A + 013-3EE-4C1 Start on stage 4
11. 044-BFF-E6A + 013-3EE-4C1 Start on stage 5

Choplifter 2 (tm) Game


1. AF6-63E-19A Infinite helicopters
* = 1st game only
2. 005-4EC-F7A *Start with 1 copter
3. 085-4EC-F7A *Start with 9 copters
4. 135-4EC-F7A *Start with 20 copters
5. 015-6CC-E6A Start in sector 2
6. 025-6CC-E6A Start in sector 3
7. 035-6CC-E6A Start in sector 4
8. 045-6CC-E6A Start in sector 5
9. 015-6BC-E6A Start at level 2 in chosen sector
10. 025-6BC-E6A Start at level 3 in chosen sector

Cosmo Tank (tm) Game


1. 00A-52A-F71 Infinite lives--outside levels
2. 00A-21A-F71 Don't take damage from small creatures--outside levels
3. 0AE-B5F-F76 + 0A0-7EE-F76 Start with 10 bars of energy
4. 06E-B0F-E66 + 06F-77F-E66 Start with 6 lives
5. 09E-B0F-E66 + 09F-77F-E66 Start with 9 lives
6. 00B-29B-E65 Infinite smart bombs--outside levels
7. 002-F99-F71 Don't take damage from large creatures--outside levels
8. 003-5FB-F71 Can't be harmed by small creatures--inside levels
9. 008-66B-E65 Infinite smart bombs--inside levels
10. 091-0CE-E6E Transport to mystery level

Crystal Quest (tm) Game


1. 0A5-4EF-F7A Start with 10 lives
2. 145-4EF-F7A Start with 20 lives
3. B62-D3E-3BE Infinite lives
4. 0A4-6FF-F7A Start with 10 smart bombs
5. 144-6FF-F7A Start with 20 smart bombs
6. B6C-00F-3BE Infinite smart bombs
7. AFF-54F-3BE + 77F-55F-E69 Only need 1 crystal to finish each level
* = Switch off before you reach wave chosen, or you'll keep playing that wave
8. 3E8-0CE-2AA + 098-0DE-E66 *Skip to wave 10 after completing your current
wave
9. 3E8-0CE-2AA + 138-0DE-E66 *Skip to wave 20 after completing your current
wave
10. 3E8-0CE-2AA + 278-0DE-E66 *Skip to wave 40 after completing your current
wave
11. 3E8-0CE-2AA + 4F8-0DE-E66 *Skip to wave 80 after completing your current
wave

Dexterity (tm) Game


1. 01C-AEE-E62 Start with 2 lives
2. 05C-AEE-E62 Start with 6 lives
3. 09C-AEE-E62 Start with 10 lives
4. 00C-12F-E6E Infinite time
5. C93-56B-6EE Invincible to enemy attacks

Dick Tracy (tm) Game


1. 016-BFF-E66 Start with 1 life
2. 066-BFF-E66 Start with 6 lives
3. 009-7EF-E6E Infinite lives
4. 054-DCF-C42 Start each life with 1/2x energy
5. 104-DCF-C42 Start each life with max energy
6. A77-7DA-19E Infinite energy
7. 215-3AF-D5D Infinite time
8. 0A1-6CD-F72 10 bullets on pick-up of hand-gun
9. 141-6CD-F72 20 bullets on pick-up of hand-gun
10. B66-C6E-3BE Infinite ammo on pick-up of any weapon

Disney's Duck Tales (tm) Game


1. 01C-918-E62 Start with 2 lives
2. 05C-918-E62 Start with 6 lives
3. 09C-918-E62 Start with 10 lives
4. 006-2DF-E6E Infinite lives
5. 00C-968-F72 Infinite hit points
6. 8E9-63C-910 Timer counts up instead of down (Infinite time to complete your
duck mission)

Double Dragon (tm) Game


1. 012-87F-E66 + 012-B6F-E66 Start with 1 life
2. 052-87F-E66 + 052-B6F-E66 Start with 5 lives
3. 0A2-87F-E66 + 0A2-B6F-E66 Start with 10 lives
4. 142-87F-E66 + 142-B6F-E66 Start with 20 lives
5. A73-BBF-19E Infinite lives
6. 007-F0A-B30 Infinite energy
7. 3D7-F0A-B30 Enemy hits are very weak

Double Dragon II (tm) Game


1. 017-21F-E66 Start with 1 life
2. 067-21F-E66 Start with 6 life
3. 0C7-21F-E66 Start with 12 life
4. 197-21F-E66 Start with 25 life
* = Choose continue on options screen
5. 3ED-8CF-081 + 01D-8DF-195 + 00D-8EF-D55 *Start on mission 2
6. 3ED-8CF-081 + 02D-8DF-195 + 00D-8EF-D55 *Start on mission 3
7. 3ED-8CF-081 + 03D-8DF-195 + 00D-8EF-D55 *Start on mission 4
8. 3ED-8CF-081 + 04D-8DF-195 + 00D-8EF-D55 *Start on mission 5
9. 3ED-8CF-081 + 08D-8DF-195 + 00D-8EF-D55 *Start on mission 9
10. 3ED-8CF-081 + 09D-8DF-195 + 00D-8EF-D55 *Start on mission 10

Dr. Mario (tm) Game


1. CEE-B5E-D50 + 9EE-B7E-911 Screen doesn't blank in pause mode
2. 00B-E3D-B32 Get 4 pills in a row or kill 1 virus to complete level
3. C9A-5FD-E69 No speed increase every 10 pills
4. 01A-5ED-C42 Speed increase after every pill
5. 05A-5ED-C42 Speed increase after every 5 pills

Elevator Action (tm) Game


1. B68-18F-3BE Invincible to enemy attacks
2. 094-F6F-E66 Start with 9 lives
3. 064-F6F-E66 Start with 6 lives
4. 014-F6F-E66 Start with 1 life
5. B65-90F-3BE Infinite lives
6. AF4-CBB-7F4 Otto does not have to retrieve disks to escape

Faceball 2000 (tm) Game


* = Cyberscape mode only.
1. 000-3FD-3BE *Infinite lives
2. 014-DBA-E66 *Start with 1 life
3. 054-DBA-E66 *Start with 5 life
4. 0A4-DBA-E66 *Start with 10 life
5. 0F4-DBA-E66 *Start with 15 life
6. 144-DBA-E66 *Start with 20 life
7. FAE-06C-4C1 *Stop timer
+ = In options screen, adjust strength to "!!!!" before selecting "Arena" or
"Cyberscape"
8. 053-A89-E6E + 05A-98D-E66 +Can take 5 hits
9. 0A3-A89-E6E + 0AA-98D-E66 +Can take 10 hits
10. 0F3-A89-E6E + 0FA-98D-E66 +Can take 15 hits
11. 143-A89-E6E + 14A-98D-E66 +Can take 20 hits

Final Fantasy Adventure (tm) Game


1. FAE-3FC-4C1 Don't take damage (except from poisons and magic)
* = Only works if entered before new games, not on continues
2. 05E-6B9-E62 *Start with stamina, power and will = 5
3. 0AE-6B9-E62 *Start with stamina, power and will = 10
4. 0FE-6B9-E62 *Start with stamina, power and will = 15
5. 14E-6B9-E62 *Start with stamina, power and will = 20
6. 1EE-6B9-E62 *Start with stamina, power and will = 30

Flipull (tm) Game


1. 01D-48D-E62 Start with 1 special block
2. 05D-482-E62 Start with 5 special blocks
3. 09D-48D-E62 Start with 9 special blocks
4. A77-41F-19E Infinite time
5. 003-B0E-3BE Infinite credits
6. 01D-45D-E66 Start with 1 credit
7. 05D-45D-E66 Start with 5 credit
8. 09D-45D-E66 Start with 9 credit

Fortified Zone (tm) Game


* = Doesn't work against vehicles, so don't get run over
1. FAA-60E-4C1 *Infinite hit points for male soldier
2. FA0-70D-4C1 *Infinite hit points for female soldier
3. A79-B8C-19E Infinite ammo for special weapons on pick-up
4. 05F-A08-E66 Both soldiers start with infinite hit points
5. 0AF-A08-E66 Both start with 10 hit points
6. 0FF-A08-E66 Both start with 15 hit points
7. 14F-A08-E66 Both start with 20 hit points
8. 01F-8A8-E6A Both start with 1 key and weapon power-up
9. 05F-8A8-E6A Both start with 5 keys and weapon power-ups
10. 09F-8A8-E6A Both start with 9 keys and weapon power-ups
11. 01F-988-E6A Start with 1 medicine unit
12. 05F-988-E6A Start with 5 medicine units
13. 09F-988-E6A Start with 9 medicine units
+ = Go to password screen, then enter "3375"
14. 01D-148-E6E +Start on level 2
15. 02D-148-E6E +Start on level 3
16. 03D-148-E6E +Start on level 4

Game of Harmony (tm) Game


* = Switch off when you reach the level the code gives you
1. 009-DBF-C41 + 3E9-DCF-C48 + 089-DDF-C4A *Go to level 10 after completing a
level
2. 009-DBF-C41 + 3E9-DCF-C48 + 129-DDF-C4A *Go to level 20 after completing a
level
3. 009-DBF-C41 + 3E9-DCF-C48 + 1C9-DDF-C4A *Go to level 30 after completing a
level
4. 009-DBF-C41 + 3E9-DCF-C48 + 269-DDF-C4A *Go to level 40 after completing a
level
5. 006-94E-3BE Infinite time on bonus section--can switch on/off

Gargoyle's Quest (tm) Game


1. 005-5CD-E6E Infinite lives
2. 001-D4F-E6E Start with 1(sic) life
3. 051-D4F-E6E Start with 5 lives
4. 091-D4F-E6E Start with 9 lives

Gauntlet II (tm) Game


1. 002-EC9-C4E Don't lose energy with time (still lose it from enemies, poisons,
magic, etc.)
2. C3A-5FA-D5D Never lose keys
3. 008-76A-3BE Never lose potions
4. 030-979-E6A Start with 3 keys and potions

Ghostbusters II (tm) Game


1. 00E-44E-3BE Infinite protons and traps
2. C9C-B4E-081 Invincible
3. AF5-778-19E Only need to zap 1 ghost per level
4. A76-F9E-19E Infinite time--switch off at end of level to go on, then switch
on again
Go! Go! Tank (tm) Game
1. 00C-7FE-F7A Plane flies like there's no gravity
2. FFC-7FE-F7A More downward gravity
3. A77-F6C-19E Infinite planes
4. C96-E3C-193 Fly thru walls and ground, but not thru enemy vehicles, missiles,
or end-of-level walls
5. 017-67D-F7A Tank takes minimum damage when it hits walls
6. 107-67D-F7A Tank takes 4x damage when it hits walls
7. C93-5FC-F7D Tank is invincible

Godzilla (tm) Game


1. 00F-09F-E6E Infinite lives
2. 005-16D-19E Infinite energy--switch off in bonus rounds or will give infinite
bonuses
3. 016-E9F-E62 Start with 2 lives
4. 056-E9F-E62 Start with 6 lives
5. 096-E9F-E62 Start with 10 lives
6. 088-3BF-A2A First hit takes 1/2 your energy

Gradius: The Interstellar Assault (tm) Game


1. 014-C0F-E62 Start with 2 lives
2. 054-C0F-E62 Start with 6 lives
3. 094-C0F-E62 Start with 10 lives
4. 000-ECE-E6E Infinite lives
5. 005-EEA-C49 Autofire without pressing A (don't change control settings, leave
rapid fire on)
6. 024-ABF-E6E Start on level 2
7. 034-ABF-E6E Start on level 3
8. 044-ABF-E6E Start on level 4

Gremlins 2 (tm) Game


1. 001-F0F-E62 Start with 1 life
2. 041-F0F-E62 Start with 5 lives
3. 091-F0F-E62 Start with 10 lives
4. A76-14E-19E Infinite lives--except against end-of-level enemies
5. A7D-7EE-19E Infinite lives--against end-of-level enemies
6. EA1-E1E-081 Infinite energy (display will show 1 pt. on level 1 & 6 pts. on
all others)
7. 048-03F-C4A Start with 1/2x energy
8. EAC-2DE-081 Invincible to end-of-level bullets
9. EAB-E9E-081 Invincible to end-of-level enemies
10. 211-D5E-D5D All objects freeze and become harmless gizmos (Except spikes and
end-of-level enemies)
11. 014-02B-F7E Suitcases can only take 1 pt. of damage before disappearing
* = Suitcases will disappear if they touch a spike or some other hazards
12. 0A4-02B-F7E *Suitcases can take 10 pts of damage before disappearing
13. 144-02B-F7E *Suitcases can take 20 pts damage
14. 18F-7EF-4CA Suitcases invulnerable to left sides of spikes
15. 18C-B5F-4CA Suitcases invulnerable to top of spikes
16. 180-09E-4CA Suitcases invulnerable to right sides of spikes

Heianky Alien (tm) Game


1. 01D-0AC-F7E Start with 1 life
2. 0AD-0AC-F7E Start with 10 lives
3. 14D-0AC-F7E Start with 20 lives
4. A75-7FB-3BE Infinite lives
5. C34-5BC-A21 Freeze aliens--can switch on/off
6. 214-5BC-A21 Slow motion game
7. 183-54C-2AA B button gives mega-dig, A button gives mega-fill
Old Game Codes:
8. 01A-97E-F7E Start with 1 life
9. C90-22D-C45 + FFF-AFE-F7E Infinite lives

Hook (tm) Game


1. 014-7ED-F7A Start with 1 life
2. 074-7ED-F7A Start with 7 lives
3. 284-8FD-A2B Start with half energy
4. 004-93E-2AF Invincible
5. 000-B49-19E Infinite magic dust after pick-up of flying power token
6. 00C-FDD-3BE Infinite lives
7. 3EC-988-191 9 flying power tokens on pick-up
8. 3EC-A98-191 9 thimble tokens on pick-up

Hunt for Red October (tm) Game


1. 00D-05A-E6E Infinite missiles
2. 00B-68A-E6E Infinite cloaking
3. 008-85F-E6E Infinite lives
4. 085-20F-E62 + 089-A5E-E62 Cloak and lives start at 8, missiles at 9

Kid Icarus: Of Myths and Monsters (tm) Game


1. A75-8EB-B30 Invincible against attacks
2. C95-7DC-6EE Avoid injury from water and spikes (prevents use of holy water)
3. 05D-FEE-E62 Start with 5 credits
4. 09D-FEE-E62 Start with 9 credits
5. A79-07C-19E Infinite credits
6. 023-26A-E6E Each snake heart = 2
7. 0A3-26A-E6E Each snake heart = 10

Kung Fu Master (tm) Game


1. 010-F2A-E62 Start with 2 lives
2. 050-F2A-E62 Start with 6 lives
3. 090-F2A-E62 Start with 10 lives
4. 003-E3A-3BE Infinite lives
5. 010-F7A-F7E 1 continue
6. 090-F7A-F7E 9 continues
7. 00A-32A-3BE Infinite continues--switch off between levels to go on
8. 00C-8EA-3BE Infinite time
9. 022-8DA-E6E Start timer at 2,000
10. 042-8DA-E6E Start timer at 4,000

Kwirk (tm) Game


1. 000-03E-19A Bonus points don't go down
2. 000-0DE-E6E Stop timer
3. 020-0DE-E6E Timer runs at 2x speed
4. 771-02E-197 + 7F1-11E-3B7 Up control is down/down is up
5. 671-20E-5D7 + 6F1-37E-7F7 Left control is right/right is left
Lock N' Chase (tm) Game
1. 509-6BD-E66 Start with 50 lives
2. 259-6BD-E66 Start with 25 lives
3. 109-6BD-E66 Start with 10 lives
4. 007-C1D-E6E Infinite lives
5. 3ED-79F-081 + 02D-7AF-3BC + 00D-7BF-E69 Start on practice stage 1-1
6. 3ED-79F-081 + 03D-7AF-3BC + 00D-7BF-E69 Start on practice stage 1-2
7. 3ED-79F-081 + 04D-7AF-3BC + 00D-7BF-E69 Start on practice stage 1-3
8. 3ED-79F-081 + 08D-7AF-3BC + 00D-7BF-E69 Start on practice stage 2-1
9. 3ED-79F-081 + 09D-7AF-3BC + 00D-7BF-E69 Start on practice stage 2-2
10. 3ED-79F-081 + 0AD-7AF-3BC + 00D-7BF-E69 Start on practice stage 2-3
11. 3ED-79F-081 + 0ED-7AF-3BC + 00D-7BF-E69 Start on practice stage 3-1
12. 3ED-79F-081 + 0FD-7AF-3BC + 00D-7BF-E69 Start on practice stage 3-2
13. 3ED-79F-081 + 10D-7AF-3BC + 00D-7BF-E69 Start on practice stage 3-3
14. 3ED-79F-081 + 14D-7AF-3BC + 00D-7BF-E69 Start on practice stage 4-1
15. 3ED-79F-081 + 15D-7AF-3BC + 00D-7BF-E69 Start on practice stage 4-2
16. 3ED-79F-081 + 16D-7AF-3BC + 00D-7BF-E69 Start on practice stage 4-3
17. 3ED-79F-081 + 20D-7AF-3BC + 00D-7BF-E69 Start on practice stage 6-1
18. 3ED-79F-081 + 21D-7AF-3BC + 00D-7BF-E69 Start on practice stage 6-2
19. 3ED-79F-081 + 22D-7AF-3BC + 00D-7BF-E69 Start on practice stage 6-3
20. 3ED-79F-081 + 27D-7AF-3BC + 00D-7BF-E69 Start on practice stage 7-1
21. 3ED-79F-081 + 28D-7AF-3BC + 00D-7BF-E69 Start on practice stage 7-2
22. 18B-BDE-4CA Can't drop barriers

Loopz (tm) Game


1. 002-6D8-19E Infinite lives--can switch on/off
2. 014-15C-E66 Start with 1 life
3. 054-15C-E66 Start with 5 lives
4. 0A4-15C-E66 Start with 10 lives
5. 144-15C-E66 Start with 20 lives
6. 00C-AB8-19E Infinite time--can switch on/off
7. 379-628-084 Sets bonus multiplier to 10

Marble Madness (tm) Game


1. 00A-A8C-3BE Infinite time
2. 638-5EC-19A 99 seconds for level 1
3. 638-5FC-E6F 99 seconds for level 2
4. 638-60C-4CA 99 seconds for level 3
5. 638-61C-6EE 99 seconds for level 4
6. FA0-65C-4C1 Continue from last level reached

Megaman in Dr. Wily's Revenge (tm) Game


1. 49B-94F-808 + 49B-EAF-808 Start with 1/2x energy
2. 25B-94F-808 + 25B-EAF-808 Start with 1/4x energy
3. 218-3E9-E61 Cannot die--can switch on/off
4. A72-05B-A28 Infinite weapons energy

Megaman II (tm) Game


1. 008-C4D-E6E Infinite lives
2. 09B-F8F-E62 Start with 10 lives
3. 06B-F8F-E62 Start with 7 lives
4. 01B-F8F-E62 Start with 2 lives
5. 49C-55F-808 Start each stage with 1/2x energy
6. 25C-55F-808 Start each stage with 1/4x energy
7. A75-FDC-B30 Infinite energy
8. A7A-14C-A28 Infinite power on all weapons and dog adaptors

Mercenary Force (tm) Game


1. B6E-75B-3BE Infinite hit points
2. 324-60E-F72 Servants start with 50 hit points
3. 324-68E-D5A Samurai start with 50 hit points
4. 324-70E-C42 Ninja starts with 50 hit points
5. 324-78E-C4E Monks start with 50 hit points
6. 324-80E-C4A Mystics start with 50 hit points
7. 501-B3E-3B9 + C31-B4E-E6E Start with 500,000 yen

Micky's Dangerous Chase (tm) Game


1. 005-E0F-E6E Infinite lives
2. 00D-9FE-19E Infinite energy

Mr. Chin's Gourmet Paradise (tm) Game


1. 09B-1DF-E62 Start with 10 lives
2. 06B-1DF-E62 Start with 7 lives
3. 01B-1DF-E62 Start with 2 lives
4. A7E-17E-19E Infinite lives
5. A71-79E-19A Stop timer on bonus round--must switch off to leave bonus round

Navy Seals (tm) Game


1. 00A-FDF-E6E Infinite lives
2. 019-009-F7A Start with 1 life
3. 069-009-F7A Start with 6 lives
4. 099-009-F7A Start with 9 lives
5. 058-0BF-E6E 5 snipers for each life after first life
6. 0A8-0BF-E6E 10 snipers after first life
7. 148-0BF-E6E 20 snipers after first life
8. 00B-4BF-19E Infinite snipers
9. 305-29F-A28 Start with 30 bullets
10. 605-29F-A28 Start with 60 bullets
11. 002-CEE-E6E Infinite bullets for handgun
12. 002-A4E-E6E Infinite bullets for machine gun
13. 182-9AE-6EA + 002-A4E-E6E Start with and keep machine gun and infinite
ammo

Nemesis (tm) Game


1. 007-2FD-D51 Super shield--destroys enemies and bullets on contact--doesn't
work against scenery or end-of-level mother ships
2. C9D-C4E-081 Invincible
3. 014-F3D-4C1 + 014-F7D-4C1 Power-up indicator doesn't reset
4. 3E4-23D-081 + 014-24D-E60 + 004-25D-C4D Power-up speed burner any time
5. 3E4-23D-081 + 024-24D-E60 + 004-25D-C4D Power-up missiles any time
6. 3E4-23D-081 + 034-24D-E60 + 004-25D-C4D Power-up double gun any time
7. 3E4-23D-081 + 044-24D-E60 + 004-25D-C4D Power-up laser any time
8. 3E4-23D-081 + 054-24D-E60 + 004-25D-C4D Power-up destruction device any
time
9. 3E4-23D-081 + 064-24D-E60 + 004-25D-C4D Power-up force field any time

Ninja Boy (tm) Game


1. A75-5BA-19E Infinite lives
2. 0A0-35D-F7E Start with 10 lives
3. 140-35D-F7E Start with 20 lives
4. 3E3-C39-191 99 K's on pick-up
5. A7A-399-19E Infinite K's on pick-up
6. A7D-298-19E Infinite time in bonus rooms--switch off to leave bonus section

Ninja Gaiden Shadow (tm) Game


1. 003-1CE-19E Infinite lives
2. 01A-FCF-E62 Start with 2 lives
3. 05A-FCF-E62 Start with 6 lives
4. 09A-FCF-E62 Start with 10 lives
5. 003-1DD-19E Infinite energy
6. 03A-F7F-F72 + 03B-2EF-F72 Start each new life with half energy
7. 05B-01F-E6E + 05B-29F-E6E Start each new life with 5 firewheel markers
8. 02A-E6F-E6A Start at stage 1 boss--Spider
9. 07A-E6F-E6A Start at stage 2 boss--Jack & Gregory
10. 0BA-E6F-E6A Start at stage 3 boss--Colonel Allen
11. 0FA-E6F-E6A Start at stage 4 boss--Evil Nobleman Who-kisai
12. 04A-E6F-E6A Start at beginning of stage 2
13. 08A-E6F-E6A Start at beginning of stage 3
14. 0CA-E6F-E6A Start at beginning of stage 4
15. 10A-E6F-E6A Start at beginning of stage 5

Operation C (tm) Game


1. 011-82F-E62 Start with 2 life(sic)
2. 051-82F-E62 Start with 6 lives
3. 091-82F-E62 Start with 10 lives
4. 051-87F-E6A Start on any level from 1 to 4
5. 051-8CF-E6E Start on level 5
6. 216-CDA-4C1 Infinite lives

Pac-Man (tm) Game


1. 01E-25F-E66 Start with 1 life
2. 06E-25F-E66 Start with 6 lives
3. 09E-25F-E66 Start with 9 lives
4. C97-5AE-7F2 Pac-Man is invulnerable to ghosts

Paperboy (tm) Game


1. 003-99D-3BE Infinite papers
2. 004-B0E-C41 Infinite Paperboys

Penguin Wars (tm) Game


1. 00C-1BF-C49 Pick up balls without having to press A (still have to press A to
throw balls)
2. A77-5BF-19A Freeze timer--can switch on/off
3. 00E-B6F-3B7 Get up slower when hit by ball
4. 019-A3F-D5D Don't get hurt by balls

Pipe Dream (tm) Game


1. 003-C4D-3BE Stop water--can switch on/off
2. 003-11D-F7E Length of 0 finishes level
3. C97-3DC-192 Put 1 block over another faster
Power Racer (tm) Game
1. 016-93F-E66 Start with 1 life
2. 056-93F-E66 Start with 5 lives
3. 096-93F-E66 Start with 9 lives
4. 001-9BC-3BE Infinite lives
5. FA0-9DC-4C1 Keep twin cars until you collect another twin icon
6. 3E5-62C-081 + 305-63C-A2E All pick-ups act as slow-downs
7. 3E5-62C-081 + 315-63C-A2E All pick-ups act as u-turns
8. 3E5-62C-081 + 325-63C-A2E All pick-ups act as twin cars
9. 3E5-62C-081 + 335-63C-A2E All pick-ups act as bombs
10. 3E5-62C-081 + 345-63C-A2E All pick-ups act as shields
11. 3E5-62C-081 + 355-63C-A2E All pick-ups do nothing

Prince of Persia (tm) Game


1. 187-85D-4CA Don't take damage from falling--you can get trapped and have to
reset (press Code Screen)
* = Timer must go down to 59 to use passwords.
2. A71-42E-19E *Stop timer--can switch on/off
3. FA5-B7C-4C1 *Kill all guards without fighting (except ghost guards)
4. C3A-47F-E61 *Never have to fight guards

Punisher (tm) Game


1. 00E-6AC-2A2 No enemies appear--can switch on/off
2. A74-1CE-19E Infinite ammo
3. A73-01C-B3C Immunity to enemy bullets--but lose energy from killing civilians
4. A74-CCE-19E Infinite grenades

Q*Bert (tm) Game


1. FAA-66D-3BE Infinite lives
2. 012-C0F-F7E Start with 1 life
3. 0A2-C0F-F7E Start with 10 lives
4. 142-C0F-F7E Start with 20 lives
5. 322-C0F-F7E Start with 50 lives
6. 010-E6E-E66 Each level has only 2 sub-levels
7. 010-E6E-E66 Each level has only 1 sub-level
8. 3C3-0FF-19E + 343-11F-3BE Start on level 2

Qix (tm) Game


1. 002-B8B-F71 Infinite lives
2. 09D-8DC-E66 Start with 9 lives
3. 06D-8DC-E66 Start with 6 lives
4. 01D-8DC-E66 Start with 1 life
5. 03D-7BC-E6A Start on level 4
6. 07D-7BC-E6A Start on level 8
7. 0CD-7BC-E6A Start on level 13
8. 00B-829-2A7 Sparks don't chase you, but can still hurt

R-Type (tm) Game


1. 00E-C4E-19E Infinite ships
2. 3E8-E1F-4CA Pod worth more
3. 3E8-F7F-191 Speed-up gives max speed
4. 7E5-089-3BE Infinite credits
* = Will not change display
5. 08B-3BE-E62 *Start with 9 credits
6. 03B-3BE-E62 *Start with 4 credits
7. 02B-2EE-E6E Start on level 2
8. 03B-2EE-E6E Start on level 3
9. 06B-2EE-E6E Start on level 4
10. 07B-2EE-E6E Start on level 5
11. 08B-2EE-E6E Start on level 6

Revenge of the Gator (tm) Game


1. 007-E1F-3BE Infinite supply of balls
2. 016-EDF-E66 Start with 1 ball
3. 096-EDF-E66 Start with 9 balls
4. 21F-24D-D5D Disable left flipper
5. C9F-2AD-7F1 Disable right flipper

Robocop (tm) Game


1. F09-8AE-6E9 Infinite energy
2. 155-E8A-2AA Start with 1/2x energy
3. 605-E8A-2AA Start with 2x energy
4. F03-40C-6E9 Infinite time (timer goes down but resets)
5. FAB-C7E-4C1 Infinite superguns on pick-up
6. 005-11F-A22 After 1st screen of each phase, no one appears in windows

Robocop 2 (tm) Game


1. C95-9CE-C49 Infinite energy on scrolling levels
2. AF4-D9A-3B7 Infinite energy on ED-209 levels
3. 02A-E8E-F7A Start with 2 lives
4. 05A-E8E-F7A Start with 5 lives
5. B60-C2D-3BE Infinite lives
6. C95-48E-C49 Infinite time--except stages 3 and 8

Skate Or Die: Bad 'N Rad (tm) Game


1. 055-1D8-C42 Start with 1/2x energy
2. 01D-659-E66 Start with 1 life
3. 05D-659-E66 Start with 5 lives
4. 0AD-659-E66 Start with 10 lives
5. 14D-659-E66 Start with 20 lives
6. 008-C3F-D5D Infinite lives
7. 071-8CF-F7A Choose from 7 levels
8. 004-A5C-3BE Infinite time

Skate or Die-Tour De Thrash (tm) Game


Retro Rocket Ramp codes:
1. 019-54F-E66 Start timer at 1 minute
2. 069-54F-E66 Start timer at 6 minutes
3. 099-54F-E66 Start timer at 9 minutes
4. A7C-E0F-19E Infinite skateboards
5. A7D-8BF-19E Infinite time--can switch on/off
Stale Fish Tour codes:
6. 001-268-3BE Infinite time (fish time may read out wrong)
7. 01C-4FD-C4E Segment counter goes down quicker

Sneaky Snakes (tm) Game


1. C96-CDC-3BE Infinite lives and time--must switch off at end of every level
2. 011-498-E66 Start with 2 lives
3. 061-498-E66 Start with 7 lives
4. 091-498-E66 Start with 10 lives
5. 011-2E8-E66 1 continue
6. 051-2E8-E66 5 continues
7. 0A1-2E8-E66 10 continues

Snoopy's Magic Show (tm) Game


1. 010-47B-F7E Start with 1 life
2. 090-47B-F7E Start with 9 lives
3. 008-97A-3BA Infinite time--switch off in bonus round
4. 01E-6EC-F7A From level 2 on, only need 1 Woodstock to complete screen
* = Switch off when you have reach(sic) chosen level (level numbers will display
wrong)
5. 3EE-76C-191 + 09E-77C-F7A + 32E-7CC-3BA *Go to level 10 after level 1
6. 3EE-76C-191 + 13E-77C-F7A + 32E-7CC-3BA *Go to level 20 after level 1
7. 3EE-76C-191 + 27E-77C-F7A + 32E-7CC-3BA *Go to level 40 after level 1
8. 3EE-76C-191 + 4FE-77C-F7A + 32E-7CC-3BA *Go to level 80 after level 1

Snow Brothers (tm) Game


* = 1st credit only
1. 017-5F9-E62 *Start with 2 chances
2. 067-5F9-E62 *Start with 7 chances
3. 097-5F9-E62 *Start with 10 chances
4. 004-91B-F71 Infinite lives
5. 001-68F-C46 Start with 1 credit
6. 641-68F-C46 Start with 100 credits
7. 00F-3BF-193 Zero gravity
8. 007-1EE-193 Ice Commandos act weird

Solomon's Club (tm) Game


1. C98-CFC-193 Blocks added to map are invisible; blocks taken away are still
visible--leaves keys and other objects on display, but they have been collected
2. 023-8DF-E66 Start with 1 life
3. 0B3-8DF-E66 Start with 10 lives
4. 153-8DF-E66 Start with 20 lives
5. A71-71E-19E Infinite lives
6. C94-1DC-081 Infinite times
7. C9E-71C-D5D Run thru any blocks to left or right of you

Star Trek-The 25th Anniversary (tm) Game


1. 000-ADC-F7A Start with 1 ship
2. 090-ADC-F7A Start with 10 ships
3. 006-E8B-19E Infinite ships
4. 010-BC2-F7A Start with 1 Photon Torpedo
5. 090-BC2-F7A Start with 9 Photon Torpedoes
6. 007-02B-19E Infinite Photon Torpedoes
7. 990-9BC-80B Start with shields at full power
8. 990-A0C-80B Start with speed at full power
9. 990-A5C-80B Start with Phaser weapons at full power

Super Hunchback (tm) Game


1. 003-A39-3BE No timer
2. 006-CC9-A2C Infinite lives
3. 057-1E9-E62 Start with 6 lives
4. 017-1E9-E62 Start with 2 lives
5. 004-789-3BA No bell bonuses
6. 004-899-E6E No loss of bells when Quasi dies

Super Mario Land (tm) Game


1. 21C-53E-4C1 Infinite lives
2. 01D-49C-E62 Start with 2 lives
3. 05D-49C-E62 Start with 6 lives
4. 09D-49C-E62 Start with 10 lives
5. 189-B3B-4CA Fall much slower
6. 00B-8EB-E69 Stay as large Mario
7. 18A-B1E-2AA Run thru all objects

Super R.C. Pro AM (tm) Game


1. 052-BB9-E6E 5 rounds of ammo for each star collected
2. 0A2-BB9-E6E 10 rounds of ammo for each star collected
3. 142-BB9-E6E 20 rounds of ammo for each star collected
4. 054-ECF-E6E Start on track 5
5. 0A4-ECF-E6E Start on track 10
6. 0F4-ECF-E6E Start on track 15
7. 144-ECF-E6E Start on track 20
8. 184-ECF-E6E Start on track 24
9. 014-F4F-E6E Start with car 1
10. 024-F4F-E6E Start with car 2
11. 034-F4F-E6E Start with car 3

Tail 'Gator (tm) Game


1. 00C-4BE-3BE Infinite hit points
2. 189-A1D-4CA All chests reveal keys
3. 060-C7E-E6A Charlie has a tail strength of 6
4. 001-D1D-3BE Charlie keeps his tail strength

Tasmania Story (tm) Game


1. 015-D2F-E66 Start with 1 life
2. 055-D2F-E66 Start with 5 lives
* = Counter can't display this many lives
3. 105-D2F-E66 *Start with 15 lives
4. 155-D2F-E66 *Start with 20 lives
5. 005-B3D-19E Infinite lives
6. 016-72F-C42 Start with 1 bomb
7. 196-72F-C42 Start with 25 bombs
8. 326-72F-C42 Start with 50 bombs
9. 486-72F-C42 Start with 75 bombs
10. 006-8CD-E6E Infinite bombs

Teenage Mutant Ninja Turtles II: Back From The Sewers (tm) Game
1. 001-B6B-3BE Infinite energy
2. 033-65E-D5A Start with 3 energy points
3. 063-65E-D5A Start with 6 energy points
4. 093-65E-D5A Start with 9 energy points
5. 3E3-8AE-6EA + 013-8BE-E66 Start on act 2
6. 3E3-8AE-6EA + 023-8BE-E66 Start on act 3
7. 3E3-8AE-6EA + 033-8BE-E66 Start on act 4
8. 3E3-8AE-6EA + 043-8BE-E66 Start on act 5
9. 3E3-8AE-6EA + 053-8BE-E66 Start on act 6
10. 0E8-BD8-802 + 018-BE8-D57 Pizza increases energy by only 1
11. 0E8-BD8-802 + 068-BE8-D57 Pizza increases energy by 6
12. 0E8-BD8-802 + 098-BE8-D57 Pizza increases energy by 9
13. 0E8-BD8-802 + 0C8-BE8-D57 Pizza completely restores energy

Tetris (tm) Game


1. 01A-8BE-7FE Need 1 line to finish game B
2. 10A-8BE-7FE Need 10 lines to finish game B
2-player codes:
3. 00C-83F-197 Immunity from other player's Tetrises
4. 3EC-86F-2AA + 04C-87F-7F0 When the other player gets a double or better,
player with Game Genie gets 4 lines added to his screen (makes game more difficult
for that player)

Tiny Toon Adventures (tm) Game


1. 00D-9FE-E6E Infinite lives
2. 00C-A3F-E6E Infinite carrots, pineapples and melons
3. 012-4C9-E62 Start with 2 lives
4. 042-4C9-E62 Start with 5 lives
5. 092-4C9-E62 Start with 10 lives
6. 012-559-E66 Start with 1 of each food
7. 052-559-E66 Start with 5 of each food
8. 092-559-E66 Start with 9 of each food

Trax (tm) Game


1. 003-CBB-C4D Infinite lives
2. 015-B4B-E66 Start with 1 life
3. 065-B4B-E66 Start with 6 lives
4. 095-B4B-E66 Start with 9 lives
5. 3CA-C0F-5D4 Start on stage 2
6. 78A-C0F-5D4 Start at beginning of stage 4
7. 7BA-C0F-5D4 Start at end of stage 4
8. 3DA-C0F-5D4 Skip to win sequence
9. 003-0EB-6E2 + 003-08B-4CA Autofire

Turrican (tm) Game


1. 00E-E4D-E6E Infinite lives
2. 01B-58E-E66 Start with 1 life
3. 06B-58E-E66 Start with 6 lives
4. 09B-58E-E66 Start with 9 lives
5. 006-C2F-3BE Infinite buzzsaws
6. A7F-68D-19E Infinite grenades/power lines
7. 01B-C3E-E66 Start with 1 grenade, 1 power line, 1 mine
8. 09B-C3E-E66 Start with 9 grenades, 9 power lines, 9 mines
9. 003-D0F-3BE Infinite time
10. 002-F5F-7F6 Auto crystal increase
11. 000-2AC-3BE Infinite energy

Ultra Golf (tm) Game


1. A77-57C-19A No strokes are recorded (strokes remain at 0)
2. FA9-2DA-4C1 No wind
3. DC0-899-D5D No extra penalty shot for out-of-bounds
4. 184-5AD-4CA Play from out-of-bounds

Who Framed Roger Rabbit (tm) Game


1. 003-188-A22 Infinite energy
* = Must enter "AAAAAAAA" as password
2. 001-32C-D56 + 3E1-38C-08B + 011-39C-19A *Start at act 2
3. 001-32C-D56 + 3E1-38C-08B + 021-39C-19A *Start at act 3
4. 001-32C-D56 + 3E1-38C-08B + 031-39C-19A *Start at act 4
5. 001-32C-D56 + 3E1-38C-08B + 041-39C-19A *Start at act 5
6. 001-32C-D56 + 3E1-38C-08B + 051-39C-19A *Start at act 6
7. A76-318-19E Infinite bullets for Toon Gun
8. A7E-B9D-19E Infinite energy for Benny the Cab

Wizards & Warriors X: Fortress Of Fear (tm) Game


1. 00B-12C-3BE Infinite lives
2. 019-97E-E66 Start with 1 life
3. 059-97E-E66 Start with 5 lives
4. 099-97E-E66 Start with 9 lives
5. FAA-F5C-4C1 Infinite energy
6. 069-76E-D5A Start with 1/2x energy
7. 44B-29C-E67 + 0DB-2CC-D52 Keep keys after death
8. 002-54C-3BE Keep keys after using

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