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GAME GENIE(r) FOR GAME BOY(r) CODES

(c) 1994 Lewis Galoob Toys, Inc. All Rights Reserved.


Excerpts from Game Genie(tm) Code Updates made available for the
private use of Game Genie owners. NO COMMERCIAL USE WITHOUT
AUTHORIZATION. This file may be freely distributed for PRIVATE,
NON-COMMERCIAL USE ONLY as long as it is not altered and all text
remains intact.
Game Genie is a product of Lewis Galoob Toys, Inc., and is not
manufactured, distributed or endorsed by Nintendo of America Inc.
Game Boy is a trademark of Nintendo of America Inc. Game titles are
trademarks of their respective owners. Game Genie is a trademark of
Lewis Galoob Toys, Inc. U.S. Patent No. 5,112,051.

CONTENTS OF THIS FILE


1. World Bowling(tm) Game
2. Mysterium(tm) Game
3. Rolans Curse 2(tm) Game
4. Play Action Football(tm) Game
5. Square Deal(tm) Game
6. Mortal Kombat II(tm) Game

World Bowling(tm) Game


1 3E6-94B-F71 + FF6-95B-C4E Always bowl at full power
2 3E3-44A-08F + 0A3-45A-A28 Get a spare even if you miss
World bowling is trademark of Romstar Inc.

Mysterium(tm) Game
1 3AD-B38-E6A Start with 1/2 energy
2 AF8-78C-E68 When switched on in a battle everyone's
energy is set to max--works for enemy, so switch off to defeat
them
3 01D-008-E66 Start with 1 life
4 05D-008-E66 Start with 5 lives
5 09D-008-E66 Start with 9 lives
6 FA3-98C-4C1 Infinite lives
Mysterium is a trademark of Asmik Corporation of America

Rolans Curse 2(tm) Game


1 F0E-86C-6E9 Infinite HP
2 F0E-01F-6E9 Infinite magic
3 094-59A-E6E Takes 9 MP to use Electric ball
4 024-59A-E6E Takes 2 MP to use Electric ball
5 3C3-72E-5D4 Starts you from a new place with power-ups
Rolans Curse 2 is a trademark of American Sammy Corporation

Play Action Football(tm) Game


1 3E5-DFC-6EA + 405-E0C-4C9 + 005-E5C-19E Always kick at
full power
2 00A-6BD-19E Infinite time
3 013-2A9-E69 Infinite downs
4 02B-84E-F7A Only get 2 downs
5 053-419-C42 Only need 5 yards for 1st down
Play Action Footbal is a trademark of Nintendo of America

Square Deal(tm) Game


1 01D-A0E-F79 Infinite time on pause counter
2 1EC-83E-10A Timer starts at 30
3 00C-83E-10A No time on pause counter
4 0A4-D8D-F7E Select up to level 10 in level select
5 3E3-AFD-C4E + 013-B0D-193 Start with 1 replay
6 3E3-AFD-C4E + 033-B0D-193 Start with 3 replays
7 3E3-AFD-C4E + 093-B0D-193 Start with 9 replays
Square Deal is a trademark of Interactive Network Inc.

Mortal Kombat II(tm) Game


1 001-57F-F72 No continues
2 011-57F-F72 1 continue
3 031-57F-F72 3 continues
4 091-57F-F72 9 continues
5 0F1-57F-F72 15 continues
6 00D-ABF-3BE Infinite continues
7 02C-55B-E6E Much faster timer
8 00C-55B-E6E No timer
9 2C3-39D-800 Timer starts at 30
10 3C3-39D-800 Timer starts at 40
11 4C3-39D-800 Timer starts at 50
12 5C3-39D-800 Timer starts at 60
13 009-48B-91D Infinite energy
14 006-2EB-3B7 + 000-1FA-3B7 Player can't move from floor
* SWITCH OFF AT END OF ROUND TO ADVANCE
15 3E1-79E-4CA + 031-7AE-A2A + E01-7BE-2A9 *Complete
round 1 and go to round 3
16 3E1-79E-4CA + 041-7AE-A2A + E01-7BE-2A9 *Complete
round 1 and go to round 4
17 003-279-19E + 003-249-19E Computer can't move from
floor
18 F40-E89-2AE Normal punches do more damage
19 311-009-3B9 Uppercuts do less damage
20 311-3A9-E69 Back throws do less damage
21 F41-5A9-E60 Special moves (projectiles) do more damage
Mortal Kombat II is a trademark of Midway Manufacturing Company.

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