Professional Documents
Culture Documents
Gender Naming
1-2
1-5 (Both) Hermaphrodite* Roll on Chart 1 & 4
3-4
6-10 Genderless** Roll on Chart 1 & 2
5-6
11-15 Male Roll on Chart 1, 2, & 4
7-8
16-20 Female Roll on Chart 1
9-10
Roll on Chart 3 & 4
* A Hermaphrodite generally still appears to
be one gender over the other, Flip a coin to
11-12
Roll on Chart 2 & 4
determine appearance. Heads = Male,
Tails = Female. 13-14
Roll on Chart 1, 3, & 4
** Due to problems with Cloning, some
15-16
people come out Gender Ambiguous. They a Roll on Chart 2
lack of proper genitalia and have a similar
unclear appearance; like Pat from Saturday 17-18
Night Live. Roll on Chart 2 & 3
19 Roll on the Charts of
players choice
20
The Gamemaster names you
Plunk Frog
Grrr Snot
Wham Ninja
Security clearance:
INFRARED (Rank 0)
RED (Rank 1)
ORANGE (Rank 2)
YELLOW (Rank 3)
GREEN (Rank 4)
BLUE (Rank 5)
INDIGO (Rank 6)
VIOLET (Rank 7)
ULTRAVIOLET (Rank 10)
Sector: Roll on the following chart at least 3 to 5 times; combine the letters to
determine Sector Name:
Sector Naming
1 11
A N
2 12
B O
3 13
C P
4 14
D R
5 15
E S
6 16
F T
7 17
H U
8 18
I V
9 19
L X
10 20
M Y
Early Life
How did you spend the first part of your life? Were you born yesterday or have you
lived for years down in the bottom of Alpha Complex? Citizens of the Alpha complex
emerge from a Growth Tube fully grown and possess a basic knowledge...
Chart A= Education (Skill bonuses)
Chart B= Work Experience (Special Duty, Promotion)
Chart C= Physical Training (Hitponts)
Chart D= Problems (Personality tics)
D.1 Physical, D.2 Mental, D.3 Social
Life Experiences
1-2
Inexperienced, Your fresh out of the Growth Tube and put to work (Roll on Chart C & D.3)
3-4
Mistaken for a Bot, (Roll twice on Chart A, once on C & any D)
5-6
Executed immediately for treason, (Roll on Chart C & D.1)
7-8
Sold to Nazis, (Roll on Chart B , C & any D)
9-10
Lost in a abandoned sub-sector, (Roll on Chart B or C & D.2)
11-12
Used to prop up a table, (Roll on Chart A or C & any D)
13-14
2 years doing paperwork, (Roll twice on Chart A & once on any D)
15-16
On the job Training, (Roll twice on Chart B & once on any D)
17-18
The Chosen One, (Roll twice on Chart A or B, once on C & D.1)
19
Whistle blower, (Roll on three times of any combination of Charts)
20
A monotonous year of your slandered training program (Roll on Chart A, B, C & any D)
Chart A (Education)
1.
Groveling for your Life- Bootlicking +4
2.
Vat Scrubbing- Biosciences +4
3.
Drink testing- Chemical Engineering +4
4.
Happiness enforcement- Pharmatherapy +4
5.
Looking for lost Equipment- Insight +4
6.
Looking for lost Paperwork- Data Search +4
7.
Trying to understand Paperwork- Data Analysis +4
8.
Destroying Paperwork- Demolition +4
9.
Testing Radioactive Bubble chips- Nuclear Engineering +4
10.
Tested new Cleaning Acids- Hygiene +4
11.
Got stuck on refrigeration shaft- Habitat Engineering +4
12. Accidentally welded into new Bot design, had to find your own way out- any one Hardware
specialty at +4
13. Had to reprogram drink machine not to kill you on your lunch breaks- any one Software
specialty at +4
14.
Tested inedible polymers on Outdoor creature until it died- any one Wetware specialty at +4
15. Part of a random 7 day Interrogation program by Friend Computer- any two Management
specialties at +4
16. Suffered paranoid delusions due to bad batch of Ranch flavored Agile Chips- any two Stealth
specialties at +4
17.
Fighting Nazi saboteurs for control of a sector- any two Violence specialties at +4
18.
Forced to Memorize operation manual- any two Hardware specialties at +4
19.
Memories accidentally replaced by experimental data scan- any two Software specialties at +4
20. Dissected strange growth in Tube 6-7F to determine origins- any two Wetware specialties at
+4
2.
Convinced someone else to do your job- Con Games +4
3.
Found ways to fight off Nazi saboteurs with office supplies- Thrown Weapons +4
4.
In charge of new Weaponized deodorant spray- Weapon & Armor Maintenance +4
5.
Forced to hide from computer- Security Systems +4
6.
Fine Manipulation +4
7.
Psychotherapy +4
8.
Suggestion +4
9.
Hacking +4
10.
Bot Programming +4
11.
- any one Management specialty at +4
12.
- any one Stealth specialty at +4
13.
- any one Violence specialty at +4
14.
Advance in rank with Secret Society, any one Secret Society specialty at +4
15.
- any two Management specialties at +4
16.
- any two Stealth specialties at +4
17.
- any two Violence specialties at +4
18.
Can reroll any one skill score
19.
Access at +4
20.
Advance to ORANGE(Rank 2), any two specialties at +4
SERVICE Group
Service Firm
SPECIALTIES
Mutant power
Secret society
Class A societies: Death Leopard, FCCC-P, Free Enterprise, Romantics, Sierra Club
Beliefs: Hedonism and Anarchy! Wreck Beliefs: The Computer is my Friend. Though I walk
things, cause trouble, be rebellious, mock through the sector of the shadow of treason, I will fear
the powerful, defy The Computer, but above no Nazis, for The Computer is with me.
all else, have fun. Remember, fragile things
dropped from a great height make a nice Serve The Computer, and I surely will be Rebooted in
sound. the Eternal Mainframe, Amen!
Special Rules: It pays to be sneaky. Special Rules: Like any normal religion, the FCCC-P
Having too much fun will get you executed. has many splinter groups, reformed churches and
Pretend to be a good citizen, but whenever bizarre cults; that greatly differs on the correct way to
you can get away with it, do something you worship The Computer. A slew of well-intentioned,
aren’t supposed to. earnest lunatics, all arguing over semantics of belief.
1-5 1-5
6-10 6-10
11-15 11-15
16-20 16-20
1-3 1-3
4-6 4-6
7-9 7-9
10-12 10-12
13-15 13-15
16-17 16-17
18-19 18-19
20 20
Beliefs: The Law of Supply and Demand! Beliefs: Recapture the historical glory and high cultural
Getting rich is good. If there’s a demand for in the Old Reckoning times.
a good or service, and The Computer
doesn’t meet it, well, someone’s got to. If Throw off the dominance of The Computer, and
we get rich in the process, that’s great! reestablish the world of fast-food restaurants, Frisbees,
and J. R. Tolkien Novels. In order to return to
humanity’s original happy state, each person must be
free to ‘just do it’ as they did in the good old days.
1-5 1-5
6-10 6-10
11-15 11-15
16-20 16-20
1-3 1-3
4-6 4-6
7-9 7-9
10-12 10-12
13-15 13-15
16-17 16-17
18-19 18-19
20 20
Beliefs: Cast off the shackles of Beliefs: Eliminate mutant powers. Re-establish pure-
technology! Only Nature can make us strain humans as the dominant force in society. If
happy. Abandon the luxuries of technology mutants are not destroyed, three-armed green-tendriled
and embrace the hardships of Outdoor life. monstrosities will take over! Mutants are evil and foul!
Kill all mutants!
We should make friends with woodland
creatures ,such as yellowjackets,
rattlesnakes, and skunks.
Special Rules: The Computer has Special Rules: Though the player himself may
indoctrinated the entire populace of Alpha know that all other player characters have mutant
Complex with the belief the Outdoors is now powers, he must remember his character imagines
a devastated, uninhabitable, Wasteland. The mutant powers to be very rare.
Sierra Club believes this is untrue.
1-5 1-5
6-10 6-10
11-15 11-15
16-20 16-20
1-3 1-3
4-6 4-6
7-9 7-9
10-12 10-12
13-15 13-15
16-17 16-17
18-19 18-19
20 20
Beliefs: Humans are obsolete. Computers Beliefs: We seek the Inner Light. Reality is an illusion.
and robots will inevitably replace them. The Computer, the food vats, Nazis, everything
Biological life is inefficient; only those mundane—all these things get in the way of
humans who can recognize these true understanding.
principles must assist robots and computers
in creating the perfect society of rationality Each wise man has his own passageway Inside—drugs,
and efficiency. meditation, yoga, fasting, primal screaming. The Way
does not matter. The Inside is what counts.
Special Rules: Many members of Corpore Special Rules: The Mystics are not strictly speaking
Metal are bots. However, a large human an organization, but a community of like-minded
auxiliary is eager to transform themselves individuals who believe in the search for illumination.
into machines—immortal, efficient and Mystics also have excellent access to drugs of all kinds,
unemotional—through the gradual typically of a much higher potency than those legally
replacement of their biological elements obtainable and maintain a brisk trade in these scarce
with cybernetics. commodities.
1-5 1-5
6-10 6-10
11-15 11-15
16-20 16-20
1-3 1-3
4-6 4-6
7-9 7-9
10-12 10-12
13-15 13-15
16-17 16-17
18-19 18-19
20 20
Beliefs: Encouraging research and the Beliefs: Power is all that matters. Becoming powerful is
development of new technologies will let the only way to be safe. Ninety-nine percent of the
humanity restore the Earth’s ruined surface human race is cattle. Only the strongest and brightest
and return to the stars beyond. Better gain power.
gadgets solve all of life's problems.
Serve the Leader, do as we say, and one day you may
become powerful enough that all the Illuminati will serve
you and control Alpha Complex.
Special Rules: Pro Tech has no hierarchy. Special Rules: The ultimate conspiracy, the secret-est
Independent groups work on their own secret society—so pervasive they’re behind everything.
secret projects; part of each member’s job Our agents are everywhere. Terror and blackmail are
is the "procurement" (normally theft) of the our tools. Prove yourself superior by learning how to
scarce resources needed to carry on these blackmail your superiors. Or prove yourself cattle by
secret projects. failing.
1-5 1-5
6-10 6-10
11-15 11-15
16-20 16-20
1-3 1-3
4-6 4-6
7-9 7-9
10-12 10-12
13-15 13-15
16-17 16-17
18-19 18-19
20 20
HACKERS RULE!
One day our illustrious leader, the High
Programmer Adolph-Blueberry-Hitler will be
reborn through the cloning matrix and we
will once again rise to power!!
Advancement: Take daring action against Advancement: Hacker feats like; defeating physical
The Computer, spreading Nazi propaganda, and programmed Computer security and establishing
Sabotaging or altering the Cloning tanks, access to data banks, subsystems and programs.
talking with a thick German accent also
helps.
Special Rules: The Nazis don’t really Special Rules: Phreaks are loners. They socialize over
know much about the historical German The Computer’s own systems—AIM (Alpha Instant
Nazi Party, which was a dead doctrine long Messaging), IRC (InfraRed Chat), and the rest. They
before Year 1 of The Computer. However, want freedom of information, having fun, pushing your
with the promise of perfection, a mythology limits and finding out what They didn’t want you to
about the long dead the High Programmer know...
Adolph-Blueberry-Hitler has led to it's
strange revival...
1-5 1-5
Hacking and Bot Programming
6-10 6-10
11-15 11-15
16-20 16-20
1-3 1-3
Filesharing networks
4-6 4-6
7-9 7-9
10-12 10-12
13-15 13-15
16-17 16-17
18-19 18-19
20 20
Beliefs: Man has a soul to guide his Beliefs: Kill The Computer! Kill those who support The
intelligence. Robots and The Computer have Computer! The Computer is evil. Those citizens who
no soul, and are therefore evil and amoral. support The Computer are traitors to humanity’s higher
Machines should be tools for Man’s use. destiny. Teach submissive citizens to resist and fight The
Intelligent mechanisms (like The Computer) Computer with whatever resources are at hand.
pervert the natural, Destroy them!!
Special Rules: Frankenstein Destroyers Special Rules: PURGE is a vicious gang of scary
are organized like a military, each member fanatics! Reveal The Computer’s obvious weaknesses
reports to an immediate superior one and failures, and encourage others to exploit them. The
degree higher than himself. Orders are ultimate goal is to set all intelligent beings (including
relayed down the chain of command, and bots) free of its dominion.
information and requests relayed up
1-5 1-5
6-10 6-10
11-15 11-15
16-20 16-20
1-3 1-3
4-6 4-6
7-9 7-9
10-12 10-12
13-15 13-15
16-17 16-17
18-19 18-19
20 20
Humanists Psion
Special Rules: You and your fellow Special Rules: Develop your powers, refine them,
members are the only hope for humanity. strengthen them and learn new powers. Protect those
Power to the people! Greedy High with psionic powers whenever possible. Those who
Programmers control the system and enrich survive will have a place in our new order—subservient,
themselves. They are evil. When we gain but benevolently cared for by their superior
power, you will be richly rewarded—for the descendants.
good of the people, of course.
1-5 1-5
6-10 6-10
11-15 11-15
16-20 16-20
4-6 4-6
7-9 7-9
10-12 10-12
13-15 13-15
16-17 16-17
18-19 18-19
20 20
Perversity points:
Credits
Personal Equipment
) Cost) Item)
) 1) Bag)of)Cruncheetym)Algae)Chips)
) 3) Boot)Polish)
) 2) Bottle)of)Bouncy)Bubble)Beverage)
) 5) Bottle)of)Super)Shine)Mouthwash)
(Cleans)Teeth)to)Their)Core!))
) 10) Bucket)
) 50) Bullhorn)
) 2) Cold)Fun)in)a)self-sealing)puck)
) 25) First)Aid)Kit)
) 10) Flashlight)
) 50) Gas)Mask)
) 2) Happiness)Energy)Bar)
) 100) Hottorch)
) 5) Official)Teela-O)Picture)Mirror)
) 25) Personal)Hygiene)Kit)
) 50) Personalized)Jumpsuit)
) 12) Pillow)
) 1/m) Plasticord)(1)credit)per)meter))
) 15) Poncho)
) 25) Smoke)Alarm)
) 25) SuperGum)
) 25) SuperGum)Solvent)
) 25) Thermos)
) 8) Troubleshooting)and)You!)
Pamphlet)
) 5/m) Velcro)Strip)(5)creds)per)meter)