Professional Documents
Culture Documents
“ The best
bridge book ever written’
—Albert H. Morehead, Former Bridge Editor.
The New\brkTmes $2 25
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<3VKT?ED SHEBNWOLD
'WEEKSTO
^WINNING
^BRIDGE
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Digitized by the Internet Archive
in 2015
Alfred Sheinwold
.A KANGAROO BOOK
PUBLISHED BY POCKET BOOKS NEW YORK
Born in London, Alfred Sheinwold came to the United States at the age
of nine, settling in New York City. During his undergraduate days, at Ci^
College he became interested in bridge and after his graduation in 1933
he joined the legendary Ely Culbertson as a technical editor.
He returned to bridge after serving as Chief Code and Cipher Expert for
the O.S.S. during World War II. In four years of tournament play, he
amassed the amazing total of 2,000 Master Points and won, among other
trophies, the U.S. Master's Team Championship.
He has written six previous books on bridge,,is edrfor of The Bridge
World magazine and Amerlcait Bridge Digest and is Cards Editor for Argosy
*^°PIay'er?’ writer is one of the leading figures In
and teacher, Sheinwold
international bridge. active member of the National Laws and Rules
An
Commission, the high court of bridge, his syndicated column appears in
some two hundred newspapers daily.
ISBN: 0-671-82023-0
24th printing
1st DAY:
2nd DAY:
3rd DAY:
How to Handle Your Notrumps .25
vl Contents
4th DAY:
5th DAY:
6th DAY:
7th DAY:
8th DAY:
Contents li
9th DAY;
Bidding with a Part Score 112
Your Part Score 112 Mild Skim Tries 118
The Expanded Notrump ..113 Trapping the Enemy 120
Playable Suits 114 Opponents' Part Score 121
Semi-Forcing Bids 115 Light Overcalls and
Opening Two-Bids 116 Takeout Doubles 121
^it Raises 117 In Short 123
Jump Takeouts 117
10th DAY:
Overcalls 124
Points or Tricks? 125 Weak Jump Overcalis 133
Risk Versus Gain 126 Responding to the Weak
The Rule of 500 Points 127 Jump Overcall 134
Requirements for When Silence is Golden ....135
Overcalling 128 Overcalls in Notrump 136
Responding to an Overcall ..129 Free Bids 136
Jump Overcalls 132 Free Rebids 139
Strong Jump Overcalls 132 In Short ••••140
nth DAY:
Doubling for Takeout 141
Takeout or Penalty Double? .142 When Not to Double •••••.151
Requirements for a Takeout In Short ..153
Double 147
12th DAY:
After a Takeout Double 154
The Doubler's Partner 155 The Opening Bidder 166
Responding in Notrump ..157 After Partner Passes .... 1 67
Free Responses 157 After Partner Raises .... 167
After a Redouble .158 After Partner Redoubles ..167
The Penalty Pass 159 After Partner Bids a
Rebids by the Doubler ..... 161 New Suit 168
Opening Bidder's Partner ...164 In Short ••.168
13th DAY:
Shutout Bids .169
Risk Versus Gain 170 Responding to a Shutout Bid .177
Shutout Bids of Defending Against Shutout
Three or More .173 Bids .181
Examples of Shutout Bids ..175 In Short 182
The Case Against Strong
Three-Bids 176
14th DAY:
When to Sacrifice ...182
The Value of Game 183 The Advance Sacrifice . .187
Advantages of Sacrifice Discouraging a Sacrifice. .188
Bidding 184 Bid or Double? .190
How Much Will You Be
Set? 185 The Forcing Pass .192
Encouraging a Sacrifice .... 1 87 In Short .193
. .
vill Contents
. 15th DAY:
Penalty Doubles —Low Contracts 193
Light Doubles 195 In Short 203
Doubling into Game 201
16th DAY:
Penalty Doubles —High Contracts 204
Game Doubles 204 Slam Doubles 214
Counting Tricks Other Lead-Directing
for a Double 207 Doubles 215
Inferential Doubles 209 In Short 217
Doubles of Three Notrump ..211
17th DAY:
Reopening the Bidding 218
Bid or Double? .219 Reopening After a Raise . ..224
Responding to a Reopening The Unusual Notrump . . . ..226
Bid Non-Fit Auctions
Opening Bidder's Rebids . . .222 In Short
18th DAY:
Second Review and Self-Testing Quizzes
9th Through 17th Days 229
19th DAY:
Simple Finesses 232
The Principle of the Two-Way Finesses ..240
Finesse 232' Finessing Against the Jack ..241
Finessing Against the Ace . .234 Double Finesses 242
Finessing Against the King . .235 Triple Finesses 243
When to Lead High 237 Finessing an Opponent's
Finessing Against Lead 244
the Queen 238
/
. . .
Contents ix
20th DAY:
More About Finesses 246
Eliminating a Guess .... ...246 Complex Ruffing Finesses . ..252
How Many Finesses? .... ...247 Saving Entries
Guessing the Doubleton . ...248 When to Cover an Honor . ..257
More Doubletons ...249 Which Honor to Cover? . ..259
One Last Doubieton .... . .250
. Tips in General .
21st DAY:
When Not to Finesse 264
A Dangerous Suit 264 Delayed Finesse 273
A Dangerous Shift 266 Time Is Opportunity 275
Beware the Singleton 267 Trump Control 276
A Blocked Suit 269 Other Reasons 278
Prefer the Long Suit 270
22nd DAY:
23rd DAY:
Keeping the Dangerous Opponent Off Lead 295
Watch for the Hyena! . ...295 The Double Duck . . .
24th DAY:
When to Draw Trumps 310
No-Problem Hands 311 The Cross-Ruff 318
Leaving the Master Trump Trumps as Stoppers 320
Out 312 Defending the Trump Suit ..321
Forcing Out the Master Trumps for Communication .322 .
Contents
25th DAY:
26th DAY:
27th DAY:
28th DAY:
29th DAY:
30th DAY:
Defensive Rules —And When to Break Them 388
Second Hand Low 389 Return Partner's Suit 398
Third Hand High 391 Leading Trumps 399
Through Strength, Up to The Come-On Signal 400
Weakness 394 The Distributional Echo ....402
Punch Declarer, Not The Trump Echo 404
Dummy 394 The Suit-Preference Signal ..405
Count Your Tricks ..396 In Short 406
31st DAY:
Deceptive Play 407
Falsecards. 408 Putting Declarer to the
Inducing a Duck 410 Guess 415
The Fake Finesse 411 The Defensive' Hold-Up ....416
A Feint Heart 413 In Short 418
inducing Discards 414
32nd DAY:
33rd DAY:
Modern Bidding Conventions 422
The Blackwood Convention ..423 Weak Jump Responses 432
The Gerber Convention 423 The Unusual Notrump 433
The Stayman Conventions .423 . Inverted Minor-Suit Raises ..433
The Fishbein Convention .423 . . Jacoby Transfer Bid 434
Cheaper Minor for Takeout .424 The Texas .Convention 435
The Landy Convention 425 The Drury Convention 435
Weak Notrumps 427 Italian Bidding Systems ....436
Five-Card Majors 428 The Roman Club 436
'Aces over Two-Bids 431 The Neapolitan Club ....438
Weak Two-Bids 431 Roman Blackwood 439
Weak Jump Overcalls 432
—
xii Contents
34th DAY:
Manners, Morals end Laws 441
35th DAY:
Final Review 468
Review Questions 468 Answers to Review Questions. 485
/
Meaning of Bids
in
Anybody who follows the advice and instruction
winning bridge player in oiUy
this book can become a
five weeks. If you already have a
good knowledge of the
game, you can progress much faster than
^s, but we
beginning and do at least
urge you to start at the very
one lesson a day. .11
, i .
study;
— days
1st ^7th
Bidding Without Opposition
8th day ’*
Review—Quiz Questions
’...First
Competitive Bidding
9th— 17th days..
Second Review-Quiz Questions
18th day
19th— 31st days.
The Play of the Cards
32nd day Third Review-Quiz Questions
33rd—35th days. Final Touches and Review
xiv How to Use This Book
at a square table.
Mr. Brown
Mrs. Brown
CHOOSING PARTNERS
The player who has drawn the highest card deals the
first hand. The cards are shuEed for the dealer by the
player at his left. Meanwhile, the dealer’s partner shuffles
the other deck and places it at his right, where it is con-
veniently close to the player who will deal the next hand.
The dealer picks up the shuffled deck at his left and
moves it to the right, where it is in front of his right-
hand opponent. That opponent cuts the cards by lifting
a portion from the top of the deck and placing that
portion nearer to the dealer.
The dealer completes the cut by placing the farther
portion on top of the nearer portion.
The dealer then distributes the cards one at a time
face down to the four players. He begins with the player
at his left and continues in a clockwise rotation until all
52 cards have been distributed. The last card comes to
the dealer, and each player should at that time have 13
cards face down in front of him.
It is part of the etiquette of bridge to wait until the
deal has been completed before you pick up any of
your cards. This does not waste time, because you have
to wait for the dealer to assort his hand and start the
auction before any other player can act.
Your first step, on picking up your 13 cards (called
I
If You Have Never Ployed Bridge Before . . . xvil
WINNING A TRICK
THE BIDDING
trump suit.
If allfour players pass, the hand is thrown in and the
next player deals a new hand.
If any player makes a bid at his turn, an auction be-
gins—to be won by the side that bids higher. The side
that bids higher names the trump suit or notrump and
specifies the number of tricks to be won in the play. There
are rewards for fulfilling the contract (winning at least "’I
or
or
SCORING
At the end of play each side counts its tricks and com-
pares the result with the promise of the final bid.
The score keeper then enters the score for the hand on
the score pad. The typical score pad looks something lik|^
this:
4
If You Hove Never Ployed Bridge Before • * « xxiii
RUBBER
VULNERABILITY
OVERTRICKS
You
score below the line only for tricks bid and made.
If you win more tricks than called for by the contract,
called overtricks, you score them above the line.
The normal score for overtricks is the same as the trick
value. The only difference is that you* write the score
above the hne instead of below the line.
Each overtrick (regardless of the denomination of the
contract) is worth more if the contract is doubled or re-
doubled;
redouble or by vulnerability. i
UNDERTRICK PENALTIES
HONORS
You score certain bonuses just for being dealt certain
high-ranking cards, called honors, in one hand. At a
trump suit the five highest trumps are the honors; at no-
trump, the four aces are the honors.
All honors (A, K, Q, J, 10 at a trump suit, or the four
aces at notrump) 150 points
\ Fom* trump honors 100 points
Any player may score for honors— whether he is de-
clarer, dummy or even one of the defenders.
It is customary to announce the honors at the end of
the hand, as by saying, ‘1 had a hundred honors,” or
"Give me a hundred and fifty honors.”
The bonus for honors is scored whether or not the
contract is made, and regardless of doubles, redoubles,
and vulnerability.
SLAMS
There are special bonuses for bidding and making
twelve tricks (small slam) or all thirteen tricks (grand
slam):
WITHOUT
OPPOSITION
^
I:
f-
[:
U---:
1st DAY
HIGH CARDS
Each ace 4 points
Each king : 3 points
Each queen 2 points
Each jack 1 point
SHORT SUITS
Each void suit 3 points
(no cards in a suit)
Each singleton 2 points
(one card in a suit)
Each doubleton 1 point
(two cards in a suit)
For example:
HIGH CARDS DISTRIBUTION
A KJ83 4
9? AQ94 6
0 8 — 2
Jh QJ76 3
13 2
I
33 points—small slam
ji
37 points—grand slam
/ DECLARER'S POINTS
A A9632 ^ AKQJ5 0 83 4^ 4
add 1 point for the fifth card in the supported spade
suit and 1 point for the fifth card in the solid heart suit.
,The full count of the hand is 14 points for hi^ cards, 2
points for the singleton, 1 point for the doubleton, and 2
points for length in spades and hearts—a total of 19
points. Note tha^you still include your short-suit points.
A AJ97632 AK5 0 83 4^ 4
Add 5 points for length in spades after partner has
raised the suit ( 1 point for the fifth spade, 2 points each
for the sixth and seventh spades). The full value of the
hand is 12 points for high cards, 2 points for the single-
ton, 1 point for the doubleton, and 5 points for length in
spades—a total of 20 points.
/ DUMMY'S POINTS
i DEFENSIVE "POINTS"
/ QUICK TRICKS
/ PLAYING TRICKS
When your suits are fairly solid, you can often count
the value of your hand in actual tricks rather than ac-
cording to any scale of Quick Tricks or points.
For example:
4^QJ109762 VKQJ105 <>4 4^
for length in a suit after your partner has raised the suit.
You count singletons and voids one way as declarer and
a different way when you expect to be the dummy.
The bidding of the opponents is likewise taken into
consid^ation. If the player at your right bids spades, for
example, you feel confident of winning a trick with K-x
of spades. If the same suit is bid by the player at your
left, however, you feel very doubtful of the value of K-x.
In general, you tend to rate your cards a trifle higher
when the right-hand opponent bids, a trifle lower when
the left-hand opponent bids. However, avoid counting
the high-card value for such combinations as Q-x or J-x
in a suit bid by an opponent.
2nd DAY
/ WHEN TO BID
/ FOURTH-HAND BIDS
poor hand, and you won’t miss much if you pass the
hand out.
both opponents are notorious hght bidders, their
If
failure to bidis evidence that the hand belongs to your
you pass and make the best of it.) If your partner re-
sponds in spades, you raise. If he bids another suit, you
may bid one notrump or may even bid the spades be-
latedly.
Don’t go out of your way to bid a 3-card club suit. Al-
ways bid a 5-card suit when the hand is worth a bid, and
bid a “real” suit when you have two 4-card suits. Use the
“short club” bid when your only long suit is a weak 4-
card major.
In this situation it is sometimes proper to bid diamonds
instead of clubs:
Bid the higher suit first, even if the lower suit is much
stronger. You expect to bid both suits (unless the first
suit is raised by your partner), and you can afford to
follow the normal rule.
A J86532 V A 0 KQ9643 4^
Bid one spade. If necessary, you will bid and rebid the
diamonds at your later turns. This sequence always
2nd Day: The Versatile One-Bid 19
you will bid the lower suit. Still later you may even rebid j
This may get you rather high. You don’t mind bidding i
(2) hearts, you will not bid three diamonds. That would *
get you too high. You wiU simply bid two spades.
When your suits are spades and clubs, you can keep
jxe bidding low by starting with the lower suit:
pass. .
/ IN SHORT
1 NT—16 to 18 points
2 NT—22 to 24 points
3 NT—25 to 27 points
If you have better uses for your shirt, you can find a
time to bid notrump, a time to shy violently away from
notrump, and a time to fence about in the hope of choos-
ing wisely between notrump and some suit contract.
/ DISTRIBUTION
/ STOPPERS
'
nents go after that suit. You can even feel fairly hopeful
about Q-lO-x or Q-x-x.
, Certain weaker holdings may be considered partial
stoppers. For example, J-x-x is not a stopper by itself,
but it becomes a stopper if partner has Q-x. Similarly, a
singleton king is not a stopper, but it promotes partners
Q-x to a sure stopper.
Mere length will not stop a suit, but it may discoiuage
"the opponents from leading the suit. For example, dur-
ing the playoi a hand, an opponent may be reluctant to
shift to a suit when he sees that dimimy has four small
28 Bidding Without Opposition
Bid one diamond. Your hand is too strong for an open- jij
I
and the hand must include a stopper in each of the four
suits.
I
trump.
.
1
'
OPENER BESPONDEB
1 0 1 ^
2 NT
Another:
OPENEB BESPONDEB
1 0 2 «
3rd Doy: How to Handle Your Notrumps 33
OPENER RESPONDER
10 1 ^
3 NT
;
notrump. Such hands usually play about a trick better if
the strong hand is concealed and the weak hand is the
I
YOU PARTNER
10 IV
?
responder may
bid a 5-card major to indicate that he
will be satisfied with even 3-card support.
(1) A K8 64 V AQ963 0 62 * 87
Bid two hearts. This bid shows at least five hearts,
since the opener has denied four cards of either
major. If partner had bid a major suit, you were
ready to raise to game. You ^e still willing to play
at hearts if partner has fair 3-card support. Other-
wise partner will probably bid two notrump^ ( Some
partnerships allow the opener to pass in this situ-
ation; others don’t. When you are strong enough,
jump to three hearts to make sure of reaching game.
)f IN SHORT
A raise
A new suit
A notrump bid
In general, a raise shows trump support for partner s
suit and a fairly definite number of points. A notrump bid
shows balanced distribution and again a fairly definite
nmnber of points. A bid in a new suit shows length in
that suit but a wide range of points.
Sometimes your hand clearly calls for one type of bid
rather than any other. At other times you have a choice.
In general, you raise partner s major suit in preference
to bidding either a new suit or notrump. If partner’s
suit is a minor, however, you show a suit of your own or
bid the appropriate number of notrump.
3 13 to 16 points Q-x-x-x
/ SINGLE RAISES
trump support
6 to 10 points
/ DOUBLE RAISES
/ TRIPLE RAISES
j
This is a different situation:
i
I
North may pass. His response in a new suit requested
[mother chance to speak, but North did not promise to
;ay anything. In other words, the response in a new suit
|
jiforces the opener to hid again but does not force the re-
l^onder.
Certain other bids are forcing to game:
i
When
any of these responses is made, both partners
|ire supposed to keep the bidding open until game is
Reached—or imtil the opponents have been doubled for
penalties. However, if the partner making the bid had
passed at his first turn, the response is merely invitational
--not forcing.
/ ONE-OVER-ONE RESPONSES
suit.
partner might ^d
it awkward to show a 4-card heart
\f TWO-OVER-ONE RESPONSES
'
;
er-ranking suit:
!|
Such a response is forcing for one round. It promises:
I
A good suit, usually of five or more cards
i
Usually 10 high-card points
i
10 to 18 points, including short suits
^i|
j
Note that the two-over-one response promises greater
L and a better suit than the one-over-one
general strength
The two-over-one response is treated by most
response.
experts as a decisive step in the direction of game. The
one-over-one response may be quite tentative.
1
/ NOTRUMP RESPONSES
/
52 Bidding Without Opposition
suit) I
1 V Pass ? I
You raise a minor suit from one to two when you don’t
know what else to do. You raise from one to three when
11
1
you really don't know jvhat to do. In other words, you re-
spond in a major suit, in the other minor, or in notrump |
sort.
A single raise of partner s minor suit shows:
good trump support
6 to 10 points
no biddable major suit
jj
}
^
/ RESPONSES BY A PASSED HAND
/ IN SHORT
in notrump.
With a strong hand, 13 to 16 points, look for a game.
Make a forcing bid, such as a double raise or a jmnp to
two notrump. If these bids do not describe your hand,
bid a new suit and follow with a second suit or a jiunp
in partner s suit or notrump.
With a very strong hand, 19 points or more, make a
jump bid in a new suit and then explore slam possibilities.
Certain bids are forcing:
• Two-over-one response
To game
• Double raise in a major suit
• Jump takeout in a new suit
• Jump to two notrump
It isn’t very hard to pick your first bid or your first re- i
response. '
If your hand calls for some fmrther bid, you can indi-
cate the nature of your hand in the following ways:
i
true that the clubs are weak, but it isn’t always possi- |
? I
trump. I
t t
hand.
3 4
1
48 ^ AKJ94 0 K5 4 AQJ83
It is hard to imagine any hand that North should pass
with, even though technically no forcing bid has been |
made.
What should South do with weaker hands? For ex-
ample:
j
(
Is a reverse forcing? In an expert game a reverse is
move up to you. |
this schedule: j
—Where
5th Doy: Rebids Judgment Begins 73
/ ACCEPTING AN INVITATION
/ TIPS ON REBIDDING
|
j
• Ifyour hand calls for a bid of some kind, make the J
I
V Limited Two-Bids
lose one spade, one diamond, and one club. You may
also lose another trick in either spades or hearts. Ifs
reasonable to expect your partner to have three or
more small cards in either spades or hearts. If so, you
should be able to hold the loss to three tricks at a
contract of four in his better major suit.
at three notrump). !
how many tricks you can win, don't make a two-bid. Start |
/ RESPONDING TO A TWO-BID
a slam.
If the first response is a bid in a new suit, you can go
ahead in the usual way. That is, you may raise to show j
support, rebid your own suit, show a new suit, or bid no- ,
6th Day: Two-Bids—Strong and Weak 81
/ LIMITED TWO-BIDS
However:
SOUTH WEST NORTH EAST
2 ^ Pass 2 NT Pass
3 0 Pass ?
A response
in a new suit or of two notrump is forcing
for one roimd. A raise to three of the bid suit is usually
treated as weak, adding to the shutout.
The responder needs somewhat more than the value of
an opening bid to consider a game. If each partner has
an opening bid, the partnership can usually make a game.
If one partner has slightly less than an opening bid,
therefore, the other needs slightly more to make up the
difference.
The responder may likewise bid game when he has dis-
tributional values instead of high cards. He may bid game
out of fright when he has good distributional help but
very little in high cards.
/ IN SHORT
1 Quick Trick. |
'
/ CONTROLS
I
I
SOUTH NORTH
I A 3 4^ I
4 NT I
You
are South, and your bid of four notrump is the i
will see that one ace is missing, but you will be confident i
7th Day: How to Bid Your Slams 93
that a small slam is very safe. You will jump to six spades,
and partner will pass.
If partner has two aces, he will bid five hearts. You
will thereupon jump to seven spades. Your partner should
have two aces and either five small trumps or four to the
queen. The odds are overwhelming that you need nothing
else for the grand slam.
SOUTH NORTH
1 NT 4 NT
SOUTH NORTH
2 NT 4 NT
SOOTH NORTH
1 * 1
2 NT 4 NT
SOOTH NORTH
1 3 ^
4 NT 5 0
?
South has only one ace and therefore knows that the
opponents have two aoes. He bids five spades— suit
other than the “agreed” suit— to ask his partner to bid
five notrump. When North bids five notrump. South will
pass.
South caimot bid five notrump himself, since that would
ask for kings.
Do not use diis bidding maneuver in rubber bridge.
Just play the hand at five of the agreed suit. Do not use
it even in tournament bridge unless you are sure that
96 Bidding Without Opposition
SOUTH NORTH
19? 3 9?
4 NT ?
4^ 8 7 63 9? A1094 0 AQ962 4^
/ CUE BIDDING
SOUTH NORTH
1 A 3 A
4 0
You Partner
1 A 3 4^
OPENER RESPONDER
A AQ 1085 4 K973
9? KQJ 62
0 AQ3 0 K8 5
4^ 52 4i AK72
OPENER RESPONDER
1 * 3 4^
4 0 (1) 5 « (2)
6 A (3) Pass (4)
( 1 ) A
cue bid, showing the bidder’s cheapest ace. The
failure to bid foiu: clubs warns partner that the ace of
clubsis missing.
OPENER RESPONDER
A AQ 10 8 5 A K973
V KQJ ^ A2
0 AQ3 0 K85
« 52 « QJ72
OPENER RESPONDER
1 4k 3 4^
4 0 (1) 4 (2)
4 4k (3) Pass (4)
and kings.
getting only general information about aces
Both partners can use their judgment. With the
3.
Blackwood Convention one partner is the boss and the
other is just a stooge.
For these reasons, experts use cue bids far oftener than
Blackwood. The average player, however, acts as t)iough
it were immoral to bid a slam without first going through
If, as the Opener, you now want to bid four clubs with
OPENER RESPONDER
4 AKJ852 4 Q763
9? 8 54 ^ 6
0 A2 0 K854
4 K6 4 AJ73
OPENER RESPONDER
1 4 3 4
4 0 4 4
Pass
5 0 Pass 3
may tell the other side just what they need to know.
/ SHOWING A SINGLETON
OPENER RESPONDER
A KQ73 4^ AJ95
AKJ64 9? 85
0 A62 0 KQa
« 5 * J943
OPENER RESPONDER
1 1 4^ .
3 0 (1) 3 NT (2)
4 4k (3) 6 A (4)
PARTNER YOU
Pass 1 A
3 A p
You hold:
A AQJ94 9? AQJ6 0 A7 * K3
Ifs hard to imagine a responding hand that won't give
you a reasonable play for six spades. Your best coiuse is
to bid six spades without fiuther ado.
What about a grand slam? This is a poor gamble un-
less your partner has the missing ace and the missing
three kings. But how can he have all of those cards in
view of his original pass?
The best 4ime to jump directly to a slam is when you
108 Bidding Without Opposition
You hold: ^
4k A10 8 53 V 0 AKQ932 4^ 76
What should you bid?
A jump to six spades is probably the best action. This
contract should be easy against the expected heart
opening lead. Even if West becomes suspicious and de-
cides not to lead a heart, he may hit upon a diamond
opening lead. Thus your partner will probably make his
small slam not only when he has clubs controlled, but
also, very often, when the clubs are wide open.
What are you giving up by making this gambling bid?
Even if partner has the ace of clubs, you probably won t
bid the grand slam. Scientific bidding simply tells the
opponents how to defend but does not really help your
side very much—except to keep you out of an “unmak-
able” slam that your partner would actually make.
/ DECLARER'S SKILL
thereafter.
109
COMPETITIVE
BIDDING
9th DAY
/ PLAYABLE SUITS
(2) 4 83 9? A9 4 0 63 2 4 A Q 7 5.3
Bid two hearts. You would bid two clubs without the
part score, expecting to show the heart support
later. With the part score, there may not be a later
turn; you must show the heart support rather than
bid a mangy club suit
/ SEMI-FORCING BIDS
^ OPENING TWO-BIDS
/ SUIT RAISES
/ JUMP TAKEOUTS
OPEN]EB BESPONUEB
1 4k 2 4k
?
/
9th Doy: Bidding with o Part Score 121
trick.
However, this kind of overcall becomes useful when
the opponents have a part score. If partner has club !
he will make allowance for the fact that you have bid ;
under pressure. i
/ IN SHORT
OVERCALLS
/ POINTS OR TRICKS?
A 53 V KQJ1042 0 KQ5 64
The first hand counts to 14 points in high cards but is
and make a game. But you don’t enjoy going down 500
points if the opponents take their tricks with some stray
queens and jacks and low trumps. They weren’t going
to bid a game; and if they had, they wouldn’t have made
it.
for you in the long run. If you make the bid ten times and
gain 100 points on nine occasions, you can aflFord to lose
700 points the tenth time.
For the moment let’s note that we don’t mind losing
tricks to aces and kings. We just don’t want to lose tricks
to low trumps and stray queens and jacks.
This leads us to a fundamental principle: All sound
overcalls are based on very strong trump suits.
that will take at least four tricks even against a bad break, v
of an opening bid. j
j
Take away the side strength:
/ RESPONDING TO AN OVERCALL
(1) A 52 9? K7 6 3 0 84 Jh A9754
Bid two hearts. Gamevery unlikely but not impos-
is
/ JUMP OVERCALLS
4 KQJ532 V 74 0 842 « 62
Bid two spades over an opponent’s opening bid of
one in hearts, diamonds, or clubs.
The opponents know, of course, that your jump overcall
is weak. (If they don’t know about it, you’re supposed
10 2 V Pass Pass j
? 1
know how good his partner s hand is. This may lead to \
trouble.
The situation is clarified if North raises to three hearts
instead of passing. East can then afford to pass if he has
a doubtful hand, and this will make it clear that he has
only a minimum opening bid. If East does bid or double
after a raise to three hearts, it will be clear that he has
hand with a good fit, and a very weak hand with a good
fit You always need the fit
(Eost-West vulnerable)
(1) A5 ^ AJ 83 0 4 4 KQJ974
Bid four hearts. Even if partner merely solidifies the
trump suit, the combined hands should lose only
one spade, one diamond, and one club. Don’t bid
less; Ae opponents can probably make four spades.
double any suit in which he has length. Pass and let the
opponents struggle.
%
^
/ OVERCALLS IN NOTRUMP
/ FREE BIDS
1 38 Competitive Bidding
/ FREE REBIDS
A
rebid of one notrump is not just a courtesy rebid.
Itshows at least one stopper in the opponent's suit, with
balanced distribution and about 15 to 17 points in high
cards.
When the opener freely rebids his own suit, he shows
a 6-card suit or a very strong 5-card suit in a hand of
more than minimum strength— say 15 points or more.
/ IN SHORT
nth DAY
West holds:
,
When your partner doubles, your first question is:
Let’s get the first rule out of the way. Take this case:
1 44 Competitive Bidding
few variations.
East should have fine support for the two imbid suits,
but he doesn’t need a real powerhouse. He should have
some such hand as:
452 VAJ95 073 *AKJ85
East wants to compete in hearts or clubs, and wants
his partner to choose the suit.
^ IN SHORT
How
does East indicate his approximate strength?
The textbooks won’t
give you a sensible answer to this
question. Instead we must examine the rules followed
by the best players:
(2) K J 5 2 V 7 4 3 0 K9 8 2 * 42
Bid one spade. Almost, but not quite, good enough
for a jump response. Your count is 7 points in high
cards and 1 point for the doubleton.
/ FREE RESPONSES
of passing.
/ AFTER A REDOUBLE
When
should you pass your partner’s takeout double
for penalties?Oniy when you expect to draw trumps and
defeat the contract. For this purpose you need five or
more trumps headed by a good sequence, such as
Q-J-10-9-2.
You cannot afford to double a one-bid and then let de-
160 Competitive Bidding
NORTH
A 52
^63
0 A7432
4k 10 9 62
WEST EAST
A 4 A QJ 1096
K J 10 8 V Q54
0 KQ J 8 0 9 6 5
A 8 73 K4
SOUTH
4k AK873
9? A972
0 10
* QJ5
SOUTH WEST NORTH EAST
1 4k Double Pass Pass!
Pass
1
East has the right hand for a penalty pass—a solid trump i
4 KQ64 ^5 0 AKJ1072 4^ K3
This is the sort of hand that some players use for a
strong jump overcall.
When the doubler's rebid is in the opponent's suit, he
is making a cue bid; he does not show real length or
;
Your further action, if any, will depend partly on the
: strength of yoiu hand and partly on what has happened
by the time your second turn comes. You are particularly
influenced by what your partner does.
:
You also will pass any minimum hand. If partner is
playing a waiting game, let him spring his trap; if he is
“busted,” stay out of the auction.
If you have a good hand, you may rebid a strong suit
jOf six or more cards, bid a new suit (showing at least
nine cards in your two bid suits), or counter with your
own takeout double (showing good support for the un-
bid suits). Counting points for distribution, you should
have at least 16 points for any bid in this position.
ponent s action. J
In Short i
j
After the takeout double has been made: |i
‘i
ly.
t
13th DAY
SHUTOUT BIDS
contract
Your sacrifice bid is too expensive if you are unable to
win a reasonable number of tricks. It is foolish if the op-
ponents have no good contract of their own. i
AQJ109643 ^52 04 ^9 62
Bid three spades, particularly you are non-vulnerable
if
|
against vulnerable opponents. You have the right
kind of long trump suit. You have no defense. This
is the ideal hand for a shutout bid. -
South dealer
East-West vulnerable
NORTH
A 52
^ 9S 6 A
0 Q J 105
* QJ 4
WEST EAST
4^AK8 A 7
^ AQ 10 3 9? KJ 7
0- K 7 3 0 A 9 8 6 2
A8 7 K 10 5 2
SOUTH
4^QJ109643
V 52
0 4
963
(1) 4^ S3 ^ QJ1076 52 0 94 6 2
Bid three hearts unless vulnerable against non-vulner-
able opponents. You would make the same bid after
one or two passes. In fourth position, however, you
would pass and ask who had passed with an open-
ing bidl
In general, donH.
When your partner has made a weak bid of three in
178 Competitive Bidding
raise. When he
has opened with four of a major, you .
all right to read the riot act to your partner when the
hand is over—what does the idiot mean by pre-empting
when his partner has the best hand at the tablel—but
show no trace of this while the auction is going on. A j
doubled!
The point is that you know what the opponents can
make, when you can trust your partner’s bidding. It is
up to you to take evasive action, and almost any action
is reasonable.
Incidentally, experts treat any response in a new suit
as a force for one round. The opening bid is horribly
weak, of course, but the responder accepts responsibility
for the final contract. The theory is that the responder
will simply pass he has a bad hand, but he will bid
if
a suit of his own if he is looking for a slam or trying to
confuse the enemy.
Only very experienced players can be tiusted in this
180 Competitive Bidding
monds. j
PARTNER YOU
3 ^ 3 A
4 ^ Pass
OPENER RESPONDER
3 ^ 4 0
4 ^ 4 A
p
13th Day: Shutout Bids 181
A 82 <^QJ108762 0 6 5 2 Jh 3
At any rate, that is the theory. You’re not likely to have
many partners that you’d trust enough to jump to six
hearts. In practice, responder must bid a slam or stay
out of it; he will get no help from the opener.
^ IN SHORT
14th DAY
WV\VVVV\AAWVVVVVVVVVVVVV\
WHEN TO SACRIFICE
(1) 4k 8 7 3 2 9? 6 0 AKJ 9 8 4 4^ 92
Bid five diamonds. You have very little defense against
four spades. Even if you get a heart ruff and a dia-
mond trick— surely all you can expect from this
hand— you cannot feel sure that your partner will
contribute two other tricks. If you can boost the op-
ponents to five spades, however, you will have a
fair chance to defeat the contract.
The trump suit is sound, and the distribution is
excellent. Partner must be very short in spades, and
you are short in hearts. In fact, if partner is void of
spades and has a useful high card in hearts or clubs,
you may even make five diamonds.
^ ENCOURAGING A SACRIFICE
East has:
diamonds.
If East waits until the game is bid and then bids five
diamonds, the opponents will have a better idea of what
to do. They will double or bid on— according to winch
is better for them.
/ DISCOURAGING A SACRIFICE
^ BID OR DOUBLE?
4^ K9 7 3 ^ KQ107 0 42 « KQ3
North should pass. He cannot
bid five spades with this
aceless hand. He should not settle for a penalty that
may come to only 300 points. It is safe to pass, for
South will know what to do. South can bid five spades
if he has two or three aces and a singleton diamond.
/ IN SHORT
15th DAY
/ LIGHT DOUBLES
NORTH
A KQJ 5
9? J 10 8 3
0 5 .
4i 10 9 5 2
WEST EAST
A 4 A A9632
^ K Q 6 2 ^ A4
<0 J 7 64 0 K9 3
A64 3 K J 8
SOUTH
A 1087
^ 975
0 AQ 10 82
Q7
NORTH
A 952
V A3
0 K 9 5 3
K J 10 2
WEST EAST
4 A A KQ J 6 3
KQ62 J 10 8 4
J 7 6 4 0
A 6 4 3 9 85
SOUTH
A 10 8 7
^9 75
0 AQ 10 8 2
Q7
198 Competitive Bidding
(2) AAKQ964 ^ K9 3 0 2 4^ J S 5
/ IN SHORT
16th DAY
AV\AAVVVVV\AAA/VAAVVi\VVVV
/ GAME DOUBLES
NORTH
4^ 104
8 3
0 AK 64 J
* A7 6 5
WEST EAST
K J 98 4^ 2
9 5 4 A72
0 8 7 0 Q 10 5 3 2
QJ 104 K932
SOUTH
4^AQ7 6 5 3
V KQ J 106
0 9
4> 8
keep quiet, but his double will cost him a trump trick
if South is a player of real competence.
NORTH
~
4^ 10
0
0 AJ 64
* 7
WEST EAST
K 9 8 A
^ 9 9? 7
0 8 0 Q 1053
4i 10 K
/
SOUTH
A AQ7
9? QJ 10
0
ble if the total includes at least one trump trick and will
put declarer down two or more.
Start by counting your trump tricks. If the bidder is
on your right, it is reasonable to assume that you are be-
hind most of the missing high trumps. This is particularly
true if dummy has never raised the suit. If the bidder is
on your left, your trumps are in bad position; the high
cards are all over them. The position of your trumps
may seriously affect their value.
Count something extra for a holding of four or more
208 Competitive Bidding
INFERENTIAL DOUBLES
OPENER RESPONDER
1 A 2 A
3 4^ 4 A
Pass
OPENER RESPONDER
1 4^ 1 NT
2 ^ 2 A
3 A 4 4^
For example:
A J 1042 ^ 53 0 Q 104 QJ 73
When two suits have been bid:
A 53 c:? 8 3 0 KQ J 10 9 6 ^ K74
16th Day: Penalty Double: High Contracts 213
/ SLAM DOUBLES
For example:
/ IN SHORT
/ BID OR DOUBLE.?
(1) A AJ 6 3 V 53 0 Q74 J 10 8 5
Pass. Partner has only 8 to 10 points in high cards,
and
you have only 8 points. Game should be out of the
question, but you should be able to make one or
two spades. If partner had reopened with a double,
you would have bid one spade.
As we have
seen, it usually pays to reopen the bidding
when the 0])en^7ig bid of one in a suit is passed. It may
likewise be advisable to reopen when the opponents stop
at other low contracts.
Let’s begin with the clearest case:
opponents have a
- fit in some other suit. (This is not
an absolute certainty, but the odds in favor of an 8-card
fit are very high.
ti
1 Pass 2 ^ Pass j
Pass 2 NT
j
/ NON-FIT AUCTIONS
For example;
/ IN SHORT
229
THE PL AY OF
THE CARDS
19th DAY
SIMPLE FINESSES
1. NORTH
(dummy)
* 32
WEST EAST \
A 6 5 4^ K4
SOUTH
4^ AQ
The deuce of spades is led from the North hand.*
East plays the four.
* In all the examples in this chapter, South is declarer and North is
dummy.
232
19th Day: Simple Finesses 233
2 . NORTH
(dummy)
4^ 32
WEST EAST
A K4 ^ 65
SOUTH
A AQ
The deuce is led from the North hand, and East
plays low. Now South cannot win a trick with the
queen; he must commit himself before West does,
and this time West has the advantage. If South plays
die queen. West wins with the king; if South, in-
stead, plays the ace. West saves his king for a later
trick.
)
You lead toward the hand containing the card you are
trying to promote. (It would be even better to have the
suit led by your left-hand opponent, so that you play last
to the trick and are sure to win. This is popularly known
as a "free" finesse.
3. NORTH 4. NORTH
(dummy) (dummy)
4^ 32 4^ 432
SOUTH SOUTH
4^ K4 4^ KQ5
In Diagram 3, the deuce is led from the North
hand. If East plays low. South plays the king. This
wins the trick if the ace is held by East.
In Diagram 4, the deuce is led from the North
hand. If East plays low, South plays the king. If the
king wins the trick. South must get back to the
North hand by way of some other suit in order to
lead another low spade. In this way South repeats
his finesse and thus gets a trick with the queen of
spades as well as the king.
19th Day: Simple Finesses 235
7 A. NORTH
(dummy)
4^ J 4
SOUTH
A3
If the jack is led from the North hand. East covers
with the king. This forces out South’s ace, and South
has no other trick in the suit. If, instead, a low card
is led from the North hand. East likewise plays low.
236 The Ploy of the Cords j
South has to play the ace, and East’s king is good for f
a later trick. ,
8. NORTH
(dummy) 'i
A Q2
SOUTH
A3
9. NORTH
(dummy)
A Q3 2
sotriH
4k A54
In Diagram 9 South cannot gain by leading the ,i
/
19th Day: Simple Finesses 237
10 . NORTH
(dummy)
QJ 32
WEST EAST
AK10 98 4^76
SOUTH
A A54
' It would be proper to lead the queen of spades
from the North hand if you need exactly two spade
tricks. If you need three spade tricks, you will not be
pleased to see the queen covered by the king. That
would leave only your ace and jack as winning
cards. Since you would not be pleased by a cover,
you do not lead the queen.
The correct play is to get to the South hand in an-
other suit and then lead a low spade from the South
238 The Play of the Cards
The king is the winning play if East has the ace but '(
/ TWO-WAY FINESSES
i:
'i,
A A 102 4^ AJ 10 1
SOUTH SOUTH ||
A KJ3 4k K32 ||
leading the jack from the North hand. The only ad-
vantage, a substantial one against average oppo-
nents, is that East may be foohsh enough to play the
queen. If East plays low. South can decide whether
to let the jack ride or to put up the long and finesse
the ten on the way back.
An opponent who knows enough not to cover the
19th Day: Simple Finesses 241
X
242 The Play of the Cards
Other suit and will lead another low spade with the^
intention of playing the queen if East plays low
again.
If the first play of the king loses to the ace, South
getsback to dummy with another suit and leads a.
spade to finesse the ten. This gives him two of the
three tricks in the suit East has the jack.
if
'
ses the ten from his hand. This gives him two tricks
if East has the jack, regardless of which opponent
king.)
^ DOUBLE FINESSES
f TRIPLE FINESSES
/ ELIMINATING A GUESS
two tricks if
loses he guesses wrong—and he guesses
wrong half the time.
is to take two
The way to eliminate the guess
the ace. Declarer first leads the ten
finesses toward
If it loses
from dummy and lets it ride for a finesse.
to the king, finesse is necessary. If it loses
no further
to the jack. South gets back to dummy and leads
the queen for a second finesse.
4. NORTH 5. NORTx..
(dummy) (dummy/
4^ Q 1092 A J 1092
SOUTH SOUTH
A A8765 4^ A8 7 6 5
two finesses, don't even try one. Bang down the ace i
6. NORTH 7. NORTH
(dummy) (dummy)
A AJ 9 4 AJ 2
SOUTH SOUTH
4^ Q5 4 32 A Q9 5 4 3
w
u
iX
249
20th Day: More About Finesses
MORE DOUBLETONS
8. NORTH 9. NORTH
(dummy) (dummy)
A A43 2 A A3 2
SOUTH SOUTH
A Q9 8 7 A Q9 8 74
a later trick.
SOUTH SOUTH
A A9
V 2 V 32
In each case hearts are trumps and only South has ll
NORTH
4k K J 9 8 6
V 93
0 AK6
1062
WEST EAST
A 10732 A AQ4
9 1087 ^ 65
0 9 8 0 J 1042
* J 9 73 * AKQ8
SOUTH
4k 5
A KQ J 4 2
0 Q753
4k 54
queen of spades.
From the opening lead declarer assumed diamonds i
/ SAVING ENTRIES
SOOTH SOUTH
4k AJ 108 4k AQ102
20th Doy: More About Finesses 255
When you don't hold the nine in either hand, you may
wonder whether to lead high or low for the first finesse.
For example:
The Ploy of the Cords
finesse. I
has not appeared, you can lead out the ace in the
j
hope that the spades will break 3-3. If so, your last
spade will be good.
If you begin by leading the honor from dummy,
you not only need to find the king with. East but
in order to make all four tricks you must get a 3-3
break. The odds are almost 2 to 1 against getting
this 3-3 break.
However, if you have no entry to North, you must
lead the honor at the first trick for lack of a better
play. This will succeed if East has K-x-x. Leading
|
low gives you only one finesse, which will work only \
the finesse.
In Diagram 21 East should usually play his king.
His partner may have J-x, in which case the cover
is necessary to produce a spade trick for the defend-
ers.
If North leads the ten of spades instead of the
queen, East should not cover. West’s jack, if he has
it, can cope with dummy’s ten; there is no need for
king.
I
dummy.
|
must be observed once more that South wiU not
It
be tempted to play the ace if East does some ob-
vious soul-searching before playing low. In situations
of this land a player should look at the dummy and
his own hand and decide in advance whether or not
to cover if the high card is led. Then, if the low play
is indicated, he can play the low card with speed
and nonchalance.
20th Day: More About Finesses 259
22. NORTH
(dummy)
A QJ92
WEST EAST
4 10 8 7 K43
SOUTH
A A65
When North leads the queen of spades, East must
not cover. The queen will win the first trick, but
then the defenders can play to get an eventual spade
trick.
If North continues with the
jack. East covers with
his This follows the rule, since the jack is
king.
dummy’s last honor in the sequence. South can win
with the ace, but then West’s ten wiU be good.
If North continues with a low spade. East also
plays low, and he or his partner must then win a
spade trick.
The defenders may never get a spade trick if
East covers the first honor with his king. South wins
with the ace and can then finesse through West.
Dummy will have J-9 behind West’s 10-8.
If East has K-lO-x, he is sure to win a trick
whether he covers the first or the second honor. But
if East has the doubleton K-10, his only chance to
23. NORTH j
(dummy) I
* J 102
WEST
'
EAST
A Q876 4^ K93 j
SOUTH
4^ A54
Declarer, seeking two spade tricks, leads the jack
from dummy. If East makes the mistake of cover- !
fender's hand.
A similar situation:
24. NORTH
(dummy)
4^ 1032
WEST EAST
4^ Q876 4^ K94
SOUTH
A AJ 5
i
)
25 NORTH
.
(dummy)
A J432
SOUTH
A A 1065
South assumes that the honors are divided be-
tween the two defenders and that one opponent has
a doubleton. The question is. Which opponent has
the doubleton?
If West has the doubleton. South leads a low
^
spade from his hand. West probably will step up
with his honor, after which declarer can eventually
finesse through East for the other honor. (If West
fails to step up with his honor, dummy uses the jack
to force out East’s honor, and South later leads out
the ace to capture West’s honor.
If East has the doubleton, declarer begins the suit
by leading low from dummy. East plays low (his
best defense), and South finesses the ten. This forces
1
out West’s honor. South later leads out the ace, cap-
turing East’s honor.
If declarer has no reason to play one defender for„i
the doubleton rather than the other, he should leadf
low toward the ace-ten. This will work if East hast
the doubleton or both of the missing honors.
J
must play the ace or king to win the trick. Now de- |
/ TIPS IN GENERAL
21st DAY
I
/ A DANGEROUS SUIT
tion:
264
21st Day: When Not to Finesse 265
1. NORTH
4^ AQ4
^832
0 64
A 10 9 63
WEST EAST
4^95 4^ K J 1062
V Q 10 54 V J 97
0 J 985 0 Q32
4^ 542 K8
SOUTH
4^ 873
9?AK6
0 AK 107
* QJ7
SOUTH WEST NORTH EAST
1 NT Pass 3 NT Pass
Pass Pass
line of play at all will bring home nine tricks; but the
finesse loses.
Now what can East do? If he leads spades, dum-
my’s queen will be set up. If East leads anything
else, South can win and run his tricks. He makes his
contract with one spade, two hearts, two diamonds,
and four clubs. ,
/ A DANGEROUS SHIFT
2 . NORTH
4^ AQJ
9? 832
0 64
Jh A10963
WEST EAST
A 10 9 5 2 4 K64
V K75 9? J 10 964
0 J 9 85 0 1032
* 52 4^ K8
SOUTH
A 873
V AQ
•
0 AKQ7
QJ74
SOUTH WEST NORTH EAST
1 NT Pass 3 NT Pass
Pass Pass
21st Day: When Not to Finesse 267
* AQ J 106
WEST EAST
4 8 7 2 4k 6 5
8 7 6 2 V 94 3
Q8 5 32 0 J 109
* 7 4k K9 8 5
SOUTH
4k A KQ J 104
KQJ
0 A6
4k 43
/ A BLQCKED SUIT
4 . NORTH
4 K6.
^873
0 J 10974
* Q73
WEST EAST
A QJ 109 * 872
V Q954 9? J 102
0 K62 0 83
* 85 4^ K 10942
SOUTH
4^ A543
V AK6
0 AQ5
* AJ6
1
SOUTH WEST NORTH EAST
2 NT Pass 3 NT Pass \
Pass Pass
5 . NORTH
A K982
9? J 10
0 J 9 8 73
QJ
WEST EAST
A 4 * 3
V K9 8 52 V 7643
0 5 0 KQ 1064
* 1098 732 * 654
SOUTH
A AQJ 10765
V AQ
0 A2
« AK
SOUTH WEST NORTH EAST
2 A Pass 3 4 Pass
4 NT Pass 5 4^ Pass
5 NT Pass 6 0 Pass
6 A Pass Pass Pass
/ DELAYED FINESSE
6. NORTH
4^ KQ52
^ K J 52
0 84
A54
WEST EAST
A 96 4b J4
V 10 98 6 9? Q4
0 K752 0 J 10 9 6 3
* QJ 10 4b K983
SOUTH
4b A 10 873
V A73
0 AQ
4b 762
SOUTH WEST NORTH EAST
1 4^ Pass 3 A Pass
4 0 Pass 4 4k Pass
Pass Pass
The Play of the Cards
f TIME IS OPPORTUNITY
When the opening leader has missed his best bet, be-
ware of taking a finesse that gives him time to shift:
7 . NORTH
A K7
^ K72
0 AK J 94
K6 5
WEST EAST
A AJ5 A Q98642
9? Q 106 ^53
0 52 0 Q86
* AQJ74 92
SOUTH
A 103
V A J 9 84
0 1073
4,1083
TRUMP CONTROL
8. NORTH
4k K4
V 107
0 AK J 8 4
4k A5 3 2
WEST EAST
5 2
A Q 10 8 7 4k
A9 3 652
X
0 7 5 0 Q 10 9 6
* QJ 10 9 4k K8 74
SOUTH
4k A J 96 3
KQJ 84
3 2
4k 6
•
2 0 Pass 3 ^ Pass
3 4k Pass 4 A Pass
Pass Pass
^ OTHER REASONS
22nd DAY
AAAAVIVVVM/VVVVVVVVVVVVVM
1. NORTH
A 8 4
9 7 32
0 AQ J 62
* AQ5
WEST EAST
4|^ Q 10752 A KJ3
Q9 8 J 1064
0 843 0 K7
* 102 * J 9 8 3
SOUTH
A A96
AK 5
0 10 9 5
K7 64 *
of spades. He
counts his tricks: one spade, two
hearts, and at most four tricks in clubs. He needs
at least two tricks in diamonds. Sooner or later,
therefore. South must try the diamond finesse.
Since there is no good reason to postpone the play,
The Play of the Cards
cards. ;
2. NORTH
4k 10 6
V AQJ
0 Q J 10 9 7
* AJ 10
WEST EAST
J 9 7 5 3 2 4k K 8
7 3 9 8 5 4 2
0 K8 5 0 A
* 52 4k 9 7 6 4 3
SOUTH
4k AQ4
K 10 6
0 6 4 3 2
4k KQ 8
knocked out.
West still has the king of diamonds, and his long
spades are established. Whenever South leads an- i
his king and will run all of his spades. At best, South
can take only eight tricks; if he leads a second
diamond before taking his tricks, he will be down
two.
South makes his contract if he holds up at the
very first trick, letting East win the first trick with
the king of spades. !
3. NORTH
4k A4
J 8 6
0 Q3 2
4k KQ J 8 5
W^ST EAST
4k Q J 8 6 3 4k K 10
7 5 42 V Q 10 9 3
0 54 0 10 8 7 6
* A6 4k 732
SOUTH
4k 9 7 5 2
A K
0 AK J 9
4k 10 94
the first trick, he will block the spade suit and make
his contract.
What is East to do? If he plays the ten of spades,
he has the blank king Declarer knocks out the
left.
table each time you get it. Whenever you have A-x !
4. isroRTH
A 83
V K964
0 AQ J 7 6
4^ A8
WEST EAST
A J 9 74 2 A AQ6
52 ^ J 10 8 3
0 832 0 K5
4^ 642 4^ J 1095
SOUTH
A K 105
AQ7
0 1094
4^ KQ73
22nd Doy: The Hold-Up Play 287
and if your partner does get in with a side suit, you want!
him to know that his suit is established.
Incidentally, when you do
play the queen from A-Q-x,
|
.1
i
/ HOLD-UP AT SUIT CONTRACTS T
suit. The play is also useful at suit contracts, but then you !
5 . NORTH
A 62
9? A982
0 A54
4^ QJ 109
WEST EAST
A 7 4^ A843
9? KQJ43 1076
0 QJ 962 0 K 10
« 74 AK82
SOUTH
4^ KQJ 1095
V 5
0 873
4i 653
red aces.
To thwart this plot, East tucked his last heart back .
into his hand and led the king of diamonds instead. >
ace. (
r HOLD-UP BY DEFENDER
6. NORTH
4^ J6
^ KQ J 10
0 763
4^ 6 5 3 2
WEST EAST
A 8 53 2 A K974
V 964 2 9?A87
0 KQ9 8 0 2
* 10 4^ J 9 8 74
SOUTH
4^ AQ 10
V 53
0 A J 10 54
4^ AKQ
•
292 The Ploy of the Cords
trick.
Declarer returns a diamond from dummy after
winning a trick with the ten of hearts. He cannot
|
I
22nd Day: The Hold-Up Play 293
/ IN SHORT
1. NORTH
A Q6
9? A 10 6 5
0 K 9 8
* K 8 7 3
WEST EAST
A J 9 7 3 2 A A 10 4
^74 Q J 9 8 2
0 Q7.6 2 0 4
4* Q4 A J 10 9 5
SOUTH
A K85
K 3
0 A J 10 5 3
A62
295
296 The Ploy of the Cords
card. I
dummy. This wins a trick if West has led from the ace
of spades. |
ago. You win the next spade trick with the king of
spades.
Enter the hyenal |
By this time you should know that West has led from f
a long spade suit. If he ever regains the lead, he will
j
finesse through him; and if you think East has the queen, ^
you can take your finesse the other way. But there is
only one correct way to finesse once you recognize the ;
hyena!
In some hands your only problem is to guess which
opponent holds the queen. But in hands like the example
you don't care who has the queen. You finesse in such a
way as to keep the dangerous opponent out,
2 . NORTH
A Q6
A8 5
0 AK J 63
A 1095
WEST EAST
A A J 93 2 4^ 1074
^ 962 9? J 104 3
0 72 0 Q84
K84 Jh 732
SOUTH
4^ K85
KQ7
0 1095
AQJ 6
spade. You will takeyour nine tricks and fold your tent.
You would go down if you tackled the diamonds instead
of the clubs. East would win a trick with the queen of
diamonds and would lead a spade through your king.
That would be the end of you.
spades from one hand to the other. That is. West will
have A-J-9-3-2 of spades in the first hand, and J-9-7-3-2 j
first hand, it wins the trick. You see that East is the |
you put up the queen of spades. East wins with the ace. i
3 . NORTH
4^ 62
^ A73
0 AK 10 8 4 2
4^K7
WEST EAST
4bA10 873 4b Q95
^ 1094 2 ^ QJ 8
0 3 0 J 7 6 5
4^ 864 Jh QJ9
SOUTH
4b KJ4
^ K65
0 Q9
4i A 10 5 3 2
later on, East will lead a spade through your jack, and
the jig will be up.
302 The Play of fhe Cards
/ THE DUCK
4. NORTH
4k 7 4
AK54
0 8 74 3
4k AQ6
WEST EAST
4k K J 96 3 4kQ8 5
J 10 8 Q9 3
0 J 10 6 0 Q5
* 7 3 9 8 542
SOUTH
4k A 102
7 6 2
o’ AK92
K J 10
this case, for West would take the jack of diamonds and |
What can you do if you can’t lead high and you can’t j
lead low? I
plays the queen, duck. Play your low card and let East |
hand in the hope that East rather than West will have to
J
win the trick. All you can do is yoiur best. You cannot :
to EastI )
Now go back to your first attempt to reach dummy. You
led a small heart. If West played the three of hearts, you
0
the lead.)
The hand might be something like this:
4A. NORTH
4^ 74
^ AK54
0 8743
Jh AQ6
WEST EAST
A KJ 963 4^Q85
^ 1083 ^ QJ 9
0 QJ 10 0 65
4i73 4i 9 8 5 42
SOUTH
A 102
^762
0 AK 9 2
K J 1
mond. But you can try the hearts. You lead a heart
first
5 . NORTH
A 62
^ KQ94
0 Q5
^ A8542
WEST EAST
4^ AQ J 103 A 98 75
^873 9? 5
0 J 10 2 0 K9874
Q7 4^ J 93
SOUTH
A K4
^ AJ 10 6 2
0 A6 3
4^ K 10 6
/ LOSER-ON-LOSER
6. NORTH
^ A9 73
9?QJ
0 54
A8 76 4
WEST EAST
A 8 A 2
^ AK85 3 ^ 97642
0 A8 6 3 0 Q J 109
J 5 2 * KQ 10
SOUTH
A KQJ 10 6 5 4
^ 10
0 K72
A 9 3
23rd Day: Keeping the Dangerous Opponent Off Lead 309
{ IN SHORT
24th DAY
/ NO-PROBLEM HANDS
1. NORTH
A J 7 5
9? Q 10 74
0 AQJ3
K7
WEST EAST
A AK964 A Q 102
62 9? 8 5
0 72 0 K 10 8 4
4^ Q J 84 10 9 5 2
SOUTH
A 83
^ AK J 9 3
0 9 65
A63
SOUTH WEST NORTH EAST
1 A 3 Pass
4 c;? Pass Pass Pass
312 The Play of the Cards
repeat the diamond finesse. This time East takes his king i
was safe for South to draw trumps. The only reason for j!
one.
) j
When you are drawing trumps you may set up an op- 'l
nore it? |
24th Day: When to Draw Trumps 313
2. NORTH
A AQ J 3
^ A72
0 K6
4i Q63 2
WEST EAST
A 982 A 10 7 54
^ Q64 ^ J 3
<^5 32 0 A 10 9
4i J 10 9 8 A AK74
SOUTH
A K6
^ K 10 9 8 5
0 Q J 8 74
* 5
West will win and all the trumps will be gone— dummy's
and declarers as well as Wests. (Don't forget that South
has been forced to ruflE twice.) West will lead his last
club, East will win with his king, and South will be down
one.
Instead of leading a third trump. South must lead out
his high diamonds and continue with good diamonds and
high spades. West may trump whenever he likes, but
South will still have control of the hand with a trump in
his own hand and another in dummy. The defenders can
get only a trump, a diamond, and a club, and South
makes ids game contract.
suit. 1
3. NORTH
4k 763
A3 2
0 52
4k AK J 8 4
WEST EAST
4k Q J 10 9 4k 8 42
V 7 6 V QJ 4
0 K763 0 10 9 8 4
J
* 10 9 2 4k 6 5
\
SOUTH
4k A K5
K 10 9 8 5
0 AQ
4k Q7 3
24th Day: When to Draw Trumps 315
3 ^ Pass 4 ^ Pass
4 ^ Pass 4 NT Pass
5 ^ Pass 5 NT Pass
6 0 Pass 6 Pass
Pass Pass
f RUFFERS IN DUMMY
4 NORTH
4k 962
6
0 Q873
4k AJ653
WEST EAST
A J107 4k 53
V QJ 1075 ^ K942
0 1064 0 KJ 9
* 82 4k' KQ109
SOUTH
4k AKQ84
V A83
0 A52
4k 74
SOUTH WEST NORTH EAST
1 A Pass 2 4k Pass
4 4k Pass Pass Pass
f THE CROSS-RUFF
^ TRUMPS AS STOPPERS
6. NORTH
4^ 54
V 6
0 A652
KQJ 1075
WEST EAST
10 9 8 A 6 3 2
QJ 104 K9 8 3
10 9 3 0 QJ 4
862 _ * A94
SOUTH
4^ AKQJ7
V A>5 2
0 K87
3
other heart. Now what? When South knocks out the' ace
of clubs he must still lose a heart.
Nor can South draw trumps right away, for East will
get in with the club ace and take three hearts. What
fiien? South must let a trump or two stay in dummy until
the ace of clubs has been knocked out— to keep the hearts
at bay.
At the second trick South leads a club to force out the
ace. No matter what East returns, South can win and
draw trumps. Then he can get to dummy with the ace of
diamonds to run the clubs. The long suit gives South all
the tricks he needs for the slam contract.
7 . NORTH
A Q 7 6
'J' 7 5 4
0 K6 3
* A872
WEST V EAST
A 985 2 A 4
9 KQ J 6 A 10 9 3 2
0 10 7 0 QJ9 5 2
* 94 3 A K 6
SOUTH
A A K J 10 3
8
<0 A84
A QJ 105
322 The Play of the Cards
8. NORTH
4^ A5
^ Q 10 9 6
0 AQ J 10
6 3 2
WEST EAST
4b J 10 9 6 2 4b KQ73
^ 3 ^ 542
0 K983 0 75
4Si A87 4bQJ 109
SOUTH
4b 84
AK J 87
0 642
4b K54
9. NORTH
A 432
^ 742
0 K 8 7
K 10 9 2
WEST EAST *
A 9 8 A QJ 10
Z> QJ 9 8 10
0 9 6 4 2 0 J 10 5 3
A J 7 3 A AQ 6 5 4
SOUTH
A AK765
9? AK 6 5 3
0 AQ
8
heart to clear the suit. Then South will lose one heart,
one trump (if that suit also breaks normally), and one
club.
What the hearts break 4-1? Then South may have to
if
10 . NORTH
4^ 873
^875
0 KQJ
4^ Q J 10 9
WEST EAST
4 J 1092 A Q65
A3 ^ K4
0 8 7 4 3 0 A 10 9 5 2
6 3 2 4i 874
SOUTH
A AK4
^ QJ 10 9 62
0 6
AK5
SOUTH WEST NORTH EAST
1 Pass 1 NT Pass
3 Pass 4 ^ Pass
Pass Pass
/ IN SHORT
/ COUNTING TRUMPS
original hand?
25th Day: How the Experts Count 331
1. NORTH
4k J 10 5
9?KQJ
0 KQ J
* A 10 3 2
WEST EAST
4k 8 4k 976432
9 3 2 V 8 7 5 4
10 9 8 6 3 0 5 2
J875 4k 6
SOUTH
4k AKQ
A 10 6
0 A 7 4
KQ94
SOUTH WEST NORTH EAST
2 NT Pass 7 NT Pass
Pass Pass
332 The Play of the Cords
You lead out the king of clubs and then take the queen
of clubs. If East had two clubs, it means clubs have
broken favorably and your slam is home. East actually
foUows to only one round of clubs, and then he discards
a spade.
The rest is easy. You lead a club toward dummy’s ace-
ten and take the proven finesse to make your grand slam.
Not all counting is so unusual. Even in a routine game
contract you may get help from counting out the hands of
the opponents. Nor can you always get a dead certainty,
but it pays to play with, rather than against, the odds.
2. NORTH
K 5 4
K 10 5
- 0 K 104
* AK5 3
WEST EAST
A QJ 106 A A9 8
6 3 7 4 2
0 Q9 8 3 2 0 7 6
* 10 6 Q J 98 2
SOUTH
A 7 3 2
'v’ AQJ 98
0 AJ 5
* 74
NORTH EAST SOUTH WEST
1NT Pass 3 Pass
4 ^ Pass Pass Pass
South needs the rest of the tricks and has to guess which
opponent has the queen of diamonds. If he tosses a coin, j
queen. ;
monds. Since the suit is split 5-2, the odds are five to two
that West (the long hand) has the queen. This is not
certainty, but it is a lot better than a mere guess.
South may decide to disregard the odds. If West is the
sort of player who would never discard a diamond away j
/ SOURCES OF INFORMATION
3. NORTH
4s Q 1094
^ K7 3
0 1052
4^ 1075
WEST EAST
4S 85 4^732
V 82 V 964
0 AK963 0 QJ7
« AQ84 * J 962
SOUTH
A AK J 6
^ AQ J 10 5
0 84
K3
the minor suits. East hopes to take those four cards away
from declarer before he can draw trumps and get dis-
cards.
West has bid diamonds at the level of two and should
have at diamonds. Hence, since there are three
least five
in dummy and three in the East hand. East knows that
South cannot have more than two diamonds.
It boils down to this. East wants to win a diamond trick
in order to lead a club through South. East must win the
diamond at the second trick or never.
West obediently leads a low diamond at the second
trick, and East wins with the jack.
East returns the deuce of clubs. South puts up the king,
and West wins with the ace.
Now West has a problem. Should he try to cash the
ace of diamonds or the queen of clubs? South has only
one more card in the minor suits. Is it ^ diamond or a
club?
A careless West might decide to play East for the
doubleton Q-J of diamonds. If West tries to cash the ace
of diamonds. South ruffs, draws trumps, and runs the
hearts. He discards two clubs from dununy on the good
hearts, assuring his contract.
A careful West would notice that East returned the
deuce of clubs at the third trick. This shows no more than
four cards in the suit. West therefore knows that South
must have a second club. He cashes the queen of clubs
and defeats the contract.
Thus far we have seen how a count will tell you which
way to finesse. It may, instead, show you which plan to
adopt.
)
4 NORTH
.
4^ 6
^ A7
0 10 9 5 42
4^ KQ J 9 6
WEST EAST
A A Q753
9? 843 ^ KQJ 109 62
0 KQJ 73 0 6
A 108 732 4^ 4
SOUTH
4^ AKJ 109 842
9? 5
0 A8
4^ A5
'
5. NORTH
A J 109
^ K 1074
0 Q9
4kAJ 9 6
VTEST EAST
4k Q8 62 4 K 74 3
52 QJ93
A8 6 3 2 0 K4
7 3 * 1042
SOUTH
A A5
^ A86
0 J 10 7 5
4k KQ85
SOUTH WEST NORTH EAST
T 4k Pass 1 ^ Pass
2 9? Pass 3 4k Pass
3 NT Pass Pass Pass
/ IN SHORT
Practice counting until you can count all four suits with
Develop the stamina for this by counting one
little effort.
26th DAY
vvvvtvvwvwvvvvv\vvvvvvvv
ing about your next few moves, you will get far better
results than the brilliant player who takes the trouble to
plan only two or three times per session.
Now for a word of encouragement. Novices work much :
the play of the hand. If you cannot afford to lose the full
number, look for a way to dispose of some of the losers.
What can you do to reduce the loss?
Here is a little check list of the most important^
methods:
/
26th Day: Planning Your Play 343
These are the general plans for the hand. You must
also consider smaller items:
NORTH
4b542
^ 84
0 A K6 5 3
4b A52
WEST EAST
4b 96 4b QJ 10
QJ 10 5 2 ^ K76
0 107 0 QJ94
4b K98 7 4b J 104
SOUTH
4b AK8 7 3
9? A93
0 8 2
4b Q63
SOUTH WEST NORTH EAST
1 A Pass 2 0 Pass
2 4^ Pass 4 4k Pass
Pass Pass
you take the ace. You plan to ruff only one card in •
trumps.
I
Both opponents follow suit on both rounds of trumps. !
/ COUNTING WINNERS
A KQ2
9? A762
0 6
4^ QJ 6 3 2
SOUTH
4k AJ 1094
9? 8
0 A74 3
« 854
West opens a low heart against your contract of four
spades.
You can count eight trump tricks if you ruflE diamonds
in the dummy and hearts in your own hand. Add the two
red aces and you have ten tricks. Simple enough.
How could you ever count losers in such a hand? :
as the long trump hand, and count the trump tricks you
expect to win with that hand. Then add the number of
ruffing tricks you expect to get in the other hand.
For example, take the cross-ruff described. You expect
to win your own five truinps plus three ruffs in the j
j,
/ DUMMY REVERSAL !
NORTH
4^KQ2
9?A762
0 AQJ
4Si 8 5 4>
WEST EAST
4^ 863 4^ 75
^ K J 93 '
9? Q 1054
0 10865 0 9 3 2
* AQ 4i K J 109
SOUTH
4b AJ 1094
^ 8
0 K74
4b 76 3 2
trump. !
/ NOTRUMP PLANNING
set up and cash your own tricks before the opponents set
|
NORTH
4k K6
104
0 K7 642
« K743
WEST EAST
4k QJ 1072 4k 953
K J 7 Q632
0 Q9 5 <0 J 10 8
* 102 4k QJ 5
SOUTH
4k A8 4
A9 85
0 A3
4k A98 6
V
26th Day: Planning Your Play 349
West
leads a club against your contract of six spades.
How should you plan the play?
If you count winners, you have eleven sure tricks: six
trumps, a diamond, and four clubs. You can make the
slam if you get a trick with either the king of hearts or
the queen of diamonds.
If you want to count losers, you can expect to discard i
Now see the right way. Draw trumps and run the;|
clubs, discarding a heart from dummy. Reach dummy
with a trump and lead a heart toward your hand.
I
27th Day: Watch Your Entries 351
27th DAY
just as he wishes. |
ing the king to win one trick in his own hand. (There 1
the ten, plays the jack under dummy’s queen, and still ^
NORTH
4k 9 6
92
0 106 532
« A532
WEST EAST
4k J 8 5 3 4k Q 10 74
Q 10 8 7 6 5 J 4 3
Q874
9 7 6 4k 108
SOUTH
4k A K2
AK
0 AKJ 9
KQ J 4
cards have their own rank. Little fleas have littler fleas. !
/ PRESERVING AN ENTRY
)
the hand. If you use the entry up too soon it may be
i worthless to you.
NORTH
A 1 04 2
'
^ K 6 3
0 74 3
J 10 7 6
WEST EAST
853 76
V Q J 1074 ^ A9 8
0 J 9 0 Q 10 8 5
^ A94 8 5 32
SOUTH
4^ AKQJ9
^ 52
'
0 AK62
KQ
/ THE DUCK
needed is
to bridge players.
NORTH
A KQ
V 10 8 4
0 7 6 2
* AJ532
WEST EAST
A J 10 8 6 4k 53 2
9
K 7 5 9 3 2
J
J 95 3 0 Q 10
8 6 4^ KQ10
SOUTH
A A74
AQ6
0 AK 8 4
* 9 7 4
27th Day: Watch Your Entries 357
/ DESTROYING AN ENTRY
NORTH
A 85
9? 762
0 A 10 9 4
J 652
WEST EAST
A J 9 7 6 2 4^ Q 104
A 10 9 4 8 3
0 6 5 0 K832
7 3 * Q 1098
SOUTH
A AK3
V KQ J 5
0 QJ7
* A K4
West leads the six of spades against a contract of
three notrump.
South counts winners and sees that he needs five
red suits to make his contract. Even if the
tricks in the
diamond finesse works, South will still have to tackle
the hearts sooner or later.
Which suit should South tackle first—hearts or dia-
monds?
With luck, South can make four diamond tricks; three
tricks are sure. In hearts South can make only three tricks
at best.
27th Day: Watch Your Entries 359
NORTH
4^ KJ
9? AJ 4
0 AQ8
9 75 32
WEST EAST
A 97632 4k A8 5
^ 653 10 8 72
0 943 0 10 6 52
A6 * K4
SOUTH
4b Q 104
9? KQ9
0 KJ 7
« QJ 108
West opens the three of spades against a contract of
three notrump. East takes the ace and returns a spade
to dummy’s Idng.
South has eight tricks and needs only one club trick |
low on the first club trick. West has to win the trick, i
and his only entry to the long spades has been knocked i
I
27th Day: Watch Your Entries 361
NORTH
A K64
^ 83
0 KJ 6
AQ J 72
wt:st EAST
A 7 3 2 A QJ85
9? K9642 V A 105
0 73 0 9854
843 4^ K6
'
SOUTH
4^ A 109
9? QJ 7
0 AQ 102
Jh 1095
/ IN SHORT
28th DAY
EXPERT PLAYS
^ SAFETY PLAYS
of spades. ^
one.
'i
the queen.
'
should first lead out the ace of spades and then get to
dummy to lead toward the queen. This will develop as .
SOUTH SOUTH
A A 10 6 54 A AJ654
In both cases the object is to limit the loss to one trick, j
with a low spade, finesse the nine or ten. (If the finesse I
loses, the suit will break no worse than 3-1, and all will <
be easy.) i
The same play will work in Diagram 17, but you can i
make a try to win all the tricks. Win the first trick with i
low, you can lead to the other top card in the hope of get- |
If East shows out, lead low toward the K-9. West can j
28th Day: Expert Plays 369
'
NORTH
4k Q8 4
1042
10 9 6 3
J 64
WEST EAST
4k 9 6 5 4k J 10732
QJ 853 V K7
0 852 0 74
K7 10952
SOUTH
4k AK
A9 6
0 AKQ J
4k AQ8 3
SOUTH WEST NORTH EAST
3 NT Pass Pass Pass
370 The Play of the Cards
NORTH
A 75
^ J 109 62
0 K8
j 642
WEST EAST
A KQJ84 A 9632
^ 7 9? 5
0 10954 0 QJ 73
K75 * 109 8 3
SOUTH
4^ AlO
^ AKQ 8 4 3
0 A62
* AQ
28th Day: Expert Plays 371
4 NT Pass 5 « Pass
5 NT Pass 6 0 Pass
NORTH
4^ 43
9? AJ 10
0 Q942
4^ K J 5 3
WEST EAST
A 5 A J762
9? 9 8 764 9? 532
0 J1076 0 85
94 2 4^Q 1087
SOUTH
4^ AKQ 1098
^ KQ
0 AK3
« A6
SOUTH WEST NORTH EAST
2 A Pass 3 NT Pass
4 NT Pass 5 0 Pass
5 NT Pass 6 0 Pass
7 A Pass Pass Pass
West opens the nine of hearts, and South wins with the
king. Unable to see East’s trumps, South leads out the
ace and king of spades.
When West discards a heart on the second trump.
South must pause for thought. How can he finesse
through the guarded jack of spades with no trump to
lead from the dummy?
Declarer begins a campaign to have the lead in the
dummy at the twelfth trick. To accomplish this he must
28th Day: Expert Plays 373
NORTH
0 94
WEST EAST
A A J7
V 8 V 5
0 J7 0
*
SOUTH
4^ QlO
V
0 K
/ THE SQUEEZE
NORTH
A Q1096
^ Q964
0 K8
4i AK8
WEST EAST
4^ 3 A 542
9?AKJ 10 9? 8 2
0 964 0 QJ 10 53 2
4^ QJ952 4^ 107
SOUTH
4^ AKJ87
V 753
0 A7
4^ 643
SOUTH ^ WEST NORTH EAST
1 A Pass 3 4^ Pass
4 4k Pass Pass Pass
NORTH
A
V 9
0
4^ AK8
WEST EAST
A 4^ ^
V 10 V
0 0 J 10
* QJ9 Jh 107
SOUTH
A A
V
0
4^ 643
wins the last three tricks with clubs. In this position South
may not know that all of the clubs will be good, since for
all he knows East may have a club stopper. South knows,
however, that the heart is not set up, and his only chance
is to keep the clubs and hope that a squeeze has indeed
taken place.
Here’s a hand on which both opponeHfts are squeezed:
NORTH
4k KQ42
94
J
0 K4 2
4k 653
V7EST EAST
4k J 10 9 8 5 4k 7
K72
<;? 8 6 3
0 J 965 Q 10 8 7
* 2 4k J 109 8 7
SOUTH
4k A6 3
AQ 105
0 A3
4k A KQ4
Both players bid tlieir cards to the hilt, but the final
contract is splendid. South will make the slam if the heart
finesse works or if either black suit breaks 3-3. The odds
are almost 4 to 1 that he will get one of these favorable
breaks.
As it happens, qiothing is in South’s favor—unless he
^
knows how to execute a double squeeze.
West opens the jack of spaces. Declarer wins in dum-
my and leads the nine of hearts for a finesse. West re-
28th Day: Expert Plays 377
fuses the first heart but takes the king when declarer re-
peats the finesse. West then leads the ten of spades.
South wins with the ace of spades, as East discards the
seven of clubs. This discard pleases South, so he leads a
spade to dummy’s king in order to encourage another
club discard. This time, however. East discards a heart.
Declarer now tries out the clubs, discovering to his
sorrow that this suit breaks just as badly as the spades.
But he knows that East must keep a club to guard against
his four; West must keep a spade to guard against dum-
my’s four. If South plays correctly, he can squeeze both
opponents out of their diamond stopper. South cashes
the top clubs and then the top hearts, producing this
position:
NORTH
A 4
V
0 K42
*
WEST EAST
A 9 A
. ^ 9?
0 J96 0 Q 108
* J
SOUTH
A
V A
0 A3
4^ 4
diamonds, and dmnmy wins the last trick with the four
of diamonds!
29th DAY
In most hands you must first pick the suit that you
vant to open. Only then do you consider which card of
hat suit is the correct opening lead.
side entry.
'
in the two top cards but also in the rest of the suit. For |
you take the rest of it. If you try to take the early tricks
in the suit, you may exhaust your partner s cards so that |
29th Day: "It's Your Lead" 381
/ TOUCHING HONORS
/ SHORT-SUIT LEADS
Q-J-x; jack from J-lO-x. With just one honor, lead the
lowest card: deuce from K-6-2 or J-5-2, etc. When aU
three cards we lower than the ten some players lead the
top card; but most experts lead the lowest. Since this is
partly a matter of^ partnership understanding, try to find
out your partner’s preference.
W^en leading from a doubleton, lead the higher of the
two cards. It is dangerous to lead from such combina-
tions as K-x, Q-x, J-x, or even 10-x. Such a lead may re-
lieve declarer of a guess or may give him a trick that he
couldn’t get without your kind help. When yoiur double-
ton is A-K, lead the ace first.
/ LEADING A TRUMP
notrump.
Make an attacking lead against six of a suit. Your object !
lead. I
f RULE OF ELEVEN 1
f ILLUSTRATIONS
-A
>1
29th Day: "It's Your Lead" 387
(3) A 63 2 ^8 0 QJ75 A Q 10 54 2
Lead the deuce of spades. You are worried that declarer
will ruff hearts in dummy and clubs in his own hand.
You act to stop the cross-ruff. Since trumps are go-
ing to break evenly for declarer, there is no great
virtue in trying to force him to ruff.
DEFENSIVE RULES—AND WHEN TO BREAK THEM
After the opening lead has been made, you can study
the dummy and look ahead to plan defensive maneuvers.
If you see that a finesse will probably be taken through
your king or queen, you can decide in advance whether
or not to cover an honor. If you see that a lead will soon-
er or later be made through your ace, you can speculate
in advance whether to play low or to hop up with the
ace.
You have time for this advance planning,
will usually
since declarer will be studying the dummy to make his
own plans. Even if declarer sets out at full speed, you can
play your cards deliberately to prevent him from rushing
you. You can often think about one suit while another
suit is being played.
On many hands you will know exactly what to do
about the defense. On some hands you may have to fol-
low general principles.
As you become more and more proficient at defense,
you foUow general principles less and less. There are
thousands of exceptions to the rules. Nevertheless, the
30th Day: Defensive Rules—And When to Breok Them • 389
rules will guide you to the right play more often than
not. Follow them when you have notWg better in view.
1. NORTH 2. NORTH
4k KJ 4k Q 102
WEST WEST
4k A2 4k AK3
SOUTH SOUTH
4k 43 4k 654
3. NORTH 4. NORTH
4k K3 2 4k K32
WEST WEST
4k AJ4 4k A54
SOUTH SOUTH
4k Q 105 4k Q76
390 The Ploy of the Cords
5. NORTH 6. NORTH
4^ 2 A 2
EAST EAST
A A4 3 A A43
SOUTH SOUTH
A KJ5 A KQ5
In both cases hearts are trumps and the singleton
deuce of spades is led from the dummy.
30th Doy: Defensive Rules—And When to Breok Them . 391
7. NORTH 8. NOKTH
A 873 873
WEST East WEST EAST
4k K 1062 A Q94 4k K962 4k QJ4
SOtJTH SOUTH
4k. AJ 5 4k A 105
queen to force out the ace. West knows that East cannot
have the jack of spades, since with Q-J East would play
the jack. Therefore South must have the jack of spades,
and West must wait for his partner to lead through the
jack.
In Diagram 8 East plays the jack to force out the ace.
This tells West who has the queen of spades. If South
had the queen, he would be glad to win the first trick
with it instead of using the ace for that pmpose. Since
South doesn’t have the queen. East must have it.
shorter suit.
|
NORTH
A 765
V 10 84
0 A7 6 5
* KQ6
WEST EAST
A A432 A
^ KQJ 9 V 76532
0 832 <> K4
« J8 « A107532
SOUTH
A KQJ 1098
9? A
0 QJ 109
9 4
more.
At this stage South has two trumps, and so has West.
If South leads another trump. West will take the ace
and will lead a fomlh heart to punch out South’s last
trump. This will leave West with the last trump, and
the contract is thus defeated since the defenders take two :
draw the rest of the trumps. The defenders get only one
trump trick, and South makes his contract <
that your side can take. Keep in. mind the number of
tricks you need to defeat the contract. !|
NORTH
A KQ
9? Q965
0 AJ 9
« AQJ8
WEST EAST
A J 1096 A A7532
9? K72 V 4
0 K432 0 Q 106
4k 95 « 74 3 2
SOITTH
A 84
9?AJ 1083
0 875
A K106
NORTH EAST SOUTH WEST
1 * Poss 1 ^ Pass
3 ^ Pass 4 9? Pass
Pass Pass
West opens the jack of spades, and East wins with the
ace.
If East defends by general principles, he thinks of
leading to dummy’s weakness. This may induce him to
lead a trump, since diat is dummy’s weakest suit An-
other possibility is a spade return to dummy’s blank
king. When you can’t lead up to weakness you often
lead up to solid strength; this may not help you very
much but at least it doesn’t put yoiu: partner’s high cards
in the middle.
If East makes either a spade or a trump return. South
easily fulfills the contract. Declarer loses a trick to the
‘king of hearts, wins any return, and draws trumps. Then
South runs the clubs, discarding one of his losing dia-
monds. Declarer loses one spade, one trump, and one
diamond.
East can win a medal for his defense if he counts the
398 The Ploy of the Cords
defensive tricks after winning the first trick with the ace
of spades.
He knows that he needs four tricks to defeat the con-
tract. One look at the dummy is enough to indicate that
the defenders can win only the one spade trick. East
hopes, but cannot be sure, that his partner has a trump
trick. Clearly there is no club trick; even if West has
the king of clubs, it will be finessed to death.
By the process of elimination. East sees that he needs
two diamond tricks to defeat the contract. Not a single
step in this chain of reasoning has been at all diflBcult,
but the end product is a play that few defenders would
be bold enough to make.
Seeing the need for two diamond tricks. East returns
the six of diamonds at the second trickl
West plays the king, and dummy wins with the ace.
Declarer tries the trump finesse, losing to the king. West
then leads a diamond, and East takes the needed two
tricks, defeating the contract.
/ LEADING TRUMPS
A 873
^ K 108
0 95
4k AK984 i
WEST EAST
* AQ 4^ 652
9? 7532 ^ AQJ9
'
.
0 QJ842 0 106
Jh 105 QJ62
^ SOUTH
A K J 1094
^ 64
0 AK73
* 73
power. West took the ace and queen of trumps and led
another heart. East won and led a third trump.
Now South was a dead duck. He had already lost four |
tricks and could find no way to avoid the loss of two
more. If the defenders had left a trump in the dummy, I
i
w
f THE COME-ON SIGNAL |
leads his ace. You play your deuce on the ace, completing S
tvanting to ruff. ;|
1
30th Day: Defensive Rules —And When to Break Them 401
I
deuce (or, with other holdings, your lowest card) on
i your partner’s king.
! You usually signal encouragement when you have
the queen as well as when you have a doubleton. For
example, with Q-8-2 you play die eight on partner’s
. opening lead of the king. This gives you your best chance
to take three immediate tricks in the suit.
You would not encourage a continuation if dummy
had only two cards of the suit. You do not signal just
I
to show that you have the queen; your signal teUs part-
ner to lead the suit again. His not to reason why. But
if you have told yom partner to do the wrong thing,
:
you may have tt> do some explaining.
It is sometimes possible to tell partner to come on and
then to stop. For example, your partner leads the king,
and you have 8-7-2. You play the seven first, clearly the
j' beginning of a signal. At the next trick you play the
eight. By playing up instead of high-low, you tell your
partner not to lead the suit a third time.
How high should a signal be? As high a card as you
[
can spare. Sometimes this is a very high card. With
Q- 10-3-2 you can usually afford to signal with the ten.
j
dummy, and was not played at the first trick. Who has
that deuce? If you have it, you have begun a signal
with that humble three of spades. If declarer has it, he
is trying to make your partner beheve that you started
a signal.
In short, the situation is sometimes clear, sometimes
not. Unfortimately for defenders, the world is full of
crafty declarers who do their best to make a frigid "Stop’*
look hke a passionate "Gk> Ahead.”
your partner. !
NORTH
A KQ J 8 6
^ 73
0 8 32
962
V7EST EAST
A A43 * 9 72
^ J 1084 962
0 74 0 K 1095
« Q 1087 * K J 4
SOUTH
4^ 105
9? AKQ5
0 AQ 6 J
A53
)
i
North would have an easy time at four spades, but
even the best partnerships occasionally reach the wrong
contract.
West opens the seven of clubs, and East wins with
the Idng. East returns the jack of clubs. South plays
low, and West overtakes witii the queen. West then
returns the ten of clubs, forcing out the ace.
South leads die five of spades, and West must hold
off. If West takes the ace of spades at once, he can cash
I
Because of West can see the whole picture.
this signal.
It is clear that East has three spades. This means that
South started with only two spades. (If East has a
and the suit cannot be
singleton deuce. South has four,
shut out. However, the bidding makes this very unlikely.
Let us now return to declarer. He wins the first spade
trick in dummy and returns a diamond, successfully
finessing the queen.
South leads his other spade, and West knows enough
to step right up with the ace of spades. Now he can
cash his last club and get out safely with the jack of
hearts.
Soutii is lucky ifhe manages to go down only one. He
cannot make the contract against sound defense. South
!
404 The Play of the Cards
might cash the three top hearts before leading the second ji
NORTH
A KQ7
V Q75
0 1092
Q942
WEST EAST
4^ A 109 82 A J
V 83 V K42
0 AQ64 0 8 75 3
* 107 4^ J 8653
SOUTH
A 6543
9? A J 109 6
0 KJ
4^ AK
* A high-low in a side suit should show an even number of cards, as we
have seen.
30th Doy: Defensive Rules —
^And When to Breok Them .405
|/
THE SUIT-PREFERENCE SIGNAL
I
How did East know that a diamond return would
Iwork better than a club? Does he get credit for good
^guessing, or did West manage to signal the necessary
information?
West managed to signal while leading spades.
How can you lead a spade that says, ‘Tartner, return
a diamond”? If this is possible, you must be able to lead
some other spade that says, “Partner, return a club.”
AU of this is so.
When you lead a card for yoiu partner to ruff, you
lower side suit. (The trump suit and your partner’s i
suit and dubs are the low side suit West led the ten I
return.
The next time West led a spade, he chose the nine. \
on or stop signal.
/ IN SHORT
DECEPTIVE PLAY
NORTH
A 865
WEST EAST
A AK93 A J 104
SOUTH
A Q72
Hearts are trumps, and West leads the king of spades.
East plays the four, his lowest spade, hoping to discourage
a spade continuation.
If South likewise plays his lowest spade, the deuce.
West can be sure that his partner has played a discourag-
407
408 The Play of the Cords
/ FALSECARDS
I
V K95
^ 0 7
4k AKQ9 5 3
The scene was a national tournament, and South
climbed up to six notrump. An ambitious bid, but ab-
solutely ice-cold as long as the clubs break favorably,
i
The trouble was that South didn’t know about the
and nobody told binn.
club break,
West opened the king of diamonds, and declarer won
in dummy with the ace. He led a club to the ace, and
West caWy produced the jack of clubs.
)
'
410 The Play of the Cards
NORTH
* 94 3 2
753
0 J 8 J
* KQJ
1
8
WEST EAST
4^A5 •
4k 7 6
V Q 10642 8
0 7 64 3 0 A 10952
* 74 * A6532
SOUTH
KQJ 108
V AK J 9
0 KQ
* 109
)
I
SOUTH WEST NORTH EAST
I
1 4 Pass 2 A Pass
4 4^ Pass Pass Pass
NORTH
4bJ87
^ J 10642
0 K32
4bK5
WEST EAST
4b 42 4b 653
^ Q853 V A97
0 J76 0 AQ94
4b Q 1032 4b 864
SOUTH
4b AKQ109
9? K
0 10 8 5
4b AJ 97
soxrrH WEST •
NORTH EAST
1 A Pass 1 NT Pass
2 « Pass 2 A Pass
3 4 Pass 4 A Pass
Pass Pass
hearts.
‘
In this case East did play low, and South won the trick I
out.
31st Day: Deceptive Play 413
/ A FEINT HEART
NORTH
4^ K3
9? AJ
0 8742
4k K10942
WEST EAST
A J52 A A74
9? KQ 107 9? 9 8 642
0 J 1 0 6 3 0 95
* 85 * QJ6
SOUTH
4 Q 109 8 6
9? 53
0 AKQ
4k A73
0 A J 109 6
K 053
1
WEST EAST
A Q8742 A KJ5
V A62 9? K984
0 732 0 84
* Q6 « 9842
SOUTH
A A 109
Q 1073
0 KQ5
* AJ 7
soxrra WEST NORTH EAST
1 NT Pass 3 NT Pass
Pass Pass
!
Declarer then ran the five diamonds. On the third dia-
j
mond, East had to find a discard while everybody else
'
was foUowing suit. He incautiously discarded a club. On
; the next diamond he discarded another club.
South had no trouble in deducing that West had the
queen of clubs.
NORTH N
A KJ3
V 7
, 0 AQ74
4k KQ94 2
WEST EAST
4kA54 4k Q 1076
V 8432 V 105 •
0 K96 0 J10532
4k A107 4k 63
SOUTH
4k 982
V AKQJ96
0 8
4k J85
Sims was South. His wife was North, and the hand was
played against Ely and Josephine Culbertson in their
15Q-rubber match of 1935.
Sims did not encourage his partners to bid notnunp,
and Mrs. Sims did her best to get her husband to bid it
He not only declined to bid notrump but also refused to
stay there when bid it.
his partner
Mrs. Culbertson analyzed the bidding and came to the
conclusion that the dummy would have broken spade
strength and that declarer (since he had failed to bid no-
trump) would have no spade strength. She therefore led
the four of spades.
Mrs. Culbertson’s analysis was, as usual, quite correct
What’s more, an opening lead away from Ae ace is so
rare against a suit contract that Sims never for a moment
considered playing dummy’s king.
Sims played low from dummy, assuming that Mrs. Cul-
bertson had led from the queen or queen-ten. Culbertson
won the first trick with the ten of spades, carefully mask-
ing his surprise.
Culbertson returned a club to the ace, and Mrs. Cul-
bertson calmly led the five of spades through dummyl
Sims, a giant of a man, glowered at the petite Mrs. !
NORTH
A AQJ 10
WEST EAST
1 A 654 A K32
[
SOUTH
A 987
South leads a spade and finesses dmnmy’s ten. East
should casually play low.
I
i
East will get his king later on; such tricks don t run
away. In the meantime South may misplay the hand on
the assumption that the finesse is going to “work” the
j
I
The same principle is true, in general, when you have
the ace behind the king-queen. For example:
NORTH
i
KQ 10
I
952
[
0 KJ6
1
f
4^ KJ 96
WEST EAST
A J 8 72 A A65
J863 V Q 104
0 10742 0 853
* 3 4k Q 1087
SOUTH
9 4 3
AK7
AQ9
A54 2
418 The Ploy of the Cords
>! IN SHORT
32nd DAY
I
You ARE NOW ready to try yourhand on the last quiz and
rate yourself as declarer and defender in the various sit-
uations covered in the lessons on THE PLAY OF THE
CARDS of the preceding thirteen days.
Begin with question 156 on page 460 and work your
way through to the last question, 199. Then check your-
self against the answers that begin on page 479.
TOUCHES
AND REVIEW
MODERN BIDDING CONVENTIONS
j
clubs is bid to find out whether or not the opener has
four or more cards in a major suit. The object is to play
the hand at the major suit if a good fit can be found.
ise the cheaper of the two minor suits —clubs and dia-
nonds.
I
West wants East to bid his best suit. East may pass,
i
aowever, if he has club length and a poor hand.
This convention often allows you to bid three of a
najor suit as a natural bid. For example, over an opening
bid of three diamonds you may bid either three spades
three hearts to show a good suit and a good hand.
3r You
alight bid three hearts with:
I
It is useful when used over weak two-
somewhat more
oids, when
the takeout bid is three clubs.
Neither the Fishbein Convention nor the Cheaper
Minor is recommended to the casual player.
1 NT 2 *
This bid does not promise club length. It asks partner |
.
to bid his best suit. Responder may pass with club length | ^
more.
The players in my own circle bid two clubs for takeout i
A QJ10974 K52 0 A3 A2 ^
* t
1 NT Pass Pass 2 4,
f WEAK NOTRUMPS
f
SOUTH NORTH
1 * IV
ii
1 NT
I
I
South has a balanced hand, since otherwise he would
rebid in a suit rather than in notrump. His hand is too
j
game
unless he has about 12 points or more (roughly an
opening bid). With balanced distribution and 11 points
.responder should pass the opening bid and he in wait for
the last player. Many opponents consider it beneath their
Indignity to be kept out of the bidding by a weak notrump,
I but their dignity often costs them dear,
i Responder should take out at once into a 5-card or
longer major suit. The Stayman Convention (described
I
in Chapter 3, How to Handle Your Notrumps) is used
) !
;
/ FIVE-CARD MAJORS
suit.
SOUTH NORTH
1 0 ?
4k J5 ^ Q7 6 3 OK853 * 842
Bid one heart. Show the 4-card major.
33rd bay: Modern Bidding Conventions •429
SOOTH NORTH
1 A 1 NT
SOOTH NORTH
1 A 1 NT
?
4 AJ9754 A94 0 K5 4^ 52
Bid two spades. The 6-card suit may be rebid.
4^ AQJ54 A942 0 K5 * 52
Bid two hearts. Shows at least a 4-card suit
sotrra NORTH
1 4k 1 NT
2 « ?
4k 6 K53 0 J 9 6 3 4k AJ 963
Bid three clubs. This shows club length, spade short-
ness, and 10 points or more (counting hi^ cards
and distribution).
g
players swear by it.
I
/ WEAK TWO-BIDS
I
scribed earher in this chapter.
..
L
432 Final Touches and Review
A QJ106532 54 0 86 * 52
Ifthe spades and clubs were reversed. North would
jump to three clubs.
)
I
hand opposite an opening bid. In ordinary systems, re-
[sponder has no way of showing a topless suit with no
I
side strength. If responder bids, his partner almost sure-
ly assumes he has more strength; if responder passes he
misses a good chance to rob the opponents of bidding
room, and may even miss a good contract at his long
suit. A further advantage of using the convention is that
the responder is known to have strength when he makes
a non-jump response in a new suit and merely rebids his
suit at the next opportunity; if he had just length in his
suit, he would have made a jump response to begin with.
There are grave disadvantages also. It becomes diffi-
cult to handle the very powerful responding hands, since
you cannot show your strength by way of a jump re-
sponse. These hands are about as infrequent as the top-
less long suits just discussed, but they are far more im-
portant since they usually involve small or grand slams.
Another disadvantage for average players is the diffi-
culty of remembering that the jump shows a weak hand.
!lf you forgetfully make the jump with a powerful hand
A
competitive bid of one or two notrump, usually
made as a reopening bid to induce partner to bid a
minor suit. ( See Chapter 17, Reopening the Bidding.
ample:
sponder bids the suit lower than his true suit. This asks
the opener to bid the responder s true suit. |
/
)
'
A bidding device invented by Douglas Drury to en-
able a player to find out whether or not a third-hand or
^ foiuth-hand opening bid is sound.
Opening bid j
I
Type A— Simple suit bid, or one notrump, or raise of
I
partner’s response
Type B—Jump rebid in notrump
Type C—Jump rebid in suit, which requires responder
to show length by "step” responses
clubs.
Opening Two Clubs: 12 to 17 points. Two-suiter, in i
and Weak. !
ROMAN BLACKWOOD
j
The matching aces are:
partnership may
decide to stay out of a risky grand slam
when it is is in a key suit
clear that the missing king
If one partner is using standard Blackwood and the
other is using Roman Blackwood, the opponents will be
greatly amused. Never take it for granted that you are
playing Roman Blackwood unless you and your partner
have agreed to do so and have notified the opponents of
your intention.
;34th^ AY
/ BRIDGE ETIQUETTE
hand. j
Above all, don’t get up from your chair and stand behind |
the declarer while he plays the hand.
j
to do yoiu: chores. !j
/ KIBITZING
the best judge of what to say and how to say it. But if
there's any doubt, you can't go wrong by saying less
rather than more.
j/
TABLE TALK
I
I
444 Final Touches and Review
/ BRIDGE LANGUAGE
That is all |
tent.”
When you are doubling a contract, don't say "111
j
;
^ INTONATION
[
doubt may be bad judgment to begin with; and the
!
446 Final Touches and Review
/ BRIDGE LAWS
and scoring. !;
1. New Shuffle and Cut: Before the first card is dealt, any
player may demand a new shuffle and cut. There must be
a new shuffle and cut if a card is faced in shuffling or
cutting.
more than one card, each exposed card must be left face j
(c) a pass, his partner must pass at every turn and de-
clarer (if an opponent) may impose a lead penalty
(page 448). A double or redouble illegally sub-
stituted is considered a pass and is penahzed in the
same way.
The offender need not select his final caU until the law
has been stated; previous attempts at correction are can-
celed. ( But Law 9 may apply.
Example: East deals and bids one spade; South then
bids one diamond.
If South corrects his bid to two diamonds there is no
penalty.
IfSouth changes his bid to three or more diamonds, or
to any other sufficient bid, such as three notrump or
four hearts or the like, North must pass for the rest of
that auction. (South may bid again if he has further
turns to bid.) If South bids anything but diamonds in
the process of correcting his insufficient bid. Law 9
applies.
If South passes, North must pass for the rest of that
auction (but South may bid again if he gets further
; '
offender s partner ) . j
pass. North must pass for the rest of that auction, and
j
bids two hearts out of turn. The bid is^ canceled, and |
10. Call Out of Rotation (or “out of turn”): Any call out
of rotation is canceled when attention is drawn to it. The
bidding goes back to the player whose turn it was. Cor-
rect procedure then depends on whether the out-of-tum
call was a bid, pass, double, or redouble. (Laws 11, 12,
and 13.)
A call is not out of rotation if made without waiting
for the right-hand opponent to pass, if that opponent is
(a) before any player has bid, or when it was the turn
of the offender s right-hand opponent, the offender
must pass when his regular turn comes;
(b) after there has been a bid and when it was the
tiuTi of the offenders partner, the offender is
barred throughout; the offender s partner may not
double or redouble at that turn; and if the offend-
er s partner passes and the opponents play the
hand, declarer may impose a lead penalty (page
448).
454 Final Touches ond Review
^
If a player doubles his partner s bid, redoubles an un-
doubled bid, or doubles or redoubles when there has ^
I
15. Other Inadmissible Calls: If a player bids more than 2
|
defenders, declarer may impose a lead penalty (page i
16. Call After the Auction Is Closed: A call made after the I
turn to lead.
34th Day: Manners, Morals and Laws 457
I
regularity, declarer may not enforce any penalty
! for the offense;
it
i
clarer s hand is a revoke, declarer must correct a
revoke if able but the revoke penalty still applies.
j
19. Penalty Cards: A penalty card must be played at the
[first foUow
legal opportunity, subject to the obligation to
'I
suit or to comply with another penalty.
If a defender has two or more penalty cards that he can
legally play, declarer may designate which one is to be
il played.
y\
458 Final Touches ond Review
Declarer may
require or forbid a defender to lead a
suit in which his partner has a penalty card,
but if de-
clarer does so, the penalty card may be picked up and
ceases to be a penalty card.
Failm-e to play a penalty card
is not subject to penalty,
and compel East to play the ace; and in the latter case, }
penalty card.
j
the same suit but fails to lead it, he is hable to the re-
voke penalty (Law 26).
(c) South may accept the lead, in which case the dum-
my is put down; South then plays from his hand
and plays last from the dummy on this trick.
card of the suit led, his lowest card of the suit led, or a }
may play any card. When declarer has played from both I
hand. South must play the heart but may pick up the |i
Law 27),
Example 1: South, declarer, trmnps the opening heart
lead and immediately leads a heart. The ruff is a re-
voke, and South's lead to the next trick establishes the
revoke.
^
34th Doy: Manners, Morals and Laws 463
H South then says, “I have the rest,’’ and shows his hand.
I
The claim establishes the revoke.
1
I
;
the contract.
1
Example 2: West wins the first two tricks against
f South’s small-slam contract. East revokes on the fifth
i
trick, winning the trick. The revoke becomes estab-
[
lished, and declarer takes the rest of the tricks. The re-
voke trick is transferred to declarer,
but the first two
I
j
contract.
,
estabhshed revoke.
^
he wins a trick with his last card, the turn to lead passes j
dealt for the third hand of the rubber. When the last
card of that hand has been dealt, it is too late to cor-
rect the score of 90 points below the line for the first
hand. South is entitled to his game and may well argue
that he would have bid two spades on the second hand
if he had known he needed more than 30 points.
In every game
there must be losers and winners. Part
playing a game well is to be a “good’' loser
of the art of
or a gracious winner.
Let the other fellow be the good loser. As for you,
just accept your victory casually and naturally, as befits
a player who has finished reading this entire book.
35th DAY
•MMMMM/VVV\M/VVVVVV\^
/
FINAL REVIEW
no clues.)
If you score 185 correct answers (answers begin on
page 468), you can consider yourself an honor graduate |
REVIEW QUESTIONS
468
35th Day: Final Review •469
1 Pass 1 4^ Pass
1
?
-
'
(43) A AK74 ^ AQ J 9 2 0 K4 44 6 3 :
(44) A 74 9? AQ J 9 2 0 KJ4 44 A6 3
(45) A 74 ^ AQ J 10 6 2 0 K4 44AK3 1
(49) A 74 9? AJ 9 3 2 0 KJ 7 4^ KQ6 i|
(50) A 74 9? AJ 9 3 2 -0 AK J 44 KQ6 1
i 35th Day: Final Review 471
(68) A KQ84 ^ 83 0 AK J 76 4^ 73
(69) A 84 ^3 0 AKJ76 KQ9 73
(70) A 4 ^ Q8 32 0 AKJ 76 « A 103
(106) 4^ 8 3 ^5 0 KQJ742 4k J 8 5 2 !
(109) 4k K9 3 2 ^5 0 AQ 107 4k K J 8 2
'
I
1 V Double Pass ?
!
476 Final Touches ond Review
(146) * KJ 108765 ^ 62 0 54 I
(147) 4k 6 2 KQJ108765
(:? 0 4 * 75
(148) 4k 2 5 3 0 KJ 1087654 ^ 75
(149) 4k 2 OKQJ108765 4kQJ75|
(150) 4k K6 9? K3 0 KJ 1087654 4^ 5 ji
i'
j(161) 4k K9 6 ^ 54 0 A74
1
4k QJ 832
(170) 4k AJ 3 54 0 Q 10973 4k 62
9
(171) 4k AJ 3 54 0 K J 732 4k 62
9
(172) 4k K J 3 54 0 J973 4k Q 1062 ;
4 53 ‘
4k 653 j
V K8 6 9? KQJ
AQ832
[
0 0 K43 j
4» 643 4k K 1052
SOUTH SOUTH I
A A42 4k AK2 [
^ AQ7 9 A86
0 J 1094 0 Q J 102
Jh AQ52 4k QJ4
j
You
are declarer at a You are declarer at a ;
SOUTH SOUTH
4kKQJ 4k K 104
I
V A4 ^ QJ 10 7
i 0 AQ J 6 0 AQ4
4k AQ32 4k AJ6
your plan?
SOUTH SOUTH
4k KQ 4k KJ876
V AQ 063 1 V AJ
0 A52 0 K54
I
I
4k A8 2 4k Q53
I
SOUTH SOUTH
A ak 4b A985
V K7 V K
0 KJ 84 0 AK52
QJ 1062 4b K983
SOUTH SOUTH
A 72 4b AJ 10 7 2
V AK9865 9? A95
0 AQ6 0 K6
4^ A3 4b 653
SOUTH SOUTH
4^ AQ102 4k KJ 10973
V 6 V AKJ83
0 A6 5 2 0 93
4k A984
9? AJ 9 6 ^ A63
0 Q 0 74
4k AKJ 52 4k7 52
SOUTH SOUTH
4k A73 4k K7
^ 543 ^ KQJ 1052
0 K J 109 8 0 A6
4k63 4k KQ3
sotrra SOUTH
4k AKJ 1097 4k AK 10963
^ 10 ^ 5
0 QJ 105 0 AK2
4^ AK 4k AK5
The contract is 6 The contract is 4 4k
West leads 10. What is West leads V K and con-
your plan? tinues with V J. You m£E
and lead out 4k A, draw-
ing two low trumps. What
is your plan?
<> AQJ 8 0 K3
4^ 1065 4k AKQ83
WEST WEST
4k 73 4k J4
V K963 ^ A KQ 10 3 2
0 653 0 A 02 1
4> AK83 4k 95
WEST WEST
4b 75 4b 543
9? AQ42 654
0 J 9 6 0 K 10754
4^ AK94. *4b A3
1
484 Finol Touches ond Review
SOUTH SOUTH
A A KQ 1064 4b KQJ 1075
^ 54 V 96J
0 KQ9 0 K5
AJ 4b J7
#
V 653 plan?
0 K4 j
4b 105
i
ANSWERS TO REVIEW QUESTIONS
1. Bid one spade. 14 pointsin high cards and 1 point
for the doubleton. Who
could ask for more?
2. Bid one spade. The suit is shabby, but the strength
gleton).
43. Bid four spades. This shows about 19 or 20 points
in support of spades and tends to deny slam controls in
the unbid suits. i
distribution. ;
forcing to game.
49. Bid one notrump. Balanced distribution and a
minimum opening bid. Beware of rebidding the mangy
heart smt when you have a comfortable rebid that de-
j
'
heart support and a long side suit, almost surely ten cards
in the two suits. If partner has a control or two in the im-
j
I
76. Bid two spades. This promises a good 6-card (or
1 longer) suit and denies three cards in either of partner’s
I suits.
77. Bid three spades. Not only a good 6-card suit but
also enough strength to force to game— about 13 points
or more.
j!
78. Bid four spades. An independent spade suit and
I;
about 13 points in high cards (don’t forget to upgrade
1
the queen of-partner’s suit). Partner should think of a
i slam if he has a singleton or the king of clubs and con-
trols in the red suits.
I 79. Bid two notrump. This promises balanced distri-
r bution, a stopper in the unbid suit, and about 11 to 13
[ points.
i 80. Bid three notrump. This promises balanced distri-
'
I
minimum opening bid opposite a hand of only 13 to 16
I points.
I
82. Bid three notrump. With a 4-card suit, suggest
'
game at notrump.
83. Bid four clubs. You can afford to make one try for
I
i
)
suits. 'i
case. I
127. Bid. two hearts. The cue bid in the opponent’s
suit is the strongest responseyou can make to a takeout
double. You expect to get to game in spades, but if
partner insists on notrump, you accept game in notrump, jj
i
133. Bid two hearts. Heart support and a very weak
j
hand.
i
134. Bid three hearts. Heart support and the strength
i
of a normal single raise.
135. Bid four The usual shutout bid.
hearts.
136. Redouble. You intend to raise hearts one level at
t
your next timi.
137. Redouble. You intend to jump-raise hearts at
i
your next turn.
138. Redouble. You hope to double the opponents at
I
j
any contract. (Take fuU credit for a pass.)
139. Bid one notrump. This shows scattered strength
i of about 8 to 10 points.
140. Bid four diamonds. An attempt to make life
j
difiBcult for the opponents.
; You have 16 points in support of spades,
141. Pass.
jj
but your partner may have 0 points.
142. Bid two spades. You have 18 points in support
i of spades. There is little danger even if partner has a bust.
143. Bid three spades. You have 20 points in support
{ of spades. This raise begs partner to go on if he has any
strengdi at aU.
I
144. Bid four spades. You have 22 points in support of
j spades and should have a reasonable play for game even
: if partner has as little as J-x-x-x of spades and no side
I
would bid two diamonds at your first turn instead
of doubling and then bidding your suit,
i 146. Bid three spades. This should show a strong but
]
topless 7-card suit with no side strength.
496 Finol Touches and Review
1
Answers to Review Questions 497
the rest of the suit. (Take half credit for leading the
i
i
king of diamonds.)
168. Lead the queen of diamonds. A good attacking
lead in an imbid suit.
169. Lead the jack of diamonds. The conventional
lead from this combination.
170. Lead the ten of diamonds. Once again, the con-
ventional lead from a suit with an interior sequence.
171. Lead the three of diamonds. Fourth best from
your longest and strongest.
172. Lead the three of diamonds. Not much of a suit.
)
less West has both aces (and takes them promptly), the
j
for the finesse. Since you can finesse only once, you try
J
you can put up the queen or play low (in the hope of
blocking the suit), as you judge best. There is no need i
1
lead the ten of spades and let it ride for a finesse ( imless
ithe queen shows up). If the finesse loses, you stiU make
ten tiicks; if it wins, you make eleven. You cannot afford
I
Ito let East win a trump trick, since he will lead diamonds
jflffough your king.
'
182. Win
the spade and lead the king of hearts. You
j
have time to set up three heart tricks, but you don’t have
i
time to develop the longer club suit.
183. Overtake the king of hearts with dummy’s ace.
Then lead the jack of hearts to force out the queen. You
i; can surely develop foim heart tricks, assuring the con-
tract.
I
I 184. Cash the top hearts and give up a heart trick. You
l|
want to nm dummy’s clubs without interruption.
185. Take the ace of clubs and' run three rounds of
!j
diamonds at once to get rid of a club. If this all works,
I
try the spade fi nesse next. (Take full credit for leading
out the ace of spades before running the diamonds.
!
l!
186. Take all the side aces and then cross-ruff. That
jis, ruff clubs in the dummy and hearts in your own hand.
;
187. Ruff the first club (unless dummy’s king wins by
[some weird chance), draw trumps, and finesse the nine
!of diamonds. If this loses, dummy’s diamonds will afford
discards for the losing hearts. If the nine of diamonds
^wins, lead the other diamond to dummy’s acel Then lead
the ten of hearts for a finesse. (A repeated diamond
^finesse might lose to a crafty opponent, and then you
[would go down.) Take no credit for trying the heart
finesse first: if it loses, you still need the diamond finesse.
188. Refuse the first spade trick, and win the second
in dummy. Overtake the queen of diamonds with your
king and continue the suit until the ace is played. Now
500 Final Touches and Review
later on, for West will surely take his ace as the setting
trick. Don't draw trumps first because you don't want
East to have the chance to signal with a high diamond.
191. Lead a diamond to dummy s queen and return
a trump. If East plays low, finesse the ten as a safety
play. You don't mind losing the finesse, since the last
trump will surely drop on your king. This protects you
against Q-J-x-x in the East hand.
192. Lead the three of clubs. East will win (since the
queen shows the jack or a singleton) and will return a
heart up to dummy's weakness.
193. Continue with the queen of hearts. If both of the
missing hearts appear ( as you suspect when the five fails
to drop), cash the ace of diamonds and lead a low
heart. The idea is to make partner ruff as high as possible.
If he can ruff with the queen, he will set up your jack
as the setting trick. You will defeat the contract even if
partner has Q-x or singleton king of trumps.
194. Lead the four of clubs to partners probable
queen, (His eight of clubs is an encouraging signal, al-
most surely based on possession of the queen.) He will
then lead a heart up to dummy’s weakness, and you can
take two heart tricks to defeat the contract. If this
defense doesn't work, nothing else will.
Answers to Review Questions 501
I
diamond stopper and also length in clubs; he just dis-
icards whatever dummy does.
199. Cash the top diamonds and ruff a diamond. Lead
l
a club to the ace and ruff another (hamond. Exit with
j
your low club and wait for the lead to come up to your
j.A K J in spades.
V
'}-
i..
DUPLICATE
BRIDGE-
WINNING
TECHNIQUES
DUPLICATE BRIDGE-WINNING TECHNIQUES
300 points.
• Bonus for a vulnerable game is
always 500 points.
• Bonus for a part score is 50 points.
^ PAIR CONTESTS
I
been played, the North player unfolds the scoreshp, en-
ters the result, and puts the slip back into the pocket.
Suppose North has doubled the opponents at four
hearts and has set them three tricks on Board 25. He and
Ihis partner are North-South Pair 4, and their opponents
are East-West Pair 8. North writes the score on the fourth
[
;
North does not carry forward the 800 points from this
jhand; he does not add it to what he has won on other
hands. Tliis form of scoring, used many years ago, was
I
f
or lucky on the big hands.
/ MATCH-POINT SCORING
z (U
NORTH SOUTH EW NS
NeSo EW CON- o 1
Moteh Match
Poir PoIr TRACT BY t g
o NatPlu* Nst Minus Poinfa Points
1 N 4 /ro 7
2 4 3S N 3 /40
3 6 4$ A' 4AO 9
4 ? 4H* W S Soo /z
5 /o ti / St> /
6 iz 35 N 4 /7o 7
7 / IffT M 1 fd
8 3 AS N 3 /4o
9 s 4H^ W A 3roo /o'4
10 7 3NT N Z /CO 0
11 7 3s // 4 f7o 7
12 n 4H* V Z Soo /oj4.
13 13 I4T 5 A. /310 3
14
15
16
17
18 1
/O
19 2 S
20 3
7'A
21 4
7^
22
508
,
c
M i
Duplicate Bridge-Winning Techniques 509
The top award for any hand is 1 point less than the
number of foursomes that played the hand. In most tour-
naments conducted by the American Contract Bridge
League, each hand is played 13 times so that the top score
on each hand is 12 match points.
The bottom award for any hand is 0 match points.
Thus, aU hands are equally important. It coimts just as
much to do well on a part score as on a slam.
Take the score of North-South Pair 1 in our diagram:
They beat the score of six pairs (2, 5, 7, 8, 10, and 13)
and tied the score of two pairs ( 6 and 11 ), so they receive
7 match points.
North-South Pair 4 get the top award of 12 match
points for beating the score of aU twelve other pairs. Pair
,
10 gets a bottom, 0 match points, because their score nei-
ther beat nor tied any other pair’s score,
[
I
2 gets 5 points for being minus 170. They beat the score
of fom- East-West pairs by losing less than those pairs,
and they tied the score of two other East-West pairs.
As this example shows, you may receive several match
points for a minus score. In theory, you may be top on a
board even though your score is minus more than 1000
points.
At the end of the session all the scoreslips are match-
pointed, and the results are added to obtain the total for
I
each pair. The top-scoring North-South and East-West
I pairs are declared winners.
1
There are special movements to determine a single pair
i one session, or in two
as the winner for both directions in
or moreTournament direction and scoring re-
sessions.
quire special study and experience. But, even though you
I
may never be asked to help score a tournament, you
should nonetheless know how it is done.
510 Duplicote Bridge-Winning Techniques
SMALL DIFFERENCES
WEST EAST
* AKQ942 A 103
A6 V K732
0 73 0 A985
864 « AK7
The bidding in rubber bridge:
WEST EAST
1 A 2 NT
4 A Poss
1
WEST EAST
14^ 2 NT
3 NT Pass
I
Why does the tomnament player take this risk? Be-
cause he wants the 10 extra points for playing the hand
at notrump. Vulnerable, the score for making five spades
is 650 points; for making five notrump, 660 points. (The
!j
The experienced tournament player bids notrump in-
stead of a major suit when the suit is solid and his distri-
I
WEST EAST
A AKQ942 A 103
^ A6 V K732
0 7 0 A 9 8 5
4 8643 « AK7
As before, West opens with one spade, and East bids
two notrump. West should bid four s|>ados whether the
game is rubber bridge or touniainent bridge.
At notnimp. East could probably win only eleven tricks.
At spades. West has a good play for a twelfth trick— and
no tournament player wants to sc*>re 660 points when
the rest of the field is scoring 680 points with the same
cards.
In fact, a tournament player would aim for twelve
tricks in the play of the cards— even at some slight risk
of going down. Lets compare the play at rubber and
the play at dupficate.
Assume a diamond lead, taken by dummy's ace. The
rubber-bridge player draws trumps at once and then
starts the clubs. If the clubs break 3-3, his last club is
good; if not, he is content to give up a second club trick.
The tournament player does not draw trumps. Instead,
he cashes the top clubs at once. If all goes well, he leads
dummy’s third club.
There is no need to draw trumps if the clubs break
3-3, and it costs nothing to test the suit before drawing
trumps. If the clubs break 4-2, declarer's bt»st chance for
twelve tricks is to ruff his fourth club with duiiuny’s ten
of spades. This will work if the jack of spades is in the
hand that has four clubs.
If the clubs are 5-1 or 6-0, declarer is in trouble. He
may even go down. But the experienced tournament
Duplicate Bridge-Winning Techniques 513
WEST EAST
A K62 A A5
V 84 V 763
0 AQJ95 0 K 10 87
« A75 * KQ42
West opens with one diamond, and East raises to three
diamonds. Where do they go from here?
In rubber bridge. West may bid three spades to show
a stopper. East may shy away from notrump because he
|j
lacks a heart stopper. Good bidders would get to five dia-
i monds, the safe and sane game contract.
;
In tournament bridge, West would probably bid three
notrump at his second turn. If, instead, West bid three
spades. East would bid three notrump.
!
I
West can score only 400 or 600 points at diamonds,
depending on vulnerability. But at notrump, if hearts are
not led, he has a fine chance to score 30 or 60 additional
(
points. And even if hearts are led, the suit may block, or
514 Duplicote Brkfge-Wfnning Techniques
WEST EAST
4^ K62 4^A5
9? 8 9?K63 I
0 AKJ954 0 Q 10 8 7
* A75 K942
West opens with one diamond. East should respond
two notrump. If, instead. East makes the less informative
WEST EAST
1 0 3 0
3 A 3 NT
4 4 A
5 0 6 0
Pass
WEST EAST
A KQ2 A J976
V 94 V 632
0 AJ 1087 0 KQ96
* KQ3 4^ J5
the 110 points that West would get for making thre^ dia-
monds.
You do play the hand at a minor suit when no better
contract is available:
WEST EAST
A K62 A J97
9 V 632
0 AJ 1087 0 KQ96
« KQ43 J52
WEST EAST
10 2 0
3 0 Pass
516 Duplfcote Bridge-Winning Techniques
f SACRIFICE BIDDING .1
{ OVERCALLS IN DUPLICATE
j
• Lead to a paying sacrifice
• Interfere with the enemy’s bidding
caU may:
j
i
• Result in a disastrous penalty
• Keep the opponents out of trouble
^
• Tell the opponents where the cards are
On balance, the arguments favor bidding. You are less
worried about penalties than in rubber bridge. A severe
penalty gives you only one bad score; you may get it all
back by stealing one overtrick on the very next hand.
In rubber bridge, however, you must sometimes struggle
for hours to recover from one disastrous penalty.
520 Duplicate Bridge-Winning Techniques
f COMPETITIVE BIDDING
NORTH
A KJ74
V 5
0 QJ 107
« J854
WEST EAST
A 5 A 10 9 8
V 10 9 8 4 AKJ32
CJ?
0 AK53 0 86
« 10 9 76 ^ A32
SOUTH
is AQ632
9?Q76
0 942
* KQ
EAST SOUTH WEST NORTH
1 ^ 1 4k 2 ^ 2 is
Pass Pass 3 ^ Pass
Pass 3 4k Pass Pass
?
Dupitcote Bridge-Winning Techniques 521
1
This hand illustrates the power of the spade suit as
well as the value of a close double. If the strength is
fairly evenly divided, the side that holds spades can
usually outbid the opponents. Among experienced tour-
nament players, failure to get into the auction when you
have spade length is conridered almost on a par with
revoking.
522 Duplicote Bridge-Winning Techniques
WEST EAST
4^AQJ72 4^ K 1063
^ AK3 ^ 742
0 52 0 A J 104
« A62 « 85
WEST EAST
1 4 2 4
4 A Pass
finesse. If it succeeds,
you are the proud possessor of one
overtnck, worth 30 points. If it fails, you are down at '
four spades.
Isnt it insane to jeopardize your game for the chance :
tournament.
Duplicate Bridge-Winning Techniques 523
i ABNORMAL CONTRACTS
WEST EAST
4^ AKQ 1096 4^ J87
^ KJ ^ A83
0 7 6 4 2 0 A 10 9 3
5 A 10 7
WEST EAST
1 4 2 NT
3 NT Pass
Clubs are opened, and you win the first trick with the
ace. Clearly the contract is abnormal. All the sane East-
West pairs will play the hand at spades, where they will
win eleven tricks, provided diamonds break 3-2.
If you play your abnormal contract normally, you will
win ten tricks at notrump. This will get you no match
points at all.
NORTH
A 7
. ^65
0 Q J 9 8 74
10 9 8 3
Duplicate Bridge-Winning Techniques 525
WEST EAST
A 109843 A KQ52
V QJ872 V AK43
0 K6 0 A5
* 6 * Q74
SOUTH
A AJ6
109
0 103 2
* AKJ 52
West leads the ten of spades, East puts uj5 the queen,
and you win with the ace. You cash the ace of clubs, but
the queen doesn’t drop.
You ruff a spade in dummy and rehun a club. East
plays low. Which is the better play—finessing the jack or
banging down the king?
You are going to lose two hearts, two diamonds, and
possibly a trump. You will go down either two or three
tricks. Even if you are not vulnerable, the least you can
lose is 300 points. This will be a good sacrifice only if
enough East-West pairs bid and make four hearts or four
spades at other tables. So yom: next step is to figure out
what is likely to happen at these other tables when East-
West plays ihe hand.
The South hand will take two spade tricks against East
in defense. If your hand will also take two dub tricks,
then even minus 300 points is a phantom sacrifice and
sorrow will be yoiur portion.
526 Duplicote Bridge*Winning Technigues
other tables East will lose only one club trick. Therefore
you must take the club finesse.
^ SAFETY PLAYS
NORTH
* K54
9?65
0 763
Jh A 10 9 8 2
WEST EAST
4^ J 4^ Q983
9? Q J 10 7 9? AK 9 8 2
0 AQ984 0 K J 10
* 763 5 ^
SOUTH
4^ A 10 7 62
V 43
0 52 ^
KQJ4
Duplicate Bridge-Winning Techniques 527
{ CASHING OUT
A
good rubber-bridge player doesn’t give up while \
NORTH
4 A
^ J 10 5 2
0 Q84
Jh AKQ 103
WEST EAST
4^ KQ J 104 A 9 8 62
V K6 ^*93
0 AJ9 0 7632
972 Jh 854
SOUTH
^ 753
^ AQ 8 74
0 K 10 5
4^ j 6
NORTH
4^ J2
V KJ 10
0 K872
KJ 84
WEST EAST
4k AK7 4k 6 5
Q8 762 -
A943
<;?
0 10 0 Q653
A752 4k Q 109
SOUTH
4^ Q 109843
V 5
•
0 AJ94
63
East surely has the ace. East will return a diamond, and
West will get three trump tricks and a club to add to
East's heart trick.
West does not try for two clubs tricks because a low-
club lead might backfire if South has a singleton club.
West will get very close to a top score for his 200 points,
so there is no reason to make a desperate try for 500
points.
South is not vulnerable. West must try for a two-
If
At other tables West will probably be allowed
trick set.
to play the hand at hearts, making 140 points. At this
table West cannot be satisfied with a mere 100 points.
Upon winning the first trump. West must lead a low
club. South may play the jack from dummy instead of
the king. If so, the defenders will get two dub tricks in-
stead of only one. The penalty will be 300 points, and
West wfil have a top instead of a bottom.
West cannot afford to lead the heart first and the club
later. Once East has shown up with the ace of hearts, no
expert declarer will play him to have the ace of clubs as
well.
This leads to another important observation about bid-
ding and play at duplicate. You meet all sorts of players,
and they aren't all experts. If your only chance for a good
score is to assume that your opponent is a bad player,
make the assumption and take your chances. (But don't
bother to tell the opponent about it. Let him work it out
for himself.)
^ TOURNAMENT ETIQUETTE
In many bidding
situations a player may wonder whether
a bid forcing or non-forcing, strong or weak. A number
is
1 . 2 .
3 . 4 .
5 . 6 .
7 . 8 .
9 . 10 .
11. 12.
OPENER RESPONDER OPENER P.ESPONDER
Pass 1 V Pass 1 V
2 A 2 NT
Almost forcing Invitational
13. 14.
OPENER RESPONDER OPENER RESPONDER
Pass 1 V 1 0 1 V
3 V 1 4b
Invitational Not forcing
15. 16.
OPENER RESPONDER OPENER RESPONDER
1 0 1 ^ 1 ^ 1 4b
1 NT 2 0
Weak bid Not forcing
17. 18.
OPENER RESPONDER OPENER RESPONDER
1 ^ 2 0 1 ^ 1 NT
3 * 2 4b
Very strong Very strong
19. 20.
OPENER RESPONDER OPENER RESPONDER
1 V 1 A 1 ^ 1 NT
2 NT 2 NT
Strong invitation Strong invitation
21. 22.
OPENER KESPONDER OPENER RESPONDER
1 9? 1 1 9? 1 4k
3 3 V 3 4k
Strong invitation Game force
V
538 For Your Reference
23. 24.
OPENER RESPONDER OPENER . RESPONDER
1 V 1 4b 1 ^ 1 4b
4 V 2 4b
Very strong Not forcing
25. 26.
OPENER RESPONDER OPENER RESPONDER
1 9? 2 4i IV 1 4b
3 * 3 4b
Invitational Strong invitation
27. 28.
OPENER RESPONDER OPENER RESPONDER
1 ^ 1 4b 1 V 1 4b
4 A. 3 0
Very strong Game force
29. 30.
OPENER RESPONDER OPENER RESPONDER
1 V 2 V 1 V 2 ^
3 0 3 0 3 V
One-round force Sign-off
31. 32.
OPENER RESPONDER OPENER RESPONDER
1 ^ 4^1 1 V 2 0
2 A 3 0 2 ^ 3 0
One- round force Sign-off
33. 34.
OPENER RESPONDER OPENER RESPONDER
1 V 2 ^ 1 V 2 *
2 NT 3 2 NT
Sign-off Not forcing
Meonrng of Bids . 539
35 . 36 .
37 . 38 .
1 NT 2 0 1 NT 2 A
Not forcing Forcing ("reverse")
39 . 40 .
41 . 42 .
43 . 44 .
45 . 46 .
back of the score pad in the order of the cards drawn, highest
card first and so on down to the lowest card.
CHICAGO
TABLE
6 2
2
Table 1 Table 2
1st Rubber 8-1 vs. 2-6 3-4 vs. 5-7
2nd Rubber 8-2 ” 3-7 4-5 ” 6-1
3rd Rubber 8-3 ” 4-1 5-6 ” 7-2
4th Rubber 8-4 ” 5-2 6-7 ” 1-3
5th Rubber 8-5 ” 6-3 7-1 ” 2-4
6th Rubber 8-6 ” 7-4 1-2 ” 3-5
7th Rubber 8-7 ” 1-5 2-3 ” 4-6
12 3 5
1 4 11
PROGRESSIVE BRIDGE
Progressive bridge simply means that the winning pairs
progress toward the head table, while the losers stay put. It
is great fun for sixteen or more players, but it takes a bit of
planning. Make sure, to begin with, that you have enough
tables, chairs, score pads, ash trays, pencils, and refreshments.
Buy or prepare an individual score card or tally for each
player. Ideally, get the tallies in one color for men and in a
different color for women.
546 For Your Referenco
scores made by his side and all scores made by his oppo-
nents. The difference between the two totals is his net score
for the session — either plus or minus. The winner is the player
with the highest plus.
GHOULIES
shuffled thereafter. The cards are cut once before each deal
and then dealt out five at a time, five at a time again, and
finally three at a time.
If a hand is passed out or is not played, the same dealer
redeals. When a hand is not played, each player arranges his
hand by suits, red and black suits alternating.
Any undoubled part-score hand is conceded and thrown
in, except that the declarer scores only 30 points.
SCORING TABLE
TRICK SCORE (below the line)
undOubled DOUBLED
not vul. vul. not vul.
100 100 200
Down 1 50
500
2 100 200 300
300 500 800
3 150
400 700 1100
4 200
500 900 1400
x5 250
600 1100 1700
6 300 .
37 ” grand slam
Jack ....1 :
HOW TO COUNT
FOR notrump: Count only high cards.
FOR OPENING SUIT BID; Count high cards and add 3 poirts for a
void suit, 2 poinB^ for singleton, 1 point for doubleton.
FOR RAISING PARTNER’S SUIT; Count high cards and add 5 points
for void, 3 points for singleton, 1 point for doubletom You
must have good trump support
OPENING BIDS
POINTS IN TOUR HAND BID
12 or 13, with a strong suit 1 of suit
14, with any suit 1 of suit
25 or more, with very strong suit 2 of suit
(may be reduced with longer suit or two-suiter)
16 to 18, with stoppers and balanced distribution 1 NT
22 to 24, with stoppers and balanced distribution 2 NT
25 to 27, with stoppers and balanced distribution 3 NT
RESPONSES TO 1 OF SUIT
6 to 18 1 of new suit
10 to 18 2 of lower suit
19 or more Jump bid in new suit
6 to 10, with trump support Raise partner to 2
13 to 16, with strong trump support Raise partn^ to 3
6 to 10, if unable to raise or bid new suit 1 NT
13 to 15, stoppers in all unbid suits 2 NT
REBIDS
BY OPENER BY RESPONDER
13 to 16 Minimmn, or pass 6 to 10 Minimum, or* pass
17 to 19 Invite game, 11 or 12 Invite game
but do not force 13 or more Force to game
20 or more Force to game 19 or more Try for a slam
548
DISTINGUISHED
BIOGRAPHIES
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Watergate, Jeb Stuart Magruder $1.95
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‘WINNING BRIDGE
‘MSFRED SHEDNVVOLD,
MASTER PLAYER,
TEACHER, LECTURER, AND
SYNDICATED BRIDGE COLUMNIST,
gives a tested course covering
all areas of bidding and play for all
bridge players, including
1 How to value your hand
2 The versatile one-bid
3 How to handle your notrumps
4 Responding to the opening bid
5 Rebids — where judgment begins
6 Two-bids — strong and weak
7 How to bid your slams
8 Firstreview and self-testing quizzes
9 Bidding with a part score
10 Overcalls
11 Doubling for takeout
12 After a takeout double
13 Shutout bids
14 When to sacrifice
15 —
Penalty doubles low contracts
16 —
Penalty doubles high contracts
17 Reopening the bidding
18 Second review and self-testing quizzes
19 Simple finesses
20 More about finesses
21 When not to finesse
22 The hold-up play