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RULES FOR PLAYING GAMES AND CAMPAIGNS OF THE WILD WEST ON A MAN-TO-MAN SCALE By Brian Blume & Gary Gygax Edited by Mike Carr © 1975, 1979 Tactical Studies Rules, TSR Games Second Edition, First Printing, April 1979 TSR GAMES POB 756 LAKE GENEVA, WI 53147 1 TABLE OF CONTENTS (Chart and Tables of importance ar listed inboiace) INTRODUCTION THE GAME GAME MATERIALS & EQUIPMENT TIME & GAME SCALE Campaign Plas BASIC RULES SETTING UP GAME CHARACTERS. DETERMINATION OF INDIVIDUAL ABILITIES ‘Speed Table (Gm Accuracy Taming Accuracy Table Boner Table Experience Table. Tail Moin Suva! Modification EQUIPPING THE CHARACTER Price Chart DASE NUMBERS (FIRST SHOT & “10 iT) Fir Shot Determination Hit Determination ‘TURN SEQUENCE Game Turn Sequence Outline MOVEMENT Combat WEAPONS ‘Weapons Char OBSERVATION a SIGHTING TARGET SELECTION FIRST SHOT DETERMINATION First Shot Determination Char, HIT DETERMINATION it Determination Cl WOUNDS, ‘Shotgun’ Scatter Gan ie Table Wound Chart BRAWLS, ie Blow inte sling Chars Punching Table, Grappling Table) Example of: Brant ADVANCED RULES SIMULTANEOUS MOVEMENT TURN SEQUENCE ADVANCED MOVEMENT Hidden Movement, ADVANCED COMBAT ie During Movement. Fireat Mounted Targes Arched Arrows MINOR CHARACTER MORALE Minos Characins, Cerainy 2 2 2 2 2 B 5 5 a 5 OPTIONAL RULES ALTERNATE FIRST SHOT DETERMINATION. SHARPSHOOTING STUNNING. ning Cha INTOXICATION PROFESSIONAL GAMBLERS DYNAMITE ‘njry From Dynamite Exporon MISFIRES Mitre Table . STRAY BULLETS. GATLING GUNS CAMPAIGNS CAMPAIGN GAME SUGGESTIONS “Tre Reterse The Campaign Scenarios The Mae Campaign Time Monee On The Canpaiga Map Roles & Objectives POssEs. TRACKING “Tracking Chat AGING & PHYSICAL CHARACTERISTICS HEALING WOUNDS. THE COST OF LIVING Cost OF Lising Table MISCELLANEOUS CHARACTERS Miselaneous Characters Chart ‘THE FASTEST GUNS THAT EVER LIVED ‘astet Gune That Ever Lined Chart APPENDICES APPENDIX A: THE CODE OF THE OLD WEST APPENDIX 8. THE GUNFIGHT AT THE OK. CORRAL TRAINING GAME) ‘The Character Example Of Pay APPENDIX C. THE BATILE OF COFFEVVILLE ‘The Characters — The Dalton Gang APPENDIX’ D. CAMPAIGN SCENARIO 1 — PROMISE CITY. 1876 Fletonal Np-Pliyer Characiers Cha APPENDIX E- CAMPAIGN SCENARIO. il — PROMISE CITY & EL DORADO COUNTY. 189) APPENDIX F DESIGNING YOUR OWN SCENARIOS APPENDIX G: LOOT APPENDIX Hi COMBINING BOOT HILL WiTH (OTHER GAME SYSTEMS. APPENDIX. I" STANDARD BUILDING INTERIORS APPENDIX J: REFERENCE SHEETS® APPENDIX K: BOOT HILL CHARACTER RECORD SHEET * These pages at the rear ofthe booklet ate perforated for esy renova a a a te ie ie we 4 a 1" i. ™ 8 FS a au 2 x INTRODUCTION THE GAME BOOT HILL is designed to function at game in two maps — as a et of rule for an-to-tan gunfightng acto, and as an outline guide fr seting Sp quasi hstoricel or fetnal role-playing eampalgns for am ongoing series cP Sotnuing vente Although in the fat context sone BOOT HILL wil provide many hours of exciting ston tis nthe later way that the game Fay reveals alts enjoyable potbiis — a player characters pursue heir individual goal and interact with each tbe in «continuing game station. ‘With good mix of interesting players anda competent gamemaster/relree ‘here wil ertaily Beno lack of action — as sheep ranchers and cate ‘tute, ambitious enirosd mea push thelr ghts of way onward, lnwmen Sorue cullaws and ruler, unserspolovs businessmen expand thet Holdings, bose Indians threaten, and much more ‘Players il ind that, once learned, the mechanics of ply for BOOT HILL willbe easly handed. This means that abetop games ca be payed with 4 Thinimumof trouble and preparation, either witha rele or without. The larger campaign games wil requir a gamemase. This individual i ota pager hams rather functions at a moderator of all he game Tels trom devising the deta of the setting nd cempaign station {nd the player characters part within, to moderating and overseeing all fame action (nt only that which ito occur om the tabletop, but also the Scengerable pursuits and intgues which go on "behind the scenes"). A gd referee sust posts imagination, creat, abd a seas of fat pay [No'more than an average knowledge of the “Old West” i need since the fume is desined to be flexible and can be setup as dsted with the [Mormation and suggestion given inthis booklet. Ifthe game eet up and ‘Conducted in way which wil be chllenging 24 enjoyable the payers s ‘Silas interesting tothe referee, the wl ew succes “This okie i divided int teveral section to allow the complexity and et dened by the players. The BASIC RULES describe the mechanics of Siting up game characters and how comb s handled. The ADVANCED RULES tnd OPTIONAL RULES give further dtl and additional rules for more in-depth pay including actions which may be ouside of normal funfghts and barrom brawis. The section on CAMPAIGNS gives further uidelines for contnuing game scenario, at well as Ustng of suitable Fistral and fictional characters for possible clusion in campaign ame. Final two histone situations which can be refougi are Hsted the SCENARIOS section, and one ("Gunfight atthe OK Corral" sdsignd as 2 raining game for new players GAME MATERIALS & EQUIPMENT ‘BOOT HILL ins boned version includes this booklet, pao prcense ie,» set of gulighter counters, and 2 game map which shows & fetooal stem fown on one side eutabl for afrence swell as abietop play) and fm the ‘oer side fictional geographical area “somewhere in the Southwest crea 170-185. Lite other equipment & needed to play except for pencils and paper (players may find graph paper and/or hexagon paper sel tn ome {hstances) although serous players may wish Ye employ 2m einiatures {br game characters and HO sele (146) model balding: for tabletop ply Using sch miniatures and buildings especialy when appropriately painted) Sil adda oew dimension of "avo and vival impacto gates of BOOT HILL Ola West-sple buildings are available at most hobby stores, and a Special line of "Wentern Cunlighter” miniatures i produced by Grenaer Modes, tn, which seal suited for we with BOOT BILL. HOW THE GAME IS PLAYED Paying BOOT HILL i quite simple, Since it oe plaing game, player patcpating takes on the percea ofan individual character and peeot he actons In some cates, enchmen or astocates wl also be under his direction, Im any even, the player takes the role of is characte forthe five that that ingiigul i involved in the game station (death, for Instance, ora long ji term would remove that character from the game) er would make la the if sch a game is be played out on the tabletop, or the day-to-day activites if ta campaign ‘lsaton), and te combined action ofthe eae cast of players asa Whole (plat acuons by son player characters) make up ah ever-changing gine Situation which 's much ike the unfolding story ofa novel or move srpt — fncpt that no one Knows extly what might reat ot Bow the tory might Uliotely torn out! This wapredictablly and open-ended matere ie what makes any roleplaying ame enjoyable, ad theoten fas and furious action SPOOT HILL gent an exctement al ts own. Players sould strive to take on the role of thei game characte and fly immesetherselves inthe ‘rey enya fantasy aspect ofthe game fey dsm Chey will enjoy even Presairanged senariog can be used for individual games (eo such scenarios THE GUNFIGHT AT THE OK CORRAL and THE BATTLE OF COFFEYVILLE, are included as appendices inthis boklet) — and these games can be ised or contracted is any may dese, Sting up a bank robbery scenario, for estance, would be easy ~ spting tp the players as outlaws, cuzens, shen. depety, bank personnel ec [frangig the location of buldingsinvlved osing the town map provides ‘ne, daen especialy for the” scenaro), and handling any panuit ‘sscounty by using hex map (ebich couidwellbe the letonl area map Sithin the. gum. The abies and raungy of indidual players ae ‘etermined by dc rong inthe manner dereribed in following section Ge SETTING UP GAME CHARACTERS), snd once this done, the starting Tocation of ach character i ote, and play begins. tis suggested tha he int few gases played be unrelated games of this pe which (while {yt wil basally sere a sing sions. “Once payee besome familar with the yams rules and mechanics. they sling thatthe most enjoyable games ae those that are tied tetera Dart ofa larger campaign (eee CAMPAIGNS), tn such situaton Past ‘rents are reflected a closely at posible in successive games, and each ‘layer fas a stake inthe future aswel a2 place sn the Status quo. Since Players arin fferent postions with diferent obeces (ar well as ox oth Fides of te law, there wl be enough copict and contention to provide for Pest of intresting ston (rich wil inchide the inevitable guatghis and hootouts which can be played ar tabletop games). Some pica! player Character sols (ependiag upon the size of the campaie) would be businessnen (banker, saloon Keeper, Sewspaper owner. tc), oula¥s, Tawmen her, depuiy, Texas tanger, ef), ranchers (cileman oF sheep fancer, Indian ches gambler, bounty buaten, hired guns dies, and "Aampsiga could be run wth a few as4 players anda referee, lthough a releree sot sey aecrsary in stale games since players asa group ca Gecide any questionable stations abd together can put a check ot any a: ton which tend to disrupt the smooth flow’ of » game (shooting ansthing tich moves, for asance quickly brings the wrath ofthe oter players and {hela doen upon the heed of he offender ‘referee is abvays preferable in any se campaign, and is 2 must for larger undertakings (which cold easy encompass as many a5 20 eiffereat ‘layer In differen roles). When referee moerates the action. thee i Secrecy aspect which the pliers cam work to advantage and which can iiely a0 tothe intrest the campaign Tho, te fleet can relate in {ermation individually to each player depending upon the actions and ‘poston of hs own character, and each character wil have his Gun ouook ‘ithe gume situation, since there wil often be developments "behind the Scener which wil not be common Kaowlege to all. Likewise tre plans ‘be mae and related tothe referee without the other payers knowing of shat eanspres Th «campaign situation, each payer character wil have his ova identity ‘and able (hee are determined by dice rling, with sight advantage 0 ‘ow player character tobe above the norm). I this characte sleds he player wil hae fo ake on another person inthe campaign ometimes sa ing "trom scratch" agai in sss character, or i & positon which completely unrelated tothe former) Note, however. that in large game, a Player could concevably fake on the role of two eiflerent characters if ‘teh aranged and monitored by the referee In such an instance, te Cro ‘oles would have fo be completly Independent and not subject. confit ot ‘owible cooperation, For ietance, a payer could have one fleas «Major ncher who's seeking a expand his Holdings and another character who is [Sh ovll specilng in stagecoach robberies Obviously hese two charac {ers would have ite cause cooperate or confit with eachother 0 such liv erangerent would provide tro characters forthe campaign ossing {he refers was agreeable) ater thaa oly one “Campaigns can be as small or as expansive as desired, centering on a ingle tows or a lager geographical tren. Preparaion can be minimal or a5 remsve as devised While its ponsile to srture rig scenario, lee form play il usual prove more interesting and challenging Its easy tet, pa town, giveafew background elas, an allow the participants feria Uhereetier, Inno time ata lavmen wll are troublemaker, gualghs wil lake place, and Wells Fargo wl love et soother puyol to masked outlaws, ‘Tis game n't named BOOT HILL without reason! a y "Hfexy fle TIME & GAME SCALE Tactical Tabletop Play Im mantowman games on the tablelop of fown map, each tum is com sidered as approx 1 the town map provided with the gume fs being sed each square onthe rd represens about safety If minatures (and mode! bling, if an) ate ring aed thes 1 oe tbletp represents theses fotytance. For {his esto, the liting of movement amounts and the Fenge of weapons fiver as simple numeric! amount oly. For instance atonement {1 Ge seal feet would corespond to ihe sa space an he town Sit inches on the abletop during sgunigh. Hot pursuit froma tacical game may move the opposing props to the larger ex grid map. where each hex represents? mies In such ces, pu suit ur can be handed as hours unl the pureed party ether esapes oF ‘forced into antber actin action Campaign Play In a camptign game the games pace ofthe acto, keeping trick Pas. ‘Although activity could be ona imeint& evel as dy to day, week turns ae often suitable tn Such cases, the players would inform the rere of their character's intentions and actives for te upcoming week eh turn and be cam moderate the combined ongoing ations ofall patipans on that base, cn an appropriate occurrence i about to take place, time canbe tem iy “frozen” and the acon ean be moved tothe abletop for tactical ‘Once resolved, the campaign as ¢ whole i taken up agun ty the fre, who takes the result ofthe tactic! ation inte account all ate sesings. For instance, vo payers who are outlaws might spend several As planning a stagecoach robber moderates time according to the lendar as days, weeks, and months he coming week, When that ine arrived in {he neat turn, the gumemaste could avenge fr & tabletop game of fer bey attempt temporarily suspending ll cher acy anil the aempt a riled. (As an alternative, the feleree could determine the results of te at tempt himself i there was no need for pate fo be fought ut = fr in ‘ance, ifthe robbery ass pushover ob with no cance aut) tp action that results ns campaign. This allows non-lavalred players to assume onetime roles as participant characters in the stion being played ‘out while the involved players take their own character's tle for better ot "The refere should neer be contained by a rigid timeframe, although he snust handle th passage of time accurately ofcourse I player nett were hear. the pastage of time could be slowed To allow numerous fren campaign turn If player actvgy was misma or range in natre fora ime, the referee could allow passage of wees or month at ime, eazonable, BASIC RULES SETTING UP GAME CHARACTERS DETERMINATION OF INDIVIDUAL ABILITIES. At the begining ofeach game or ampsign each participating player i assigned one peroaal character, and possibly one or tore character ssecats”Chretings, uke, gang members et), Players mos then roll dhe to determine the various abies ofeach vers Percentile dce, which are included with the game, ae rled to give & number between | and 100 foreach ability category as described below. The ‘ice are can as. ai ith the colored ie epresenting “ters” and the white ie representing "ones" and ae read ar a number between OV sod 0 (100 For instance if the dice ae rolled and the colored dies S and the white die ‘sand, then te resltof he ola $8 1X separate percentile roll is made for exch character foreach ofthe in ideal abies listed belo” speed, gut accuracy, throwing tcceacy, Strengh, bravery, and experience. The tables which folow eutine the "atings which correspond tothe amber rolled in exch category. The rls ‘ould be recorded foreach character lther oa a sheet of paper, note ‘ard or on w BOOT HILL character sbeet (esample of which incase ‘ewer ia this booked) "Aging and physical characteristics are aint factors for characters ‘campaign games, and both aspects may ate! the ables of character see the approprste ston under CAMPAIGNS) SPEED Die Score Descipon Abit Seore ros ‘sow aay bea elon Average fa 139 ‘Renae 6 21s nove Average +2 xo ‘Quick +4 sres Ver uick +8 <= ‘East 33 $190 very Fast, ta buss Ugesing Hs 8 Greased Lighting ts e Gresed Lining 8 & Gremed Ligh ho 2 Gremed Lpnning tn % (Gresed Ligh ae} GUN ACCURACY (Includes All Firearms) and ‘THROWING ACCURACY (Includes Knives, Spears and Bows) Die Score Devetpion Atty Score ‘O18 Ven Poor an) 1.25 Below Average ee 2838 erage é oe vow Average +2 Stes ‘rar 33 to Good oo eas Very Good +0 tes sclent Hs oot Crack Shot a 30 Deneve te Note: Roll ice om the above chart once for Gun Accuracy and ence for Throwing Accuracy, recording eck ability score separate STRENGTH Die Score Drcrip tion Atty Score ‘ov Feeble A 10 Fra 0 ta Weatling 0 e235 ‘scu a 20 average a a -nvove Average as “Seury 1s a Hay % a0 stone " oras Ven Sung te seas Paver 0 =o Mien » BRAVERY Abily Score Spend Modifier Accuracy Meier a ve I ce é ° # +3 b te 8 0 ae hs +5 Hs EXPERIENCE Preto Nember Abily Score "a'Guatehee Accurar Mier None “10 2 5 3 0 4 o 5 +2 é +2 + te 5 te 5 8 0 ta Mormore ho IMPROVING CHARACTER ABILITIES “The ables of characters cap be improved, both intaly (or player charcier) abd though experience gained Oy suring gunfghs or a ‘Shorter. Initial Modification (Player characters only) ‘When a plae is ling forthe individual bites of his o her personat cnurasier ony beneficial adastens are pose to help sure that the ‘erates ables ae somerhat beter um the form (alae medace ‘Sbultes for playerchraces sould ae the game es intersting a fo. ‘Th bps soe ané righ that player characters ae arma o "et “Tone thereof the characters noel ables inthe various categories, ‘Whenever he percentile ie are rated foreach ofthe follwing categories (SPEED, GUN ACCURACY, THROWING ACCURACY, STRENGTH {nd BRAVERY, sonslt the following chart determine if he rsaltant rolls Shula be improve: niin Dice Sore lle Modiation ‘ons Ada 2Stopercene dice score 2550 ‘Add 1S to percent dc score 5170 ‘Aad 10 percent dce score a0 [Ada Stopecenue de score ora ‘Add othng Survival Modification (All characters) A characters EXPERIENCE, SPEED. and BRAVERY abies willbe ‘ently fete by surviving gunfight as lows For each wunfight which the character (payer character oe others) suns. “one aoe to the previous numberof gunights saved by {at player which mayor ay ot nese thea sore ode) This {efeied oa the EXPERIENCE tbl sted previous. ‘A chaacer's SPEED and BRAVERY abies wills increase as be ot she srs gunfight Fo each gui the ehatace survive, te eS9g pucene dee score fo SPEED and BRAVERY are intense a follows Caren Die Score Moditeatin to Dice Sore ‘rst aaa S30 ‘aa? 2190 eat 3198 nas 60 sd noshing Note: tall instances, the moifatons for surviving x gui ae only ppleabe ifthe indvilcharacer ned the possibiy of death — thi ‘ge excludes bactshoting and "ry guleiag” Further. the character’ Dartlpatin ie «pulght sont ovard EXPERIENCE even fe charas [Revost the qufight ent wounded or dno har he opponent. ‘Experience an ony be janed bya character nce per maiivalsenario (oot campus scenariah, pede ofthe bambet of shootouts or Persons Mies EQUIPPING THE CHARACTER Unless dictated diferent by the background ofthe campaign or senaio to be ples each characte tthe sar of the action shouldbe allowed 5150.0 to buy hase, weapons, ammonition and anything else be feels ‘hat he neds: (Continuing enpenses and other erient cost Fires ap lable to cmpaigs ar listed later inthis tooiet inthe COST OF LIV. ING sexton) "The folowing Ist shows typical pies for various goods at any sable tronber town (hich wou include Promise City as shown onthe campus ‘map for this ame Noe that in remote reins some ems ight be sare ‘or nonexistent or priced outageesh by unsrupuous merchants PRICE CHART tem Abbreaton cot Ava Weapon Speed Hunting Kite KN $100 average Stole Sha Deringer » 5 500 rere “Tue Sot Dering » $1800) ther 1870 ‘erage (Cap Bal Reaver 6sbo0) cor. $2000 Below Average Snel Acton Revolver (sho) SARS $300 ser 1869 Fat Single Acton Renter shot) SARS 5 2600 Fast Doub Action Reale (shot) DARS 5 280 ‘average Double Aton Reve DARS $2500 ‘average Fast Rete (sbt FDRS 5 50.00 seria, Ven Fast astra Revler (shot? FDRS 53800 ster i0 Ver Fast Long Borel Recher bot) LR 53800 ser 180 Below Average Shotgun single barre 186 3 2000 7 Sloe Shoiga (dole ere ae 5 5000 Sion Repeating Shotgun hot ‘sc $7500 ihe 1885 Sloe Scr Gun double bere sco 5000 Below Average Ci War Type Repeating Rie shot cwr $2500, Sloe (Chil War Type Repeating Carbine shot) ewe $3000 Son Repeating Rte IS sb) 15k $5000 Slow Repeating Ril 9 shoo | x S000 Sloe Repesting ile tt) oR $3000, ther Show Repeating Carbine (12 sb) ne 53800 ther Sloe Repeating Carbine (sho) sc $3800 ter 172 Siow Repeating Carbine (sho) « 2800, thee 1 Slow Buff Rie shot BR $3000 Ver ow “Army” Rei sbo0 aR $3000 : Ver Slow Hane Gan Bet $"s00 Rifle Sheth 400 ‘Ammunition exept Shotgun os) 5 200perdor 100 Shown ads 5 Lov pertor of 28 Saddle Brie, Pad $ sou Poor hore $2000, Gondberse 10000 Excelent one sis000, Mute $2000, Oven 2500, kok BASE NUMBERS (FIRST SHOT & “TO HIT") ‘Weapon Speed Cass Speed Moder en Sow a ‘After all abies have been rolled and equipment determined foreach Slow aS characte, the characters! base sores for FIRST SHOT DETERMINA Below Average ° TION and HIT DETERMINATION are computed. The FIRST SHOT DE ‘average +8 TERMINATION score shold be determined sepraey for each ivi Fast a8 Eapon the character hey fo ue, whe wo HIT DETERMINATION Ven Fat ho ‘eoes ate calculate, one fot fiesrme and another for thrown laatebed sespons First Shot Determination 1 erie ee umber hr i se cuncere tere, baer) sped moder dU ea ‘pred meer The sped sity ste tnd bravery sprd odie a Eve fromthe SPEED and BRAVERY aby tabs gen reo SETTING UP GAME CHARACTERS) and he weapon speed moder (eased onthe Using of weapons incied in the secon EQUIPPING THE (CHARACTER ae stale Hit Determination |. Te determine the base number for 3 characte’ determination score the characte’ accuracy abil soe, bravery accuracy moder, end ezperince accuracy modifier. To {his tla add 50 an eerie the base \hutber needed to tan oppooest witha weapon ehich willbe epurie umber firearms af opened to tow Inches weapons). ‘Asan example ofa character’ base numbers, et ue the fitional character wel call "The Colorado Kid", wo ses a double actin eer (ich i weapon of “average” speed His basic ability ratings, alten) ‘Modified due tothe lac that he ea payer characte, are flies SPEED 90 (Very Fast +12), GUN ACCURACY 64 (Fat, +9, THROWING AC. CURACY a2 trai +5) STRENGTH 80 Marcy 16) BRAVERY 58 Above ‘hetape, +1 speed modifier +3 accuracy mode, and EXPERIENCE 30 ‘Roprevowsgumights IO securacy most “The bae suber for Hist shot determination figured by taking the speed sity sere modes | 13, adding he braver speed moder +, ithe weapon speed maior fora average speed weapon) te ie 8 ts Shorting of 18, Ts lgue,mben compared Yo te rags of oer pertcpants ina gunfight, nil ermine who shoots est hen several Efarictes ave attempting to fie im the same game for. Natraliy the ‘Sharaters ith he ght fs sot ating wil ge tee shat st and ‘Goings could be the iference Dewees suv and posibe death, "The base number for hi deternsation we fgred by faking the gun 2. urn aby mor (+5), adig the avery acaracy mode (+9) and ‘he eapenente asuray modiler 0) to gies ft determination rating of Ts number is added foci cas, subtracted from the base 5% hance to score hi fo ge a reult of 4%, In 268i, vier factors {fang concealment orsver, teil sect the hanes of maring 3 -(See the lt DETERMINATION abl TURN SEQUENCE At the art of ach game ur in heat abo ae. ach plat silt pre ds fr ech aoe carers be contain a om Fite heuer under ic vate cnt! ne a oe ft 0 i a Select faves ber ar tht peur he sharacear monein the oderf thei ls — tbe tne aes then toes orf nresng eal, Be charecr aingt iest oumber orn ast ‘itera carats have bon ed etme tar and ing ations nate bende eon of ng ened ye ree aed pn each characte base mare fost shor Strmnato rich ay em Wie 30 Lance to 2 Bes Site 10 Deringer Ole 1 ite 3 e's Cap k Balt Reser De 3 ie? ee Stl Aon evoker Ola Eto orto Double Action Rewer Dio & sre lore 20 Past Dra Revacr Ow 3 es Te 1S Lina Barret Reler Om 8 sien aw 3 Seater Gun Ow 2 died io 8 Sienein On ion ew Ca War Ri Danas Sem Me a Gl War Carbine ow? Dre dase 0 Buta ie ey Wo fa ono Ar Ril * est S02 leo Otter Rls 1629 motto 10 80 e * OBSERVATION & SIGHTING Al characters om the tubletop oF on the game map mt indict thet {acing for purposes of sbaerstion and sighting. A character il se bse All movement tat goes on around spent wil onthe be able four. ide area inthe crcton bs facing ‘The into sighing ae defined by ar susrated bythe diagrams wich fellow. Persons things within the aes of beration wil be noticeable, although deals ‘ay st be medintelyntced ef cour When observation &atempled during movement, the facing desired uring morement cane indicted and the are of oberatin determined trom the midpoint ofthe more Because of he ten second uration of ech ‘urn theres no pena for aber by eharace hat ae moving (Ser the ADVANCED RULES for more complete ue of tefl ri tions of obseretin and sighting i cnjonvon with Hidden Movement in the ADVANCED MOVEMENT section) Ita rlere ls moderating Psy these ruler should be nterpreed Nei. TARGET SELECTION When carci tn come the oder ring be ys aay target of whose atone ear. Thi codes ay pron fi et ht ‘horace evn he haar hash bck tured eo te peal ot total supe mold adver fet character tring fee someon wha” " ‘Normal a ctaractr wl ea sng rt whe booting, wth he folowing escepons 1D A shooter may fre at op 10 thre targets inthe same or adjacent ‘pace he nn map provided with he gue beg used oF it ima spreaot inches i minisures are bing used 2 The fi of eof tg o scar gan wl expand a angi ‘creases, as shown below: * Shotgun fie may hit & singe Target A lve rage, vey ta fein the space (or nisin Eaten ae sree Tote ee ae te Bie Bw a0 ite 4 is % ° 8 50+ 19100 1204 10400 10+ 1939 1 19200 Rae Reload offie "Rate t 7 1 2 3 3 3 3 1s a ‘ 7 1 2 t 1 3 3 Flo fie shotgun Speed Average Belo Average Average Below Average Fast Average Below Average Below Average Siow Shoe Slow Soe Sloe SSch) at medium range, and fer aretha paces for Shoe at long or eee coomoreoorf ange Shoe Mediu Lone nreme Satter gum fre may bit every Target in a space for wits | ‘ect at cose Fane, evr target Long shin 3 spaces or 3 inches) a Imeam range, and vey get shin § spaces or $ ich) a Tong orentreme range Motion short Field fire: cater gun Note: The fds of fre of shogun and scatter unt at fine in the di [rum shou ore ot ony ay lined no re any ther weapon Toying dawn Pos of spaces the tw map at might be inferred rom the itusraron These weapons nal fet the defined wal of {het field of fie mo mater hat the decom, and rong can be Computed wings lor shotng aang some mom serial mom Ionzontt liner. Le pain pone First Shot Determination When more thn one characte is tempting tie ina given game tr, the order he various hot sus be determined The doe by clit ing and comparing the adjusted scores for fst shot determination foreach feo fing Calculatns are done using each characte’ fist shot ‘etermieation Ste umber ace BASE NUMBERS, Fst Shor Determine tiom with the indigul modes Ite below as posible adjustments de ‘ending upon the situation, The resent amber the at spend Sr for ichchartcer, ‘Once cores have ben etablihed for he tar for al ring character, the charter with the highest et speed score wl fel shat o sot fst, ‘After hat sharater's honing hasbeen ese, te other characters ake ther shoe in the ode thle descenclng et peed scores for hat uP, and ‘ach rested in trn before tenet character allowed tf Ta character hand wounded before eg abe to shoot na turn that character net spend score mut be readjusted fo elect the injury (ob ima dop them further ov the ode of ring fr tat tua). Anyoe kiled erendeeduncooicious before ter ua fie comes up wil mural oe thersbos, THewo characters net speed sores are dental, thir shots reconsidered "To each characters fit shot determination bse sore, add and/or sob tract the fellowing to determine thelr bet speed wore or any gen ue FIRST SHOT DETERMINATION CHART SURPRISE Gaisgopponent the fint mone 27 CGharcerisrpred cs (Character completely curprited Gactuding returning fre on a8 ‘een oppon -10 ‘MOVEMENT (Character runing or runing and doing -» (Character ison horseback 20 wouxps (Character has wounds totalling les than 0% of STRENGTH. 8 (Characie has wounds tang SP of more of STRENGTH =) MISCELLANEOUS ‘Character oso guns 3 Character ipso + {Caan ame tee or snd or ener consethe ‘Charice aims at same target for second or rete consecutive co +s Hit Determination Whenever characte fre a shot (or throws 2 weapoo ol of he per centle dice wil determine wheter or not be har scseded is Biting bi target The Guracter's bse number for Mt dterounaion Is « meu of eral accuracy aby, ba a malic of factors at the least ici ge wil mdi the chances of og a "The various moder ried belo. Starting wih the base amber for the character computed previously (ee BASE NUMBERS, Hi Determine ton, ad the bonus and sac he penalties appropriate ote wtuaon foreach sho made The reat fl be he perantage Chance strkng the ‘are ‘Once the chance of shit hasbeen calculated, he erent dce are role, generating eumber fom It 100 I the number rolled less hon regaal tthe percentage chance of hing, at has been ord i he ‘tomer aed exreds te percetage chance of iting the shots amiss. Separate ollstaken foreach hot fie. "The following factors wil mos each character's it determisation base umber ss addons andor subtractions Note tha al bonus 4d penal fs are camo, HIT DETERMINATION CHART RANGE Medium " Exteme MOVEMENT OF SHOOTER Waking : Running and doing u Toning : MOVEMENT OF TARGET Rosningor ring w Renny and dodging ” wourns (Character has wounds ange han Sof SRENG LH - (Charice as wounds taling MP te o STRENC I y MISCELLANEOUS Meapnat eon objet eon ter seapois : second shor thi ture ” Thad shor iste Fring scatter gu Fong bot Soin ith the rong hana aith fr hunds mp handed Serve wound ingur em a Frong opal \ Hipehooioy ‘ Target obsthreoesofaret nh) WOUNDS When a percentile rl or hit determination resus in it frher al vl lia the lncton ofthe wound on he frp! person aswel a the every of sr. TH the age asthe advantage of hard protective cover (such a brick vralla bank of ert, ora stone boule ahi score ha Body afea which ‘eka the protective coer wil actualy retina mins — eves tough a it ‘may have originaly been indicted. As» rule of thumb,» person fing 2 ‘tol over twa or around comer mil expe um Arm, head and Oe fhoslder. A penon fing if over «wall arcu a corer will expose ‘end, bo arms ne shoulder and if around a corer one eg. These ie ev an common ses cas be edo judge ter uation ‘Shotguns and seater guns re mutpe projectiles and, a such, require special eatnent fo ret thi eapabity of inicting multiple wounds, In ‘ost eases (depending pon range, al possible arti the eld of fie will be indeiduay checked to determine whether or ot they are it ee TAR GET SELECTION caer inthis scion If «hits indleated on target ‘iin the fel of fie. singe percentile ie i roled to gre a number fom To 10 0 being read as 10, which is compared tothe approprate range