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New Roster (Warhammer 40,000 9th Edition) [100 PL, 12CP, 1,984pts]

Battalion Detachment 0CP (Orks) [100 PL, 12CP, 1,984pts]


Rules: Dis Is Ours! Zog Off!

Configuration [12CP]

Battle Size [12CP]


Selections: 3. Strike Force (101-200 Total PL / 1001-2000 Points) [12CP]
Categories: CONFIGURATION

Clan Kultur / Specialist Mobs


Selections: Deathskulls
Categories: CONFIGURATION
Abilities: Deathskulls

Abilities Description Ref


Models with this Kultur have a 6+ invulnerable save. In addition, you can re-roll
a single hit roll, a single wound roll, and a single damage roll for each unit with
Deathskulls this kultur each time it shoots or fights. In addition, INFANTRY units with this
kultur gain the 'Dis is Ours! Zogg Off!' ability, even if they do not have the
Troops battlefield role.

Detachment CP
Categories: CONFIGURATION

HQ [19 PL, 375pts]

Ghazghkull Thraka [15 PL, 300pts]


Selections: Gork's Klaw, Mork's Roar, Stikkbombs, Warlord
Categories: CHARACTER, WARBOSS, HQ, FACTION: ORK, MEGA ARMOUR, GHAZGHKULL THRAKA, FACTION:
GOFF, MONSTER, WARLORD
Rules: 'Ere We Go!, Dakka Dakka Dakka, Mob Rule
Abilities: Goffs is da Best, Grand Warboss, Great Waagh!, Proper Killy, Prophet of Gork and Mork,
The Boss is Watchin', Transport Wound Track: Ghazghkull Thraka1, Ghazghkull Thraka2,
Ghazghkull Thraka3, Unit: Ghazghkul Thraka, Weapon: Gork's Klaw, Mork's Roar, Stikkbomb
Abilities Description Ref
Goffs is Re-roll hit rolls of 1 for attacks made with melee weapons by models in friendly
da Best GOFF ORK units whilst their unit is within 6" of this model.
This model can be included in an ORK Detachment without preventing other
Grand units from that Detachment from gaining a Clan Kultur or Subkultur. Note,
Warboss however, that this model does not benefit from any Clan Kultur unless the
Clan Kultur selected for that Detachment is the Goffs Clan Kultur.
Friendly ORK INFANTRY and MONSTER units within 6" of this model can be
Codex:
Great chosen to charge with even if they Advanced this turn. In addition, add 1 to the
Orks
Waagh! Attacks characteristic of models in friendly ORK INFANTRY units whilst their
p84
unit is within 6" of this model, if their unit made a charge move this turn.

Add 1 to your Warlord’s Attacks characteristic. In addition, improve the Armour


Codex:
Proper Penetration characteristic of melee weapons this Warlord is equipped with by
Orks
Killy 1 during any turn in which they made a charge move, were charged, or
p133
performed a Heroic Intervention (e.g. AP -1 becomes AP -2).’

Prophet
Codex:
of Gork This model has a 4+ invulnerable save. In addition, this model can only lose a
Orks
and maximum of 4 wounds in each phase.
p84
Mork
The When a friendly ORK unit within 6" of this model fails a Morale test, this model Codex:
Boss is can restore order in a brutal display of violence. If it does, that unit suffers D3 Orks
Watchin' mortal wounds and that Morale test is treated as having been passed. p84

Transport Wound
Wounds Move Strength Attacks Ref
Track
Psychic Awakening I: Phoenix
Ghazghkull Thraka1 7-12+ 7" 7 5
Rising
Psychic Awakening I: Phoenix
Ghazghkull Thraka2 3-6 6" 6 6
Rising
Psychic Awakening I: Phoenix
Ghazghkull Thraka3 1-2 5" 5 7
Rising

Unit M WS BS S T W A Ld Save Ref


Ghazghkul Thraka * 2+ 5+ * 7 12 * 8 2+/4++ Codex: Orks p84

Weapon Range Type S AP D Abilities Ref


Gork's Klaw Melee Melee x2 -4 4 -
Mork's Roar 36 Assault 12 5 -1 1 -
Stikkbomb 6" Grenade D6 3 0 1 Blast Codex: Orks p120
Weirdboy [4 PL, 75pts]
Selections: 3. Da Jump, Weirdboy Staff
Categories: CHARACTER, HQ, INFANTRY, PSYKER, FACTION: ORK, FACTION: <CLAN>, WEIRDBOY
Rules: 'Ere We Go!, Dakka Dakka Dakka, Mob Rule
Abilities: Waaagh! Energy, Psychic Power: Da Jump, Smite, Psyker: Psyker, Unit: Weirdboy,
Weapon: Weirdboy Staff

Abilities Description Ref


Add 1 to any Psychic test rolls made for this model for every 10 friendly ORK
Codex:
Waaagh! models excluding gretchin within 10" of it when the roll is made, to a maximum
Orks
Energy of +3. However, if result of the test is 12+, this model immediately suffers
p88
Perils of the Warp.

Psychic Warp
Range Details Ref
Power Charge
If Manifested, select a friendly ORK INFANTRY unit within 12" of
the psyker. Remove that unit from the battlefield, and then set it
Da
7 12" up anywhere on the battlefield more than 9" from any enemy
Jump
units. That unit counts as having moved for any rules purposes,
such as firing Heavy weapons
Smite has a warp charge value of 5. If manifested, the closest
visible enemy unit within 18" of the psyker suffers D3 mortal
Smite 5 18"
wounds (pg 181). If the result of the Psychic test was more than
10 the target suffers D6 mortal wounds instead.

Psyker Cast Deny Powers Known Other Ref


Psyker 1 1 1 See Waaagh! Energy

Unit M WS BS S T W A Ld Save Ref


Weirdboy 5" 3+ 5+ 5 4 4 3 6 6+ Codex: Orks p88

Weapon Range Type S AP D Abilities Ref


Weirdboy Staff Melee Melee +2 -1 D3 -

Troops [32 PL, 576pts]


Boyz [12 PL, 208pts]
Categories: BOYZ, INFANTRY, FACTION: ORK, FACTION: <CLAN>, TROOPS
Rules: 'Ere We Go!, Dakka Dakka Dakka, Mob Rule
Abilities: Green Tide
13x Ork Boy W/ Shoota [104pts]
Selections: 13x Shoota, 13x Stikkbombs
Unit: Ork Boy, Weapon: Shoota, Stikkbomb
13x Ork Boy W/ Slugga & Choppa [104pts]
Selections: 13x Choppa, 13x Slugga, 13x Stikkbombs
Unit: Ork Boy, Weapon: Choppa, Slugga, Stikkbomb

Abilities Description Ref


Green If this unit includes 20 or more models, add 1 to the Attacks characteristic of each
Tide model in the unit.

Unit M WS BS S T W A Ld Save Ref


Ork Boy 5" 3+ 5+ 4 4 1 2 6 6+ Codex: Orks p89

Weapon Range Type S AP D Abilities Ref


Codex:
Each time the bearer fights, it can make 1
Choppa Melee Melee user 0 1 Orks
additional attack with this weapon.
p121
Codex:
Assault
Shoota 18" 4 0 1 - Orks
2
p120
Codex:
Slugga 12" Pistol 1 4 0 1 - Orks
p120
Codex:
Grenade
Stikkbomb 6" 3 0 1 Blast Orks
D6
p120
Boyz [8 PL, 160pts]
Categories: BOYZ, INFANTRY, FACTION: ORK, FACTION: <CLAN>, TROOPS
Rules: 'Ere We Go!, Dakka Dakka Dakka, Mob Rule
Abilities: Green Tide
10x Ork Boy W/ Shoota [80pts]
Selections: 10x Shoota, 10x Stikkbombs
Unit: Ork Boy, Weapon: Shoota, Stikkbomb
10x Ork Boy W/ Slugga & Choppa [80pts]
Selections: 10x Choppa, 10x Slugga, 10x Stikkbombs
Unit: Ork Boy, Weapon: Choppa, Slugga, Stikkbomb

Abilities Description Ref


Green If this unit includes 20 or more models, add 1 to the Attacks characteristic of each
Tide model in the unit.

Unit M WS BS S T W A Ld Save Ref


Ork Boy 5" 3+ 5+ 4 4 1 2 6 6+ Codex: Orks p89

Weapon Range Type S AP D Abilities Ref


Codex:
Each time the bearer fights, it can make 1
Choppa Melee Melee user 0 1 Orks
additional attack with this weapon.
p121
Codex:
Assault
Shoota 18" 4 0 1 - Orks
2
p120
Codex:
Slugga 12" Pistol 1 4 0 1 - Orks
p120
Codex:
Grenade
Stikkbomb 6" 3 0 1 Blast Orks
D6
p120
Boyz [12 PL, 208pts]
Categories: BOYZ, INFANTRY, FACTION: ORK, FACTION: <CLAN>, TROOPS
Rules: 'Ere We Go!, Dakka Dakka Dakka, Mob Rule
Abilities: Green Tide
13x Ork Boy W/ Shoota [104pts]
Selections: 13x Shoota, 13x Stikkbombs
Unit: Ork Boy, Weapon: Shoota, Stikkbomb
13x Ork Boy W/ Slugga & Choppa [104pts]
Selections: 13x Choppa, 13x Slugga, 13x Stikkbombs
Unit: Ork Boy, Weapon: Choppa, Slugga, Stikkbomb

Abilities Description Ref


Green If this unit includes 20 or more models, add 1 to the Attacks characteristic of each
Tide model in the unit.

Unit M WS BS S T W A Ld Save Ref


Ork Boy 5" 3+ 5+ 4 4 1 2 6 6+ Codex: Orks p89

Weapon Range Type S AP D Abilities Ref


Codex:
Each time the bearer fights, it can make 1
Choppa Melee Melee user 0 1 Orks
additional attack with this weapon.
p121
Codex:
Assault
Shoota 18" 4 0 1 - Orks
2
p120
Codex:
Slugga 12" Pistol 1 4 0 1 - Orks
p120
Codex:
Grenade
Stikkbomb 6" 3 0 1 Blast Orks
D6
p120

Elites [18 PL, 360pts]


Nobz [6 PL, 120pts]
Categories: ELITES, FACTION: <CLAN>, FACTION: ORK, INFANTRY, NOBZ
Rules: 'Ere We Go!, Dakka Dakka Dakka, Mob Rule
Abilities: Keepin' Order
Boss Nob [32pts]
Selections: Kombi-Skorcha [15pts], Stikkbombs
Abilities: Kombi-Skorcha, Unit: Boss Nob, Weapon: Shoota, Skorcha, Stikkbomb
Nob [22pts]
Selections: Power Stabba [5pts], Slugga, Stikkbombs
Unit: Nob, Weapon: Power Stabba, Slugga, Stikkbomb
Nob [22pts]
Selections: Power Stabba [5pts], Slugga, Stikkbombs
Unit: Nob, Weapon: Power Stabba, Slugga, Stikkbomb
Nob [22pts]
Selections: Power Stabba [5pts], Slugga, Stikkbombs
Unit: Nob, Weapon: Power Stabba, Slugga, Stikkbomb
Nob [22pts]
Selections: Power Stabba [5pts], Slugga, Stikkbombs
Unit: Nob, Weapon: Power Stabba, Slugga, Stikkbomb

Abilities Description Ref


While a <Cl an> unit is within 3" of any friendly <Cl an> units with this ability,
Keepin'
each time a model would flee that unit as a result of a failed Morale or Combat
Order
Attrition test, roll one D6: on a 6, that model does not flee.
Codex:
Kombi-
When using both profiles, -1 to hit roll. Orks
Skorcha
p119

Unit M WS BS S T W A Ld Save Ref


Boss Nob 5" 3+ 5+ 5 4 2 3 7 4+ Codex: Orks p97
Nob 5" 3+ 5+ 5 4 2 3 6 4+ Codex: Orks p97

Weapon Range Type S AP D Abilities Ref


Power Codex: Orks
Melee Melee User -2 1 -
Stabba p121
Codex: Orks
Shoota 18" Assault 2 4 0 1 -
p120
Assault This weapon automatically hits Codex: Orks
Skorcha 8" 5 -1 1
D6 its target. p120
Codex: Orks
Slugga 12" Pistol 1 4 0 1 -
p120
Grenade Codex: Orks
Stikkbomb 6" 3 0 1 Blast
D6 p120
Nobz [6 PL, 120pts]
Categories: ELITES, FACTION: <CLAN>, FACTION: ORK, INFANTRY, NOBZ
Rules: 'Ere We Go!, Dakka Dakka Dakka, Mob Rule
Abilities: Keepin' Order
Boss Nob [32pts]
Selections: Kombi-Skorcha [15pts], Stikkbombs
Abilities: Kombi-Skorcha, Unit: Boss Nob, Weapon: Shoota, Skorcha, Stikkbomb
Nob [22pts]
Selections: Power Stabba [5pts], Slugga, Stikkbombs
Unit: Nob, Weapon: Power Stabba, Slugga, Stikkbomb
Nob [22pts]
Selections: Power Stabba [5pts], Slugga, Stikkbombs
Unit: Nob, Weapon: Power Stabba, Slugga, Stikkbomb
Nob [22pts]
Selections: Power Stabba [5pts], Slugga, Stikkbombs
Unit: Nob, Weapon: Power Stabba, Slugga, Stikkbomb
Nob [22pts]
Selections: Power Stabba [5pts], Slugga, Stikkbombs
Unit: Nob, Weapon: Power Stabba, Slugga, Stikkbomb

Abilities Description Ref


While a <Cl an> unit is within 3" of any friendly <Cl an> units with this ability,
Keepin'
each time a model would flee that unit as a result of a failed Morale or Combat
Order
Attrition test, roll one D6: on a 6, that model does not flee.
Codex:
Kombi-
When using both profiles, -1 to hit roll. Orks
Skorcha
p119

Unit M WS BS S T W A Ld Save Ref


Boss Nob 5" 3+ 5+ 5 4 2 3 7 4+ Codex: Orks p97
Nob 5" 3+ 5+ 5 4 2 3 6 4+ Codex: Orks p97

Weapon Range Type S AP D Abilities Ref


Power Codex: Orks
Melee Melee User -2 1 -
Stabba p121
Codex: Orks
Shoota 18" Assault 2 4 0 1 -
p120
Assault This weapon automatically hits Codex: Orks
Skorcha 8" 5 -1 1
D6 its target. p120
Codex: Orks
Slugga 12" Pistol 1 4 0 1 -
p120
Grenade Codex: Orks
Stikkbomb 6" 3 0 1 Blast
D6 p120
Nobz [6 PL, 120pts]
Categories: ELITES, FACTION: <CLAN>, FACTION: ORK, INFANTRY, NOBZ
Rules: 'Ere We Go!, Dakka Dakka Dakka, Mob Rule
Abilities: Keepin' Order
Boss Nob [32pts]
Selections: Kombi-Skorcha [15pts], Stikkbombs
Abilities: Kombi-Skorcha, Unit: Boss Nob, Weapon: Shoota, Skorcha, Stikkbomb
Nob [22pts]
Selections: Power Stabba [5pts], Slugga, Stikkbombs
Unit: Nob, Weapon: Power Stabba, Slugga, Stikkbomb
Nob [22pts]
Selections: Power Stabba [5pts], Slugga, Stikkbombs
Unit: Nob, Weapon: Power Stabba, Slugga, Stikkbomb
Nob [22pts]
Selections: Power Stabba [5pts], Slugga, Stikkbombs
Unit: Nob, Weapon: Power Stabba, Slugga, Stikkbomb
Nob [22pts]
Selections: Power Stabba [5pts], Slugga, Stikkbombs
Unit: Nob, Weapon: Power Stabba, Slugga, Stikkbomb

Abilities Description Ref


While a <Cl an> unit is within 3" of any friendly <Cl an> units with this ability,
Keepin'
each time a model would flee that unit as a result of a failed Morale or Combat
Order
Attrition test, roll one D6: on a 6, that model does not flee.
Codex:
Kombi-
When using both profiles, -1 to hit roll. Orks
Skorcha
p119

Unit M WS BS S T W A Ld Save Ref


Boss Nob 5" 3+ 5+ 5 4 2 3 7 4+ Codex: Orks p97
Nob 5" 3+ 5+ 5 4 2 3 6 4+ Codex: Orks p97

Weapon Range Type S AP D Abilities Ref


Power Codex: Orks
Melee Melee User -2 1 -
Stabba p121
Codex: Orks
Shoota 18" Assault 2 4 0 1 -
p120
Assault This weapon automatically hits Codex: Orks
Skorcha 8" 5 -1 1
D6 its target. p120
Codex: Orks
Slugga 12" Pistol 1 4 0 1 -
p120
Grenade Codex: Orks
Stikkbomb 6" 3 0 1 Blast
D6 p120
Fast Attack [12 PL, 243pts]

Warbikers [4 PL, 81pts]


Categories: FACTION: <CLAN>, FACTION: ORK, BIKER, WARBIKERS, FAST ATTACK, SPEED FREEKS
Rules: 'Ere We Go!, Dakka Dakka Dakka, Mob Rule
3x Warbiker [81pts]
Selections: 3x Choppa, 6x Dakkagun, 3x Slugga, 3x Stikkbombs
Unit: Warbiker, Weapon: Choppa, Dakkagun, Slugga, Stikkbomb

Unit M WS BS S T W A Ld Save Ref


Warbiker 14" 3+ 5+ 4 5 2 2 6 4+ Codex: Orks p100

Weapon Range Type S AP D Abilities Ref


Codex:
Each time the bearer fights, it can make 1
Choppa Melee Melee user 0 1 Orks
additional attack with this weapon.
p121
Assault
Dakkagun 18" 5 0 1 -
3
Codex:
Slugga 12" Pistol 1 4 0 1 - Orks
p120
Codex:
Grenade
Stikkbomb 6" 3 0 1 Blast Orks
D6
p120
Warbikers [4 PL, 81pts]
Categories: FACTION: <CLAN>, FACTION: ORK, BIKER, WARBIKERS, FAST ATTACK, SPEED FREEKS
Rules: 'Ere We Go!, Dakka Dakka Dakka, Mob Rule
3x Warbiker [81pts]
Selections: 3x Choppa, 6x Dakkagun, 3x Slugga, 3x Stikkbombs
Unit: Warbiker, Weapon: Choppa, Dakkagun, Slugga, Stikkbomb

Unit M WS BS S T W A Ld Save Ref


Warbiker 14" 3+ 5+ 4 5 2 2 6 4+ Codex: Orks p100

Weapon Range Type S AP D Abilities Ref


Codex:
Each time the bearer fights, it can make 1
Choppa Melee Melee user 0 1 Orks
additional attack with this weapon.
p121
Assault
Dakkagun 18" 5 0 1 -
3
Codex:
Slugga 12" Pistol 1 4 0 1 - Orks
p120
Codex:
Grenade
Stikkbomb 6" 3 0 1 Blast Orks
D6
p120

Warbikers [4 PL, 81pts]


Categories: FACTION: <CLAN>, FACTION: ORK, BIKER, WARBIKERS, FAST ATTACK, SPEED FREEKS
Rules: 'Ere We Go!, Dakka Dakka Dakka, Mob Rule
3x Warbiker [81pts]
Selections: 3x Choppa, 6x Dakkagun, 3x Slugga, 3x Stikkbombs
Unit: Warbiker, Weapon: Choppa, Dakkagun, Slugga, Stikkbomb

Unit M WS BS S T W A Ld Save Ref


Warbiker 14" 3+ 5+ 4 5 2 2 6 4+ Codex: Orks p100

Weapon Range Type S AP D Abilities Ref


Codex:
Each time the bearer fights, it can make 1
Choppa Melee Melee user 0 1 Orks
additional attack with this weapon.
p121
Assault
Dakkagun 18" 5 0 1 -
3
Codex:
Slugga 12" Pistol 1 4 0 1 - Orks
p120
Codex:
Grenade
Stikkbomb 6" 3 0 1 Blast Orks
D6
p120
Heavy Support [19 PL, 430pts]

Battlewagon [9 PL, 230pts]


Selections: 4x Big Shoota [20pts], Deff Rolla [20pts], Grabbin' Klaw [5pts], Grot Rigger [5pts],
Kannon [15pts], Lobba [20pts], Stickbomb Chucka [5pts], Wreckin' Ball [5pts]
Categories: FACTION: <CLAN>, FACTION: ORK, TRANSPORT, VEHICLE, BATTLEWAGON, HEAVY SUPPORT
Rules: Dakka Dakka Dakka
Abilities: Explodes, Grot Riggers, Open-Topped, Transport: Battlewagon, Transport Wound
Track: Wagon1, Wagon2, Wagon3, Unit: Battlewagon, Weapon: Big Shoota, Deff Rolla, Grabbin'
Klaw, Kannon (Frag), Kannon (Shell), Lobba, Stickbomb Chucka, Wrecking Ball

Abilities Description Ref


If this model is reduced to 0 wounds, roll a D6 before removing it from the
Explodes battlefield and before any embarked models disembark. On a 6 it explodes, and
each unit within 6" suffers D6 mortal wounds.
If a model has a grot rigger, the grot can attempt repairs at the end of the
Grot
movement phase. Roll a D6, on a roll of a 2+, this model regains 1 wounds lost
Riggers
earlier in the battle.
Models embarked on this model can attack in their Shooting phase. Measure the
range and draw line of sight from any point on this model. When they do so, any
restrictions or modifiers that apply to this model also apply to its passengers. for
Open- example, the passengers cannot shoot if this model has Fallen Back in the same
Topped turn.
While this transport is within Engagement Range of any enemy units, embarked
units cannot shoot, except with any Pistols they are equipped with.

Transport Capacity Ref


20 FLASHGITZ or (CLAN) INFANTRY models. Each MEGA ARMOUR or
Battlewagon JUMP PACK model takes the space of 2. If this model is equipped with a
Killkannon it can only transport 12 models.

Transport Wound Track Wounds Move Strength Attacks Ref


Wagon1 8-16+ 12" 8 6
Wagon2 4-7 9" 6 D6
Wagon3 1-3 6" 4 D3

Unit M WS BS S T W A Ld Save Ref


Battlewagon * 5+ 5+ * 7 16 * 7 4+ Codex: Orks p106
Weapon Range Type S AP D Abilities Ref
Codex:
Big Assault
36" 5 0 1 - Orks
Shoota 3
p119
Each time an attack is made with this Codex:
Deff Rolla Melee Melee +1 -2 2 weapon, the bearer has a WS characteristic Orks
of 2+ for that attack. p121
Grabbin' The bearer can only make a single attack
Melee Melee User -3 D3
Klaw with this weapon each time it fights.
Codex:
Kannon Heavy
36" 4 0 1 Blast Orks
(Frag) D6
p119
Codex:
Kannon Heavy
36" 8 -2 D6 - Orks
(Shell) 1
p119
Codex:
Heavy This Weapon can target units that are not
Lobba 48" 5 0 1 Orks
D6 visible to the bearer. Blast.
p120
Stickbomb Assault This weapon can only be fired if a unit is
12" 3 0 1
Chucka D6 embarked on the vehicle. Blast.
Codex:
Wrecking The bearer can only make 3 attacks with
Melee Melee +2 -1 2 Orks
Ball this weapon each time it fights
p121

Lootas [5 PL, 100pts]


Categories: FACTION: <CLAN>, FACTION: ORK, INFANTRY, HEAVY SUPPORT, LOOTAS
Rules: 'Ere We Go!, Dakka Dakka Dakka, Mob Rule
5x Loota [100pts]
Selections: 5x Deffgun, 5x Stikkbombs
Unit: Loota, Weapon: Deffgun, Stikkbomb

Unit M WS BS S T W A Ld Save Ref


Loota 5" 3+ 5+ 4 4 1 2 6 6+ Codex: Orks p111

Weapon Range Type S AP D Abilities Ref


Each time this unit is chosen to shoot with, roll
Codex:
Heavy one D3 to determine the Type characteristic of
Deffgun 48" 7 -1 2 Orks
D3 all deffguns that models in this unit are
p119
equipped with when resolving those attacks.
Codex:
Grenade
Stikkbomb 6" 3 0 1 Blast Orks
D6
p120
Lootas [5 PL, 100pts]
Categories: FACTION: <CLAN>, FACTION: ORK, INFANTRY, HEAVY SUPPORT, LOOTAS
Rules: 'Ere We Go!, Dakka Dakka Dakka, Mob Rule
5x Loota [100pts]
Selections: 5x Deffgun, 5x Stikkbombs
Unit: Loota, Weapon: Deffgun, Stikkbomb

Unit M WS BS S T W A Ld Save Ref


Loota 5" 3+ 5+ 4 4 1 2 6 6+ Codex: Orks p111

Weapon Range Type S AP D Abilities Ref


Each time this unit is chosen to shoot with, roll
Codex:
Heavy one D3 to determine the Type characteristic of
Deffgun 48" 7 -1 2 Orks
D3 all deffguns that models in this unit are
p119
equipped with when resolving those attacks.
Codex:
Grenade
Stikkbomb 6" 3 0 1 Blast Orks
D6
p120

Force Rules
Dis Is Ours! Zog Off!: If your army is battle-forged, all Troops units in Ork Detachments gain this ability. Such a
unit that is within range of an objective Markers (as specified in the mission) controls the objective marker even if
there are more enemy models within range of that objective marker. If an enemy unit within range of the same
objective marker has a similar ability, then the objective marker is controlled by the player who has the most
models within range of it as normal. ()

Selection Rules
'Ere We Go!: You can re-roll charge rolls for this unit. When doing so, you can re-roll all or any of the dice.
(Codex: Orks p82)
Dakka Dakka Dakka: Each time you roll an unmodified hit roll of 6 for an attack with a ranged weapon by a
model in this unit, that hit roll succeeds regardless of modifiers.

In addition, immediately make an additional hit roll against the same target using the same weapon. These
additional hit rolls cannot themselves generate extra hit rolls. When firing a weapon with randomly determined
characteristics (ie. Bubblechukka), any additional hit rolls use the same characteristics as the hit roll that
generated the additional hit roll. This ability does not affect weapons that automatically hit their target. (Codex:
Orks p82)
Mob Rule: When using the Leadership characteristic of this unit, you can use either its own Leadership
characteristic, or you can choose for the characteristic to be equal to either the number of models in the unit, or
the number of models in another friendly unit within 6" that has this ability. (Codex: Orks p82)

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