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TRG - Foundation Trainer Guide ABC
TRG - Foundation Trainer Guide ABC
The rights of Marion Boensch-Kauke, Efstratios Grivas, John MacArthur, Andrew Martin, Adrian
Mikhalchishin, Kevin O’Connell, Susan Polgar, Sophia Rohde, Ali Nihat Yazici to be identified as
the authors of this work have been asserted in accordance with the International Copyright,
Designs and Patents Act.
All rights reserved. This book is sold subject to the condition that it shall not, by way of trade or
otherwise, be lent, re-sold, hired out or otherwise circulated in any form of binding or cover other
than that in which it is published and without a similar condition including this condition being
imposed on the subsequent purchaser.
ISBN-13: 978-960-99379-3-1
Dedications
To all past and present top-trainers.
10 9 8 7 6 5 4 3 2 1
Symbols
+ Check ± White has a large advantage
++ double check ² White is slightly better
# Checkmate = equal position
!! brilliant move ³ Black is slightly better
! good move μ Black has a large advantage
!? interesting move –+ Black is winning
?! dubious move 1-0 the game ends in a win for White
? bad move ½-½ the game ends in a draw
?? Blunder 0-1 the game ends in a win for Black
(D) see next diagram ○ White to play
+– White is winning ● Black to play
FIDE TRG Foundation Trainer Guide 3
Foreword
FIDE President Kirsan Ilyumzhinov
Chess has existed as a sport played at a competitive level for centuries. The common code gov-
erning the Laws of Chess is relatively recent, and the foundation of Fédération Internationale des
Échecs (FIDE), in Paris in 1924, is even more modern. FIDE currently has 177 member federa-
tions in all continents. Titles for players were introduced by FIDE in 1950, and titles for Arbiters
and Organizers followed. Now we are moving to a new phase, with titles for Trainers.
Chess is on the increase in schools across the world. It is part of the mainstream curriculum in
many countries. It is a goal of FIDE to make chess an educational tool, and generate worldwide
popularity for the game. Examples of the many educational advantages of chess are: shows the
need to make people realize the importance of advance planning; develops analytic and accurate
thinking; shows the necessity for a combative spirit; teaches fair play and emphasizes the need for
preparation and hard work in order to achieve success. However, with the increasing population of
chess players, comes the need for trainers to assist with their development.
This is the TRG’s Foundation Trainer Guide, focused on NI and DI school trainers. A manual
for trainers, which fulfils a considerable need in modern chess literature, concentrating on the
technical side of the game, but also covering various other topics and providing information. The
best trainers in this field have contributed to the book, which is an essential tool in the preparation
of trainers at all levels for the future. It will ensure that the next generation of players will be at a
great advantage over those that have gone before.
FIDE Presidents
In the near 88 year history of FIDE, there
have been only six Presidents of the
organization:
Aims
The FIDE Trainers’ Commission (TRG) is the official body of the World Chess Federation that
deals with trainers worldwide. TRG is responsible for and operates the following subjects:
1) Deals with any subject concerning trainers (http://trainers.fide.com).
2) Keeps the record of the list of trainers (http://trainers.fide.com/fide-trainers-system.html).
3) Keeps the record of the financial status of the trainers (as above).
4) Awards the highest training title worldwide, that of FIDE Senior Trainer (FST).
5) Endorses and records FIDE Academies (http://trainers.fide.com/fide-academies.html).
6) Prepares and follows its annual Budget (http://trainers.fide.com/minutes.html).
7) Runs the annual FIDE Trainers Awards (http://trainers.fide.com/awards-hall-of-fame.html).
8) Draws up the necessary Guidelines and Rules and proposes them to FIDE PB and GA.
9) Organizes the worldwide Educational Seminars for FIDE titles.
10) Organizes and supports various Youth Camps (http://trainers.fide.com/seminars.html).
11) Organizes Informative Meetings in various events (http://trainers.fide.com/minutes.html).
12) Lists its Recommended Books (http://trainers.fide.com/recommended-books.html).
13) Supports trainers with monthly Surveys, free of charge (http://trainers.fide.com/surveys.html).
14) Cooperates with CACDEC, ECU (European Chess Union) and IOC/ARISF (International
Olympic Committee / Association of IOC Recognised International Sports Federations), assuring
sponsored FIDE Trainers’ Seminars (for CACDEC federations) annually (2009-2012).
15) Supports trainers with valuable general information (http://trainers.fide.com).
FIDE TRG Foundation Trainer Guide 6
FIDE Chess in Schools Commission (CIS)
Ali Nihat Yazici
Concept Premium Student Membership
FIDE's Chess in Schools Commission was Premium Student Members (PSMs) get a
founded in 1984. It underwent a major re- Premium Pack for their 10 euro per year
furbishment in 2010 and work started on membership fee. The standard elements are:
several projects. Some of those have reached ● Plastic ID card.
fruition during the past year. In the spring of ● Welcome letter.
2011, the Commission launched its web site ● FIDE Student Rating.
cis.fide.com. ● Chess book.
That was soon followed by very specific ● Fortnightly magazine full of practical tips,
projects (CIS100) in Slovakia and Slovenia. instructional material and puzzles.
Those two projects have been linked in ● Dedicated web site - a colourful lollipop
closely to the development of FIDE Student full of instruction and entertainment.
Membership with its own web sites.
Cis.fide.com
The Commission web site, available in
several languages, is a repository for much
of general interest, notably the videos, but
for those who are directly involved in the
work of developing chess in schools, espe-
cially trainers and teachers, the Information
and Resource Centre (which has a prominent
link on the home page of cis.fide.com) is a
rich source of materials.
There are teaching materials that you may
use, information about the worldwide spread
of Chess in Schools and research papers to
furnish you with the ammunition to convince
educators of the value of teaching chess in
schools.
The Student Member web sites
FIDE Student Membership
(sm.fide.com and psm.fide.com) are a huge
Basic Student Membership (SM) is free to
undertaking. They are already available in
anyone. The free version is handled auto-
nine languages, with more to follow.
matically (more-or-less) by our web server
CIS and TRG are now working hand in
(the only place that registration for free
hand to develop suitable training materials
membership can be made).
for use both by the trainers who will train
This is valuable, both to national federa-
the teachers and by the teachers who will
tions and to FIDE, because it adds to the
teach our children. This book is one of the
number of their and our members, and that
first fruits of that cooperation.
helps make chess ever more interesting to
potential sponsors. However, the most im-
portant development is Premium Student
Membership (PSM - with an annual fee of
EUR 10).
FIDE TRG Foundation Trainer Guide 7
Basic Philosophy
Kevin O’Connell
Concept more attention to understanding and to the
Teaching chess is rather like playing the basics of the skill of playing chess.
game - there is no 'correct' way to do it, but Another bad or at least dubious habit is to
there are many mistakes waiting to be made. be preoccupied with ideas of learning how to
Although we can learn from making them, it win more games. Chess, like tennis and most
would be more efficient to avoid them. other sports cannot be won by force; your
A major objective of this book is to help opponent must make one or more mistakes
you do that. To do it effectively, we have (usually lots). Philosophically, the best way
deliberately kept the book short and, we to win more games is simply to reduce the
hope, simple. KIS (keep it simple) is as good number of your own errors and allow your
a motto for you as it is for us. opponents to lose to you.
1. Avoid mistakes - zero mistakes means Teaching chess to children, especially
zero losses - regrettably, this is unattainable young children can be very difficult ... for us
but a worthy objective. as much as for them. What seems simple and
2. Work together as a team - you and your obvious to us can be incomprehensible to
students, them and the pieces on the board. kids. If the children are very young and/or
The world has a plentiful supply of quality disadvantaged, they may well struggle to
chess instruction in the form of books, vast understand our words and apparently simple
databases of games, many of them with an- terms such as 'straight line,' 'rank', 'file' and
notations, and, increasingly, videos and above all 'diagonal' may be beyond them at
online materials. Many players, especially first. Therefore, you may need to use 'pre-
adults, believe that if they buy lots of these chess' or 'chess readiness' to familiarize the
'bricks' and pile them up, one atop the other, children with even the most basic of our
they will improve their understanding of and terminology. An excellent technique, as you
ability at chess. That is excellent news for introduce the pieces, is to have the children
the publishers, but a very ineffective way of act out the way they move; this introduces
trying to make progress in chess. the concept of the relative powers of the
You have surely heard the saying ‘less is pieces, for example, having a child walk
more’ and it is just as true on the chess board around the class one step at a time, like a
as in other areas of life. Understanding, even king, pausing after each step (because we
just a little, is more important and valuable take it in turns to make moves on the board).
than any amount of 'book knowledge'. Another difficulty that we must recognize,
Most consumers at least pay lip service to if we are to succeed, is that most children
the idea of getting value for money, but that will struggle, at least at first, with the con-
is an idea that seems to go out of the window siderable 'translation' effort required to
when players seek self improvement, often switch between a three dimensional board
working too hard on the superstructure, and set and the two dimensional form of
while it is the foundations that count. Of demonstration board, books and worksheets.
course, these things apply more to adults We all have different learning styles, but it
than to young children. Nonetheless it is is always worth remembering the Coach's
important to build good, strong foundations Mantra:
and to form good habits. ● I Forget what I Hear
One of our worst habits is to pile up new ● I Remember what I See
knowledge on top of old - all, or most of it ● I Understand what I Do
remaining undigested. We ought to pay KIS and keep repeating the mantra.
FIDE TRG Foundation Trainer Guide 8
Basics - Introduction to Chess
Susan Polgar
Introduction to Chess As you can see, the Chessboard (which, by
Welcome to the cool and exciting world of the way, is also used to play checkers), has a
Chess! Square shape, with alternating light (usually
The game of Chess was invented about we call them white) and dark (usually we
two thousand years ago in India (then trav- call them black) Squares. There are a total of
elled to Persia, reaching Europe later) and is 64 Squares on the Chessboard. The same
the oldest game we know of. identical number for each side: 32.
Chess is played by two sides and you can On the Chessboard, there are up and down
win, lose or tie (draw). Squares, which are called Files. They go
In order to play Chess you will need a from a to h (left to right). The dark dots
Chessboard and two sets of Chess Pieces of identify the d File (from d1 to d8).
opposite colours (a light colour and a dark XABCDEFGHY
one). White (or the side with lighter Pieces)
always starts the game, and players will al- 8-+-}-+-+(
ternate moves after that.
Here are all the different Pieces:
7+-+{+-+-'
6-+-}-+-+&
K King
Q Queen 5+-+{+-+-%
R Rook 4-+-}-+-+$
L Bishop
N Knight 3+-+{+-+-#
P Pawn 2-+-}-+-+"
But, before we start learning about the 1+-+{+-+-!
Pieces and how to play, we need to start
learning about the Chessboard. It will only xabcdefghy
take a few minutes. The Squares that go sideways are called
This is what a Chessboard looks like: Ranks. They go from 1-8 (from down to up).
XABCDEFGHY XABCDEFGHY
8-+-+-+-+( 8-+-+-+-+(
7+-+-+-+-' 7+-+-+-+-'
6-+-+-+-+& 6-+-+-+-+&
5+-+-+-+-% 5}{}{}{}{%
4-+-+-+-+$ 4-+-+-+-+$
3+-+-+-+-# 3+-+-+-+-#
2-+-+-+-+" 2-+-+-+-+"
1+-+-+-+-! 1+-+-+-+-!
xabcdefghy xabcdefghy
FIDE TRG Foundation Trainer Guide 9
The dark dots identify the fifth Rank (from agonals.
a5 to h5). While Squares on Files or Ranks always
There are 8 Files and 8 Ranks on the have alternating colours (four of each col-
Chessboard. So, if you multiply 8 Squares our), when we talk of Diagonals, we always
by 8 Squares, it adds up to 64 Squares. Each refer to a number of Squares of the same
of the Squares on the Chessboard has a colour, either dark (a3 to c1) or light (a4 to
name, just like you and your friends. e8).
For example, the one in the lower left- XABCDEFGHY
hand corner, where the a File meets the first
Rank, is called a1, where you see the dark 8-+-+{+-+(
dot on the diagram below:
7+-+{+-+-'
XABCDEFGHY
6-+{+-+-+&
8-+-+-+-+(
5+{+-+-+-%
7+-+-+-+-'
4{+-+-+-+$
6-+-+-+-+&
3}-+-+-+-#
5+-+-+-+-%
2-}-+-+-+"
4-+-+-+-+$
1+-}-+-+-!
3+-+-+-+-#
xabcdefghy
2-+-+-+-+" In addition to dividing the Chessboard into
1}-+-+-+-! light or dark Squares, Files, Ranks and Di-
agonals, we also divide them in other ways.
xabcdefghy All the Squares on the first through fourth
One thing to remember is the letter always Rank are considered as White’s territory,
comes before the number. Therefore, it is a1 while all the Squares on the fifth through
and not 1a. eighth Ranks are Black’s territory.
On the next diagram, where the f File
meets with the fifth Rank you can see the Black’s side
dark dot on f5. XABCDEFGHY
XABCDEFGHY 8-+-+-+-+(
8-+-+-+-+( 7+-+-+-+-'
7+-+-+-+-' 6-+-+-+-+&
6-+-+-+-+& 5+-+-+-+-%
5+-+-+{+-%
4-+-+-+-+$
3+-+-+-+-# 4-+-+-+-+$
2-+-+-+-+" 3+-+-+-+-#
1+-+-+-+-! 2-+-+-+-+"
xabcdefghy 1+-+-+-+-!
In addition to Ranks and Files, there is also abcdefgh
a series of Squares that we refer to as Di- White’s side
FIDE TRG Foundation Trainer Guide 10
Another way to divide the Chessboard is Why like an old man? Because, it moves
by separating the right side and the left side. very slowly, only one Square at a time.
However, in Chess we call it differently: the Why is it like royalty? Because it is the
right side (looking ‘up’ from a to h) is the most important Piece in a Chess game.
Kingside and the left side is the Queenside. The King has no ‘number value’ as the
other Pieces do, because it is so important.
Queenside Kingside The white King starts the game on e1,
XABCD EFGHY while the black King starts on e8, as shown
below.
8-+-+ -+-+( XABCDEFGHY
7+-+- +-+-' 8-+-+k+-+(
6-+-+ -+-+& 7+-+-+-+-'
5+-+- +-+-% 6-+-+-+-+&
4-+-+ -+-+$ 5+-+-+-+-%
3+-+- +-+-# 4-+-+-+-+$
2-+-+ -+-+" 3+-+-+-+-#
1+-+- +-+-! 2-+-+-+-+"
xabcd efghy 1+-+-mK-+-!
Remember the lower right corner (h1)
must always be of the light colour! xabcdefghy
You can lose any Piece during a game and
The Chess Pieces the game will still continue. But if you were
Now that you are all familiar with what a to lose your King, it would be game over.
Chessboard looks like, and in fact you know Therefore, it is most important to make sure
everything about it, it is time to get to know that your King is safe at all times. It also
the Chess Pieces one by one. means that you can never move to a Square
We will start with the King. In many ways where your King could be captured by any
the King on a Chessboard is like royalty and of your opponent’s Pieces.
like an old man. That would be called: moving into Check -
which you can never do.
XABCDEFGHY
8-+-+-+-+(
7+-+-+-+-'
6-+-+-+-+&
5+-+{}{+-%
4-+-}K}-+$
3+-+{}{+-#
2-+-+-+-+"
1+-+-+-+-!
xabcdefghy
FIDE TRG Foundation Trainer Guide 11
The King can move one Square in any In the position in the diagram above you
direction, as you can see on the diagram can see the white Rook in the corner on h1.
above - the dark dots indicate the Squares There is nothing in its way. Therefore, from
where he can move. Remember, two Kings h1 it can move to the left, either to a1, b1,
can never move right next to each other! c1, d1, e1, f1 or g1 along the first Rank. It
Now that you are all familiar with Kings, can also move up along the h File, to h2, h3,
we will learn about the Rooks. h4, h5, h6, h7 or h8. The Rook cannot move
to any other Square from its position on h1.
To notate a Rook move, you write R (for
Rook) in front of the name of the Square the
Rook is about to move to. For example, if a
Rook moves from h1 to b1, it would be
Rb1. This is the ‘short’ Notation. For the
‘long’ Notation, you would write Rh1-b1.
If the Rook would capture an enemy Piece
with the same move, then we add an x as the
sign for capturing. In this case, you would
write Rxb1 in ‘short’ Notation. In the ‘long’
Notation, you would write Rh1xb1.
However, let us look at what happens if we
When a Chess game starts, each side has add a white King on h2 to the position:
two Rooks on the Chessboard. Their starting XABCDEFGHY
positions are on the a1 and h1 Squares for
White and on the a8 and h8 Squares for 8-+-+-+-+(
Black. The Rook also has two nicknames: 7+-+-+-+-'
Tower or Castle. Each Rook is usually worth
5 Points. This is equal to 5 Pawns. 6-+-+-+-+&
The Rook moves on ‘tracks like a train’, in
straight lines, up, down, left, or right. The
5+-+-+-+-%
Rook moves either on Files or Ranks, but 4-+-+-+-+$
never on Diagonals.
The Rook moves and captures the same 3+-+-+-+-#
way. Naturally, the Rook (just as any of the 2-+-+-+-mK"
other Pieces), can never capture any of its
own Pieces, only the Pieces of the opponent. 1+-+-+-+R!
XABCDEFGHY xabcdefghy
8-+-+-+-}( Then, the mobility of
the white Rook (on h1) is
7+-+-+-+{' more limited. It can still
6-+-+-+-}& move toward the left, but
no longer can move up
5+-+-+-+{% along the h File because
the King on h2 would be
4-+-+-+-}$ in its way.
3+-+-+-+{# Remember: in Chess
most Pieces cannot jump
2-+-+-+-}" over other Pieces. The
1}{}{}{}R! only exception to that
rule is the Knight. But we
xabcdefghy will learn about that later.
FIDE TRG Foundation Trainer Guide 12
Now, that you already know about the moves by moving, for example d1-f3-g4-h5-
King and the Rook, we will move on to learn g6-d3-c4-b5-a6-f1.
about the Bishops. It is fun and good practice to play little
The Bishop in some languages is called games with the Pieces that you have already
Runner. And it is for a good reason as the learned about. Here is one example of a mini
Bishop, just like the Rook, is a long range fun game using only Rooks and Bishops,
Piece. It can get from one side of the Chess- which are the Pieces you have learned about
board to the other very quickly. so far.
The split that you can find in the Bishop of XABCDEFGHY
many Chess sets, symbolizes the tusks of an
elephant which can be seen on the oldest 8r+l+-vl-+(
known piece designs.
Remember the value of the Rook? The
7+-+-+-+-'
usual value is five for the Rook. The 6-+-+-+-+&
Bishop’s value is usually three points - a
similar value to three Pawns. 5+-+-+ +-%
The white Bishops start a regular Chess
game on c1 (running only on dark Squares),
4-+-+-+-+$
and f1 (running only on light Squares), while 3+-+-+ +-#
the black Bishops start on c8 and f8.
The Bishop moves only on Diagonals
2-+-+-+-+"
which consist of the same colour Squares as 1+-vL-+L+R!
the Bishop is on. It can never move to a
Square of different colour to that where it xabcdefghy
stands at the beginning of the game. Whoever captures an enemy Piece wins
XABCDEFGHY the game. If within 10 moves neither side
wins any Piece, the game is a tie. If one side
8-+-+-+-+( captures a Bishop but on the very next move
the other side can capture a Rook, the side
7+-+-+-+-' winning the Rook wins, as it is the more
6{+-+-+-+& valuable Piece.
Now that you have been introduced to the
5+{+-+-+{% King, Rook and Bishop, it is time to learn
4-+{+-+{+$ about the most valuable Piece in Chess: the
Queen.
3+-+{+{+-#
2-+-+L+-+"
1+-+{+{+-!
xabcdefghy
In the position above, White’s Bishop that
is on e2 can choose to move to one of the
following nine Squares: a6, b5, c4, d3, f1 or
on the other Diagonal to: h5, g4, f3 or d1.
When a Bishop moves from e2 to h5, we
would write Bh5.
Just like the Rook, the Bishop moves and
captures the same way.
In this example, the white Bishop is able to
‘capture’ all nine black dots in just ten
FIDE TRG Foundation Trainer Guide 13
Each side starts the game with only one agonals. It is like a combination of two Piec-
Queen. They start on d1 for White and d8 es and therefore has great power.
for Black. As the royal name suggests, it is In the diagram above, the Queen has many
the most powerful Piece in Chess. options. If you count the dark dots, it would
XABCDEFGHY show 23 different Squares that the Queen
can move to from its current position on b5.
8r+lwqkvl-tr( Now let's compare that to the Rook or
Bishop on the same b5 Square. The Rook on
7+-+-+-+-' b5 would only have 14 possible Squares to
6-+-+-+-+& move to, while the Bishop on b5 only has 9
possible Squares to move to.
5+-+-+-+-% Let’s look at the following situation:
4-+-+-+-+$ XABCDEFGHY
3+-+-+-+-# 8-+-+-+-+(
2-+-+-+-+" 7+-+-+-+ '
1tR-vLQmKL+R! 6-wq-+r+-+&
xabcdefghy 5+-+-+-+-%
The Queen’s typical value is 9 Points, far 4-+-+-+-+$
more than any other Piece. For example, it is
generally equal to 3 Bishops, or 1 Rook + 1 3+-+-wQ-+-#
Bishop + 1 Pawn, and so on.
It is usually very important to keep in
2-+-+-+ +"
mind the value of the Pieces. A higher total 1+-vl-+-+-!
value of Pieces that you have (compared to
your opponent), usually equates to a better xabcdefghy
position and more chances to win the game. The white Queen on e3 has the option to
Therefore, generally you want to guard capture three different Black Pieces: the
your Pieces very carefully, especially your Bishop on c1, the Rook on e6 or the Queen
Queen and Rooks, as those are the most on b6. Given those three options, which one
valuable Pieces on the Chessboard. do you think White should choose, consider-
XABCDEFGHY ing Black’s expected best response?
It is very important in Chess to always try
8-}-+{+-+( to look for your opponent’s very best reply
that you can find. Only with that understand-
7+{+{+-+-' ing can you make the right choice of your
6{}{+-+-+& own.
Let us study the various options that White
5}Q}{}{}{% has. The highest value Piece that White can
4{}{+-+-+$ capture is Black’s Queen on b6. However,
after that choice, Black would recapture with
3+{+{+-+-# the Rook from e6.
This would be called an even trade or ex-
2-}-+{+-+" change, because White captures the Black
1+{+-+{+-! Queen, but loses his own Queen right after.
Capturing the black Rook on e6 is even
xabcdefghy worse because as a response, Black could
The Queen does what the Rook or Bishop capture the white Queen with the Queen
does. It can move on Files, Ranks and Di- from b6. This would be a net loss for White
FIDE TRG Foundation Trainer Guide 14
of four points, by giving up a nine point XABCDEFGHY
Piece (Queen) for a five point Piece (Rook).
Even though the Bishop has the lowest 8-+-+-+-+(
value of the three choices, it is still clearly
the best one to capture, because it is for free,
7+-+{J{+-'
as White will not lose the Queen in return. 6-+{+j+{+&
So, the correct answer is Qe3xc1, which is
the long way to write: Queen captures 5+-JjsNjJ-%
Bishop on c1 (Qxc1 for short). 4-+{+j+{+$
3+-+{J{+-#
2-+-+-+-+"
1+-+-+-+-!
xabcdefghy
As shown in the diagram above, the white
Knight can move from e5 to: d7, f7, c6, g6,
c4, g4, d3 or f3. If the Knight moves from e5
to f3, you would write Νf3. You may won-
der why the letter N is used for Knight and
not a K when it is spelled Knight. The rea-
son is not to mix it up with a King move!
In the next example, we see how to capture
Now that you know about the Chessboard 8 Pawns (with no other Pieces on the Chess-
and how most of the Chess Pieces move, we board - only White moves) with the Knight.
will learn about the last Piece, the coolest XABCDEFGHY
Piece, which is the Knight. You may call it a
Horse or Horsey too. 8-+-+-+-+(
7+-+-+-+-'
6-+{+{+-+&
5+{+-+{+-%
4-+-sN-+-+$
3+{+-+{+-#
2-+{+{+-+"
1+-+-+-+-!
xabcdefghy
Value = about 3 Points, roughly equivalent Generally, the more Squares your Pieces
to 3 Pawns or 1 Bishop. can reach from their position, the more
The Knight has a fun trick just like a real power they have.
horse. It is the only Piece which can jump The Knight Tour: Put your Knight on d4
over another. and cover each other Square with something
The Knight always alternates jumping like a button or a small piece of stone.
from a light to a dark Square and then again Try to jump with the Knight in a ‘Knight
dark to light Square and so on. It jumps in an move’ from one Square to another to remove
L-shape. all objects from the other 63 Squares, land-
FIDE TRG Foundation Trainer Guide 15
ing only once on each Square of the Chess- This is how the Pawns are set up on the 2nd
board. and 7th Ranks at the beginning of a Chess
Here is one of the many solutions to the game:
‘Knight Tour’. The Knight starts at Square XABCDEFGHY
number 1 and ends at number 64.
8-+-+-+-+(
7zppzppzppzpp'
6-+-+-+-+&
5+-+-+-+-%
4-+ + +-+$
3+-+-+-+-#
2PzPPzPPzPPzP"
1+-+-+-+-!
xabcdefghy
Here are the rules about how the Pawn
moves:
Pawns move straight ahead, one Square at
Finally, let’s learn about the Pawn. a time. However, a Pawn can move forward
two Squares one time from its initial posi-
tion. In other words, if a Pawn is still in its
starting position, you can choose to move it
one or two Squares up. Once it has moved
(one or two Squares), that Pawn can only
advance one Square at a time after that.
XABCDEFGHY
8-+-+-+-+(
7zp-+-+-+-'
6{+-+p+-+&
5}-+-}-+{%
4-+{+-+-zP$
3+-}-+-+-#
In Chess each Piece has a value. Their
relative values vary during a game, but we
2-+P+-+-+"
use an average value to keep things simple. 1+-+-+-+-!
Pawns are the least powerful Pieces on the
Chessboard when a full Chess game begins. xabcdefghy
Their value is only one point, compared to The white Pawn on c2 (or black on a7) can
other Pieces, which range from 3 to 9 points choose to move to c3 or c4 (a6 or a5), while
each. However, unlike any of the other the h4 (e6) one can only go to h5 (e5).
Pieces, each side has eight Pawns to start When a Pawn has another Piece right in
with! In addition, Pawns have some special front of it, as in the position below, it is
powers, like no other Piece. stuck and cannot move forward.
FIDE TRG Foundation Trainer Guide 16
XABCDEFGHY Once a Pawn reaches the last Rank, it can
become ANY Piece except the King!
8-+-+-+-+( However, it cannot remain a Pawn. It must
become another Piece such as Queen, Rook,
7+ + +-+-' Bishop, or Knight. In most cases, the Pawn
6-+-+-+p+& usually promotes to become a Queen be-
cause that is the most valuable Piece in
5+p+-+-zP-% Chess.
4-zP-zp-+-+$ The only other restriction ... it can’t
change colour!
3+-+P+-+-# XABCDEFGHY
2-+-+-+-+" 8-+-+Q+-+(
1+-+-+-+-! 7+-+-}-+-'
xabcdefghy 6-+-+{+-+&
None of these Pawns can move! Pawns,
however, unlike other Chess Pieces, capture 5+-+-}-+-%
differently than the way they move. Pawns 4-+-+P+-+$
move forward but capture diagonally.
XABCDEFGHY 3+-+-+-+-#
8-+-+-+-+( 2-+-+-+-+"
7+-+-+-+-' 1+-+-+-+-!
6-+-+-+-+& xabcdefghy
A fun game to play is the ‘Pawn War’ with
5+-+p+-+-% all eight Pawns on both sides (but without
4-+-+P+-+$ Kings for now). The goal is to get across to
the far end of the Chessboard and promote.
3+-+-+-+-# The side who promotes first wins!
In Pawn Wars we often see a race between
2-+-+-+-+" the Pawns of the two sides, just like this:
1+-+-+-+-! XABCDEFGHY
xabcdefghy 8-+-+-+-+(
Here White can play 1.e4xd5.
7+-+-+-+-'
Pawns are the only Pieces which do not 6-+P+-+-+&
move backwards! That means that white
Pawns start on the second Rank of the 5+-+-+-+-%
Chessboard and head towards the eighth 4-+ +-+p+$
Rank, while black Pawns start on the sev-
enth Rank and will try to get to the other 3+-+-+-+-#
end, the first Rank.
But why? What is there at the other end of
2-+ +-+-+"
the Chessboard? This is where magic will 1+-+-+-+-!
happen.
Pawns have a cool trick up their sleeves. It xabcdefghy
is the only Piece which can promote and The white Pawn is already on c6, only two
change into another more valuable Piece! Squares away from the promotion Square
FIDE TRG Foundation Trainer Guide 17
c8, while Black needs three more moves to a. Does not have his or her King attacked
get to the promotion Square (to g1). So, if (not in Check).
White starts, the first move will be to push b. No legal move can be made with the King
the Pawn to c7, then Black pushes the Pawn or ANY of the other Pieces.
to g3 and White arrives first by advancing When Stalemate occurs, the game results
the Pawn to c8 to promote. in a tie or draw, meaning each player gets
But how do we write down a Pawn move? half a point.
In the most commonly used ‘short’ Notation, That can be very disappointing for the side
you simply use the name of the Square which has a big material advantage, for ex-
where a Pawn is moving to. For example, if ample a King and a Queen, while the other
a Pawn from c6 moves to the c7 Square, you side has only a King.
would just write 1.c7. There is no need to Make sure you do your best to avoid
write P for Pawn although you could if you Stalemate when you are in a better or win-
wish. ning position.
In the ‘long’ Notation, once again you do Here are some examples. In the three posi-
not need to write P for Pawn. All you have tions below it is Black’s turn to move. All of
to do is to write the name of the Square them show Stalemate positions:
where the Pawn is moving from and the
name of the Square it is going to. In this XABCDEFGHY
example, it would be 1.c6-c7.
Let’s look at another example. When a 8-+-+-+-+(
Pawn moves from g4 to g3 (for Black), you
would just write 1...g3 using the ‘short’ No-
7+-+-+-+-'
tation or 1...g4-g3 if you are using the ‘long’ 6-+-+-+-+&
Notation.
When a Pawn promotes, for example to a 5+-+-+-+-%
Queen on c8, we write: c7-c8Q or c8Q in 4-+-+-+-+$
the short form.
3+-wQ-+-+-#
Summary - Stalemate
In the previous parts of this chapter, you
2-+-+-mK-+"
have been introduced to the Chessboard, all 1+-+k+-+-!
the Chess Pieces and what they can and
can’t do. xabcdefghy
Here is the summary of the value of all the
Chess Pieces. Please remember that these XABCDEFGHY
are not set in stone:
Average Values of Pieces
8-+-+k+-+(
Q Queen =9
7+-+-zP-+-'
R Rook =5 6-+-+K+-+&
L Bishop =3
N Knight =3
5+-+-+-+-%
P
K
Pawn =1 4-+-+-+-+$
King =None
3+-+-+-+-#
You already know the difference between 2-+-+-+-+"
Check and Checkmate. There is one more
important thing to know about: Stalemate. 1+-+-+-+-!
A Stalemate happens when the player
whose turn to move:
xabcdefghy
FIDE TRG Foundation Trainer Guide 18
XABCDEFGHY Remember, a game is only Stalemate if
none of the weaker side’s Pieces can move.
8-+-+-+-+(
Castling
7zp-+-+-+-' In this part you will be introduced to a
6P+-+-sN-mk& special and unique move, one that each side
may use at most only one time during the
5+-+-+-+-% game: Castling.
4-+K+-+-+$ Castling is a unique move, as it is the only
special move which allows you to move two
3+-+-+-+-# of your Pieces, the King and the Rook, both
at the same time!
2-+-+-+-+" The purpose of Castling is to hide your
1+-+-+-tR-! King, near the corner and behind your
Pawns, from dangers that could befall it if it
xabcdefghy stays in the middle of the Chessboard.
But the following positions are not Stale- You may Castle to either the Kingside or
mate. The black King has no possible moves the Queenside of the Chessboard.
but the black Pawn can move. This is what Castling to the ‘short’ side
XABCDEFGHY (Kingside) looks like.
8-+-+-+-+( XABCDEFGHY
7+-+-+-+-' 8r+-+k+-tr(
6-+-+-+-zp& 7zppzp-+pzpp'
5+-+-+-+-% 6-+-zp-+-+&
4-+-+-+-+$ 5+-+-+-+-%
3+-wQ-+-+-# 4-+-+-+-+$
2-+-+-mK-+" 3+-+P+-+-#
1+-+k+-+-! 2PzPP+-zPPzP"
xabcdefghy 1tR-+-mK-+R!
XABCDEFGHY xabcdefghy
In the position just above, White can move
8-+-+-+-+( his King to the right toward the Kingside, to
g1 and as part of the same move, the white
7zp-+-+-+-' Rook on h1 can move around the white King
6-+-+-sN-mk& and land on f1.
5zP-+-+-+-% 3+-+P+-+-#
4-+K+-+-+$ 2PzPP+-zPPzP"
3+-+-+-+-# 1tR-+-+RmK-!
2-+-+-+-+" xabcdefghy
1+-+-+-tR-! Black can do the same by moving the King
to g8 and the Rook to f8. See the illustration
xabcdefghy below:
FIDE TRG Foundation Trainer Guide 19
XABCDEFGHY to Castle to the side on which your Rook
made no moves yet.
8r+-+-trk+( Here are some examples to demonstrate
both of the above situations:
7zppzp-+pzpp'
XABCDEFGHY
6-+-zp-+-+&
8r+-+k+-tr(
And this is what Castling to the ‘long side’ 7zppzp-+pzpp'
or Queenside looks like: 6-+-zp-+-+&
XABCDEFGHY 5+-+-+-+-%
8-+ktr-+-tr( 4-+-+-+-+$
7zppzp-+pzpp' 3+-+P+-+-#
6-+-zp-+-+& 2PzPPsn-zPPzP"
5+-+-+-+-% 1tR-+-mK-+R!
4-+-+-+-+$ xabcdefghy
3+-+P+-+-# In this position, White’s best move is to
2PzPP+-zPPzP" capture Black’s Knight, winning a Piece.
However, after that, even if the white King
1+-mKR+-+R! later returns to e1, White has lost the right to
Castle (to either side) for the rest of the
xabcdefghy game.
In the position above, White moved his XABCDEFGHY
King toward the Queenside, to c1 and as part
of the same move, the white Rook moved 8r+-+k+-tr(
round the white King and landed on d1.
Black also moved the King to c8 and the 7zppzp-+pzpp'
Rook on a8 to d8. 6-+-zp-+-+&
The reason why we also call it short side
Castling is that the distance between the 5+-+-+-+-%
King on e1 and the Rook on the h-file is 4-+-+-+-+$
only two Squares. For long side Castling, the
Rook on the a-file crosses three Squares. 3+-+P+-+-#
The Notation for Castling to the Kingside
is 0-0, and Castling toward the Queenside is 2PzPP+-zPPvl"
0-0-0. 1tR-+-mK-+R!
There are several restrictions on Castling - xabcdefghy
either temporarily or permanently. You can In the position above, White of course
no longer Castle at all in the present game: should capture the ‘free’ Bishop on h2.
a. If the King has moved, even if it later re- However, that will mean that White is giving
turned to its starting position on e1 (or e8 for up on Castling to the Kingside in this game.
Black). On the other hand, that does not take away
b. After whichever Rook has already moved, the right for White to Castle to the Queen-
you cannot Castle to that side, even if it later side later in the game.
returned to its starting position on a1/h1 (or While Castling generally is important (es-
a8/h8 for Black). However, you are still free pecially when the Queens are still on the
FIDE TRG Foundation Trainer Guide 20
Chessboard), winning material usually is In the diagram above, Black will only be
even more important. Here are some cases able to Castle toward the Kingside on this
when you cannot Castle, at least temporarily, turn. Black may not Castle toward the
but may do so later within that same game Queenside for now because the c8 and d8
provided that circumstances have changed: Squares are attacked by the white Bishops.
a. While you are in Check. Remember that you may be able to Castle
b. The Square where your King would land later on, if the problem is no longer there.
is under attack by an enemy Piece - this Remember to Castle early in the game to
would be to move into a Check. keep your King safe! This is a very good tip.
c. Your King would have to cross a Square
that is being attacked. En Passant
There is only one more special rule that
XABCDEFGHY you need to know: En Passant. It is a French
8r+-+k+-tr( expression meaning: ‘in passing’. This is
what this special Pawn move means:
7zppzp-+pzpp' XABCDEFGHY
6-+-zp-+-+& 8-+-+-+-+(
5vl-+-+-+-% 7+-+-+-+-'
4-+-+-+-+$ 6-+-+-+-+&
3+-+P+L+-# 5+-+-+-+-%
2PzPP+-zPPzP" 4-+-zp-+-+$
1tR-+-mK-+R! 3+-+-+-+-#
xabcdefghy 2-+P+-+-+"
In this example, the white King is in
Check (from the black Bishop on a5). That 1+-+-+-+-!
means therefore, at this moment, White is xabcdefghy
not allowed to Castle to either side. How-
An En Passant opportunity occurs when a
ever, if now White chooses to play c3 (with
Pawn advances two Squares from its starting
the Pawn) to block the Check, White will
position (from c2 to c4 in this case) and
keep the option to Castle later on.
lands up next to an enemy Pawn.
XABCDEFGHY XABCDEFGHY
8r+-+k+-tr( 8-+-+-+-+(
7zppzp-+pzpp' 7+-+-+-+-'
6-vllzp-+-+& 6-+-+-+-+&
5+-+-+-+-% 5+-+-+-+-%
4-+-+-+LvL$ 4-+Pzp-+-+$
3+-+P+-+-# 3+-+-+-+-#
2PzPP+-zPPzP" 2-+-+-+-+"
1tR-+-mK-+R! 1+-+-+-+-!
xabcdefghy xabcdefghy
FIDE TRG Foundation Trainer Guide 21
In this situation Black has the special one- XABCDEFGHY
time option to capture the white Pawn just as
if the Pawn had moved up only one Square 8r+-+-trk+(
from c2 to c3. 7zppzpq+pzp-'
Black can move the Pawn from d4 to c3,
behind the white Pawn at c4 AND remove 6-+-+-sn-zp&
White’s Pawn from the Chessboard!
5+-+-+-+-%
XABCDEFGHY 4-+-+-+-+$
8-+-+-+-+( 3+-sN-+-+P#
7+-+-+-+-' 2PzPP+QzPP+"
6-+-+-+-+& 1tR-+-+RmK-!
5+-+-+-+-% xabcdefghy
4-+-+-+-+$ For example, in the position above, both
3+-zp-+-+-# white Rooks (from, a1 and f1) can move to
d1. If you would like to record the Rook
2-+-+-+-+" from a1 moving to d1, you would write
Rad1 or for the other Rook, Rfd1.
1+-+-+-+-!
xabcdefghy The Purpose of a Chess Game
Checkmate! When you Checkmate your
However, it is important to remember that
opponent, you WIN the game. If you get
you only have this option immediately after
Checkmated, it means you lost. A Chess
a Pawn moves two Squares from its initial
game can end in one of 3 ways: you can win,
position. If you don’t capture it straight
lose or draw.
away using En Passant, you lose that right.
a. If White wins, the result is 1-0.
Also, you may never capture by En Pas-
b. If Black wins, it is 0-1.
sant if the Pawn moved up only one Square.
c. A ½-½ means the game ended in a draw.
What is the difference between a Check
Chess Notation
and a Checkmate? The big difference is that
Let us review the Chess Notation, which is
when you give a Check, your opponent CAN
a must when you play an official game.
get out of it, while when you Checkmate, it
When a Pawn moves, it is enough to just
is GAME OVER and you have just WON!
write the name of the Square where the
Pawn is moving to. For example f4 means a XABCDEFGHY
Pawn has moved to f4. 8-+-+-tR-+(
When any other Piece moves, you would
write first the capital letter for the Piece that 7+-+-+-+-'
moves and then the name of the Square.
K for King, Q for Queen, R for Rook, B
6-+-+-+-+&
for Bishop and N for Knight. 5+-+-+-+-%
For example, Nf3-g5 means a Knight
moved from f3 to g5. In short you could also
4-+-+-+-+$
write Ng5. 3+-+K+-+-#
If the same move is a capture, you will
write Nf3xg5 or Nxg5. 2-+-+-+-+"
If two of the same kind of Piece can move 1+-+k+-+-!
to the same Square, you will need to specify
which one of them is moving. xabcdefghy
FIDE TRG Foundation Trainer Guide 22
Let us see some examples of how to XABCDEFGHY
Checkmate with a Rook.
In the above diagram, White can Check- 8-+-+-+-+(
mate with 1.Rf8-f1.
In the next position below, White can
7+-+-tr-+-'
Checkmate in two different ways: 6-+-+-+-+&
XABCDEFGHY 5+-+-+-+-%
8-+-+k+-+( 4-+-+-+-+$
7tR-+-+-+R' 3+-+K+-+-#
6-+-mK-+-+& 2-+-+-+-+"
5+-+-+-+-% 1+-+k+R+-!
4-+-+-+-+$ xabcdefghy
3+-+-+-+-# Here Black is not in Checkmate, because
2-+-+-+-+" the black Rook from e7 can move to e1,
blocking the attack on the King.
1+-+-+-+-! Take a look at the next diagram. The black
xabcdefghy King is in Check and cannot escape. There is
no way to block the attack either.
1.Ra7-a8 or 1.Rh7-h8.
Is it a Checkmate? No, because the white
On the other hand, moving either Rook to
Rook can be captured by the black Rook of
e7 would only be a Check, because the black
a4.
King can move out of the attack to either
side, to d8 or f8. XABCDEFGHY
All other moves would be neither a Check 8-+-+-+-+(
nor Checkmate.
The number one requirement to give 7+-+-+-+-'
Checkmate is to attack the opponent’s King
with one of our Pieces. It can be any Piece 6-+-+-+-+&
except our own King. A King can never ever 5+-+-+-+-%
directly attack the enemy King.
The second condition, and this is the one 4r+-+-+-tR$
which differentiates a Check from a Check- 3+-+-+-+-#
mate, is to make sure the enemy King has no
escape: Not by moving the King, not by 2-+-+-mK-+"
blocking the Check, nor capturing the Piece
that gives the Check. 1+-+-+-+k!
Let’s see now some situations when it is xabcdefghy
almost Checkmate but not quite.
So, it is Checkmate only when the enemy
King is under direct attack and all of the
following four conditions apply:
1. The King has no safe Square to move to.
2. It is not possible to block the Check.
3. It is not possible to capture the Piece that
is Checking the King.
Here is an example when the Check can be The short Notation, used internationally,
blocked by another Piece interposing. for writing Checkmate is: #
FIDE TRG Foundation Trainer Guide 23
Attack and Defence Traps
Another very important element in order to Now that you know all the basics about
understand the dynamics of a Chess game is Chess, let us see some traps which it is good
learning the concept of attack and defence. to be familiar with. Let us start with the
Here are a few basic examples: ‘Fool’s Mate’:
XABCDEFGHY Fool’s Mate
8-tr-+-+-+( 1.f2-f3 (1.f3 in short notation)
A clearly worse starting move than 1.e4 or
7+-+-+-+-' d4.
6-+-+-+-+& 1...e7-e5 (1...e5)
Black nicely follows the opening principles.
5+-+k+-+-% 2.g2-g4 (2.g4)
4-+-+R+-+$ This move not only does not follow the
opening principles which we learned about,
3+-+-+-mK-# it is outright a BIG mistake as it allows
Black to Checkmate immediately!
2-+-+-+-+" 2...Qd8-h4 (or 2...Qh4) Checkmate!
1+-+-+-+-!
This is the shortest possible Checkmate
xabcdefghy that a Chess game can end in.
In the position above, the black King on d5 Now let’s see another very famous trap
is attacking White’s Rook on e4. White has which is called ‘Scholar’s Mate’.
two basic options: either to move the Rook
to a safe Square (a4, f4, g4, h4, e1, e2, e3 or Scholar’s Mate
e7 - all serve that purpose) or protect it with 1.e2-e4 e7-e5
another Piece, in this case the King, by mov- So far both sides are playing well.
ing Kg3-f3 or Kg3-f4. In the position be- 2.Lf1-c4
low, White has the option to capture either White continues to develop in a natural way,
Black Rook. Which is the correct choice? focusing on the key centre d5 Square.
XABCDEFGHY 2...Nb8-c6
Black also develops in an ideal way, control-
8-+-+-+-+( ling the central d4 and e5 Squares.
7+-+r+-+-' 3.Qd1-h5
While this move has a serious threat, it is not
6-+k+-+-+& a good move as it breaks an opening princi-
ple.
5+-+-+-+-% 3...Lf8-c5
4-+-+-+-+$ Black does not pay attention to White’s
threat and continues developing. But this
3tr-+R+-+-# move is a HUGE mistake. Now White is
2-+-+-+K+" ready to Checkmate with
4.Qh5xf7#
1+-+-+-+-! 1-0
Black, instead of the third move (3...Lc5),
xabcdefghy should have defended against the threat.
The correct choice is to capture the Rook For example, advancing the g7 Pawn to g6
on a3. Capturing the Rook on d7 would only (3...g6) would have defended against the
be considered a trade or exchange, as on the Checkmate threat.
following move after 1.Rd3xd7, Black will
recapture with 1...Kc6xd7. All the above is a very good start for now!
FIDE TRG Foundation Trainer Guide 24
Tactics
Andrew Martin
Concept The Fork
Tactics are at the heart of chess and in Let us review the main ideas:
games between beginners and novices a su- 1. The fork can be described as a simultane-
perior command of tactical ideas usually ous attack on two or more enemy pieces.
decides who wins the game. 2. Every chess piece, including the king, can
A great player, Rudolph Spielmann, stated fork.
that Chess is 99% tactics. 3. Forks are very common and crop up in
The study of tactics should be introduced virtually every game.
after a preliminary period during which the 4. It is difficult, but not impossible to escape
students have been able to play lots of from a fork. Occasionally, a player might be
games. able to defend all the forked pieces, create a
As the teacher describes different tactical counterattack or simply capture the piece
situations, the students are often amazed to which is forking him. To begin, let us con-
find they have been playing these ideas al- sider the knight fork, which is probably the
ready, without knowing what they were most common type of fork.
called.
Once ideas have been demonstrated, the Example 1 ●
teacher might then ask the students to play a XABCDEFGHY
game or games, counting the tactical ideas as
they crop up. 8-+-+-+-+(
This will enable the teacher to move
around the group and reinforce the main
7+-+-+-+-'
points of the lesson. 6-+q+k+-+&
I would simply define a tactic as a forcing
idea, which results in an improvement of the 5+-+-+-+-%
position.
We will introduce, in the following order:
4-+-sN-+-+$
1. The Fork. 3+-+-+-+-#
2. The Pin.
3. The Skewer.
2-+-+-+-+"
4. Double and discovered check. 1+-+-mK-+-!
5. Discovered attack.
6. Removing the guard. xabcdefghy
7. Perpetual check. The diagram shows the simplest of knight
8. Pawn promotion. forks, whereby the white knight attacks both
9. Deflection and decoy. the black king and queen, checking at the
10. Line vacation. same time. The black king must move and
11. Square vacation. White will then take the black queen.
12. Zugzwang and Zwischenzug. To illustrate how a knight fork might crop
13. Overloading. up in a simple beginner’s game, let us con-
sider the following opening moves:
Even the simplest understanding of tactical
elements will give a new player a massive Example 2
confidence boost and so this is a very impor- 1.e4 e5 2.Nf3 Nc6 3.Lc4 Nf6 4.Ng5 h6?
tant part of the foundations of chess educa- Black ignores White’s threat; a very com-
tion. mon theme at junior level. 5.Nxf7 (D)
FIDE TRG Foundation Trainer Guide 25
XABCDEFGHY XABCDEFGHY
8r+lwqkvl-tr( 8-+-+-+-+(
7zppzpp+Nzp-' 7+-+-+-zp-'
6-+n+-sn-zp& 6-+-+kzp-+&
5+-+-zp-+-% 5+-+-zp-+-%
4-+L+P+-+$ 4-+n+K+-+$
3+-+-+-+-# 3zP-+-+-+-#
2PzPPzP-zPPzP" 2-+-zP-+LzP"
1tRNvLQmK-+R! 1+-+-+-+-!
xabcdefghy xabcdefghy
The white knight forks the black queen Here we see a situation where Black, to
and rook. Presumably, the black queen mo- move, is about to win a pawn and once he
ves and then White takes the rook, winning has done so, should go on then to win the
material. game. The black knight has a choice of nice
The idea of material gain; winning pieces captures. I think I like 1...Nxd2+. A safe
is one of the main benefits of the fork. and easy capture with check. 1...Nxa3 is
also good, but after 2.Lf1 the knight has to
Example 3 ○ think about how he is going to get back into
XABCDEFGHY the game, for instance: 2...Nb1 3.Kd3 f5
4.Kc2 Na3+ 5.Kb2.
8r+-wq-trk+( We show other types of fork now. It is
7zppzp-sn-vlp' important to reinforce the point that every
chess piece can fork. A game between be-
6-+-zp-snp+& ginners or young players could easily com-
mence with the following moves:
5+-+PzppsN-%
4P+P+P+-zP$ Example 5
1.e4 e5 2.Nf3 Nc6 3.Lc4 Nf6 4.Nc3
3+-sN-vLP+-# Nxe4! Black blundered? 5.Nxe4 d5! (D)
2-zP-wQK+P+" XABCDEFGHY
1tR-+-+-+R! 8r+lwqkvl-tr(
xabcdefghy 7zppzp-+pzpp'
The knight fork can crop up at any time, in
the opening, middlegame or endgame.
6-+n+-+-+&
Here we see a board full of pieces, where 5+-+pzp-+-%
White is about to play a move which wins
either the black queen or rook: 1.Ne6.
4-+L+N+-+$
As the endgame approaches and fewer and 3+-+-+N+-#
fewer pieces remain on the board, the impact
of a fork becomes greater. Knight forks in 2PzPPzP-zPPzP"
the endgame are often deadly. 1tR-vLQmK-+R!
Example 4 ● xabcdefghy
FIDE TRG Foundation Trainer Guide 26
A classic pawn fork, where the black pawn simultaneously and wins one of them.
attacks both the white bishop on c4 and the The idea will be clear by now; that the fork
knight on e4, winning back the piece sacri- is a dangerous tactical device. We close with
ficed on the previous move. a bishop fork.
Example 6 ● Example 8
XABCDEFGHY 1.e4 e5 2.Nf3 Nc6 3.Lb5 a6 4.La4 Nf6
5.0-0 d6 6.c3 b5 7.Lb3 Nxe4? Falling
8-+-+-+-+( straight into it. 8.Ld5! (D)
7+-zp-+-+-' XABCDEFGHY
6-+-+-snpvl& 8r+lwqkvl-tr(
5+-sN-mk-+p% 7+-zp-+pzpp'
4-+L+-+-+$ 6p+nzp-+-+&
3+-+-+-zP-# 5+p+Lzp-+-%
2-+-+-zP-zP" 4-+-+n+-+$
1+-+-+-mK-! 3+-zP-+N+-#
xabcdefghy 2PzP-zP-zPPzP"
Black, to move, can use his king to fork 1tRNvLQ+RmK-!
the white bishop and knight: 1...Kd4! and
there is no escape from this fork, so Black xabcdefghy
wins a piece. Winning one of the knights, which are
Queen forks are also very common, as the both unprotected. Pieces left unguarded or
queen is the most powerful piece. Beginners without support are very vulnerable to tacti-
should always look out for tactical strikes cal strikes.
with the queen. For instance, here is a basic
fork right out of the opening: Example 9 - Capture Defence vs Fork ●
Example 7
XABCDEFGHY
1.b4 d5 2.f4?! Qd6 (D) 8-tr-+-+-+(
XABCDEFGHY 7+-+-+pmk-'
8rsnl+kvlntr( 6p+n+-+-+&
7zppzp-zppzpp' 5+p+N+l+p%
6-+-wq-+-+& 4-+-+-+-+$
5+-+p+-+-% 3+-+-+N+-#
4-zP-+-zP-+$ 2PzP-+-+-+"
3+-+-+-+-# 1+-mK-tR-+-!
2P+PzPP+PzP" xabcdefghy
1tRNvLQmKLsNR! We mentioned in the introduction that
there are ways to defend against the fork.
xabcdefghy Young players and beginners are often eager
The black queen attacks two white pawns to display their newly-acquired tactical
FIDE TRG Foundation Trainer Guide 27
knowledge and here Black rushed to play a ing called the ‘Queen’s Gambit Declined’.
fork: 1...Le4?? 2.Rxe4. White simply cap- 4.Lg5! (D)
tured the piece. Rushing even the most obvi- XABCDEFGHY
ous moves in a chess game is a serious mis-
take. 8rsnlwqkvl-tr(
A variation of an opening called the ‘Two
Knights Defence’ begins as follows:
7zppzp-+pzpp'
6-+-+psn-+&
Example 10 - Counterattack vs Fork
1.e4 e5 2.Nf3 Nc6 3.Lc4 Nf6 4.Ng5 5+-+p+-vL-%
Lc5 Black invites White to fork him, an 4-+PzP-+-+$
invitation which is accepted in this case.
5.Nxf7 Lxf2+! (D) 3+-sN-+-+-#
XABCDEFGHY 2PzP-+PzPPzP"
8r+lwqk+-tr( 1tR-+QmKLsNR!
7zppzpp+Nzpp' xabcdefghy
6-+n+-sn-+& Pinning the knight on f6. This is a normal
pin, because the knight can move, but in that
5+-+-zp-+-% event Black would lose his queen. The best
4-+L+P+-+$ defence to a pin is to unpin; to get out of the
pin as quickly as possible. Thus Black's best
3+-+-+-+-# reply now is 4...Le7! Play may continue:
5.e3 Nc6 6.cxd5 exd5 7.Lb5! (D)
2PzPPzP-vlPzP"
XABCDEFGHY
1tRNvLQmK-+R!
8r+lwqk+-tr(
xabcdefghy
Counter-attack! This is the ‘Wilkes-Barre
7zppzp-vlpzpp'
Variation’. Black has deliberately sacrificed 6-+n+-sn-+&
his rook in the corner to begin a vicious at-
tack. After 6.Kxf2 Nxe4+ Black has seri- 5+L+p+-vL-%
ous pressure. The point is that Black did not 4-+-zP-+-+$
overlook the fork; he allowed it in order to
execute his counter-attacking idea. 3+-sN-zP-+-#
The Pin
2PzP-+-zPPzP"
If one of your pieces is pinned by an en- 1tR-+QmK-sNR!
emy piece, it would be unwise to move that
piece or it may be simply against the rules xabcdefghy
(if pinned against the king). A pin ties the This is an absolute pin. Black's knight on
enemy down. c6 cannot move. Once again Black does best
There are two kinds of pin; an absolute pin to escape the pin as soon as he can: 7...0-0!
and a normal pin and only the queen, rook The pin is a powerful tactical idea, so do
and bishop can execute a pin. look out for it in your games. It's also very
Let us go through the opening moves of a common indeed. Keep the opponent pinned
game to illustrate both kinds of pin. up whenever you can.
We have seen two examples of a bishop
Example 11 pin in the introduction. Here is a simple
1.d4 d5 2.c4 e6 3.Nc3 Nf6 This is an open- queen pin. The game begins:
FIDE TRG Foundation Trainer Guide 28
Example 12 Example 14 ○
1.e4 e5 2.Nf3 Nf6 3.Nxe5 d6 4.Nf3 XABCDEFGHY
Nxe4 5.Qe2 (D)
XABCDEFGHY 8-+-tr-+-+(
8rsnlwqkvl-tr( 7zp-+-+kwq-'
7zppzp-+pzpp' 6-zp-+-vlp+&
6-+-zp-+-+& 5+-zp-+p+-%
5+-+-+-+-% 4-+-+nzP-+$
4-+-+n+-+$ 3+-zP-+-+-#
3+-+-+N+-# 2PzP-+Q+PtR"
2PzPPzPQzPPzP" 1+-mK-+-+R!
1tRNvL-mKL+R! xabcdefghy
1.Rh7!
xabcdefghy
Pinning the knight. Fortunately for Black, There are three ways out of a pin. We have
he has an easy defence in 5...Qe7!, unpin- seen how to unpin so far by simply blocking.
ning. A player may capture the pinning piece. Fi-
nally, a player may attack a pinning piece
Example 13 ○ and force a decision.
XABCDEFGHY Example 15
8r+-+-tr-+( 1.e4 e6 2.d4 d5 3.Nc3 Nf6 4.Lg5 Lb4
(D)
7zpkzp-snpvlp'
XABCDEFGHY
6-zp-+p+p+&
8rsnlwqk+-tr(
5+-+qsN-+-%
7zppzp-+pzpp'
4-+-zP-+-+$
6-+-+psn-+&
3+-zP-+-zP-#
5+-+p+-vL-%
2PzP-+-zP-zP"
4-vl-zPP+-+$
1tR-+QtRLmK-!
3+-sN-+-+-#
xabcdefghy
Now comes a simple bishop pin. 1.Lg2!
2PzPP+-zPPzP"
Black's queen is lost. 1tR-+QmKLsNR!
Pins and forks are the two most common xabcdefghy
tactical ideas. It should be emphasized that Each player has pinned the other. White
improving players should try to execute has set up a normal pin whereas the black
these ideas in their own games as much as pin is absolute. White moves in to try to win
possible. a piece: 5.e5 h6! Attacking the pinning piece
For a long-range rook, pinning can be and rescuing the situation. Play can proceed
child's play. Observe how White easily pins in various ways, but White is not winning
the black queen: material. 6.Lh4 6.exf6 hxg5 7.fxg7 Rg8
FIDE TRG Foundation Trainer Guide 29
8.Nf3 Rxg7; 6.Ld2 Lxc3 7.bxc3 Ne4; Example 17 ○
6.Le3 Ne4. 6...g5 7.exf6 gxh4. XABCDEFGHY
I think the idea of teaching defences to
basic tactics is essential, shortly after the 8r+-+-trk+(
introductory ideas have been shown. It
shows the idea of balance in a game of chess
7zpl+nvlpzpp'
and the student will soon understand that 6-zp-+psn-+&
whilst playing these tactical ideas is very
good, there is another side to the story. 5+-zpq+-+-%
4-+-zP-+-sN$
The Skewer
The Skewer is an X-ray attack, a special 3+-zP-+-zP-#
form of tactic again available only to the
queen, rook and bishop.
2PzP-+-zP-zP"
1tRNvLQtRLmK-!
Example 16 ○
XABCDEFGHY xabcdefghy
We saw a similar position in the section on
8-+-+-+-+( the pin. There Black's queen and king were
on the long diagonal. This time the black
7+-+-+k+-' queen and bishop are going to be skewered:
6-+-+-+-+& 1.Lg2 The bishop on g2 is protected by the
knight on h4. The black queen must move
5+-+-+-+-% and White takes the unprotected bishop on
4Q+-+K+-tr$ b7: 1...Qd6 2.Lxb7.
3+-+-+-+-# Example 18 ○
2-+-+-+-+" XABCDEFGHY
1+-+-+-+-! 8Q+-+-+-+(
xabcdefghy 7+p+-+p+k'
Here Black's rook skewers the white king 6-+l+-trp+&
to the white queen. The king must move and
the queen is lost: 1.Ke5 Rxa4. 5+-+p+p+p%
Skewers are very difficult to defend
against and only by counter-attack or captur-
4-+-sn-+-+$
ing the skewering piece can they be denied. 3+-+-+-zPP#
The Skewer crops up mostly in the endgame,
sometimes in the middlegame, rarely in the
2-+-+-zPL+"
opening. It should be relatively easy to see a 1+-+-+-+K!
skewer coming, although sometimes there is
nothing that can be done. xabcdefghy
The colossal power of the queen is dis-
played by the following move: 1.Qa1! The
black knight is skewered to the rook behind.
A black piece is lost. The point must be ma-
de that it is inevitable that every player will
get into a pin, fork or skewer at some stage.
The key is not to panic and to look for every
counter-attacking opportunity available.
FIDE TRG Foundation Trainer Guide 30
Example 19 ○ XABCDEFGHY
XABCDEFGHY 8r+l+kvl-tr(
8-+-tr-+k+( 7zpp+-+pzpp'
7+p+p+pvl-' 6-+p+-+q+&
6-trp+p+p+& 5+-+-+-+-%
5wQ-+-sn-+p% 4-+-+-+-+$
4-+-+-+-+$ 3+-+Q+-+-#
3+P+-+P+-# 2PzPPvL-zPPzP"
2P+P+-+PzP" 1+-mKR+L+R!
1+KsN-+-+R! xabcdefghy
xabcdefghy 1.Qd8+!! A brilliant move. White sacri-
In this example, White thinks he is being fices his queen. 1...Kxd8 Black had no
very clever by seemingly skewering the other move. 2.Lg5+ (D)
black rooks: 1.Qa5? Can you see Black's XABCDEFGHY
counter-attacking move, which wins the
game for him? 1...Nc4! The skewer meets 8r+lmk-vl-tr(
the pin. Black's knight cannot be taken due
to the pin on the pawn at b3 and when the
7zpp+-+pzpp'
white queen moves, it will be checkmate on 6-+p+-+q+&
either a3 or d2! 2.Qe1 2.Qa4 Nd2# and
even 2.Qxb6 does not save the day: 2... 5+-+-+-vL-%
Na3#. 2...Na3#. 4-+-+-+-+$
Double Check and Discovered Check 3+-+-+-+-#
Double check and discovered check are
among the strongest types of move in chess,
2PzPP+-zPPzP"
second equal only to checkmate! 1+-mKR+L+R!
Double check describes a situation where a
move is made which puts the enemy king in xabcdefghy
check from two pieces at the same time. The Double check from the bishop and rook
king must move! and discovered check too. The rook has been
Discovered check is a check from a piece uncovered. 2...Ke8 Or 2...Kc7 3.Ld8+
whose action has been uncovered by another checkmate! 3.Rd8# Checkmate. 1-0
piece.
The reason these ideas are so dangerous is
that they usually force the response from the
opponent.
Giving the opponent no choice at any point
in the game is the way to win.
Please now consult the next diagram.
White is about to set up a killer double and Example 21 ○
discovered check. Here is a good illustration Here is a basic opening trap, which relies on
of double and discovered check: discovered check for effect. 1.e4 e5 2.Nf3
Nf6 3.Nxe5 Nxe4? A very bad move.
Example 20 ○ 4.Qe2 Nf6 5.Nc6+! (D)
FIDE TRG Foundation Trainer Guide 31
XABCDEFGHY situation. Note the black queen in the firing
line of the white rook, but only after White
8rsnlwqkvl-tr( moves the bishop.
7zppzpp+pzpp' Example 23 ○
6-+N+-sn-+& XABCDEFGHY
5+-+-+-+-% 8-+-wqk+-+(
4-+-+-+-+$ 7+-+-+-+-'
3+-+-+-+-# 6-+-+-+-+&
2PzPPzPQzPPzP" 5+-+-+-+-%
1tRNvL-mKL+R! 4-+-+-+-+$
xabcdefghy 3+-+-+-+-#
Discovered check from the white queen
and an attack on the black queen. Black
2-+-vL-+-+"
must lose his queen! 1+-+RmK-+-!
Example 22 ○ xabcdefghy
XABCDEFGHY 1.Lc3 Discovered attacks and discovered
checks more often than not lead either to the
8r+-wqkvl-tr( immediate win of the game or to material
gain.
7zppzp-zpp+p'
6-+-+-+p+& Example 24 ○
5+N+-+-+-% XABCDEFGHY
4Q+-+P+-+$ 8-+-+-+k+(
3+-zP-+-+-# 7+-+-+rzp-'
2PzP-+-zPPzP" 6p+-+l+-zp&
1tR-+-+RmK-! 5+p+-+-+-%
xabcdefghy 4-zP-wqLwQ-+$
White is about to play a lethal double 3zP-+-+-zP-#
check. 1.Nxc7# Checkmate! Check both
from White's queen and knight at the same
2-+-+-zP-mK"
time and the black king has nowhere to go. 1+-+-+R+-!
1-0
xabcdefghy
Discovered Attack Here is a discovered attack from a real
A discovered attack is the same type of game. White notes that the black queen is
powerful tactical idea that we saw under unprotected. 1.Lh7+! Sacrificing the bishop
discovered check. A discovered attack oc- in order to uncover a discovered attack on
curs when a piece or pawn moves aside to Black's queen. 1...Kxh7 2.Qxd4 This type
unleash the power of another piece, lurking of idea is very common and forms an impor-
behind the first, on the enemy position. tant building block in the acquisition of tac-
The diagram will illustrate a very basic tical skill.
FIDE TRG Foundation Trainer Guide 32
Removing the Guard
We now come to an idea called 'removing
XABCDEFGHY
the guard'. This describes a situation where 8r+-+kvlntr(
an enemy piece or pawn is taken that was
defending another piece or pawn. Once the
7zppzp-+pzpp'
protection is eliminated, it might be possible 6-+L+-+-+&
to win material. The next diagram shows a
very basic example: 5+-+-+-+-%
Example 25 ○
4-+-wq-+-+$
XABCDEFGHY 3+-+-+-+-#
8-+-+r+k+( 2PzP-+-zPPzP"
7zpp+-+-+-' 1tRNvLQmK-+R!
6-+p+-+-+& xabcdefghy
9...bxc6 10.Qxd4.
5+-+n+-+-% The games of beginners are littered with
4-+-+-vl-+$ examples of this type and a lot of opening
traps are based on this theme. Learning to
3+N+-+L+-# 'remove the guard' will instantly result in
improvement and understanding.
2-zP-+-+PzP"
Perpetual Check
1+-+-+RmK-! Perpetual check describes a situation
xabcdefghy where a player is checking continuously in
1.Lxd5+ Suddenly the bishop on f4 is no order to draw the game and the opponent
longer protected; the knight that had been cannot escape. This is a device which helps
protecting it has been taken. Furthermore, a player to save the game in what might be
Black is in check. 1...cxd5 2.Rxf4 White an irretrievable position otherwise.
wins the bishop. In the next diagram, White is a pawn
down, but he can immediately give up his
Removing the guard can be seen as a way rook for perpetual check. Let us see how this
of breaking down the opponent's defences. is done:
In order to succeed in a game of chess, this
is what a player must do. Let us now see a Example 27 ○
basic game example where our theme proves XABCDEFGHY
decisive:
8-mkr+-+-+(
7zp-+-+-zp-'
6-zpQ+-+-+&
Example 26 5+-+-+p+-%
1.e4 e5 2.Nf3 Nc6 3.d4 This is the ‘Scotch
Opening’. 3...exd4 4.c3 d5 5.exd5 Qxd5
4-+-+pwq-+$
6.cxd4 Lg4 Black pins the white knight. 3+-+-+-+-#
7.Le2 Naturally, White unpins. 7...Lxf3?
8.Lxf3 Qxd4?? A crazy move. Black 2P+-+-zPPzP"
thinks he has everything defended, but 1+R+-+-mK-!
White now wins by removing the piece that
is protecting Black's queen. 9.Lxc6+ (D) xabcdefghy
FIDE TRG Foundation Trainer Guide 33
1.Rxb6+! axb6 2.Qxb6+ Ka8 3.Qa6+ Black, to move, is a pawn down and his
Kb8 4.Qb6+ As White is now a rook queen is under attack. Technique at this level
down; he takes perpetual check on b6 and is so good that White would normally expect
a6. to win. However, Black spots a terrific per-
petual check: 1...Nxe3!! Sacrificing the
Example 28 ○ queen. 2.Rxc2 Ra1+ 3.Kh2 Nf1+ 4.Kg1
Ne3+ 5.Kh2 Nf1+ 6.Kh1 Ne3+ Sax,G-
XABCDEFGHY Mariotti,S Las Palmas 1978. ½-½
8-+-+-+-mk(
Pawn Promotion
7+-+-+-+-' The pawn has a very important role to play
6-tR-zp-+pzp& in a game of chess. In the opening, pawns
provide cover and back up for the pieces. In
5+-zp-zp-+-% the middlegame, they often lay the founda-
4-+-wq-+-+$ tion for an attack, but it is in the endgame
that pawns become most influential.
3+-+-+-+-# 'Pawn promotion' describes the situation
where a pawn reaches the eighth (or first)
2-+-+-tRPzP" rank and transforms into a new piece of the
1+-+-+-mK-! player's choosing. In virtually all cases this
will be a queen, but there are rare occasions
xabcdefghy when a rook, knight or bishop might be
Here is another basic perpetual check. The taken. Once a pawn reaches the end rank, it
black queen is so strong in the middle of the cannot remain there without promoting.
board, pinning the rook on f2, that White The diagram shows a simple situation,
takes the draw: 1.Rb8+ Kh7 2.Rb7+ Kg8 where White, to move, is about to promote.
3.Rb8+ Kg7 4.Rb7+. The black king can-
Example 30 ○
not escape the checks.
Spotting a perpetual check in a real game XABCDEFGHY
situation can be complicated, but the new- 8-+-+-+-+(
comer to chess is well advised to look out
for this possibility. Here is an example from 7+-zP-+-+-'
Grandmaster play:
6-+-+k+-+&
Example 29 ○ 5+-+-+-+-%
XABCDEFGHY 4-+-+K+-+$
8-+-wQ-+-+( 3+-+-+-+-#
7+-+-+pzpk' 2-+-+-+-+"
6-+-+-+-zp& 1+-+-+-+-!
5+P+-+-+-% xabcdefghy
4r+n+-+-+$ 1.c8Q+ There is no reason not to take a
3+-+-vL-+P# queen. White should win.
Underpromotion is a situation where pro-
2-+q+-zPP+" moting to a queen would result in a loss or a
1+-tR-+-mK-! draw.
In the next diagram, ‘queening’ will end in
xabcdefghy stalemate. White must play carefully:
FIDE TRG Foundation Trainer Guide 34
Example 31 ○ Deflection describes a situation where an
XABCDEFGHY enemy piece is lured away from defending a
specific line or square.
8-+-+-+-+( In the next diagram, White would be able
to checkmate on the back rank if the black
7+-+-+P+k' queen could be deflected away from her
6-+-+-mK-+& defence of e8 and the back rank.
5+-+-+-+-% Example 33 ○
4-+-+-+-+$ XABCDEFGHY
3+-+-+-+-# 8-sn-wq-+-mk(
2-+-+-+-+" 7+-+-+-zpp'
1+-+-+-+-! 6-+P+-+-+&
xabcdefghy 5zp-+-+-+-%
1.f8R! Underpromoting in order to leave 4-+-+-+-+$
Black a move. 1...Kh6 2.Rh8# 1-0
3+-+-+N+P#
Now let’s take a look at a Breakthrough
Promotion. This is a classic example which
2-+-+-+P+"
beginners will find very instructive. A 1+-+-wQ-+K!
teacher might invite the class to see if they
can find a way to promote one of White’s xabcdefghy
pawns by breaking through the black wall. 1.c7! White wins a piece with this excel-
lent move. If the black queen captures the
Example 32 ○ pawn, it's checkmate! 1...Qxc7 2.Qe8# A
XABCDEFGHY classic deflection. 1-0
3+-+-+-+P# Example 37 ●
2Q+-+-+P+" XABCDEFGHY
1+-+-+RmK-! 8-+-+-+-mk(
xabcdefghy 7+-+-+-+-'
1.Qg8+! Black's knight or rook is de- 6-+-+-+-+&
coyed, forced into a poor position. 1...Nxg8
2.Nf7# 1-0 5+-+-+-wq-%
4-+-+-+-+$
Line Vacation
Line vacation occurs when a piece moves 3+-+-+-trP#
away from a certain line, allowing another
friendly piece to come into the game.
2Q+-+Rvl-mK"
In the next diagram, Black would love to 1+-+-+L+-!
get his queen in an attack against the white
king. He does so with a line vacating move. xabcdefghy
1...Rxh3+! Vacating the g3-square for the
Example 36 ● black queen. 2.Kxh3 2.Lxh3 Qg1#.
XABCDEFGHY 2...Qg3# 0-1
8-+-+-trk+(
7+p+-+-zpp'
6-+-zp-wql+&
5+-zpPtr-+-%
4pzPP+-+R+$
Zugzwang
3zP-+-+P+-# Zugzwang is a German word, used by
2-+-wQP+-+" chessplayers to describe a situation where
every move loses.
1+-mKR+-+L! Zugzwang is most common in the end-
game and it is very rare that this type of
xabcdefghy situation crops up in the middlegame, where
1...Rxe2! 2.Qxe2 Qc3+ The line for the the board can be full of pieces.
black queen has been opened and she enters For beginners and young players, this con-
the game with decisive effect. White is in cept is best presented very simply indeed. In
checkmate just one move later: 3.Qc2 the next diagram Black to move is in
Qxc2# (Trifunovic,P-Ragozin,V Moscow zugzwang. He has to allow checkmate on the
1947) 0-1 next turn:
FIDE TRG Foundation Trainer Guide 36
Example 38 ● with the threat of a skewer. 2...Lb1!! Black
XABCDEFGHY counters with a zwischenzug, winning the
game. 2...f1Q 3.Rf8+. 3.Rf8+ 3.Kxb1
8-+-+-tR-+( f1Q+, promoting with check. 3...Lf5.
Blocking the check and forcing promotion.
7zp-+-+-+k' This was an intricate passage of play and
6P+-+-mK-+& teachers must make sure all the basic tactical
ideas have been mastered before proceeding
5+-+-+-+-% to zugzwang and zwischenzug. There is no
4-+-+-+-+$ real way to present these ideas simply.
3+-+-+-+-# Overloading
2-+-+-+-+" A piece is said to be overloaded when it
has too many jobs to do. This is an advanced
1+-+-+-+-! but quite common tactical theme.
xabcdefghy Example 40 ●
1...Kh6 2.Rh8# 1-0 XABCDEFGHY
Zwischenzug 8r+-tr-+-mk(
The zwischenzug, or 'in-between' move is
a very advanced concept and difficult for 7+-+-+qzpp'
beginners to take on board. It is interlinked 6-+-+-zp-+&
with the concept of a combination.
The zwischenzug can occur at any time 5+-+-zp-+-%
during the game. 4P+Q+-+-+$
The in-between move basically throws a
spanner in the works, disrupting the normal 3+-+-zP-zP-#
flow of a game.
Consider the following diagram. Black
2-+-+-zP-zP"
seems to be winning here by a simple pawn 1tR-tR-+-mK-!
promotion:
xabcdefghy
Example 39 ● Consider the diagram, where the white
XABCDEFGHY rook on c1 has to protect both his queen and
the back rank at the same time. Black moves
8-+-+-+-+( in for the kill with 1...Rd1+! 2.Kg2 White
7+-+-+-+-' has no defence. If 2.Rxd1 Qxc4 wins the
queen. 2...Qxc4 3.Rxc4 Rxa1 Black wins.
6-+-+-+-+& 0-1
5+-+-+-+-% Summary
4-+-+-mk-+$ Teachers should emphasize that chess is a
battle of tactics and strategy, but that without
3+p+-+ptR-# tactical control, it will prove impossible to
2lmK-+-+-zP" realize strategic plans.
The previous pages are intended to equip
1+-+-+-+-! the newcomer to chess with knowledge of
essential tactical motifs and it is crucial that
xabcdefghy all these ideas have been mastered before
1...f2 2.Rg8! White fights by countering going on to acquire further knowledge.
FIDE TRG Foundation Trainer Guide 37
Checkmating Ideas
Andrew Martin
Concept 1.Kg2 Kd5 2.Kf3 Ke5 3.Rd1! Black's
The concept of checkmate is very impor- king is already being imprisoned. 3...Ke6
tant for the beginner and so, as soon as the 4.Kf4 Kf6 5.Re1! Kg6 6.Re6+ Kg7
basic idea has been understood, the teacher 7.Kf5 The king closes in. 7...Kf7 8.Re5
should follow up with a session on typical For some reason, beginners find this type of
checkmating patterns. waiting move difficult to see. The teacher
These patterns should be recognizable and should emphasize that, in general, the rook
likely to occur in the games of the novice. It operates best at long-range and not close to
is no good showing complex checkmates at his own pieces. 8...Kg7 9.Re7+ Kf8 10.
this stage. Kf6 After ten accurate moves, White has
forced the enemy king to the back rank.
Basic Rook Mates 10...Kg8 11.Re8+ Kh7 12.Rd8 Kh6 13.
Here is the basic checkmate with the rook. Rh8# 1-0
Black's king will be mated on an edge of the
board or in the corner. It is important to use Basic checkmating drills such as this are
both white pieces to win. extremely important for the newcomer to
The following example introduces the nov- chess and should be practised over and over
ice to the idea that in chess, superior force until perfected.
usually decides the game. The technique for Double Rook Mate
White is as follows: The power of the rook at long-range is
1. Bring the king up towards the enemy king seen in the following easy example. Black is
whenever possible. The king is a slow- helpless as the white rooks push him back.
moving piece and the rook can look after
itself. Example 2 ○
2. If the king cannot be advanced further, XABCDEFGHY
use the rook to limit the actions of the op-
posing king, gradually driving him towards
8-+-+-+-+(
the edge of the board. 7+-+-+-+-'
Example 1 ○ 6-+-+-+-+&
XABCDEFGHY 5+-+-+-+k%
8-+-+-+-+( 4-tR-+-+-+$
7+-+-+-+-' 3tR-+-mK-+-#
6-+-+-+-+& 2-+-+-+-+"
5+-+-mk-+-% 1+-+-+-+-!
4-+-+-+-+$ xabcdefghy
3+-+-+-+-# 1.Ra5+ Kg6 2.Rb6+ Kf7 3.Ra7+ Ke8
4. b8# 1-0
R
2-+-+-+-+" This may seem very simplistic, but for
1tR-+-+-+K! some peculiar reason which I have not yet
fathomed, beginners take a big step forward
xabcdefghy when they master this example.
FIDE TRG Foundation Trainer Guide 38
Doubled Rooks - The Back Rank 1...Re3+ 2.Nxe3 Re7# 0-1
The concentrated fire of two or more chess
pieces working together is called a battery. Summary
In the next diagram, Black has two rooks Rook checkmates are very common, sim-
aiming at White's back rank and checkmates ply because the rooks are usually the last
easily by uprooting the defender. Doubled pieces to be developed and exchanged.
rooks often work very well together. Beginners don't always use the rooks sen-
sibly as their games are often over before the
Example 3 ●
rook even comes into play!
XABCDEFGHY Going through these checkmating drills at
8-+-+r+k+( an early stage will redress the balance.
1wq-+-+-vl-! XABCDEFGHY
xabcdefghy 8-tr-+-+-mk(
Black has a very large material advantage, 7+p+-trpzpp'
but his pieces are asleep in the four corners. 6-+-zp-+-+&
White's pieces are working together as a
team and occupy the central high ground. 5wQ-+-vlPzP-%
1.Nf5xg7+ Ke8-d8 2.Qf3-f6+ Ng8xf6 3. 4-+Pwq-zp-zP$
Ld6-e7# 1-0
3+-+P+-+-#
Teamwork also involves ensuring that in-
dividuals do not just stand around looking 2-+-+-zPL+"
good, what Leonard Barden called ‘window 1+R+-+RmK-!
dressing’ but actually work flat out.
xabcdefghy
□ O’Connell Kevin Black stands clearly better, probably win-
■ Sales Keith ning after taking the d3-pawn. As so often,
London 1975 (training game) ○ though, increasing the workload of the
pieces is better than merely capturing mate-
XABCDEFGHY rial. 1...f4-f3 2.Lg2-h3 (2.Lg2xf3 Qd4-f4
is also an easy win.) 2...Qd4-f4 0-1
8r+-+-trk+(
7zp-+-wQp+-'
6-+-+-zp-+& Conclusion
Learn to be a good team manager!
5+-+-wqN+-% Make sure you get your players out of the
4-+-+-+-+$ dressing room and onto the pitch. Coax
them, coach them to work together. Listen to
3+-+-zP-zP-# your pieces - they often have valuable sug-
gestions to make - they sometimes know
2PzP-+P+-zP" better than you do where they should go and
1+-+-+RmK-! what they should do.
There is also an important place for team-
xabcdefghy work in the classroom.
FIDE TRG Foundation Trainer Guide 45
Strategy - The Centre
Efstratios Grivas
Concept The Centre is usually controlled by pawns
The occupation of the Centre in a chess and the previous diagram is a good example
game is an important asset. But of course, in of Centre Occupation.
order to evaluate and to understand this asset By placing our pawns on the Centre we
properly, we have to deeply examine it. succeed in obtaining various advantages,
such as:
What it is - Where it is Located 1. Our pawns are perfectly located on the
The central complex of squares e4, d4, e5 Centre, controlling one or more important
and d5 is called the Centre: central squares: c5, d5, e5 and f5.
XABCDEFGHY 2. Files and diagonals are opened, allowing
our pieces an easy, quick and harmonious
8rsnlwqkvlntr( development.
3. Knights and bishops are ready in no time
7zppzppzppzpp' to occupy important central squares and if
6-+-+-+-+& necessary, they will be helped by the queen.
4. Our king will be able to castle quickly,
5+-+{}-+-% finding safe shelter and allowing our rooks
4-+-}{+-+$ to connect and assist the rest of our army.
5. All the above will create the ideal pre-
3+-+-+-+-# conditions to grab the initiative and create
various threats towards our opponent’s
2PzPPzPPzPPzP" pieces.
1tRNvLQmKLsNR! The next diagram shows the (nearly) ideal
development strategy:
xabcdefghy XABCDEFGHY
If we add the neighbouring squares c4, c5,
f4 and f5 as well, then we have the so-called 8rsnlwqkvlntr(
Expanded Centre; a simply wider version.
7zppzppzppzpp'
Why it is so Significant 6-+-+-+-+&
XABCDEFGHY 5+-+-+-+-%
8rsnlwqkvlntr( 4-+LzPPvL-+$
7zppzppzppzpp' 3+-sN-+N+-#
6-+-+-+-+& 2PzPPwQ-zPPzP"
5+-+-+-+-% 1+-+RtR-mK-!
4-+-zPP+-+$ xabcdefghy
3+-+-+-+-# White needed just ten moves to develop all
his eight pieces to perfect squares and castle
2PzPP+-zPPzP" and he is ready to assault the black camp or
1tRNvLQmKLsNR! even push back the black pieces by further
pawn advance(s) - a good deal for just the
xabcdefghy first ten moves of the game!
FIDE TRG Foundation Trainer Guide 46
And this is all based on the Centre Occu- □ Schmidt Olaf
pation which was started by the pawn moves ■ Carl Werner
on the earliest steps. E76 Boeblingen 2000
1.d4 Nf6 2.c4 g6 3.Nc3 Lg7 4.e4 d6 5.f4
How it can be Done c6 6.Nf3 0-0 7.Ld3 a6 (D)
□ Strange Mikkel
■ Petersen Tom Petri XABCDEFGHY
B06 Denmark 2002 8rsnlwq-trk+(
1.e4 g6 2.d4 Lg7 3.Nf3 d6 4.Nc3 Nd7
5.Lc4 e6 6.0-0 a6 7.a4 b6 8.Re1 Ne7 7+p+-zppvlp'
9.Lg5 0-0 10.Qd2 Lb7 11.Rad1 Kh8 6p+pzp-snp+&
12.h3 Qe8 (D)
XABCDEFGHY 5+-+-+-+-%
8r+-+qtr-mk( 4-+PzPPzP-+$
7+lzpnsnpvlp' 3+-sNL+N+-#
6pzp-zpp+p+& 2PzP-+-+PzP"
5+-+-+-vL-% 1tR-vLQmK-+R!
4P+LzPP+-+$ xabcdefghy
Black has chosen a passive approach and
3+-sN-+N+P# White’s Centre Occupation is impressive.
2-zPPwQ-zPP+" The assault begins! 8.e5 dxe5 9.fxe5 Ne8
10.h3 Nc7 11.0-0 b5 12.Qe2 Ne6 13.Le3
1+-+RtR-mK-! Lb7 14.Rad1 Completing the development
- Black barely has any counterplay due to
xabcdefghy White's excellent central control. 14...Nc7
White has achieved the ideal set-up and he is 15.h4! Qc8 16.Ng5 f6? 16...Nd7 was bet-
ready now to launch an attack on the black ter, although after 17.h5 White's attack keeps
king. 13.Lh6 Ng8 14.Lxg7+ Kxg7 15. growing. 17.Nxh7! A simple piece sacrifice
Re3! White firstly weakened the black king which destroys Black's defence - his king is
by exchanging an important defender and he helpless... 17...Kxh7 18.Qh5+ Kg8 19.
is now transferring a rook to the attack - the Lxg6 Rd8 20.Qh7+ Kf8 21.Lh6! 1-0
Centre Occupation is really helpful! 15...Qe7
16.Nh2 e5 17.Ld5 c6 18.Lb3 Ngf6 19. Conclusion
dxe5?! White voluntarily destroys his pride The Centre is the most important part of
and joy - there was no good reason for this the board; try to occupy it first with pawns
action! The simple 19.Ng4 Nxg4 20.hxg4 and later on with pieces as well!
Rad8 21.Rh3 would give him the advan-
tage. 19...dxe5 20.Qd6 Qxd6 21.Rxd6
White now stands only slightly better but later
went on to win the game: 21...a5 22.Rf3
Rad8 23.Ng4 Ne8 24.Rd1 h5 25.Nxe5
Nxe5 26.Rxd8 Nxf3+ 27.gxf3 Nf6 28.
Rd6 Re8 29.Nd1 Re7 30.Ne3 b5 31.axb5
cxb5 32.Rb6 a4 33.Ld5 Lxd5 34.exd5
Ra7 35.Rxb5 h4 36.c4 a3 37.bxa3 Rxa3
38.c5 Ra1+ 39.Kg2 Nh5 40.Rb4 g5 41.c6
Rc1 42.d6 Nf4+ 43.Rxf4 gxf4 44.Nf5+
Kf8 45.d7 Rxc6 46.d8Q# 1-0
FIDE TRG Foundation Trainer Guide 47
Strategy - Attacking Teamwork
Efstratios Grivas
Concept spectacular queen sacrifice, leading to a
The idea of a successful attack seems to be smothered mate! 28.Rxc1 Nd2# 0-1
easy to identify, but on the other hand, many
chess players seem to forget it during the □ Grivas Efstratios
heat of battle. ■ Szkudlarek Franz
Here we should be aware of the concept of Dortmund 1991 ○
the Centre of Gravity (CoG) developed by XABCDEFGHY
Carl Philipp Gottfried von Clausewitz
(1780-1831 - Prussian soldier and German 8r+-+-vl-tr(
military theorist, who stressed the moral and
political aspects of war). It is a powerful tool
7zp-zpk+-+p'
that can be applied in chess as well as war. 6-+pzpl+pzP&
It’s a practical method for determining a
specific target, the most critical one in the 5+-+-+-sN-%
opponent’s position to attack. Thus, CoG 4-+P+P+P+$
gives your campaign efforts more focus and
increases your chances of success. 3+-+-vLQ+-#
You must always be aware that if the team
works together, the pieces can mount a
2Pwq-+-zP-+"
meaningful attack, not just threaten to take 1tR-+-+RmK-!
something that is left unprotected.
xabcdefghy
□ Manthe Barry Black has retained material parity, but at the
■ Alexopoulos Georgios cost of leaving his king in the centre. White
Philadelphia 1993 ● now sets his sights on the usual target: the
XABCDEFGHY black king. 20.Rfd1 Qe5 21.Lf4! Qc5
22.e5 Opening lines. The black king already
8r+l+-+-+( feels the draught! 22...Le7 22...d5 23.Rac1!
Qa5 24.Nxe6 Kxe6 25.cxd5+ cxd5 26.
7zpp+-wQrmkp' Rc6+ +–. 23.Ne4 Qxc4 24.Rac1 (D)
6-+-+p+p+& XABCDEFGHY
5+-+-zPp+-% 8r+-+-+-tr(
4-+-+-wqP+$ 7zp-zpkvl-+p'
3+-zpL+n+N# 6-+pzpl+pzP&
2P+P+-+-zP" 5+-+-zP-+-%
1tRK+-+R+-! 4-+q+NvLP+$
xabcdefghy 3+-+-+Q+-#
This seems to be a complicated position, but
soon it becomes clear who is in the driver's 2P+-+-zP-+"
seat... 25...Nd2+! 26.Kc1 Nb3+! Team- 1+-tRR+-mK-!
work by the pair of black queen and knight.
27.Kb1 If 27.Kd1 Qd2#. 27...Qc1+!! A xabcdefghy
FIDE TRG Foundation Trainer Guide 48
All white forces are directed against the Rh3#) 26...Rxc3 –+. 22...Rxc3! 23.gxh4
black king - this concentration of power is (D) 23.Lxc3 Lxe4+ 24.Qxe4 Qxh2# or
difficult for Black to meet ... 24...Qxa2 25. 23.Lxb7 Rxg3 24.Rf3 (24.Lf3 Nxh2 –+)
exd6 cxd6 26.Lxd6 Ld5 27.Lxe7 Black 24...Rxf3 25.Lxf3 Nf2+ 26.Kg1 (26.Kg2
resigned due to 27...Kxe7 28.Qf6+ Kd7 Qh3+ 27.Kg1 Ne4+ 28.Kh1 Ng3#) 26...
29.Qxc6+, winning material. 1-0 Ne4+ 27.Kf1 Nd2+ 28.Kg2 Nxf3 29.
Qxf3 (29.Kxf3 Qh3+ 30.Ke4 Rd3!! 31.
Did you notice the coordinated effort of
Qxd3 Qg2+ 32.Qf3 Qc2+ 33.Qd3 Qc6+)
the pieces? They must establish a certain
degree of unity and cohesion through mutual 29...Rd2+ –+ are wonderful variations,
contacts. It’s all about teamwork, or division proving the validity of Black's attack.
of labour, or as ex-World Champion Mikhail XABCDEFGHY
Tal’s trainer Koblencs put it, ‘it’s a wonder
formula in chess’. 8-+-tr-+k+(
So, you should know the enemy and know 7+l+-+pzpp'
yourself. You, as a commander-in-chief,
need to know how your and the opponent’s 6pvl-+p+-+&
army operate and determine strengths and 5+p+-zP-+-%
weaknesses on both sides.
□ Rotlewi Georg 4-zP-+LzPnzP$
■ Rubinstein Akiba 3zP-tr-+-+-#
Lodz 1907 ●
XABCDEFGHY 2-vL-+Q+-zP"
8-+rtr-+k+( 1tR-+-+R+K!
7+l+-wqpzpp' xabcdefghy
23...Rd2!! The hidden point of Black's
6pvl-+psn-+& queen sacrifice. 24.Qxd2 There was no sal-
5+p+-zP-+-% vation any more: 24.Qxg4 Lxe4+ 25.Rf3
Rxf3 –+ or 24.Lxc3 Rxe2 25.Rf2 Lxe4+
4-zP-+-zP-+$ 26.Kg1 Lxf2+ 27.Kf1 Lf3 28.Rd1
Nxh2# or, finally, 24.Lxb7 Rxe2 25.Lg2
3zP-sNL+-+-# Rh3! –+. 24...Lxe4+ 25.Qg2 Rh3!! and
2-vL-+Q+PzP" White had to resign: 26.Rf3 (26.Rf2 Lxf2
27.Qxe4 Rxh2#) 26...Lxf3 27.Qxf3
1tR-+-+R+K! Rxh2#. Rubinstein's 'Immortal Game'. 0-1
xabcdefghy Using a holistic approach, you need to
20...Ng4! A bolt from the blue! 21.Le4 identify a critical vulnerability, a component
The black knight is untouchable: 21.Qxg4? vulnerable to attack or disruption. Focus
Rxd3 and ...Rxc3 or 21.Ne4 Rxd3! 22. your effort against that. Think about activity,
Qxd3 Lxe4 23.Qxe4 Qh4 24.h3 Qg3! 25. coordination, harmony, interdependence and
hxg4 Qh4# or, finally, 21.Lxh7+ Kxh7 mobility.
22.Qxg4 Rd2 –+. 21...Qh4 22.g3 The al- To wrap up, let us look at the strategic
ternative was 22.h3 Rxc3 23.Lxc3 (23. relationship between the critical capability,
Lxb7 Rxh3+ 24.gxh3 Qxh3+ 25.Qh2 or power of pieces to act (attack, defence)
Qxh2# or 23.Qxg4 Rxh3+ 24.Qxh3 and the centre of the board. In order to
Qxh3+ 25.gxh3 Lxe4+ 26.Kh2 Rd2+ 27. achieve strategic objectives, you must act
Kg3 Rg2+ 28.Kh4 Ld8+ 29.Kh5 Lg6#) from a position of strength, to be able to
23...Lxe4 24.Qxg4 (24.Qxe4 Qg3 –+) attack. For that, you need to construct a solid
24...Qxg4 25.hxg4 Rd3 26.Kh2 (26.Rac1 position in the middle of the board.
FIDE TRG Foundation Trainer Guide 49
Strategy - The Opening
Efstratios Grivas
Concept many times, to be afraid that the opponent
The theory of the middlegame and the will prove more ‘informed’ or more compe-
endgame are essential parts of the struggle tent than oneself? It would practically
for victory. However, just as important is amount to ‘suicide’ for our opponent to enter
our theoretical preparation in the opening, to an opening that we have mastered when s/he
lay solid foundations on which to build doesn’t possess analogous experience.
soundly the stages that follow. Naturally, there are occasions when the
In contrast to the middlegame and the end- opponent’s preparation can prove deadly. It
game, where theory is objective and ac- is possible even to lose games due to a spe-
cepted by everyone, in the opening each cific opening discovery by the opponent; this
player makes his choices in accordance with has happened before and will surely happen
his emotions and his personal experience. again.
No opening loses, no opening wins. All However, we can learn from such defeats
other viewpoints on the openings are point- and delve even deeper into our chosen open-
less and potentially harmful to the progress ings.
of a chess player. Opening knowledge is Choosing which openings ‘suit us’ is a
both important and essential, but it cannot tricky process. Every chess player will, dur-
constitute the panacea of chess education, ing their competitive career, change several
nor can we possibly demand to win solely of their openings or variations within them.
thanks to this knowledge. Personal experience, difficult situations,
Selection of a chess player’s openings is a alterations in one’s personality will, to a
purely personal matter. It is his duty to study great extent, determine these changes that
in depth and comprehend topics such as the are considered natural and desirable in the
correct move orders, the ideas behind these quest for general progress.
moves and the plans to be employed in the Openings, unlike the middlegame and the
middlegame. endgame, demand perpetual study, refresh-
One great paradox is common among ment and proper information.
young chess players (and not only them).
This phenomenon is called ‘fear of the op- Opening Principles
ponent’s preparation’ and is expressed by a 1. Occupy the centre as much as possible.
disproportionate appreciation of his own Make your first move with the pawn in front
abilities, relative to those of the opponent, of either your king or queen. Try not to ad-
with regard to the openings he has chosen. vance more than one or two pawns.
In simple words, the concept of ‘falling 2. Develop all your pieces. Make good de-
into the opponent’s preparation’, a concept veloping moves, and generally develop your
that is so commonly encountered on a young knights before your bishops. Try not to
chess player’s lips, is nothing other than a move the same piece twice in the opening
deeply hidden insecurity regarding the me- and when you develop your pieces try to
diocre or even weak understanding of the make moves which threaten something. Fi-
chosen openings. nally, don't bring your queen out early.
A player who has studied and understood 3. Castle. Your king's safety is crucial; castle
the openings that he has chosen cannot pos- early if you can. Do not move pawns in front
sibly be afraid of his opponents in this par- of your castled king unless you really must.
ticular field. 4. Prepare your plans for the coming mid-
How is it possible, having gained so much dlegame and even start to plan for the end-
experience and played a specific opening so game!
FIDE TRG Foundation Trainer Guide 50
Strategy - Proverbs & Sayings
Sophia Rohde & John MacArthur
Concept ● Not all artists are chess players, but
Many of the following proverbs and say- all chess players are artists.
ings have been shared as pieces of chess ● No one ever won a game by resigning.
wisdom by generations. Enjoy! ● Methodical thinking is of more use in
chess than inspiration.
● A pair of pawns on the 6th rank is worth a ● Kings play active roles in the endgame.
rook. ● It is not enough to be a good player... you
● To avoid losing material, many have lost must also play well.
the game. ● In blitz, the knight is stronger than
● Time, space and material are measures of the bishop.
an advantage. ● When you see a good move, look for a
● A winner is one who makes the next-to- better one.
last mistake. ● When ahead in material, trade pieces;
● The knight is the best blockader of a when behind in material, trade pawns.
passed pawn. ● Help your pieces so they may help you.
● The hardest game to win is a won game. ● Good players defend and attack with the
● The beauty of a move lies not in appear- same moves.
ance but in the ideas behind it. ● Every pawn is a potential queen.
● Strategy requires thought, tactics require ● Every chess master was once a beginner.
observation. ● Don’t move the same piece twice in the
● Rooks prefer to be doubled on open files opening, unless necessary.
as well as on the seventh rank. ● Develop your pieces with a purpose, gain-
● Rooks belong on open files, and behind ing time with threats.
passed pawns. ● Chess is thirty to forty percent psychol-
● Pieces gain strength in the centre. ogy.
● Pawns capture best towards the centre. ● Chess is 99 percent tactics.
● Pawns are the soul of chess. ● Before the endgame, the Gods have placed
● Pawn snatching with the queen is an art, the middle game.
when it succeeds... ● A position is only as good as its worst
● Pawn majorities farthest from the kings placed piece.
are more favourable. ● A passed pawn increases in strength as the
● One doesn't have to play well; it's enough number of pieces on the board diminishes.
to play better than your opponent. ● A master of defence returns material in a
● One bad move nullifies forty good moves. timely manner.
● On the chessboard, lies and hypocrisy do ● A good player is always lucky.
not survive long. ● A bad plan is better than none at all.
http://www.fide.com
FIDE TRG Foundation Trainer Guide 51
Chess Culture - History - Champions
Kevin O’Connell
Concept resources’. Many kings and queens have
Chess has an extremely rich culture. Even played, including King Philip II of Spain,
more than other sports, it features in almost whose court in Madrid hosted the first ever
all areas of human activity and many famous international match in 1575.
people play or played. Great thinkers who loved to play include
Chess often makes an appearance in the Albert Einstein, Alan Turing (father of com-
movies and in advertisements, frequently puter chess), Jean-Jacques Rousseau, Karl
when the director or advertiser wants to cre- Marx and Dmitri Mendeleyev.
ate an atmosphere suggesting intelligence Among writers, Lewis Carroll, Ian Flem-
and sophistication. ing (the creator of James Bond), Stefan
Composers have written about chess, for Zweig, Ivan Turgenev and Leo Tolstoy (War
example the ballet Checkmate by Arthur and Peace) were devotees, as were Nobel
Bliss, and many others, such as Chopin, Laureates Samuel Beckett and William
Prokofiev and John Cage. Many musicians Golding. All trainers and players should read
have been strong players, especially violin- (or watch the movie) Vladimir Nabokov’s
ists such as Mischa Elman, Fritz Kreisler The Luzhin Defence (Zashchita Luzhina) and
and Yehudi Menuhin, and pianists from Zweig’s The Royal Game (Schachnovelle).
Moritz Rosenthal to Sviatoslav Richter. Movie stars who have played include
There is a lovely story, apparently true, Humphrey Bogart, Bollywood’s Amir Khan,
about the pianist and chess problem com- Arnold Schwarzenegger, Will Smith (Men in
poser Rudolf Heinrich Willmers - during a Black) and John Wayne. Many movies have
recital in Copenhagen, he suddenly stopped had a chess theme or famous scene featuring
playing, wrote something on his cuff, and chess, among the most memorable being
then continued; he explained that he had Harry Potter and the Sorcerer’s Stone, Ca-
suddenly thought of the solution to a very sablanca, 2001, The Thomas Crown Affair,
difficult chess problem that he had been try- From Russia with Love, Blade Runner and,
ing to solve for a week. Modern musicians of course Satyajit Ray’s The Chess Players.
are also well represented, such as Bono of Sports stars include some very strong
U2, Madonna and the American rapper players: Sir George Thomas, perhaps the
RZA. greatest player ever born in Turkey, played
Major historical figures abound, such as tennis at Wimbledon, was British Chess
Ivan IV (‘the Terrible’), the first ruler to be Champion in 1923, at the same time holding
crowned Tsar of All Russia, who died while the national Badminton title (21 times).
playing chess (we do not know what his po- Grandmasters Simen Agdestein (Norway),
sition was like). Then we have Lenin, Napo- who scored a goal in one international
leon Bonaparte, and Benjamin Franklin who match, and Lars Bo Hansen (Denmark) both
wrote an interesting article The Morals of represented their countries on the soccer
Chess and whose face appears on US $100 field. Ex World Heavyweight Boxing
bills. In that article, published in 1786, Champion Lennox Lewis is an avid player.
Franklin was perhaps the first to link chess Collectors of postage stamps may put
and education, writing that ‘life is a kind of together a large thematic collection and even
chess’ and that by playing chess, we may collectors of coins and banknotes can add
learn foresight, circumspection and caution items featuring chess events and players.
and also ‘the habit of not being discouraged Every trainer, every player should build up
by present bad appearances in the state of their chess culture, starting with knowledge
our affairs ... persevering in the search of of chess history and the great champions.
FIDE TRG Foundation Trainer Guide 52
History of Chess FIDE introduced the first codified Laws of
We are unsure about the precise origins of Chess.
chess. Leaving aside mentions of early
chess-like games, it is widely (although not
universally) believed that chess developed
from Chaturanga in Northern India about
1500-1600 years ago.
‘The first unmistakable reference to chess
in all literature is in Harscharita by the In-
dian court poet Bana, written between 625
and 640. Contemporary Chinese texts may
also refer to chess.
Recent finds in Butrint, Albania challenge Chess Champions
the statement that ‘no authentic chess pieces Players such as al-Adli and as-Suli (in 9th
earlier than the 7th century AD have been ad 10th century Baghdad) were renowned in
identified beyond question’ - Hooper & their day and each, for a time, seemed al-
Whyld, Oxford Companion to Chess. most invincible.
The games of Xiangqi and Shogi devel- Europeans began to be the dominant force
oped at about the same time and remained from the 15th Century, names such as Lopez
the dominant forms of chess in East Asia and Leonardo, Greco, Salvio and Philidor
right up to the present day. being clearly the foremost players of their
Chess, almost as we know it, passed day.
through Persia to the Arab world; there it As chess began to develop more widely in
achieved great heights in the 8th-10th centu- the industrializing West during the mid 19th
ries. Century, so the position became more con-
As Islam spread from Baghdad, across fused, with many strong players vying for
North Africa, and into Spain, so chess trav- the title of leading player - the likes of la
elled with it … on boards with all 64 squares Bourdonnais (France), Ireland’s McDonnell
of uniform colour. (Belfast 1798-1835 London), Saint-Amant
It was after chess arrived in Europe that (France), Staunton (England) and Anderssen
the familiar chequered board of light and (Germany).
dark squares was introduced. North America also began to make its
Five centuries or so later, during the Ren- presence felt, most notably in the person of
aissance, the game underwent some major Paul Morphy, who shone like a blazing
changes. The pawn acquired its double step comet during the years 1857-1863.
possibility. The bishop gained greater mobil- However, even though ‘British’-French
ity (previously, it jumped two squares along jousts (such as Labourdonnais-McDonnell
the diagonal). and Staunton-Saint-Amant) were widely
The queen was the biggest gainer - from a regarded as matches between the best play-
miserable single step along a diagonal, a ers of the day, it was only late in the nine-
grand total maximum of four squares, she teenth century that a match was generally
acquired her current powers of movement, recognized as one to determine the title of
with access to as many as 27 squares at one World Champion.
time. In 1886, the Austrian-Czech US citizen
Little has changed since the late 1400s, Wilhelm Steinitz defeated the German-
although some new rules (e.g. en passant Polish British citizen Johann Zukertort 10-5
capture) or new interpretations of old rules (with five draws) in a match played in New
(e.g. stalemate changing from win/loss to York, Saint Louis and New Orleans and took
draw) have been introduced. Local varia- his place as the first to enter the pantheon of
tions continued right up until 1929 when recognized World Champions.
The white king on d6 dominates Black’s Strength of the King with the Rook
king on d8 and is perfectly placed. Note the ‘opposition’ of the kings in the
1.Qd5 following diagram: White mates in three
The solution is found by simply improving moves. Centralizing is a good habit, but any
the worst placed piece. Students often find rook move will do, as White will use the
this centralizing move last! The forcing al- rook to cut off Black’s king on either side.
ternatives 1.Qa4 and its mirror, 1.Qg4, are
more often found first. All three moves lead
XABCDEFGHY
to mate on either a8 or g8, depending on 8-+-+k+-+(
Black’s reply.
1...Ke8 7+-+-+-+-'
Or 1...Kc8 2.Qa8#. 6-+-+K+-+&
2.Qg8#
1-0 5+-+-+-+-%
Checkmate with the Queen in Practice
4-+-+-+-+$
The simplest mate is a coordinated effort 3+-+-+-+-#
by the pieces, the king holding back the en-
emy monarch, with an occasional check by 2-+-+-+-+"
the queen, to push the opponent to the edge 1+-+-tR-+-!
of the board.
Let’s see the next diagram: xabcdefghy
FIDE TRG Foundation Trainer Guide 56
1.Re5! Kf8 White's king may force the mate within this
If Black tries 1...Kd8, White cuts Black’s a- to c-file tunnel using 'opposition' alone
king off on the c-file: 2.Rc5 Ke8 3.Rc8#. (with the help of the king being cut off by
2.Rg5 the rook, of course).
Black’s king is cut off from the g-file. 1.Ka2! Ka7 2.Ka3 Ka6
2...Ke8 3.Rg8# Much more resistant is 2...Kb7!? 3.Kb3!
1-0 Ka7 4.Kc4 Kb8 5.Kb4 Ka8 6.Kc5 Kb7
7.Kb5 Ka7 8.Kc6 Ka8 (if 8...Kb8 9.Kb6
Waiting Move for Zugzwang Ka8 10.Rc8#) 9.Kc7 Ka7 10.Ra1 #.
White, to move, checkmates in two moves.
3.Ka4 Kb6 4.Kb4 Ka6 5.Kc5 Kb7
In the next diagram, given that Black’s king
6.Kb5 Ka7 7.Kc6 Kb8 8.Kb6 Ka8
has only one move and that a detrimental
9.Rc8# 1-0
one, White may choose any one of five wait-
ing move retreat squares for the rook. The next diagram illustrates the power of
XABCDEFGHY White’s king once the black king has been
adequately ‘cut off’ by the rook.
8-+-+-+k+(
7+-+-+-+-' XABCDEFGHY
6-+-+-mK-tR& 8-+-+-+-+(
5+-+-+-+-% 7+-+-+-+-'
4-+-+-+-+$ 6-+-+-+-tR&
3+-+-+-+-# 5+-+-+-+-%
2-+-+-+-+" 4-+-+-+-+$
1+-+-+-+-! 3+-mk-+-+-#
xabcdefghy 2-+-+-+-+"
1.Rh4! Kf8 2.Rh8# 1+-mK-+-+-!
1-0 xabcdefghy
Checkmating Power of the King
1.Rd6! Kc4 2.Kc2 Kc5 3.Rd3! Kc4
White, to move, checkmates with only one
4.Kd2 Kb4 5.Rc3 Kb5
rook move allowed.
Black's king is boxed in to just two files and
XABCDEFGHY all of the remaining work can be done with
'opposition' by White's king!
8k+-+-+-+( 6.Kc2 Kb4 7.Kb2 Kb5 8.Kb3 Ka5 9.
7+-+-+-+-' Kc4! Kb6
Black's king must run as 9...Ka4? is quickly
6-+-+-+-+& mated by 10.Kc5 Ka5 11.Ra3#.
5+-+-+-+-% 10.Kb4! Ka6 11.Kc5! Kb7
Again, the side of the board is unacceptable
4-+-+-+-+$ as 11...Ka5 allows 12.Ra3# and 11...Ka7
3+-+-+-+-# shortens the mate, e.g. 12.Kc6! Kb8 (12...
Ka8 13.Kc7 Ka7 14.Ra3#) 13.Kb6 Ka8
2-+-+-+-+" 14.Rc8#.
1mK-tR-+-+-! 12.Kb5 Ka7 13.Kc6 Ka8 14.Kc7 Ka7
15.Ra3#
xabcdefghy 1-0
FIDE TRG Foundation Trainer Guide 57
Notice in this example that White's rook 1.Ra5 Ke6 2.Kc2 Kf6 3.Kd3 Ke6
need not move until checkmate thanks to the 4.Kd4 Kd6 5.Ra6+ Ke7 6.Kd5 Kf7
use of 'opposition'. 7.Ke5 Kg7 8.Kf5 Kf7 9.Ra7+ Ke8
Boxing in or Cutting off the Opponent’s 10.Ke6!
King Black's king may head to attack the rook, so
Improving the king - while boxing in or starting the chase early costs a tempo: 10.
Kf6 Kd8 11.Ke6 Kc8 12.Kd6 Kb8
'cutting off' the king with the rook.
13.Rc7 Ka8 14.Kc6 Kb8 15.Kb6 Ka8
XABCDEFGHY 16.Rc8#.
10...Kd8 11.Rh7 (D)
8-tR-+-+-+(
7+-+-+k+-' XABCDEFGHY
6-+-+-+-+& 8-+-mk-+-+(
5+-+-+-+-% 7+-+-+-+R'
4-+-+-+-+$ 6-+-+K+-+&
3+-+-+-+-# 5+-+-+-+-%
2-+-+-+-+" 4-+-+-+-+$
1+K+-+-+-! 3+-+-+-+-#
xabcdefghy 2-+-+-+-+"
1.Kc2 Ke7 2.Kc3 Ke6 3.Kd4 Kd6
1+-+-+-+-!
4.Rb6+ Kc7 5.Rh6 Kd7 xabcdefghy
White's next move threatens to push Black's
king to the 8th rank or to box the king toward A waiting move, to begin the chase into the
the closest corner. corner.
6.Ke5! Kc7 7.Rd6 Kc8 8.Kd5 Kc7 11...Kc8
9.Kc5 Kb7 10.Rc6 Ka7 11.Rb6 Ka8 The only direction: 11...Ke8? 12.Rh8#.
12.Kc6 Ka7 13.Kc7 Ka8 14.Ra6# 12.Kd6 Kb8 13.Kc6 Ka8 14.Kb6 Kb8
1-0 15.Rh8# 1-0
8R+-+-+-+( XABCDEFGHY
7zP-+-mk-+-' 8-+-+-+-+(
6-+-+-+-+& 7+-+-+-+-'
5+-+-+-+-% 6-+-+-+-+&
4-+-+-+-+$ 5+-+-+-+-%
3+-+-+-+-# 4-+-+-mk-+$
2-+-+K+-+" 3tR-+-zp-+-#
1tr-+-+-+-! 2-+-+-+-tr"
xabcdefghy 1+-+-mK-+-!
1.Rh8! Rxa7 2.Rh7+ 1-0 xabcdefghy
The critical position. White employs an
We spoke about the frequency of rook and idea discovered by Philidor over two hun-
pawn endgames. Rook and pawn versus dred years ago. 6.Ra8! White goes active.
rook is most common of all. 6... Kf3 6...Rh4 7.Ra4+ Kg3 8.Rxh4
In the diagram, White is a clear pawn Kxh4 9.Ke2. 7.Rf8+ Ke4 8.Re8+ Kd3
down and his king is trapped on the back 9.Rd8+ Black can’t escape the checks. ½-½
rank. Black will try to win by gradually ad-
vancing his pawn, supported by the king and Example 11 - Lucena ○
setting up checkmating ideas.
This is where technique comes in and a
XABCDEFGHY
little knowledge about how to defend such 8-+-+K+-+(
positions goes a long way. This position is a
draw if White plays perfectly: 7+-mk-zP-+-'
6-+-+-+-+&
Example 10 - Philidor Francois Andre ○
XABCDEFGHY 5+-+-+-+-%
8-+-+-+-+( 4-+-+-+-+$
7+-+-+-+-' 3+-+-+-+-#
6R+-+pmk-+& 2-+-tR-+-+"
5+-+-+-+-% 1+-+-+r+-!
4-+-+-+-+$ xabcdefghy
White would like to and can win this posi-
3+-+-+-+-# tion, but at present his king is trapped. This
2-+-+-+-tr" is the Lucena position, another timeless les-
son in technique. 1.Rc2+! An excellent first
1+-+-mK-+-! move, driving the black king further away
from the white pawn. 1...Kb7 1...Kd6
xabcdefghy 2.Kd8 wins at once. 2.Rc4! Beginners find
1.Ra5! Forcing Black's pawn forward in this move very obscure and there seems little
FIDE TRG Foundation Trainer Guide 64
point to it. However, White has a plan to get cannot win then: 2.Rc8 Kd4 3.Kf6 c4
his king out and so this endgame can also 4.Kf5 c3 5.Kf4 Kd3 6.Rd8+ Ke2! 7.Ke4
serve as a very basic introduction to plan- c2 8.Rc8 Kd2 draw. This is the type of
ning. 2...Rf2 Black has nothing better than defensive idea White is fighting against.
to pass. 3.Kd7 Rd2+ 4.Ke6 Re2+ As ad- 1...c4 If 1...Kc6 White marches to victory
vertised, Black unleashes a barrage of an- after 2.Kg7 Kb5 3.Kf6 Kb4 4.Ke5 c4
noying checks. 5.Kd6! Rd2+ 5...Re1 6. 5.Kd4 c3 6.Rc5. 2.Kg7 c3 3.Rg3 White
Rc5! wins, intending Re5. 6.Ke5 Re2+ rounds up the pawn. This is a splendid ex-
7.Re4 (D) ample of cooperation between White's rook
XABCDEFGHY and king.
Example 15 ●
XABCDEFGHY
8-+-+-+k+(
7+-+-+-vl-'
6-+-+-+-+&
Good vs Bad Pieces
The idea of good and bad pieces should be
5+-+-+-+-%
introduced at this stage. 4p+-+-+N+$
As the endgame approaches, it is vital that
every piece and pawn is as well placed as 3+-+-+-+-#
possible. 2-+-+-+-+"
Endgame technique demands that we im-
prove the position of our pieces and pawns 1+-+-+-mK-!
to the greatest possible extent before under-
taking decisive action.
xabcdefghy
In the next diagram, White has a good Here we have a good bishop versus a bad
knight versus a bad bishop and a good king knight. Black's bishop is unobstructed and
versus a bad king. White's knight is beauti- helps to escort the pawn home. The slow-
fully positioned and can roam around the moving knight is very poor against outside
board at will. passed pawns. Therefore 1...a3 2.Ne3 Ld4,
Black's bishop is trapped in behind his pinning and winning, is the quickest way to
own pawns. White's king dominates and finish things off.
supports his passed pawn. The ‘Saavedra’ position (Barbier, 1895)
Black's king is helpless and even adds to highlights the idea of good and bad pieces.
the obstruction of the bishop. Black's king is bad because he is on the back
In the opening and middlegame, with the rank in a corner. Black's rook is bad, because
board full of pieces, details such as this it is too close to the white king and pawn.
might not matter, but in the endgame, every White uses these features of the position to
detail counts. win beautifully:
Example 14 ○ Example 16 ○
FIDE TRG Foundation Trainer Guide 66
XABCDEFGHY open, which makes that piece very bad in-
deed. Black seizes his opportunity:
8-+-+-+-+(
Example 17 ○
7+-+-+-+-'
XABCDEFGHY
6-mKP+-+-+&
8-+Q+-+-+(
5+-+r+-+-%
7+-+-+-+-'
4-+-+-+-+$
6p+-+R+-+&
3+-+-+-+-#
5zP-+-+-zpP%
2-+-+-+-+"
4-+-zp-+P+$
1mk-+-+-+-!
3+-+k+-+-#
xabcdefghy
1.c7 Rd6+ 2.Kb5 Rd5+ 3.Kb4 Rd4+
2-+-wq-+-+"
4.Kc3 Rd1 5.Kc2 Rd4 Black thinks he 1+-+-+-mK-!
has pulled the game out of the fire with the
devilish trap. 6.c8R!! (D) xabcdefghy
XABCDEFGHY 1...Qc1+ 2.Qxc1 Stalemate! ½-½
8-+R+-+-+(
7+-+-+-+-'
6-+-+-+-+&
5+-+-+-+-%
4-+-tr-+-+$
3+-+-+-+-#
2-+K+-+-+"
1mk-+-+-+-!
xabcdefghy Other Useful Ideas
A marvellous move, threatening Ra8+. To close this section on endgames, I am
Now we see how poorly placed the black going to concentrate on simple ideas, which
king really is. He intends 6.c8Q? Rc4+ I think will be most useful at an early stage
7.Qxc4 stalemate! 6...Ra4 7.Kb3! Threat- of development.
ening Rc1 mate, as well as the black rook. Games between strong players are almost
7...Rh4 8.Rc1# 1-0 always tightly contested. By contrast, games
between beginners are wide open and it is
The idea of good and bad pieces (and I usually the person who makes the last mis-
think we can extend this to pawns) under- take that loses.
pins endgame theory. Pieces and pawns are won, lost, thrown
Of course it is relevant to the entire game, away, and regained. I think the teacher must
but with only a few pieces remaining, the make a key point at this early stage that ex-
concept becomes magnified. tra material does matter and in the endgame
My final example features a tactical trap. it usually proves decisive.
White is a rook up, but his king is wide Exchanging
FIDE TRG Foundation Trainer Guide 67
Here is an extremely simple example of XABCDEFGHY
the exchanging theme. White wins easily by
exchanging both pairs of rooks: 8-+-+-wqk+(
Example 18 ○
7+p+-+pvlp'
XABCDEFGHY 6p+-+r+p+&
8-+-trk+-+( 5+-+-+-+-%
7+-+r+-+-' 4-+P+-zP-+$
6-+-+-+-+& 3+P+-+KzP-#
5+-+-mK-+-% 2PvL-+-+-zP"
4-+-tR-+P+$ 1wQ-+-tR-+-!
3+-+R+-+-# xabcdefghy
1.Lxg7 Qxg7 2.Qxg7+ Kxg7 3.Rxe6
2-+-+-+-+" fxe6 4.Ke4 White has transposed into a
1+-+-+-+-! winning king and pawn endgame and he left
Black with no choice throughout the proce-
xabcdefghy dure. He made his own life very easy by
1.Rxd7 Rxd7 2.Rxd7 Kxd7 3.Kf6 playing in this way. As we learned in our
Ke8 4.Kg7 Ke7 5.g5 Ke6 6.g6 Ke7 introduction, White will now try to create a
7.Kh7 Kf6 8.g7 Kf7 9.g8Q+ 1-0 passed pawn and push it. 4...Kf6 5.c5 Ke7
6.b4 Kd7 7.a4 Kc6 8.Ke5 Kd7 9.b5 (D)
This may seem very trivial, but it is pre- XABCDEFGHY
cisely the type of idea that will be an eye-
opener to the beginner. 8-+-+-+-+(
White transposes from one type of position
to another; from an unclear ending to a win-
7+p+k+-+p'
ning ending. The technique can be set down: 6p+-+p+p+&
1. Count the pieces.
2. If you are ahead, try to exchange pieces at 5+PzP-mK-+-%
every opportunity to reach a winning end- 4P+-+-zP-+$
game.
3. Chess games are best won simply, not in a 3+-+-+-zP-#
complicated way. Extra material is used
most efficiently in the endgame.
2-+-+-+-zP"
1+-+-+-+-!
xabcdefghy
White has a pawn majority on the queen-
side, three pawns to two, and he uses it to
create a passed pawn by force. 9...axb5
Transposition 10.axb5 Ke7 11.c6 bxc6 12.bxc6 Black
Take a look at the next diagram. You must now look after the passed pawn. 12..
could call this a middlegame, but it is about h6 13.c7 Kd7 14.c8Q+ Kxc8 15. Kxe6
to become an endgame. White counts the Kc7 16.Kf6 The white king mops up. This
pieces, finds he is a pawn up and so swaps ending is simple fare for a strong player, but
everything off: for the beginner, it may be a revelation. 1-0
Example 19 ○ Illustrative Game
FIDE TRG Foundation Trainer Guide 68
It is time now for a full game, where the White is thinking about attack!
opening, middlegame and endgame are all XABCDEFGHY
interlinked. The class will enjoy White's
logical and simple play. 8r+l+k+-tr(
It is worth pointing out that this game
comes from a simultaneous display, where a
7+-+-vlpzp-'
Grandmaster is playing White and a much 6-zpp+-sn-zp&
weaker player has Black.
5zp-zp-+-+-%
□ Danielsen Henrik
■ Amarapala Sherington
4-+-+PvLPzP$
C68 Copenhagen Simul 2010 3+-sN-+P+-#
1.e4 e5 2.Nf3 Nc6 3.Lb5 a6 4.Lxc6 dxc6
5.d4 exd4 6.Qxd4 Qxd4 7.Nxd4 (D)
2PzPP+N+-+"
XABCDEFGHY 1+-mKR+-+R!
8r+l+kvlntr( xabcdefghy
14...Le6 15.Ng3 c4 16.g5 hxg5 17.hxg5
7+pzp-+pzpp' Rxh1 18.Rxh1 (D)
6p+p+-+-+& XABCDEFGHY
5+-+-+-+-% 8r+-+k+-+(
4-+-sNP+-+$ 7+-+-vlpzp-'
3+-+-+-+-# 6-zpp+lsn-+&
2PzPP+-zPPzP" 5zp-+-+-zP-%
1tRNvL-mK-+R! 4-+p+PvL-+$
xabcdefghy 3+-sN-+PsN-#
The opening is known as the ‘Exchange
Variation’ of the ‘Ruy Lopez’. White has a
2PzPP+-+-+"
kingside pawn majority, from which he can 1+-mK-+-+R!
try to create a passed pawn. Black's majority
on the queenside is less effective, as Black is xabcdefghy
unable to create a passed pawn if White With every exchange, White's vision of a
plays perfectly. White's game plan is very winning endgame comes closer. Black tries
easy and he will try to exchange pieces at to muddy the waters by a queenside pawn
every opportunity, angling for a winning advance, but there is very little hope.
endgame. Black should keep the pieces on 18...Nd7 19.Rh8+ Lf8 20.Ld6
and try to conjure up some complications. Pinning the bishop and tying Black up.
7...Nf6 8.f3 c5 9.Ne2 h6 10.Nbc3 b6 20...0-0-0 21.Lxf8 Rxf8 22.Rxf8+ Nxf8
11.Lf4 c6 12.0-0-0 More exchanges and more pleasure for
White speeds ahead in development and White.
unless Black is very careful, he may not 23.Nh5
even reach the ending! Attacking the pawn on g7.
12...Le7 13.g4 a5 14.h4 (D) 23...g6 24.Nf6 Nd7 (D)
White starts to push his kingside pawn ma- Exchanging off the good white knight on f6,
jority forwards. This will be very useful later but this is not really what Black needs at this
on in the endgame, but for the time being, stage.
with the black king stuck in the centre,
FIDE TRG Foundation Trainer Guide 69
XABCDEFGHY the threat.
30.b3! b4 31.Nb7 (D)
8-+k+-+-+( XABCDEFGHY
7+-+n+p+-' 8-+-+-+-+(
6-zpp+lsNp+& 7+N+-+p+-'
5zp-+-+-zP-% 6-+p+l+p+&
4-+p+P+-+$ 5zp-+-mk-zP-%
3+-sN-+P+-# 4-zp-+P+-+$
2PzPP+-+-+" 3+Pzp-mKP+-#
1+-mK-+-+-! 2P+P+-+-+"
xabcdefghy 1+-+-+-+-!
25.Nxd7 Kxd7 26.Kd2
The king is a strong piece in the endgame xabcdefghy
and so White centralizes his king. The position is quite hopeless for Black.
26...Kd6 27.Ke3 Ke5 28.Na4 b5 29.Nc5 White's knight is going on the rampage
c3 (D) against the queenside pawns and there is an
XABCDEFGHY additional threat of checkmate. Even if
Black finds a way to defend, he will be un-
8-+-+-+-+( able in the long term to stop White from
creating a passed pawn on the kingside.
7+-+-+p+-' Black prefers the quick way out.
6-+p+l+p+& 31...a4
Or 31...Lc8 32.f4+ Ke6 33.Nd8+ Kd7
5zppsN-mk-zP-% 34.Nxf7, or 31...Ld7 32.f4+ Ke6 33.Kd4
4-+-+P+-+$ Ke7 34.Nxa5, with a decisive material ad-
vantage in each case.
3+-zp-mKP+-# 32.f4#
1-0
2PzPP+-+-+"
1+-+-+-+-! Summary
Teaching the endgame to beginners is all
xabcdefghy about sticking to what is understandable. I
The final trick from Black, opening fire on hope I have shown what is relevant at the
the a2-pawn. White remains calm and blocks earliest stage.
Specific benefits that are often mentioned ‘The main benefit being that it
include: contributes to the development of
strategic thinking as well
● Focusing - Children learn the benefits of as concentration, analytical skills
observing carefully and concentrating. If and problem solving’
they don't watch what is happening, they
can't respond to it, no matter how smart they His Excellency President Jacob Zuma
are.
FIDE TRG Foundation Trainer Guide 78
Ministries of Education around the world Chess as an innovative school subject in the
have been convinced. Among the more no- education system, Moscow 2010.
table developments have been those in Tur- www.moscowchessopen.ru/scientific_confer
key, the United States and South Africa. ence/resolution_eng.php.
In 2005, the Turkish Ministry of Education 2nd George Koltanowski Memorial Confer-
commenced a plan to teach chess to all pri- ence - Chess and Education, Dallas 2011.
mary school children, with the objective of www.utdallas.edu/chess/education-
making them more intelligent and better camp/second-koltanowski-conference.html.
citizens. The Turkish Chess Federation, un- Chess and Education Conference, Istanbul
der its President (2000-2012 and Chairman 2012. This was the first in a series of FIDE-
of FIDE's Chess in Schools Commission), CiS conferences sponsored by Rosneft.
Ali Nihat Yazici, has trained almost 50,000 http://cis.fide.com/en/chess-news/197-
teachers and about 2,500,000 children are videos-from-fide-cis-qchess-and-educationq-
now learning chess. conference-
The 2011 budget for New York City's
Chess-in-the-Schools programme was The bibliographical references within the
$3,200,000. It is noted for its achievements following works (several of which are
in raising educational standards and improv- available for download from the Information
ing socialization in inner-city schools in the and Resource Centre at http://cis.fide.com)
Bronx and in Harlem. refer to many hundreds of books and
The government of South Africa is one of papers:
the latest to announce a major programme. Ferguson, R. (1995). Chess in Education
Moves for Life is a joint effort between the Research Summary.
Ministry of Education, the Ministry of Sport O'Connell, K.J. (1997). Sport and
and the Supreme Chess Trust. Education: transferability of skills, an in-
depth examination of chess.
President Zuma said: Blanco, U. (1998). ¿Por qué el ajedrez en
In summary, the benefits that accumulate las escuelas? - Chairman of FIDE Chess in
from the teaching and promotion of chess in Schools Commission 2006-2010.
schools include the following: Noir, M. (2002). Le Développement des
1. The game teaches patience. You have to habiletés cognitives de l'enfant par la
give the opponent time and space to think pratique du jeu d'échecs.
and make his or her own move. Forrest et.al. (2005). Chess Development
2. It teaches that a decision must be an in Aberdeen’s Primary Schools: a study of
outcome of a serious thought process. literacy and social capital.
3. Chess teaches discipline, for example as Laplaza, J. (2006). Cuando hablamos de
chess players would know, ‘touch is a ajedrez escolar queremos decir…
move’. When you touch, you must move, you McDonald, P.S. (2005, 2006) The Benefits
have to be disciplined. of Chess in Education, a collection of studies
4. Chess teaches fairness. You alert the and papers on chess in education.
opponent before you strike, and keep them
informed of your moves and intentions.
Conclusion
Numerous colloqiums have taken place in Educational benefits are complemented by
the past few years, for example: social and health benefits.
Chess in the Schools and Communities Con- Schools chess programmes in many coun-
ference, Aberdeen University 2007 tries have reported improvements in attitude
www.abdn.ac.uk/rowangroup/cisccon.shtml. and general behaviour (‘ethical sense’).
Chess, a game to grow up with, Turin 2009 Chess leads to an improvement in cogni-
www.turinchessinschools.com/en_presentazi tive functioning and has been cited as a tool
one.php. in the fight against Alzheimer's disease.
FIDE TRG Foundation Trainer Guide 79
Pedagogy -
Teaching Methods & Class Organization
John MacArthur
Curriculum Classes After School
Chess as a part of the curriculum should be This is by far most common and possibly
well organized and responsive to the needs the longest period available to further the
of a variety of levels among the students. learning of aspiring students. After school
The first classes of the calendar year may programs can be as long as 90 minutes, with
be very dry, so be sure to include a certain ample time for serious play, practice and
amount of theatre as well as history, stories instruction.
or anecdotes to entertain the stronger stu-
dents who may already have a good bit of Lunch Clubs
chess knowledge. Many wonderful ideas have been born
Do not necessarily trust students to know during a discussion while dining. Consider-
what they are doing, especially early on, ing that a game of chess is a discussion of
when you have no experience with them. ideas debated through abstract elements,
Many students exaggerate their abilities, then a midday game scheduled around a
especially in front of their peers. meal may be just the ticket for many stu-
Students who claim a certain degree of dents.
proficiency can be a part of the class in even Lunch periods are often divided up, with
the dullest of areas, such as learning the half of the period allocated to a break. A 45
moves. minute period then may consist of 20-25
Refer to them as essential to the question minutes for eating and a roughly equal
and answer parts as you will need someone amount of time for recreation.
to nail answers and keep the instruction Two or more days of the week may be
moving. needed to accommodate students within
They are expected to learn ‘how to grades. Students are occasionally hesitant to
teach’ others from this part of the program, socialize with others of varying ages, so be
whether in the classroom or outside of careful to schedule accordingly.
school.
Attending and participating in the intro- Sunrise Chess
ductory part of the curriculum ensures their This period may run from 45-60 minutes
‘deputization’ to the teacher as assistants and prior to any student being called into class
as possible arbiters should disagreements for the start of the school day. The program
occur and the teacher is occupied elsewhere may be very casual, with supervised play
in the classroom. and pairing of players based on age and
Each may be assigned a table during the playing strength. Parents will often stay and
early game periods of the year to monitor you will have opportunities to form teams,
illegal moves or misunderstandings. find parent-leaders, and pin point contacts to
Having them participate allows you to expand your program.
determine which of the strongest students As this period is before normal hours, it
have the proper personalities for additional will be very difficult to expect on time arri-
responsibilities. vals ... therefore any team or organized dis-
While many educational institutions have cussions should take place 15 minutes before
little room for intellectual tools such as dismissal to the classrooms, yard or pick-up
chess during academic schedules, three addi- areas. Take into account the differing start-
tional periods are available. ing times of various grades.
FIDE TRG Foundation Trainer Guide 80
Organizing Classroom & Semester Expec- ing time is essential to applying lessons
tations learned as well as reinforcing each student’s
In the beginning, identify yourself and tell fluency in handling the pieces.
a few ice-breaker stories to warm the class to
your methods and expectations. Content
Be certain to ask who believes they are the Short, complete games may be chosen if
strongest students in the room and perhaps they illustrate in 15-20 minutes certain
relate the tale of Zukertort and Steinitz at the themes and elements of the game. The clas-
closing dinner of the London tournament of sic game, Paul Morphy vs the Duke and
1883. Count in Paris is a workhorse of many first
Both men standing in response to a request year lessons.
for the strongest player in the world to
please rise, led to a match for the 1st official □ Morphy Paul
World Championship in 1886. ■ Count Isoard & Duke of Brunswick
Students who think they are the best need C41 Paris 1858
not play each other during the early weeks of 1.e4 e5 2.Nf3 d6 3.d4 Lg4 4.dxe5 Lxf3 5.
term. Qxf3 dxe5 6.Lc4 Nf6 7.Qb3 Qe7 8.Nc3
They help act as benchmarks for evaluat- c6 9.Lg5 b5 10.Nxb5 cxb5 11.Lxb5+
ing the rest of the class. These students help Nbd7 12.0-0-0 Rd8 13.Rxd7 Rxd7 14.
less experienced ones with the moves of the Rd1 Qe6 15.Lxd7+ Nxd7 (D)
pieces when you can’t be there. XABCDEFGHY
Establish Classroom Rules
Clarify for students what is expected of
8-+-+kvl-tr(
them during class periods. Rules help to 7zp-+n+pzpp'
avoid class interruptions. Identifying signals
such as standing to use the lavatory, or the
6-+-+q+-+&
proper times for water breaks - usually be- 5+-+-zp-vL-%
tween the transition periods rather than dur-
ing instruction - is always necessary. Set 4-+-+P+-+$
your class expectations with students early
in the year and be consistent throughout.
3+Q+-+-+-#
2PzPP+-zPPzP"
Organization of the Class Period
Class periods are often 45-55 minutes with 1+-mKR+-+-!
five minutes of transition time between sub- xabcdefghy
jects. Adequate preparation is necessary to
limit instruction to the first third or 30 per- 16.Qb8+ Nxb8 17.Rd8# 1-0
cent of the class period. It will take three to
five minutes to pair students for playing in A staple that fits into every course is the 4-
the final two-thirds of the period and a move, Scholar’s Mate and how to stop it.
minimum of five minutes to clean up at the □ Spreitzer Elias
end. ■ Wurzer Miriam
Lesson Plans C20 Bad Leonfelden 2010
Laying the foundations of understanding 1.e4 e5 2.Lc4 Nc6 3.Qh5 Nf6 4.Qxf7#
from the basics of moving pieces, tactical 1-0
devices and more strategic concepts may all □ Avramidis Steven
be found elsewhere in this guide. ■ Alexopoulos Georgios
It is important to entertain and instruct C20 Deal 1975
while not overwhelming any students in the 1.e4 e5 2.Qh5 Nc6 3.Lc4 g6 4.Qf3 Nf6
short space of instruction time allotted. Play- 5.d3 Nd4 6.Qd1 d5 7.exd5 Nxd5 8.Nf3
FIDE TRG Foundation Trainer Guide 81
Lg4 9.Lxd5 Qxd5 10.Nc3 Lxf3 11.Nxd5 move contests. These competitions should
Lxd1 12.Nxc7+ Kd7 13.Nxa8 Lxc2 involve every member of the class and offer
14.Lg5 Lxd3 15.Lf6 Lb4+ 16.Kd1 Le2+ equal opportunities. One method is to have
17.Kc1 Rc8+ 18.Kb1 Ld3# (D) the stronger players suggest moves later in
XABCDEFGHY the order so they don’t influence others, and
have some penalty for calling moves out of
8N+r+-+-+( the order of listing.
7zpp+k+p+p' Ladders and Pairing Charts
6-+-+-vLp+& Keeping a spreadsheet of the class is ideal
for quietly ranking students as you observe
5+-+-zp-+-% them. Giving credit for castling, controlling
4-vl-sn-+-+$ the centre, or using all, hanging on to, or
capturing ruthlessly more valuable pieces
3+-+l+-+-# may earn as much credit as an actual win.
Common ladder charts with names on a
2PzP-+-zPPzP" bulletin board allow students to only chal-
1tRK+-+-+R! lenge players within one or two levels from
themselves, and restrict them from picking
xabcdefghy on the weaker members of the class.
0-1
Sportsmanship and Fun!
Another great example of the comparisons Put as much emphasis on team work
of the relative and absolute pin device is the within the classroom as you can. The stu-
short trap game... dents will become stronger only if the entire
class improves.
Example 1 Students obsessed with winning can be
1.e4 e5 2.Nf3 Nc6 3.Lc4 Nf6 4.d3 d6 reminded how results count in tournaments,
5.Nc3 Lg4 6.Lg5 h6 7.Nxe5 Lxd1?? but in the classroom, everyone must do the
8.Lxf7+ Ke7 9.Nd5# (D) best with what they have at all times.
XABCDEFGHY Enjoy teaching your class at least as much
as the students love learning and playing the
8r+-wq-vl-tr( game!
7zppzp-mkLzp-'
6-+nzp-sn-zp&
5+-+NsN-vL-%
4-+-+P+-+$
3+-+P+-+-#
2PzPP+-zPPzP"
1tR-+lmK-+R!
xabcdefghy
1-0
Quiz Games
It is possible to harp on themes and in-
volve the class with quiz games or find-the-
FIDE TRG Foundation Trainer Guide 82
Pedagogy - Piaget, Gardner & Holt
Kevin O’Connell
Concept easily conserve things in mind and think
Pedagogy is simply the method and prac- logically about them.
tice of teaching. Jean Piaget is still the Abstract reasoning begins. The child can
dominant name in the field, while Howard now manipulate ideas in her mind as well as
Gardner achieved fame and fortune in the actual objects and people; she can speculate
latter years of the last century. For practical about the possible; she is able to reason
help, there is surely no one better than John deductively, and formulate and test hypothe-
Holt. ses. Smith, Cowie & Blades, Understanding
Children’s Development, 4th ed. 2003.
Piaget Richard James, who has spent many years
Piaget divided the mental development of teaching chess to children in and around
children into four stages, each further di- Richmond, London, believes that one reason
vided into sub-stages. The four stages of that so many children give up chess after
development are: leaving primary school is closely associated
1. Sensorimotor intelligence (birth to 2 years). with Piaget’s theory.
2. Preoperative intelligence (2 to 6-7 years). Children - of Junior School age and at the
3. Concrete operations (6 -7 to 10-12 years). concrete-operational stage of development -
4. Formal operations (10-12 to 16 years). will be able to grasp the basic concepts and
Stages of interest to us (ages approximate): logic of the game, and, within a year or two,
will be able to play to a reasonable stan-
The Preoperational Stage dard. But there their development stops.
So-called ‘magical thinking’ predominates Although they will continue to enjoy the
(from toddlerhood to early school age, chil- game, they eventually become frustrated by
dren will often link the outside world with their lack of progress and by Year 6 are
their internal consciousness, e.g. ‘It is rain- starting to drop out. I believe that this is due
ing because I am sad’). to their inability to bring formal-operational
It is also noteworthy that at this stage the thinking techniques to bear on their games.
child lives in conflict in the sense that he can James in Bosch & Giddins (eds) The Chess
say one thing and its opposite immediately Instructor 2009.
without any discomfort. As part of the logi-
cal operations, the child begins to be able to Gardner
rank or classify objects but with no notion of Howard Gardner, Hobbs Professor of
reversibility. Cognition and Education at the Harvard
Graduate School of Education, propounded
The Concrete Operational Stage his theory of Multiple Intelligences in 1983;
Children begin to think logically but are it took off following the publication, two
very concrete in their thinking. Includes: years later of Frames of Mind: The Theory
● Conservation of numerical quantities (7 of Multiple Intelligences. He claims to have
years). identified different kinds of intelligence.
● Classification (8 years). Children have different strengths (and
● Seriation (8 years). weaknesses) according to their competencies
● Multiple groups: ability to combine clas- in nine areas:
sification and seriation. Visual-Spatial - learning visually and orga-
nizing ideas spatially.
The Formal Operational Stage Verbal-linguistic - learning through the spo-
Children develop abstract thought and can ken and written word.
FIDE TRG Foundation Trainer Guide 83
Mathematical-logical - learning through The most important thing any teacher has
reasoning and problem solving. to learn, not to be learned in any school of
Bodily-kinaesthetic - learning through inter- education I ever heard of, can be expressed
action with one's environment. in seven words: Learning is not the product
Musical-rhythmic - learning through pat- of teaching. Learning is the product of the
terns, rhythms and music. activity of learners.
Intrapersonal - learning through feelings, And let us never forget it. Unfortunately,
values and attitudes. we do. I often hear coaches boasting about
Interpersonal - learning through interaction their protégés, and what they have done to
with others. make them successful. Ugh! What we do is
Naturalist - learning through classification, facilitate.
categories and hierarchies. If we do it well, then, yes, our students
Existential - learning by seeing the ‘big pic- will achieve more than they otherwise would
ture’. have done, but it is they who achieve, albeit
It is an interesting theory and I am sure it is very gratifying to see kids achieving
you can see many possible connections to success beyond their expectations (and even,
chess. However, it should be noted that Gar- sometimes, beyond the expectations of their
dner’s ideas remain controversial. parents!).
Is it simple common sense or is it simply a
medley of unscientific simplistic tautological Chess Practical
statements? Finally, I give a couple of practical ideas
Having a high musical ability means being of mine that have been labelled ‘pedagogi-
good at music, while at the same time, being cal’ by educators in France.
good at music is explained by having a high ● Checks & Captures.
musical ability. ● Make the Pieces Work - Teamwork.
Karl Popper argued that a hypothesis, pro-
position, or theory is 'scientific' only if it is, Checks & Captures
among other things, falsifiable. Tautology is It is a very good habit always to glance at
inherently unfalsifiable. every check in a position. It is surprising
how often those 'can’t' go there checks, eit-
Holt her for you or your opponent, are actually
John Holt (1923-1985) was an influential 'can' moves, and seeing them can both gain
educator. Anyone who is in any way invol- you points and save you losing them.
ved with teaching children should, as a mat-
ter of duty, read at least these two books: Make the Pieces Work - Teamwork
Holt (1964), How Children Fail and Holt Chess is a team game - get your players on
(1967), How Children Learn. These two the pitch, manage them well and meld them
classics of child development literature are into a team. There is more on Teamwork in
very, very readable and illuminate his view previous chapters.
of children learning (or not).
He held that the primary reason children
did not learn in schools was fear: fear of
getting the wrong answers, fear of being
ridiculed by the teacher and classmates, fear
of not being good enough.
Holt’s chilling conclusion emerges that
children who fail do not do so despite the
teacher’s ‘best efforts’ but because of them.
Among the many notes I have taken from his
books, there is one quotation that should
take pride of place (my emphasis):
FIDE TRG Foundation Trainer Guide 84
Pedagogy - Differences Between Boys and
Girls in Chess Susan Polgar
Concept which leads to discouragement and eventu-
Can female players be as good in chess as ally they quit. In addition, boys are usually
male players? The answer to the above much more rough and competitive; many
question is, ‘yes’. But then how come very girls are teased and rather than fighting back,
few female players can compete on the same they just don’t come back.
level as their male counterparts? Different approach to the game: Boys and
It seems that very few people are con- girls approach the game of chess very differ-
cerned about finding the answer, so I will ently. Most boys are results-oriented and
discuss the reasons for this and then I will focus on winning and losing.
offer my solutions for change: Girls are very different; they have a greater
appreciation for the artistic and social aspect
Reasons of chess. The problem we face is that most
Social Acceptance: In general, society people expect girls to learn the game and
does not encourage or really accept the con- enjoy it the same way as boys do. They
cept of girls playing chess. That makes it don’t, and we as educators, parents or
difficult to get girls involved in chess and coaches need to understand this.
even more difficult to maintain their interest. If we do not recognize these differences in
Family Acceptance: There is also little how boys and girls approach the game, how
family acceptance for girls playing chess. can we find a solution to fix it?
Many parents do not really understand or Different interest: If we want to keep girls
play chess well themselves. Some do not in chess, we must keep the girls interested in
understand the benefits of their daughters the game. We must find out what makes
playing chess. chess fun for the girls and what motivates
Therefore, if the girls are not encouraged them to maintain their interest.
to play chess, it is more natural for them not Physiological and Physical differences: As
to play at all or to abandon it quickly. This is they get older, girls tend to develop faster in
similar to the stereotype of boys playing many ways. They develop different interests
with cars and trucks, while girls play with and are often treated differently; they also
Barbie dolls. have different social problems. It is not easy
Boys don’t play with Barbie dolls because being the ‘only’ female player at a tourna-
it is generally considered a girl thing. Many ment. Many older girls have to fend off un-
parents consider chess to be a boy thing. wanted advances and are often subjected to
Opportunities: This point directly links to inappropriate remarks.
the social and family acceptance issues. Be- Being chess pioneers, my sisters and I
cause of the lack of family and social accep- faced many of these issues while competing
tance, fewer parents actually invest the time in a male-dominated chess environment. No
and money to encourage their daughters to female player is immune to this. But I was
play chess. And the lack of encouragement able to focus on my chess because I was
or assistance directly leads to fewer girls encouraged and supported by my parents,
taking chess seriously. and I was given the opportunities to learn
Intimidation: Because the ratio between and compete in chess.
girls and boys at tournaments is so skewed Different standard and expectation: A
(9 to 1 boys vs. girls), girls often get very chess rating is just a number that measures
intimidated. the competitive success of a player. Yet, as I
And because girls have fewer opportuni- mentioned above, girls are much less com-
ties to learn and play it leads to poor results, petitive than boys.
FIDE TRG Foundation Trainer Guide 85
So if everything revolves around ratings, would give them a chance to advance and
can we expect the same success by girls? catch up with the boys. My solutions have
Career Longevity: Female players often been to:
must interrupt their careers in order to raise a 1. Create more fun and exciting events for
family. girls to motivate them to stay in chess
Chess Development and Improvement: We longer.
do not have specialized chess development 2. Create a better atmosphere so young girls
and improvement courses geared towards will be less intimidated.
girls, something that addresses the differ- 3. Create activities that girls would enjoy
ences between the ways boys and girls ap- and appreciate more.
proach the game. 4. Create more college scholarships as an
The same goes for chess camps or chess incentive for girls to achieve better results.
classes. The activities and methods of teach-1. 5. Create a free training program to help the
ing chess are more orientated towards boys more serious and more talented girls excel to
than girls. be top-level players.
All of the above initiatives have been
Solutions funded by the Susan Polgar Foundation. My
Now I will offer some of my solutions to idea has always been that the more girls who
the above problems. Through my numerous successfully play chess, the more motivated
experiences with thousands of young female they will be to remain in chess, which will
players and their parents across the country, increase the quantity of good players. It’s all
I discovered that girls do need and want a about the numbers.
separate chess environment in which they In conclusion, girls can compete equally
are comfortable. against boys and they can excel in chess if
Only in such an environment can you en- they are given the same opportunities. Only
courage more girls to stay, play and learn then can we expect a growth in both num-
chess at a much higher ratio and level. This bers and strength.
http://trainers.fide.com
The Trainers’ Site!
Notes