Professional Documents
Culture Documents
Turkey – Antalya
Lecturers
GM/FST Adrian Mikhalchishin
GM/FST Efstratios Grivas
The Middlegame
Chess is not an absolute game. In several junctures throughout a chess game, there does not exist
a single, concrete, perfect solution to the problems of the position. Many successful decisions
made by the players cannot be justified scientifically. They are instead based on numerous
subjective factors, some are even not directly related to the situation on the board. Yet they do
prove successful in the specific context in which they were applied. A great part of the beauty of
chess lies, in my opinion, in exactly this possibility of one, should the circumstances permit,
seeking the truth (or, more conventionally, victory!) in his own distinctive way.
The middlegame is the part of the game that allows self-expression in its purest form. While
opening paths have been charted and the best set-ups more or less clarified by many decades of
tournament practice, while endgame theory has advanced to great depths (not without the help of
powerful computers), middlegame play remains a mystery to many. It is sufficient to consider how
differently two distinctive players, such as Kramnik and Shirov for example, handle the one and
same opening position, to understand that the middlegame in chess is unfathomable and will take
ages before it is codified and made fully susceptible to computer analysis. The decision-making
process during the middlegame remains the most fertile field for the human brain to display its
power, ingenuity and creativity.
While this is so, one cannot ignore the systematization process carried out by tournament
practice. A set of clear strategic elements and general guidelines has emerged as the product of
hundreds of years of chess research. These elements and guidelines do not aim to force our brains
into pre-determined channels of thought, but rather to serve as tools for the better understanding of
FIDE Trainers’ Course – Antalya 2009 2
chess positions and as aids to our creativity. Knowledge and understanding of these products of
experience will greatly assist our thinking process, much as the existence of the wheel was helpful
to the inventor of the car...
Apart from the exposition and discussion of several middlegame themes, one can also become
acquainted with other practical aspects of chess, not necessarily connected to moves but rather to
more abstract concepts, such as emotions. The middlegame is once again that part of the chess
game where these concepts are most applicable, as they are directly relevant to decision-making.
For someone aspiring to improve his play, these concepts should not be ignored.
The Endgame
The third world champion, the Cuban Jose Raul Capablanca, once expressed his opinion that the
study of chess should commence with the third and final phase of a chess game, the endgame. The
Cuban himself was a renowned master of this stage and his advice was undoubtedly provoked by
his personal experience. Many words have been spoken about the significance of endgame
knowledge and experience in practical play - there is no point in repeating them here.
Many people think that the qualities of a grandmaster, compared to an ordinary player, mostly
consist of superior opening preparation, greater calculating abilities and deeper understanding of
typical middlegame positions. If you, however, take a closer look at games from, say, a strong
open tournament, you will notice several cases where the grandmaster outplays a weaker player (or
even a fellow grandmaster) in the endgame, from more or less equal positions. You are often left
wondering how on earth one could lose such a simple position with so few pieces on the board.
And yet, in my personal experience, the last part of the game is where a well educated player can
set the opponent the most problems. The weight of each move increases, each mistake can prove
very costly, great accuracy is required. In our times, with the abolition of adjournments and the
increasingly faster time-controls, endgame knowledge has acquired greater significance than never
before.
Opening Examination
Games with White Opening outcome Result of the game
Opponent Rating Opening + = - 1 ½ 0
1
2
3
4
5
6
7
8
9
10
Totals
Opening Examination
Games with White Opening outcome Result of the game
Opponent Rating Opening + = - 1 ½ 0
1 Shirov,Alexei 2732 Sicilian Defence Χ Χ
2 Gelfand,Boris 2690 King’s Indian Χ Χ
Next, we shall move on to a similar chart in order to examine our performance in the
middlegame. This chart will contain our games with both White and Black, and requires a sample
of at least 40 games to produce reliable results.
FIDE Trainers’ Course – Antalya 2009 9
Middlegame Examination
Handling of the Result of the
Games with White & Black
middlegame game
General Type Middlegame type + = - 1 ½ 0
1 Open position
2 Strategy Semi-Open position
3 Closed position
4 Attack against the king
5 Tactics Defence of the king
6 Combinative play
Totals
Middlegame Examination
Handling of the Result of the
Games with White & Black
middlegame game
General Type Middlegame type + = - 1 ½ 0
1 Open position 4 2 0 5 0 1
2 Strategy Semi-Open position 2 3 3 3 2 3
3 Closed position 0 3 3 0 0 6
4 Attack against the king 5 0 0 5 0 0
5 Tactics Defence of the king 1 0 4 1 1 3
6 Combinative play 6 2 2 5 4 1
Totals 18 10 12 19 7 14
Endgame Examination
Games with White & Black Handling of the endgame Result of the game
Endgame Type + = - 1 ½ 0
1 Pawn endgame
2 Queen endgame
3 Rook endgame
4 Bishop endgame
5 Knight endgame
6 Combinations of the above
Totals
After completing this work we will have a much clearer picture of both our weaknesses and our
strengths. It is recommended to repeat this process at frequent intervals, provided of course that we
have gathered enough material from recent games. In this way we can evaluate our improvement
or discover other hidden aspects of ourselves.
FIDE Trainers’ Course – Antalya 2009 10
The Trainer
Chess books and databases can be of valuable help to the progress of an ambitious chess-player.
However, besides these indispensable tools, the role of the trainer is both significant and essential.
This consideration immediately spawns questions: who is the indicated trainer?
An answer to this question does not come easily...
Trainers’ Ranking
Every trainer is useful in specific stages in the progress of a chess-player. We could try to
categorize chess trainers as follows:
First-Level Trainer: The trainer who will teach the student the basics and bring him into
contact with the world of chess. One of his main aims is to infuse the student with love and respect
for chess.
Second-Level Trainer: The trainer who will teach the student his first openings, simple tactical
motifs and, generally, will introduce the student to the aspects of working and learning.
Third-Level Trainer: The trainer who will teach the student, first and foremost, the theory of
the middlegame and the endgame. Moreover, he will work closely with the student towards the
creation of the student's personalized openings repertoire, which he will also help enrich with new
ideas.
Fourth-Level Trainer: The trainer who will continue in the footsteps of the previous one, but
will also introduce the student to other important aspects of chess, such as the concept of and
preparation for competitive success. Trainers of such calibre and skill are very scarce, and are only
necessary to those chess-players who wish to reach a high level of play or seek competitive
success in any form.
Scope:
- simple instructions
NATIONAL INSTRUCTOR – NI
Qualification:
- minimum two years experience as Development Instructor
- rating of minimum 1600
FIDE Trainers’ Course – Antalya 2009 11
- trainees have minimum top 10 placings in recognized national level competitions
Scope:
- instruct/train players with rating up to 1600
FIDE INSTRUCTOR – FI
Qualification:
- proposal/endorsement from National federation
- minimum two years experience as an instructor or National Instructor
- rating of minimum 1800
Scope:
- National examiner and conduct courses for Instructors from levels 1 and 2
- instruct/train players with rating below and up to 1800
FIDE TRAINER – FT
Qualification:
- proposal/endorsement from National federation
- minimum 5 years experience as a trainer
- tertiary education or FIDE Instructor
- rating of minimum 2300 or for a time
- speaks one of the FIDE languages
Scope:
- National examiner and conduct Course for FIDE Instructors from level 1 to 3
- train players with rating 2301 – 2450
Scope:
- National examiner
- conduct Courses for FIDE Instructors/Trainers from level 3 upwards
- train players with rating above 2450
Title Awarded Title award (one-time fee) License fee (valid for two years)
FIDE Instructor 100 Euro 60 Euro
FIDE Trainer 200 Euro 120 Euro
FIDE Senior Trainer 300 Euro 180 Euro
4. If you are one or two pawns ahead, exchange pieces but not pawns.
5. If you are one or two pawns behind, exchange pawns but not pieces.
6. If you have an advantage, do not leave all the pawns on one side.
11. Passed pawns should be blockaded by the king, the only piece that is not harmed by watching a
pawn is the knight.
13. Bishops are better than knights in all except blocked pawn positions.
15. The easiest endings to draw are those with bishops of opposite colours.
20. Every move in the endgame is of the utmost importance because you are closer to the moment
of truth.
FIDE Trainers’ Course – Antalya 2009 13
Pawn Endings – Part 1
Pawn endings are fundamental to the education of an aspiring chessplayer. The reason is
obvious: no matter which other type of ending we encounter, there will always be moments when
the possibility of a transition (through exchanges) to a pawn ending will force us to properly
evaluate its positive or negative properties and accordingly make our decision.
Many games never reach the endgame. However, every good chessplayer, even in the heat of the
battle, must consider the endings that can possibly arise in the course of the game. Our opening
moves must take into account the consequences they may impose on a future ending. Doubled,
isolated, immobilized or passed pawns, strong and weak squares - in general, all the positional
elements, positive or negative, must be considered and evaluated. Anticipation of a favourable
ending or fear of an inferior one will often influence our decisions in the middlegame, in the sense
of selecting or rejecting certain continuations. When dissatisfied with a prospective ending we will
often opt for unclear complications or serious material or positional concessions. In the end, our
evaluation of the endings that may arise will affect the entire course of the battle.
In comparison with other types of endings, very few games actually reach a pawn ending. Based
on this fact, many chessplayers tend to underestimate its rich content and significance. It would be
wrong to assume that perfect knowledge of its technical side is easy to master and that,
consequently, its study is ‘unimportant’. The pawn ending lurks behind every position and its
proper knowledge and evaluation can prove very useful to our decision-making process.
Pawn endings have their own specifics, that set them apart from other types of endings. Their
main characteristic is the significant role of the king, which transforms himself from a subject of
protection by the other pieces to the most useful piece in combat. As a rule, the active participation
of the king in the proceedings decides the outcome of a pawn ending. Also, the worth of pawns is
greatly increased, thanks to their unique ability to promote to any other piece. Consequently, the
basic aim in a pawn ending is to create a passed pawn and promote it. The ‘transformation’ of the
pawn can be considered as an original way of gaining material! Such a drastic change in the
material balance between the opponents is usually sufficient to cease further resistance. The threat
of promotion, or even that of creating a passed pawn, is a powerful weapon in itself.
In pawn endings the king is the main motivating power, guiding and coordinating the advance of
the pawns. As a rule, the king heads for the centre, from where, according to needs, he can be
directed to either flank, usually to attack enemy pawns. The king also executes complex
manoeuvres, aiming to occupy or defend critical squares, or to force the opponent to move
himself, i.e. to create a zugzwang position.
Behind the ‘simplicity veil’ that covers pawn endings, quite often one can discover true gems
and fantastic opportunities!
The main elements of pawn ending education can be classified as follows:
The concept of the opposition is defined as the side not on the move has the opposition.
follows: when the two kings are placed The significance of the opposition lies in the
opposite of each other, separated by an odd obligation of the opponent to move, thus
number of squares (one, three or five), then forcing him to make concessions that will
FIDE Trainers’ Course – Antalya 2009 14
allow us to achieve our goal.
The great chess-player and theoretician P.
++++
A. Romanovsky offered a simpler definition: ++++
‘The opposition is the placement of the
kings opposite each other in such a way, so
++++
that a zugzwang is brought about’. ++++
The definition of the universally accepted
German chess term ‘zugzwang’ itself +
++
implies the obligation (or the right) of the
weaker side to make a move, a fact that
++++
doesn't support its interests.
The opposition has the leading role. With
Close Opposition White to move, the game is drawn after
The close opposition can occur on a rank, 1.Ke3 Ke5 2.d4+ Kd5 3.Kd3 Kd6!. If
file or diagonal. however Black is on the move then he loses:
1...Ke5 2.Kc4 Kd6 3.Kd4! Kc6 4.Ke5 Kd7
Example 1 ○ 5.d3 Ke7 6.Kd5 Kd7 7.d4!
We can thus formulate the following rule: If
the attacking king has reached the square
++++ right in front of his pawn, then the result of
++++ the game depends entirely on which side is
to move.
+
++ 1-0
Example 3 ○
++++
++++
++++
++++
++++
++++
++++
++++
++
+
The simplest form of close opposition. The
++++
side to move is unable to achieve its goal. If ++++
White is to move, then by
1.d7+ ++++
After 1.Kd5 Kd7 2.Kc5 Kd8! 3.Kc6 Kc8
Black regains the opposition (½-½). If Black
++++
is to move, then he loses after 1...Kd8 2.d7
Kc7 3.Ke7 (1-0). An exception occurs when the pawn has
1...Kd8 2.Kd6 crossed its 4th rank. Then, the attacking side
a stalemate is brought about. wins regardless of who is to move!
½-½ 1.Kf6 Kf8 2.e6 Ke8 3.e7 Kd7 4.Kf7 1-0
Example 2 ●
Another exception is caused by the rook
pawns (a and h), where: if the defending
++++ king controls the promotion square or can
++++ prevent the escape of the attacking king
from it, then the game is drawn.
Queen Endings
Queen endings are one of the most enemy queen is complicated by the necessity
difficult and at the same time interesting to also protect squares and pawns.
types of endings. The difficulty lies in the Consequently, an attack on an enemy pawn
usually immense number of variations and is the surest way to evade a series of checks,
moves that occur due to the corresponding as even the queen is unable to
mobility of the most powerful chess piece, simultaneously deliver constant checks
the queen. while also protecting the pawn. On the other
The rules that govern queen endings are hand, in certain positions it is simpler not to
many and significant. The side with the capture the enemy pawn, intending to use it
advantage, either a material or a positional as a cover from the checks.
one, has several ways in which to seek 3. A stabilized centre greatly favours the
victory, such as a direct attack aiming at attacking side, but even in open positions a
checkmate, the exploitation of a passed centralized queen deprives its counterpart
pawn, the constant pressure on a weak pawn many checking possibilities.
structure or, finally, the conversion of a 4. A weak complex of squares around the
material plus. The defending side mainly has enemy king can be occupied by the king-
one single aim, perpetual check, although it queen duo, leading to their penetration into
is not necessarily unique. In this specific the enemy lines.
type of ending we encounter certain special 5. The queen cannot be prevented from
characteristics, brought to the fore by the escorting a passed pawn all the way to the
great power of the queen. Thus, the problem 8th rank. Possession of a passed pawn
of the defending side delivering perpetual usually is the most decisive factor. It can
check is not the only one facing the attacker. decide an equal ending or save an inferior
In an effort to formulate some rules, we one, often even while being several pawns
arrive at the following: down.
1. In several cases, there exists (usually for 6. In most other types of endings, two
the side with the advantage) the possibility connected passed pawns would confer upon
to attack the enemy king, aiming for their possessor a huge advantage, but in
checkmate, by penetrating deep into the queen endings this isn't particularly
enemy camp with the king, in cooperation significant, as even an isolated passed pawn
with the queen. This is a special case, which can be efficiently supported and advances.
can prove useful in endings with few pawns In queen endings, how far is a pawn
(e.g. Q + 3 pawns vs Q + 2 pawns, with all advanced is more significant than in any
pawns on the same side). Winning chances other ending.
are clearly superior to those in any kind of 7. If the king of the defending side has
related rook ending. been placed in front of the enemy passed
2. The king is better protected from pawn, then the draw is usually simple.
perpetual check when he penetrates the Moreover, the king of the attacking side
enemy camp or attacks enemy pawns, than must not be placed in front of its pawn.
when he passively stays ‘at home’, 8. The attacking side must aim to place its
inadequately protected by his pawns. In the king on the same or neighbouring rank (or
first case the king has more squares at his file) to the opponent's king (this advice also
disposal, while the task of the checking applies when there is a large number of
FIDE Trainers’ Course – Antalya 2009 1
pawns on the board).
9. The more advanced a passed pawn is,
++++
the less are the opponent's chances to draw ++++
the game.
10. When there exists a passed pawn on a
++++
rook- or knight-file, the king of the ++++
defending side should aim to place itself
near the corner diametrically opposed to that ++
+
of the pawn's queening square. In this way
the attacking side has less opportunities of
++++
avoiding perpetual check, as the possibilities
of giving a check that would force a queen The procedure is simple: the black king will
exchange are reduced. For a rook pawn, be forced onto the square in front of his
drawing chances are significantly higher pawn. Every time this happens, the white
than for any other, as in a large number of king will be able to approach by one square,
cases the defending side can proceed to a until in the end the pawn is captured.
queen exchange. 1.Qf7+ Kg2 2.Qe6 Kf2 3.Qf5+ Kg2 4.Qe4+
11. The closer the passed pawn is to the Kf2 5.Qf4+ Kg2 6.Qe3 Kf1 7.Qf3+! Ke1
edge of the board, the greater the drawing 8.Kc6 Kd2 9.Qf2 Kd1 10.Qd4+ Kc2
chances. With central pawns, as well as 11.Qe3 Kd1 12.Qd3+! Ke1 13.Kd5 Kf2
those on the c- or f-file, practically all 14.Qd2 Kf1 15.Qf4+ Kg2 16.Qe3 Kf1
positions with a remote defending king are 17.Qf3+! Ke1 18.Ke4 Kd2 19.Qd3+! Ke1
lost. With pawns on the b- or g-file many are 20.Kf3 Kf1 21.Qxe2+ Kg1 22.Qg2#
lost, while with rook pawns, in the majority 1-0
of cases the draw is within reach, although
even here the defence remains difficult. Example 2 ○
12. The queen must be placed on central
squares (this usually also applies to the
queen of the defending side). The closer the ++++
attacking queen is to the edge of the board,
the tougher the win; in addition, the ++++
possibility of the defending side delivering
perpetual check is significantly higher.
++++
++++
Queen vs Pawn
In queen vs pawn endings things are
+
+++
simple. The queen wins against any pawn +++Q+
that has not reached its 7th rank. With a
pawn on the 7th, the queen is unable to win +++
against an a-, c-, f- or h-pawn. In order to
comprehend why, we must be familiar with
+++
the winning process against a-, b-, d-, e- or
g-pawn that has reached its 7th rank. In accordance with the previous example,
Black succeeds to draw.
Example 1 ○ 1.Qg3+ Kh1!
This stalemate idea is the solution to Black's
problem. White is unable to gain time for the
++Q++ approach of his king.
+
+++ ½-½
Conclusion
In general, we can say that the queen &
pawn vs queen ending is won when the
pawn is on the c-, d-, e- or f-file and has
reached the 7th rank, while with edge pawns
(a-, b-, g-, h-) there are good drawing
chances. The defending king, when unable
to place himself in front of the pawn, must
move as far away as possible. A badly
Rooks Endings
Rook endings are, in my personal opinion, the most fascinating element of chess. Rich in both
tactical and strategical possibilities, they offer us the opportunity to marvel at their endless creative
potential and unique ideas.
Of all chess endings (pawn, queen, rook, bishop and knight), rook endings are the ones
encountered most frequently. Like all aspects of chess technique, rook endings encompass a
significant amount of theoretical knowledge, which we have to be aware of - just like our
openings. In this way we will be able to make correct decisions at important junctures of the game,
decisions that will either promise us victory or allow us to secure the draw.
This part of the present book endeavours to cover this theoretical field and help the reader
assimilate this knowledge and understand in depth the proper handling of rook endings. This
certain part itself is too small to cover all aspects of this subject, but is a good start!
There are five basic principles that must be followed faithfully, in order to be sure that we have
obeyed our ‘duty’, so to speak:
1. Rook behind the pawn: The placement of the rooks in relation to the pawns is very significant.
The rook must be placed behind the pawn, whether the pawn is ours or the opponent's. With every
move the pawn makes, the radius of our rook will increase and that of the opponent's will
decrease.
2. Active rook: In all rook endings, the active handling of the rook is almost always the indicated
course of action. The initiative and attacking possibilities must always figure in our plans and
moves.
3. Active king: As in all endings, the active king has the first say, as the endgame is its finest
hour. Particularly when it can cooperate harmoniously with the rook, it can dynamically help us
solve the problems posed by the position.
4. Planning: Our moves must be part of one or more plans. Active plans must be directed
towards the sector of the board where we are superior and, correspondingly, defensive plans must
be directed towards the area where we are inferior.
5. Combination of all the above: When we are able to combine all of the above-mentioned
elements, then we will be able to extract the maximum from our position!
++++ Example 2 ○
++++
++++ ++++
++++
A characteristic position, where the result
+++
depends on which side is to move. If White
is to move, then he wins. Black to move can ++++
achieve a draw.
1.Ke5!
++++
The only correct move. Since the black king ++++
is already on its 4th rank, the white rook
cannot prevent him from supporting the
++++
pawn's advance. 1.Rg4? b3! and 2...b2
+++
doesn't help, while 1.Rb8? Kc4! is also
erroneous. In order to win, White must bring
his king to the b-file as quickly as possible. White to play and win!
But if Black is to move, then he can draw: 1.c7 Rd6+! 2.Kb5
1...b3 (1...Kc4 also achieves a draw) 2.Ke5 2.Kc5 Rd1! leads to a draw.
Kc4 3.Ke4 (or 3.Rc8+ Kd3! and Black saves 2...Rd5+ 3.Kb4 Rd4+ 4.Kb3 Rd3+ 5.Kc2
the game) 3...b2 4.Rb8 Kc3 5.Ke3 Kc2. The Black has run out of checks and there seems
evaluation of the position proves simpler, as to be no salvation for him.
Black, having an important extra tempo, is 5...Rd4!!
not forced to interfere with the pawn's path Intending 6.c8Q? Rc4+ 7.Qxc4 stalemate!
after 6.Rc8+ Kb3! (or 6...Kd1!, but note that However, White has one more hidden ace.
6...Kb1? loses). 6.c8R!
1...Kc4 2.Ke4! Threatening 7.Ra8 mate.
White brings his king as close to the black 6...Ra4 7.Kb3!
pawn as possible, while at the same time
restricting the black king to the maximum.
2...Kc3 3.Ke3! b3 4.Rc8+! ++++
This particular check on the c-file is the
basic method of forcing the black king out of
++++
the white king's way to the pawn, when the
FIDE Trainers’ Course – Antalya 2009 8
++++ not advanced further than their 4th rank. If
one of the pawns has reached the 6th rank
++++ then it offers good drawing chances, while a
pawn on the 7th actually forces the side with
++++ the rook to fight for the draw.
+
+++ 5. Connected passed pawns are much
stronger than isolated ones.
++++ 6. When facing isolated pawns, the rook
+++ must first act against the pawn that is
supported by its king.
7. In all cases both kings aim to approach
And Black either loses his rook or is mated the pawns. The pawns need the support of
by 8.Rc1!. their king in order to advance, while the
An impressive study, clearly illustrating the enemy king aims to block their advance by
hidden possibilities that can exist in a placing himself in front of them.
seemingly simple ending. 8. The rook usually stops the pawns more
1-0 effectively from its 1st rank.
9. If the side with the rook also has a
Rook vs Pawns pawn, then its chances increase dramatically,
Just like the Rook vs Pawn ending, this as the pawn can usually become a passed
one also usually arises from a mutual one.
promotion effort, where one side has been
forced (or will be forced) to give up its rook Example 3 ○
for the opponent's pawn.
When the rook must face two or more
pawns, things become quite complicated. +++
For the exact evaluation of each position one
must pay great attention to the placement of
++++
the kings, the pawn structure and the +++
placement of the rook.
The multiple possible cases make
+++
generalizations unlikely, although one ++++
eventually has to resort to them in order to
clarify our subject. Thus, the following +
++
principles can be of help in evaluating the
relevant positions:
++++
1. In very general terms, if the king of the ++++
superior side (the side with the rook) is close
to the pawns, then the superior side wins
against two pawns and draws against three Our first example is instructive for the
or four. potential of connected pawns. The white
2. Two or more pawns win if they are pawns are sufficiently advanced and can be
sufficiently advanced, provided that their supported by their king, while the black king
king can support them and the enemy king is is far away. It is thus simple to deduce that
remote. White has good winning chances. But how
3. Two connected passed pawns, in the can he actually win? With principle #3 in
absence of kings, win if they have both mind, the aim is to achieve the advance of
reached their 6th rank; otherwise, in most the g-pawn to the 6th rank.
cases the rook wins. 1.Kh4!
4. Against three connected pawns, the rook White cannot win with 1.Kf4? Kc4 2.Ke5
wins if his king is near and the pawns have (2.Kf5 Rf8+! [2...Kd5? 3.g6! Rxh6 4.g7]
FIDE Trainers’ Course – Antalya 2009 9
3.Ke6 [3.Kg4 Kd5! 4.g6 Ke6] 3...Rh8! and 4.Kxf5? g3 -+.
Black holds the draw) 2...Kd3! (2...Kc5!? 4...Kg6
3.Kf6 Kd6 4.Kg7 Ra8 5.h7 Ke6 6.h8Q [6.g6 Black must avoid squares h5 and h7, and
Kf5!] 6...Rxh8 7.Kxh8 Kf5 is also drawn) prevent the capture of the f-pawn with
3.Kf6 (3.Kf5 Ke3 4.g6 Rxh6 5.g7 Rh5+! check.
6.Kg6 Rh1) 3...Ke4 4.Kg7 Ra8 5.h7 Kf5 5.Re6+
6.g6 Kg5 7.h8Q Rxh8 8.Kxh8 Kxg6. 5.Rxf5? h2 6.Rg5+ Kh6 -+.
1...Kc4 2.Kh5 Kd5 3.g6 Ke6 4.g7 Ra8 5.h7 5...Kg7
The presence of the white king helped 5...Kh7? 6.Kg5 Kg7 7.Rg6+ Kh7 8.Rh6+
release the power of his connected passed Kg7 9.Rh5 +-.
pawns. 6.Rd6 Kf7 7.Rh6 Kg7 8.Rh5
1-0 8.Kg5 f4! =.
8...Kg6 9.Rg5+ Kh6 10.Rg8 Kh7 11.Rd8
Returning to principle #4 (three connected Kg7
pawns), we have to examine some specific ½-½
rules that they might be helpful:
4a. Three pawns on the fifth or beyond win Rook & Pawn vs Rook
against the rook in the absence of the kings.
4b. Three pawns on the fourth, supported Lucena Position
by their king and in the absence of the The most important theoretical position for
opponent king, may also win. the conversion of an extra pawn to a win in a
4c. Three pawns that they are not all on the rook ending is the so called ‘Lucena
fifth, in the absence of their king loses. Position’. The superior side must always
With the enemy king directly in front of seek to bring about this position and,
the pawns, the critical position can be seen accordingly, the defender must always seek
in the next example: to prevent it.
Example 4 ○ Example 5 ●
++++ +++
+
++++ ++
++++ ++++
+++
++++
++++ ++++
+++
++++
++++ ++++
++++ ++++
This is a draw position. Pawns on sixth, fifth The main characteristics of the Lucena
and fourth rank, lose. Pawns on fourth, third position are: The king of the superior side is
and second rank, win. placed on the 8th rank, in front of his pawn,
1.Rf2 Kg6 2.Kf4 Kf6 where he cannot be harassed by some
2...Kh5 3.Rd2 Kh4? 4.Rd6 Kh5 5.Re6 h2 important check. The defending king is cut
6.Re8 +-. off from the pawn by only one rank
3.Re2 Kf7 4.Re5 (otherwise the win is even simpler). The
FIDE Trainers’ Course – Antalya 2009 10
Lucena position is won for all pawns except drawn pawn ending. If White retains the
the rook pawns (a and h), regardless of rooks with 2.Ra1 Kf7!, Black would succeed
which side is to move. From the diagram in bringing about the Philidor position and
position, and giving Black the move, one draw. Now White is ready to advance his g-
possible continuation could be the pawn. Since passive defence does not bring
following: any results, Black has nothing better than to
1...Rh2 start checking.
The black rook must stay on the h-file. After 1...Rh8+ 2.Kg6 Rg8+ 3.Kh6 Rh8+ 4.Kg7
1...Ra1 2.Rh3! and 3.Kh7 White wins. Rh2 5.g6 Rg2
2.Rf4! Black is trying to avoid the Lucena position
The first step of the basic winning method, (King on g8, pawn on g7) but all he can
called the ‘bridge’. achieve is to slightly delay its appearance.
2...Rh1 3.Re4+! Kd7 6.Kh7! Rh2+ 7.Kg8! Rg2 8.g7
Also hopeless is 3...Kf6 4.Kf8!. White has reached the Lucena position and
4.Kf7 Rf1+ 5.Kg6 Rg1+ 6.Kf6 Rf1+ wins, as described in the previous example.
There are no defensive resources in waiting 1-0
either. After 6...Rg2 7.Re5! and 8.Rg5 White
completes the ‘bridge’. Likewise, after Like in almost all endings, the rook pawns
6...Kd6 7.Rd4+! Kc6 (7...Kc7 8.Rd5! and (a and h) are the least desirable for the
9.Rg5) 8.Rd8! White wins. attacker in rook endings as well. Even in the
7.Kg5! Rg1+ 8.Rg4! favourable case that a Lucena position has
The bridge is complete and the white pawn been reached, the defending king must be
will promote. cut off for at least three files. Thus, if White
1-0 has an a-pawn and the black rook controls
the b-file, the black king must be not nearer
How the Lucena position can arise will be than on the f-file in order for White to win.
examined in the next example. White wins if 1-0
he is to move.
Philidor Position
Example 6 ○ Just as the superior side is always aiming
for the Lucena position, the defending side
has a similar haven in the Philidor position.
++++ Its main characteristics are that the
defending king is placed in front of the pawn
++
+ and the defending rook controls its 3rd rank,
++++ preventing the attacking king from reaching
his 6th rank. The Philidor position is drawn
+++ for all 8 pawns, regardless of which side is
+++
+ to move.
++++ Example 7 ○
++++
++++ ++
++
++++
1.Kh5! ++++
If Black is to move, he would be able to
achieve a draw with 1...Rf8!. White has no ++
+
satisfactory continuation, as both 2.Rxf8
Kxf8 and 2.Rf5 Rxf5! 3.Kxf5 Kf7 lead to a
++++
FIDE Trainers’ Course – Antalya 2009 11
++++ defending king and rook remain on their 1st
rank, the draw is secured.
++++ 2. Knight Pawns (b and g): For these
pawns the drawing method consists of
++++ passive defence with the rook.
1.Rb7 Example 8 ●
Essentially a waiting move, hoping for a
mistake by Black.
1...Rc6! 2.e6
+++
+
White threatens 3.Kf6, winning. But since ++++
the pawn has advanced, Black must leave his
3rd rank and activate his rook. +++
2...Rc1! 3.Kf6 Rf1+ 4.Ke5 Re1+ 5.Kd6
Rd1+
+++
The position is drawn, as White practically ++++
has no way of escaping from the checks. The
pawn on the 6th rank denies the white king a
++++
safe shelter. ++++
½-½
++++
The
Conclusion
irreproachable technique for
defending the rook & pawn vs rook endings 1...Rf8!
is: The only way! It may seem strange, but
1. Aiming for the Philidor position, active defence (apart, of course, from the
placing the rook on its 3rd rank. always effective Philidor position) loses!
2. Maintaining the rook on its 3rd rank The active 1...Rg1? 2.Kg6! Kf8 (2...Rf1
until the enemy pawn advances to its 6th 3.Rb8+ Rf8 4.Rxf8+ Kxf8 5.Kh7) 3.Rb8+
rank. Ke7 4.Rg8! (by keeping the g-pawn
3. At this point the rook moves to its 8th protected White will be able to advance it
rank and starts checking from behind. and soon reach the Lucena position) 4...Rg2
5.Kh7! Kf7 6.g6+ Kf6 7.Rf8+ Ke7 8.g7
Rh2+ 9.Kg8 would lose!
The defending king is in front of the pawn
The Philidor position cannot be reached 2.g6 Ra8 3.Rg7+ Kh8
In practice it often happens that the 3...Kf8? 4.Kh7! would have been very bad.
defending side cannot reach the Philidor 4.Rh7+ Kg8
position. The superior side will try to extract White can never proceed with the g6-g7
as much as possible from the position and advance (with the rook on h7) in view of
will not allow simplification, until it can ...Ra6+!. Passive defence works in this case
enforce a position with better winning because the superior side cannot efficiently
chances than the Philidor one. It is therefore make use of both sides of the pawn.
very important to know how to defend ½-½
against pawns on various files, when our
king is in front of them but our rook cannot 3. Central Pawns (c, d, e, f): Passive
reach its 3rd rank. It is evident that there are defence with the rook loses against the four
fundamental differences in the defensive central pawns. This happens because the
measures against pawns on different files. attacking side can manoeuvre on both sides
1. Rook Pawns (a and h): Rook pawns of the pawn. However, active defence can
offer no winning chances. As long as the save the draw. The defensive treatment of all
four central pawns is similar. The rook of
FIDE Trainers’ Course – Antalya 2009 12
the defending side must be used actively. In Ra7+ or 5.Kf7 Ra7+ does not improve the
all kinds of endings with rooks and a central situation.
pawn, the defending rook must be placed 5...Rf2!
behind the enemy pawn, on its 7th or 8th Again preventing the white king (and thus
rank, or in a distant corner, again on its 7th the f-pawn) from advancing.
or 8th rank. 6.Re5
With the f-pawn protected by the rook,
Example 9 ● White is threatening to win with 7.Kf7 and
8.f6.
6...Kg8! 7.Ke7
++
+ Again threatening 8.f6.
7...Kg7! (D)
++++
+++
+
++++
++++
++
++++
++++
++++
+++
++++
++++
++++
++++
1...Rf2!
+++
The passive 1...Ra8? 2.f6 Kg8 3.Rg7+! ++++
(3.f7+? Kf8 with a draw) 3...Kf8 4.Rh7! Kg8
5.f7+ Kf8 6.Rh8+ would lose simply.
2.Kf6! Kg8! Black has set up a fully defensible position.
The correct direction of defence, in the face After
of the threatened 3.Rb8+. The rule is simple: 8.Ke6 Ra2 9.f6+ Kf8
the defending king must always head for the we reach an evolved version of the Philidor
shorter side of the pawn. For the f- and e- position. Every chess-player should know
pawns, the g-h side is clearly shorter than this elementary example (and not only this
the e-a one. The opposite is true for the d- of course!) by hart.
and c-pawns. 2...Ke8? 3.Rb8+ Kd7 4.Rf8 ½-½
with a won position for White.
3.Rb8+ Kh7 4.Rf8 The defending king
The immediate 4.Ke6 Kg7! would not help. is cut off from the pawn
White is now ready to start advancing his Positions where the defending king is cut
pawn with Ke7, f6 and Rd8, aiming - as off on a file occur often and are of great
usual - for the Lucena position. importance. Principles similar to those that
4...Ra2! will be mentioned also apply when the king
Activating the rook to check the white king is cut off on a rank. A useful rule for such
from the side. It now becomes clear why the cases was expressed by the famous endgame
defending king must be on the shorter side. researcher and World Championship
The rook has a large radius for the required Candidate GM Reuben Fine:
checks, as his king does not stand in the ‘If the pawn is on the 5th rank with its
way. king near and the enemy king cut off from
5.Re8 the promotion square, then it wins. The only
Preparing cover from the side checks. 5.Ke7 exception is when the defender can oppose
FIDE Trainers’ Course – Antalya 2009 13
his rook so as to drive the attacking rook 1...Kf5 2.Kc4 Rc8+
away, and thus enable the defending king to There is nothing better, as White is
enter the pawn's path and stop it’. threatening to make progress with 3.b5,
As we have already analyzed in previous 4.Kc5 and 5.b6.
examples, if the defending side is to move it 3.Kd5 Rb8
can save its skin by a rook exchange, a fact More checks would only entice the white
that fully matches the above-mentioned king to the direction he is seeking anyway
exception. For other placements of the (3...Rd8+ 4.Kc6 Rc8+ 5.Kb7).
pawns the following rules apply: 4.Rb1!
1. With a pawn on the 3rd or 4th rank and The rook must protect the b-pawn, resigning
the king near it, the superior side wins only its duty of keeping the black king in ‘check’,
if the defending king is cut off by three files thus freeing his king. The black king is still
from a b- or g-pawn, or two files from the too far away and the well placed white rook,
central pawns (c, d, e and f). in cooperation with his active king (and in
2. With a pawn still on the 2nd rank and contradistinction with the clumsily placed
the attacking king on the 4th or 5th rank, the black rook) leads to an easy win for White.
superior side wins only if the enemy king is 4...Kf6 5.b5 Ke7 6.Kc6! Kd8 7.b6 Kc8
cut off from the pawn by five files. After 7...Rc8+ comes 8.Kb7 or 8.Kd6.
All these endings require precision and 8.Rh1
many manoeuvres in accordance with the 1-0
rules, in order to achieve the theoretical
result.
Example 10 ○
+++
++++
++
+
++++
+++
+
+++
++++
++++
The white pawn is on the b-file and the 4th
rank. The black king is, for the moment, cut
off from the pawn by two files. By analyzing
the position and in accordance with the
rules, if White is to move then he wins.
1.Re1!
Now the black king is cut off by three files.
With Black to move, the position would be
drawn after 1...Ke6!, because the black king
would be placed on its 3rd rank and only
two files away from the enemy pawn.
FIDE Trainers’ Course – Antalya 2009 14
(Day 2: 17:00-17:45 – Mikhalchishin)
Romanishin - Petrosian
Riga, 1979
1.e4 c6 2.d4 d5 3.Nc3 dxe4 4.Nxe4 Nd7 5.Ne2 Ngf6 6.N2g3 g6 7.Bc4.
Also not bad was 7.Bg5 8.Qd2, 9.0-0-0, developing initiative on the kingside.
7. ...Bg7 8.c3 0-0 9.0-0 Nd5?
It is rather strange to see the Tiger declining exchange. Better was 9. ...Nb6.
10.Re1 e5 11.Bg5 f6?
Well, the Tiger merely loathes giving up the pawns, whereas correct move was 11. ...Qb6!
12.dxe5 Nxe5 13.Bxd5 cxd5 14.Qxd5 Be6 with serious compensation.
12.Bd2 exd4 13.cxd4 N7b6 14.Bb3 Kh8 15.Qc1 a5 16.a3 Nc7?!
Here 16. ...f5 was worth considering.
17.Nc5! Nbd5 18.Bh6 b6 19.Bxg7 Kxg7 20.Nd3 Bd7 21.Nf4 Rf7.
Another option was the bishop transfer to f7 via e8.
22.h4! Rc8 23.Qd2 Qf8 24.Rac1 Re7 25.Nxd5 Nxd5 26.Bxd5 cxd5 27.Qf4!
Diagram
Given the symmetrical structure in centre, the White’s advantage is determined by the activity of
the pieces.
27. ...Rxe1 28.Rxe1 Rc6 29.h5 Qd6 30.Qe3 Rc7 31.Qe7!
Leading to unpleasant pin.
31. ...Qxe7 32.Rxe7 Kh6 33.Kh2 a4 34.f4!
White has the winning advantage.
34. ...b5 35.Rf7 f5 36.Re7 Rb7 37.hxg6 Kxg6 38.Ne2 Bc8 39.Re8 Rc7 40.Nc3 Ba6?
Just as hopeless would be 40. ...Kf7 41.Nxb5 Rc6 42.Rxc8!
41.Re6, Black resigned, 1-0.
After five years the idea of “Dema”, as Dementiev was also referred to, could be successfully
employed by the author of the article.
Mikhalchishin - Short
Lviv, 1984
FIDE Trainers’ Course – Antalya 2009 22
1.e4 c6 2.d4 d5 3.Nc3 dxe4 4.Nxe4 Nd7 5.Ne2 Ngf6 6.N2g3 Nxe4 7.Nxe4 Nf6!?
8.Nxf6 gxf6.
A very aggressive continuation—more sober was 8. ...exf6.
9.c3 Bf5 10.Bc4 e6 11.Bf4 Bd6 12.Qf3 Bxf4 13.Qxf4 Rg8 14.g3 Qb6 15.0-0-0
0-0-0 16.h3 Qc7 17.Qe3?!
Stronger was 17.Qf3 Qe7 18.g4 with advantage.
17. ...h5 18.b3! Qd6 19.Kb2.
With the idea of Be2, followed by c3-c4,a2-a3, b3-b4 gaining advantage.
19...Rg5!? 20.Be2 Bg6 21.a4 Ra5 22.Bf3 b5 23.Ra1 bxa4 24.b4 Rb5 25.Rxa4 a5 26.Rha1 axb4
27.c4 Rb8?
Clearly better would be 27. ...Rb7.
28.Rd1! e5.
Diagram.
29.Ra6 e4 30.Bxe4 Bxe4 31.Qxe4 Kb7 32.c5! Qe6 33.Rb6 Kc7 34.Qf4 Kd7 35.Rxb8 Qe2 36.Kc1
Rxb8 37.Qxb8 Qc4 38.Kd2 Qc3 39.Ke2 Qc2 40.Ke1! Qe4 41.Kf1 Qh1 42.Ke2 Qe4 43.Kd2 Qf3
44.Qxb4, and the Black resigned, 1-0.
In conclusion I would like to note that every ambitious and hardworking chess-player can
become a trainer for himself, namely, by employing the ideas and thoughts of the great players of
the past, who had endured all vicissitudes of chess fortune. For example, basing on the chess
model he developed, Lasker enquired about the right direction of an attack at the board. His
answer is: the object of the attack should be the weakness in the position of the opponent. The
position could be compared to a chain comprising many links, and someone trying to break the
chain must find the weakest link and direct his forces there. This rule, according to Lasker, applies
to wider fields beyond the chessboard, since it is based on the famous ancient expression about the
“line of the least resistance”, the generality of which cannot be questioned. The lightning, train or
defeated army follow this particular line. But the chess board, being discrete, does not have any
lines of the least resistance—instead, there are specific points corresponding to the squares, and
that is why Steinitz transformed the idea into the principle of mounting pressure at the weak
points. He said that “the logic, which dominates the world, finds expression in chess as well, and
because of that the most decisive and successful combinations, just as deeply calculated and
thoroughly prepared plans, are associated in the most miraculous way with the weak points”. The
pressure at the weak points! How many associations are evoked behind this image…Does it not
resemble the testing of a construction for reliability under overload, which may last until the
ultimate breakdown? But when the construction has the reserve of durability, and is sufficiently
solid, when the reactive forces do not give way to active forces, the construction will endure the
pressure; just as well as attack in chess will fail. One cannot break the wall with one’s
forehead…The struggle at the chessboard is more complex than the static experiments in physics.
In the drive to success there is another option: concentrate all available forces in the decisive point
(even at the price of weakening the other points), and then deliver the blow, acting rapidly and
resolutely, in order to prevent the opponent from exploiting the weakened points. That is why one
should remember that Lasker’s strategy was based on ideas essentially more profound and fruitful
than merely on principles of creating pressure against the weak points—namely, on the idea of
combinational motive, implying the superiority in mobility, space and communication (as
Bonaparte said, “the war is all about communications”), and the idea of superiority in forces,
effectively cooperating on the major direction of the attack (as Suvorov said, “making war with
skills, not with numbers”).
Bishop Endings
Bishop endings are very rich in
possibilities, similarly to knight endings.
++
Their main characteristic is the possible ++++
sacrifice of the bishop for the opponent's last
pawn, as then the game ends in a draw; this
++++
is in contradistinction to queen or rook ++
+
endings.
Bishop vs Pawn(s) 1...Kf5
A bishop easily achieves a draw when 1...f3+ is an inferior attempt: 2.Kg1!! Kf5
fighting against a pawn, with few very (2...Kf4 3.Bd2+) 3.Ba5 g4 4.Bd8 h3 5.Bc7
specific exceptions. Ke4 6.Kf2 and Black can make no progress.
When pitted against two pawns, provided It is worth noting that if White was to move,
these have not crossed their 4th rank, the then he would be able to draw with 1.Ba5!
bishop can achieve the draw. Otherwise, the Kf5 (1...f3+ 2.Kf2) 2.Bd8!. Yes, the bishop
result depends on whether its king can stop is a strong piece!
one of the pawns. 2.Ba5
With two pawns on their 5th rank, the 2.Kh3 Ke4 3.Kg4 Ke3! also loses.
placement of the kings is a decisive factor. 2...g4 3.Bd8 h3+ 4.Kh2 Ke4 5.Bb6 Kf3
When the pawns are separated by at least 6.Bc7 Ke3 7.Bb8 f3 8.Kg1 Ke2 9.Ba7 h2+
two ranks and are advanced at least up to 10.Kxh2 f2 11.Bxf2 Kxf2 12.Kh1 Kg3!
their 5th rank, the bishop is unable to control 0-1
their further march. Two connected pawns
can be immobilized by the bishop, but not The basic idea of the defence is to
when they have already reached their 6th immobilize at least two pawns and prevent
rank. them from reaching their 7th rank.
Three pawns against a lone bishop win Naturally, against four or more pawns the
when they have all crossed their 4th rank bishop is unable to defend.
(there do exist a few exceptions, though).
The defence of the side with the bishop Bishop & Pawn vs King with/without
consists on the immobilization of the pawns, Pawn(s)
but this is hard to achieve when the pawns Bishop and pawn against king wins in
are far advanced. almost all cases. One typical drawing
exception occurs when the pawn is on a rook
Example 1 ● file, the promotion square is of a different
colour than that of the bishop and the
defending king controls it.
++++
□ Short,Nigel
++++ ■ Kasparov,Garry
++++ B82 Belgrade 1989
+++
++++
FIDE Trainers’ Course – Antalya 2009 1
++++ chances increase the closer the pawn is to
the edge of the board, as the bishop of the
++++ defending side does not have the necessary
diagonals at his disposal. With a b-/g-pawn
++++ the attacking side wins, with an a-/h- or c-/f-
+++ pawn the placement of the kings determines
the result, while with an e-/d- pawn the
++++ position is drawn.
+++ Naturally, all of the above apply to pawns
that have crossed their 5th rank (with the
++ exception of the a- and h-pawns).
Example 2 ○
The doubled b-pawns condemn White to
defeat. Black's plan is to bring the white
king in a stalemate position, so as to force ++++
White to push the b4-pawn. The presence of
the b2-pawn is necessary to this plan, so that ++++
after the capture of the front b-pawn a
stalemate doesn't occur. If White had no
++++
pawns, or if these were on a different part of ++++
the board, the position would be drawn.
93...Kg2 94.Kd1 Kf3 95.Kd2 Ke4 96.Kc3
++++
Ke3 97.Kc2 Ke2 98.Kc1 Bd3! 99.b3 Ke1 +
+
100.Kb2 Kd2 101.Ka1 Kc2 102.Ka2 Kc1
103.Ka1 ++++
Or 103.Ka3 Kb1 104.Ka4 Kb2.
103...Bb1!
++++
Forcing resignation in view of the forced
104.b5 axb5 105.b4 Bd3. A typical win with a rook pawn. The most
0-1 important factor for such positions is
whether the bishop of the attacking side can
Bishop & Pawn vs Bishop be placed on the square in front of the pawn.
A fundamental ending, which was first 1.Bg7 Bd2 2.Bh6 Bb4
researched in depth by L.Centurini who, in Or 2...Bxh6 3.Kxh6 Kf5 4.Kg7.
the 19th century, formulated the following 3.Be3 Bf8
two very important rules: Or 3...Bc3 4.h6 Ba1 5.h7 Bb2 6.Bh6 Bc3
1. The game is drawn when the king (of 7.Bg7.
the defending side) is placed or can be 4.Bd4 Kh4 5.Be5
placed on one of the squares that the pawn Trying to force the black king away from its
must cross on the path to promotion, and the h-pawn.
king cannot be evicted from it. 5...Kg4 6.Bf6!
2. The game is drawn when: Zugzwang!
2a. the king (of the defending side) is 6...Kf4 7.Bg7 Ba3 8.h6
placed behind the pawn (and its counterpart 1-0
near its pawn) and is attacking it, having the
vertical opposition. □ Ghinda,Mihail
2b. the defending bishop can move without ■ Grivas,Efstratios
problems in two diagonals, on each of which C83 Egio Ch-Balkan 1986
has two safe squares at his disposal.
Consequently, we conclude that winning
FIDE Trainers’ Course – Antalya 2009 2
++
+++ ++++
+++
++++
+++
+ ++
+
+++
+++ 62...Bg3?
Black could have won quickly with 62...a4!
+
+ 63.Ke6 (63.Kc4 Kh3) 63...a3 64.Be5
(64.Kxf5 Bc3!) 64...f4! 65.Kf5 Bd2 66.Ke4
++ + Bc1!. Now however, the placement of the
++++ black bishop on a spot from which it cannot
simultaneously protect his a-pawn and
threaten the white f-pawn is undesirable.
Black has an extra outside passed pawn and 63.Bc1 Bc7 64.Kc6! Bd8 65.Kb5 Kg3 66.f4
his victory should be considered ‘a matter of Kf3 67.Bd2 Ke2 68.Bc3 Kd3 69.Be5 Kc2
technique’. 70.Ka4 Kd2 71.Kb5 Kd3 72.Bd6 Kc3
49.g4 a5 73.Ka4 Kc4 74.Be5 Kc5 75.Bb8 Kc6
Nothing changes with 49...Be1 50.f3 76.Be5 Bc7 77.Bc3 Kc5
(50.Be3?! Ke7) 50...a5. Black has succeeded in switching his bishop
50.Kb5 Be1 51.f3 Ke8 52.h5 gxh5 to the proper spot and will now head for the
Pawn exchanges do not favour the superior f-pawn with his king.
side, but the alternative 52...Kd7?! (52...f6!? 78.Bd2 Kc4 79.Bc1 Kd3 80.Kb3 Ke2
53.h6? gxh6 54.Bxh6 g5! 55.f4 f5! and 81.Ka4 Kf3 82.Bd2 Ke4 83.Kb3 a4+?
wins) 53.hxg6 fxg6 54.Be3 (54.f4 Bd2!) and A bad move, giving away the win. Black
Bd4 is inferior. could have won with 83...Bb6! 84.Ka4 Kd3
53.gxh5 Kd7 54.h6 gxh6 55.Bxh6 Ke6 85.Be1 Ke3.
56.Bg5 Ke5 84.Kxa4 Bxf4 85.Ba5?
Black's position remains won. He will 85.Be1! Be5 86.Kb5 f4 87.Kc6! would have
capture the white f-pawn, transposing to a held the draw.
theoretically won ending. 85...Be5 86.Kb5
57.Be3 f5 58.Ka4 Kf6 59.Bf4 Kg6 60.Kb5 As 86.Bd2 brings no results (see the
Kh5 61.Kc4 comment on White's 61st move), White tries
The white king cannot guard the a5-pawn to reach a theoretical draw with his king
forever, as its counterpart will invade behind the black pawn.
through the queenside, capturing the f-pawn: 86...f4 87.Kc4 Bd4 88.Bc7 f3 89.Bg3 Bg1!
61.Ka4 Kh4 62.Kb5 Kh3 63.Bc7 Kg2 64.f4 90.Bh4
Kf3 65.Bd6 Bd2 66.Bc7 Ke4 67.Ka4 Bxf4 White is reduced to moving his bishop,
68.Bxa5 Be5 69.Bd2 Kd3 70.Bh6 Bd4! waiting for the opportunity to move his king
71.Bf4 Ke4. to d5 when the black king moves away, or,
61...Kh4 62.Kd5 (D) alternatively, reach the promotion square
with his king. 90.Be1 Ke3 91.Kd5 Bf2
92.Bb4 Bg3 93.Bc5+ Kd3!! 94.Bb6 Be1
++++ 95.Ke5 Bd2 96.Bf2 Ke2! 97.Bh4 Be1 would
also fail to save White.
++++ 90...Bh2? (D)
++++
++
+ ++++
FIDE Trainers’ Course – Antalya 2009 3
++++ then he will lose after e.g. 97.Be7 Bg1!
98.Bh4 Bh2! 99.Be1 Bg3.
++++ 97.Kf5! Bg1 98.Bh4 Bf2
The difference is clear. 98...Bh2 99.Kg4!
++++ leads nowhere. White has reached the
+++
theoretical draw.
99.Bd8 Bc5 100.Bh4 Be7 101.Be1 Bd6
+++
+ 102.Kg4 Bb4 103.Bh4
+++
½-½
Knight Endings
Knight endings are very similar to pawn exception of the promotion squares of rook
endings. This comparison is based on the pawns (a1 and h1).
fact that the knight, by nature, is unable to
win or lose a tempo; this factor must always When the pawn has reached its 7th rank,
be taken into account. On the other hand, the then an a-, b-, g- or h-pawn offers good
knight's supporters are compensated by its winning chances, while a c-, d-, e- or f-pawn
ability to exert influence on every square of minimal ones - or none at all.
the board, in contrast to the bishop, that can
control only half of them. Example 2 ●
Knight vs Pawn(s)
A lone knight is sometimes able even to +++
win against a pawn, when that is in the way
of its king.
++++
++++
Example 1 ●
+++
++++ ++++
++++ ++++
+++
+ ++++
++++ +++
++++
The black knight cannot stop the pawn, even
++++
when on the move.
1...Nd7+ 2.Kc8!
++ Certainly not 2.Kc7? Nc5!.
++++ 2...Nb6+ 3.Kd8
1-0
If White is to move, then he wins with 1.Nf6 Moving the entire construction one file to
Kh1 2.Ng4 h2 3.Kf1 g5 4.Nf2#. With Black the right, with the pawn now on the c-file,
to move there is not much difference: the position is drawn.
1...Kh1
1...g5 2.Nf6 g4 3.Nxg4+ Kh1 4.Kf1. Example 3 ●
2.Nf6 Kh2 3.Ng4+ Kh1 4.Kf1 g5 5.Kf2 h2
6.Ne3 g4 7.Nf1 g3+ 8.Nxg3#
1-0 ++++
With a knight against a pawn, the knight
+ ++
can secure the draw when it can control any ++++
of the squares on the pawn's path, with the
FIDE Trainers’ Course – Antalya 2009 7
++++ ++++
++++
++++ White can win only if he is to move! If
however Black was to move, then he would
++++ save the draw, as he would be able to
prevent at least two pawns reaching their 5th
++++ rank: 1...Nd5! 2.h5+ (or 2.f5+ Kf6 3.Ke4
Nc3+ 4.Kd4 Ne2+! 5.Ke3 Ng3) 2...Kh6!
1...Ne7+! (2...Kf6? 3.h6! Kg6 4.g5 Ne7 5.Kg4 Nf5
Wrong is 1...Nd6+? 2.Kd7 Nc4 3.Kc6 Ne5+ 6.h7! would lose) 3.Ke4 Nf6+ 4.Kf5 Nd5
4.Kc5 Nd7+ 5.Kb5. 5.Ke5 Ne3 6.g5+ Kxh5 7.Kf6 Nd5+.
2.Kd8 Nc6+ 3.Ke8 Na7! 1.f5+!
The black knight has an additional file at its 1.g5? Nd5 2.Ke4 Ne7! 3.Ke5 Kh5! 4.f5
disposal (the a-file), which is not available in Kxh4 5.Kf6 (5.g6 Kg5! 6.g7 Ng8 7.Ke6
the case of an a-, b-, g- or h-pawn. Nf6) 5...Nd5+ 6.Ke6 Kxg5 7.Kxd5 Kxf5
½-½ leads to a draw.
1...Kg7 2.g5 Nd5 3.h5 Nc3
The knight vs two pawns ending is Black also loses after 3...Kf7 4.h6 Nc3 5.h7
generally drawn, as the knight can stop two Kg7 6.g6.
connected pawns. 4.Kf4 Ne2+ 5.Ke5 Ng3 6.f6+ Kg8 7.h6!
When the pawns are separated, the knight Nh5 8.g6 Ng3 9.h7+ Kh8 10.f7
is able to defend only when there are a 1-0
maximum of three files between them. In the Two Knights vs Pawn
case of greater remoteness, all depends on It is well known that two knights cannot
the placement of the kings. force mate on a lone king. However, in
The case of knight vs three pawns is a very certain positions, two knights against king &
difficult one. The knight is usually fighting a pawn(s) are able to do this! While in the first
lost cause. In general, three connected pawns case mate could be ‘enforced’ only if the
win the game if at least two of them have black king goes through a stalemate (clearly
reached their 5th rank or beyond. If two of illegal!), with additional pawns on the
the three are connected and the third defending side this is not a problem.
separated from them, the defending idea The winning idea consists of three parts:
consists of the knight immobilizing two of 1. Immobilize the pawn.
them and the king capturing the third one. 2. Direct the enemy king to a corner,
restricting him to maximum two available
Example 4 ○ squares.
3. At the appropriate moment, ‘release’ the
pawn and deliver mate.
++++ Example 5 ●
++++
+++ +++
++++ ++++
++ ++++
++++ ++++
++++
++++
FIDE Trainers’ Course – Antalya 2009 8
+++ lasts an amazing number of 115 moves! And
a last remark: in Nalimov’s Databases
++++ (www.k4it.de) it is stated that there is also a
win when the bishop’s pawns (c and f) are
++++ blockaded in c4 and f4 squares.
1...Kh7 2.Kf6 Kg8 3.Ke7! Kh8 4.Kf8 Kh7 Knight & Pawn vs King
5.Kf7 Kh8 Such positions almost always win. There
White has ‘lost’ the necessary tempo to do exist a few exceptions though:
bring about the same position and have the
move. Example 6 ○●
6.Nc4! a3 7.Ne5 a2 8.Ng6+ Kh7 9.Nf8+
Kh8 10.Ne7 a1Q 11.Neg6#
1-0
++++
+++
The position is won only when the pawn has
not crossed the imaginary line created by the ++++
squares a4-b6-c4-d4-e4-f4-g6-h4. ++++
++++
++++ ++++
++++ ++++
++
+ ++++
+
+
+
+
+
White cannot win. The black king does not
++++ leave the b7- and a8-squares, while any
attempt by White to evict it from the corner
++++ leads either to stalemate or to loss of the
pawn.
++++ ½-½
This is also called the ‘Troitsky Line’ Knight & Pawns vs Pawns
(Alexei Alexeievich Troitsky). But there is In general, the knight wins such positions,
one caveat: This rule does not take the 50- as it can immobilize and capture the enemy
move-rule into account. So over the board pawns.
you may even with optimal play not be able
to win some of the won positions, e.g., many
positions with Black's pawn on d4 are not
++++
won with respect to the 50-move rule like
+++
W: Kh8,Nd3, Nc7; B: Kg6,d4 with Black to
move is won in 82 moves. It would be ++++
interesting to find a ‘second Troitsky line’,
which takes the 50-move-rule into account. I
+ ++
guess that all the pawns should be one ++++
square farther back in order to always be
able to win with respect to the 50-move-rule.
++
By the way: the longest win in this ending ++++
FIDE Trainers’ Course – Antalya 2009 9
++++ 72...Na7! 73.Kd5 Kb6 74.Kd6 Nc6 75.c5+
Kb7 76.Kd7 Na7 77.Kd6 Kc8! 78.c6
And White resigned before Black played the
The position is more difficult than it seems relatively simple 78...Kd8!.
at first sight. White has many drawing 0-1
chances and, as the knight cannot win a
tempo, Black must be very careful. Knight & Pawn vs Knight
64...Nc7+ 65.Kc4 a6! This ending is usually drawn, as the knight
Forcing White to advance (and consequently can be sacrificed for the pawn. In order to
weaken) his a-pawn. achieve the sacrifice, the cooperation of
66.a4 knight and king is necessary; otherwise, the
The alternative 66.bxa6 bxa6 67.Kb4 Kc6 is pawn is able to win the game. If the pawn
easy. has reached the 7th rank and is supported by
66...a5! 67.Kd4 both king and knight, then the position is
After 67.b6 Na6 68.Kb5 Nb8! the won.
immobilized white pawns will be captured.
67...Ne6+ 68.Kd5 Nd8! 69.c6+ (D) Example 7 ○
The alternative 69.c4 Kc7 70.Ke5 (70.Kd4
Nc6+!! 71.Kd5 [71.bxc6 Kxc6 72.Kc3
Kxc5] 71...Nb8 72.Kd4 Nd7 73.Kd5 b6!, ++++
winning the white a4-pawn) 70...b6 71.c6
Nf7+ 72.Kd5 Nd6 73.c5 (73.Kd4 Nf5+
+++
74.Kd5 Ne3+ 75.Kd4 Nd1) 73...Nc8! does +++
not save White either.
++++
++++
+++
++++
+
+++
++++
++++
++++
+++
++++ White has a pawn on its 7th rank, supported
+ ++ by both king and knight.
1.Nb4! Ke5
++++ Or 1...Kc7 2.Nd5+ Kc6 3.Nb6.
++++ 2.Nd3+ Kd5
No help is offered by 2...Ke4 3.Nc5+ or
2...Kf5 3.Nc5 Ne5 4.Kb6.
69...Kc7! 3.Nf4+ Kc6 4.Ng6 Kd5
The careless 69...bxc6+? 70.bxc6+ Kc7 Or 4...Kc5 5.Nf8 Ne5 6.Ka8 Nc6 7.Ne6+
71.Kc5! would lead to a theoretical draw. Kd5 8.Nd8!.
The b5-square is critical and must be 5.Nf8 Ne5 6.Kb6 Nc6! 7.Nd7 Kd6 8.Ne5
controlled by Black in order to achieve Nb8 9.Ka7 Kc7 10.Nc4 Nc6+
victory. Or 10...Nd7 11.Nb6 Nb8 12.Nd5+.
70.c4 11.Ka8 Nb8! 12.Nb6 Na6 13.Nd5+
Or 70.cxb7 Nxb7 71.c4 Kb6!. 1-0
70...bxc6+ 71.bxc6 Nxc6 72.Kc5
If White was to move, he could reach the Material Advantage
theoretical draw with 73.Kb5!. As stated earlier, knight endings resemble
FIDE Trainers’ Course – Antalya 2009 10
pawn endings, as the knight cannot win or
lose a tempo. Consequently, a material
advantage is quite significant and, in ++++
conjunction with other strategic elements
(healthy pawn structure, good king
++++
placement), usually brings victory. +++
+
□ Supatashvili,Khvicha ++
■ Grivas,Efstratios
E62 Ankara Zonal 1995
++++
+++
++++ ++++
++++
++++
+++
+
52.h6?
++
52.hxg6? Ne5+ 53.Ke3 Nxg6 is just a
+
transposition in a line mentioned above, but
White could win with 52.a5! Ne5+ 53.Ke3
+++ Kxd5 54.a6.
52...Ne5+ 53.Kc3 Kxd5 54.h7 Nf7 55.Kb4
++++ Kc6 56.a5 Nh8 57.Kc4 Nf7 58.Kb4
++++ Black has created a fortress, denying White
any winning chances. 58.Kd4 Kb5 59.Kd5
Kxa5 60.Kc6 (60.Ke6 Nxg5+ 61.Kf6 Nxh7+
Black's position seems critical. Apart from 62.Kxg6 f4 63.gxf4 Nf8+) 60...Nh8! 61.Kd6
the material disadvantage, he must always Kb6 62.Ke6 Kc6 63.Kf6 Kd6 64.Kg7 Ke7
keep in mind the Nxg6 ‘sacrifice’, which 65.Kxh8 Kf8 (D)
could, under favourable circumstances, end
the game immediately.
48.Ke2 ++
Of course, the afore-mentioned sacrifice is
not available yet, as the black knight can
++++
quickly return to the kingside via e5. On the +++
+
other hand Black can present centralized
well-placed pieces and a passed d-pawn. +++
48...Na5 49.Nxg6!?
White proves impatient, but 49.Kd2 Nc4+
++++
50.Kc2 Ne3+ 51.Kd3 Nc4 leads nowhere as +++
well.
49...d3+?
++++
Wrong move order. Black should play ++++
49...hxg6 50.h5 Nc4 51.hxg6 d3+ 52.Kxd3
Ne5+ 53.Ke3 Nxg6 54.a5 with a draw.
50.Kxd3! is the main variation of the drawing concept.
A blunder would be 50.Kd1? hxg6 51.h5 58...Nh8 59.Kc4 Nf7 60.Kb4 Nh8
Nc4 52.hxg6 Kd4! 53.g7 Kc3! =, illustrating ½-½
a ‘hidden’ advantage of Black's position: his
superbly placed centralized king.
50...hxg6 51.h5 Nc4 (D)
FIDE Trainers’ Course – Antalya 2009 11
(Day 3: 17:00-17:45 - Mikhalchishin)
'
3v.But Modern theory introduced (
+++)
Kholmovs plan 6...d5 7.Rc1 Rd8; 6...b6
7.Bd3 Bb7] 7.Be2 b6 8.0-0 Bb7
*+
++
[8...Bxc3 9.Bxc3 Ne4 10.Be1] 9.Qc2 ,++++-
Nbd7 Diagram
.+Q+ +/
!++"!+# 0 "4+ 2
$
%&
+) 6789:;<=
17...g5!? Black believes that central d
*+++++ file is useless and decided to start
flank action
,
++- 18.Bf2?? Technically wrong fight for
.+ +/ the file 18 Dd3 Tad819 Dd6 only White
could pretend for advantage. Nf6
0 Q
2 19.Rfd1? To fight for d file would be
3"4++45 possible differently 19 Qd3!! Which
was correct way.19.. Rae8 20.Qa4 Ba8
6789:;<= 21.Rd6 [Better would be to die like
FIDE Trainers’ Course – Antalya 2009 12
man!21.Rd7!? Nxd7 22.Rxd7 Qf6 such systems.
23.Qxa7 e4] 21...Qg7! 22.Bf1? Mistake 2 First critical moment was on 1o
which allows Black to breakthrough move and White have chosen very
in the center e4! 23.Be1 exf3 24.Bc3 central plan, which is not the best.
Qe7 25.R6d3 fxg2 26.Bxg2 Bxg2 3 All fight in such typical structures is
27.Bxf6 Qe4 28.R1d2 Bh3 29.Bc3 around e4 square.
Qg4+ 0-1 4 Black’s decision to start flank
attack was very risky, but Vidmar
CONCLUSIONS technically wrongly tried to exploit d
1 Opening was played a bit old− file.
fashioned way. But really at that time
that did not have enough practice in
++
+
' *+&+
+++
(+++) ,++++-
*++
+++ .
4 +/
,++
+- 0 "4 2
. +/ 3++Q+5
0 Q 2 6789:;<=
3++4+45 26.g3 Bf8 27.Bg2 Be7 28.Qh5! a6
29.h3 Qc6 30.Kh2 Qb5 31.f4 f6 [31...f5
6789:;<= 32.Qg6 Bf8 33.Be5 ∆g3−g4] 32.Qd1
[14...Nxd5 15.Nxd5 exd5 16.Qb3 Qb6?! Qc6 33.g4 g5 34.Kh1 a5 35.f5 Bf7
17.Qxd5 Be6 18.Qb5] 15.Nf3! h6 36.e4 Kg7 37.exd5 Qc7 38.Re2 b5
16.Ne5 Be6 [16...Qe8 17.Nxc6 Bxc6 39.Rxe7 Rxe7 40.d6 Qc4 41.b3 1-0
18.Qb3 Rd8 19.Bf3 Ne4 20.Nxd5 ? Tal
20...Ba4 -+ Tal 21.Nxe7+ Kf8 22.Rxd8 In endgames plans are either typical,
Bxb3 23.Rxe8+ Rxe8 24.Bxe4+−] and must be conducted precisely.
17.Nxc6 Rxc6 18.Bf3 Qb6 19.Be5! Ne4
20.Qe2 [20.Bd4 Bc5 21.Bxc5 Rxc5 (3) Aronian,Levon − Carlsen,Magnus
22.Bxe4 dxe4 23.Qxe4 Qxb2 24.Na4 [E15]
Re5 25.Qf4 Qb5; 20.Bxe4 dxe4 21.Qxe4 Moscow Tal Memorial Moscow, 2006
Qxb2 22.Nd5 Bxd5] 20...Nxc3 21.Bxc3 Magnus knew and adopted before very
Rd8 Diagram important defensive method, known as
STICKING, so it was necessary to
continue it. Simply keeping Rook on e
+"!++# file on e2 ore3.But he decided to change
method of defence, going to very precise
$
+
' position... 69...Ra1 Diagram
(%&!++
)
*++
+++ +"4++#
,++++- $+++'
.
+/ (++++)
0 +Q 2 *++ ++
3++4+45 ,++++-
6789:;<= .++++/
[21...Bxa3 22.Bxg7!; 21...Rxc3!?
22.bxc3 Qa5] 22.Rd3! Rcd6 23.Rfd1
0++++2
R6d7 24.R1d2 Qb5 25.Qd1 b6 Diagram 3"!+++5
6789:;<=
+"!++# [69...Re2!] 70.Ke7 Ra5 71.e6 Ra7+
72.Rd7 Ra8 73.Rd6 Ra7+? Applying
$
+!
' this method it is necessary to keep Rook
(
++
) on the 8 rank. [Only defence was
73...Kg6= ] 74.Ke8 1-0
FIDE Trainers’ Course – Antalya 2009 15
(Day 4: 10:00-10:45 - Grivas)
Doubled-Backward-Hanging Pawns
Doubled Pawns minimal and are usually only encountered in
Doubled pawns are those pawns of the the endgame, where these pawns may
same army that lie on the same file. These become vulnerable.
pawns can be classified in four main Taking the above into consideration we
categories: can reach some conclusions regarding the
1) Flank doubled isolated pawns: their doubled pawns. The advantages they offer
positive aspects are usually short-term and are control of important squares and one
consist of the strengthening of squares, the additional semi-open file. Their main
additional semi-open file they create and disadvantage is their vulnerability when they
active play for the pieces. In the long term are attacked by the opponent; this
these pawns constitute a serious weakness, vulnerability becomes obvious (as in all
as they display every single aspect of a weak cases regarding pawn-structures) in the
pawn-structure. Overall, such pawns usually endgame.
are a liability and one is advised to avoid The creation of doubled pawns, with all its
them. Still, there are some exceptions, most advantages and disadvantages, must not be
notably in the Sicilian Defence, where the part of an exchange with other positional
side taking on such pawns obtains other concessions that could possibly harm our
concrete counterbalancing advantages. position irreparably. The careful
2) Flank doubled pawns: these are often examination and complete evaluation of our
beneficial for the owner, as they offer an possibilities and plans must be the governing
additional semi-open file and direct their factor in making any decisions regarding
power towards the centre. Moreover, taking pawn-structures.
into account that they are part of a pawn In general, the strategic element of
complex, they are able to support and be doubled pawns is a very sensitive subject
supported by other pawns harmoniously. and only experience derived from practice
3) Central doubled isolated pawns: the can enable us to understand when to employ
advantages and disadvantages of flank it and when to avoid it. Our decisions should
doubled isolated pawns apply, with one be greatly influenced by the examination of
significant difference, that these pawns now the rest of our pawn-structure, as well as the
control important central squares; this is a harmonious disposition of our army in its
short-term benefit but can often prove of entirety.
decisive importance. In the long term these
pawns become weak and are easy targets in □ Topalov,Veselin
an endgame. Just as with flank pawns, the ■ Grivas,Efstratios
square in front of them becomes an outpost C68 Kavala tt 1990
for the opponent, carrying with it all the 1.e4 e5 2.Nf3 Nc6 3.Bb5 a6 4.Bxc6 dxc6
normal headaches for the owner of the 5.Nc3
doubled pawns. Practice has shown that 5.d4 exd4 6.Qxd4
4) Central doubled pawns: the most Qxd4 7.Nxd4 Bd7 8.0-0 0-0-0 gives Black a
popular form of doubled pawns, as it not satisfactory game, and consequently White
only occurs most often but also has has sought new ways of contesting the
significant merits (control of central squares, initiative.
semi-open file, mutual support between the 5...Bg4
pawns) while its negative aspects are 5...f6 6.d4 (6.0-0?! c5!) 6...exd4 7.Qxd4
FIDE Trainers’ Course – Antalya 2009 1
Qxd4 8.Nxd4 Bd7 is also reasonable.
6.h3 Bxf3 7.Qxf3 (D)
+++
++
+
Again both sides have doubled pawns
++ controlling crucial central squares. Black's
++++ pawn-structure is again slightly preferable
due to the weakness of the white a-pawn, but
+++ this pawn cannot be attacked in the near
future. The position is balanced, as neither
++++ side has any direct, worthwhile plan of
++Q+ improving their position. Finally, it must be
mentioned that the relatively closed
+ character of the position means that the e3-
+ bishop is not superior to the g6-knight.
12.g3 Qd7 13.Bc5 Rfe8 14.Qg4!?
White could also continue with 14.Kg2 Nf8!
Both sides have chances in this position. If (intending ...Ne6) 15.Bxf8 Rxf8 =.
White succeeds in playing d4, exchanging 14...Qxg4 15.hxg4 h6!
off the black e5-pawn, then he will enjoy a Otherwise White would play 16.g5!
clear superiority thanks to his better pawn- followed by Kg2 and Rh1, with pressure on
structure (a 4:3 majority on the kingside), as the semi-open h-file.
Black will be unable to counterbalance this 16.f4 Nf8 17.Kg2 b6 18.Be3 c5 19.Kf3 f6
with the standard bishop-pair advantage - he 20.a4 a5 (D)
just surrendered it!
7...Ne7
Georgiev,Kr-Grivas,E Kavala Balkaniad +++
1990, continued 7...Qf6!? 8.Qxf6 Nxf6 9.d3
Bc5 10.Ne2 Rd8 11.f4 exf4 12.Bxf4 Rd7
++
13.Be5 Be7 14.Ng3 Bd6 15.Bxd6 cxd6 16.0- +
0 0-0 17.a4 Re8 18.Rf5 Re5 19.a5 Rxf5
20.Nxf5 g6 21.Nxd6 Rxd6 22.e5 Re6
+
23.exf6 Rxf6 24.Ra4 Rd6 25.Rb4 Rd7 +++
26.Kf2 f5 27.d4 Kf7 28.Ke3 Ke6 29.c4 Kd6
30.Rb6 Kc7 31.Kd3 g5 32.b4 ½-½. +
8.d3 Ng6 9.Be3
I would prefer 9.a3 Bc5! 10.Be3 Qe7 with
++++
equal chances. +++
9...Bb4! 10.0-0 Bxc3 11.bxc3 0-0 (D)
Black has placed all his pawns on the same
+
+ colour squares as the white bishop, thus
violating an important strategic principle.
++ However, this particular position is an
++++ exception, as the chosen placement of the
black pawns restricts the action of the e3-
+++ bishop, while the white pawns may become
targets for the f8-knight (particularly the a4-
++++ pawn).
+Q+ 21.d4!? cxd4 22.cxd4 exd4 23.Bxd4
FIDE Trainers’ Course – Antalya 2009 2
The position has opened up, something that succeeds in protecting the pawn.
theoretically favours the side with the The third plan consists of exploiting the
bishop. However, the weak white queenside outpost that is usually created right in front
pawns counterbalance the advantage of the of the backward pawn.
better minor piece, and thus the position Piece exchanges enhance the weakness of
remains equal. the backward pawn and increase its
23...Rad8 24.Rfd1 Rd7! 25.Rd3 Red8 vulnerability in the endgame, as also
26.Rad1 Kf7 27.Be3 Ke7 28.Ke2 Ne6 29.c3 happens with all pawn weaknesses in
Nf8 30.Bc1 Rxd3 31.Rxd3 Rxd3 32.Kxd3 general.
Nd7 33.Kd4 It is also important to understand what
The ending is drawn, as neither side can exactly the term 'backward pawn' means and
make significant progress without offering when such a pawn really constitutes a
the opponent chances. A relatively calm weakness for its side in each concrete
game where both sides played cautiously. position. For example, in many variations of
½-½ the Sicilian Defence the backward black
pawn on d6 is not such a serious weakness,
Backward Pawn as Black enjoys active counterplay as a
A pawn is backward when it lies on a semi- compensating factor while White finds it
open file and constitutes the last part in a very hard to approach the pawn.
pawn-chain or group, and thus cannot be
protected by another pawn. In several cases □ Grivas,Efstratios
an isolated pawn can also be a backward ■ Kokkinos,Leonidas
pawn, when it is situated deep in its own A52 Thessaloniki 1983
camp. 1.d4 Nf6 2.c4 e5 3.dxe5 Ng4 4.Nf3 Nc6?!
The backward pawn is the only strategic (D)
element regarding pawn-structures that has This move-order is inaccurate. The correct
only disadvantages and almost no merits, sequences to reach standard lines are 4...Bc5
and therefore one is advised to avoid such 5.e3 Nc6 and 4...Bb4+ 5.Nbd2 Nc6.
pawns unless there are considerable However, at the time of this game, the
compensating factors. difference was not widely appreciated.
The backward pawn is the cause of
multiple problems and disharmony, as it
forces one's pieces to occupy passive +
positions in order to ensure its adequate
protection.
+
The dangers facing the possessor of such a ++++
pawn are serious, because its presence
usually leads to passivity and inactivity. The +++
side that is attacking the pawn or is generally
trying to exploit its presence has several
++++
viable plans at its disposal. ++++
The first plan is simple and concerns the
pawn itself. The opponent's pieces focus on
+
it and eventually capture it, securing a Q+
material advantage.
The second plan revolves around the
passivity of the defending pieces, which 5.Bf4?!
allows the opponent's army to develop a White has at his disposal a strong
dangerous initiative on other parts of the continuation by which he obtains a clear and
board. This is the most common plan in permanent edge: 5.Bg5! Be7 6.Bxe7 Qxe7
practice, as the defending side usually 7.Nc3; e.g., 7...0-0 8.Nd5 Qd8 9.e3 Ngxe5
FIDE Trainers’ Course – Antalya 2009 3
10.Nxe5 Nxe5 11.Be2 d6 12.0-0 c6 13.Nc3 13...c5?!
Be6 14.b3 Qa5 15.Qd2 Rad8 16.f4 Bg4 White would enjoy a slight but permanent
17.Bd1 Bxd1 18.Raxd1 Ng4 19.h3 Nh6 edge (two bishops, space advantage) after
20.e4 f5 21.Rfe1 Rfe8 22.Kh2 fxe4 23.Rxe4 13...Ng6 14.Bg3 Bb7 15.b4, but this was in
Rxe4 24.Nxe4 Qh5 25.Ng5 Nf7 26.Nf3 d5 any case preferable to the text-move, which
27.Qe3 Qf5 28.cxd5 cxd5 29.g4 Qc2+ creates new weaknesses.
30.Rd2 Qc7 31.Rxd5 Rf8 32.Kg3 Nd8 14.Rad1 Bb7 15.Rd2! (D)
33.Qe5 Qc8 34.Qe7 Qc1 35.Rf5 Nf7
36.Qxb7 g6 37.Rf6 Qb2 38.Qe7 Qxa2
39.Qe6 Qa1 40.h4 Kg7 41.g5 a5 42.f5 gxf5 +++
43.h5 Qc3 44.Rxf5 Qc7+ 45.Kh3 Qc3
46.h6+ Kg8 47.g6 hxg6 48.Qxg6+ Kh8
+
49.Rxf7 1-0 Polugaevsky,L-Nunn,J Biel ++
1986.
5...Bb4+ 6.Nbd2 Qe7 (D) ++
+++
+
++ Q+
++++ +++
+++
++ It is very important for White to prevent the
advance ...d5, after which Black's problems
++++ would mostly disappear.
15...f6 16.Rfd1 Rfd8 17.b4!
White is harmoniously developed and
+Q+ controls events in the centre. However,
Black's position is compact and cannot
easily be breached. Therefore, White turns
Both sides have committed one inaccuracy his attention to the queenside, where a future
and we have reached by transposition a open file will allow him to enter Black's
theoretical position, which has served as the ranks. There is plenty of time to employ this
starting point for a great number of games. plan, as Black lacks concrete counterplay.
7.a3 17...Rac8 18.Qb3 Bc6 19.Bg3 Be8 (D)
This move is currently considered
premature; instead, 7.e3 Ngxe5 8.Nxe5
Nxe5 9.Be2 0-0 10.0-0 is more accurate. +
++
7...Bxd2+ 8.Qxd2 Ngxe5 9.Nxe5 Nxe5
10.e3 0-0
+
Another possibility, supported in practice by +
J.Speelman, is 10...d6 11.Be2 b6 12.e4 Bb7
13.f3 0-0-0 with complex play due to the ++
opposite-side castling.
11.Be2 d6 12.0-0 b6 13.Qc3!
+++
With the idea 13...Bb7?! 14.c5! bxc5 (not Q+
14...Ng6? 15.cxd6! cxd6 16.Bg3 +/-)
15.Bxe5 Qxe5 16.Qxe5 dxe5 17.Rac1 and a
+
slight advantage for White, thanks to his
healthier pawn structure.
FIDE Trainers’ Course – Antalya 2009 4
+++ to secure victory, in practice the opponent
cannot put up stern and accurate defence for
30-40 consecutive moves.
20.b5! 30...Qe4 31.Qc3 f5?!
White would almost never play bxc5?, nor Creating yet another weakness in Black's
would Black opt for ...cxb4?. Thus, the pawn-structure. The passive 31...Qe7 should
white b-pawn proceeds with its mission, have been preferred.
fixing the black queenside pawns and paving 32.Qd3! Qxd3 33.R1xd3 g6 34.Ra3 Kf7
the way for White's essential plan, i.e. the 35.Ra6 Ke7 36.g4! (D)
advance a4-a5 that will open up the a-file.
20...Bg6 21.a4 Rc7 22.a5 bxa5
A tough decision, as one more backward +++
pawn is created on a7. But Black could
hardly wait passively for a timely opening of
++
the a-file. Black instead hopes to achieve +++
...d5 or otherwise find active play.
23.Qa4 Rcd7 24.Qxa5 Bf7 (D)
+++
++++
+++ +++
+
+++
++ +++
Q+
By exploiting Black's inaccuracy (31...f5?!)
++++ White will either create a weak isolated
++ pawn (f5) or one more backward pawn (h7).
36...fxg4 37.hxg4 Rb8!
+ Black must not wait passively any longer
+++ and thus, correctly, seeks chances on the
queenside.
38.Kg2?!
25.Bxe5! White should have continued 38.Rd3! Rb6
This is the right moment to exchange Black's 39.Rda3 (or 39.Ra4) with a clear advantage.
best-placed piece. Black's weaknesses now Now Black rids himself of one of his three
become fixed, since he can play neither backward pawns and, despite ultimately
25...dxe5?? 26.Qxd8+! nor 25...fxe5 26.e4!. being unable to avoid defeat, significantly
25...Qxe5 26.Bf3! improves his position.
By use of tactical means (26...Bxc4? is met 38...Rb6 39.Ra1 a6! 40.bxa6 Ra7 41.Rh1
by 27.Bc6) White exchanges off the last Ke6 42.f4 Rbxa6 43.f5+ Kf6 44.Kf3 Kg5!
black piece that can control the outpost on (D)
d5, an outpost in fact situated in front of the
backward d6-pawn.
26...Qe7 27.Bc6 Rc7 28.Bd5 Bxd5 29.Rxd5 ++++
Rcd7 30.h3
White's superiority is evident as he has clear
+++
targets (backward pawns on a7 and d6) and +++
all the time in the world, since Black can do
nothing but wait. Even though this
++
superiority may be theoretically inadequate
FIDE Trainers’ Course – Antalya 2009 5
++++ the enemy fire without the possibility of
being protected by fellow pawns. Thus, they
+++ constitute a kind of static weakness.
If they are situated on the same rank, then
++++ both pawns will receive pressure from the
++++ opponent's pieces, with the ultimate aim of
either winning one of them or forcing its
advance. Then, the other pawn will become
White was threatening 45.Kf4! g5+ 46.Kf3 backward and isolated, while the square
with an easy win, thanks to his protected right in front of that pawn will become a
passed pawn on f5 and the threat of Rh6+. 'hole', and consequently an outpost for the
45.fxg6+ Kxg6 46.Rdh5! opponent. As a result of the above, the
White wins the backward h7-pawn, thereby opponent's targets are clarified and his plans
freeing the path of the g4-pawn; this pawn made easier.
will prove lethal. On the other hand, the hanging pawns,
46...Rf7+ 47.Ke4 Re7+ 48.Kf4 Rf7+ especially when on the same rank, control
49.Kg3 Ra3 50.Rh6+ Kg7 51.Rxh7+ Kf8 the centre and are a permanently threatening
52.Rxf7+ Kxf7 53.Kf4 Rc3 54.e4! Rxc4 dynamic force, usually through the advance
55.Kf5 (D) of one of them - or both.
Despite the fact that material equality The exploitation of the advantages and
remains, the much better placement of the disadvantages of an isolated pawn is clear-
white pieces and the ‘fast’ g4-pawn give him cut. In the case of hanging pawns, their
a decisive advantage. dynamic potential lies beneath the surface
55...Rd4 56.Rh7+ Kg8 57.Rd7 Rd1 58.g5 and is much more difficult to evaluate. As a
c4 59.Rc7 d5 60.Kg6! Kf8 61.exd5 Rc1 consequence, they lead to dynamic positions
61...Rxd5 62.Rxc4 was also easy. where combinative play is of primary
62.d6 Ke8 63.Kh7 c3 64.g6 c2 65.g7 Rh1+ importance.
66.Kg6 Rg1+ 67.Kf6 Rf1+ 68.Ke6 Re1+ As mentioned above, possession of
69.Kf5 Rf1+ 70.Ke4 Rg1 71.Rxc2 Kd7 hanging pawns creates possibilities of
Or 71...Rxg7 72.Rc8+! Kf7 73.Rc7+ Kf6 assuming the initiative, usually culminating
74.Rxg7 Kxg7 75.d7. in an attack against the opponent's king.
72.Ke5 Kd8 73.Kf6 Rf1+ 74.Kg6 Rg1+ Therefore, piece exchanges do not favour
75.Kf7 Rf1+ 76.Kg8 Rh1 77.Rf2 Ke8 the side with the hanging pawns, as they
78.d7+ Ke7 79.d8Q+ Kxd8 80.Kf8 decrease their potential.
1-0 As is the case in all cases of pawn
weaknesses, the negative aspects of hanging
Hanging Pawns pawns become especially evident in the
When we refer to hanging pawns we mean endgame, where the reduced material makes
a pair of pawns on neighbouring files, cut them more vulnerable, precisely because of
off from the rest of that side's pawn- the lack of defensive pieces, or pieces in
structure. general, that could counterbalance the
Note that I shall use this term a little more pawns' weakness with a strong initiative.
broadly than did the great Aron As a result of this examination we can
Nimzowitsch, who reserved the label conclude the following:
'hanging pawns' for two such pawns abreast 1) Hanging pawns 'crave' to be on the
of one another, both on their fourth rank, and same rank, while at the same time strongly
referred to them as an 'isolated pawn-couple' 'dislike' piece exchanges. In cooperation
when one of them lagged behind on its third with the other pieces they contribute in the
rank. fight for the initiative.
Hanging pawns usually occur on semi- 2) The hanging pawns may become a
open (for the opponent) files, thus receiving serious weakness when one of them is
FIDE Trainers’ Course – Antalya 2009 6
forced to advance or when they become a4!) 29...Rxc6 30.bxc4! dxc4 31.e4 +=. With
vulnerable targets of the opponent's pieces in the text-move Black leaves herself with an
general. isolated pawn on d5, at the same time also
opening the c-file, which White can
□ Grivas,Efstratios immediately put to good use.
■ Needham,Teresa 28.axb3 Ra6 29.Bd3!
D60 Oakham jr 1984 The exchange of the white bishop for the
1.d4 d5 2.c4 e6 3.Nf3 Nf6 4.Nc3 Be7 5.Bg5 black knight will increase White's
0-0 6.e3 Nbd7 7.cxd5 Nxd5 superiority, as the remaining pair of minor
The natural 7...exd5 was preferable. pieces is definitely in his favour (good
8.Bxe7 Qxe7 9.Bd3 b6 knight vs bad bishop).
White is better after 9...Nxc3 10.bxc3 e5 29...Ra1 30.Bb5! Rb7 31.f4 Nd7 32.Bxd7
11.Qc2!. Bxd7 33.Rc5 Be6 34.Rc6 Bd7 35.Rc5 Be6
10.Nxd5 exd5 11.0-0 Nf6 12.Qa4 Bd7 36.Rdc2 Ra3 37.Rc7! Rb6
12...Be6 is more natural. Black's problems increase as the alternative
13.Qa6 c5 14.Qa3 Rfe8?! 37...Rxc7 38.Rxc7 Kf6 39.g4! h6 40.Kf3!
A more appropriate idea is 14...Rfc8 Ra1 41.h4! is hardly pleasant.
15.Rac1 Kf8. 38.Re7! (D)
15.dxc5 bxc5 16.Rac1 c4 17.Qxe7 Rxe7
18.Bc2 Rb8 19.b3 Rb6 20.Nd4 (D)
++++
++++ +
+
+
++
++ ++++
++++ ++
+++ ++
+++ +++
++ ++++
++
The threatened 39.Rcc7 and 40.Nxe6+ is
decisive. Thus Black resorts to an exchange
The outpost on d4 as well as the better sacrifice, without however being able to
bishop promise White a slight but permanent change the outcome of the game.
advantage and more pleasant prospects in 38...Raxb3 39.Nxb3 Rxb3 40.Rcc7 Kf6
general, without any danger of defeat. That 41.Rxa7 Rb2+ 42.Kf3 h5 43.g4 hxg4+
is exactly Black's main problem. Of course, 44.hxg4 Rb6 45.g5+ Kg7 46.Re8 Rd6
a lot of work is still required in order to 47.Raa8 f6 48.Re7+ Bf7 49.Raa7
bring the point home. 1-0
20...Be6 21.Rfd1 g6 22.f3!
Controlling more squares and opening a path
for the white king, who wishes to join the
proceedings.
22...Ra6 23.Bb1 Nd7 24.Kf2 Kg7 25.Rd2
Rb6 26.Rc3 Ne5 27.h3 cxb3?
Black should have continued with 27...a5!
28.f4 Nc6 29.Nxc6 (29.Nxe6+ fxe6 30.e4
FIDE Trainers’ Course – Antalya 2009 7
(Day 4: 11:00-11:45 - Grivas)
++++ □ Giddins,Stephen
■ Grivas,Efstratios
++ A13 Gausdal 1993
++++ 1.Nf3 Nf6 2.c4 e6 3.g3 a6!?
An interesting line, aiming for the pawn
++++ sacrifice 4.Bg2 b5 5.cxb5 axb5 6.Nd4 d5
+++ 7.Nxb5 c5, when Black has a strong centre
and more harmonious development as
+++ compensation.
+ 4.Nc3 d5 5.cxd5
White feared 5.Bg2 dxc4, but now a future
++++ e4 advance is hard to contemplate as it will
leave the d4-pawn isolated.
5...exd5 6.d4 Be7 7.Bg2 0-0 8.0-0 c6 9.Bf4
The above diagram is essential for our Nbd7 (D)
training in minority attacks:
White will plan the b4-b5 advance, aiming
to leave Black with a weak (backward) pawn +
+
on c6. But which details should both sides
take into account? What are the sensitive
++
points they must be aware of (and which +++
basically concern the defending side)?
2a) Black can and should seek the ++++
initiative in the other sectors of the board
(centre and kingside). On the other hand, he
++
must also take care over his defensive task. ++
If he can successfully accomplish both these
tasks, then he will be able to assume the
+
initiative, thus rendering White's plan +Q+
unsuccessful.
2b) After White's b4-b5 advance, which
will weaken the c4-square, Black can 10.Rc1?! Re8
exchange the light-squared bishops and Black has developed comfortably while, on
occupy c4 with a knight (via b6 or d6). the other hand, White has failed to contest
2c) He can physically prevent White's b4- the initiative arising from the benefit of
b5 advance with ...b5. The resulting moving first. Instead of the colourless
weakness on c6 can be covered by ...Nc4. 10.Rc1?! White should have tried 10.Rb1,
2d) He may reply to White's b4-b5 with planning a minority attack by b4-b5. That is,
FIDE Trainers’ Course – Antalya 2009 10
after all, White's only suitable plan in such
pawn-structures.
+++
11.Ne5 Bf8 12.Qb3 Nxe5 13.Bxe5 Nd7 +
+
14.Bf4 Nb6!
Preventing 15.Na4 and planning to regroup
++
the knight with ...Nc4-d6. ++
15.Bg5!? Qxg5! 16.Qxb6 Rb8
Black now has the bishop pair and attacking ++
chances on the kingside. By comparison,
White is too late with his plan, the minority
attack. White ‘refused’ to adopt the standard
minority attack plan on the queenside and
17.e3 h5 18.h4?
Although this move seems to halt Black's has therefore failed to react to Black's
attack, in fact it only creates weaknesses kingside initiative. His position is inferior
around the white king. The immediate 18.b4 and under fire from Black's pieces. This is a
is better. good example of punishment for the side
that doesn't achieve any plans, a concept of
18...Qe7 19.Ne2 Bg4 20.Nf4 g5! 21.hxg5
Qxg5 (D) great significance in modern chess.
22.Qb3 Bd6 23.Rfe1 h4
The negative aspects of 18.h4? are
+
+ constantly highlighted.
24.gxh4 Qxh4 25.Nd3 Qh2+ 26.Kf1 Re6!
++++ Black's attack now crashes through.
27.f3 Rf6 28.f4 Rg6 29.Rc2 Bh3
Q+++ 0-1
Mixed Endings
Rook vs Bishop a file from which he will be unable to return
The material advantage of the exchange to the battlefield in time to secure the draw.
(rook vs bishop or knight) is quite As there are a lot of drawing possibilities,
significant and usually decisive. The the theoretical understanding of this
outcome of the game (win or draw) is particular ending is needed.
determined by the presence and placement
of pawns. In most cases, the greater the Example 1 ●
number of pawns, the easier the victory.
Rook & Pawn(s) vs Bishop & Pawn(s) ++++
The four basic rules for the utilisation of
the material advantage by the attacking side
++++
are as follows: +++
1. The main winning idea is the invasion of
the attacking side's king into the enemy +++
camp and, in particular, among the
opponent's pawns, so as to capture them.
+++
2. As many opposing pawns as possible ++++
must be forced onto squares of the same
colour as that on which the bishop moves.
++++
3. Some pawns may be exchanged in order ++++
to pave the way for the king's invasion, but
pawns must be retained on both sides of the
board. 1...Rc2+ 2.Kb1 Kb3 3.Ba7
4. It is favourable to have an asymmetrical The only way not to lose the bishop. Black
pawn structure, as a passed pawn usually proceeds with his plan (3.Bd8? Rd2).
cooperates with the rook very favourably. 3...Rh2! 4.Kc1 Kc3?
Black should not allow the white king to
The sub-categories in this type of ending escape in the opposite flank of his pawn. A
are several, and thus we shall restrict simple win is on the cards with 4...Rh5!
ourselves to the following categorization: 5.Bb6 Rd5!.
5.Kd1!
a) Same number of pawns: An easy win for Or 5.Kb1? Rb2+ 6.Ka1 (6.Kc1 Ra2!)
the side with the rook, particularly when 6...Kb3! 7.Bb6 Rh2!.
there are several pawns on the board. 5...Rd2+ 6.Ke1
However, the more the material decreases, 6.Kc1 Ra2! with a double threat.
the more careful the attacking side must be, 6...Kd3 7.Bb6 Rh2! 8.Bd8 Rh1+ 9.Kf2
avoiding certain exceptional cases that lead Rh8 10.Bb6 Re8 11.Kf1
to a draw. Wrong is 11.Kg1? Ke2! and the white king
Rook pawns (a and h) require the utmost will cut-off in the undesired h-file.
attention. As here the concepts that apply to 11...Kd2 (D)
all other pawns are not in force, the king and
the rook must cooperate in order to force and
cut off the enemy king as far as necessary, to ++++
FIDE Trainers’ Course – Antalya 2009 21
++++ according to the placement of his fellow
pawn. Naturally, in several cases the win can
+++ be achieved by cutting the king off even in a
file nearer to the pawns.
+++
++++ Edge Pawn Cut-off File
a2 / h2 e/d
++++ a3 / h3 f/c
+++ a4 / h4
a5 / h5
g/b
h/a
++++ a6 / h6 h/a
In general, we should know that when the
12.Bc5? pawns are placed in a4/h4, a5/h5 and a6/h6,
White could hold the draw with 12.Kf2! (or then the defending side's king cannot be
12.Kg2) 12...Rf8+ 13.Kg2 Ke2 14.Kg3! as force to cut-off in the desirable for the
Black cannot force the white king to move to opponent file. And if he has escaped to the
the h-file. opposite flank of his pawn, then the position
12...Re5! 13.Bb4+ should be characterised as a draw.
The alternative effort 13.Bb6 Rf5+ 14.Kg2 One exception to the rule is the position of
Kc3! 15.Kg3 Kb4 16.Kg4 Rxa5 17.Bxa5+ the following example.
Kxa5 18.Kf3 Kb4 19.Ke2 Kb3 20.Kd2 Kb2
would also be in vain. Example 2 ●
13...Kd3 14.Kf2 Rb5! 15.Be1 Rf5+ 16.Kg3
Ke2! 17.Kg4
Or 17.Bb4 (17.Bc3 Rf3+) 17...Rb5 18.Bc3
Rb3!. ++++
17...Rc5! (D)
++++
++++ ++++
++++ ++++
++++ ++++
++ ++
++++ +++
++++ +++
++++
White, fully in accordance with the principle
+++ of economic defence, has maximized the
efficiency of his pieces, keeping the black
king away from the pawn. The white king
Winning either the bishop (18.Bb4 Rc4+) or controls f1 and f2, the bishop controls f3, g2,
the pawn (18.Bg3 Rxa5). g4, h3 and the pawn covers f4 and h4.
0-1 1...g5 2.Bc6 Rf2 3.Bb7 g4 4.Bc6
The careless 4.Bc8? Kf3! 5.Bxg4+ Kxg3
We can create a table showing us the file would lose, as the white king is in the wrong
on which the defending king must be cut off corner.
in order to employ the winning plan, 4...Rf3 5.Kg2!
FIDE Trainers’ Course – Antalya 2009 22
Of course not 5.Bxf3? Kxf3 6.Kh2 Kf2 with 1...Ba1! is the correct square for the bishop.
a won pawn ending. The text move allows Black to win a critical
5...Rf6 6.Bb7 Rb6 7.Ba8 tempo.
½-½ 2.Rb4! Bc3 3.Rc4 Bb2
Or 3...Be1 4.Kf6 Kh7 5.Rc6 Bxg3 6.Kg5 +-.
Example 3 ○ 4.g4! hxg4 5.Rxg4 Kh7 6.Kf7 Kh6
7.Rxg6+ Kh5 (D)
++++
++++ ++++
+++ ++++
+++ ++++
+++ ++++
++++ +++
+++ ++++
++++
+++
++++
The principle of economical defence is also
evident in this example. White cannot win, 8.Rg2!
as Black controls all the vital entry squares And White wins, although it is far from
of the white king (b5, c5, c6, c7, c8). easy:
1.Ke5 Kc7 2.Rh7+ Kb8 3.Kd6 Bf3 4.a4 8...Bc3 9.Rh2 Be1 10.Kf6 Bg3
Be4 5.Rf7 Bg2 6.b4 axb4 7.Rf4 Kb7 10...Bxh4+ 11.Kf5 +-.
8.Rxb4 Ka6 9.Kc7 Ka5 11.Rh1 Bf2 12.Kf5 Be3 13.Rh2 Ba7
½-½ 14.Ra2 Bb6 15.Rb2 Bc5 16.Rc2 Be3
Or 16...Bd6 17.Rd2 Bc5 18.Kf4 Be7 19.Rd7
Example 4 ● Bf8 20.Kg3 Bd6+ 21.Kh3 Bf4 22.Rd5+.
17.Ke4 Bh6 18.Rh2 Bg7 19.Kf4 Bf8
20.Kf3 Ba3 21.Ra2 Be7 (D)
++++
++++ ++++
++++ ++
+
++++ ++++
+++ ++++
+
+ +++
++++ ++++
++++ ++++
++++
As we already know, this is a drawn
position. But still some accuracy is needed.
1...Bd4? And now White shows his point, which is
FIDE Trainers’ Course – Antalya 2009 23
based on a beautiful zugzwang position:
22.Re2 Bf6
22...Bxh4 23.Rh2 Kg5 24.Rh1 Kh5 25.Kf4. ++++
23.Kf4 Bd8 24.Rc2! Be7 25.Rd2 Bb4
26.Rd8 Bc3 27.Kg3 Be5+ 28.Kh3 Bf4
+++
29.Rd5+ Kg6 30.Kg4 ++
1-0
++++
□ Speelman,Jonathan
■ Kasparov,Garry
++
A30 Graz tt 1981 ++
++++
+++ +++
++++
++++ 67...Rg7! 68.Kg2 g5 69.hxg5 hxg5 70.fxg5
Rxg5!
+++ White resigned in view of 71.Bc6 f5 72.Kh3
+++ Kf2.
0-1
+++
Example 5 ●
+++
++++
++++
Such endings are easily won for the side
++++
with the rook. If the bishop was a dark- ++++
squared one, then the black king would head
for e4 and then, with the help of the ...f5-f4 ++++
advance at the appropriate moment, the
position would win itself. The presence of a
++
light-squared bishop implies a weakening of ++
the f2-square. Therefore, Black must bring
his king to e1, forcing White to push the f-
++++
pawn to f4 in view of the threat of ...Rb2. +++
Then, Black will prepare the ...g5 advance
by placing his rook on g7.
46...Ke7 47.Ba2 h6 48.Bb3 Rc7 49.Ba2 Had Black placed his h-pawn to h5 at some
Kd6 50.Kh3 Ke5 51.Kg4 Ra7 52.Bb3 Rb7 earlier stage, he would then be compelled to
53.Bd1 employ an alternative winning plan, one
53.Ba2 Ke4! is even simpler. containing numerous tactical nuances and
53...Rb2 54.Kf3 Kd4 55.Be2 Rb3+ 56.Kg2 complicated lines.
Kc3 57.Bf3 Rb5 58.Bc6 Rc5 59.Be8 Rc7 1...g5!!
60.Kf1 Kd2 61.Ba4 Rc1+ 62.Kg2 Ke1 The only way, as the pawn ending resulting
63.Bb3 Rc7 64.f4 Ke2 from 1...Rc7 2.Ba8 Ra7 3.Bc6 Kd4 4.Kf2
Commencing the second stage of the plan. Kc5 5.Bf3 Ra2+ 6.Kf1 Ra3 7.Kf2 Rxf3+
65.Bd5 Ke3 66.Ba8 f6! 67.Kg1 (D) 8.Kxf3 Kd4 9.Kf2! is drawn. If we move the
entire starting position (all pieces and
pawns) one square to the left, then Black
FIDE Trainers’ Course – Antalya 2009 24
would have an additional winning plan at his side with the knight can more easily end up
disposal (transition to a pawn ending), as the in zugzwang.
bishop would luck a sufficient number of
squares available on the g1-a7 diagonal and Without Pawns
thus the black king would not have to move This ending is drawn. It is best for the
away from the theatre of action. defending king to remain in the centre; all
2.hxg5 exceptions to the rule occur when the king is
No help is offered by 2.fxg5 f4 3.gxf4 (3.g6 restricted to the edge of the board. In order
f3 4.g7 Rg2+ 5.Kf1 Rxg3) 3...Kxf4, when to win, the attacking side must either create
the white pawns will be lost. mating threats (forcing the capture of the
2...h4 3.gxh4 knight) or force the knight away from its
Not 3.g6? Rc7!. king and then enforce its capture.
3...Rc7!
A very accurate move. 3...Rf2? seems to □ Kuczynski,Robert
lead to a draw after 4.Bg2!! (4.Bc8 Rxf4 ■ Grivas,Efstratios
5.Kg2) 4...Rxf4 5.Bh3! Rxh4 6.Bxf5 Rh5 C83 Sharjah Wch-jr 1985
7.Bd7 Rxg5+, despite the fact that the white
king is near the wrong corner. 3...Kxf4? also
fails to achieve the aim: 4.g6 Rc7 5.h5! ++++
(5.Bd5? Kg3 6.Kf1 f4! ).
4.Bd5 Rh7! 5.Be6 (D)
++++
++++
++++ +++
++++ ++++
++++ +++
+++ ++++
++ ++++
+++
Black is unable to win, as White keeps his
++++ king centralized and the knight remains near
+++ its king. Black kept trying, without success
of course.
62...Ra4 63.Nd5 Ra5 64.Ke4 Kf7 65.Ke5
5...Ke4! Ra1 66.Nc3 Rh1 67.Nd5 Re1+ 68.Kf5 Ke8
5...Kxf4 6.g6 Rxh4 7.Kf2 Rg4 8.Bf7 Ke4 69.Nf6+ Ke7 70.Ne4 Kd7 71.Ke5 Kc6
9.Be8 Ke5 10.Kf3 is also fine, but the text- 72.Kd4 Ra1 73.Nc3 Rh1 74.Ne2 Kd6
move is more accurate. 75.Nf4 Ra1 76.Ke4 Ra5 77.Ng6 Ke6
6.g6 Rxh4 7.Bf7 Rxf4 8.Kg2 Ke3 9.Kh3 78.Nf4+ Kf6 79.Nd5+ Rxd5 80.Kxd5
Rg4 10.Be6 Kf4 11.Bf7 Rg3+ 12.Kh4 Rg1 An important game for my competitive
13.Kh3 Ke3 career, as a victory would win me 2nd place
0-1 in the World Junior Championship of 1985,
while the draw left me 4th.
Rook vs Knight ½-½
For this ending the same applies as for the
rook vs bishop one. The knight is inferior to In the next example the knight again
the bishop in this case, because it is by succeeds to draw.
nature unable to gain a tempo and thus the
FIDE Trainers’ Course – Antalya 2009 25
□ Grivas,Efstratios And now White has two options:
■ Stefanopoulos,Orestis a) 3.Kf1 Rc2 4.Ne6+
A72 Athens Ch-GRE rpd 1998 The alternatives are not of any help: 4.Nd3+
Ke3 5.Ne5 Rc5 6.Nd7 (6.Ng4+ Kf3 7.Nh2+
Kg3) 6...Rg5! 7.Nb6 Kd4 8.Ke2 Rg7!;
++++ 4.Nb3 Ke3 5.Na5 Rc5 6.Nb7 Rd5; 4.Na6
Ke4 5.Nb8 Kd5 6.Nd7 Rc6!.
++++ 4...Ke3! 5.Ng5
+++ Or 5.Kg1 Rc6 6.Nd8 Rg6+ 7.Kf1 Kf3 8.Ke1
Rf6 9.Nb7 Rf5 10.Kd2 Rb5.
+++ 5...Rf2+ 6.Kg1 Rf5 7.Ne6
++++ Also hopeless and relatively quick is 7.Nh3
Kf3 8.Nf2 Rd5 9.Nh3 Rb5! 10.Kh2 Rh5.
+++ 7...Re5 8.Nd8
Alternatively, 8.Nc7 Kf3 9.Na6 Rg5+
++++ 10.Kh2 Rg2+ 11.Kh1 Kg3! or 8.Nf8 Re7
++++ 9.Kh2 Ke4 10.Ng6 Rh7+ do not help either.
8...Ke4 9.Nc6
Or 9.Nf7 Rd5 10.Kg2 Kf4.
67.Kb4 Kd4 68.Rd6+ Ke3 69.Kc3 Ke4 9...Rc5 10.Nb4 Rc4 11.Na6 Kd5 12.Kf2
70.Rd4+ Kf5 71.Rh4 Ke6 72.Rf4 Kd6 Kd6 13.Ke3 Ra4 0-1
73.Kd4 Nc6+ 74.Ke4 Ne7 75.Rf6+ Kd7 b) 3.Kh3 Kf5!
76.Kd4 Nc6+ 77.Kc5 Ne7 78.Ra6 Ke8 And not 3...Rc2? 4.Ne6+ with a draw.
79.Rh6 Kd7 80.Rf6 Ke8 81.Kd4 Kd7 4.Kg3!
82.Ra6 Nc6+ 83.Rxc6 Kxc6 Black's task is easier after 4.Nb7 Rc2
½-½ 5.Nd6+ Kf4! 6.Nb5 Ke5 7.Kg4 Rb2 8.Nc7
Rb7 or 4.Kh4 Rb2! 5.Nd3 Rc2 6.Ne1 Re2
In the following two examples, the 7.Nf3 Kf4.
attacking side has succeeded in restricting 4...Rc2! 5.Na4 Ke4 6.Kg4 Rc6 7.Nb2 Ke3!
the opponent's king to the edge of the board. 7...Kd4? 8.Nd1 Rc2 9.Kf3 allows White to
escape with a draw.
Example 6 ● 8.Kf5! (D)
++++ ++++
++++ ++++
++++ ++++
++++ ++++
++++ ++++
+++ +++
++++ +++
++++ ++++
The white knight has been forced away from 8...Kd4!
its king and will be lost. The last accurate move. 8...Kd2? 9.Ke5 Kc3
1...Kf4 2.Nc5 Re2+! 10.Kd5 Rc8 11.Na4+ Kb4 12.Nb6 would
FIDE Trainers’ Course – Antalya 2009 26
lead to a draw.
9.Kf4 Rc1! 10.Na4 Rb1 Rook & Pawn vs Knight
0-1 Apart from very few exceptions, occurring
when the attacking king is too far away from
Example 7 ○ his pawn, this ending is won.
Example 8 ○
+++
++++ ++++
++++ ++++
++++ ++++
++++ ++++
++++ +++
++++ ++++
++++ ++
++++
1.Kc6!
1.Kb6? Nd8! would have been a serious
mistake, allowing Black to draw! Black now An important theoretical draw, as the white
has two possibilities, none of which is king is unable to help his pawn.
however sufficient for a draw: 1.Kg2 Ke2! 2.Rg3
a) 1...Na5+ 2.Kb6 Nc4+ 3.Kb5 Nd6+ 4.Kc6 Hoping that the king will be able to
Nc4 5.Rb7+ Kc8 6.Rb5 Kd8 7.Rc5 Ne3 approach via h3-g4-f4-e4.
8.Rg5 Nc4 9.Kc5 Na5 10.Kb5 2...Nf5! 3.Rh3 Nd4
1-0 ½-½
b) 1...Nd8+ 2.Kd7 Nb7 3.Rh5 Ka7 4.Kc8
Nd6+ 5.Kc7 Ne8+ 6.Kc6 Nf6 (D) The following example shows another
theoretical draw, as the attacking king is
again unable to approach his pawn.
++++
Example 9 ●
+++
+++
++++
++++
++++
++++
+++
++++
++++
++++
++++
++++
++++
7.Rh4 Kb8 8.Rf4 Nh5 9.Rf7 Ng3 10.Rb7+
++++
Ka8 11.Kc7
1-0
FIDE Trainers’ Course – Antalya 2009 27
++++ type of ending, the respective pawn
structures, the initiative and the
collaboration between the pieces are of
1...Nb7 2.Ke5 Na5 3.Kd5 Nb7 4.Rf6 Na5 primary importance. When the pawns of the
5.Re6 Nb7 6.Ke5 Na5 7.Kf6 Ka6! 8.Ke5 side with the rook are weak or fixed, then
Or 8.Ke7 Kb7 and 9...Nc4. the minor pieces can easily attack them and
8...Kb5 9.Kd5 thus hold the upper hand. Otherwise, the
½-½ rook is able to hold the balance. If the side
with the rook possesses a passed pawn, then
Example 10 ○ the advantage usually passes to this side. A
bare ending without pawns is drawn.
++++ □ Smyslov,Vassily
■ Blackstock,Lesly
+++ A52 London 1988
+++
++++ ++++
++++ +++
++++ ++
++++ ++++
+++ ++++
++++
In contrast to other types of endings, here
the presence of a pawn on a rook file is in
+++
the attacker's favour, as additional mating ++++
ideas arise, while also the knight is very
restricted in its movements. This ending is
won for the attacking side. The bishop-pair almost always comprise an
1.Ra4! Nc6 2.Kd5 Na7 3.Kd6 enviable and powerful force. Still, even in
The winning idea is the transfer of the white this case, the position is drawn as the
king to b8. material is greatly reduced. Black must seek
3...Nb5+ 4.Kd7 Ka7 the exchange of the g-pawns, after which he
Or 4...Na7 5.Kd8 Nb5 (5...Nc6+ 6.Kc8 Ka7 will be able to sacrifice his rook for the
7.Kc7 Nb8 8.Ra5 Ka8 9.Rb5) 6.Kc8 Ka7 dark-squared bishop, reaching a theoretical
7.Ra5 Nd6+ 8.Kc7 Nc4 9.Ra4 Nb6 10.Rd4 draw. White's only good idea is to try mating
Na8+ 11.Kc6 Nb6 12.Rb4 Nc8 13.Kc7 Ne7 his opponent!
14.Rb5. 50.Bb7 Rb6 51.Bc8 Kh7 52.Ke7 Rb2 53.g4
5.Kc6 Nc3 6.Rc4 Nb1 7.Rc1 Nd2 Rf2 54.Be6 Rf1 55.Be5 Rf2 56.Bf6 Rf4
Or 7...Na3 8.Kc5!. 57.Kf7 Ra4 58.Be5 Ra7+ 59.Kf6 Ra6
8.Kb5 60.h4 Rb6 61.Kf7 (D)
And Black loses, as 9.Rc7+ is next.
1-0
++++
Rook vs Minor Pieces
According to the material evaluation scale
++++
used in first grade, two minor pieces are ++
equal to a rook and a pawn. However, in this
FIDE Trainers’ Course – Antalya 2009 28
+++ the rook lacks pawn weaknesses, are very
difficult (if not lost) for the side with the
+++ minor pieces.
28...Nb6 29.a5 Na8 30.f3 f5 31.Rc5 e6
++++ 32.Kf2!
++++ The black pieces no longer cooperate
harmoniously. It is time for the white king to
++++ emerge.
32...Kf6 33.Ke3 g5 34.a6 Nb6 35.a7 h5
36.Rb5 Na8 37.Kd4 g4! 38.f4! Nc7 39.Rb8
61...Rb5? Na8 40.Kc5
Black had defended excellently up to this Black is now lost, as the invasion of the
point and could have secured the draw with white king is decisive. The end was:
61...h5! 62.gxh5 (62.g5 Rb7+ 63.Kf8
40...Ke7 41.Rh8 Kf7 42.Kd6 Kg6 43.Kd7
(63.Kf6 Rb6) 63...Rf7+! 64.Ke8 Re7+!)
Kf6 44.Rxh5 Nb6+ 45.Kc7 Na8+ 46.Kd6
62...Rb7+ 63.Kf6 (63.Kf8 Kh6! 64.hxg6
Nb6 47.Rh8 Na8 48.h4 gxh3 49.Rxh3 Nb6
Kxg6 65.Bg3 Kf6 66.Bc4 Rb4 67.Ba6 Kg6
50.Rh8 Na4 51.Rf8+ Kg7 52.a8Q Bxa8
=) 63...gxh5 64.Kg5 Rg7+ 65.Kxh5 Rg5+!.
53.Rxa8 Nc3 54.Kxe6 Nxe2 55.Ra3 Kg6
62.h5! 56.Ke5 Nxg3
Mate follows, so Black had to resign.
1-0
1-0
□ Grivas,Efstratios
■ Wagner,Claude
A58 Cap d' Agde jr 1983
++++
++
++
++
++
++++
+++
++
+++
25.Nxd6!
The introduction to a much better ending.
25...Bxg2 26.Nxb7 Bxb7 27.Rc1 Bd5
28.a4!
White has appreciated that his passed pawn
will prove of decisive importance, as it will
tie down the black pieces to defensive
duties. Then, his king and rook will
cooperate in an offensive against the
kingside. Such positions, where the side with
The following can be classified under the header 'attainable chess assets':
1) Good health condition.
2) Strong nerves.
3) Perception of data conveyed by our senses.
4) Objective thought-process.
5) Powerful special memory.
6) High mental level.
7) Self-confidence.
8) Control of emotional urges.
9) Feeling for the position (combination of thought and emotions).
The innate assets can be further enhanced and developed, but the attainable ones are purely a
matter of education. Endless work and systematic training in order to improve our personal traits
and the 'required assets' is essential for our overall chess improvement and the climb up to the
highest title, that of grandmaster.
Naturally, without the help of a specialized trainer or advisor, the trainee finds it difficult to
understand or try to improve the above-mentioned assets. After all, these assets are exclusively
related to chess and have no direct bearing on our other interests. For example, 'powerful special
memory' may refer exclusively to chess-related matters (data), as opposed to other matters;
naturally, the opposite is also possible. Each of us is unique.
Chess-players tend to grossly ignore the proper state of their health, consequently being in
serious danger of suffering heart problems due to the combination of lack of physical training and
daily stress stemming from preparation for and participation in competitions. Therefore, workout
FIDE Trainers’ Course – Antalya 2009 1
or sport activities in general is essential, not only to protect our precious health but also to ensure
better results over a longer period of time.
Man's first kinetic activity, walking, does not require any specialized equipment, can take place
everywhere and brings several dividends. It is one of the simplest methods of aerobic training,
improving cardiac and respiratory functionality, and our physical condition in general. A routine of
half an hour of walking and two hours at the gym can turn our biological clock 6-8 years back. At
the same time, it contributes to proper maintenance of weight and forestalls obesity. Finally, it
helps reduce the amount of bad cholesterol (LDL) in our body. Research conducted by American
universities has proven that this activity improves memory and mental focus, while the production
of endorphins (substances that reduce physical and emotional pain, as well as creating euphoria)
reaches extremely high levels.
Another topic that was addressed was the 'time-frame' of training in relation to the scale of our
mental activities, and how we are able to attain maximum performance in it.
Science almost unanimously accepts the following categorization of people:
1) Larks: their mental processes are most efficient during the first half of the day, falling off
during the second half. Approximately 25% of the world's population belongs in this category.
2) Owls: their mental processes are most efficient during the second half of the day and
especially during the evening hours. They usually go to sleep late and wake up accordingly late.
Approximately 30% of the world's population belongs in this category.
3) Arrhythmics: for these people mental processes do not display any special ups and downs
during the day or night. Approximately 45% of the world's population, the largest part, belongs to
this category.
In practice, all top chess-players belong to the 'Owls' category! The explanation is simple and is
directly related to the standard time-frame of chess competitions, which mostly take place during
the second half of the day. Therefore, the chess-player 'must' place himself in this category (as far
as possible) and adapt his training schedule accordingly.
Another important topic is the chess-player's nutritional habits. In general he should not deviate
from his customary diet as regards the type and quantity of food he consumes (no exertions!), as
each organism has different needs and habits.
What can chessplayers do in order to improve and/or maintain healthy habits? Some very simple
rules to be followed by young people are: proper lifestyle, proper sleeping patterns, consumption
(in logical portions) of a variety of vegetables, fruits and natural fibres, along with one's favourite
dishes involving fish, beef, chicken, ham and turkey. In other words, a healthy diet based on a
variety of food, based on a weekly schedule. Soy milk, filtered water, tea (especially black or
green), coffee, dairy products (such as butter, milk, eggs and cheese) should be rarely consumed
within each week. In our times, one dish rarely contains sufficient amounts of vitamins and
minerals. Normally, a specialized food shop can provide a nutritional supplement to meet one's
specific needs. Although these supplements are costly, just consider how much harm an illness or
sickness can do to your game.
Special attention must be paid to the fact that many chess-players mistakenly support the concept
of the 'empty stomach' during competitions. Consumption of food should take place 60-90 minutes
before the start of play, as this time ensures the possibility of adequate absorption of the food,
consequently providing the brain with 'fuel'. During the game one may consume small amounts of
caffeine (1-2 cups of coffee or tea) as well as chocolate, which is quickly absorbed by our
metabolism (in 2-3 minutes); this does not mean that any other light food is less useful. It is self-
evident that alcohol is strictly forbidden.
You may be wondering how all this is related to your chess. But think about it. When you feel
healthy, full of life and in spiritual upheaval, the four main emotional attributes of self-confidence,
experience, concentration and adaptability strongly come to the fore. When your body and mind
are in perfect shape, so will your chess.
FIDE Trainers’ Course – Antalya 2009 2
(Day 5: 16:00-16:45 - Grivas)
Literature
The question concerning every young and ambitious chess-player, apart from the selection of the
proper trainer, revolves around the selection of the proper literature, through which he will be
taught the secrets of chess.
The number of books available is truly immense and it is often hard to determine which ones are
most worthy of study. I am convinced that every good chess-player can suggest certain books, but
opinions often differ, thus making the process of selection more difficult. My subjective opinion,
based on those that I personally found most useful, is as follows:
1) Opening Books: The student, after forming his own opening repertoire, would do well to get
hold of the five volumes of the Encyclopaedia of Chess Openings (Informator). Later on he may
refer to Opening Monographs (Informator) or to specialized books on the openings he is interested
in.
2) Middlegame Books: I can suggest Chess Fundamentals (Jose Raul Capablanca), Modern
Ideas In Chess (Richard Reti), My System (Aron Nimzowitsch), Play like a Grandmaster, Think
like a Grandmaster and Train like a Grandmaster (Alexander Kotov).
3) Endgame Books: A good first choice is Basic Chess Endings (Reuben Fine, revised by Pal
Benko) and, later on, Exploring the Endgame (Peter Griffiths) and The King in the Endgame
(Edmar Mednis).
4) Books on Various Topics: Excellent books in this category are: Zurich International Chess
Tournament 1953 (David Bronstein), The Art of Chess Analysis (Jan Timman), Chess for Tigers
(SimonWebb), Montreal 1979 (Mikhail Tal), Akiba Rubinstein (two volumes; John Donaldson &
Nikolay Minev) and My 60 Memorable Games (Robert Fischer).
5) Magazines: My main suggestion is New in Chess Magazine (8 issues per year), which I regard
as the best in the world. Other good publications are the British Chess Magazine (12 issues per
year) and the electronical ChessBase Magazine (6 issues per year). Finally, valuable information
can be found in the Internet Site ChessCafe.com, in which various articles are presented.
Naturally, all the above are my personal preferences. It is these books that I was taught from and
that I use myself to teach. There are of course other good books out there, some that either evade
my memory or that I simply do not know of.
Just like an athlete collects his gear, a chess-player must collect those books that will help him
train better, more efficiently and productively. In cooperation with his trainer he will be able to
comprehend and absorb the knowledge enclosed in them. And then he is 'doomed' to improve!
● Momentary blindness: Overlooking moves of the opponent that contain simple tactical threats.
● Double attack: Giving the opponent the possibility to attack two of our pieces, without having
the possibility of defending both.
● Overloaded defence: Our pieces do not defend harmoniously, with the result that more
problems are created than are solved.
● Zwischenzugs (in-between moves): Overlooking moves in the midst of a tactical sequence that
abruptly change the evaluation in our opponent's favour.
● Ignorance of the opening: Our knowledge regarding the opening we have chosen is inadequate,
or the opening is simply not suited to our style.
● Theoretical novelty: Our opponent employs a new move in the opening which either is strong
and changes the overall evaluation of the variation, or to which we fail to react properly.
● Ignorance of strategic concepts: Our reaction to the strategic demands of the position is below
par or even bad, mostly due to ignorance.
● Ignorance of tactical concepts: Our reaction to the tactical demands of the position is belowpar
or even bad, mostly due to ignorance.
● Ignorance of basic endgames: Our handling of standard endgames is below par or even bad,
mostly due to ignorance.
● Incorrect handling of the attack: Our handling of the attack is not governed by the relevant
principles.
● Incorrect handling of the defence: Our handling of the defence is not governed by the relevant
principles.
● Psychological reasons: Fear of: losing the game, the opponent, the position, time-pressure, etc.
Consequently, in order to improve we have to learn from our mistakes and increase our
knowledge.
Thechnique of Analysis
ANALYSING POWER THE KEY We can deepen our understanding of every
ABILITY OF THE CHESS PLAYER. position and to transpose this knowledge
into the practical game.
Process of thinking during the game is the Spot critical moments and typical mistakes
same process of analyzing, just without in them
moving the pieces. And the essence of chess Make selection of mistakes in critical
training is improvement of analyzing moments and analyse them technically and
abilities. Analysing abilities must be statistically.
supported by the development of calculation Fix them on flash cards. Repetition before
abilities, knowledge of typical plans and every tournament helps to avoid these
methods of play plus knowledge of endgame typical weaknesses in the future games. You
exact theoretical positions. GARRY need at least 50 examples.
KASPAROV Finding a proper set old exercises or
I believe that analytical method of studying classical games to eliminate certain type of
chess has to give enormous advantage over mistakes.
chess practice and self-improvement in Possible problems during the analyse
chess is impossible without improvement of 1 Not enough high quality of the analyse. It
analytical abilities. leads to a wrong evaluation of the critical
Analyse of the games (by trainers and by moments.
pupils themselves especially) plus studies of 2 Not deep enough analyse of very moment
classics –key stones of Soviet chess school. or move. Laziness.
By the way it is omitted by the most modern 3 Analyse of just own moves, but not the
programmes. Aleksandr Grishchuk, after opponent ones, which are quite important
instructions of his trainer Anatoly and instructional. We must analyse the
Bykhovsky started program of analysis of position, but not just the moves.
his own games at 14. At the beginning he 4Avsence of conclusions after the analyse.
produced cone page of analyses, later it was 5absence of selection of typical mistakes.
more and more. At the age of 18 some oh his It is very useful to have special diary of the
analysed games had 20 pages! young player, where can be stored
My own experience-after bad tournaments information oh his repertoire, technique and
nothing helps more, as deep analyse of your mistakes, discovered during the analyse of
own games. his games.
Modern attitude-check and analyse critical ANALYSE OF THE CLASSICAL
moments of the game plus DVORECKIS GAMES.
METHOD OF FLASH CARDS ON A1Understanding of typical plans applied by
WHICH ARE FIXED DIFFERENT the great players. Importance of
DECISIONS IN THIS MOMENTS. It centralization. Spotting the weaknesses in
means –mistakes are selected and classified. every position, as the base of future plans.
GENERAL –what are the purposes of 3Their reactions in critical moments and
analyse of the game. even their instructive mistakes.
Process of thinking during the game is the 4Calculation of variations.
same analyse of the position on the time 5 Technique in endgame plus very important
given (without moving the pieces_ realization of the material advantage.
VESELIN TOPALOV
FIDE Trainers’ Course – Antalya 2009 7
Normally, when you lose the game, you shows how deeply he studied the games of
learn much more better lesson, than when his contemporaries.
you win. This position reminds me of a In sixties GM Leonid Stein stated -we all
game, I lost 10 years ago. studied from Botvinnik. It is true for all
Against Kasparov in Amsterdam. I had generations of Soviet players (not just for
White and my Knights on b3 and g3 were Botvinniks school-Karpov, Kasparov,
placed terribly badly. Since then I have Kramnik.
known that some squares are not very good There are few players and books, about
for Knights! whom we can say that they are best
Everybody knows about famous Botvinniks annotators in chess.
School. 1 P. Keres Match tournament Hague-
How did this school worked? Moscow 1948
20 most talented juniors from all over the 2Botvinnik. Tournament for absolute Soviet
Soviet Union were selected. There were Championship 1941
three generations of BOTVINNIK School 3D. Bronstein Candidates tournament,
1Karpovs generation of 60 ies. Zurich 1953
2Kasparovs generation of 70 ies 4R. J. Fischer My 60 memorable games.
3 Kramniks generation of 80 ies. 5Botvinnik, Analytical works
It looks that it is precisely 12 years average
age difference between players of these All others are on lover level, except A.
generations! Nikitin, With Kasparov move after move.
Botvinnik demanded that every pupil
annotates two of his most complicated And Kramniks selected games by J. Damski
games (instructional, we say, but juniors Plus Tals annotation of his matches and
don’t feel it on the beginning tournaments. But they are available just in
). During the session every pupil had to his old Magazine SAHS>
defend his work in the presence of What is completely different with
PATRIARCH and other young and curious. Botvinniks annotations (1941 and Analytical
Such analysis teaches a lot and at the end Works) is, that he gives less variations, than
Botvinnik gave his recommendations, what other annotators. He prefers simple and
pupils have to do, where there are useful recommendations, like-in this
weaknesses. Usually he said, to understand position it is necessary to avoid exchanges.
this kind of position you must analyse game They are so clear and instructive, that
for example Ragozin-Levenfish from certain nobody in the history of chess was close to
Soviet Championship. Botvinnik him. Except Lasker, who tried to be
remembered every classical example! It just philosophical.
++
+
+8
*+
9+
+++
FIDE Trainers’ Course – Antalya 2009 12
(Day 7: 15:00-15:45 – Grivas)
Isolated Pawn
A pawn is considered isolated when there For a better understanding of the concept
are no pawns of the same colour on the of the isolated pawn we have to state its
neighbouring files. Thus, it has been strengths and weaknesses.
detached from the rest of its camp's pawn- The fundamental weaknesses of the
structure and can be supported only by isolated pawn can be described as follows:
pieces. 1) The pawn itself can be weak, as it
Isolated pawns can be classified in two cannot be protected by other pawns but only
categories, the flank and central isolated by pieces. Therefore, should it be attacked
pawns. by more pieces than it is defended by, its
The first group, flank isolated pawns, loss is unavoidable.
generally constitute weaknesses and as a rule 2) The square in front of the isolated pawn
should be avoided, as their positive merits constitutes an outpost for the opponent.
are minimal to zero and without theoretical 3) Passive handling of the position by its
value. Exceptions occur only in case that possessor, as it causes disharmony in the
their owner has obtained other strategic or placement of the pieces, can have dire
tactical pluses in exchange for their creation. consequences, and not just for the pawn
The second case is still hotly debated, even itself.
to this day. This category will form the basis 4) In an ending, the pawn's weaknesses
of our considerations below. becomes more pronounced, as was already
In the opening, the isolated pawn is no mentioned above.
cause for concern for his possessor, as it can 5) It can exert a negative psychological
offer quick development, spatial superiority, influence on many chess-players who,
control of central squares and the initiative. affected by the unpleasant prospect of an
In the middlegame, the isolated pawn, endgame, seek unjustifiably violent
along with the advantages stated above, solutions in the middlegame.
creates the preconditions for a powerful The positive sides of the isolated pawn can
initiative, either in the centre or on any be determined as follows:
flank. The side with the isolated pawn is 1) It offers greater control of central
compelled to seek activity, as a passive squares.
treatment of the position leads as a rule to 2) It offers the possibility of a central
serious problems and, after appropriate strike by its advance.
exchanges, to a difficult ending. 3) It offers a space advantage.
Indeed, the weakness of an isolated pawn 4) It offers better and quicker
becomes evident in the endgame. The development, especially in the opening.
resulting problems are multiple and revolve 5) It offers opportunities of exploiting the
both around strategic issues and the open and semi-open files it creates with its
protection of the pawn itself, as the reduced presence.
material makes this harder. 6) It offers the initiative in the opening and
Thus, an isolated pawn is at the same time middlegame.
a strength and a weakness. A strength, if the One very sensitive issue that both sides
dynamic and usually short-term advantages must attend to with great care is the matter
it confers prevail; a weakness, if its static of piece exchanges. The question to be asked
weaknesses come to the fore. is: which piece exchange is favourable for
FIDE Trainers’ Course – Antalya 2009 11
each side, and consequently undesirable for
the other? In general, the possessor of the
+
isolated pawn should avoid unnecessary
piece exchanges without gaining anything The consequence of White's inaccurate 7th
substantial in return. If he must accede to move.
some exchange and has a choice, then it is 12.Qb3 Nbxd5 13.Bg5 h6 14.Bxf6?!
best to avoid exchanges of the minor pieces White has been left with an isolated pawn on
(bishops and knights) and prefer those of the d4 and should therefore avoid any exchanges
major pieces (queens and rooks). In an that would allow Black to head towards an
endgame with minor pieces the chances of ending; White's weaknesses would then be
survival are especially high, while in a predominant. 14.Bd2 is better.
major-piece ending these chances are 14...Nxf6
virtually nil. The careless 14...Bxf6?! 15.Ne4! Be7
Finally, the player with the isolated pawn 16.Ne5 would allow White to equalize.
should avoid the creation of further 15.Rfd1 Rc8 16.Rd2 Ne4!
weaknesses in his pawn-structure, as then he Exchanges favour Black!
will have to face additional problems. 17.Nxe4 Bxe4 18.Ne5 Bxg2 19.Kxg2 Qc7!
However, as nothing is absolute, the (D)
solutions to these problems depend on each
specific position, as well as the sum of the
strategic and tactical elements that govern it. ++
+
Exploitation of Negative Aspects
□ Makridis,Efstathios
++
■ Grivas,Efstratios +++
A17 Patra tt 1981
1.Nf3 Nf6 2.g3 b6 3.Bg2 Bb7 4.c4 e6 5.Nc3
+++
c5 6.0-0 Be7 7.Qc2?! +Q++
The white queen is unsatisfactorily placed
on c2, as the future opening of the c-file will
leave it exposed. The theoretical move 7.d4
and even 7.Re1 are considered (and must be)
+++
better.
7...0-0 8.e3 Nc6 9.d4 Black must prevent White from advancing
Perhaps 9.Rd1 is more accurate. d4-d5 at all costs, as then his advantage
9...cxd4 10.exd4 d5! 11.cxd5 Nb4! (D) would be significantly reduced.
20.Rad1 Bf6 21.Ng4 Bg5 22.Ne3
After 22.f4 Be7 23.d5 exd5 24.Rxd5 White
+
+ has got rid of his weakness on d4 but is still
+ at a disadvantage due to his exposed king
and worse minor piece (knight vs bishop in
++ an open position with pawns on both flanks).
22...Qc6+?!
++++ A rather mediocre move. 22...Bxe3!
++ 23.Qxe3 Qc4! 24.b3 Qd5+ is much better.
23.Kg1?!
++ White should have taken up the chance for
Q+ 23.d5! exd5 24.Qxd5 (24.Rxd5!?)
24...Qxd5+ 25.Rxd5 leaving Black only
FIDE Trainers’ Course – Antalya 2009 12
slightly better thanks to his superior minor rescue of the d4-pawn. Naturally, Black is
piece. still better as his own king can also freely
23...Bxe3! 24.Qxe3 participate in the battle.
After 24.fxe3 Rfd8 Black would retain his 26...Rc6 27.Qxd5 Rxd5 28.Kf1 g5!
advantage, in view of the weak hanging Gaining space and preparing the approach of
central pawns on d4 and e3. the black king.
24...Qd5 25.b3 Rfd8 (D) 29.h3 Kg7 30.Ke2 Kf6 31.g4?!
White must generally avoid the creation of
new weaknesses. The passive 31.Kd3 was
++
+ necessary.
31...h5! 32.Ke3
++ 32.gxh5? Rc8 and ...Rh8xh5 would have
++ been even worse.
32...h4! (D)
++
++
+++ ++++
++ Q +++
+ +
+
+++ +++
++
Black has the upper hand as he has a clear
target (the isolated white pawn on d4). His +++
strategy has so far been crowned with
success, as he has managed to exchange all
++
the white minor pieces. The next step is to ++++
triple the major pieces on the d-file and then
push ...e5, winning the target pawn. A
characteristic example of this standard Fixing a second weakness on h3 (the first
procedure is the game Kortchnoi,V- one being the d4-pawn).
Karpov,A Merano Wch m (9) 1981 (D53): 33.Ke2 b5!
1.c4 e6 2.Nc3 d5 3.d4 Be7 4.Nf3 Nf6 5.Bg5 Black endeavours to fix a third weakness on
h6 6.Bh4 0-0 7.Rc1 dxc4 8.e3 c5 9.Bxc4 a2. Black obtains a won position by
cxd4 10.exd4 Nc6 11.0-0 Nh5 12.Bxe7 following the well-known rule of the three
Nxe7 13.Bb3 Nf6 14.Ne5 Bd7 15.Qe2 Rc8 weaknesses (1 weakness = advantage, 2
16.Ne4 Nxe4 17.Qxe4 Bc6 18.Nxc6 Rxc6 weaknesses = significant advantage, 3
19.Rc3 Qd6 20.g3 Rd8 21.Rd1 Rb6 22.Qe1 weaknesses = winning advantage). White is
Qd7 23.Rcd3 Rd6 24.Qe4 Qc6 25.Qf4 Nd5 unable to react as his pieces are tied to the
26.Qd2 Qb6 27.Bxd5 Rxd5 28.Rb3 Qc6 defence of his weak pawns.
29.Qc3 Qd7 30.f4 b6 31.Rb4 b5 32.a4 bxa4 34.Rd3 b4 35.R1d2 Ra5 36.d5? (D)
33.Qa3 a5 34.Rxa4 Qb5 35.Rd2 e5 36.fxe5
Rxe5 37.Qa1 Qe8 38.dxe5 Rxd2 39.Rxa5
Qc6 40.Ra8+ Kh7 41.Qb1+ g6 42.Qf1 Qc5+ ++++
43.Kh1 Qd5+ 0-1.
26.Qe5
+++
A correct reaction, preventing the ++
+
aforementioned plan, as after the exchange
of queens the white king can come to the ++
FIDE Trainers’ Course – Antalya 2009 13
++
++++ +
+
++ +
++++ +++
++
Accelerating the end. White should have
tried to defend with 36.Rb2 Ke7 37.Rdd2
+++
Kd6 38.Rd3 Kd5 39.Ke3 Rc1! although it ++
seems unlikely that he will manage to save
himself.
+
36...exd5 37.Rxd5 Rxd5 38.Rxd5 Rc2+ +Q+
39.Rd2?!
As the pawn ending is obviously lost for
White, he should have tested Black in the 9.0-0 Nb6
rook ending after 39.Ke3 Rxa2. 9...a6 would transpose to the game Grivas,E-
39...Rxd2+ 40.Kxd2 Ke5 41.Ke3 f5! Georgiou,An Thessaloniki 1988 {@ Α}.
42.gxf5 10.Bb3 cxd4 11.exd4 Bd7
Or 42.f3 fxg4 43.fxg4 a6!. The weaknesses Black can also play 11...Nfd5!? 12.Bxe7
on a2 and h3 seal White's fate. Qxe7 13.Re1 Rd8 14.Rc1 Nxc3 (14...Nf6
42...Kxf5 43.f3 Ke5 44.Ke2 Kf4 45.Kf2 a6 15.Qe2 Qb4 16.Ne4 Nbd5 Kortchnoi,V-
46.Ke2 Kg3 47.Ke3 Kxh3 48.Kf2 a5 Zaitsev,I Yerevan Ch-URS 1962 [17.Rc4!
49.Kg1 Kg3 50.Kh1 Kxf3 51.Kh2 g4 +=]) 15.Rxc3 Bd7 16.d5 Qd6 17.dxe6 Bxe6
52.Kh1 g3 53.Kg1 g2 18.Qxd6 Rxd6 19.Bxe6 Rxe6 20.Rxe6 fxe6
0-1 21.Rc7 Rd8 22.Kf1 Rd7 23.Rxd7 Nxd7 with
better prospects in the ending for White,
Exploitation of Positive Aspects Timman,J-Ree,H Amsterdam 1984 {@ B}.
12.Ne5
□ Grivas,Efstratios In the famous game Botvinnik,M-Vidmar,M
■ Gekas,Sokratis Nottingham 1936, 12.Qd3 Nbd5?!
D40 Thessaloniki 1988 (12...Nfd5!) 13.Ne5 Bc6 14.Rad1 was
1.c4 e6 2.Nc3 d5 3.d4 Nf6 4.Bg5 Be7 5.e3 played, with advantage for White.
0-0 6.Nf3 Nbd7 7.Bd3!? 12...Rc8
The Botvinnik Variation of the Orthodox After 12...Bc6 13.Nxc6 bxc6 14.Rc1 White
Queen's Gambit, also known as the enjoys better endgame prospects.
‘Variation of the Lost Tempo’! By selecting 13.Qd3! Bc6 14.Bc2 g6 15.Bh6 Re8
this particular line, White shows his 16.Rfe1 (D)
preference for more lively positions,
avoiding the stabilization of the centre after
7.cxd5. On the other hand, of course, he +
+
+
loses a tempo!
7...dxc4 8.Bxc4 c5 (D)
++
After the passive 8...c6 9.a4 Nd5 10.Bxe7 +
Qxe7 11.0-0 Rd8 12.a5! White was slightly
better in Grivas,E-Haritakis,T Corfu 1988. +++
8...b6 may be compared with the game
Grivas,E-Gabriel,Ch Budapest 1994 {@ Α}.
+++
+Q++
FIDE Trainers’ Course – Antalya 2009 14
+ importance, as it left the aforementioned
squares and the king at White's mercy.
+ 19.Qf3! Bg7
There is nothing better, in view of the
threatened 20.Bxf6 and 20.Bxd5.
White has activated all his pieces, also 20.Ne4!
succeeding in weakening the black king's 20.Bxd5? is a mistake, as after 20...Bxd5
cover in the process. Even more important is 21.Nxd5 Qxd5 Black can survive. Now there
the fact that Black has failed to exchange is no satisfactory defence, as Black loses
any pieces. As a result, his position is quickly after 20...Nxe4 21.Qxf7+ Kh8
uncomfortable and requires increased 22.Rxe4 with an extra pawn and the threat
attention. 23.Nxg6+ hxg6 24.Rh4+, as well as
16...Nbd5 17.Bb3! 20...Qd8 21.Nxc6 Rxc6 22.Bxd5 exd5
The bishop's mission on the b1-h7 diagonal 23.Nxf6+ Bxf6 24.Rxe8+ Qxe8 25.Bxf6.
has been completed, so it switches to the 1-0
very promising a2-g8 one. At the same time
White prevents piece exchanges with Defence with an Isolated Pawn
17...Nxc3? 18.Nxf7!!.
17...Bf8 □ Grivas,Efstratios
Better chances are offered by 17...Qa5, ■ Inkiov,Ventzislav
intending ...Nxc3 and ...Ba4, when White B22 Kastel Stari Balkaniad 1988
retains an edge but Black succeeds in 1.e4 c5 2.c3 d5 3.exd5 Qxd5 4.d4 e6 5.Nf3
exchanging some pieces, thus relieving his Nf6 6.Be2 Nc6 7.0-0 Be7 8.Be3 cxd4
position. 9.Nxd4!? Nxd4 10.cxd4
18.Bg5! Black is comfortable after 10.Bxd4 0-0
Exchanges favour the defending side! 11.Bf3 Qa5 12.Nd2 Qc7 13.Qe2 Bd7 14.Be5
18...Qa5? (D) Qc8 15.Rfd1 Rd8 16.Ne4 Nxe4 17.Bxe4
Bc6, as in the game Gergs,W-
Gawlikowski,A Hamburg tt 1988.
++
+ 10...0-0 11.Nc3 (D)
+++
+++ ++
+
+ +
+++ +++
+Q++ ++
++
+ +++
+ ++
+
And here comes a blunder. Black should
have focused on defence with 18...Bg7. In
+Q+
this particular position White has a winning
line, which stems from the multiple and 11...Qa5!
insufficiently protected weaknesses around Other moves are unsatisfactory:
the black king, on the f6- and f7-squares in a) 11...Qd8 12.Bf3 Bd7 13.d5 exd5 14.Nxd5
particular. Black's last move was of decisive Nxd5 15.Qxd5 Bc6 16.Qxd8 Rfxd8 17.Bxc6
FIDE Trainers’ Course – Antalya 2009 15
bxc6 18.Rac1 Bf6 19.b3 Rd6 20.Rc4 is 20...Rfd8 (D)
much better for White, Sydor,A-Drimmer,D
Bath Echt 1973.
b) 11...Qf5 12.Bd3 Qh5 13.Qxh5 Nxh5 ++
+
14.d5 Nf6 15.Bc4 exd5 16.Nxd5 Nxd5
17.Bxd5 Be6 18.Bxe6 fxe6 19.Rac1 with a
++
permanent edge for White, Rause,O- ++++
Agopov,M Jyvaskyla 1994.
12.Bf3
+++
White failed to achieve any advantage after
12.Qb3 Bd7 13.Bf3 Bc6 14.Bxc6 bxc6
+++
15.Qb7 Bb4 16.Rfc1 Bxc3 17.Rxc3 Rab8 ++
18.Qxc6 Rxb2 in Hegde,R-Roy
Chowdhury,S Calcutta 1996.
+
12...Bd7?! +Q+
Better is 12...Rd8 13.Re1 Bd6 14.Qb3 Rb8
15.Rac1 b5 16.Bg5 Be7 17.Bf4 Bd6 18.Be5
Bxe5 19.dxe5 Nd7 20.Rcd1 b4 21.Qa4 ½-½, White is now all set and proceeds to
Bukacek,E-Peterwagner,H Austria tt 1989. exchange the major pieces. It must be noted
13.Qd2? that the absence of knights is in favour of the
Naturally, 13.Bxb7? Rab8 14.Bf3 (14.Qb3? side with the isolated pawn (i.e. the
Qc7) 14...Rxb2 is pleasant for Black. White defending side in our case), as the knight is
should have executed the advance 13.d5! the indicated piece to be placed on the
which promises at least a slight edge, due to outpost in front of the isolated pawn.
his more active pieces. The text-move has a 21.Rxc8! Rxc8 22.Rc1 Qd8 23.Rxc8 Qxc8
double purpose (14.Bxb7 and 14.Nd5) but 24.Qd3 Qc6 25.f3 Bd6 26.Qd2 Qc7 27.h3
Black easily counters White's intentions. h6 28.Bd3 f5 29.Qc2!
13...Qa6! 14.a3?! Offering the exchange of the last remaining
White erroneously persists in chasing the major piece, so that the white king can come
advantage. Instead, a repetition by 14.Be2 to the centre and assume defensive duties.
Qa5! 15.Bf3 Qa6 should have been Perhaps Black should have avoided this
preferred. exchange, but White's position would
14...Bc6! 15.Be2 Qa5 anyway be passive but satisfactory -
Black has every reason to be satisfied with naturally with the draw as its ultimate aim.
the outcome of the opening, as White has 29...Qxc2 30.Bxc2 Bg3 31.Bd3! g5 32.Kf1
ended up in a passive position and without Kg7 33.Ke2 Kf6 34.Bd2 h5 35.Ba5 h4
any prospect of activity. 36.Bd2 Bf4 37.Bxf4 gxf4 38.Kd2 Ke7
16.Qd3 Rac8 17.Rac1 a6 18.Rfd1 Nd5 Black no longer has any winning chances as
Although Black's plan is clear (piece White has full defensive control of the
exchanges), he could have delayed it for a position; the absence of major pieces
while in favour of 18...Rfd8. guarantees White half a point.
19.Nxd5 Bxd5 ½-½
After 19...Qxd5?! White can equalize:
20.Bf3 Qd7 21.Bxc6 Rxc6 22.Rxc6 Qxc6
23.d5!.
20.Qb1!
White wishes to exchange the major pieces
and defend a slightly inferior position. This
is the correct approach, as the alternatives
would have unpleasant consequences.
FIDE Trainers’ Course – Antalya 2009 16
(Day 7: 18:00-18:45 - Mikhalchishin)
The Bishop Pair
The possession of a pair of bishops pair is decisive, since the absence of an
(against a bishop and a knight, or a pair of adequate number of defensive pieces allows
knights) is an important strategic element the bishops to impose their control on the
that may guarantee superiority and even position almost entirely. It is then possible,
determine the outcome of the game. by skilful manoeuvring, to restrict the
The basic requirements for the exploitation opponent's pieces and highlight weaknesses
of this element are: and entry squares.
1) Open centre (currently or in the future). Just like with any other strategic element,
2) Presence of pawns on both flanks. the boundaries between success and failure
Consequently, possession of the bishop-pair are not always clearly visible. The examples
does not always guarantee an advantage. that follow will help to impose on the reader
Only after careful examination of the a deeper understanding of the positive
respective pawn-structures and the situation aspects of the bishop-pair.
in the centre are we able to determine
whether possession of this element is an □ Schuh,Hubert
advantage. ■ Grivas,Efstratios
Most chess-players have a strong liking for A31 Strasbourg 1984
the bishop-pair regardless of the specific
features of the position. This phenomenon
has a simple explanation: a strong positional +++
+
player can more easily transform the
position so as to suit the bishops than to suit
+
++
a pair of knights. However, it has to be ++
reminded that it is the pawns (placement,
pawn-chains), the soul of the game, that +++
determine whether possession of the bishop-
pair is an advantage.
++++
The strength of the bishop-pair (provided ++++
of course that the above-mentioned
requirements are met) can be exploited
++Q+
either in the middlegame or the endgame. +++
In the middlegame, bishops can control
many squares and from a distance; this
implies better control of the position and the Black fixed the target pawn on a light
prospect of creating a direct attack, either square, where it will always be threatened by
against the king or against other weaknesses. the d5-bishop. Black's bishop-pair,
Bishops are also able to restrict the augmented by the fact that there are no
opponent's pieces and create severe (and central pawns and that play develops on both
often insoluble) problems to the opponent, flanks, prove deadly. White has no
exactly due to their long range of action, possibility of creating counterplay, and is
which allows them to switch quickly from thus condemned to a slow but certain death.
one target to another without even needing 44.h3 h4 45.Nd4 Be4 46.Nf3 Bg3 47.Nd2
to approach it. Bc6 48.Bh2
In the endgame the power of the bishop- This speeds up the finish. White should have
FIDE Trainers’ Course – Antalya 2009 17
tried 48.Nc4 Bc7.
48...Qd7! 49.Bxg3 hxg3 50.Nf1 (D)
+
50.Qc4+ Bd5 51.Qc2 Qe8! does not save ++++
White either.
++
+++
+++
+
++
++
+
+Q
+++
+++ 12...Nb6
++++ Again 12...d5?! 13.exd5 Rxe1 14.Qxe1 cxd5
15.c5! would be good for White.
+++ 13.Bf4 Ng4! 14.h3
++Q++ The careless 14.Nc2?! Qf6 15.Qd2 Be6!
(15...Nxf2? 16.c5!) even passes the
++++ advantage to Black.
14...Qf6! 15.Bg3 Ne5 16.Qb3 a5
White retains the upper hand after both
50...Qxf5 51.Nxg3 Qxh3+ 52.Kg1 Qd7! 16...Nexc4? 17.Bxc4 d5 18.Bxd5! cxd5
Certainly not 52...Qxg3? 53.Qe6+ Kf8 19.e5 and 16...Be6 17.Nxe6 Qxe6 18.a4!
54.Qxc6, when Black has lost the greater followed by 19.a5 (but not 18.f4? Nexc4
part of his advantage. 19.f5 Qf6 20.Bxc4 Qd4+!).
53.Nh5 Qd4+! 54.Kf1 17.a3 axb4 18.axb4 Be6 19.Nxe6 Qxe6
54.Kh1? loses on the spot: 54...Qa1+ 55.Kh2 20.f4! Ned7
Qe5+. The tactical shot 20...Nexc4? would be a
54...Be4! 55.Nf4 Qxa4 56.Qh5 Qa1+ mistake: 21.f5 Qf6 22.Bxc4 Qd4+ 23.Bf2
57.Kf2 Qd4+ 58.Kg3 Qe3+ and White wins.
0-1 21.Bf2 g5?! (D)
This move seems to cause White problems,
□ Grivas,Efstratios but in fact Black should have preferred the
■ Barlov,Dragan quiet 21...g6 +=.
A55 Kastel Stari Balkaniad 1988
1.d4 Nf6 2.c4 d6 3.Nc3 c6 4.e4 Nbd7 5.Nf3
e5 6.Be2 Be7 7.0-0 0-0 8.Rb1!? ++
+
White's alternatives include 8.Qc2 and 8.d5.
8...Re8 9.Re1 exd4?! ++++
This exchange in the centre is inferior to the
more common 9...a6 and 9...Qc7.
+
10.Nxd4 Bf8 11.Bf1 h6 +++
Preparing...d5, which is not adequate at this
point: 11...d5?! 12.exd5 Rxe1 13.Qxe1 cxd5
++
14.cxd5 Nb6 15.Bg5! +=. +Q++
12.b4 (D)
+++
+
+ ++
++
22.e5!
FIDE Trainers’ Course – Antalya 2009 18
The correct reaction. White refuses to 32.Qc3+.
weaken his king (22.g3?) or surrender the 28.Nxe5!
very important e5-square (22.fxg5?). After the text-move, Black falls victim to a
Instead, he opens up the position, hoping to simple combination that costs him two
benefit from his potentially powerful bishop- minor pieces for a rook. The resulting
pair and the weaknesses around Black's position is easily won for White.
king, caused by the ambitious 21...g5?!. 28...Bxe5 29.Rxe5! Qxe5 30.Bg3 Qe3+
22...dxe5 23.fxe5 Bg7 24.Rbd1 Nc8 31.Qxe3 Rxe3 32.Bxd6
25.Ne4?! White got two powerful bishops for a black
White should have proceeded in the same rook and he is on the full control of the
dynamic spirit with 25.Nd5!! cxd5 26.cxd5 position. The end cannot be far away…
Qe7 (26...Qg6? 27.Bd3 Qh5 28.g4!) 27.d6 32...Rd8 33.c5 Rb3 34.Rd4 Rb2 35.Re4
Qd8 (27...Qf8 28.Bb5 Ncb6 29.Bxb6 Nxb6 Ra8 36.Bc4 Ra1+ 37.Kh2 Rc1 38.Re8+
30.Bxe8 Rxe8 31.d7 Rd8 32.e6! +-) 28.e6! 1-0
fxe6 29.Rxe6 Kh8 (29...Rxe6 30.Qxe6+ Kh8
(30...Kf8 31.Bc4) 31.Bd4 Bxd4+ 32.Rxd4 □ Kalesis,Nikolaos
Qf6 33.Qxf6+ Nxf6 34.d7 Nxd7 35.Rxd7 +/- ■ Grivas,Efstratios
) 30.Bd4! Nf6 31.d7! Qxd7 32.Rxf6 and it E81 Corfu 1991
becomes clear that Black will not be able to 1.d4 Nf6 2.c4 g6 3.Nc3 Bg7 4.e4 d6 5.f3 a6
survive. 6.Be3 c6 7.Bd3 b5 8.Nge2 0-0 9.0-0 Nbd7
25...Nxe5 10.Rc1 e5 11.a3 exd4 12.Nxd4 Ne5 13.cxb5
Another option was 25...Bxe5!? 26.Qf3! cxb5 (D)
intending 27.Ng3 and 28.Bd3, with initiative
for White.
26.Nc5 Qe7 27.Nd7! (D) +
+
+++
+++
+ ++
++
+++
+++ +++
++ +
+++ ++
+Q+++ +Q+
+++
++ 14.Kh1?!
After several theoretical moves in this
Saemisch King's Indian, White plays a rather
27...Nd6? dubious novelty. 14.Rf2 is better, with
A serious error, induced in time-trouble. chances for both sides.
Black's only chance lay in 27...f6! 28.Bd3!! 14...Bb7
Qf7 29.Bf5 Nxd7 30.Rxe8+ Qxe8 31.Bxd7 The tempting 14...d5?! would stumble upon
when White has a strong initiative for just 15.Bg5! with a strong initiative.
one pawn and his light-squared bishop has 15.Rf2?
no worthy opponent. On the other hand, But now this natural-looking move is a
27...Kh8? loses quickly to 28.Nxe5 Bxe5 serious mistake. 15.Bg5 had to be preferred.
29.Rxe5 Qxe5 30.Re1 Qxe1 31.Bxe1 Rxe1 15...d5! 16.exd5
FIDE Trainers’ Course – Antalya 2009 19
White probably overlooked the tactical 23.Bf2 Qg5 24.Ne2?! (D)
variation 16.Bg5? Nxd3 17.Qxd3 dxe4 Black now converts his superiority without
18.fxe4 Ng4!. much effort. 24.Rxe8+ Rxe8 25.Ne2 offers
16...Nxd3 17.Qxd3 Nxd5 18.Nxd5 Qxd5 better defensive prospects.
(D)
+++
+
++
+ +++
+++ ++++
++++ +++
++
++ ++++
+++ +++
+Q+
+ ++Q+
+++
24...Rcd8!
The dust has settled and Black enjoys an By exchanging the White’s defencive d2-
undisputed superiority, with the bishop-pair rook, the white weaknesses will be
in an open position. Tactics are in the air... accessible to Black, as the defencive white
19.Rd2 Rac8 20.Re1 Rfe8 21.Qb1? pieces are reducing.
Allowing Black to enter a nice combination. 25.Be3 Qh4 26.Rxd8 Rxd8 27.Qc1 Bxb2
21.Kg1 =+ was a must. Black won material without losing any of his
21...Qh5? advantages.
Missing that 21...Rxe3! 22.Rxe3 Bxd4 28.Bg5 Qf2! 29.Qb1 Re8 30.Qd1 Bc3
works immediately, due to the loose queen 31.Bd2 Bxd2 32.Qxd2 Bd5
on b1 and White's weak back rank: 23.Qd1 White resigned in view of 33.Rg1 Rxe2
Bxe3! 24.Rxd5 Bxd5 or 23.Red3 Qf5. 34.Qxd5 Re1 35.Qd8+ Kg7. A crystal-clear
22.Qd1 Qh4! game, in which Black made exemplary use
Threatening to win by 23...Rxe3 24.Rxe3 of his bishop-pair.
Bxd4. 0-1